Name | Prerequisite | Description |
Aberrant Tumor | Aberrant bloodline | Gain a tumor familiar |
Aberration-Bane Caster | Caster level 4th, gillman, favored enemy (aberrations) class feature | Increase the save DC of your spells that target aberrations |
Abeyance | Int 13, Spellcraft 5 ranks, Use Magic Device 1 rank | Blood curse causes a creature to lose access to it's spell-like abilities |
Ability Focus | Special attack | Increase the DC of a special attack by 2. |
Ability Mastery | Use Magic Device 3 ranks, base Fortitude saving throw bonus +4 | Gain an enhancement bonus to an ability score with a suit of magic armor or transmutation-crafted item |
Aboleth Deceiver | Iron Will, gillman, enchantment resistance racial trait | Once per day, reroll a failed saving throw against a compulsion effect |
Absorb Spirit | Con 13, died or possessed by an undead | Temporarily absorb a spirit to prevent rejuvenation |
Abundant Revelations | Mystery class feature | Use a single revelation more times each day |
Acadamae Graduate | Specialist wizard 1st; cannot have conjuration as a forbidden school | Cast conjuration (summoning) spells faster |
Accomplished Sneak Attacker | Sneak attack class feature | Increase your sneak attack damage |
Accursed | You must carry a curse that can be lifted
only by a quest or similar great undertaking, or have the
Cursed Birth background. | Gain SR 5 + level, cannot be lowered |
Accursed Critical | Critical Focus, ability to cast bestow curse or major curse, caster level 9th | Confirm a critical hit and cast a curse as part of the attack |
Accursed Hex | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time |
Ace Disarm⊤⊤⊤ | Dex 13, Deadly Aim, Ranged Disarm (Ranged Tactics Toolbox 8), base attack bonus +6, weapon training class feature with a ranged weapon | No penalty when using Ranged Disarm, make Steal attempts instead of Disarm at range |
Ace Trip⊤⊤⊤ | Dex 13, Deadly Aim, Ranged Trip (Ranged Tactics Toolbox 9), base attack bonus +6, weapon training class feature with a ranged weapon | No penalty when using Ranged Trip, make special ranged trips against flying creatures |
Acrobatic | — | +2 bonus on Acrobatics and Fly checks |
Acrobatic Spellcaster* | Combat Casting, Skill Focus (Acrobatics) | Avoid attacks of opportunity from casting with Acrobatics |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Acupuncture Specialist | Heal 5 ranks | Cure curses with a Heal check |
Acute Shot | Far Shot, Precise Shot | Deduct range penalties from damage rolls instead of attack rolls |
Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling | Increase your skill and uses with Adaptable Luck |
Adder Strike* | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike | May apply contact poison to unarmed strikes |
Additional Affiliations | — | Increase affiliation slot total by 2 |
Additional Traits | — | Gain two additional character traits |
Adept Champion | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks |
Adept Channel | Ability to cast divine spells, summon familiar class ability, caster level 4th, Cha 13 | Gain the channel energy class feature |
Advance Warning | Cha 15 | Help allies avoid being surprised |
Advanced Armor Training* | Armor training class feature, fighter level 3rd. | Gain an advanced armor training option |
Advanced Defensive Combat Training* | Defensive Combat Training, Bellflower Network 10 TPA | Gain a +4 bonus to your CMD |
Advanced Gathlain Magic | Cha 13, character level 3rd, gathlain | Gain additional spell-like abilities |
Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps |
Advanced Weapon Training* | Fighter level 5th, weapon training class feature | Gain an advanced weapon training option |
Aerial Roll* | Fly 10 ranks | Dodge attacks by making with a Fly check |
Agent of Fear | Persuasive, frightening appearance class feature | Target a creature more often with appearances |
Agent of Purity | A friend or ally must have been significantly corrupted by a specific natural or supernatural blight, or you must have a regional background trait tied to a specific blight | Gain combat bonuses against blighted creatures |
Agile Maiden* | Str 13; Dex 13; Endurance or armor training class feature; proficiency with heavy armor | Treat Gray Maiden plate as medium or heavy armor for class features |
Agile Maneuvers* | — | Use your Dex bonus when calculating your CMB |
Agile Tongue | Grippli | Your tongue becomes capable of manipulating small items or stealing objects |
Agonizing Obedience | 3 ranks in Heal | Physically defile yourself to gain special boons |
Airy Step | Sylph | +2 save vs. air/electricity effects, ignore 30 ft. when falling |
Alchemical Strike* | Throw Anything, base attack bonus +6 | Increase the save DC of thrown alchemical items |
Aldori Artistry* | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, base attack bonus +2 | Gain a+2 bonus on a combat maneuver when using an Aldori dueling sword |
Aldori Dueling Disciple* | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain bonuses on Intimidate checks |
Aldori Dueling Mastery* | Exotic Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain initiative and defensive bonuses when wielding an Aldori dueling sword |
Aldori Style* | Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain a +2 bonus to damage when fighting defensively or using Combat Expertise |
Aldori Style Aegis* | Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Parry an attack made by a single focused target |
Aldori Style Conquest* | Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack |
Alertness | — | +2 bonus on Perception and Sense Motive checks |
Alien Mindpaths | Android, kasatha, lashunta, or Triaxian | Gain +4 on saves vs. mind-affecting effects and scrying |
Align Equipment | Alignment Channel, Bless Equipment, caster level 3rd, channel energy class feature | Enhance your equipment blessings with abilities |
Aligned Crafting | Craft Magic Arms and Armor or Craft Wondrous Item | Create magic items infused with your alignment |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders |
All Gnolls Must Die | Deliver the killing blow to 20 gnolls (or similar) | Gain a morale bonus on Will saves and a bonus to attack/damage gnolls and similar creatures |
All-Consuming Swing* | Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8 | Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well |
Allied Spellcaster | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
Ally Caller | Triton, summon nature’s ally II spell-like ability, character level 3rd | Use your racial summon nature's ally spell-like ability more often |
Ally Shield | — | Use your allies as shields |
Alter Binary Mindscape | Int 13, ability to cast instigate psychic duel | Opponent must spend 1 extra manifestation point to defend itself |
Altitude Affinity | Endurance | Automatically acclimated to high altitude |
Al-Zabriti-Trained Horse | Horse | Learn bonus tricks, can be trained easier |
Amateur Gunslinger* | You have no levels in a class that has the grit class feature | Gain limited amount of grit and access to gunslinger deeds |
Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature | Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks |
Amateur Swashbuckler* | No levels in a class that has the panache class feature | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice |
Ambuscading Spell | — | Creatures take a penalty versus your spells on the surprise round |
Ambush Awareness | Alertness | Take total defense action when surprised |
Ambush Sense* | Int 13, trap sense class feature | Add your trap sense bonus to Perception checks against surprise and AC during the surprise round |
Ambush Squad* | Base attack bonus +1, kobold | Take both a move action and a standard action on a surprise round when you and ally can both act |
Ammo Drop* | Sleight of Hand 1 rank, proficient with sling | Load slings as a swift action |
Amplified Hex | Hex class feature | Augment your hexes by expending spell power |
Amplified Radiance | Aasimar, daylight racial spell-like ability | Shed an aura of light when near allies who share this feat |
Amplified Rage | Half-orc or orc, rage class feature | Make your rage more powerful when near others raging |
Anatomical Savant* | Weapon Focus, base attack bonus +12 | Sneak attack creatures normally immune or fortified |
Ancestral Enmity* | Giant subtype | +2 bonus on melee attack against dwarves and gnomes |
Ancestral Scorn | Intimidate 5 ranks, tiefling | Sicken enemies when you demoralize them. |
Ancestral Weapon Mastery* | Base attack bonus +1, weapon familiarity racial trait | Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time |
Ancient Draconic | Arcane caster level 5th, speaks Draconic. | Empower spells using the language of dragons |
Ancient Tradition | Knowledge (history) 3 ranks, must have a connection to a lost culture | Gain powerful boons by adhering to ancient traditions |
Andoren Falconry | Cha 13, Animal Affinity, animal companion class feature | Bonuses when dealing with birds of prey |
Angel Wings | Angelic Blood, aasimar, character level 10th | Gain a pair of wings and a fly speed |
Angelbane Strike | Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity | Improve your smite against Good creatures |
Angelic Blood | Con 13, aasimar | +2 save vs. evil effects and Con checks to stabilize, nearby evil creatures take damage when you bleed |
Angelic Flesh | Angelic Blood, aasimar | -2 Disguise and Stealth, but gain a benefit based on metallic affinity of your flesh |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks |
Animal Ally | Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion | Acquire an animal companion. |
Animal Call | Bluff 1 rank, Knowledge (nature) 1 rank | Make convincing animals sounds with Bluff checks |
Animal Disguise | Disguise 6 ranks, Knowledge (nature) 6 ranks | Disguise yourself as an animal using pelts and animal parts |
Animal Ferocity* | Base attack bonus +3, ferocity racial ability | Make full attacks at negative hit points but at a -5 penalty |
Animal Soul | Animal companion or mount class feature | You can shrug off spells that don't work on animals |
Ankle Biter* | Goblin, Escape Artist 1 rank | Make a free bite attack whenever a combat maneuver is attempted against you. |
Antagonize | — | Use Diplomacy or Intimidate to goad creatures |
Anticipate Dodge* | Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus |
Aphotic Explorer | Endurance, gillman | Gain cold resistance while in dim light or darkness |
Apocalyptic Spell | — | Area affected by spell becomes difficult to move in |
Apotheosis | You must have had direct contact with a
deity or godlike being, or have been risen from the dead
at the personal behest of a deity or godlike being. | Resist the call of death with greater ease, communications with your deity have a higher chance of succeeding |
Aquadynamic Focus* | Weapon Focus, base attack bonus +1 | Use bludgeoning and slashing weapons normally underwater |
Aquadynamic Shot* | Far Shot, Point-Blank Shot, base attack bonus +4 | Halve penalties for using projectile weapons underwater |
Aquatic Adaption | Hold breath | Breathe water as well as air |
Aquatic Advantage | Combat Reflexes, must have a natural swim speed | Creatures lacking swim speeds provoke attacks of opportunity when attacking you |
Aquatic Ancestry | Undine | Gain the amphibious quality and increase your swim speed |
Aquatic Combatant* | Swim 1 rank | +2 bonus to Swim checks; avoid normal penalties on melee attack rolls underwater |
Aquatic Spell | — | Spell functions normally underwater |
Aquatic Squires | Triton, summon nature’s ally II spell-like ability, character level 5th | Your racial summon nature's ally spell-like ability lasts longer |
Arc Slinger* | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 |
Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack |
Arcane Insight | Arcane ShieldAPG, arcane spellcaster, caster level 10th, worshiper of Nethys | +1 bonus to AC when using Arcane Shield |
Arcane Jinxer | Arcane spellcaster, Halfling Jinx trait | Sacrifice arcane spells to make your jinxes harder to resist |
Arcane School Spirit | Bluff 1 rank, arcane school class feature, gnome | Talk up your spells, making them harder to resist |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC |
Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Arcane Talent | Cha 10; elf, half-elf, or gnome | Cast a 0-level spell 3 times per day as a spell-like ability |
Arcane Trap Suppressor | Ability to cast dispel magic or greater dispel magic as a spell or spell-like ability | Use dispel magic to suppress magical traps for longer than usual |
Arcane Vendetta | Spellcraft 1 rank | +2 bonus on damage vs. arcane spellcasters |
Archon Diversion* | Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd | Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity |
Archon Justice* | Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th | Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity |
Archon Style* | Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st | Grant bonus to AC to allies against single opponent's attacks |
Arcing Lob | Dex 15, Point-Blank Shot, Precise Shot, Throw Anything | Reduce or extend your splash damage when hitting larger creatures |
Arcing Weapon* | Diverse training class feature. | Channel a ranged spell through your weapon |
Arctic Adaptation | Favored terrain (cold) class feature | Treat cold environments as one step less severe, +2 Perception against creatures adapted to hide in snow, and +5 on saves to avoid snow blindness |
Area Jinx | Widen Spell, Halfling Jinx trait | Jinx multiple creatures at once |
Arisen | You must have been slain and brought
back from the dead, or have the Left to Die or Cursed
Birth background.
| Negative hit point threshold for death is increased |
Arithmancy | Int 13, Spell Focus (divination), Spellcraft 3 ranks | Translate your spells into numerical equations |
Arming Grab* | Int 13, Catch Off-Guard, Combat Expertise, Improved Disarm | You can easily disarm while unarmed and gain a bonus on attack rolls with the disarmed weapon |
Armor Adept* | — | Armor modifications no longer inhibit you |
Armor Focus* | Base attack bonus +1, proficiency with selected armor. | Increase one type of armor's AC bonus by 1 |
Armor Material Expertise*⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature. | Gain a benefit based on your armor's special material |
Armor Material Mastery*⊤ | Armor Material Expertise, base attack bonus +11 or fighter level 8th, armor training class feature. | Use Armor Material Expertise two additional times per day |
Armor of the Pit | Tiefling | +2 natural armor bonus or resistance 5 to two energy types |
Armor Proficiency, Heavy* | Armor Proficiency, Medium | No penalties on attack rolls while wearing heavy armor |
Armor Proficiency, Light* | — | No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium* | Armor Proficiency, Light | No penalties on attack rolls while wearing medium armor |
Armor Trick* | Base attack bonus +1. | Learn armor tricks with a specific style of armor |
Armored Athlete* | Light armor proficiency, medium armor proficiency, 3 ranks in any Dexterity- or Strength-based skill | Reduce your armor check penalty on certain skills |
Armored Rider | Mounted Combat, Ride 3 ranks | Ignore armor check penalty when riding |
Artful Dodge* | Int 13 | Gain a dodge bonus to AC when you are the only threatening opponent |
Artifact Hunter | You must have come within sight of a
legendary artifact at some point in your past. | Coax more out of your magical items |
Artillery Team* | Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium | Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket |
Ascendant | You must have the Secret Shame drawback (page 7) or the Bastard-Born backgroundUCA, and you must also have no publicly known faults or made any indisputable mistakes that could humiliate or cast down a figure of high station
| You and your apparent allies gain a +2 bonus on skill checks to gain influence or request a favor
|
Ascendant Spell | — | Imitate mythic version of a spell |
Ascetic Form* | Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th | Use a new melee weapon with unarmed class abilities |
Ascetic Strike* | Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th | Use unarmed damage of a lower level monk instead of the weapon’s base damage |
Ascetic Style* | Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st | Use weapons with unarmed strike abilities |
Aspect of the Beast | wild shape class feature, see Special | Gain one of four bestial advantages |
Aspiring Noble | Must be a member of an established family that is yet unrecognized as nobility | Gain a bonus on Diplomacy or Intimidate in a certain settlement |
Aspis Partner | — | Gain access to additional resources when shopping |
Assisted Ascension | Climb 5 ranks | Climb with allies more effectively |
Associate | Maintain a positive relationship with an organization for at least 6 months or achieve a major accomplishment on behalf of an organization | Ally with an organization, gaining bonuses when associating with that group |
Assured Destruction | Empowered Daemonic Pact, urdefhan | Your daemonic pact does more damage and is harder to avoid |
Astrological Timing | Ability to cast augury as a spell or spell-like ability | Increase your chances of a successful augury |
Asura Sight* | Asura Style, base attack bonus +9 or monk level 9th | When using Asura Style, you gain improved uncanny dodge |
Asura Spellrend* | Asura Sight, Asura Style, base attack bonus +13 or monk level 13th | You can dispel divine spells with your unarmed strikes in Asura Style |
Asura Style* | Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | You can sicken creatures casting divine spells with your unarmed strikes |
Atheist Abjurations | Divine Defiance | +2 caster level to dispel/counter divine spells and dismiss divine creatures |
Athletic | — | +2 bonus on Climb and Swim checks |
Attuned to the Wild | Elf | Heal faster within a specific terrain |
Augment Calling | Spell Focus (conjuration); ability to cast lesser planar ally, lesser planar binding, or a higher-level version of these spells | Bind/call a specific type of outsider with greater ease |
Augment Summoning | Spell Focus (conjuration) | Summoned creatures gain +4 Str and Con |
Aura Flare | Cha 13; aura, aura of good, or aura of evil class feature; channel energy 4d6; strong or overwhelming good or evil aura | Flare your alignment aura to fatigue or stagger those who oppose it |
Aura of Succumbing | Channel energy class feature, worshiper of one of the Four Horsemen | Channel energy to create aura that saps life from dying creatures |
Aural Insight | Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks | Use echolocation to gain blindsense 30 feet for a round |
Auspicious Birth | Must be taken at 1st level | Gain a boon based on the astralogical conditions of your birth |
Authoritative Spell | — | Spell forbids target from taking certain actions |
Aversion Tolerance | Vampire | +2 bonus on saves to resist aversions |
Avid Spellbook Reader | Ability to prepare arcane spells | +2 Spellcraft to decipher arcane magical writing; gain more boons from preperation rituals |
Awakened Hag Heritage | Iron Will or Mother’s Gift, changeling | Awaken the latent power inherited from your hag mother |
Awe-Inspiring Smash* | Str 15, Power Attack, base attack bonus +3 | Apply your Strength modifier instead of Charisma on performance combat checks |
Awesome Blow* | Str 25, Power Attack, Improved Bull Rush, size Large or larger | Learn a maneuver to send opponent’s flying backwards. |
Awesome Charge* | Str 25, Awesome Blow, Improved Bull Rush, Power Attack | Use awesome blow as part of a successful charge attack |
Awesome Throw* | Str 25, Throw Anything or rock throwing, Improved Bull Rush, size Large or larger | Learn the awesome throw combat maneuver |
Axiomatic Discourse | Diplomacy 3 ranks, Knowledge (planes) 3 ranks | Your Diplomacy checks have a lower chance of backfiring |
Azata Mischief* | Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6 | You can trip those whose attacks of opportunity against you miss |
Azata Sprint* | Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10 | Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round |
Azata Style* | Dodge, Mobility, base attack bonus +2 | Gain a +1 dodge bonus to AC if you move at least 15 feet |
Babau Rogue Talent | Dex 17, babau | Gain a new rogue talent that helps with sneak attacks. |
Babble-Peddler | Appraise 5 ranks, Bluff 5 ranks, gnome | Trick creatures into exchanging valuable things for junk |
Back to Back | Perception 3 ranks | Gain a +2 to AC against flanking opponents |
Bag of Bones | Ghoul | Bonus to Escape Artist, treat smaller for purposes of squeezing |
Balor Whip* | Weapon Focus (whip), Whip MasteryUC, base attack bonus +8 | Drag foes adjacent to you with a whip |
Baneful Judgment* | BaneAPG class feature, judgmentAPG class feature, monster loreAPG class feature | Spend 1 round of bane to gain a temporary judgement against an identified creature |
Banish Possessor | — | Aid creatures with throwing off possession |
Banishing Critical | Arcane Strike or Disruptive; Spellcraft 8 ranks; arcane pool class feature | Dismiss a summoned creature with a critical hit |
Banner of Doom* | Base attack bonus +8, banner class feature, tiefling | Penalize enemies' saving throws with fear when your banner is in sight. |
Barracuda Dash* | Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranks | You can make a second charge attack after a first |
Barracuda Slam* | Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranks | You can run and charge while swimming |
Barracuda Style* | Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranks | You can make unarmed attacks underwater without penalty |
Barrage of Styles* | Base attack bonus +1, human | Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks |
Barroom Brawler* | Base attack bonus +4 | Once per day, gain the use of a combat feat you don’t possess for 1 minute |
Bashing Finish* | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11 | Make a free shield bash after a critical hit |
Basic Harmony | Bardic performance or raging song | Grant improved bonuses on Perform when aiding another |
Bat Shape | Cha 13, werebat-kin | Change shape into a full bat |
Battering Ram | Craft (alchemy) 3 ranks; grit class feature or Amateur Gunslinger; pistol-whip gunslinger deed; quick clear gunslinger deed | Use the pistol-whip deed to remove your gun's broken condition after a misfire |
Battle Cry* | Cha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks | Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear |
Battle Cry (DTT) | Bardic performance class feature | Bardic performances used during the surprise round do not count towards the total number per day |
Battle Planner | Inspire action class feature. | Affect more allies with inspire action |
Battle Singer | Goblin, bardic performance class feature | Grant goblins a bonus to saving throws when inspiring courage. |
Battlefield Healer | You must successfully cast a conjuration
(healing) spell on an ally after being hit by an attack of
opportunity, or have the Battle, Chaplain, or Healed
background. | Reduce DC for casting defensively when taking damage |
Beacon of Hope | Channel energy 3d6, worshiper of Milani | Channel positive energy to heal creatures and grant +2 morale bonus |
Bear Hug* | Str 17, Beartrap Bite, Weapon Focus (bite), base attack bonus +8 | Grapple a bitten opponent without provoking |
Bear's Balance* | Iron Will, rage class feature | Enter a rage rather than succumb to fear |
Beartrap Bite* | Weapon Focus (bite), base attack bonus +6 | Clamp down on your opponent when critically hitting with your bite attack |
Beast Hunter* | Base attack bonus +1; Knowledge (nature) or Survival 1 rank | +2 bonus to track and +1 bonus to AC and on attacks against larger animals in chosen terrain |
Beast Rider | Animal companion or mount class feature, character level 7th, half-orc or orc | Gain the service of a monstrous companion or mount |
Beast Speaker | Handle Animal 7 ranks, animal companion with effective druid level 7 | Gain a magical beast as your animal companion |
Beast Speaker Mastery | Beast Speaker, character level equal to or higher than that listed in your companion’s mastery entry | Your magical beast companion improves in power |
Beastmaster Ire* | Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks | +2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion |
Beastmaster Salvation* | Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks | Use your Handle Animal check in place of an adjacent animal companion's saving throw |
Beastmaster Style* | Cha 13, Handle Animal 1 rank, must have an animal companion | Use Handle Animal to attempt to negate a hit on your adjacent animal companion |
Befuddling Initiative* | Improved Initiative | Treat all opponents as flat-footed during the surprise round |
Befuddling Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Confuse opponent with unarmed strike |
Belier's Bite* | Improved Unarmed Strike | Deal 1d4 bleed damage with your unarmed strikes |
Believable Veils | Caster level 3rd, ability to cast at least one glamer or figment, worshiper of Sivanah | DC to disbelieve your figments and glamers is 2 higher |
Believer's Boon | Wis 13, alignment must be within one step of your deity’s | Gain that use of a 1st-level cleric domain ability |
Believer's Hands | Wis 13, Believer’s Boon, must be lawful good, alignment must be within one step of your deity’s | Use lay on hands once per day |
Bend with the Wind | Wis 15, Body Control, Endurance, Meditation Master | Gain cold and fire resist 5. |
Benthic Spell | — | Modify a spell to inflict damage with pressurized water |
Berserker's Cry | Cha 13, Linnorm Kings affinity | Improve ally morale with a scream of fury |
Bestow Hope | Improved Channel, channel energy class feature, worshiper of Sarenrae | Channel positive energy to heal creatures and alleviate fear conditions |
Bestow Luck | Defiant Luck, Inexplicable Luck, human | +1 use of Defiant Luck, use Inexplicable Luck for an ally’s benefit |
Betrayal Sense* | Wis 13, rogue level 3rd, trap sense class feature | Apply trap sense on checks to see through disguises
and avoid surprise attacks |
Betrayed | You must have had a valuable item (worth at least 1,000 gp per character level) stolen by a former ally, have been left for dead by a former ally, or have the Wrong Enemy background | Avoid harmful effects from allies, better ignore their presence in combat |
Betrayer | Quick Draw, Persuasive, base attack bonus +3 | Gain free attack upon successful Diplomacy skill check |
Betraying Blow* | Solo Maneuvers, base attack bonus +8 | Deal extra nonlethal damage by bluffing your opponent |
Bewildering Koan | Bluff 1 rank, ki pool class feature, gnome | Pose unanswerable questions to distract your enemies |
Big Game Hunter | — | +1 attack and +2 damage vs. Large or larger creatures |
Bilge Rat | — | Use an eyepatch to mitigate being dazzled of blinded |
Binding Throw* | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw | After successful Ki Throw, you may attempt to grapple |
Biological Lattice | Gathlain, racial fly speed | Store a held item in your wings |
Black Cat | Catfolk | 1/day, force opponent to reroll a successful attack with a penalty |
Black Market Dealings | — | Bonus to access black markets, additional options with black markets |
Black Market Sleuth | Diplomacy 1 rank, Knowledge (local) 1 rank | Roll twice and take best on checks to learn about/access black markets |
Black Marketeer | Appraise 4 ranks, Gather Information 4 ranks, Knowledge (local) 4 ranks | Gain a resource pool from black market connections |
Black Powder Spectacle* | Amateur GunslingerUC or the grit class feature, base attack bonus +4 | Gain a bonus on Intimidate and Perform checks by making a grand spectacle with your firearm |
Blackfire Summoning | Sacred Summons | Your summoned evil outsiders appear in a damaging burst of flames |
Blade Binder* | Base attack bonus +4, proficiency with khopesh or temple sword | Improve your skill with blade binding |
Blade of the Purge | Bane class feature | When you use the bane class feature, you can apply it to followers of a certain deity |
Bladed Brush* | Weapon Focus (glaive), must be a worshiper of Shelyn | Use Dexterity for attack rolls with a glaive, counts as a swashbuckler weapon |
Blades Above and Below* | Base attack bonus +6 | When fighting with a differently sized ally, you flank an adjacent foe from any position |
Blasting Boulder | Smoking Boulder, base attack bonus +13, heat rock special attack | Hurled boulders explode on impact. |
Blasting Charge | Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature | Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack |
Blazing Aura (ARG)* | Inner Flame, Scorching Weapons, character level 13th, ifrit | Create an aura of heat around you after using Scorching Weapons |
Blazing Aura (PA)* | Knowledge (planes) 3 ranks | Shroud yourself in fire that damages those who attack you |
Blazing Channel | Turn Undead, channel positive energy class feature | Undead failing to save against your channel catch on fire |
Bleeding Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target takes 2d6 bleed |
Bleeding Stare* | Mesmerist level 5th, painful stare class feature | Painful stare causes bleed damage |
Bless Equipment | Caster level 3rd, channel energy class feature | Bless armor and weapons to inscribe them with magical properties |
Blessed | You must have had friendly contact with
a good outsider that would qualify as a challenging foe,
be a sorcerer with the celestial bloodline, or have direct
celestial ancestry (such as by being an aasimar). | Bonus to checks relating to good-aligned outsiders |
Blessed Hammer | Ability to cast 3rd-level divine spells, proficient with warhammer, worshiper of Torag | Use warhammer as holy symbol and cast touch spells through it |
Blessed Striker | Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity’s | Your attacks are considered to have the alignments you share with your deity |
Blight Guide | Blight Survivalist, Skill Focus (Survival) | Blight Survivalist extends to nearby allies; also gain a 1/day reroll when saving against environmental/weather effects |
Blight Survivalist | Skill Focus (Survival) | Gain +3 save vs. environmental hazards and weather effects |
Blighted Critical | Caster level 5th | Confirm a critical hit with a spell or spell-like ability to inflict a random minor spellblight |
Blighted Critical Mastery | Blighted Critical, caster level 9th | Pick the spellblight inflicted by a critical |
Blinded Blade Style* | Blind-Fight, Perception 5 ranks | Gain unique benefits when unable to see |
Blinded Competence* | Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks | Pinpoint creatures without a check while using Blinded Blade Style |
Blinded Master* | Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks | Improve your ability to pinpoint creatures with Blinded Blade Style |
Blind-Fight* | — | Reroll miss chances for concealment |
Blinding Critical* | Critical Focus, base attack bonus +15 | Whenever you score a critical hit, the target is blinded |
Blinding Flash* | Dex 13, Combat Expertise | Angle the light's reflection into your opponent's eyes to dazzle them. |
Blinding Light | Inner Light, aasimar, daylight spell-like ability | Blind those who attempt to dispel your daylight effect. |
Blinding Sneak Attack* | Base attack bonus +5, darkness spell-like ability, sneak attack class feature, tiefling | Use your sneak attack to blind while in darkness. |
Blinding Stare* | Mesmerist level 7th, painful stare class feature | Painful stare inflicts blindness |
Blissful Spell | — | Target of spell takes combat penalties or gains bonuses
on skills and saves |
Blistering Feint* | Combat Expertise, Improved Feint, ifrit | +2 on feint checks when wielding a fire weapon |
Bloatmage Initiate | Spell Focus (any school) | Learn the basics of the ancient art of hemotheurgy |
Block Chakras | Psychic Sensitivity or levels in an occult class, brawler’s flurry or flurry of blows class feature, ki pool | Block a creature's chakra with an unarmed strike |
Block Upper Chakras | Block Chakras, Psychic Sensitivity or levels in an occult class, brawler’s flurry or flurry of blows class feature, ki pool, character level 8th | Block a creature's upper chakra with an unarmed strike |
Blood Beak* | Base attack bonus +5, natural weapon racial trait, tengu | Increase the damage of your beak attack, deal bleed with a critical hit |
Blood Drinker | Dhampir | Gain strength by drinking blood |
Blood Feast* | Bite attack | Gain morale bonuses after biting living creatures |
Blood Feaster | Blood Drinker, base attack bonus +6, dhampir | Gain strength from consuming lots of blood |
Blood for the Empire | Base attack bonus +4 | +2 attack and damage against creatures damage by your allies in the last round |
Blood Frenzy Assault* | Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtype | Gain additional attacks per round against bleeding creatures when using Bloody Frenzy Style |
Blood Frenzy Strike* | Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtype | Deal bleed damage when using Bloody Frenzy Style |
Blood Frenzy Style* | Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtype | Increase your Strength and Constitution, but lower your AC |
Blood of Heroes | Hero’s Fortune | Gain 2 hero points when leveling up. |
Blood Salvage | Blood Drinker, dhampir | Drink the blood from dead creatures as well as the living |
Blood Spurt* | Base attack bonus +2, susceptibility to bleed damage | Adjacent foes risk being blinded when dealing you bleed damage |
Blood Tide | Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin | Give up normal attacks to make extra ones against bleeding/wounded opponents |
Blood Ties | Bluff 1 rank, bloodline class feature, gnome | Use Bluff in place of Diplomacy to influence those tied to your bloodline |
Blood Vengeance | Half-orc or orc, nonlawful | Enter a rage-like state when an ally is critically wounded or killed |
Blooded Arcane Strike* | Arcane Strike, ability to cast arcane spells, bloodrage class feature | Gain the benefits of Arcane Strike while bloodraging |
Bloodletting* | Worshiper of Zon-Kuthon | Deal 1 bleed damage when you threaten a critical hit with a piercing or slashing weapon |
Bloodmarked Flight | Base attack bonus +5, werebat-kin | Use change shape to gain flight |
Bloodstone Manhunter | Bloodstone Swords 10 TPA | Become better skilled at fighting criminal humans |
Bloody Assault* | Str 13, Power Attack, base attack bonus +6 | Trade melee attack bonus for bleed damage |
Bloody Mess* | Skill Focus (Intimidate) | Once per round, demoralize a creature that made you bleed as an immediate action |
Bloody Sabres* | Dex 15, Exotic Weapon Proficiency (sawtooth sabre), Two-Weapon Fighting, worshiper of Achaekek | When you hit with both your primary and off-hand sawtooth sabres, deal 1 bleed damage |
Bloody Vengeance* | Base attack bonus +1, worshiper of Calistria | Study those who have damaged you to deal bleed damage |
Blowout Shot Deed | Craft (alchemy) 3 ranks, grit class feature or Amateur GunslingerUC feat | Create concussive blasts with a specially prepared black powder mix |
Bludgeoner* | — | Inflict nonlethal damage with bludgeoning weapons |
Blundering Defense* | Cautious Fighter, halfling | Grant allies a luck bonus to AC/CMD when you fight defensively or use total defense |
Blunt Blade | Int 13, base attack bonus +6, Use Magic Device 1 rank | Blood curse causes a creature to fail any critical confirmation roll |
Blustering Bluff | Cha 13, Bluff 1 rank, Intimidate 1 rank | Bully people into believing your Bluff |
Boar Ferocity* | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks | Add piercing damage to unarmed attacks, and demoralize opponents |
Boar Shred* | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks | Unarmed attacks cause bleed damage |
Boar Style* | Improved Unarmed Strike, Intimidate 3 ranks | Unarmed strikes deal bludgeoning or slashing damage |
Body Control | Wis 11, Meditation Master | +1 Fort vs. poison, disease, starvation, fatigue/exhausted effects. Eat less food, drink less water, sleep half as much. |
Body Mastery | Wis 19, Body Control, Meditation Master, character level 15th | Gain DR 2/—. |
Body Shield* | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6 | Gain cover against attacks while grappling |
Bodyguard* | Combat Reflexes | Use attack of opportunity to add a bonus to adjacent ally's AC |
Bolster Jinx | Great Fortitude, Iron Will, or Lightning Reflexes; Halfling Jinx trait | Increase a jinxed target's penalty to a save if you have a bonus to that save |
Bolster Undead | Channel energy 6d6, worshiper of Urgathoa | Channel negative energy to heal undead and grant +1 channel resistance |
Bolstered Resilience | Damage reduction | Increase DR against a single attack |
Bonded Mind | — | Trade nonverbal messages with allies |
Bonebreaker* | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks | Deal Str or Dex damage when using Stunning Fist |
Bookish Rogue | Minor magic rogue talent | Change your rogue talent spell-like abilities with study |
Boon Companion | Animal companion class feature or familiar class feature | Companion or familiar abilities are treated as though you were a higher level |
Born Alone | Orc | Gain temporary hit points by killing or knocking creatures unconscious |
Born of Frost | Frost giant | Your natural weapons deal cold damage |
Bouncing Spell | — | Redirect a spell that had no effect on initial target |
Bouncing Spell-Like Ability | Spell-like ability at caster level 4th or higher | Failed spell-like ability bounces to another target |
Bouncing Trick | Mesmerist trick class feature | Triggered trick jumps to new target |
Bounding Hammer* | Proficiency with hammer, base attack bonus +6 | Bounce throwing hammers off your opponents so they return to you |
Bounding Step | Dex 15, Nimble Moves | Get bonuses when balancing or moving through specific terrain |
Bounteous Body | Character level 5th, grapevine or natural magic racial trait | Create fruit that mimics the effects of lesser restoration |
Brackish Spell | — | Modfy a spell to sheath you in protective seawater when cast |
Brain Eater | Ghoul, Int 17 | Gain a bonus on skill checks and Will saves by eating brains |
Branch Pounce* | Climb 3 ranks, Stealth 3 ranks | Deal additional damage on a target you leap down upon from above |
Branded for Retribution | Bane class feature. | Grant ally's weapon the bane quality against a branded opponent |
Brash Stride | Dex 15, Acrobatic Steps, Nimble Moves | Ignore difficult terrain when you charge or run |
Bravery in Action | Bravery class feature, worshiper of Cayden Cailean | You can add the bonus from bravery to your initiative checks. |
Breach | Str 15, bunyip | Learn how to charge from underwater to a creature on land |
Breadth of Experience | Dwarf, elf, or gnome; 100+ years old | +2 bonus on all Knowledge and Profession checks |
Break Guard* | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting | May attack opponent you attempted to disarm with your second weapon |
Breaker of Barriers* | Str 17, worshiper of Rovagug | +2 bonus on checks to break barriers, bull rush, and overrun |
Bred Commander | Hobgoblin | Add class level to Morale checks when in mass combat |
Brew Fleshcrafting Poison | CL 10th, Craft (alchemy) 8 ranks | Learn to create fleshcrafting poisons |
Brew Potion | Caster level 3rd | Create magic potions |
Brewmaster | Craft (alchemy) 1 rank, Profession (brewer) 1 rank, dwarf | +2 Craft (alchemy) and Profession (brewer), +1 poison DC |
Brilliant Planner | Int 13, character level 5th | Use gold to fund unspecified plans |
Brilliant Spell Preparation | Int 13, ability to prepare 3rd-level spells. | Prepare spells faster in a reserved slot |
Brisk Spell | Dex 13+ | Increase the speed of a granted movement type |
Bristling Bull Rush* | Str 13, Improved Bull Rush, Power Attack, base attack bonus +3 | Deal additional damage to a foe when you successfully bull rush it through difficult terrain |
Bristling Drag* | Str 13, Improved Drag, Power Attack, base attack bonus +3 | Deal additional damage to a foe when you drag it through difficult terrain |
Broken Wing Gambit* | Bluff 5 ranks | Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity |
Brood Defender | BodyguardAPG, Combat Reflexes, wyvaran | Intimidate an opponent if it misses its attack on an ally.
|
Brutal Coup de Grace* | Dazzling Display, Weapon Focus, base attack bonus +5, proficiency with the selected weapon | Successful coup de grace disheartens nearby enemies |
Brutal Grappler* | Half-orc or orc | Help an ally grapple a creature |
Brute Assault* | Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10 | Weaken tripped foes and reduce their move speed |
Brute Stomp* | Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8 | Make an extra unarmed attack when starting next to a prone foe |
Brute Style* | Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6 | Use Vicious Stomp within 10 feet |
Buffeting Wings* | Hover, Powerful Wings | Use your wings to create a gust of wind |
Bulette Charge Style* | Str 13, Improved Overrun, Power Attack, proficiency with heavy armor
| Gain a +4 bonus to overrun maneuvers |
Bulette Leap* | Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor | Overrun multiple opponents and add your Strength on Acrobatics checks to jump |
Bulette Rampage* | Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor | Deal damage on a successful overrun manuever |
Bull Rush Strike* | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9 | Attempt a bull rush on a successful critical hit |
Bull-Catcher Style* | Dex 13, Improved Grapple, Improved Unarmed Strike | Ready an action to grab creatures charging you |
Bull-Catcher Toss* | Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4th | Reposition creatures you grab a crature with Bull-Catcher Style |
Bull-Catcher Wrangler* | Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8th | Redirect a creature's charge when you grab it with Bull-Catcher Style |
Bull's Eye | Dex 13, Int 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run, base attack bonus +4, Use Magic Device 1 rank | Blood curse causes your ranged attacks to home in on targeted creature |
Bullseye Shot* | Point-Blank Shot, Precise Shot, base attack bonus +5 | Gain +4 bonus on next ranged attack as a move action |
Bully Breed | Handle Animal 4 ranks, Intimidate 4 ranks, animal companion or mount class feature | Animal companion or mount gains Intimidate as a class skill and can demoralize foes |
Bullying Blow* | Intimidate 1 rank, orc | Intimidate creatures while attacking them |
Burn It Down!* | Base attack bonus +1, goblin | Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks |
Burn Rider | Mounted Combat, Ride 6 ranks, Handle Animal 6 ranks | Gain fire resistance while mounted |
Burn! Burn! Burn! | Disable Device 1 rank, goblin | Deal extra fire damage with non-magical fire attacks, +4 Reflex vs. catching on fire |
Burning Amplification | — | Your fire spells cause creatures to catch on fire
|
Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round |
Burrowing Shot⊤⊤⊤ | Dex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weapon | Lodge a ranged attack within someone’s body |
Burrowing Teeth | Sharpclaw, Tunnel Rat, ratfolk | Gain a limited burrow speed |
Bushwhack* | Dex 13, Improved Grapple, Improved Unarmed Strike | Grapple and pin with a surprise action |
But a Scratch* | Cha 13, Bluff 4 ranks | Demoralize foes by playing down a mighty blow |
Butterfly's Sting* | Combat Expertise, worshiper of Desna | Grant confirmed critical hit to an ally instead |
Calculating Mind | Sacred Geometry, Knowledge (engineering) 5 ranks | Increase your dice pool range with Sacred Geometry |
Call Out* | — | Force a creature to duel you by using Intimidate |
Call Truce | Cha 15, Persuasive, Diplomacy 5 ranks | Call for a truce in combat |
Callous Casting | Spellcraft 1 rank | Include allies in the area of your spells to dishearten your enemies |
Calm Disposition | Prophets of Kalistrade 10 TPA | +2 save vs. effects that affect your composure |
Camouflaged Trap | Craft (traps) 4 ranks, Survival 4 ranks | Increase the DCs of Perception checks to notice a trap you craft in a wilderness environment by +5 |
Cannon Master* | Siege EngineerUC, Knowledge (engineering) or Profession (siege engineer) 7 ranks, proficiency with at least one firearm siege engine | Learn to repair siege weapons with greater efficiency |
Canny Tumble* | Dodge, Mobility, Acrobatics 5 ranks | Gain a bonus on melee attack rolls when you use Acrobatics to avoid attacks of opportunity |
Careful Flyer | Acrobatic, Fly 5 ranks | Avoid Fly checks and attacks of opportunity when flying slowly |
Careful Reader | Linguistics 3 ranks, Spellcraft 3 ranks | +4 save versus written magical effects |
Careful Sneak | Dex 13, Stealth 3 ranks | Use Stealth slowly without penalty from most armor |
Careful Speaker | Wis 13 | +2 bonus on some Bluff checks and some Will saves |
Carrion Feeder | Tengu | +2 save vs. disease and ingested poison, +2 Survival to find food for yourself |
Cartogramancer | Knowledge (geography) 10 ranks, ability to cast greater teleport | Use Knowledge to find a destination for greater teleport |
Cartwheel Dodge | Evasion class feature, improved evasion class feature, acrobatics 12 ranks | With a successful evasion you may move half your speed |
Casterbane Shot* | Amateur GunslingerUC or the grit class feature, Point-Blank Shot, Precise Shot, base attack bonus +4 | Make it harder for spellcasters to concentrate while under fire |
Caster's Champion* | — | 3/day, use allies' magic to gain a bonus to damage rolls for 1 round |
Casting Conduit | Spellcraft 1 rank | When casting a touch spell, adjacent ally can take minimum damage to make an identical attack |
Casual Illusionist | Gnome, gnome magic racial trait | Gain a bonus to Bluff, Disguise, and Sleight of Hand as long as you have unused spell-like illusions |
Cat and Mouse* | Bluff 5 ranks, Sense Motive 5 ranks, opportune parry and riposte deedACG | Hold your riposte to gain an advantage |
Cataract | Int 13, Perception 5 ranks, Use Magic Device 1 rank | Blood curse causes creature to miss on ranged touch attacks |
Catch Off-Guard* | — | No penalties for improvised melee weapons |
Catfolk Exemplar | Catfolk | Gain a unique manifestation of your catlike nature |
Cat's Fall | Dex 13, Acrobatics 1 rank | Take less damage when falling and always land on your feat |
Caustic Slur | Bluff 1 rank, favored enemy class feature, gnome | Insult your favored enemies to anger them |
Cautious Fighter* | Halfling | Increase your bonus when fighting defensively or using total defense |
Cavalry Formation* | Mounted Combat | May share space with other mounts, charge through space occupied by allied mount |
Cecaelia Focus Tattoo | Cecaelia | Gain a magical tattoo with a helpful effect |
Celestial Guidance | — | Increase your knowledge about the stars and planets |
Celestial Obedience | Knowledge (planes) 3 ranks, must worship
an empyreal lord. | Serve an empyreal lord in order to gain unique boons |
Celestial Servant | Aasimar, animal companion, familiar, or mount class feature | Enhance your companion with the celestial template |
Censoring Critical* | Critical Focus, base attack bonus +15 | Critical hit silences target |
Center of Power | Leadership score 13, hold a leadership
role related to running a kingdom. | Increase the benefits of a building in your kingdom |
Centered Spell | Spellcraft 3 ranks | Center a spells area on yourself |
Cerberus Crush* | Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13th | You can apply Vital Strike to attacks made in Cerberus Style |
Cerberus Snare* | Cerberus Style, base attack bonus +9 or monk level 9th | When you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel |
Cerberus Style* | Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | You can attack three targets at once within your reach |
Chain Challenge | Challenge class feature, character level 7th | Declare a new challenge for free immediately on felling the old one |
Chain Mastery* | Dex 15, Exotic Weapon Proficiency (spiked chain) | Wield spiked chain in one hand, gain bonuses when wielding spiked chain two-handed |
Chainbreaker | Over the course of at least five different occasions, free a cumulative total of 50+ sentient beings held in unjust captivity | Gain a bonus to damage against slave-traders or masters |
Chairbreaker* | Catch Off-Guard, base attack bonus +1 | Break improvised weapons to deal more damage |
Chakra Adept | Chakra Initiate, ability to awaken the heart chakra | Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits |
Chakra Initiate | Ability to awaken the root chakra | Gain 3 serpent-fire ki points for chakras |
Chakra Mandala | Ki pool class feature | Take half damage when failing to maintain an awakened chakra |
Chakra Master | Chakra Adept, Chakra Initiate, ability to awaken the crown chakra | Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits |
Champion | You must have defeated a single challenging
foe without any aid from another, or have the Champion
of a God, Champion of the People, Competition Champion,
or Gladiator background. | Gain bonuses on attack/AC with combat challenges |
Champion of Anarchy | 10 Hit Dice, chaotic neutral alignment | You spread chaos wherever you go. |
Champion of Balance | 10 Hit Dice, neutral alignment | You are dedicated to perfect balance in the multiverse. |
Champion of Destruction | 10 Hit Dice, chaotic evil alignment | You would destroy the world if it were within your power. |
Champion of Freedom | 10 Hit Dice, chaotic good alignment | You believe that beings can thrive only when free. |
Champion of Grace | 10 Hit Dice, neutral good alignment | It is your mission to do as much good as possible. |
Champion of Malevolence | 10 Hit Dice, neutral evil alignment | Things would be better if everyone just did as you wished. |
Champion of Righteousness | 10 Hit Dice, lawful good alignment | You know that good must be tempered with order if it’s going to prevail in the long term. |
Champion of Tranquility | 10 Hit Dice, lawful neutral alignment | The harmony of law is your highest ideal. |
Champion of Tyranny | 10 Hit Dice, lawful evil alignment | You must beat down the masses to have true order. |
Chance Death | Duskwalker | Reroll a failed attack or saving throw that would have resulted in your death |
Change of Heart | Base attack bonus +6 or monk level 6th | Instead of killing a creature, you can attempt a Diplomacy check to change their attitude |
Changeling Familiar | Familiar class feature, caster level 9th, your familiar must have the change shape universal monster ability | Your familiar gains the ability to take one a humanoid form |
Channel Deific Essence | Alignment Channel, channel energy 5d6, domain class feature, same alignment as patron deity | Expend a use of channel energy to gain a boon associated with your deity |
Channel Discord | Channel energy 8d6, worshiper of a demon lord | Affect those damaged by your channeled energy with song of discord |
Channel Endurance | Channel positive energy 3d6, worshiper of Gozreh | Affect those healed by your channeled energy with endure elements |
Channel Force | Aasimar, channel energy 2d6 | Push or pull a single target when you channel energy to harm |
Channel Hate | Channel energy 6d6, worshiper of Gyronna | Expend a use of channel energy to affect creatures with vengeful outrageUM |
Channel Ray | Channel energy class feature | Project your channel energy as a single ray |
Channel Smite* | Channel energy class feature | Channel energy through your attack |
Channel Spirit | Spirit Ridden or spirit class feature | Channel a medium spirit |
Channel Surge | Channel energy or lay on hands class feature | Expend two uses of channel or lay on hands to empower the healing |
Channel Viciousness | Channel negative energy 4d6, worshiper of Gorum | Expend a use of channel energy to grant vicious special ability to allies’ weapons |
Channeled Blessing | Blessings class feature, channel energy class feature | Bestow a blessing on an ally when you channel energy |
Channeled Revival | Channel energy 6d6 (positive energy) | May expend channel energy to cast breath of life |
Channeled Shield Wall | Channel energy, 3d6 proficiency with a shield | Enhance your shield and the shields of allies adjacent to you |
Channeling Force* | Ability to cast at least one force spell, channel energy class feature | Spend channel energy to deal extra force damage with weapon attacks |
Channeling Scourge | Channel energy class feature, inquisitor level 1st | Inquisitor levels count as cleric levels for channeling damage |
Channeling Variance | Domain class feature, channel energy class feature, must worship and receive spells from a deity | Choose between normal channel energy and a variant channeing ability |
Chaos Reigns | Knowledge (planes) 3 ranks | Gain slam attack |
Charge of the Righteous* | Base attack bonus +1, any good alignment | When charging an undead creature, you don’t take the –2 penalty to AC |
Charge Through* | Str 13, Improved Overrun, Power Attack, base attack bonus +1 | Make overrun as free action while charging |
Charging Hurler* | Point-Blank Shot | May use charge rules to make thrown weapon attack |
Charging Stag Style* | Dex 13, Dodge, Improved Unarmed Strike, Mobility | Charge through difficult terrain and allied spaces, make a turn while charging |
Charming Performance | Cha 13, Perform (any) 1 rank, bardic performance or raging song | Use perform instead of diplomacy to improve an attitude |
Charnel Soldiers | Any teamwork feat, ability to control or create undead | Grant a teamwork feat to your created undead |
Cherry Blossom Spell | — | Creatures that take damage from your spell have their age manipulated |
Child of Two Fates | Knowledge (local) 5 ranks, half-elf | Gain a human or elf ally’s teamwork feat temporarily |
Child of Two Worlds | Whether through an elixir of two worlds (see page 62) or other means, one of your parents was aquatic and the other was a land-dweller. You are mostly a normal member of your race, except as stated in this feat. You must select this feat at 1st level, and you can’t have other feats, traits, or abilities that specify your bloodline such as Racial HeritageAPG. Thematically appropriate backgrounds include Adopted Outside Your Race, Bastard Born, Death in the Family, One of a Kind, and The Relative. These backgrounds are found in Pathfinder RPG Ultimate Intrigue. | See text |
Childlike | Cha 13, halfling | +2 on Disguise checks to look like human child, take 10 on Bluff checks |
Chilled Rock | Born of Frost, frost giant | Any items thrown with rock throwing deal extra cold damage |
Chilling Amplification | — | Your cold spells cause creatures to become sluggish |
Chimeric Adept | Chimeric aspect class feature, wild shape class feature | Gain the effects of one of your minor forms of your aspects when you use wild shape |
Chimeric Master | Chimeric Adept, greater chimeric aspect class feature, wild shape class feature | Gain some benefits from the major form of a second aspect |
Choir of Blades* | — | Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies |
Chokehold* | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th | May pin grappled opponent one size category larger than you |
Choral Support | Perform (sing) 3 ranks | Change your allies spells to deal sonic damage |
Circling Mongoose* | Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6 | Circle your opponent while attacking |
Circling Offense* | Dodge, Mobility, base attack bonus +3 | Dodge attacks of opportunity from larger creatures better, while having the offending creature provoke from your allies |
Circuitous Shot* | Dex 19, Blind-Fight, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +11 | Bounce ranged attacks to avoid total cover |
City Born | 1st-level character, cannot have Country Born or Lone Wolf | Gain a bonus based on your home city |
City Sprinter | Street Smarts | Move quickly and safely through urban terrain |
City-Locked | You must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family line, or have The Wanderer background (Ultimate Campaign 45) | See text |
Citystep | Stealth 1 rank, half-elf | You are more agile in crowds |
Civilized Ghoulishness | Ghoul, Cha 18 | Learn to pass as a human |
Clambering Escape* | Int 13, Combat Expertise, Improved RepositionAPG, evasion class feature | After evading, reposition a foe into the blast |
Clarifying Channel | Channel energy class feature, worshiper of Shelyn | Channel positive energy to heal and grant extra save against charms and compulsions |
Clarity of Pain | Con 13, Improved Iron Will, Iron Will | Damage yourself to fight off a charm or compulsion |
Claw Pounce* | Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat’s claws racial trait or Aspect of the Beast (claws of the beast manifestation) | Make a full attack with your claws on a charge |
Claw Wrench* | Dex 13, Improved Grapple, Improved Unarmed Strike | Grapple a creautre to break its own grab or negate bite attacks |
Cleansing Burst | Able to cast remove disease or the ability to cure disease with a mercy, channel positive energy class feature | Your channeled energy helps prevent the use of disease and wards against it |
Cleave* | Power Attack | Make an additional attack if the first one hits |
Cleave Through* | Str 13, Cleave, Power Attack, base attack bonus +11, dwarf | Take 5 ft steps between cleaves to threaten additional creatures |
Cleaving Finish* | Str 13, Cleave, Power Attack | Make additional attack if opponent is knocked out. |
Cleaving Sweep* | Str 15, Cleave, Improved Trip, Weapon Focus (greataxe), base attack bonus +11 | Use cleave to attempt trip at all opponents within reach |
Client | See text | |
Climbing Vine | Str 13, vine leshy | Gain a climb speed of 10 feet (or improve an existing speed) |
Clinging Climber* | Str 13, Climb 3 ranks | Cling to a surface using your legs so you can use both hands to attack |
Cloak and Dagger Style* | Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6 | Learn dirty tricks as free actions during a surprise round |
Cloak and Dagger Subterfuge* | Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11 | Use dirty tricks as free actions with an attack of opportunity |
Cloak and Dagger Tactics* | Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16 | Use free dirty tricks when your opponent is off guard or flanked |
Cloak of Feathers | Cha 13, strix | Fold your wings to resemble a cloak or robe, aiding in a disguise |
Cloak of Stone | Wis 17, Stone Cover, Stone Shroud, Stealth 11 ranks, dwarf, stonecunning racial trait. | Can hide in plain sight when in rocky terrain |
Close Call | Deft Hands | Reroll a disable device check 1/day |
Close-Quarters Thrower* | Dex 13, Dodge, Weapon Focus with selected thrown weapon | Attacks with selected weapons do not provoke attacks of opportunity |
Cloud Gazer | Sylph | See through fog, mist, and clouds |
Cloud Invocation | Mbe’ke dwarf | Gain obscuring mist as a spell-like ability |
Cloud Step | Spider Step, monk level 12th | Air walk for half your slow fall distance |
Cloven Helm* | Dented Helm, Hard-Headed, base attack bonus +11, dwarf | +1 AC vs. critical hits with helms, apply damage to helmet during a critical hit |
Clustered Shots* | Point-Blank Shot, Precise Shot, base attack bonus +6 | Total damage from full-round ranged attacks before applying DR |
Coaxing Spell | Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks | Use mind-affecting spells to affect mindless oozes or vermin |
Cockatrice Strike* | Improved Unarmed Strike, Gorgon’s Fist, Medusa’s Wrath, base attack bonus +14 | Turn a target to stone with a critical hit |
Cold Celerity | Endurance | +2 initiative and +1 attack rolls in cold |
Colleague | See text | |
Collective Recollection | — | Use aid another on an ally’s Knowledge checks |
Collector's Boon | Character level 5th | Gain the benefit of an equipment set |
Combat Advice | — | Aid another ally at a distance |
Combat Casting | — | +4 bonus on concentration checks for casting defensively |
Combat Distraction | Goblin, Acrobatics 1 rank, Escape Artist 1 rank | Distract an opponent with lunatic antics. |
Combat Expertise* | Int 13 | Trade attack bonus for AC bonus |
Combat Medic | Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal |
Combat Meditation* | Wis 13, Meditation Master, character level 5th | Learn to meditate quickly, though your meditation benefits will not last as long. |
Combat Patrol* | Combat Reflexes, Mobility, base attack bonus +5 | Increase threatened area for attack of opportunity |
Combat Reflexes* | — | Make additional attacks of opportunity |
Combat Rhythm* | Base attack bonus +6 or monk level 6th | Reduce penalties to your attacks with successive hits against the same target |
Combat Stamina* | Base attack bonus +1 | Gain a stamina pool to help boost your combat abilities |
Combat Style Master* | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th | May switch styles as a free action |
Combat Vigor* | Con 13 | Gain a vigor pool and heal yourself without magic |
Command Animals | Animal domain, channel energy class feature | Use channeled energy to control animals |
Command Plants | Channel energy class feature, Plant domain | Use channeled energy to control plants |
Command Undead | Channel negative energy class feature | Channel energy can be used to control undead |
Commander of Goblinkind | Cha 13, hobgoblin | Gain bonuses when leading goblinoids |
Companion Figurine | Handle Animal 1 rank, own a figurine of wondrous power | Make a figurine of wondrous power your animal companion or familiar |
Compelling Harmonies | Basic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song | Expend a round of performance to boost another ally’s performance |
Compounded Pain* | Mesmerist level 13th, painful stare class feature | Apply the effects of two stare feats to painful stares |
Compulsion Mastery | Use Magic Device 3 ranks, base Fortitude save bonus +6 | Cast suggestion with an enchantment-crafted item |
Conceal Aura | Chaotic, evil, good, or lawful alignment | You can weaken you alignment aura to avoid detection |
Conceal Scent | Hide 3 ranks, Survival 3 ranks | Hide your scent from monsters |
Conceal Spell | Deceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank | Conceal evidence of spellcasting |
Concealment Mastery | Stealth 3 ranks, Use Magic Device 3 ranks, base Fortitude saving throw bonus +3 | Cast invisibility with an illusion-crafted item |
Concentrated Fire* | Point-Blank Shot, elf, weapon familiarity racial trait | When you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks |
Concentrated Splash* | Precise Shot or Throw Anything | Deal extra damage with the direct hit from a splash weapon by reducing the splash damage to other targets |
Concilator | Must have successfully requested that the opposing sides of a violent encounter pause for parley
| You can make a Diplomacy check to parley with a hostile enemy
|
Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect |
Conditional Spell | — | Apply conditional favor to a spell you cast |
Conduit Casting | Spellcraft 3 ranks | Use your ally as the origin of your spell |
Confabulist | Bluff 9 ranks, Sense Motive 9 ranks | Follow a failed lie with another lie |
Confounding Tumble Deed | Amateur Swashbuckler feat or panache class feature, Canny Tumble, Acrobatics 7 ranks | When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round |
Confusing Stare* | Mesmerist level 7th, painful stare class feature | Painful stare inflicts confusion |
Connected Criminal | Knowledge (local) 5 ranks | Shorter time to access black markets; gain Crime modifier on checks within the market |
Consecrate Spell | Aasimar, able to prepare or cast consecrate | Maximize spell variables against evil creatures. |
Conservatory-Trained | Sense Motive 1 rank | Gain a bonus on discovery checks while using the influence system (Ultimate Intrigue p. 102) |
Consume Essence* | Base attack bonus +6; evil alignment; swallow whole universal monster ability; must be of the magical beast, outsider, or undead type | Inflict negative levels on swallowed creatures |
Consume Power | Spellcraft 3 ranks, wyrwood | You can destroy one of your magic items to regain hp |
Consume Undeath | Nabasu, Con 23 | Consume the undead to gain their abilities. |
Consumption | Int 13, Use Magic Device 5 ranks | Blood curse causes creature to use up its class resources faster |
Contagious Spell | — | Spell spreads to those who fail to remove it |
Contingent Channeling | True healer class feature, Selective Channeling | May transfer positive energy to ally who can use it to heal |
Contingent Spell | Ability to cast cure spells (a cure spell is any spell with “cure” in its name) | Turn a healing spell into a contengent effect |
Contingent Trick | Any two trick feats | Implant a flexible trick that has multiple options |
Controlled Patterns | Pattern Message, Spell Focus (illusion), caster level 7th | Make your pattern spells less effective against certain creature types |
Conversion Channel | Channel energy 7d6, worshiper of Asmodeus | Channel negative energy to heal undead, Asmodeans, and creatures who convert |
Conviction | Cha 13 | Objects which vampires are averse to become harder to overcome |
Convincing Persona | Bluff 5 ranks, Perform (act) 5 ranks, or dual identityUI class feature | Benefit from your dual identity even if people know your identity |
Cooperative Counterspelling | Spellcraft 5 ranks, racial spell-like ability replicating a spell of 1st level or higher | When you and an ally with this feat both ready actions to counterspell, you gain additional counterspelling options |
Cooperative Crafting | 1 rank in any Craft skill, any item creation feat | +2 bonus on Craft or Spellcraft checks while working together |
Cooperative Disabling | Disable Device 1 rank, trapfinding class feature | Ally can attempt a second Disable Device check as an immediate action |
Cooperative Rend* | Rend, troll | Use your rend with greater ease |
Cooperative Swarmer* | Swarming racial trait | Can share space with an ally your size or larger |
Coordinated Blast | Spellcraft 5 ranks, any racial spell-like ability | Exclude allies with this feat from area spells and abilities |
Coordinated Capture* | Base attack bonus +1 | Creatures you and your allies threaten take penalties to checks to avoid provoking attacks of opportunities |
Coordinated Charge* | You have at least two other teamwork feats, base attack bonus +10. | You may charge the same foe when an ally does |
Coordinated Defense* | — | +2 bonus to CMD |
Coordinated Distraction* | — | Make it harder for your foes to cast spells defensively. |
Coordinated Maneuvers* | — | +2 bonus on combat maneuver checks |
Coordinated Reposition | Step-Up | Take 5 ft. steps when allies do |
Coordinated Shot* | Point-Blank Shot | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe |
Cornugon Shield* | Dex 15, Weapon Focus (spiked chain) | Wield a spiked chain as a weapon and shield |
Cornugon Smash* | Power Attack, Intimidate 6 ranks | Make intimidate checks along with power attacks |
Cornugon Stun* | Stunning Fist | Use stunning fist with monk weapons along with unarmed attacks |
Cornugon Trip* | Dex 15, Improved Trip, Weapon Focus (spiked chain) | Make trip attempts with a thrown spiked chain |
Corpse Companion | Animal companion class feature, ghoul | Gain an undead animal companion |
Corrupted Flesh | Con 15, 6 HD, ogre | Gain the stench special ability |
Corsair of Taldor | Spent at least 1 month working on a ship for Jean Coremont | +2 initiative and +1 damage while on a ship |
Cosmic Gate | Lady Luck’s Guidance, Knowledge (planes) 10 ranks | You can use teleport once per day |
Cosmopolitan | — | Read and speak two additional languages |
Counter Reflexes* | Anticipate Dodge, Dodge, Mobility; base attack bonus +9, brawler level 6th, or monk level 6th | Opponents with Mobility do not gain a bonus when they provoke attacks of opportunity from you |
Countering Loophole | Improved Counterspell | Redirect a countered charm or compulsion back at the caster |
Counterpoint to Inspiration | Basic Harmony, Compelling Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song | Increase the bonus of a performance by aiding with your own |
Counterpunch* | Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike); base attack bonus +16 or brawler level 12th | When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you |
Country Born | 1st-level character, cannot have City Born or Lone Wolf | Ignore fatigue and gain a +1 bonus to Will saves |
Courage in a Bottle | Bravery class feature, worshiper of Cayden Cailean | Alcohol increases effects of your bravery class feature |
Courage in Numbers | Iron Will. | +2 save vs. fear for each nearby ally with this feat |
Courageous Resolve | Craven racial trait or fearless racial trait, halfling | Increase your resistance to fear |
Coven Caster | Changeling | Increase a spellcaster’s caster level using aid another |
Coven-Touched | Cha 11, changeling | You have a natural affinity for coven magic |
Cover Tracks | Survival 3 ranks | Increase the DC of Survival checks to track you and your allies |
Covering Defense* | Shield Focus, base attack bonus +6 | Provide cover to an ally with total defense |
Covering Fire (RTT)* | Point-Blank Shot | Use aid another with ranged attacks against distant opponents |
Covering Fire (VC)* | Exotic Weapon Proficiency (firearms)UC, Weapon Focus (at least one firearm) | Targets you hit take an attack roll penalty against your allies |
Covering Shield* | Dex 13, Shield
Focus, Shield Proficiency | Gain a bonus against Area of Effect attacks while using your shield |
Cracking the Shell* | Weapon Focus with piercing weapon | Use a piercing weapon to reduce a creature's spell resistance or energy resistance |
Craft Construct | Caster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item | Learn how to craft constructs. |
Craft Cybernetics | Technologist, Heal 9 ranks, Knowledge (engineering) 9 ranks | Create and install cybertech |
Craft Magic Arms and Armor | Caster level 5th | Create magic armors, shields, and weapons |
Craft Ooze | Brew Potion, Craft Wondrous Item, Craft (alchemy) 3 ranks, caster level 5th | You can use alchemy to create dangerous ooze creatures |
Craft Pharmaceutical | Technologist, Heal 9 ranks, Knowledge (nature) 9 ranks | Create pharmaceutical items |
Craft Poppet | Caster level 1st | Create poppets |
Craft Robot | Craft Technological Arms and ArmorTG, Craft Technological ItemTG, TechnologistTG, Craft (mechanical) 9 ranks, Knowledge (engineering) 9 ranks | Learn how to build robots |
Craft Rod | Caster level 9th | Create magic rods |
Craft Shadow Piercing | Craft (jewelry) 5 ranks, caster level 5th | Learn to craft magical piercings infused with shadow |
Craft Shoddy Item | 1 rank in appropriate Craft skill | Craft lesser quality items for a reduced cost |
Craft Staff | Caster level 11th | Create magic staves |
Craft Technological Arms and Armor | Technologist, Craft (mechanical) 7 ranks, Knowledge (engineering) 7 ranks | Create technological weapons and armor |
Craft Technological Item | Technologist, Craft (mechanical) 5 ranks, Knowledge (engineering) 5 ranks | Create technological items |
Craft Wand | Caster level 5th | Create magic wands |
Craft Wondrous Item | Caster level 3rd | Create magic wondrous items |
Crane Riposte* | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th | When you deflect an attack, you may make an attack of opportunity |
Crane Style* | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st | Take –2 penalty when fighting defensively |
Crane Wing* | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | May deflect one attack per round while fighting defensively or using total defense |
Cranial Adjustment | Deft Hands or Trepanation | Manually adjust someone’s skull in order to hypnotize them |
Cranial Implantation | Self-Sufficient or Trepanation, Heal 7 ranks | Use needles to help center thoughts and emotion |
Crashing Wave Buffet* | Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6 | Disorient an opponent when you drag or reposition it |
Crashing Wave Fist* | Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9 | Make an unarmed attack against a foe when you drag or reposition it |
Crashing Wave Style* | Wis 13, Improved Drag, Improved Reposition, Improved Unarmed Strike | Move 5 feet when you drag or reposition an opponent |
Create Enhanced Firearm | Craft Magic Arms and Armor; Craft (weapons) 1 rank or Gunsmithing | Firearms you create are less likely to misfire |
Create Reliquary Arms and Shields | Craft Magic Arms and Armor, ability to cast consecrate or desecrate | Make your shield or weapon a holy symbol |
Create Sanguine Elixir | Cha 15, Brew Potion, Craft (alchemy) 12 ranks, sorcerer level 3rd. | Create an elixir that allows another to use a bloodline power |
Creative Armorsmith* | Craft (armor) 3 ranks, Knowledge (engineering) 3 ranks | You can add temporary modifications to your armor |
Creative Weaponsmith* | Craft (weapons) 3 ranks, Knowledge (engineering) 3 ranks | You can add temporary modifications to your weapons |
Creature Focus | No levels in a class that grants the favored enemy class feature | Gain a limited version of favored enemy |
Crepuscular Cowl | Stealth 9 ranks, shadow blending racial trait or shadow call shadowdancer prestige class feature | Grant yourself concealment in the light |
Criminal Reputation | Diplomacy 5 ranks, Intimidate 5 ranks | Influence criminals more easily |
Crippling Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target's speed is halved |
Crippling Thrust* | Weapon Focus with piercing weapon, base attack bonus +6 | You can hamper a creature's movements with a piercing weapon |
Crisis of Conscience | Lawful neutral, neutral, or chaotic neutral alignment. Your alignment must have shifted from either good or evil at least once since 1st level or the last time you completed this feat (see Special) | Hide your alignment and loyalties |
Critical Conduit | Deliver touch spells ability, familiar | Increase critical threat range when delivering touch spells for your master |
Critical Focus* | Base attack bonus +9 | +4 bonus on attack rolls made to confirm critical hits |
Critical Mastery* | Any two critical feats, 14th-level fighter | Apply two effects to your critical hits |
Critical Versatility* | Fighter level 11th, human | 1/day, learn a Critical feat |
Crossbow Mastery* | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot | Reload crossbow as free action and make full attacks |
Crowd Control* | Base attack bonus +3 | You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. |
Crowd of Bullies* | Half-orc | Allies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check |
Cruelty | Worshiper of Zon-Kuthon | +2 bonus on attacks and damage when you cause others to suffer |
Crusader's Fist* | Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6 | May use lay on hands or touch of corruption upon successful Unarmed Strike |
Crusader's Flurry | Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weapon | May use flurry of blows with deity's favored melee weapon |
Crushing Blow* | Improved Unarmed Strike, Stunning Fist | Stunning Fist reduces target's AC |
Crushing Impact* | Str 13, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Deal damage when you bull rush a creature into a solid object |
Cry Challenge | AntagonizeUM | Trick opponents into making opportunity attacks against you, granting yourself a +4 dodge bonus to AC |
Cry of Mercy | Wis 13 | Call upon your ancestors to prevent opponents around you from dying |
Crypt Spell | — | Damaging spell hinders resurrection or sickens undead |
Crystalline Cloud | Aphorite, character level 5th, crystalline dust racial trait | Create a cloud to distribute your crystalline dust |
Cudgeler Style* | BludgeonerUC | Deal greater damage with nonlethal damage on a charge |
Cudgeler Sweep* | BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5th | Attempt to trip your foes on a charge with Cudgeler Style |
Cudgeler Takedown* | BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9th | Improve your Cudgeler Style and Sweep |
Cultivate Magic Plants | Brew Potion, Craft Wondrous Item, Knowledge (nature) 1 rank | Grow magical plants |
Cunning | — | Gain 1 additional skill rank per HD |
Cunning Caster | Deceitful, ability to cast 1st-level spells | Use Bluff to conceal your spellcasting |
Cunning Intuition* | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, Ready for Anything, base attack bonus +13 or rogue level 13th, Sense Motive 13 ranks | Choose your readied action when it triggers |
Cunning Killer | Base attack bonus +2, Knowledge (arcana, dungeoneering, local, nature, planes, or religion) 3 ranks | Gain an insight bonus to attack and damage vs creatures you are smarter than |
Curative Mastery | Use Magic Device 1 rank, base Fortitude bonus +2 | Cast healing spells with a conjuration-crafted item |
Curious Companion | Animal companion class feature | You can gain a plant or vermin companion |
Curse Mastery | Use Magic Device 3 ranks, base Fortitude save bonus +6 | Cast bestow curse with a necromancy-crafted item |
Curse of Vengeance | Ability to cast at least one spell or spell-like ability with the curse descriptor, worshiper of Calistria | Cast an immediate curse when you become helpless or are killed |
Cursed Conduit | — | Resist the allure of cursed magic items |
Cursed Item Detection | Spellcraft 5 ranks, ability to cast detect magic as a spell or spell-like ability | +2 to identify magic items, less DC to determine cursed items |
Cursed Love | You must have a romantic interest who has fallen to some dark influence and rejects you out of shame or fear of newfound capabilities, or must have the Bad Romance or Temptation background | Bonus when dealing with certain creatures |
Cushioning Armor*⊤ | Armor training class feature, proficiency with medium or heavy armor. | Tranfer half your falling damage to your armor |
Cushioning Shield*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Tranfer half your falling damage to your shield |
Cut from the Air⊤⊤⊤ | Str 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weapon | Cut ranged attacks out of the air |
Cut Your Losses | Str 13, Acrobatics
1 rank | Pick up objects or allies when escaping combat, treat Strength as 2 higher for carrying capacity |
Cutting Humiliation | Persuasive, Intimidate 5 ranks | Humiliate someone to weaken Charisma-based checks |
Cypher Magic | Int 15, Scribe Scroll | Cast spells from scrolls at +1 caster level |
Cypher Script | Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, spellbook class feature | Scribe spells into your spellbook cheaper and faster |
Daggermark Lore | Craft (alchemy) 5 ranks, member of the Daggermark Poisoner’s Guild, poison lore or poison use class feature | Your poison is more difficult to resist |
Damned | You must have had friendly contact
with an evil-aligned outsider that would qualify as a
challenging foe, have a fiend-related sorcerous bloodline
such as abyssal or infernal, have direct fiendish ancestry
(such as being a tiefling or half-fiend), or have the Fiend
Raised or The Fiend background (see Ultimate Campaign). | Bonus to checks relating to evil-aligned outsiders |
Damned Disciple | Fiendish Obedience | Gain access to evangelest boons and a +2 profane bonus to 2 skills |
Damned Soldier | Fiendish Obedience | Gain accesss to sentinel boons and a +1 profane bonus on weapon damage rolls with favored weapon |
Dampen Presence | Skill Focus (Stealth), Stealth 5 ranks | Use stealth to hide from creatures with blindsight/blindsense |
Dance of Chains* | Dex 15, Chain Mastery, Exotic Weapon Proficiency (spiked chain), Weapon Finesse, Perform (dance) 1 rank | Add Dex modifier instead of Str modifier with spiked chains, reach with spiked chains 5 feet during your turn |
Dangerous Tail* | Base attack bonus +5, Lizardfolk | Gain a tail swipe attack |
Daring Exploit | Dare, deeds, or inspiration class ability | Roll twice when adding a variable bonus to a d20 roll |
Dark Adept | Drow, character level 3rd | Gain new drow spell-like abilities |
Dark Affinity | Character level 3rd, must have visited the Hao Jin Tapestry | Cast darkness as a spell-like ability once per day |
Dark Sight | Gloom Sight, fetchling | See a small distance within magical darkness |
Darkness Trick | Use Magic Device 5 ranks, ability to cast darkness | Deactivate a magic weapon's light |
Darting Retrieval* | Int 13, Combat Expertise, Improved Disarm | Kick disarmed items out of the way before the enemy can retrieve them |
Darting Viper* | Base attack bonus +4, proficiency with the dwarven dorn-dergar | Switch between reach and normal with the dorn-dergar as a swift action |
Dastardly Finish* | Sneak attack +5d6 | Deliver coup de grace to cowering or stunned target |
Dastardly Trick* | Int 13; Amateur SwashbucklerACG or panacheACG class feature; Combat Expertise; Improved Dirty TrickAPG | Your dirty tricks are harder to remove |
Dauntless Destiny | Cha 13, Fearless Curiosity, Intimidate 10 ranks, human | +1 save vs. emotion spells, reroll a natural 1 1/day, get free Intimidate if new roll succeeds |
Dawn's Blessing | Ability to cast divine spells, sandkin half-orc, worshiper of Sarenrae | Improve your caster level when in bright light |
Dazing Assault* | Str 13, Power Attack, base attack bonus +11. | Trade melee attack bonus to daze opponents |
Dazing Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | Daze with unarmed strikes |
Dazing Spell | — | Daze creature with spell damage |
Dazzling Display* | Weapon Focus | Intimidate all foes within 30 feet |
Dead Inside | You must have failed your saving throws against at least five different emotion-manipulating spells or your saving throw against a supernatural creature’s fear effect (such as a dragon’s frightful presence), or you have the Sunless or Sole Survivor background | Handle emotion and fear spells/effects better |
Deadhand Initiate* | Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment | You feast upon your own fears |
Deadhand Master* | Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment | Your unarmed strikes inflict negative levels |
Deadhand Style* | Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment | You are hard to scare and your unarmed strikes can make foes shaken |
Deadly Aim* | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage |
Deadly Dealer | Arcane Strike, Sleight of Hand 5 ranks | Use a card as if it were a weapon |
Deadly Finish* | Base attack bonus +11 | Foes you knock out must make a Fort save or die |
Deadly Grappler* | Dex 13, Improved Grapple, Improved Unarmed Strike | Deal more damage with attacks during a grapple |
Deadly Horns* | Base attack bonus +1, tiefling | Gain a gore attack |
Deadly Kiss | Toxic racial traitARG, vishkanyaARG | Change your racial venom into a contact poison |
Deadly Stroke* | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed |
Deadly Trap | Craft (traps) 8 ranks, Survival 8 ranks | Increase one of your trap's critical threat multipier by one or give it a +4 bonus on rolls to confirm critical hits |
Deadly Troupe | Perform (act) or Perform (dance) 3 ranks, human (Varisian) | Gain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this feat |
Deafening Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is deafened |
Deafening Explosion | Bomb class feature, hobgoblin | Reduce bomb damage to deafen those hit |
Death Field | Knowledge (planes) 5 ranks | Exude negative energy that hinders entangling plants and swarms |
Death from Above* | — | Gain +5 bonus on attack rolls when charging from higher ground or flying |
Death from Below* | Base attack bonus +1 | +2 bonus on readied/opportunity attacks against flying opponents |
Death or Glory* | Str 13, Power Attack, base attack bonus +6 | Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents |
Death Roll* | Bite attack, reptilian subtype | Perform a death roll when grappling a foe of your size or smaller to knock that foe prone |
Deathless Initiate* | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6 | Not staggered while using Diehard; gain +2 on melee damage rolls |
Deathless Master* | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide, base attack bonus +9 | Do not lose hit points while using Diehard |
Deathless Zealot* | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide, base attack bonus +12 | Foes must reroll critical confirmation attacks |
Death's Host | Spell Focus (necromancy) | +4 saves vs death effects when possessed by an undead creature. |
Death's Suitor | Risen Guard 20 TPA | Reroll a save or skill check if failure could kill you |
Deceitful | — | +2 bonus on Bluff and Disguise checks |
Deceitful Incompetence* | Combat Reflexes | Gain a cumulative insight bonus to attack rolls of attacks of opportunity for every time you miss an attack of opportunity |
Deceptive Exchange | Int 13, Combat Expertise, Improved Feint | Upon successful feint, you may force opponent to accept an object |
Deconstruct Spell | Improved Counterspell or ability to cast dispel magic or greater dispel magic, aphorite, crystalline dust racial trait | Regain uses of crystalline dust when you counterspell or dispel a spell |
Decoy's Misdirection | Must have a familiar with the decoy archetype (see page 10) | Fool scry attempts using your familiar |
Dedicated Adversary* | No levels in a class that has the favored enemy class feature | Gain a favored enemy |
Deep Breath | Constitution 15 | You can hold your breath for twice as long. |
Deep Diver | Endurance | Gain bonuses on diving into water and swimming deep underwater; hold your breath for longer than normal |
Deep Drinker | Con 13, monk level 11, drunken ki class feature | Gain 2 temporary ki from drunken ki |
Deep Toxin | Vital Strike; base attack bonus +6; Craft (poison) 6 ranks or poison use class feature | Increase poison duration when using vital strike |
Deepsight | Darkvision 60 feet | Your darkvision has a range of 120 feet |
Defended Movement*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Gain +2 AC vs attacks of opportunity |
Defending Eidolon | Shield ally feature | Your eidolon sacrifices its attacks to defend you |
Defensive Combat Training* | — | Use your total Hit Dice as your base attack bonus for CMD |
Defensive Weapon Training* | Int 13, base attack bonus +5 | Gain +2 dodge bonus against a single fighter weapon group |
Defiant Luck | Human | 1/day, reroll a natural 1 |
Deflect Arrows* | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round |
Deft Catcher | Skill Focus (Sleight of Hand) | Use Sleight of Hand to avoid dropping an item |
Deft Hands | — | +2 bonus on Disable Device and Sleight of Hand checks |
Deft Shootist | Grit class feature or Amateur Gunslinger feat, Dodge, Mobility | Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point |
Deific Obedience | Knowledge (religion) 3 ranks, must worship a deity | Gain spell-like and other abilities in exchange for performing a daily obedience |
Delay Blast | Base attack bonus +3, kinetic blast class feature | Delay kinetic blast |
Delayed Potion | Brew Potion, caster level 5th | You can delay the onset of potions you create |
Delayed Spell | — | Set a spell to trigger on a delay |
Delectable Feint | Con 15, delicious racial trait, ghoran | Other creatures are distracted by how tasty you appear |
Deliberate Death | Duskwalker | When reduced below 0 hit points by a creature, you can attack them as an immediate action |
Demon Grafter | Demonologist, Heal 5 ranks, Knowledge (planes) 5 ranks, Spellcraft 5 ranks | Learn how to implant demonic tissue into mortal flesh |
Demon Hunter* | Knowledge (planes) 6 ranks | Gain Knowledge and combat bonuses vs. demons |
Demonic Momentum* | Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5 | Gain damage bonus based on how far you charge when you bull rush |
Demonic Nemesis* | Demon HunterISWG, Knowledge (planes) 6 ranks | Gain bonus damage against followers of a specific demon lord. |
Demonic Obedience | 3 ranks in Knowledge (planes), must worship a demon lord | Pledge yourself to a demon lord, gaining boons from your service |
Demonic Possession | Demon or half-demon, Cha 21, Wis 17 | Learn the spell magic jar to aid in possessing other creatures. |
Demonic Slaughter* | Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9 | Use Great Cleave as part of a charge |
Demonic Style* | Power Attack, base attack bonus +1 | Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge |
Demonologist | Knowledge (planes) 3 ranks | +2 Knowledge checks on Abyss/demons, may take 10 on Knowledge checks for demons |
Demoralizing Lash* | Base attack bonus +1, Intimidate 1 rank, hobgoblin | Strike a demoralized foe with a whip to increase the demoralized duration |
Demoralizing Stare* | Mesmerist level 9th, painful stare class feature | Painful stare causes the shaken condition |
Dented Helm* | Hard-Headed, base attack bonus +6, dwarf | +1 AC vs critical hits when wearing a helmet, apply half damage of critical hit towards helmet |
Deny Death | Ki pool, Endurance | Use ki to stave off death |
Deny the Reaper | You must have witnessed the death of a
close companion in battle—a death that could have been
prevented, such as from bleeding, failure to stabilize,
or ongoing poison damage—or have the Death in the
Family or The War background. | +2 bonus on Heal, apply first aid as move action |
Derro Magister | Cha 20, derro | Increase your SR and spell-like power |
Dervish Dance* | Dexterity 13, Weapon Finesse, Perform (dance) 2 ranks, proficient with scimitar | Use Dex modifier instead of Str modifier with scimitar |
Desert Dweller | Favored terrain (desert) class feature | Treat hot environments as one step less severe; reduced penalties for thirst and +4 bonus on saves to avoid desert-related visual hazards such as mirages |
Designated Antagonist | AntagonizeUM. | When using Antagonize, directy hostility to willing ally |
Desperate Battler* | — | Gain +1 morale bonus on melee attack and damage when alone |
Desperate Swing* | Cautious Fighter, base attack bonus +1, halfling | +4 critical confirmation when fighting defensively, make an attack with total defense 1/day |
Destroy Identity* | Critical Focus, base attack bonus +11, worshiper of Lamashtu | Deal Charisma damage and stagger target on a critical hit |
Destroyer's Blessing* | Half-orc or orc, rage class feature | Regain rage and heal by sundering in combat |
Destructive Dispel | Ability to cast dispel magic or greater dispel magic, caster level 11th | Upon successful dispel, opponent must save or is stunned |
Destructive Persuasion* | Str 13, Power Attack, Intimidate 1 rank | Smash objects to gain bonuses on Intimidate |
Detect Expertise | Int 13; ability to cast detect chaos, detect evil, detect good, detect law, or detect magic | Detect a creature's magical abilities |
Devastating Assault⊤⊤⊤ | Base attack bonus +9, weapon training class feature with a melee weapon | Batter through an opponent’s defenses |
Devastating Strike* | Vital Strike, base attack bonus +9 | Deal extra damage when using Vital Strike bonus |
Devil Sense | Wis 13, ability to cast detect evil as a spell or spell-like ability | Sense the presence of evil outsiders |
Devilish Pride | Iron Will, worshiper of Asmodeus | Roll twice and take the better result on saves against the compulsions and charms of non-Asmodeans |
Devil's Foe | Face 10 different devils in combat and take damage or suffer some other sort of injury from five or more attacks made by each one without falling unconscious, fleeing, or otherwise becoming unable to strike back at them | Attacks count as good-aligned when bypassing a devil's DR |
Devotion against the Unnatural | Animal companion, devotion special ability | Gain additional resistance to certain creature's abilities |
Diabolic Humiliation* | Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th | Gain enhanced effects when you use Diabolic Style to humiliate a target |
Diabolic Judgement* | Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th | Apply Vital Strike on attacks of opportunity |
Diabolic Style* | Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st | Humiliate targets that provoke attacks of opportun |
Diabolical Negotiator | Skill Focus (Diplomacy), worshiper of Asmodeus | Diplomacy checks are based on Intelligence or Wisdom |
Die for Your Master | Tumor familiar alchemist discovery. | Tumor familiar dies in place of its master |
Diehard | Endurance | Automatically stabilize and remain conscious below 0 hp |
Difficult Swings⊤⊤⊤ | Base attack bonus +5, weapon training class feature with a melee weapon | Force creatures to treat terrain as difficult after an attack |
Dilettante | 2 ranks each in 5 different Knowledge skills | Gain a +2 bonus on Knowledge checks with 1-5 ranks |
Dimensional Agility | Ability to use the abundant step class feature or cast dimension door | May take any additional actions remaining after using dimension door or abundant step |
Dimensional Assault | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility | May use dimension door or abundant step as part of a charge action |
Dimensional Awareness* | Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Spellcraft 8 ranks; arcane pool class feature | Free attack against nearby summoned/called creature |
Dimensional Dervish | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6 | During full-attack action, you may cast dimension door or use abundant step as a swift action |
Dimensional Disruption* | Arcane Strike or Disruptive; Banishing Critical; Combat Reflexes; Dimensional Awareness; Spellcraft 8 ranks; arcane pool class feature | Quickly send summoned/called creatures back to their home plane before they have a chance to act |
Dimensional Maneuvers | Ability to use the abundant step class feature or cast dimension door, Dimensional Agility, Dimensional Assault, Dimensional Dervish, base attack bonus +9 | Gain +4 on combat maneuver checks while using Dimensional Dervish |
Dimensional Savant | Dimensional Agility, Dimensional Assault, Dimensional Dervish, ability to use the abundant step class feature or cast dimension door, base attack bonus +9 | Provide flanking from all squares you attack from when using Dimensional Dervish |
Dimensional Step Up | Dimensional AgilityUC, Step Up, base attack bonus +12, abundant step class feature or ability to cast dimension door | Follow a creature that teleports away |
Diplomatic Ruse | Diplomacy 3 ranks, human (Keleshite) | Take a free action as part of your initiative check |
Dire Bat Shape | Cha 13, Bat Shape, base attack bonus +3, werebat-kin | Learn how to change shape into a dire bat |
Directed Disarm* | Int 13, Combat Expertise, Greater Disarm, Improved Disarm, base attack bonus +11 | Disarmed weapons land farther from the wielder |
Dirty Critical Hit* | Int 13, Combat Expertise, Critical Focus, Improved Dirty TrickAPG, base attack bonus +11 | Inflict dirty trick conditions on a critical hit |
Dirty Disarm* | Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Disarm, base attack bonus +6 | Learn to perform a combined dirty trick and disarm |
Dirty Fighting* | — | Ignore a flanking bonus in order to prevent attacks of opportunity on your combat maneuvers |
Dirty Grapple* | Dex 13, Int 13, Combat Expertise, Improved Dirty TrickAPG, Improved Grapple, Improved Unarmed Strike, base attack bonus +6 | Combine a dirty trick and grapple combat maneuver |
Dirty Trick Master* | Greater Dirty Trick, Improved Dirty Trick, base attack bonus +11 | Worsen the condition of a previously inflicted dirty trick |
Disable Dweomer | Disable Device 5 ranks, Use Magic Device 5 ranks, trapfinding | Use Disable Device to suppress magic items |
Disarm Partner* | Base attack bonus +1 | Attempt a disarm when an ally fails at one |
Disarming Strike* | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit |
Disarming Threat Deed | Amateur Swashbuckler or panache class feature; Diplomacy 2 ranks, Intimidate 2 ranks | Use Intimidate without making the target unfriendly |
Disassemble Magic Item | Any item creation feat, Aspis Consortium 20 TPA | Break a magic item down into its component pieces |
Discerning Eye | Elf or half-elf, keen senses racial trait | +2 save vs. illusion, +2 Linguistic to detect forgeries |
Disciple of the Sword | Weapon Focus (longsword), cleric or inquisitor level 4th, worshiper of Iomedae | Gain benefits of Weapon Specialization (longsword) |
Disciplinary Devotee | Psychic discipline class feature | Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells |
Disconcerting Knowledge | Bardic knowledge class ability or Knowledge domain, Knowledge (any two) 3 ranks each | Demoralize a foe by proving you know its weaknesses |
Disconcerting Stare* | Mesmerist level 5th, painful stareOA class feature | Your painful stare causes creatures to be more vulnerable to traps |
Discordant Voice | Bardic performance class feature, Perform (oratory or sing) 10 ranks | When using bardic performance, allies deal 1d6 extra sonic damage |
Disengaging Feint* | Int 13, Combat Expertise, Improved Feint | Feint lets you move your speed without provoking attacks of opportunity |
Disengaging Flourish* | Int 13, Combat Expertise, Disengaging Feint, Improved Feint | Successful feint causes your starting square to not count as threatened |
Disengaging Shot* | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility | When using Disengaging Flourish, you may make a single attack |
Disheartening Display* | Dazzling Display, Weapon Focus, base attack bonus +6, proficiency with chosen weapon | Use Dazzling Display to increase a fear effect |
Dislocate | Con 13 | Take nonlethal damage to gain bonuses on Escape Artist checks |
Disorienting Blow* | Stunning Fist, base attack bonus +11 | Confuse the enemy with your stunning fist attack. |
Disorienting Maneuver | Dodge, Acrobatics 5 ranks | After successful tumble through opponent's square, gain +2 on attack rolls vs. that opponent |
Dispel Focus | Ability to cast dispel magic | +2 bonus to CL when dispelling |
Dispel Mastery | Use Magic Device 3 ranks, base Fortitude save bonus +6 | Cast dispel magic with an abjuration-crafted item |
Dispel Synergy | Spellcraft 5 ranks | Dispel magic target takes a –2 penalty on saves |
Dispelling Blood | Knowledge (arcana) 7 ranks, vishkanya | Your venomous blood can dispel magic |
Dispelling Critical | Arcane Strike, base attack bonus +11, ability to cast dispel magic | After critical hit, you may cast dispel magic |
Dispelling Fist | Improved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, caster level 7th | May cast dispel magic as a swift action after an attack |
Disposable Weapon | Base attack bonus +1, proficient with weapon | Break a fragile weapon to confirm a critical hit |
Disrupting Fist* | Channel Smite, Improved Unarmed Strike, base attack bonus +9, channel positive energy 4d6 | Destroy an undead on a critical unarmed strike |
Disrupting Shot* | Dex 13, Point-Blank Shot, fighter level 6th. | Ranged attacks increase enemy's DC to cast spells |
Disruptive* | 6th-level fighter | Increases the DC to cast spells adjacent to you |
Disruptive Companion* | Animal companion | Companion hinders spellcasting |
Disruptive Recall | Spell recall class feature, Spellcraft 5 ranks | Use spell recall after disrupting an opponent's spell |
Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round |
Disruptive Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability interferes with spellcasting |
Distance Thrower* | Str 13 | Reduce ranged penalties for thrown weapons by 2 |
Distant Delivery | Phantom class feature, phantom with the deliver touch spells ability | Phantom can deliver touch spells 20 feet farther |
Distant Jinx | Halfling Jinx trait | Increase your jinx range by 30 ft. |
Distant Spell Link | Enlarge Spell or Reach SpellAPG; animal companion, eidolon, familiar, or other allied creature with the share spells ability (Pathfinder RPG Core Rulebook 52) | Range of allied creature’s shared spells ability increases to close |
Distracting Charge* | — | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged |
Distracting Explosion | Bomb class feature, hobgoblin | Reduce your bomb’s damage for an opportunity at distraction |
Diva Advance* | Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th | You don't provoke attacks of opportunity from foes you feinted against |
Diva Strike* | Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th | Deal additional damage t o a target that is denied its Dex bonus to AC |
Diva Style* | Cha 13; base attack bonus +1 or bard level 1st | Use Perform instead of Bluff to feint |
Diverse Obedience | Deific ObedienceISG, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity. | Plus 2 HD to qualify for boons, choose from among evangelist, exalted or sentinal boons |
Diverse Palate | Blood Drinker, dhampir | Enhance your taste for blood to other creatures |
Diversion Shot* | Stealthy, Target of OpportunityUC | Use Target of Opportunity to give allies a chance to hide |
Divert Harm* | Int 13, Combat Expertise, base attack bonus +6, evasion class feature | Pull an opponent into an area-of-effect attack to take damage in your place |
Divination Guide | Caster level 3rd, ability to cast augury or divination, must worship a deity | Your divinations steer you from danger and grant a +1 bonus on saving throws |
Divine Barrier | Channel energy class feature, worshiper of Apsu | Expend a use of channel energy to protect allies from energy damage |
Divine Communion | Wisdom 13, alignment must match that of your worshiped deity | Learn whether or not your deity would approve or disapprove of a particular course of action. |
Divine Deception | Knowledge (religion) 5 ranks, Use Magic Device 5 ranks | Gain +5 bonus on UMD checks with divine items |
Divine Defiance | — | +2 save vs. divine spells and abilities |
Divine Denouncer | Divine Defiance | Gain a bonus to certain skills involving divine spellcasters or outsiders |
Divine Dignity | Combat Casting, ability to cast divine spells, worshiper of Abadar | Cast harmless spells without provoking attacks of opportunity |
Divine Expression | Bard level 1st, cleric or oracle level 1st, worshiper of Shelyn | Add cleric or oracle levels to bard levels to determine rounds and actions for bardic performance |
Divine Fighting Technique* | Must worship a single patron deity that has an established divine fighting technique | Gain a deity’s fighting technique |
Divine Interference | Divine spellcaster, caster level 10th | Sacrifice a spell to force an enemy to reroll a successful attack against your ally |
Divine Protection | Cha 13, Knowledge (religion) 5 ranks | Gain a bonus equal to your Charisma bonus on a saving throw |
Diviner's Delving | Spell Focus (divination) | +2 bonus on caster level checks with divinations |
Djinni Spin* | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Use Elemental Fist to surround yourself with electricity |
Djinni Spirit* | Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain 1 additional use of Elemental Fist per day, and electricity resistance |
Djinni Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage |
Dodge* | Dex 13 | +1 dodge bonus to AC |
Dog Killer, Horse Hunter | Goblin, Handle Animal 1 rank | +2 attack/damage and +2 confirm criticals on dogs and horses. |
Dog-Sniff-Hate | Skill Focus (Perception), goblin | Gain scent, +1 attack, and +2 damage vs. canines |
Dolphin Circle* | Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th | Be treated as though you are in mulitple squares for threatening squares, flanking, and being attacked |
Dolphin Dart* | Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th | Swim before and after melee attack |
Dolphin Style* | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Gain bonuses when enemies are grouped together and bypass bonuses from aid another |
Domain Strike* | Domain class feature, Improved Unarmed Strike | Use a domain power through unarmed strike |
Domino Crash* | Int 13, Combat Expertise, Improved Reposition, Whipcrack, base attack bonus +6 or monk level 3rd | You can reposition a creature into an occupied square |
Dorn-Dergar Master* | Two-Weapon Fighting, base attack bonus +4, proficiency with the dwarven dorn-dergar | Use a dorn-dergar as a one-handed weapon |
Double Bane | Bane class feature, Two-Weapon Fighting | Apply your bane to a second weapon |
Double Slice* | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls |
Draconian Law | Lawful alignment, wyvaran
| Gain a bonus to attack and damage when fighting a known lawbreaker.
|
Draconic Aspect | Kobold | Gain energy resistance 5, or +1 natural armor if already possessing the dragon-scaled trait |
Draconic Breath | Draconic Aspect, kobold | Gain a draconic breath attack, +2 save vs. sleep/paralysis |
Draconic Defender | Con 17, Toughness | Give allies a bonus to their AC when you fight defensively |
Draconic Glide | Draconic Aspect, kobold | +2 save vs. sleep/paralysis, grow a pair of wings for gliding |
Draconic Heritage | Cha 13 | Manifest the power of your draconic heritage
|
Draconic Magic | Draconic AspectARG, kobold | Gain additional spell-like abilities from your draconic heritage |
Draconic Manifestation | Access to natural claw attacks, bloodrager or sorcerer with the draconic bloodline | Gain an additional benefit when manifesting your draconic claws
|
Draconic Paragon | Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold | +2 save vs. sleep/paralysis, breath weapon increases in potential |
Drag Down* | Int 13, Combat Expertise, Improved Trip | If tripped, you can attempt a trip against that foe |
Dragon Discipline | Wis 17, base Will save +10, any lawful alignment, dragon type | Re-roll a failed save against mind-affecting enchantment or necromancy effects |
Dragon Ferocity* | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks | Gain bonus on unarmed attacks, and you can cause opponents to be shaken |
Dragon Gold Crown | Knowledge (arcana) 5 ranks, Survival 5 ranks | Create a headband of alluring charsima from the remains of a dragon or magical beast |
Dragon Roar* | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar |
Dragon Shot* | Amateur Gunslinger feat or grit class feature, Spellcraft 5 ranks | Spend grit to change the damage type of your gun to energy damage |
Dragon Style* | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain |
Dragonbane Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and grants protection against dragon breath weapons |
Dragoncrafting | Craft (any) 5 ranks, Knowledge (arcana)
3 ranks | Create rare and valuable items from the bodies of dragons |
Dragonflight Flight* | Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranks | Fly short distances in Dragonfly Style |
Dragonfly Style* | Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks | You are treated as though you were on higher ground when making attacks adjacent to objects |
Dragonfly Wings* | Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | You can jump off of adjacent creatures to gain the high ground when in Dragonfly Style |
Dragonheart | Knowledge (arcana) 1 rank | +1 bonus on saving throws against draconic attacks |
Dragonslayer* | Knowledge (arcana) 4 ranks, base attack
bonus +4 | Forgo critical hit damage in order to prevent the enemy from using its breath weapon |
Dragon-Touched | You must have been knocked unconscious
in an encounter with a challenging draconic foe or have
a regional background tied to a specific dragon (such as
those presented in this section or a similar trait). | +2 Reflex, +1 attack, +1 AC versus a specific kind of dragon |
Draining Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Cause fatigue with unarmed strikes |
Dramatic Display* | Dazzling Display | Gain +2 on Performance checks, attack rolls, and combat maneuver checks |
Dramatic Slam* | Dazzling Display, Improved Grapple, Improved Unarmed Strike, Savage Slam, Weapon Focus, base attack bonus +9 or monk level 6th | Demoralize as a swift action when you successfully use Savage Slam |
Dreadful Carnage* | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Make a free Intimidate check when you knock down a foe |
Dreamed Secrets | Ability to cast divine spells, caster level 7th, worshiper of a Great Old One or Outer God | Gain access to wizard spells through dreams |
Dreamwalker | Cha 17, Lucid Dreamer, Practiced Dreamer, Knowledge (planes) 10 ranks | You are automatically unhindered when traveling to the Dimension of Dreams |
Drinking Buddy | — | If you and your ally are drunk, you can reroll any d20 roll once per day |
Drow Nobility | Able to use drow spell-like abilities, drow | Increase your drow spell-like abilities |
Drow Spirit | Half-elf | Gain spell-like abilities from your drow heritage |
Druidic Decoder | Linguistics 1 rank, cannot be a druid | Gain an understanding of the Druidic language. |
Drunkard's Recovery | Con 13 | Alcohol Automatically stabilizes you |
Drunken Brawler* | Endurance, worshiper of Cayden Cailean | Alcohol bestows a –2 penalty on Reflex saves, but grants temporary hit points and more |
Drunken God's Blessings | Worshiper of Cayden Cailean | Gain Cayden Cailean's blessing after getting drunk in a tavern |
Drunken Sing-Along | Diplomacy 1 rank, Performance (sing) 1 rank | Lead a sing-along to improve the mood of a crowd |
Dryad's Apprentice | Cha 13, gathlain | Gain wood shape as a spell-like ability |
Dryad's Attendant | Cha 15, Dryad’s Apprentice, character level 9th, gathlain | You can meld with trees and serve as a bonded tree of a dryad |
Dual Enhancement | Two-Weapon Fighting; divine bond (weapon) or sacred weapon class feature | Imbue two weapons with divine bond or sacred weapon instead of just one |
Duck and Cover | — | Take ally's result on Reflex saving throw |
Dueling Cape Deed* | Amateur Swashbuckler† or panache† class feature; Dodge, Sleight of Hand 1 rank | Use your cape as a snaring buckler |
Duelist of the Roaring Falls* | Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5 | Add Dex bonus to damage rolls against foes that are afraid |
Duelist of the Shrouded Lake* | Aldori Dueling Disciple, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +5 | Gain offensive and defensive bonuses with certain combat maneuvers |
Dwarf Blooded | Oread | Learn the dwarven racial traits "slow and steady" and "stonecunning" |
Dwarven Fury* | Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size | Use Dwarven Seething against any number of opponents |
Dwarven Hatred Style* | Base attack bonus +1, defensive training and hatred racial traits, Medium size | Apply hatred on both attack/damage and increase to +2 |
Dwarven Seething* | Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size | Apply hated/defensive training to different types/subtypes |
Dynasty Founder | You must have lived in the chosen city for
at least 1 year or be the heir of a former city leader. | Exert your control over a city's policies and politics |
Eagle Eyes | Wis 13, keen senses racial trait | Ignore up to –5 due to distance on visual Perception checks |
Eagle Knight Candidate | Character level 5th, convince four different Eagle Knights and either a member of the People’s Council or an Andoran town mayor to write letters of commendation on your behalf | Join the Eagle Knights, gaining a unique benefit |
Eagle-Eyed | Perception 3 ranks | Distance penalizes your Perception checks less than normal |
Eagle's Resolve | Iron Will | Gain bonuses against mind-affecting effects |
Earth Child Binder* | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit |
Earth Child Style* | Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks | Defensive training AC increases to +6 against giants |
Earth Child Topple* | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks | You may trip a giant of up to Huge size |
Earth Magic | Ability to cast 1st-level spells, favored terrain class feature | Your spells are more potent in your favored terrain |
Earthtouched | Cha 15, stone giant | Increase saving throw DC for earth spells, learn new earth spells. |
Echoes of Stone | Oread | +4 Perception when underground, +4 Survival to avoid becoming lost in caverns/rocky areas |
Echoes of the First World | Knowledge (nature) 2 ranks, gnome subtype | Gain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat |
Echoing Spell | — | Cast a spell a second time |
Eclectic | Human | Gain an additional favored class |
Eclipse Strike | Tiefling, darkness racial spell-like ability | When flanking with another ally who has this feat, make an eclipse strike to blind a target |
Eclipsed Spell | — | Alter how your spells affect illumination |
Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures |
Edge Runner | Dex 13 | Move quicker on narrow surfaces |
Eerie Sense | Ability to cast detect undead or detect evil as a spell or spell-like ability, worshiper of Pharasma | Intuitively sense the presence undead |
Eerily Centered | Bleachling racial trait, gnome | Gain a +4 bonus to saving throws against emotion effects |
Efficient Focus Shift | Occultist level 7th | Shift mental focus points without losing any 2/day |
Effortless Trickery | Gnome | Maintain concentration with illusion spells easier |
Efreeti Stance* | Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day and fire resistance |
Efreeti Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
Efreeti Touch* | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Can emit a cone of fire that may light opponents on fire |
Eidolon Mount* | Eidolon able to choose quadruped or serpentine as a base form | Your eidolon is capable of serving as a combat-trained mount |
Eldritch Aid | Caster level 1st | Expend spells to grant additional energy to an allied spellcaster |
Eldritch Assault | Blind-Fight, Improved Initiative | Automatically confirm a critical hit when attacking from magical concealment |
Eldritch Claws* | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver |
Eldritch Heritage | Cha 13, Skill Focus with the class skill of bloodline selected for this feat (see below), character level 3rd | Gain a bloodline power |
Eldritch Researcher | You must have created a new spell, or
have The Way Things Work background. | Gain bonuses with spells that you’ve created |
Electric Discharge | Arcane Strike, ability to cast a 1st-level or higher spell with the electricity descriptor | Combine electricity spells to greater effect |
Electric Eel Conduit* | Wis 17, Electric Eel Shock, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +13 or monk level 9th | Continuously electrocute a target you have grappled |
Electric Eel Shock* | Wis 15, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +11 or monk level 7th | Stagger foes you hit with Elemental Fist |
Electric Eel Style* | Wis 13, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist |
Elemental Channel | Channel energy class feature | Channel energy can harm or heal elementals |
Elemental Claws | Con 13, Wis 13, base attack bonus +8, wild shape class feature | You can imbue your natural attacks with elemental energy |
Elemental Commixture | Caster level 1st | Combine elemental spells with allies’ to create synergistic effects |
Elemental Conversion | — | Change your spells energy type at random |
Elemental Fist* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike |
Elemental Focus | — | +1 bonus on save DCs for one energy type |
Elemental Jaunt | Character level 15th, ifrit, oread, sylph, or undine | Cast plane shift 1/day to return to the plane of your ancestors |
Elemental Ki | Brawler’s flurry or flurry of blows class feature, burn class feature, kinetic fist wild talent, kineticist level 4th | You can accept burn to gain the benefits of ki. |
Elemental Knowledge | Expanded element class feature | Gain class skills from your secondary elements |
Elemental Overload | Elemental overflow class feature, kineticist level 15th | Improve elemental overflow's chance of negating critical hits and sneak attacks |
Elemental Spell | — | Inflict energy damage instead of regular spell damage |
Elemental Strike* | Ifrit, oread, sylph, or undine | Deal +1 damage of an energy type linked to your race |
Elemental Vigor | Worshiper of an elemental lord | Gain temporary hit points and a +10 ft. bonus to speed while in elemental form |
Elephant Stomp* | Str 13, Power Attack, Improved Overrun, base attack bonus +1 | Get an immediate attack against an opponent you overrun |
Elf-Magic Defense | Favored enemy class feature, hobgoblin | Improve your resistance against spells from your hated foe |
Elongated Cranium | — | Gain bonuses and penalties based on head shape |
Elusive Redirection | Elusive target class feature, Combat Expertise, Improved Unarmed Strike, flowing monk level 12th | When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent |
Elven Accuracy* | Elf | Reroll miss chance due to concealment when using a bow |
Elven Battle Focus* | Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait | Add INT modifier to weapon damage when using Elven Battle Style |
Elven Battle Style* | Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait | Don’t provoke attacks of opportunity when making combat maneuver checks with elvish weapons |
Elven Battle Torrent* | Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait | Enemies provoke attacks while you’re fighting defensively |
Elven Battle Training* | Base attack bonus +1, elf | Gain bonuses with traditional elven weapons |
Elven Spirit | Half-elf | Gain the Elven Magic quality |
Embrace of the Dark Fey | You must have an evil fey such as a quicklingB2 or redcapB2 somewhere in your family line, or you must have the Shameful Heritage background (Ultimate Campaign 40) | See text |
Emergency Attunement | Spellcraft 7 ranks | Alter the properties of an ongoing abjuration or transmutation spell. |
Emissary's Emboldening | Must have a familiar with the emissary archetype (see page 10) | Resist fear effects when your familiar is near |
Emotional Conduit | Shared consciousness class feature | Gain new spells tied to phantom’s emotional focus |
Empath | Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank | Read emotions quickly and often, but open your mind to risk |
Empathy | Cha 13, android | Learn to experience emotion |
Empower Spell | — | Increase spell variables by 50% |
Empower Spell-Like Ability | Spell-like ability at caster level 6th or higher | Gain more uses of a spell-like ability as an empowered version. |
Empowered Daemonic Pact | Urdefhan | The blast radius of your daemonic pact increases to 10 ft., +2 to DC |
Empty Quiver Flexibility* | Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Apply ranged fighting feats to melee attacks |
Empty Quiver Flurry* | Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Use ranged weaons to make melee attacks and avoid attacks of opportunity |
Empty Quiver Style* | Weapon Focus with the chosen weapon | Fight in melee with your ranged weapon |
Empty Threats | Bluff 5 ranks | Use Bluff instead of Intimidate to demoralize and for Dazzling Display |
Encouraging Spell | Cha 13, Diplomacy 6 ranks | Increase a granted moral bonus |
Endurance | — | +4 bonus on checks to avoid nonlethal damage |
Endure Pain (Zon-Kuthon's Kiss) | Survived being tortured 10 or more times | Reduce nonlethal damage taken by half |
Enduring Might | Gather Might, gather power class feature, kineticist level 8th | Gather Might lasts until the start of your next turn |
Enemy Cult | See text | Detect the cult’s alignment, and on completion, gain defenses against that alignment |
Energized Wild Shape | Wis 19, base attack bonus +6, wild shape class feature | One natural attack while wild shaped deals +1d6 points of energy damage; gain energy resistance 10 (choose between acid, cold, electricity, or fire) |
Energy Channel | Channel energy class feature; Air, Earth, Fire, or Water domain or blessing | Spend channel energy to deal extra energy damage with weapon attacks |
Energy Mastery | Use Magic Device 1 rank, base Fortitude save bonus +4 | Cast burning hands or lightning bolt with an evocation-crafted item |
Enfilading Fire* | Point-Blank Shot, Precise Shot, one other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent |
Enforcer* | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage |
Engulf Horror* | Engulf Revulsion; engulf or smother universal monster ability | Engulfed or smothered foes are staggered |
Engulf Revulsion* | Engulf or smother universal monster ability | Engulfed or smothered foes are shaken |
Enhanced Coven | Changeling, coven hex or Coven-Touched | Cast more spell-like abilities per day |
Enhanced Gnome Magic | Cha 13, Knowledge (nature) 3 ranks, gnome, gnome magic racial trait | Gain an additional spell-like ability |
Enhanced Ki Throw* | Ki pool class feature, Ki Throw (see the Pathfinder RPG Advanced Player’s Guide) | Spend 1 ki point to deal damage when throwing an opponent to the ground. |
Enlarge Spell | — | Double spell range |
Enlightened Noble | Cha 13, Noble ScionISWG, Knowledge (nobility) 1 rank | Improve your Noble Scion bonus |
Ennobled Resistances | Investiture class feature, character level 4th | Improve two saving throws with investiture |
Enrage Opponent* | Cha 13, Amateur SwashbucklerACG or panache class featureACG, Persuasive | Lower angered opponent's defenses until she attacks you |
Ensemble | Perform 5 rank | Nearby performers can aid your perform checks |
Entreating Critical* | Cha 15, Call Truce, Critical Focus, Persuasive, base attack bonus +11, Diplomacy 5 ranks | Use a critical hit to convince foes to a agree to a truce |
Entwining Stare | Mesmerist level 7th, painful stare class feature | Target takes a -4 penalty to CMD vs grapple |
Ephemeral Tread | Cha 15, Lucid Dreamer, Knowledge (planes) 5 ranks | While in the Dimension of Dreams with a physical body, perform an impossible action as a standard action |
Equipment Trick* | Base attack bonus +1 | Learn unique tricks with a piece of equipment |
Erastil's Blessing* | Weapon Focus (longbow), must be a worshiper of Erastil | Use Wisdom on ranged attack rolls when using a bow |
Eroding Strikes* | Weapon Focus with bludgeoning weapon | Use a bludgeoning weapon to reduce a creature's damage reduction |
Escape Route | — | You do not provoke attacks of opportunity when moving through spaces adjacent to allies |
Eschew Materials | — | Cast spells without material components |
Esoteric Abjuration | — | Your abjuration spells give the target a +1 competence bonus to a single saving throw for the duration of the spell |
Esoteric Advantage | Knowledge (arcana, dungeoneering, local,
nature, planes, or religion) 3 ranks | Use your knowledge to treat an identified enemy’s ability as if it were less powerful |
Esoteric Conjuration | — | Your conjuration spells that summon creatures grant them partial concealment for 1 round |
Esoteric Divination | — | Your divination spells are more likely to give you information |
Esoteric Enchantment | — | Your enchantment spells inflict a penalty to ability checks, attack rolls, damage rolls, saving throws, or skill checks |
Esoteric Evocation | — | Your evocation spells deal extra damage |
Esoteric Illusion | — | Your illusion spells are harder to disbelieve |
Esoteric Linguistics | Skill Focus (Linguistics) | Use Linguistics in place of some Use Magic Device and Spellcraft checks |
Esoteric Necromancy | — | Your necromancy spells cause their targets to be shaken |
Esoteric Transmutation | — | Your transmutation spells grant a bonus to physical abilities |
Eternal Enmity | Knowledge 3 ranks (see special), hatred racial trait | Deal +1d6 precision damage against hated foes |
Evolved Companion | Cha 13, animal companion class feature | Companion gains a 1-point eidolon evolution |
Evolved Familiar | Int 13, Cha 13, familiar class feature | Familiar gains a summoner evolution |
Evolved Summoned Monster | Augmented Summoning, Spell Focus (conjuration), ability to cast summon monster I | Summoned monster gains a 1-point eidolon evolution |
Exceptional Aid | Bonded Mind | Aid Another increases to +4 |
Exceptional Pull* | Dex 13, Deadly Aim, base attack bonus +3 | Get more out of a weapon’s str rating, use them with a lower str modifier |
Excoriating Stare* | Mesmerist level 11th, painful stare class feature | Painful stare causes the sickened condition |
Exhausting Critical* | Tiring Critical, base attack bonus +15 | Whenever you score a critical hit, the target is exhausted |
Exile's Path | Half-elf | Reroll Will saves against enchantment effects |
Exorcising Mutilation | Con 15, Clarity of Pain, Improved Iron Will,Iron Will | Grievously damage yourself to fight off a dominate effect or possession |
Exorcist's Rebuttal | Improved Iron Will, Iron Will | Damage the minds of those who try to control your own. |
Exotic Heritage | — | Gain a +2 bonus on skills checks with a skill of your choice, and adjust prerequisites for the Eldritch Heritage feat |
Exotic Weapon Proficiency* | Base attack bonus +1 | No penalty on attacks made with one exotic weapon |
Expanded Arcana | Caster level 1st, see Special | Add one or two spells to list of spells known |
Expanded Enhance Arrows | Enhance arrows class feature. | Add additional magic weapon properties to your enhance arrows ability |
Expanded Fiendish Resistance | Tiefling | Gain extra fiendish resistances |
Expanded Hunter Tactics* | Hunter tacticsACG class feature | Grant teamwork feats to allies |
Expanded Metakinesis | Kinetic blastOA class feature, metakinesisOA class feature | Use different metamagic with your kinetic blast |
Expanded Phrenic Pool | Phrenic pool class feature | Gain 2 additional phrenic pool points |
Expanded Preparation | Arcanist level 1st | Gain extra spell slots |
Expanded Resistance | Gnome, illusion resistance racial trait | Expand your illusion resistance to another school of magic |
Expanded Spell Kenning | Spell kenning class feature | Add druid or witch spells to your spell kenning |
Expanded Studies | Wis 17, hunter or warpriest level 16th | Add 7th-level spells to your spell list for the purpose of using spell completion and spell trigger items |
Expanded Summon Monster | Ability to cast a summon monster spell | Expand your summon monster list to include new creatures |
Expansive Trap Ability | Ability to use ranger traps (Pathfinder RPG Ultimate Magic 64) or land mines (Pathfinder Player Companion: Dungeoneer’s Handbook 23) | Expand your ranger traps and land mines to a larger area |
Expeditious Sleuth | Perception 3 ranks, inspirationACG or lore master class feature | Search faster and gain a +2 bonus when you take 20 |
Experienced Ghost Hunter | Character level 7th, duskwalker, ghost hunter racial trait | You can use ghost hunter as a swift action |
Experienced Vagabond | Bluff 2 ranks, Knowledge (local) 2 ranks, member of an underclass | Gain bonuses when dealing with criminals and vagabonds |
Experimental Spellcaster | Ability to cast spells | Gain access to minor wordcasting |
Expert Boarder | Affiliated with the Gray Corsairs | Gain bonuses on Acrobatics and Climb |
Expert Cartographer | Craft (maps) 3 ranks | Gain a +4 bonus on Craft (maps) checks, and enhanced results when using the discovery system |
Expert Driver | Skilled Driver with the selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately |
Expert Explorer | Knowledge (nature) or Survival 5 ranks | Gain a +2 bonus on skills checks when using the discovery rules |
Expert Salvager | Craft (any) 2 ranks, Spellcraft 2 ranks | Gain a +4 bonus on Craft checks for certain actions while foraging or salvaging |
Expert Sniper* | Stealth 3 ranks | Reduce the penalty on Stealth checks to stay hidden while sniping by 10 |
Expert Trainer | — | You find it easier to retrain into other classes |
Exploit Lore | Monster lore class feature, base attack bonus +11 | Use your lore to gain attack and damage bonus against a single creature |
Explorer | You must have crossed at least 30 miles of
wilderness without map or guide. | Gain skills to aid getting along in the wild |
Explosive Escape* | Dex 13, Str 13, Improved Grapple, Improved Unarmed Strike | Send your opponents flying when breaking a grapple |
Explosive Weapon* | Arcing Weapon, diverse training class feature. | Channel an area spell through your weapon |
Expressionless | Wyrwood | Gain a +2 bonus on Bluff checks against non wyrwood |
Exquisite Sneak | Dex 15, Careful Sneak, Stealth 6 ranks | Use stealth without penalty from most armor |
Exsanguinate* | Blood drain universal monster ability, grab universal monster ability. | Double blood drain damage once per round |
Extend Resonant Power | Caster level 7th, mental focus class feature | Share resonant powers with an ally |
Extend Spell | — | Double spell duration |
Extend the Bulwark* | — | Extend the protection of your armor to your allies |
Extended Animal Focus | Animal focus class feature | Add Wisdom bonus to minutes usable per day for your animal focus ability |
Extended Aspects | Shifter aspect class feature | Add Wisdom bonus to minutes usable per day for your shifter aspect ability to asume a minor form |
Extended Bane | Bane class feature | Bane is extended a number of rounds equal to your Wisdom |
Extended Combat Meditation* | Wis 13, Combat Meditation, Meditation Master, character level 9th | Increase the duration of Combat Meditation by your Wisdom modifier |
Extended Scrying | Ability to cast a spell of the scrying subschool | Scrying spells have decreased cast times and increased durations |
Extended Stare | Hypnotic stare class feature | Increase hypnotic stare’s range by 10 feet |
Extra Amplification | Phrenic amplification class feature | Gain one additional phrenic amplification |
Extra Arcana | Magus arcana class feature | Gain an additional magus arcana |
Extra Arcane Pool | Arcane pool class feature | Arcane pool increases by 2 |
Extra Arcanist Exploit | Arcanist exploit class feature | Gain an additional arcanist exploit |
Extra Bane | Bane class feature | May use bane ability 3 additional times per day |
Extra Blood Hex | Int 15, two or more blood hex feats, Spellcraft 5 ranks, Use Magic Device 5 ranks | Use blood hexes more often |
Extra Bombs | Bomb class feature | Throw two additional bombs per day |
Extra Cantrips or Orisons | Ability to cast cantrips or orisons | Gain 2 additional cantrips or orisons known |
Extra Channel | Channel energy class feature | Channel energy two additional times per day |
Extra Contingency | Character level 19th | Have two active contingency effects |
Extra Croaking | Boggard, terrifying croak | Gain an extra use of terrifying croak |
Extra Crystalline Dust | Aphorite, crystalline dust racial trait | You can use crystalline dust for 3 additional rounds per day |
Extra Death Vow | Death vow class feature | Gain two additional uses of death vow per day |
Extra Discovery | Discovery class feature | Gain one additional discovery |
Extra Elemental Assault | Suli | Increase elemental assault ability by 2 rounds |
Extra Evolution | Eidolon class feature | Eidolon adds 1 point to its evolution pool |
Extra Feature | Con 13, skinwalker | Gain extra features when you change shape |
Extra Focus Power | Focus power class feature | Gain one additional focus power |
Extra Gnome Magic | Cha 13, Gnome | Gain additional uses of your spell-like abilities |
Extra Grit | Grit class feature or the Amateur Gunslinger feat | Gain 2 extra grit points per day, and maximum grit increases by 2 |
Extra Hail of Arrows* | Hail of arrows class feature. | Gain an additional use of hail of arrows |
Extra Hex | Hex class feature | Gain one additional hex |
Extra Impromptu Sneak Attack* | Impromptu sneak attack class feature | Gain one additional impromptu sneak attack per day |
Extra Inspiration | Amateur Investigator or inspiration class feature | Gain three uses of inspiration |
Extra Investigator Talent | Investigator talent class feature | Gain an additional investigator talent |
Extra Investiture Points | Investiture class feature | Gain two additional points of investiture |
Extra Item Slot | Non-humanoid body shape | Learn to wear other magical items |
Extra Ki | Ki pool class feature | Increase your ki pool by 2 points |
Extra Lay on Hands | Lay on hands class feature | Use lay on hands two additional times per day |
Extra Light and Dark | Light and dark racial trait, wayang | Extend the duration of Light and Dark |
Extra Martial Flexibility | Martial flexibility class feature | Gain three uses of martial flexibility |
Extra Mental Focus | Mental focus class feature | Gain 2 additional points of mental focus |
Extra Mercy | Mercy class feature | Your lay on hands benefits from one additional mercy |
Extra Mesmerist Tricks | Mesmerist trick class feature | Implant two additional tricks per day |
Extra Ninja Trick | Ninja trickUC class feature | Gain an additional ninja trick |
Extra Panache | Amateur Swashbuckler or panache class feature | Gain 2 extra panache points |
Extra Performance | Bardic performance class feature | Use bardic performance for 6 additional rounds per day |
Extra Rage | Rage class feature | Use rage for 6 additional rounds per day |
Extra Rage Power | Rage power class feature | Gain one additional rage power |
Extra Ranger Trap | Trap class feature | Set traps two additional times a day |
Extra Reservoir | Arcane reservoir class feature | Gain 3 more points in your arcane reservoir |
Extra Revelation | Revelation class feature | Gain one additional revelation |
Extra Rogue Talent | Rogue talent class feature | Gain one additional rogue talent |
Extra Shadow Jump | Shadow jump shadowdancer class feature | Add 10 feet to the total distance you can shadow jump each day |
Extra Slayer Talent | Slayer talent class feature | Gain an additional slayer talent |
Extra Spell Synthesis | Spell synthesis class feature. | Gain an additional use of spell synthesis |
Extra Spontaneous Spell Mastery | Magaambyan arcanist spontaneous spell mastery class feature | Gain one additional use of spontaneous spell mastery |
Extra Stamina* | Combat Stamina, base attack bonus +5 | Increase your stamina pool by 3 points |
Extra Summons | Ability to cast summon monster as a spell-like ability, summoner 1st | Gain 1 extra use of summon monster per day |
Extra Surge | Con 13, nanite surge ability | Use nanite surge an extra time per day |
Extra Touch Treatment | Touch treatment class feature | Use touch treatment two additional times per day |
Extra Variance | Channeling Variance or variant channeling ability, channel energy class feature. | Add more variety to your channeled energy |
Extra Vested Power | Vested power class feature | Gain an extra vested power |
Extra Wild Talent | Kineticist level 6th | Gain a wild talent at least 2 spell levels lower than maximum |
Extra Word | Caster level 1st, ability to cast wordspells, see Special | Gain additional effect words |
Extraplanar Conjunction | Any racial spell-like ability, outsider | Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability |
Extreme Mood Swings | — | Increase all moral bonuses and take a penalty to emotion and fear effects |
Extreme Prejudice* | Seething Hatred, sneak attack +3d6, studied target class feature | When you succeed at a sneak attack with Seething Hatred, roll d8s for damage instead of d6s |
Eye for Ingredients | Eschew Materials, Appraise 6 ranks, Spellcraft 6 ranks | Save money buying material components |
Eye of the Arclord | Knowledge (arcana) 4 ranks, ability to cast arcane spells | Gain a third eye with magic powers |
Eyes of Judgment | Detect alignment class feature, caster level 6th | Determine target's exact alignment after 3 rounds of observation |
Eyes of the Purge | Ability to cast detect magic as a spell or spell-like ability | Detect which deity a divine caster worships by examining one of their spell auras |
Eyes of the Twilight | Sharp SensesAPG, Perception 7 ranks, keen senses racial trait, low-light vision | Creatures in dim light don’t gain concealment from you |
Fabulist | Amateur GunslingerUC feat or grit class feature | Bonus to Perform checks, regain grit by successfully lying |
Faerie's Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Illuminate foes with Vital Strike |
Falcon's Cry | Cha 13, affiliated with the Steel Falcons | Bolter allies' chances of escape |
Fall Guy | Bluff 1 rank | Take a -2 penalty to Charisma-based checks to give an ally a +2 bonus on such checks |
Falling Water Gambit* | Aldori Dueling Disciple, Duelist of the Roaring Falls, Duelist of the Shrouded Lake, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword), base attack bonus +8 | Increase threat ranged of Aldori dueling sword versus foes you feint against |
False Casting | Magical Aptitude, Bluff 1 rank, Sleight of Hand 1 rank | Trick viewers into thinking magic item use is spellcasting |
False Focus | Knowledge (religion) 1 rank, ability to cast arcane spells | Use a divine focus in place of an arcane spell component |
False Opening* | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon | May choose to provoke attacks of opportunity; gain +4 AC vs. attacks |
False Trail | Survival 3 ranks | Create false trail in the wild to deceive creatures tracking you |
Falter | Int 13, Spellcraft 5 ranks, Use Magic Device 5 ranks | Blood curse causes creature to fail at planned actions |
Familiar Bond | Iron Will | You gain a familiar |
Familiar Focus | Familiar | The power of your master’s spells is increased when cast on you |
Familiar Link | Coven hex or Coven-Touched, familiar or spirit animal class feature, witch level 1st | Within your coven, you have formed a bond with your fellow witches’ familiars |
Familiar Spell | Spellcaster with familiar class feature | Imbue your familiar with a spell, allowing it to cast the spell at a later time |
Famine Tolerance | Moroi or nosferatu | Increase the length of time you can go between feedings |
Fan-Bearer at the King's Right Hand | Shabti | Chosen ally gains your defensive racial resistances |
Fanged Crown Massacre | BodyguardAPG, Combat Reflexes, Perform (oratory) 3 ranks, any evil alignment | Grant a female ally a +2 bonus on an attack roll with a DC 10 Perform (oratory) check |
Far Shot* | Point-Blank Shot | Decrease ranged penalties by half |
Far-Roaming Familiar | Intelligence 13, must have a familiar | Empathic link on familiar persists regardless of distance |
Fascinated by the Mundane | You must have a fey ancestor somewhere in your family line, and you must have the Adopted by the Fey, Fey Meeting, or Met a Fantastic Creature background (Ultimate Campaign 21, 30, and 24, respectively) | See text |
Fascination Jinx | Bardic performance class feature, Halfling Jinx trait | Combine the effects of your jinx with a bard's fascinate ability |
Fast Change | Dex 13, base attack bonus +6, skinwalker | Change shape as a move action instead of standard |
Fast Crawl | — | Move faster while prone |
Fast Drinker | Con 18, drunken ki class feature | Drink as a swift action |
Fast Empathy | Handle Animal 5 ranks, wild empathy class feature. | Use wild empathy as a standard action |
Fast Healer | Con 13, Diehard, Endurance | Regain additional hit points when healing |
Fast Learner | Int 13, human | Gain both +1 HP and +1 skill point when leveling in a favored class |
Fateful Channel | Channel positive energy 3d6, worshiper of Pharasma | Channel positive energy to heal and grant creatures a second roll on an attack, skill check, or save |
Fatiguing Stare* | Mesmerist level 7th, painful stare class feature | Painful stare causes the fatigued condition |
Favor of the Empress of Torrents | Worshiper of Lysianassa or pearl seeker paladin, character level 5th | Gain hydraulic torrent as a spell-like ability |
Favored Animal Focus | Animal companion class feature, animal focus class feature | Your companion gains a greater benefit from one of your animal aspects |
Favored Community | Knowledge (local) 2 ranks, must have lived in the settlement for at least 1 year | Gain a favored terrain bonus in a certain community |
Favored Defense | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy |
Favored Enemy Spellcasting | Ability to cast spells | Spell DCs are 1 higher for your chosen enemy |
Favored Judgment | Wis 13, judgment class feature | Judgments have greater effect on creatures of a specific type, chosen from the ranger's favored enemy list |
Favored Prestige Class | — | Levels in your chosen prestige class grant your favored class bonus |
Fear Eater | Cha 13, Iron Will, have no immunity to fear effects | Transfer others’ fear effects to yourself |
Fearless Aura | Aura of courage class feature, caster level 8th | Aura of courage expands and makes allies immune to fear effects |
Fearless Curiosity | Cha 13, human | +1 save vs. emotion spells, gain new saves to reduce the effect of fear |
Fearless Zeal | You must be ordained as a sacred (or
profane) champion of your faith by a high-ranking
member of its clergy, or have the Devoted, Faith-Bringer,
or Moral Debt background. Such an honor goes above and
beyond the normal oaths required of a cleric or paladin. | Become a living symbol of your faith |
Fearsome Barricade* | Intimidate 5 ranks, Ulfen Guard TPA 20 | Demoralize opponents that attack your allies |
Fearsome Finish* | Intimidating Prowess, worshiper of Lamashtu | +4 bonus on Intimidate checks to demoralize when you reduce an enemy to 0 or fewer hit points |
Fearsome Spell | — | Spell damage causes the shaken condition |
Fearsome Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability makes damaged foes shaken |
Feign Curse | Deceitful, Bluff 5 ranks, Spellcraft 1 rank | Trick an enemy into thinking she's cursed |
Feint Defender*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th, Sense Motive 1 rank. | Increase the DC required to feint you |
Feint Partner* | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack |
Feinting Flurry* | Dex 15, flurry of blows class feature, Combat Expertise | Weave a feint attempt with your flurry of blows. |
Feline Grace | Dexterity 13, catfolk | +2 CMD vs. bull rush, grapple, overrun, reposition, and trip |
Felling Escape* | Int 13, Combat Expertise, Improved Trip | Trip a foe when you break a grapple |
Felling Smash* | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6 | Trip a foe when you make a power attack |
Fencing Grace* | Dex 13, Weapon Finesse, Weapon Focus (rapier) | Use Dexterity on rapier damage rolls |
Feral Combat Training* | Improved Unarmed Strike, Weapon Focus with selected natural weapon | Use Improved Unarmed Strike feats with natural weapons |
Feral Grace* | Weapon Finesse, base attack bonus +3, animal companion | Gain bonus to damage from fighting with finesse |
Feral Heart | You must have reverted to savage behavior
through a traumatic event or extended period in the
wilderness, or have the Raised by Beasts background. | Embrace your savage behaivor for increased combat ability |
Ferocious Action | Ferocity racial trait, orc | Avoid being staggered when in negative hit points at the cost of losing them faster |
Ferocious Beast* | Intimidate 1 rank, animal companion | Gain bonuses on Intimidate checks |
Ferocious Feint* | Bluff 1 rank, animal companion | Gain bonuses to feint |
Ferocious Horde | Orc, ferocity racial trait | Gain +2 morale bonus on attack rolls when you and an ally with this feat are both at or below half hit points |
Ferocious Loyalty | — | Bonus on attacks when the enemy threatens or knocks out your allies |
Ferocious Resolve | Con 13, half-orc, orc ferocity racial trait | Gain the Ferocity ability |
Ferocious Summons | Augment Summoning, Spell Focus (conjuration), half-orc or orc | Creatures you summon gain the Ferocity ability |
Ferocious Tenacity* | Ferocity racial trait, half-orc or orc, rage class feature | Spend rounds of rage to reduce damage that would otherwise kill you |
Fetid Breath | Con 15, Corrupted Flesh, 6 HD, ogre | Exhale a cone of vile air and phlegm |
Fey Foundling | You may only select this feat at 1st level | Magical healing works better on you |
Fey Friend | Worshiper of one of the Eldest | Gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks against fey |
Fey Insight | Wis 13; Knowledge (nature) or Knowledge (planes) 2 ranks | Gain +2 bonus on Bluff, Diplomacy, and Sense Motive when interacting with Fey |
Fey Obedience | Knowledge (planes) 3 ranks, must worship one of the Eldest | Serve one of the Eldest to gain powerful abilities |
Fey Performance | Bardic performance class ability | Nature enhances your bardic performances |
Fey Spell Lore | Cha 13, Spellcraft 1 rank, ability to cast druid spells | Add fey-themed spells to your druid spell list |
Fey Spell Versatility | Cha 13, Spellcraft 1 rank, ability to cast ranger spells | Add enchantments, illusions, or curses to your ranger spell list |
Fey-Guarded | Knowledge (nature) or Knowledge (planes) 3 ranks | Gain a +2 morale bonus against enchantment and illusion effects from fey |
Field Repair | Craft 4 ranks | Take no penalty for repairs made with improvised materials |
Fiend Sight | Darkvision 60 ft., tiefling | Gain low-light vision, improve darkvision to 120 ft. |
Fiendish Darkness | Darkness spell-like ability, tiefling | Use darkness 3/day. |
Fiendish Facade | Must be taken at 1st level, tiefling | +5 Disguise when impersonating another race. |
Fiendish Heritage | Tiefling, must be taken at 1st level | Choose a different Tiefling heritage |
Fiendish Obedience | Knowledge (religion) 3 ranks; must worship a fiendish deity, demigod, or quasi deity (such as any of the entities presented in Chapter 1 of this book) | Gain access to a fiend's exalted boons |
Fiendish Resilience | Dex 13, evasion class feature, tiefling | Gain +4 bonus to Reflex save against a specific energy type. |
Fiendish Serpent | Bipedal body shape, non-native outsider with the evil subtype | Gain climb and swim speeds, can't be tripped |
Fiendish Wings | Non-native outsider with the evil subtype | Gain a fly speed |
Fiendskin | — | Gain defensive abilities related to your patron’s outsider subtype |
Fight On | Con 13; dwarf, half-orc, or orc | Gain temporary hit points when reduced to 0 |
Fighting Frenzy* | Cha 13, rage class feature | Avoid an AC penalty while in rage if allies are close by |
Figment's Fluidity | Must have a familiar with the figment archetype (see page 10) | Your familiar can reshape itself |
Filth Forager | — | +4 save vs. diseases or any sickening effects |
Filthy Weapons* | Knowledge (dungeoneering) 1 rank, Knowledge (nature) 1 rank | Cover your weapons in disgusting filth |
Final Embrace* | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack as a racial ability; base attack bonus +3 | Gain constrict and grab special attacks |
Final Embrace Horror* | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6 | Creatures that take constriction damage from you are also shaken |
Final Embrace Master* | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; Final Embrace Horror; base attack bonus +9 | Your constrict attack deals double the number of damage dice |
Find the Flaw | Str 13, Improved Sunder, Power Attack, base attack bonus +1, Craft (armor or weapons) 5 ranks, aphorite | Ignore some hardness when you sunder |
Finesse Shot⊤⊤⊤ | Marksman’s Utility, base attack bonus +7, weapon training class feature with a ranged weapon | Gain new utility shots |
Finishing Cascade* | Base attack bonus +11 or monk level 11th; at least one combination feat | Double the effect's of a combination feat once per round |
Fire God's Blessing | Half-orc or orc, worshiper of the Fire God | Heal your wounds if you deal fire damage to an enemy |
Fire Hand* | Goblin | Wield torches as weapons, +1 attack with fire in melee |
Fire Music | Spellcraft 5 ranks, ability to cast bard spells, ability to cast an arcane fire spell from some other spellcasting class | Replace bard spell damage with fire damage, summoned monsters gain fire attacks |
Fire Tamer | Goblin | +2 save vs. fire, +2 Diplomacy/Intimidate with goblins |
Firebrand* | Worshiper of Asmodeus | Use a torch as a deadly weapon. |
Firesight | Ifrit | See through fire and smoke without penalty |
First General of the East | Character level 5th, shabti | gain greater magic weapon as a spell-like ability |
Flagbearer* | Cha 15 | Grant bonuses to allies who see your flag |
Flagellant | Endurance, character level 7th, worshiper of Zon-Kuthon | Gain a +4 bonus on saving throws against pain effects and nonlethal damage has a lesser effect on you |
Flame Blade Dervish* | Ability to cast flame blade as a spell or spell-like ability | Increased damage and maneuverability when using a flame blade |
Flame Heart | Fire Tamer, character level 5th, goblin | Gain fire resistance 5, +1 caster/alchemist level with fire spells or fire bombs |
Flame Warrior* | Fire subtype, giant subtype | Metal melee weapons you wield gain 1d6 fire damage |
Flame-Tested Survivor | Knocked unconscious or killed by fire damage at least 10 times | Gain fire resistance 5 and +2 save vs. all fire effects |
Flanking Foil* | — | Foes you strike lose their flanking bonus against you |
Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects |
Flaying Critical* | Critical Focus, base attack bonus +11 | Reduce the opponent’s natural armor when scoring a critical hit |
Fleet | — | Your base speed increases by 5 feet |
Fleeting Spell | — | Dismiss spell more easily |
Flensing Strike | Sneak attack +3d6, bleeding sneak attack rogue trick or bleed universal monster ability | Strip away natural armor with your sneak attacks. |
Fleshwarper | Craft (alchemy) 5 ranks, Heal 5 ranks, evil alignment | Create fleshwarped creatures and items |
Flexible Foe* | Base attack bonus +5, favored enemy (any humanoid or any outsider), favored enemy class feature | Change the subtype of your humanoid or outsider favored enemy once per day |
Flexible Hex | Wandering hex class feature | Change wandering hex with a swift action |
Flexible Shadow Jump | Shadow jump shadowdancer class feature | Improve your shadow jump flexibility |
Flexible Wizardry | Spell Mastery, wizard level 1st | Prepare some spells flexibly |
Flickering Step | Knowledge (planes) 9 ranks | Use dimension door as a spell-like ability |
Flight Mastery | Use Magic Device 3 ranks, base Fortitude save bonus +6 | Cast fly with a transmutation-crafted item |
Fling* | Flyby Attack, Powerful Wings, Snatch and Drop, Throw Anything | Throw grappled enemies a short distance |
Flinging Charge* | Quick Draw, base attack bonus +6 | Attack with a thrown weapon during a charge and then end the charge with a melee weapon attack |
Flow of Elements | Ability to cast spells; ifrit, oread, sylph, or undine | Change all or part of a spell’s damage to the energy type associated with the race of an adjacent ally who has this feat |
Flumefire Rage | Cha 15; bloodrage class feature, elemental focus class feature, or Varisian Tattoo (evocation) (Pathfinder Campaign Setting: The Inner Sea World Guide 289) | Inflict an extra 1 point of damage per die when casting fire evocations |
Flyby Attack | Fly speed | Take a standard action during your move action while flying. |
Flying Tackle | Improved Overrun | Fall prone with a target during overrun in order to grapple them |
Focused Aberration Expertise* | Favored enemy (aberration) class feature | Gain a bonus on saving throws against either transformative effects or mind-affecting effects |
Focused Animal Expertise* | Favored enemy (animal) class feature | Gain a bonus on Stealth checks |
Focused Construct Expertise* | Favored enemy (construct) class feature | Bypass hardness and some types of damage reduction |
Focused Disbelief | Divine Defiance | Gain SR 11 + level against certain divine sources |
Focused Discipline* | — | Gain temporary combat bonuses after resisting fear effects |
Focused Dragon Expertise* | Favored enemy (dragon) class feature | Gain a bonus to saving throws against breath weapons and fear effects |
Focused Eidolon | Shield ally class feature | Gain +4 on concentration checks while adjacent to your eidolon |
Focused Fey Expertise* | Favored enemy (fey) class feature | Gain a bonus on attack rolls to confirm critical hits |
Focused Inspiration | Inspiration class feature, keen recollection class feature | Roll d8s or higher when you use inspiration on chosen skills |
Focused Magical Beast Expertise* | Favored enemy (magical beast) class feature | Gain cover against creatures attacking you with multiple natural attacks |
Focused Ooze Expertise* | Favored enemy (ooze) class feature | Gain acid resistance and a bonus to your combat maneuver defense |
Focused Outsider Expertise* | Favored enemy (outsider) class feature | Ignore an amount of alignment-based damage reduction |
Focused Overseer | Focused Worker. | Purchase capital for a lesser cost |
Focused Phantom | Spiritual interference class feature | Gain +4 on concentration checks while phantom is adjacent or within your consciousness |
Focused Plant Expertise* | Favored enemy (plant) class feature | Gain a bonus to Reflex saving throws and CMD against binding effects |
Focused Shot* | Int 13, Point-Blank Shot, Precise Shot | Add Int modifier on damage rolls with bows or crossbows |
Focused Spell | — | Increase save DC of spell for one target in a group |
Focused Target* | Studied targetACG class feature (second studied target). | Reduce the number of focused targets you have to increase the bonuses against one creature |
Focused Undead Expertise* | Favored enemy (undead) class feature | Gain a bonus to saving throws against ability damage, energy drain, and negative energy |
Focused Vermin Expertise* | Favored enemy (vermin) class feature | Gain damage reduction against vermin and swarms |
Focused Worker | — | Gain a specific type of capital faster at the cost of taking longer to gain another type |
Focusing Blow | Hobgoblin Discipline, hobgoblin | Cause damage to break an ally from an ongoing mind-affecting effect |
Foebane Magic | Ability to cast 1st-level spells, favored enemy class feature | Favore enemies take a penalty against your spells |
Foeslayer | You must have been defeated and robbed
of at least half your possessions by a particular group of
humanoids or monstrous humanoids, or have the An Eye
for an Eye, Hated Foe, Raiders, or Vengeance background
(see Ultimate Campaign). You may choose a specific race,
such as duergar, or a broader group, such as goblinoids.
At the GM’s discretion, you may instead choose residents
of a particular country, settlement, or tribe. | Improve your battle prowess against the chosen enemy |
Following Step* | Dex 13, Step Up. | Move up to 10 feet as an immediate action |
Follow-Up Strike* | Int 13, Combat Expertise, Improved Disarm, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | Make an attack as a swift action after you disarm a creature |
Foment the Blood | Channel energy class feature, orc | Give orcs a bonus on weapon damage and critical confirmation rolls instead of affecting them normally with your channel |
Fool Magic | Deceitful, Disguise 1 rank, Use Magic Device 1 rank | Use Disguise to fool magic items |
Footslasher* | — | Target a creature's feet to reduce its speed |
Force Dash | Base attack bonus +4, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell | Lose a prepared spell or a spell slot to increase your speed |
Force Shield Mastery | Use Magic Device 3 ranks, base Fortitude saving throw bonus +3 | Cast shield with an abjuration-crafted item |
Forceful Channel | Channel negative energy 7d6, worshiper of Nethys | Channel negative energy to deal force damage and knock foes prone |
Forceful Charge | Improved Bull Rush, Power Attack, animal companion | bull rush a foe it charges |
Forest Ambush* | Stealth 1 rank, Survival 1 rank | Learn better ways to hide in natural environments and gain extra precision damage when attacking out of your hiding spot |
Forester | Favored terrain (forest) class feature | Ignore difficult terrain from undergrowth and use trees to protect from attacks |
Forge Ring | Caster level 7th | Create magic rings |
Forgotten Past | You must have suffered permanent
memory loss or have the Reincarnated background. | Reduce the effectiveness of mind-affecting spells on you |
Formula Recollection | Spellcraft 5 ranks, keen recollection class feature | When a spell is cast, record its formula later |
Fortified Armor Training* | Proficient with armor or shield | Break armor or shield to turn critical hit into a normal hit |
Fortitude of Giants | Con 14, Great Fortitude, giant subtype | Throw off the fatigued condition with greater ease |
Fortuitous Vigor* | Con 13, Combat Vigor, character level 4th | Spend vigor when you roll a natural 20 |
Fortunate Manager | Own at least one building. | Have greater control over the events in your buildings |
Fortunate One | Adaptable luck racial trait, halfling | Increase your Adaptable Luck uses by 1 |
Fortunate Ruler | Hold the Ruler leadership role for a kingdom. | Have greater control over the events in your kingdom |
Fortune Teller | Ability to cast divination spells | Cast some divination spells at +1 caster level |
Forward from Beneath | Be a member of House Kastner, be a good-aligned member of a family or organization whose secret evil has been publicly revealed, or have the Dishonored Family or Betrayal backgrounds | Gain a +2 bonus on Disguise checks and the ability to fake an evil alignment for detection spells |
Fox Insight* | Int 13, Fox Style | You are difficult to feint against and demoralize |
Fox Shape | Cha 13, base attack bonus +3, kitsune | Change into a fox. |
Fox Style* | Int 13 | Feint and distract with martial training |
Fox Trickery* | Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty TrickAPG | Perform dirty tricks as attacks of opportunity |
Free Spirit | Cha 13, any chaotic alignment | +2 bonus on saves vs. mind-affecting and on escape attempts |
Freeze in Place* | Stealth 5 ranks, wyrwood | Gain the freeze universal monster ability |
Friend to Animals | Nature Soul, Handle Animal 3 ranks | Stop animals from attacking you. |
Friendly Face | Animal companion | Animals like you have a better starting attitude towards you and your master |
Friendly Fire | Precise Shot | Increase your ability to attack in ranged combat by not caring if you hit your allies |
Friendly Fire Maneuvers* | Point-Blank Shot, Precise Shot | Stay out of each other’s way with ranged and area attacks |
Friendly Rivalry* | Human (Taldan) | Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe |
Friendly Shroud | Stealth 1 rank | Use your own Stealth to conceal nearby allies |
Friendly Switch | Base attack bonus +1 | Swap places with an ally when you 5-foot-step |
Frightening Ambush* | Intimidate 1 rank | Use Intimidate to demoralize for free when attacking flat-footed creatures |
Frightful Shape | Wis 19, base attack bonus +9, wild shape class feature | Your wild shape form is supernaturally fearsome and can frighten observers |
Frightful Suggestion | Frightful presence, true dragon | Make suggestions to those affected by your fightful presence |
Frost Warrior* | Cold subtype, giant subtype | Metal melee weapons you wield gain 1d6 cold damage |
Frozen Skin | Con 15, frostkin half-orc | Increase your cold resistance by 3 |
Furious Finish | Rage class feature, Vital Strike, base attack bonus +6 | Deal maximum damage and end your rage |
Furious Focus* | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round |
Furious Spell | — | Spell deals more damage and can be cast while in a rage |
Fury of the Tainted* | Cha 13, rage class feature, tiefling | +4 save vs. good spells and effects while raging. |
Fury's Fall* | Improved Trip | Add your dexterity bonus to your CMB when making a trip attempt |
Fury's Snare* | Fury’s Fall, Improved Trip | Entangle an opponent in your whip when tripping them |
Galley Slave | Profession (sailor) 2 ranks, current or former galley slave | Gain bonuses while aboard a ship |
Gang Up* | Int 13, Combat Expertise | Flank an opponent if at least two allies are adjacent to it |
Garen's Discipline* | Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +4 | Gain a bonus to a saving throw when fighting defensively |
Gate Breaker* | Str 13, Improved Sunder, Power Attack, base attack bonus +1 | Deal bonus damage to objects |
Gather Might | Gather power class feature, kineticist level 8th | You can use gather power to increasing your physical ability scores |
Gaze Reflection | Spellcraft 10 ranks, bold stareOA and mesmerist tricksOA class features | Use your stare to ignore or reflect gaze attacks |
Genie-Touched Companion | Cha 13, animal companion or mount class feature | Your mount has been blessed by genies |
Ghost Guide | See text | Gain a bonus on social skills against spirits, and on completion, gain benefits with spirit-talking spells |
Ghost Hunting Team | Duskwalker, ghost hunter racial trait | You can grant the ghost touch property to your allies weapons |
Ghost Whisperer | Ability to cast 3rd-level spells | Communicate more easily with the dead and undead |
Ghostbane Ichor | Knowledge (religion) 9 ranks, vishkanya | Your venomous blood grants your envenomed weapon the ghost touch property |
Ghostslayer* | Base attack bonus +1, Knowledge (religion) 1 rank | Damage incorporeal creatures as though weapon were magical or Ghost Touch |
Giant Killer* | Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf | Target additional creatures during cleave if larger than you, gain +2 attack against them |
Giant Steps | Duergar, slow and steady racial trait | Increase your speed when you increase your size |
Giant Vendetta | You must have been knocked unconscious in an encounter with a challenging giant foe or have a regional background trait tied to giants (such as those presented in this section) | Bonus against fighting and researching giants |
Giant-Bane Caster | Caster level 4th, favored enemy (giants) class feature | Giants have a harder time resisting your spells |
Giant-Killer Stance* | Power Attack | Treat reach weapons as if they had the brace quality against larger opponents |
Giant's Crush* | Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype | Knock smaller creatures prone when using power attack and vital strike |
Giant's Smash* | Str 13, Power Attack, giant subtype | Ignore 5 hardness on objects, +5 Strength to break down doors |
Giant's Wallop* | Str 13, Power Attack, Vital Strike, base attack bonus +6, giant subtype | Daze smaller creatures when using power attack and vital strike |
Giantslaying Team* | Dex 13, Dodge, Mobility, base attack bonus +4, defensive training racial trait | Attack a giant as an immediate action when the giant’s attack of opportunity misses an ally with this feat |
Gift of Sight | Troll, patron deity Urxehl | Read the future within your entrails |
Gifted Mesmerist | Successfully affect 25 different targets with charm or compulsion spells | Gain a charm or compulsion spell-like ability |
Gifts from the Sea | Shoreborn half-elf | Create a 1st-level potion from fresh water |
Gilded Weapons | Aphorite, crystalline dust racial trait, nonchaotic alignment | Expend uses of crystalline dust to deal extra damage to chaotic creatures |
Gliding Steps | Dodge, Mobility, Nimble Moves, ki pool | Use ki to provoke fewer attacks of opportunities while moving |
Glimpse Beyond | You must have faced an undead, evil outsider,
or aberration with a CR greater than your level +4, or have
the Raised Among the Dead or The Dead One background. | Learn how to defend yourself against creatures of madness |
Gloom Sight | Fetchling | Gain darkvision 90 ft. at the cost of light sensitivity |
Gloom Strike* | Blind-Fight, fetchling | +1 attack when within dim light or darkness |
Gloomstorm* | Knowledge (planes) 4 ranks, shadow weapon class feature | Create new shadow weapons as a free action |
Glorious Blaze | Goblin, worshipper of Sarenrae | Preform a wild dance in honor of Sarenrae to aid your allies |
Glorious Heat | Ability to cast divine spells, caster level 5th, worshiper of Sarenrae | Heal nearby allies when you cast fire spells |
Gluttonous Gobbler | Both Improved Unarmed Strike and Improved Grapple or the grab ability, ogre, size Large or larger | Grapple smaller creatures in your mouth |
Gnawer | Sharptooth, ratfolk | Ignore hardness with your powerful bite |
Gnome Trickster | Cha 13, gnome, gnome magic racial trait | Use mage hand and prestidigitation once per day |
Gnome Weapon Focus* | Base attack bonus +1, gnome, proficient with all martial weapons | +1 attack with all gnome weapons |
Go Unnoticed | Dex 13, Small size or smaller | Make Stealth check against flat-footed opponents during first round of combat |
Goblin Cleaver* | Str 13, Cleave, Power Attack, dwarf | Target additional creatures during cleave if smaller than you, gain +2 attack against them |
Goblin Gunslinger* | Goblin | Wield Medium firearms without penalty |
Godless Healing | Cannot have a patron deity | Heal yourself 1d8 + level hp 1/day |
Golden League Tattoos | Regional trait associated with one of the Dragon Empires nations (Pathfinder Player Companion: Dragon Empires Primer)
| Take 10 on Intimidate checks against creatures able to see your tattoos. |
Golden Legion's Stayed Blade | Base attack bonus +3. | Keep a creature alive when your attack would otherwise kill it |
Golem's Conviction | Improved Iron Will, Iron Will, base attack bonus +8 | When initially mind controlled, temporarily retain some autonomy |
Gore Fiend | Half-orc or orc, rage class feature | Regain rage by confirming a critical or receiving one |
Gorgon's Fist* | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced |
Gory Finish* | Dazzling Display, Weapon Focus | Make an Intimidate check if you reduce an opponent to negative hit points |
Got Your Back* | Int 13, Combat Expertise | Use aid another to prevent allies from becoming flanked or flat-footed |
Grab and Go* | Catch Off-Guard or Throw Anything, base attack bonus +1 | Pick up improvised weapons as part of a movement action |
Grabbing Drag* | Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th | Move farther with dragged foes |
Grabbing Master* | Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th | Grab two foes instead of just one |
Grabbing Style* | Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning |
Graceful Athlete | Acrobatics 1 rank, Climb 1 rank, Swim 1 rank, racial bonus to Dexterity | Use Dexterity instead of Strength for Climb and Swim |
Graceful Flier | Skill Focus (Fly), fly speed | Fly speed increases by 5 ft. |
Graceful Steal* | Dex 13, Agile Maneuvers, Improved StealAPG, Sleight of Hand 3 ranks | Steal outside of combat and from containers |
Grand Duchy Familiarity | Base attack bonus +3, proficiency with at least one firearm | Reroll a missed attack once per day |
Grand Master Performer | Bardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 20 TPA | Increase the bonus of your bardic abilities by +1 |
Grant Initiative | Cunning initiative class feature | Grant bonus to initiative to ally |
Grappled Caster | Combat Casting | +4 bonus to cast while grappled |
Grasping Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Entangle those you hit with Vital Strike |
Grasping Tail | You must have a tail | Use your tail to grab small stowed objects as a swift action |
Graverisen | Die and be brought back at least twice | Gain a supernatural ability to save yourself from death |
Gravitational Vital Strike* | Vital Strike; Heavy Gravity Acclimation or Light Gravity Acclimation | Deal additional damage in heavy or light gravity |
Gray Dwarf Magic | Duergar | Gain a new spell-like ability |
Gray Maiden Initiate | Female, must be taken at 1st level | Become affiliated with Gray Maidens and gain two benefits of your choice |
Great Cleave* | Cleave, base attack bonus +4 | Make an additional attack after each attack hits |
Great Expectations | Rainkin half-orc, skilled alternate racial trait | Gain a bonus on certain skills, depending on your chosen mental ability score |
Great Fortitude | — | +2 on Fortitude saves |
Great Hatred* | Gnome, hatred racial trait | Additional +1 attack against targets of your hatred |
Great Rend* | Bite attack, rend, troll | Deal additional damage with your rend when biting |
Greater Awesome Blow* | Str 25, Awesome Blow, Improved Bull Rush, Power Attack, size Large or larger | Your awesome blows send enemies further |
Greater Balor Whip* | Balor Whip, Improved Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +16 | Increase your critical threat range when using Improved Balor Whip |
Greater Beast Hunter* | Beast Hunter; Improved Beast Hunter; base attack bonus +6; Knowledge (nature) or Survival 6 ranks | Act normally in surprise round when surprised by an animal in chosen terrain; +4 bonus on rolls to confirm critical hits against animals native to that terrain |
Greater Bless Equipment | Bless Equipment, Improved Bless Equipment, caster level 12th, channel energy class feature | Equipment blessings last longer |
Greater Blighted Critical | Blighted Critical, caster level 12th. | Confirm a critical hit with a spell or spell-like ability to inflict a random major spellblight |
Greater Blind-Fight* | Perception 15 ranks, Improved Blind-Fight | Total concealment is considered normal concealment |
Greater Blood Frenzy | Blood frenzy ability, sahuagin | No penalty to AC and gain rend while in blood frenzy |
Greater Bull Rush* | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity |
Greater Called Shot | Int 13, Combat Expertise, Improved Called Shot, base attack bonus +6 | You can make multiple called shots per round |
Greater Channel Force | Channel Force, Improved Channel Force, aasimar, channel energy 6d6 | As Channel Force, but affect every creature within 30 feet instead of just one |
Greater Channel Smite | Channel energy class feature, Channel Smite, base attack bonus +8 | Can exchange channel positive energy to create pool of damage dice |
Greater Cloud Invocation | Cloud Invocation, Mbe’ke dwarf | Gain more control over your obscuring mist spell like ability |
Greater Dirge of Doom | Improved Dirge of Doom, ability to perform dirge of doom | Your dirge effects linger and can cause fear up to panicked |
Greater Dirty Trick* | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds |
Greater Disarm* | Improved Disarm, base attack bonus +6 | Disarmed weapons are knocked away from your enemy |
Greater Dispel Focus | Dispel Focus, ability to cast dispel magic | Additional +2 bonus to CL when dispelling |
Greater Drag* | Str 13, Improved Drag, Power Attack, base attack bonus +6 | Enemies you drag provoke attacks of opportunity |
Greater Drow Nobility | Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Enhance detect magic to be constant, gain more spell-like abilities |
Greater Eldritch Heritage | Cha 17, Eldritch Heritage, Improved Eldritch Heritage, character level 17th | Gain a higher-level sorcerer bloodline power |
Greater Elemental Focus | Elemental Focus. | +1 bonus on save DCs for one energy type |
Greater Feint* | Improved Feint, base attack bonus +6 | Enemies you feint lose their Dex bonus for 1 round |
Greater Gathlain Magic | Cha 15, Advanced Gathlain Magic, character level 9th, gathlain | Gain even more spell-like abilities |
Greater Grapple* | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action |
Greater Hunter's Bond* | Improved Hunter’s Bond, hunter’s bond (hunting companions) class feature, ranger level 12th | Select targets equal to your Wisdom modifier to benefit from your hunter's bond |
Greater Ironclad Reactions*⊤ | Combat Reflexes, Ironclad Reactions, base attack bonus +11 or fighter level 8th, armor trainingclass feature, proficiency with medium armor. | Use Ironclad Reactions more than once per round. |
Greater Meditation Master | Wis 15, Combat Meditation, Meditation Master, character level 11th | After meditating, either gain a +2 insight bonus to one roll or a +1 insight bonus to 2 rolls. |
Greater Mercy | Cha 13, lay on hands class feature, mercy class feature | Lay on hands heals extra hit points if the target doesn't need a mercy |
Greater Mesmerizing Feint* | Mesmerizing Feint, Bluff 10 ranks, hypnotic stare class feature, psychic inception bold stare | Feint against mindless creatures |
Greater Overrun* | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity |
Greater Penetrating Strike* | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction |
Greater Planar Infusion | Improved Planar Infusion, Planar Infusion, character level 13th | Gain a greater infusion from a plane |
Greater Planar Mentor | Improved Planar Mentor, Planar Mentor, character level 13th | You can call your planar mentor once per week |
Greater Ray Shield*⊤⊤ | Dex 17, Missile Shield, Ray ShieldAPG, Spellbreaker. | Your shield is unaffected when using Ray Shield |
Greater Rending Fury* | Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack | When you rend an opponent, you deal bleed damage |
Greater Reposition* | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity |
Greater School Familiar | School Familiar, wizard level 10th, specialized arcane school class feature | School Familiar gains access to its greater school power |
Greater Serpent Lash* | Serpent Lash, base attack bonus +4 | Reposition enemies with Serpent Lash |
Greater Shield Focus* | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield |
Greater Shield Specialization* | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th | +2 bonus to AC against criticals, and negate critical hit once per day |
Greater Skald's Vigor | Skald’s Vigor, Perform (song) 10 ranks | Allies share the fast healing of Skald’s Vigor |
Greater Snap Shot* | Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12 | Gain bonus on damage and critical confirmation when using ranged weapons |
Greater Spell Focus | Spell Focus | +1 bonus on save DCs for one school |
Greater Spell Penetration | Spell Penetration | +2 bonus on level checks to beat spell resistance |
Greater Spell Specialization | Int 13, Spell Focus, Spell Specialization, able to prepare 5th-level spells | Sacrifice a spell to cast your specialized spell |
Greater Spelleater | Cha 13, character level 5th, ghoran, spelleater racial trait | Improve your ability to overcome magic |
Greater Spring Attack* | Dex 17, Acrobatic Steps, Dodge, Improved Spring Attack, Mobility, Nimble Moves, Spring Attack, base attack bonus +16 | Attack up to three targets instead of one when you use Spring Attack |
Greater Steal* | Int 13, Combat Expertise, Improved Steal, base attack bonus +6 | Enemies don’t notice theft until after combat |
Greater Stylized Spell | Stylized SpellUI, Bluff 10 ranks, Spellcraft 10 ranks | Improve your ability to style your magic |
Greater Subjective Slam* | Con 15; Wis 15; Subjective Mobility; Subjective Slam; base attack bonus +8 or monk level 7th | Lessen check penalty and increase maximum damage when using Subjective Slam |
Greater Sunder* | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy |
Greater Tenacious Hunter | Combat Reflexes, Tenacious Hunter, Perception 3 ranks, Stealth 3 ranks, animal companion | Deny Dexterity bonus to creatures pinpointed |
Greater Trip* | Improved Trip, base attack bonus +6 | Enemies you trip provoke attacks of opportunity |
Greater Two-Weapon Fighting* | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack |
Greater Uncivilized Tactics* | Str 13, Improved Uncivilized Tactics, Power Attack, Uncivilized Tactics | +2 bonus to use Uncivilized Tactics, foes take longer to recover limbs or attacks affected |
Greater Vital Strike* | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack |
Greater Weapon Focus* | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon |
Greater Weapon of the Chosen* | Improved Weapon of the Chosen, Weapon Focus with deity’s favored weapon, Weapon of the Chosen, worship and receive spells from a deity | Roll twice with your favored weapon and take the better roll |
Greater Weapon Shift | Improved Weapon Shift, Weapon Shift, base attack bonus +8, wild shape class feature | When using Weapon Shift, your natural attacks have the enhancement bonus of your weapon |
Greater Weapon Specialization* | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon |
Greater Whip Mastery* | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8 | Grapple using a whip |
Greater Wild Empathy | Knowledge (nature) 5 ranks, wild empathy class feature. | Use wild empathy to intimidate and expand the creatures it can affect |
Greater Wilding Strike* | Str 18, Improved Unarmed Strike, Improved Wilding Strike, Wilding, Wilding Strike, base attack bonus +16 | Your unarmed strike damage increases to 1d10 (or 1d8 if you are Small) |
Green Faith Acolyte | Follower of the Green Faith | Your spells work more efficiently on plants |
Green Tongue | Cha 13, character level 5th, gathlain | Gain speak with plants as a spell-like ability |
Grenade Expert | Throw Anything | Decide exactly when one of your alchemical grenades explodes |
Grisly Ornament | Harvest Parts | Craft grotesque ornaments that provide moral bonuses to AC, attack, CMB, CMD, saves, or skills |
Groom | Character level 4th | You recruit a professional groom to care for your mount. |
Ground-Grabber* | Con 13 | +2 CMD against larger enemies |
Groundling | Cha 13, gnome, gnome magic racial trait. | Speak with burrowing animals as spell-like ability |
Group Deliver Touch Spells | Group Shared Spells, must have a familiar with the share spells and deliver touch spells abilities | Cast spells through allied familiars |
Group Shared Spells | Familiar with the share spells ability | Your allies can share spells with your familiar |
Grow Plant Creature | Train Plants, Handle Animal 5 ranks, Knowledge (nature) 5 ranks | Learn to cultivate and raise plant creatures |
Growth in Ash | — | Gain fasthealing when you stop taking ongoing fire damage |
Grudge Fighter* | Orc | +1 attack/damage against those who attack you |
Gruesome Butcher | You must have been rendered unconscious and left for dead on a battlefield between warring factions or have the Child Soldier or Drafted background | Gain ranger-like bonuses against a specific enemy group |
Gruesome Shapechanger | Shapechanger subtype | Bloody transformation sickens foes and makes area slippery |
Gruesome Slaughter* | Intimidating Prowess, Killing Flourish, Intimidate 11 ranks, slayer level 11th | Creatures demoralized by Killing Flourish could become sickened |
Guarded Charge*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Don't provoke for making a bull rush or overrun at the end of a charge |
Guardian of the Wild | Attuned to the Wild, elf | +2 dodge bonus to AC within specific terrain |
Guardian of Tradition | Domain class feature, girtablilu | Replace one of the available domains with a druid domain |
Guardian's Return | Must have a familiar with the protector archetype (see page 11) | Your familiar can teleport near when you are in danger |
Guided Hand | Channel energy class feature, Channel Smite, proficiency with your deity’s favored weapon | May use Wisdom modifier for attack rolls with favored weapon |
Guided Star* | Starry GraceUI, worshiper of Desna | Add the returning property and Wisdom to damage rolls with a starknife 1/day |
Guild Emissary | Leadership or Underworld Connections (see below) | Utilize local contacts to gather information for you |
Gun Twirling | Amateur GunslingerUC feat or grit class feature, Dazzling Display, Weapon Focus | Utilize grit to feint with your firearm |
Gunslinger | Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm | Stop provoking attacks of opportunity with firearms |
Gunsmithing | — | May create, repair, and restore firearms |
Half-Drow Paragon | Drow-blooded and drow magic racial traits, half-elf | Count as Drow for race-related effects |
Halfling Slinger* | Halfling | +1 racial attack bonus with slings |
Hamatula Grasp* | Hamatula Strike, Improved Grapple, Strength 13, base attack bonus +9 | Lower the penalty to attack an impaled creature and deal more damage |
Hamatula Strike* | Improved Grapple, Strength 13, Base Attack Bonus +7 | Impale creatures with piercing weapons |
Hamatulatsu* | Improved Unarmed Strike, Weapon Focus (unarmed strike) | Unarmed attacks can inflict piercing damage and sicken foes |
Hammer Guards the Anvil | — | Limit when a foe can make an attack of opportunity against you |
Hammer the Gap* | Base attack bonus +6 | With a full-attack action, each hit against the same opponent deals extra damage |
Hammer Throw* | Int 13, Combat Expertise, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +1, dwarf | Trip opponents with a thrown bludgeoning weapon |
Hand's Autonomy | Possessed Hand | Your possessed hand can act on its own, even when you are unconscious |
Hand's Detachment |
Hand’s Autonomy, Possessed Hand | Your possessed hand can detach and move on its own |
Hand's Knowledge | Possessed Hand | Gain 2 class skills, 1/day gain a bonus equal to 1/2 your level |
Hands of Valor | Lay on hands class feature, worshiper of Iomedae | Lay on hands to grant bonus on attacks and saves against fear |
Hand's Sight | Possessed Hand. | Gain darkvision 60ft and cannot be flanked |
Harder They Fall* | Str 13, Int 13, Combat Expertise, Power Attack | Grant ally a +2 bonus on bull rush or trip attempt |
Hard-Headed* | Base attack bonus +1, dwarf | +1 attack/CMB/CMD when using a helmet, +2 save vs. staggered or stunned effects |
Hardy Liver | Great Fortitude | Bonus on saving throws against ingested poisons and alcohol |
Harmonic Sage | Bardic performance class feature, Knowledge (engineering) 5 ranks | Gain extra abilities when performing within an artificial structure |
Harmonic Spell | Bardic music ability | Casting spells extends duration of bardic performance |
Harrowed | — | +1 on saves vs. enchantment; can draw Harrow cards for bonuses |
Harrowed Summoning | Harrowed (Pathfinder Campaign Setting: The Inner Sea World Guide 287) | Increase a summoned creature’s abilities by enhancing them with harrow cards |
Harrying Partners* | Any teamwork feat, base attack bonus +6 | Uses of aid another to improve AC last longer |
Haruspicy | Knowledge (religion) 3 ranks | Gain bonuses to ritual checks by sacrificing someone first |
Harvest Parts | Craft (any) 1 rank or Heal 1 rank | Harvest parts from a creature to be used for crafting |
Haunt Scavenger | Any one item creation feat or Craft (alchemy) 3 ranks | Syphon ectoplasm from haunts to use in crafting magic items |
Haunted Gnome* | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank | Gain haunted fey aspect |
Haunted Gnome Assault* | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks | Gain independent use of gnome magic |
Haunted Gnome Shroud* | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks | Gain additional use of gnome magic |
Healer's Hands | Heal 1 rank, Knowledge (planes) 1 rank | Treat deadly wounds with the Heal skill more efficiently and more often |
Healer's Touch | Cure 1,000 points of damage with healing spells | Maximize all your healing spells |
Healing Potion | Brew Potion, ability to cast cure serious wounds | Attach a healing effect to potions you create |
Heavenly Bane | Bane class feature | Weapons affected by bane are treated as lawful- and good-aligned |
Heavenly Radiance | Aasimar, daylight spell-like ability, sufficiently high level (see below) | Gain an additional use of daylight, expend your use of it to use other spells |
Heaven's Light | Knowledge (planes) 1 rank | Shed illuminating halo of light |
Heaven's Step* | Dex 15, Following Step, Step Up, Step Up and Strike, Two-Weapon Fighting, base attack bonus +10 | Make two attacks with Step Up and Strike |
Heavy Gravity Acclimation | Str 17 or Endurance | Ignore penalties for being on heavy gravity planes and increase carrying capacity |
Hefty Brute | Animal companion or familiar | You're treated as one size category larger for size-based abilities |
Heighten Spell | — | Treat spell as a higher level |
Heightened Trap Sense | Search 6 ranks, trap sense +1 | Make automatic Search checks when near traps |
Hellcat Pounce* | Hellcat Stealth, Skill Focus (Stealth), sneak attack +2d6 | Make a second attack in the surprise round |
Hellcat Stealth | Skill Focus (Stealth), Stealth 6 ranks | Make stealth checks in normal or bright light, even while observed |
Hellish Shackles | Channel energy 5d6; worshiper of an archdevil, infernal duke, malbranche, or whore queen | Affect those damaged by your channeled energy with dimensional anchor |
Hellknight Aegis | Heavy Armor Proficiency, base attack bonus +5, must swear allegiance to a single Hellknight order | Use your Hellknight armor to remove a debilitating condition |
Hellknight Obedience | Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight order | Performing daily Hellknight reckonings grants you special boons. |
Hellknight Obsession | Hellknight Obedience, Knowledge (planes) 3 ranks, must swear allegiance to a single Hellknight order | Use pain to heighten your focus |
Helpless Prisoner | Bluff 5 ranks, Escape Artist 1 rank, gnome | Bluff your captors into loosening your restraints |
Hemorhaging Venom* | Spit Venom, Virulent Venom, base attack bonus +7, nagaji | Inflict bleed damage with your racial poison |
Herbal Components | Eschew Materials | Use herbalism to replace some of the cheaper spell components |
Hermean Blood | You may only gain this feat at 1st level | 2 skills of your choice are class skills |
Heroic Defiance | Diehard, Endurance, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round |
Heroic Interposition* | Dex 13, Dodge, Improved Initiative, Mobility, worshiper of an empyreal lord | Move your speed as an immediate action to move next to an enemy attacking an ally |
Heroic Leader* | Cha 13; any combat feat; ability to gain an animal companion, cohort, eidolon, familiar, or mount | Certain allies do not count as threatening opponents for certain feats |
Heroic Recovery | Diehard, Endurance, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save |
Heroic Will | Iron Will, base Will save +4, human | Attempt a new Will save 1/day to remove a harmful effect |
Hero's Display* | Dazzling Display, Weapon Focus, and proficiency with the selected weapon. | Gain +2 on performance combat checks; may demoralize opponents |
Hero's Fortune | — | Gain a hero point and increase your maximum. |
Hex Strike* | Hex class feature, Improved Unarmed Strike | Upon successful unarmed strike, you may use a hex |
Hidden Presence | Int or Cha 17, ability to cast possession or greater possession | Abjurations and divinations treat you as the possessed creature |
Hide Worker | Craft (armor) 3 ranks, Knowledge (nature) 3 ranks | Gain a +4 bonus on Craft (armor) checks when working with hides, can sometimes craft items at discount |
High Magic Focus | Any metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, human (Garundi) | Spontaneously apply metamagic feats without using higherlevel spell slots or increasing casting time if allies ready an action to cast the same spell |
Hinder | Int 13, Use Magic Device 5 ranks | Blood curse causes creature to take -10 penalty to initiative |
Hinderance Dismissal | — | You can dismiss any pit and wall spells |
History of Scars | Take a cumulative 1,000 points of damage | Increase your natural armor with thick scars |
Hobgoblin Discipline | Base attack bonus +1, hobgoblin | +1 on saves when near other hobgoblins |
Hold the Blade* | Improved Disarm, base attack bonus +10 | Disarm an opponent after being attacked. |
Hollow Soul | Knowledge (planes) 9 ranks | Function as undead for certain spell effects
(including healing spells) |
Holy Water Assault* | Base attack bonus +1, Knowledge (religion) 3 ranks | Use holy water for a variety of other special effects |
Hook Fighter* | Base attack bonus +1 | Use a grappling hook as a one-handed weapon |
Horde Charge | Base attack bonus +1, half-orc or orc | +2 attack/damage when charging at the same time |
Horn of the Criosphinx* | Base attack bonus +6 or monk level 6th | Add double your Strength bonus to damage when charging with a two-handed weapon |
Horn Rider* | Base attack bonus +1 | Defend yourself using the horn/tusk of your mount |
Horn Rider's Charge* | Horn Rider, base attack bonus +1 | Use your mount’s momentum as part of your own attack |
Horrific Gorging* | Bite attack, Large or larger, swallow whole universal monster ability | Swallow one foe to make its allies shaken |
Horse Master* | Expert trainer class feature (Advanced Player’s Guide 33), Ride 6 ranks | Use your character level to determine powers and abilities for your mount |
Horse Sense | Wis 15, Iron Will | Roll twice when making saving throws against enchantment spells that don't affect animals |
Horse Whisperer | — | +2 Handle Animal and Ride with horsese |
Hover | Fly speed | Hover without needing to make a Fly check. |
Human Guise | Change shape ability, shapechanger subtype, must be able to change shape into a human or must have a true form that appears human | Count as a human for all abilities, effects, and prerequisites |
Human Spirit | Half-elf | Receive 1 bonus skill rank per hit dice (max 4) |
Hunter of Dahak | Favored enemy (dragon), worshiper of Dahak | Your favored enemy bonuses increase by 2 against metallic dragons |
Huntmaster | Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human | +2 Handle Animal and Knowledge (nature) with chosen animal, +1 level higher for animal companion abilities |
Hurricane Punch* | Str 13, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Bull rush a creature you strike multiple times |
Hurtful* | Str 13, Power Attack | Make a melee attack after a succesful intimidation |
Hydraulic Maneuver | Hydraulic push spell-like ability, undine | Use hydraulic push with more combat maneuvers |
Hydroponic Adaptation | Gathlain, racial fly speed | Once a day, convert your fly speed into a swim speed for 1 round |
Hymn Singer | Bardic performance, good alignment, worshiper of a good deity | Weave holy scripture into your performance to keep vampires at bay |
Ice Climber | Arctic Adaptation or Mountaineer; Climb 2 ranks | Gain bonuses to climb on or move across slippery surfaces and to noitce and avoid avalanches |
Iconoclast* | Divine Defiance, Improved Sunder, Power Attack, Intimidate 3 ranks | Intimidate nearby creatures when sundering a holy symbol |
Icy Stare | Born of Frost, frost giant | Your stare can deal cold damage |
Illusion Mastery | Use Magic Device 2 ranks, base Fortitude save bonus +4 | Cast minor image with an illusion-crafted item |
Illusive Gnome Bewilderment* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits | Gain a special benefit when feinting an opponent |
Illusive Gnome Style* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits | Sacrifice spells to gain a bonus when feinting |
Illusive Gnome Surprise* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint | +2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style |
Impact Critical Shot* | Dex 13, Point-Blank Shot, base attack bonus +9 | You can bull rush on a critical hit |
Impaling Charge | Gore attack, powerful charge | Start a grapple with a charge attack |
Impaling Critical* | Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +11 | May impale and deal extra damage to opponent with a critical hit |
Imperial Prankster | Bluff 5 ranks, any chaotic alignment | Gain a +2 bonus on Bluff checks and combat maneuvers vs lawful creatures |
Implacable* | — | Bonus on saving throws against pain, DR/piercing or slashing drunk |
Implant Bomb | Heal 5 ranks, delayed bomb alchemist discovery. | Implant a bomb in a willing or helpless creature |
Implement Focus | Occultist level 3rd | Use generic focus efficiently with an implement |
Implement Mastery | ImplementsOA class feature, mental focusOA class feature | Treat your implements as magic items of their associated school for Item Mastery feats. |
Imposing Bearing*⊤ | Poised Bearing, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor. | Treat your size as two category larger for combat maneuvers |
Impressive Grit⊤⊤⊤ | Base attack bonus +11, weapon training class feature with a ranged weapon | Gain a gunslinger deed or reduce the grit it takes to use one |
Improved Armor Focus* | Armor Focus, base attack bonus +6, proficiency with selected armor. | Decrease selected armor types armor check penalty by 1 |
Improved Awesome Blow* | Str 13; Awesome Blow or awesome blow class feature; Power Attac | +2 on awesome blow combat maneuver checks and to CMD against such attacks, and movement due to awesome blow provokes from allies |
Improved Awesome Throw* | Str 25, Awesome Throw, Greater Bull Rush, Throw Anything or rock throwing, size Large or larger | Your awesome throws knock enemies back farther |
Improved Back to Back | Back to Back, Perception 5 ranks | Grant adjacent ally +2 to AC against flanking opponents |
Improved Balor Whip* | Balor Whip, Weapon Focus (whip), Whip MasteryUC, base attack bonus +12 | Get a free attack when you succeed on a drag check to move a foe adjacent to you |
Improved Beast Hunter* | Beast Hunter; base attack bonus +3; Knowledge (nature) or Survival 3 ranks | Gain bonuses on combat maneuver checks, CMD, and Reflex saves when fighting animals larger than you in chosen terrain |
Improved Bestial Transformation | Vampire | Enhance your ability to transform into other beasts |
Improved Bless Equipment | Bless Equipment, caster level 9th, channel energy class feature | Channel more energy into your equipment blessings |
Improved Blind-Fight* | Perception 10 ranks, Blind-Fight | Ignore miss chance for less than total concealment |
Improved Bravery* | Cha 13, bravery class feature | Bravery applies to against all mind-affecting effects |
Improved Bull Rush* | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity |
Improved Called Shot | Int 13, Combat Expertise | Gain a bonus on attack rolls while making called shots |
Improved Channel | Channel energy class feature | +2 bonus on channel energy DC |
Improved Channel Force | Channel Force, aasimar, channel energy 4d6 | As Channel Force, but target all creatures in a 60-foot line or 30-foot cone |
Improved Charging Hurler* | Charging Hurler, Point-Blank Shot | Your target may be at any range |
Improved Cleaving Finish* | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6 | May use Cleaving Finish any number of times/round |
Improved Collector's Boon | Collector's Boon, character level 9th | Gain a greater benefit when wearing an equipment set |
Improved Conceal Spell | Conceal Spell, Deceitful, Bluff 5 ranks, Disguise 5 ranks, Sleight of Hand 10 ranks, ability to cast 3rd-level spells or use a 3rd-level spell-like ability | Hide powerful spells more easily |
Improved Counterspell | — | Counterspell with spell of the same school |
Improved Critical* | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon |
Improved Dark Sight | Dark Sight, Gloom Sight, fetchling | Gain the ability to see perfectly in darkness, at the cost of light blindness |
Improved Day Job | Ability to attempt Day Job checks (see
the Guide to Pathfinder Society Organized Play) | +3 bonus on Day Job checks (in PFS Organized Play) |
Improved Death-Stealing | Nabasu, Ability Focus (death-stealing gaze | Your undead spawn rise as more powerful creatures. |
Improved Devastating Strike* | Devastating Strike, Vital Strike, base attack bonus +13 | Gain bonus on rolls to confirm critical hits |
Improved Dirge of Doom | Ability to perform dirge of doom | Dirge of doom expands to 60 feet and can cause fear up to frightened |
Improved Dirty Trick* | Int 13, Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity |
Improved Disarm* | Combat Expertise | +2 bonus on disarm attempts, no attack of opportunity |
Improved Disarm Partner* | Disarm Partner, base attack bonus +5 | Make attacks of opportunity and disarm checks when an ally fails to disarm someone |
Improved Drag* | Str 13, Power Attack, base attack bonus +1 | +2 bonus on drag attempts, no attack of opportunity |
Improved Drow Nobility | Cha 13, Drow Nobility, able to use drow spell-like abilities, drow | Gain even more drow spell-like abilities |
Improved Duck and Cover | Duck and Cover | When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage |
Improved Eldritch Heritage | Cha 15, Eldritch Heritage, character level 11th | Gain an additional bloodline power |
Improved Elemental Counterspell | Two basic blast wild talents from two different elements, expanded element class feature, kinetic blast class feature | You can use your kinetic blast to counterspell any elemental spell |
Improved Familiar | Ability to acquire a familiar, see feat | Gain a more powerful familiar |
Improved Familiar Bond | Familiar Bond, Iron Will | Your familiar advances in power |
Improved Feint* | Combat Expertise | Feint as a move action |
Improved Feint Partner* | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent |
Improved Feinting Flurry* | Dex 17, flurry of blows class feature, Combat Expertise, Feinting Flurry, base attack bonus +6 | Deny your opponent their Dex bonus when using Feinting Flurry. |
Improved Fiendish Darkness | Fiendish Darkness, darkness spell-like ability, caster level 3rd, tiefling | +2 CL when casting darkness; use darkness as swift action with an evil spell. |
Improved Fiendish Sorcery | Fiendish sorcery racial trait, tiefling | Treat your Charisma as 2 higher with the Rakshasa or Shadow bloodlines. |
Improved Flexible Wizardry | Flexible Wizardry, Spell Mastery, wizard level 8th | Flexibly prepare more spells |
Improved Forceful Charge | Forceful Charge, Improved Bull Rush, Power Attack, animal companion | Bull rush and potentially trip larger foes when it charges |
Improved Fury of the Tainted* | Cha 13, Fury of the Tainted, base attack bonus +8, rage class feature, tiefling | Gain SR 10+levels against good spells while raging. |
Improved Gaseous Form | Vampire | Increase the strength and mobility of your gaseous form |
Improved Grapple* | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity |
Improved Great Fortitude | Great Fortitude | Once per day, you may reroll a Fortitude save |
Improved Hammer Throw* | Int 13, Combat Expertise, Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarf | Trip larger opponents from further away when using Hammer Throw |
Improved Horse Whisperer | Horse Whisperer, Handle Animal 5 ranks, Ride 5 ranks | Can speak with horses |
Improved Hunter's Bond* | Hunter’s bond (hunting companions) class feature, ranger level 9th | Grant your allies full favored enemy bouns |
Improved Impaling Critical* | Impaling Critical, Critical Focus, Weapon Specialization with selected piercing melee weapon, base attack bonus +13 | Impaled opponent must succeed at a grapple maneuver to pull your weapon out |
Improved Improvisation | Int 13, Fast Learner, Improvisation, human | Halve nonproficiency penalty, gain +4 bonus when using Improvisation instead of +2 |
Improved Infuse Weapon | Infuse weapon special ability, Cha 27 | Add additional magical qualities when you infuse weapons. |
Improved Initiative* | — | +4 bonus on initiative checks |
Improved Intercept Blow* | Intercept Blow, base attack bonus +6, animal companion | Further reduce damage while using Intercept Blows |
Improved Iron Will | Iron Will | Once per day, you may reroll a Will save |
Improved Ki Throw* | Improved Bull Rush, Ki Throw | Throw opponent into occupied square as a bull rush |
Improved Learn Ranger Trap | Learn Ranger Trap, Survival 8 ranks. | Learn a new ranger trap and the ability to use both Ex and Su versions of traps you know |
Improved Legendary Influence | Legendary Influence, lesser spirit powerOA and propitiationOA class features | Gain two different feats from each legend |
Improved Lightning Reflexes | Lightning Reflexes | Once per day, you may reroll a Reflex save |
Improved Lookout | LookoutAPG | Stop being flat-footed earlier when near another ally with Lookout who acts |
Improved Low Blow* | Base attack bonus +4, halfling, low-blow racial trait | +2 critical confirmation against larger opponents, 1/day reroll a confirmation roll |
Improved Monster Lore | Monster lore class feature | Gain a sacred bonus on monster lore checks |
Improved Mounted Archery | Mounted Archery, Mounted Combat, Ride 1 rank | Become better at mounted archery |
Improved Natural Armor | Natural armor, Con 13 | Increase your natural armor by 1. |
Improved Natural Attack | Natural weapon, base attack bonus +4 | Increase the damage dice for one of your natural attacks. |
Improved Natural Poison Harvester | Natural Poison Harvester, Craft (alchemy) 9 ranks, Survival 9 ranks | Gain 1d4 additional doses when you harvest poison |
Improved Outflank* | OutflankAPG, base attack bonus +6 | Flank foe without having to be on opposite sides |
Improved Overrun* | Power Attack | +2 bonus on overrun attempts, no attack of opportunity |
Improved Parry* | Int 13, Combat Expertise | Parry an opponent to make it flat-footed |
Improved Planar Infusion | Planar Infusion, character level 7th | Gain an improved infusion from a plane |
Improved Planar Mentor | Planar Mentor, character level 7th | Gain access to several spell-like abilities while benefiting from Planar Mentor |
Improved Plane Shift | Wizard level 9th | Learn plane shift as a 5th-level spell and identify planes more easily |
Improved Position of Strength* | Position of Strength; Two-Weapon Fighting or Multiattack; Intimidate 5 ranks | Gain the bonus from Position of Strength even when target is armed |
Improved Possession | Demonic Possession or shadow demon, Cha 25 | Improve the power and duration of your magic jar spell-like ability. |
Improved Precise Shot* | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks |
Improved Precise Strike* | Dex 13, Precise StrikeAPG, base attack bonus +4 | Deal bleed damage with Precise Strike |
Improved Punishing Step* | Dex 13, Dodge, Punishing Step, base attack bonus +8 | Creature's that charge you and miss are flat-footed against your attacks |
Improved Rending Fury* | Rending Fury, base attack bonus +9, rend special attack | Deal extra damage on a successful rend |
Improved Reposition* | Int 13, Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity |
Improved Roar | Con 17, bunyip, roar special attack | Increase the power and range of the bunyip’s roar |
Improved Sabotaging Sunder* | Str 13, Improved Sunder, Power Attack, Sabotaging Sunder, Disable Device 9 ranks | Use Sabotaging Sunder on more objects and without provoking attacks of opportunity |
Improved Second Chance* | Int 13, Combat Expertise, Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack |
Improved Shadowy Resistance | Fetchling, shadowy resistance racial trait | Gain resistance to life-sapping magic and effects |
Improved Share Spells | Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount. | Spells affect both you and your bonded creature |
Improved Shield Bash* | Shield Proficiency | Keep your shield bonus when shield bashing |
Improved Shield Focus* | Shield Focus, base attack bonus +6. | Decrease shield's armor check penalty by 1 |
Improved Sidestep* | Dex 15, Dodge, Mobility, Sidestep | Sidestep without using your 5-foot step on your next turn |
Improved Snap Shot* | Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9 | You threaten an additional 10 feet with Snap Shot |
Improved Spell Sharing | Ability to acquire an animal companion, eidolon, familiar, or special mount | Divide spell duration with the companion creature |
Improved Spring Attack* | Dex 15, Dodge, Mobility, Nimble Moves, Spring Attack, base attack bonus +9 | Attack up to two targets intead of one when you use Spring Attack |
Improved Stalwart | Diehard, Endurance, Stalwart, base attack bonus +11 | Double DR gained from Stalwart |
Improved Steal* | Int 13, Combat Expertise | +2 bonus on steal attempts, no attack of opportunity |
Improved Stellar Wanderer | Stellar Wanderer, Knowledge (planes) 15 ranks | When you use Stellar Wanderer, you can bring along up to 8 creatures |
Improved Stench | Stench universal monster ability | Increase the power of your stench. |
Improved Stonecunning | Wis 13, dwarf, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework |
Improved Studied Combatant | Int 13, Amateur Investigator, Studied Combatant, base attack bonus +8, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature | Studied strike grants a +4 bonus on attack rolls and damage rolls |
Improved Sunder* | Power Attack | +2 bonus on sunder attempts, no attack of opportunity |
Improved Surprise Follow-Through* | Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8 | Deny opponents their Dex bonus when using Great Cleave |
Improved Swap Places* | Swap Places | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity |
Improved Swarm Form | Vampire | Learn to assume the form of a multitude of vermin |
Improved Toxicological Timing | Craft (alchemy) 11 ranks, Toxicological Timing | Increase or decrease the onset time of poisons |
Improved Trip* | Combat Expertise | +2 bonus on trip attempts, no attack of opportunity |
Improved Two-Weapon Feint* | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Feint, Two-Weapon Fighting, base attack bonus +6 | Make a Bluff check instead of your first attack |
Improved Two-Weapon Fighting* | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack |
Improved Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow | Enhance the spell-like abilities which mark you as drow nobility |
Improved Unarmed Strike* | — | Always considered armed |
Improved Uncivilized Tactics* | Str 13, Power Attack, Uncivilized Tactics | +2 bonus to use Uncivilized Tactics, stop provoking attacks when using |
Improved Underhanded Teamwork* | Combat Expertise, Improved Dirty Trick,
Underhanded Teamwork, base attack bonus +6 | Attempt a dirty trick when a nearby ally does so |
Improved Vital Strike* | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack |
Improved Weapon of the Chosen* | Weapon Focus with your deity’s favored weapon, Weapon of the Chosen | Gain the benefits of Weapon of the Chosen until the start of your next turn |
Improved Weapon Shift | Weapon Shift, base attack bonus +6, wild shape class feature | When using Weapon Shift, gain the magical special properties of your weapon |
Improved Whip Mastery* | Weapon Focus (whip), Whip Mastery, base attack bonus +5 | Threaten with your whip and grasp Tiny objects |
Improved Wilding Strike* | Str 16, Improved Unarmed Strike, Wilding, Wilding Strike, base attack bonus +11 | Your unarmed strike damage increases to 1d8 (or 1d6 if you are Small) |
Improvisation | Int 13, Fast Learner, human | +2 bonus on skills with no ranks, all trained skills may be used untrained |
Improvisational Focus* | Catch Off-Guard or Throw Anything, base attack bonus +1 | Gain proficiency and Weapon Focus with improvised weapons |
Improvisational Healer | Heal 1 rank | Gain bonuses when using the Heal skill |
Improvised Defenses* | Catch Off-Guard or Throw Anything, base attack bonus +1 | Gain a +1 shield bonus to AC when wielding an improvised weapon |
Improvised Weapon Mastery* | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly |
In Harm's Way* | Bodyguard | Take the damage of a successful attack upon an adjacent ally |
Incite Paranoia* | Int 13, Combat Expertise, Deceitful Greater Feint, Improved Feint, base attack bonus +6 | Ruin your foes' teamwork and spread doubt among them |
Incorporeal Intuition | Psychic SensitivityOA or the ability to cast psychic spells, Spirit SenseOA | Notice adjacent incorporeal creatures inside walls |
Incredible Healer | Heal 5 ranks | Heal extra hit points when you treat deadly wounds with a Heal check |
Incremental Elemental Assault | Suli | Use your elemental assault in 1-round increments |
Indigestible | Favored enemy (ooze) or survived engulfing by an ooze | Gain acid resistance 5 |
Indomitable Mount* | Mounted Combat, Handle Animal 5 ranks, Ride 5 ranks, Lastwall affinity | Make ride checks in place of your mount's saving throw |
Indomitable Mountain Avalanche* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9 | Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you |
Indomitable Mountain Peak* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6 | Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds |
Indomitable Mountain Style* | Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4 | Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move |
Ineffable Count of the Clock | Fey creature type or Fey Obedience (Shyka), you must have either visited or interacted with an outsider from the Dimension of Time | You can borrow speed from the future |
Inerrant Justice | Must have witnessed or suffered a grave injustice that went unpunished, or have the An Eye for an EyeUCA or the RaidersUCA background. If the offender is not a challenging foe, it either advances to become one or allies with one or more creatures who are | Take minimum damage from an attack
|
Inexplicable Luck | Defiant Luck, human | 1/day, +8 bonus before a roll is made or +4 after |
Infectious Weapons | Ability to cause disease with a natural weapon via an extraordinary or supernatural ability | Your disease spreads to the weapons you wield |
Infernal Legist | Devil subtype | You can instantly create a diabolic contact. |
Infiltrator | Must have adopted an assumed or secret identity associated with an enemy organization
| Make a divination spell return false information |
Infuse Poison | Brew Potion, Craft (alchemy) 5 ranks, caster level 3rd | Infuse poisons with other spells |
Infused Spell Cartridges* | Int 15, Arcane Strike, Spell Cartridges, ability to cast 4th-level arcane spells, proficient with firearms | You can deliver a touch spell through a force bullet |
Innate Arcana | Arcane spellcaster, caster level 4th, serpentfolk | Expend prepared arcane magic to re-use a spell-like ability |
Innate Flexibility | Duergar, two racial spell-like abilities usable once per day | Gain additional uses of your spell-like abilities |
Inner Breath | Character level 11th, sylph | You no longer need to breathe |
Inner Flame* | Scorching Weapons, character level 7th, ifrit | +4 save vs. fire/light spells, deal extra damage with Scorching Weapons |
Inner Light (BoA) | Aasimar, daylight spell-like ability | Enhance your daylight spell's power. |
Inner Light (UW) | Wis 13, ghoran | Gain daylight 1/day |
Innocent Blood | You must slay at least 50 intelligent
noncombatants for either your own personal gain or for
no cause at all, or have the Bloodthirsty, First Kill, or The
Kill background. | Be more intimidating than ever before |
Inscribe Magical Tattoo | Craft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th | Learn to craft magical tattoos |
Inscribe Rune | CL 3rd | Learn to create Thassilonian rune tattoos |
Insidious Healing | — | Creatures who accept your healing a more vulnerable to your spells |
Insightful Advice | Perform (oratory) 3 ranks | Aid allies all day long |
Insightful Delivery | Poison use class feature, studied strike +4d6 | Increase the DC of poison delivered with studied strike |
Insightful Gaze | Stern gaze class feature, Sense Motive 5 ranks | When using Sense Motive, roll twice and take the higher roll |
Inspirational Commander | Charisma 13. | Increase the morale of men under your command |
Inspired Alchemy | Ability to create 2nd-level extracts, alchemy class feature, inspiration† class feature | Spend time and inspiration to recreate a consumed extract |
Inspired by Fear | Ability to perform dirge of doom | You and allies in your dirge of doom effect gain a +4 bonus against fear |
Inspired Sneak Attack* | Inspiration pool; sneak attack or studied strike class feature | Expend uses of inspiration to reroll sneak attack dice |
Inspired Strike | Studied combat class feature | Expend inspiration to increase the damage dealt with the studied combat |
Inspiring Bravery* | Cha 13, bravery class feature | Grant your bravery to allies within 30 feet |
Inspiring Mentor | Cha 13, inspire competence bardic performance | Inspire competence affects allies within 30 feet |
Inspiring Talent | Half-elf, adaptability or ancestral arms racial trait | Share benefits of an ally’s Skill Focus or weapon proficiencies in certain situations |
Instant Alchemy | Craft (alchemy) 1 rank | Create simple alchemical items with preternatural speed |
Instant Judgment | Second judgment class feature | May pronounce or change a judgment as an immediate action |
Instrumental | Bardic Performance class feature, Perform (any instrument) 3 ranks | Start bardic performances with free when activating magical instruments |
Intense Blows*⊤ | Str 13, Power Attack, base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with heavy armor. | Gain a bonus to CMD when using Power Attack |
Intense Pain* | Mesmerist level 7th, painful stare class feature | Painful stare deals more damage |
Intensified Spell | — | Increase maximum damage dice by 5 levels |
Intensified Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability has a higher damage dice cap |
Intercept Blow* | Base attack bonus +1, animal companion | Shield master from attacks |
Intercept Charge* | — | Move up to your speed to intercept charging foe as an immediate action |
Interweave Composite Blast* | Kinetic blast class feature | Work together to unleash a composite blast |
Intimidate Animals* | Greater Wild Empathy, Intimidate 5 ranks, Knowledge (nature) 5 ranks, wild empathy class feature | Add your Wisdom Modifier on Intimidate checks in addition to Charisma modifier when intimidating animals |
Intimidating Bane | Bane class feature, Dazzling Display, Weapon Focus, character level 8th | Gain +2 bonus on Dazzling Display while bane is active |
Intimidating Confidence | Cha 13, Fearless Curiosity, Intimidate 5 ranks, human | +1 save vs. emotion spells, make free Intimidate checks when confirming critical hits |
Intimidating Gaze | Cha 13+, stern gaze class feature, Intimidate 5 ranks | When using Intimidate, roll twice and take the higher roll |
Intimidating Glance* | Hypnotic stare class feature | Demoralize hypnotic stare target as a swift action |
Intimidating Performance | Ability to start a performance (or raging song) as a move action, bardic performance or raging song† class feature | Demoralize foes with a successful Perform check |
Intimidating Prowess* | — | Add Str to Intimidate in addition to Cha |
Intoxicating Flattery | Deceitful, Bluff 5 ranks | Flatter someone to weaken Wisdom-based checks |
Intrepid Rescuer* | Combat Reflexes, worshiper of Kurgess | Those you threaten that attack helpless, prone, or stunned allies provoke an attack of opportunity |
Introspective Performance | Perform (any) 3 ranks, bardic performance or raging song class feature | Increase your effective level when you are the only creature benefiting from a performance |
Intrusive Presence | Int or Cha 21, Hidden Presence, Manipulative Presence, ability to cast possession or greater possession | Read the mind of a possessed creature |
Intuitive Spell | — | Cast spell without thought components |
Inured to Draconic Majesty | Favored enemy (dragon) or Knowledge (arcana) 1 rank | Gain a +4 bonus to saves against fear effects |
Invested Magic | — | Use gold or gems instead of normal spell material components |
Invoke Primal Instinct | Bluff 1 rank, wild shape class feature, gnome | Pantomine animal behavior to frighten your enemies or make them consider you harmless |
Iomedaean Sword Oath | Prof. in longsword, Weapon Focus (longsword), BAB +4, worships Iomedae | Unlock fighter-only feats for longswords |
Ioun Resonance | Wyrwood | Increase the bonus gained from an ioun stone in your possession |
Iron Will | — | +2 bonus on Will saves |
Ironbound Master | Cleric level 7th, worshiper of Gorum | Gain armor training as a fighter |
Ironclad Logic | Int 19, Diplomacy 3 ranks | Gain a +4 bonus on Diplomacy checks and use Intelligence in verbal duels |
Ironclad Reactions*⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium armor. | Take a bonus 5-foot step when struck in combat |
Ironguts | Con 13; dwarf, half-orc, or orc | +2 on saves against nausea, sickening, and ingested poisons |
Ironhide | Con 13; dwarf, half-orc, or orc | +1 natural armor bonus to AC |
Irrisen Icemage | Sorcerer, Irrisen affinity, may only be taken at first level | Cast cold spells at higher levels, change normal spells to cold |
Jabbing Dancer* | Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike |
Jabbing Master* | Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8th | Increase the damage dealt with Jabbing Style |
Jabbing Style* | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn |
Jackal Blood | — | +4 save vs. sleep effects, +2 Listen checks |
Jackal Heritage | Humanoid, must be taken at 1st level | Gain a bonus on saves against mind-affecting effects and a bonus to Perception checks |
Jaguar Pounce* | Base attack bonus +4 | Gain benefits of Improved Critical feat when charging or Spring Attacking a flat-footed or helpless foe |
Janni Rush* | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks | Always count as having a running start for jumping, and deal double damage on a jumping charge |
Janni Style* | Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you |
Janni Tempest* | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip |
Jawbreaker* | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks | With successful Stunning Fist, you may cripple opponent's mouth |
Jinx Alchemy | Swift alchemy class feature, Halfling Jinx trait | Prevent jinxed creatures from benefiting from potions and other alchemical substances |
Jinxed Spell | Any two metamagic feats, Halfling Jinx trait | Combine your jinxes with spells |
Joined Wings | Fervor or lay on hands class feature | Use fervor or lay on hands on allies as a swift action |
Joyless Toil* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Nauseate a creature that you strike |
Judgment Surge | Judgment class feature | Gain improved versions of your judgments |
Juggle Load* | Ammo Drop, Sleight of Hand 1 rank, proficient with sling | Load slings as a free action |
Juju Way | Knowledge (religion) 3 ranks, human (Mwangi) | Cast touch spells at a range of 20 feet when targeting a willing Mwangi ally who has this feat |
Juke* | Dex 13, Dodge, Mobility, SidestepAPG | Dodge charging opponents |
Jumper | Acrobatics 1 rank, creature type other than humanoid or outsider | Jump with greater ease |
Jungle Survivalist | Favored terrain ( jungle) class feature | Gain a +2 bonus on saves against diseases, poisons, and distractino from swarms; Acrobatics and Climb checks in trees; and on Perception checks against certain creatures that are hiding in vegetation |
Just Out of Reach* | Dex 13, Dodge, Mobility | +4 dodge bonus to AC vs. melee attacks with > 5 ft. reach |
Katheer Scholar | Int 15, Qadira affinity | Gain bonus damage using your Knowledge skills |
Keen Scent | Wis 13, half-orc or orc | Gain the scent special ability |
Ki Channel | Channel positive energy class feature, worshiper of Irori | Channel positive energy to either heal creatures or replenish their ki points |
Ki Diversity* | Ki pool class feature, Wis 13, Kusari-Gama 25 TPA | Learn to channel your ki into a new ability |
Ki Stand | Ki pool | Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so |
Ki Throw* | Improved Trip, Improved Unarmed Strike | Throw opponent into adjacent square with a trip attack |
Kick Up* | Dex 12, Acrobatic, Acrobatics 1 rank; slayer level 1st or swashbuckler level 1st | Retrieve an unattended item as a swift action |
Killing Flourish* | Intimidating Prowess, Intimidate 4 ranks, slayer level 4th | When melee attacks reduce a foe to below 0 hit points, demoralize those around you |
Kinetic Counter | Cold simple blast, fire simple blast, or water simple blast; kinetic blast class feature | Use kinetic blast to counter an opposing element |
Kinetic Crafting | Kineticist level 3rd | Use your wild talents to craft magical items |
Kinetic Invocation | Kineticist level 1st, elemental focus class feature | Cast elemental-themed spells |
Kinetic Leap | Acrobatics 3 ranks, kinetic blast class feature | Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks) |
Kinslayer | Knowledge 3 ranks (see special), evil alignment | Deal +1d6 precision damage against creatures of your type and subtype |
Kirin Path* | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) |
Kirin Strike* | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks | Gain +2 insight bonus to identify a creature |
Kirin Style* | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank | May make Knowledge check against opponent as swift action to gain bonuses |
Kitsune Style* | Int 13, Combat Expertise, Improved Dirty TrickAPG | Perform a dirty trick at the end of a charge |
Kitsune Tricks* | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; base attack bonus +3 or monk level 3rd | Apply two conditions with a single dirty trick |
Kitsune Vengeance* | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6th | Use dirty tricks with attacks of opportunity |
Knight of the Twisted Word | Fey creature type or Fey Obedience (Count Ranalc), character level 7th, you must have betrayed or deceived in a major fashion a demon with a CR at least 2 higher than your level when you took the feat | Gain glibness as a spell-like ability used once per day |
Knocking Blows*⊤ | Str 13, Intense Blows, Power Attack, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor. | Creatures you Power Attack take a penalty to CMD for 1 round |
Knockout Artist | Sneak attack class feature, Improved Unarmed Strike | Gain +1 damage per sneak attack when dealing nonlethal sneak damage |
Knotted Nets* | Exotic Weapon Proficiency (net), base attack bonus +1 | Work together with multiple allies to use nets against larger creatures |
Know Weakness* | Bardic knowledge class feature | +1 attack/damage against creatures you make a Knowledge check against |
Knowledgeable Spellcaster | Knowledge (arcana, dungeoneering, local, nature, planes, or religion) 5 ranks, caster level 7th | Use Knowledge checks to bypass a creature's spell resistance |
Kobold Ambusher* | Stealth 4 ranks, kobold | Use stealth at full speed with no penalty, run or charge while stealthed with reduced penalty |
Kobold Confidence | Charisma 13, kobold. | Use your Cha, Int, or Wis in place of Con for Fort saves and max negative HP before death |
Kobold Flood* | Combat Expertise, Kobold Groundling,
Kobold Style, Small size or smaller. | Grapple opponents to keep them prone |
Kobold Groundling* | Combat Expertise, Kobold Style, Small
size or smaller. | Prone creatures are denied their Dex bonus to AC |
Kobold Sniper* | Stealth 1 rank, kobold | Take half penalty on Stealth checks when sniping |
Kobold Style* | Combat Expertise, Small size or smaller. | +4 CMB vs. enemies denied their Dex bonus to AC |
Kraggodan's Stance* | Con 13, proficiency with heavy armor and shields | Interlock your armor and shield, gaining +2 AC until you move |
Kraken Style* | Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Improve your grapple damage by Wisdom |
Kraken Throttle* | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5th | Choke your opponent while grappling |
Kraken Wrack* | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7th | Crush your opponent while grappling, damaging their gear |
Kudzu Grappler | Dex 13, Improved Grapple, Improved Unarmed Strike, Greater Grapple, base attack bonus +6, vine leshy | Learn to blind creatures when grappling them |
Kudzu Invasion* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, base attack bonus +6 or monk level 6th, vine leshy | Damage creatures when using Kudzu Grappler |
Kudzu Takeover* | Dex 13, base attack bonus +6 or monk level 6th, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kudzu Grappler, Kudzu Invasion, vine leshy | Increase the miss chance inflicted with Kudzu Grappler |
Kyton Cut* | Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain attacks can hurt both you and the target, and hinder concentration |
Kyton Shield* | Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain acts as both weapon and shield |
Kyton Style* | Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature | Use a spiked chain as a monk weapon and deliver Stunning Fist through it |
Lady Luck's Guidance | Knowledge (geography) 5 ranks, Knowledge (planes) 5 ranks | Travel twice as far during overland travel |
Lamashtu's Mark | Con 13, Lamashtu as patron deity | Identify yourself as favored of Lamashtu, invoke her name to deform your enemies |
Landing Roll* | Dex 13, Dodge, Mobility | If tripped, move 5 feet as an immediate action |
Lantern Glare* | Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th | Creatures you attack with Lantern Style are shaken |
Lantern Light* | Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th | Bypass damage reduction when using Lantern Style |
Lantern Style* | Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st | Your thrown weapons shed light for one round |
Large Target* | Proficient with sling | Do more damage with a sling the larger your opponent is |
Lashing Tail* | Grasping Tail, you must have a tail | Gain a tail slap natural attack |
Last Rites | Knowledge (planes) 3 ranks, Knowledge (religion) 3 ranks | Damage haunts or undead that are vulnerable to ressurection with a touch attack |
Lastwall Phalanx | Base attack bonus +3, good alignment. | Bonus to AC and saves against evil creatures depending on the number of adjacent allies |
Latching Horror* | Attach universal monster ability | A foe is shaken when you attach to it |
Latent Curse | — | Alter curse spells to target objects instead of people |
Lay of the Land | Animal focus class feature, wild empathy class feature | Gain lesser version of favored terrain class feature |
Lead by Example* | Cha 15, half-orc | Grant allies a +2 moral bonus to attack when you confirm a critical hit |
Lead from the Back* | Goblin, Intimidate 1 rank | Give allies encouagement from cover. |
Leadership | Character level 7th | Gain a cohort and followers |
Leaf Singer | Cha 13, bardic performance class feature, elf or half-elf | Gain benefits to bardic performance in forests and against fey |
Leapfrog* | Acrobatics 3 ranks | Spring off of your opponent |
Leaping Evasion* | Lightning Reflexes, evasion class feature | Use Acrobatics to leap out of large area effects |
Leaping Shot | Dex 13, grit class feature or Amateur Gunslinger feat, Dodge, Mobility, base attack bonus +4. | May move your speed and make firearm attacks |
Learn Ranger Trap | Survival 5 ranks. | Learn how to create a ranger trap |
Lector Priest | Shabti | Roll twice and take the better result on Spellcraft skill checks |
Ledge Walker | Dex 13, dwarf, mountaineer or stability racial trait | Move faster when balancing on narrow surfaces |
Legacy of Ozem | Base attack bonus +5, good alignment. | +1 damage when using good-aligned weapons |
Legalistic Reading | Scribe Scroll, Linguistics 3 ranks | Use a scroll twice before it is consumed |
Legendary Influence | Lesser spirit powerOA class feature | Gain a different feat from each legend |
Legionnaire's Inspiration | Affiliated with the Golden Legion | Grant allies +1 morale bonus to AC |
Lengthy Potion | Brew Potion, caster level 10th | Potions you create last longer |
Lesser Spell Synthesis | Combined spells class feature. | Cast two spells at once, with certain limitations |
Let Them Come* | Dwarf, Ninth Battalion TPA 25 | Treat all one- or two-handed melee weapons as if they had the brace special feature |
Letter Fury | Goblin, rage class feature | Activate extra rage when someone reads. |
Liberating Shot⊤⊤⊤ | Dex 13, Deadly Aim, base attack bonus +7, weapon training class feature with a ranged weapon | Help grappled allies escape by shooting the opponent |
Liberation Channel | Channel energy 7d6, worshiper of Cayden Cailean | Affect those healed by your channeled energy as per the spell freedom of movement |
Liberator | You must have been enslaved for at
least 6 months, or have the Imprisoned or Kidnapped
background (see Ultimate Campaign). | Inspire others to join your cause |
Lie Low | — | Enemies take a larger penalty on Perception checks to see you when prone |
Life Lure | Channel positive energy class feature | Channel positive energy to fascinate undead |
Lifebound | — | Excess healing becomes temporary hit points |
Lifecrafting | Craft Construct, Leadership, wyrwood | Create a new wyrwood from an ioun stone |
Life-Dominant Soul | Dhampir | Gain half normal healing from positive and negative energy instead of full from negative |
Lifeless Gaze | Iron Will, Bluff 5 ranks | Gain bonuses against emotions, and those who read your mind or fail to impress you gain the shaken condition |
Life's Blood | Samsaran | Sacrifice your own vitality to heal another creature |
Light Bearer | Character level 4th | You recruit a torchbearer who joins you on your adventures to help illuminate even the darkest dungeons. |
Light Gravity Acclimation | Dex 13, Acrobatics 3 ranks | You are faster and harder to hit on light gravity planes, and you gain +2 on Acrobatics checks |
Light Step | Acrobatic Steps, Nimble Moves, elf | Move normal speed in difficult terrain |
Lighting the Way | Be a member of House Zespire, or have the Devoted, Exemplar, Marked by the Gods, or Righteous Mentor background | Once per day, grant your allies a +1 bonus on attack rolls and saving throws against mind-affecting effects |
Lightning Draw* | Quick Draw, swashbuckler initiativeACG deed, swashbuckler level 7th | Draw weapons reflexively |
Lightning Rager | Rage class feature | Can enter rage immediately in a surprise round, gain bonus AC |
Lightning Reflexes | — | +2 bonus on Reflex saves |
Lightning Stance* | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move |
Lingering Breath | Dragon disciple level 3rd. | Deal ongoing damage with your breath weapon |
Lingering Invisibility | Duergar | Remain translucent when your invisibility ends |
Lingering Performance | Bardic performance class feature | Bardic performance continues for 2 rounds after you stop performing |
Lingering Smite | Channel Smite, channel energy 3d6 | Cause lingering damage with channel smite |
Lingering Spell | — | Instantaneous area effect spell lasts for 1 round |
Lingering Spell-Like Ability | Spell-like ability at caster level 4th or higher. | Instantaneous spell-like ability lasts another round |
Linnorm Hunter Coordination* | Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion | As a full-round action, you can make a single attack that deals extra damage |
Linnorm Hunter Retreat* | Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion | Move 5 ft. as an immediate action when your ally attacks |
Linnorm Hunter Style* | Cha 13, must have or be an animal companion | Enemies that provoke an attack of opportunity from your ally also provoke from you |
Linnorm Style* | Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Retaliate against attackers |
Linnorm Vengeance* | Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6th | Allow an attack to hit you to gain combat bonuses against your attacker |
Linnorm Wrath* | Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9th | When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat. |
Lion's Heart | Wis 15, Great Fortitude | Ignore a large amout of ability damage to one ability score |
Lithe Attacker | Narrow Frame, Escape Artist 5 ranks, animal or magical beast | Attack from small nooks and crannies |
Live off the Land | Favored terrain class feature | Move at full speed and gain a +4 bonus on Survival checks when using Survival to gather food |
Living Fortress | Dwarf, hardy racial trait | Racial bonus on saves against spells and spell-like abilities increases by 2 when you’re adjacent to an ally who has this feat |
Lob Shot* | Far Shot, Point-Blank Shot | Ignore all cover bonuses when making a ranged attack unless they have cover from above |
Logical Spell | — | Cast spell without emotion components |
Lone Wolf | 1st-level character, cannot have City Born or Country Born | Stabilize easier when dying and gain a +1 bonus to Fortitude saves |
Lonely Death | Duskwalker | When reduced to below 0 hit points, you can move and hide as an immediate action |
Long-Nose Form | Character level 3rd, tengu | Learn to shape-shift into a long-nosed human |
Longshanks | Giant subtype, size Large or larger | Land speed increases, ignore some difficult terrain |
Lookout* | — | Act in surprise round if ally can act |
Lost in the Crowd | — | Hide easier when in crowds, and gain a bonus to AC when threatened by multiple enemies |
Lost Legacy | Your family must have claim to an inherited
title or position that no longer belongs to them, or have
the Dishonored Family background. You can take this feat
even if you have no knowledge of this lost family title. | Gain bonuses to Charisma and Wisdom based checks |
Lovable Scoundrel | Bluff 1 rank, Diplomacy 1 rank, tengu | Use Diplomacy to offset the reprecussions of a failed Bluff, Intimidate, or Sleight of Hands results |
Low Profile* | Dex 13, Small size or smaller | +1 dodge bonus to AC against ranged attacks |
Loyal to the Death | Human (Tian) | You can become the target of an attack directed against an adjacent ally who has this feat |
Lucid Dreamer | Cha 13, Knowledge (planes) 3 ranks | Gain greater control during dreams |
Luck of Heroes | Hero’s Fortune | 25% chance to not spend a Hero Point when using one |
Lucky | Black CatARG or Lucky HalflingARG; must have a racial trait with “luck” in its name | Use a luck-related feat two additional times per day |
Lucky Halfling | Halfling | You may roll saving throw for an ally once per day |
Lucky Healer | Adaptive luck racial trait, halfling | Use Adaptive Luck to reroll damage healed |
Lucky Strike* | Base attack bonus +5, adaptive luck racial trait, halfling | Reroll weapon damage using Adaptive Luck |
Lunge* | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach |
Lunging Spell Touch | Spellcraft 6 ranks | Increase reach of spell’s touch attack by 5 feet |
Mad Magic* | Bloodrage class feature or perfect clarity rage power | Cast spells from any of your classes during a bloodrage, keep rage benefits when using moment of clarity |
Maddening Obliteration* | Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment | Your unarmed strikes weaken foes against madness and can disintegrate the fallen |
Maddening Strike* | Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment | Use ki to deal substantial Wisdom/sanity damage |
Maddening Style* | Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment | ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist |
Mage of the Wild | Attuned to the Wild, elf | Bonus while casting within a specific terrain |
Magic Trick | Ability to cast the chosen spell or spell-like ability. | Gain special benefits with certain spells |
Magical Aptitude | — | +2 bonus on Spellcraft and Use Magic Device checks |
Magical Enigma | Bloodline, eidolon, mystery, phantom, spirit animal, or witch’s familiar class feature and you must have an unknown secret about your magic or family history (even if you do not yet know the topic of the secret) or have the One of a KindUCA, the Outsider’s LineageUCA, or the UnknownUCA background | Increase your class level or ability modifier for the purpose of your selected class feature |
Magical Epiphany | Ability to prepare spells, worshiper of Nethys | Once per day, prepare a spell in an open spell slot as a standard action |
Magical Heart* | Arcane Strike, Improved Unarmed Strike, wyrwood | Gain temp hp when you use Arcane Strike on your unarmed strikes |
Magical Tail | Kitsune | Grow an extra tail that increases your spell-like abilities |
Magnum Opus | You must either have sold five or
more self-created works of art worth a total of at least
5,000 gp, have performed at least five performances
for audiences of 50 or more while achieving a great
performance result or better on your Perform
check, or have the Virtuoso background. | Enhance your abilities with Craft and Perform checks |
Majesty of the Yamaraj | Channel energy 5d6, duskwalker, ghost hunter racial trait | Expend ghost hunter to deal increased channel energy damage to undead |
Major Spell Expertise | Minor Spell Expertise, ability to cast 9th-level spells | Cast 5th-level or lower spell as spell-like ability 2/day |
Makeshift Maneuvers* | Catch Off-Guard or Throw Anything, base attack bonus +1 | Improvised weapons you wield have the disarm and trip weapon properties |
Maleficium | — | Cast evil spells with increased potency |
Malicious Eye | Evil eye witch hex, Halfling Jinx trait | Combine your evil eye with your jinx |
Malleable Form | Knowledge (planes) 7 ranks | Gain compression ability and become harder to grapple or trip |
Manifested Blood | Cha 13; draconic or elemental bloodline | Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers |
Manifold Stare* | Mesmerist level 3rd, painful stareOA class feature | Use painful stare more than once per round |
Manipulative Agility | Bluff 1 rank, Sleight of Hand 1 rank | Use Sleight of Hand for body-language Bluffs |
Manipulative Presence | Int or Cha 19, Hidden Presence, ability to cast possession or greater possession | Modify a possessed creature’s memories |
Mantis Style* | Improved Unarmed Strike, Stunning Fist, Heal 3 ranks | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 |
Mantis Torment* | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent |
Mantis Wisdom* | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks | Treat half your non-monk levels as monk levels for Stunning Fist effects |
Manyshot* | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously |
Marcher-Lord of the Cerulean Abyss | Fey creature type or Fey Obedience (Ragadahn), you must have carved your name and Ragadahn's holy symbol on the hide of a living dragon or outsider with either the aquatic or water subtype and a CR at least 2 higher than your level when you took the feat | Creatures you hit take a -2 penalty to CMB and CMD for one round |
Marid Coldsnap* | Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Unleash a 30-foot line of frigid water |
Marid Spirit* | Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and cold resistance |
Marid Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal cold damage |
Mark of the Devoted | 1st-level character, human of Mwangi ethnicity, Walkena worshiper, must personally create a token worth at least 50 gp prior to an 8-hour branding ritual during which you survive taking 2d6 points of fire damage | Dedicate yourself to Mzali, rising as a juju zombie when you are killed |
Marked for Glory | Great Fortitude, Iron Will, or Lightning Reflexes | Gain extra surge use |
Marksman's Utility⊤⊤⊤ | Base attack bonus +6, weapon training class feature with a ranged weapon | Gain the utility shot deed, or +4 attack with it if already possessed |
Martial Dominance* | Base attack bonus +5, Intimidate 1 rank | Intimidate with martial training and on critical hits |
Martial Focus* | Base attack bonus +5 | +1 damage with a weapon group; access Weapon Mastery for that group |
Martial Mastery* | Martial Versatility, fighter level 16th, human | Combat feats can be applied to all weapons in the same group |
Martial Versatility* | Fighter level 4th, human | One combat feat can be applied to all weapons within the same weapon group |
Martial Weapon Proficiency* | — | No penalty on attacks made with one martial weapon |
Mascot's Affection | Must have a familiar with the mascot archetype (see page 11) | Your familiar can have more team members |
Mask Focus | Extend Spell, Nameless One, ability to cast 3rd-level arcane spells | Use your mask as a focus component or to extend spells |
Mask of Virtue | — | Mask your true alignment |
Masked by Fear | Nameless One; base Will save bonus +6 or bravery class feature | Fear effects are less effective agaisnt you |
Masked Intent | Nameless One | Your intentions become more difficult to read |
Masked Renown | Cha 13, Disguise 2 ranks | Gain the renown social talent |
Masked Symbol | Disguise 1 rank or dual identityUI class feature | Embody a certain symbol, gaining a relevent bonus |
Massed Charge* | Mounted Combat, Handle Animal 4 ranks, Ride 9 ranks, Lastwall affinity | Suffer no penalites when squeezing with other riders and gain bonuses to combat maneuvers |
Master Alchemist | Craft (alchemy) 5 ranks | +2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster |
Master Combat Performer* | Performing Combatant or at least three performance feats, base attack bonus +6 | Make a performance combat check as a free action |
Master Craftsman | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster |
Master Delver | Explored part of Cassomir’s locker | +2 Knowledge (dungeoneering) and Perception checks to notice traps |
Master Hammer Throw* | Int 13, Combat Expertise, Hammer Throw, Improved Hammer Throw, Improved Trip, Point-Blank Shot, Precise Shot, base attack bonus +6, dwarf | Trip multiple creatures per round when using Hammer Throw |
Master of Disguise | Cha 12, Skill Focus (Disguise) 5 ranks | Gain a +4 Disguise to impersonate a specific individual |
Master of Knowledge | Int 17, Skill Focus (Knowledge [any]), worshiper of Irori | Once per day, treat a roll on your selected Knowledge skill check as a natural 20 |
Master of the Ledger | Appraise 6 ranks, Profession (any one) 6 ranks | Learn how to make investments in businesses, earning monthly profits |
Master of Wonders | Iron Will, Wonderseeker faction, gnome | Roll twice when using a rod of wonder |
Master of Your Kind | Familiar, speak with animals of its kind ability | Influence other animals of your kind with new spell-like abilities |
Master Performer | Bardic performance class feature, Extra Performance, Kitharodian Academy 15 TPA | Increase your bardic performance bonuses by +1 |
Master Siege Engineer* | Siege Weapon Engineer, Knowledge (engineering) 10 ranks | Crew can load siege engine as a move action |
Master Sniper* | Expert Sniper, Rapid Shot, Stealth 6 ranks | Learn to make two attacks while sniping |
Master Swimmer | Skill Focus (Swim), Swim 10 ranks | Gain a swim speed |
Masterful Display* | Dazzling Display, any two performance feats. | Gain benefits of two performance feats |
Masterful Flourish* | Weapon training class feature | Add weapon training to performance checks |
Mauler's Endurance | Must have a familiar with the mauler archetype (see page 11) | Familiar gains 2 hp/level |
Maximize Spell | — | Maximize spell variables |
Maximized Spellstrike | Maximized magic magus arcana, weapon expertise class feature or Quick Draw | Maximize spellstrike by spending 3 arcana pool points |
Maze Expert | Skill Focus (Survival), Survival 5 ranks | Gain bonuses to navigate mazes |
Measure Foe* | Street Smarts, base attack bonus +1 | Measure a foe's combat prowess and gain bonuses |
Measured Response* | Base attack bonus +1, worshiper of Abadar | When you hit with a melee or ranged weapon attack, you can choose to deal the average amount of damage |
Meditation Master | — | Meditate for an hour to gain unique benefits. |
Meditative Concentration | Wis 13, Combat Meditation, Meditation Master, character level 5th | Enhance your concentration after meditating. |
Medusa's Wrath* | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe |
Menacing Bane | Bane class feature | May imbue weapon with menacing special quality |
Mental Derail | Goblin | Shout nonsense to distract a creature |
Mental Stare | Hypnotic stare class feature | Your hypnotic stare doesn't rely on sight |
Merciful Bane | Bane class feature | Switch damage from lethal to nonlethal as a swift action |
Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal |
Merciful Takedown* | — | You can knock a creature out with a coup de grace |
Merciless Beating* | Int 13, Combat Expertise, Gang UpAPG | Forgo a flanking bonus to grant +1 to the attacks of two other allies |
Merciless Butchery* | Dastardly Finish, sneak attack +5d6, studied target class feature | Attempt a coup de grace against a cowering, helpless, or stunned studied target as a standard action |
Merciless Magic | Ability to cast spells, kobold. | Enemies under a negative condition find it harder to resist your spells |
Merciless Precision | Sneak attack class feature, kobold. | Enemies with negative conditions take more sneak attack damage |
Merciless Rush* | Improved Bull Rush, worshiper of Rovagug | When your bull rush exceeds your target’s CMD by 5 or more, deal damage equal to your Strength modifier |
Mesmerizing Feint* | Hypnotic stare class feature | Lower penalties for feinting against creatures of other types |
Messenger of Fate | Ability to cast augury, worshiper of Pharasma | Cast divination spells at +1 caster level, and increase your chance for correct divination |
Meta Word Mastery | Ability to cast wordspells | Gain additional uses of meta words per day |
Metallic Wings | Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th | Change your wings to metal and gain wing attacks |
Metamagic Invocation | Metakinesis class feature | Add metamagic to your kinetic invocations |
Metamagical Synergy | Allied Spellcaster | You and the other members of your coven can weave your spells together to great effect |
Meteor Swing* | Weapon Focus with bludgeoning weapon, base attack bonus +6 | You can knock a target off balance with a bludgeoning weapon |
Mighty Bite* | Base attack bonus +6, bite attack, rend, troll | Increase the critical threat of your bite by rending |
Mighty Boughs | Str 15, character level 11th, gathlain | Gain two wing attacks |
Mind Strike* | Ranged legerdemain class feature. | Inflict a penalty to Will saving throws with sneak attack damage |
Mindful Meditation | Wis 11, Meditation Master | Gain a bonus on Will saving throws vs charm, compuslsion, emotion, and fear effects |
Mindfulness Mastery | Wis 19, Meditation Master, Mindful Meditation, character level 13th | Gain a second chance at saving against a failed charm, compulsion, emotion, or fear effect |
Minor Miracle | Wis 12, Knowledge (religion) 5 ranks, alignment must match that of your worshiped deity | Gain a spell-like ability from one of your deities domains |
Minor Spell Expertise | Ability to cast 4th-level spells | Cast 1st-level spell as spell-like ability 2/day |
Minotaur's Charge | Str 13, Improved Bull Rush, powerful charge | Initiate a bull rush with a charge attack |
Mirror Kin | Bluff 8 ranks, gnome, gnome magic racial trait | You become difficult to distinguish from your allies, giving you a 20% miss chance due to concealment |
Mirror Move* | Int 13, Combat Expertise, base attack bonus +4 | Mirror uses of your opponents’ feats |
Mischievous Tail | Dex 15, Grasping Tail, you must have a tail | Your tail functions as a free hand and gains a +2 bonus on disarm and steal combat maneuvers and on Sleight of Hand checks |
Misdirection Attack* | Int 13, Combat Expertise, Deceitful, Misdirection Redirection, Misdirection Tactics, Bluff 10 ranks | When using Misdirection Tactics, attacker provokes an attack of opportunity |
Misdirection Redirection* | Int 13, Combat Expertise, Misdirection Tactics, Deceitful, Bluff 10 ranks | When using Misdirection Tactics, redirect attack to another creature |
Misdirection Tactics* | Int 13, Combat Expertise, Deceitful, Bluff 4 ranks | While using total defense, use Bluff to negate a hit |
Missile Shield* | Dex 13, Shield Focus | Deflect one ranged attack per round with shield |
Mixed Scales | Draconic AspectARG or dragon-scaled racial
traitARG, kobold. | Gain the powers of two scale colors |
Mobile Acrobat | Racial bonus to Dexterity | Reduce the movement speed penalty for certain Acrobatics checks |
Mobile Bulwark Style* | Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1 | Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers |
Mobile Fortress* | Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4 | Add half your shield bonus to AC to your touch AC |
Mobile Gathering | Kineticist level 7th, kinetic blast class feature | Move up to half your speed while gathering power as a full-round action |
Mobile Stronghold* | Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7 | Gain cover vs spells and total cover vs one attack as an immediate action |
Mobility* | Dodge | +4 AC against attacks of opportunity from movement |
Mocking Dance* | Acrobatics 4 ranks or Perform (dance) 4 ranks | May either move 5 feet without provoking attacks of opportunity, or your speed with them |
Modification Master* | Creative Armorsmith, Armor Adept, and Craft (armor) 7 ranks, or Creative Weaponsmith, Weapon Adept, and Craft (weapons) 7 ranks; Knowledge (engineering) 7 ranks | You can add an armor or weapon modification to an item that already has a modification |
Modification Trainer* | Cha 13, Armor Adept or Weapon Adept, fighter level 4th | You can train others to use modified armor or weapons |
Modified Weapon Proficiency* | Proficiency with the selected weapon | Always have proficiency with modified versions of a single weapon |
Molthuni Discipline | Molthune affinity | Learn to resist fear effects |
Monastic Legacy* | Still mind class feature, Improved Unarmed Strike. | Count half your non-monk levels as monk levels for unarmed strike damage |
Monitor Obedience | Knowledge (planes) 3 ranks, must worship a monitor demigod | Gain spell-like and other abilities in exchange for performing a daily obedience |
Monkey Lunge* | Lunge, Acrobatics 1 rank | Use Lunge without lowering your AC |
Monkey Moves* | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks | Add Wisdom bonus on Climb checks, and climb and crawl at half speed |
Monkey Shine* | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks | After successful Stunning Fist, you may enter an adjacent square |
Monkey Style* | Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone |
Monster Spotter | Skill Focus (Knowledge [any]), Knowledge (any) 3 ranks | Use Knowledge in place of Perception against Disguise and Stealth |
Monstrous Companion | Handle Animal 7 ranks; class feature that functions as the druid animal companion ability (including animal companion, divine bond [mount], hunter’s bond [animal companion], nature’s bond [animal companion], and the mount class feature) with an effective druid level of 7 | Gain an exotic monstrous cohort |
Monstrous Crafter | Craft Wondrous Item, Grisly Ornament, Harvest Parts | Integrate an ornament into a magic item to gain its benefit once per day |
Monstrous Disguise | Disguise 5 ranks, Knowledge (nature) 5 ranks | Use Disguise to emulate monstrous humanoids |
Monstrous Mask | Tiefling, must be taken at 1st level | +5 Intimidate vs. humanoids. |
Monstrous Masquerade | Monstrous Disguise, Disguise 9 ranks, Knowledge (nature) 9 ranks | Gain a limited bonus when emulating a monstrous humanoid |
Monstrous Mount | Handle Animal 4 ranks; Ride 4 ranks; divine bond (mount), hunter’s bond (animal companion), or mount class feature with an effective druid level of 4 | Gain an exotic beast as your companion |
Monstrous Mount Mastery | Monstrous Mount, character level equal to or higher than that listed in your mount’s Mastery entry | Gain the Mastery ability for your exotic mount |
Monument Builder | Knowledge (engineering) 1 rank, and you
must have built a structure worth at least 5,000 gp. | Increase the value of your constructions and gain bonuses to Knowledge (engineering) |
Moonlight Stalker* | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait | Gain +2 on damage and attack rolls when you have concealment vs. foe |
Moonlight Stalker Feint* | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait | Make a Bluff check to feint with concealment vs. foe |
Moonlight Stalker Master* | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait | While concealed, miss chance increases by 10% |
Moonlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally | Summoned creatures are immune to confusion and sleep effects, and their natural weapons are treated as silver |
Moontouched | — | Gain a +2 bonus on Fortitude and Reflex saves but take a -2 penalty to Will saves at night when the moon is at least partially showing |
Morrigna's Wrappings | Character level 9th, duskwalker, ward against corruption racial trait | Use a spider web to increase your racial resistance to death magic |
Mother's Gift | Changeling | Enhance the boon from your hag parent |
Motivated March | — | Reduce damage when leading a forced march |
Motivating Display* | Cha 13, Dazzling Display, Weapon Focus | Motivate your allies while demoralizing your foes |
Mountain Eyes | Blind-Fight, Perception 5 ranks | Overcome vision penalties due to gases and weather effects |
Mountaineer | Favored terrain (mountains) class feature | Gain +2 on Climb checks and +4 on saves to avoid high altitude effects; you acclimate to altitudes more quickly |
Mountain-Splitting Strike* | Wis 13, Improved Unarmed Strike | Unarmed and stunning fist attacks are mroe effective on a charge |
Mounted Archery* | Mounted Combat | Halve the penalty for ranged attacks while mounted |
Mounted Blade | Mounted Combat, Ride-By Attack, Ride 3 ranks | Attack an adjacent foe with Ride-By-Attack |
Mounted Combat* | Ride 1 rank | Avoid attacks on mount with Ride check |
Mounted Onslaught | Mounted Combat, Trample, Ride 5 ranks | Overrun multiple creatures |
Mounted Shield* | Mounted Combat, Shield Focus | Apply shield bonus to mount’s AC |
Mounted Skirmisher* | Ride rank 14, Mounted Combat, Trick Riding | Make a full attack if mount moves its speed or less |
Mud in Your Eye* | Throw Anything | Use mud and dirt to perform dirty tricks |
Muddled Morals | — | Bonus on saving throws against alignment effects, treated as different alignment when drunk |
Multiattack* | Three or more natural attacks | Reduce the penalty of your secondary attacks from -5 to -2. |
Multitalented Mastery | Character level 5th, half-elf, multitalented racial trait | Consider all classes as favored classes |
Multiweapon Defense | Three or more arms, Dex 21 | Sacrifice some attacks to parry blows. |
Multiweapon Fighting* | Dex 13, three or more hands | Reduce the penalties for fighting with multiple weapons from -6/-10 to -2/-6. |
Multiweapon Specialist | Three or more arms, Dex 21 | Gain bonus damage when the weapons you wield are from the same group. |
Murderer's Circle* | Dodge, Acrobatics 4 ranks | When you make a performance combat check after a critical, move 5 feet |
Murderous Sniper* | Death attack class feature. | You can make a death attack from range |
Murky Spell | — | Cloud effects work underwater, with penalties |
Murmurs of Earth | Echoes of Stone, character level 9th, oread | Gain a limited form of tremorsense |
Musketeer's Daring* | Dex 15, derring-do deed, swashbuckler level 6th | Reroll derring-do on a natural 5 |
Musketeer's Dodge* | Exotic Weapon Proficiency (firearms)UC, gunslinger level 3rd, gunslinger’s dodge deed | Increase the bonus from gunslinger's dodge and your movement doesn't provoke |
Musketeer's Reposition* | Exotic Weapon Proficiency (firearms)UC, gunslinger level 6th, pistol-whip deed | When you use the pistol-whip deed, you can reposition instead of tripping |
Musketeer's Sidestep* | Dodging panache deed, swashbuckler level 3rd | Increase the bonus from dodging panahce and your movement doesn't provoke |
Mutated Shape | Wis 19, base attack bonus +6, wild shape class feature | Grow an additional limb to make a natural attack in wild shape form |
Mutilating Ritualist | Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks | Mutilate yourself to enhance a ritual |
Mutual Hatred* | — | Bonus to attack/damage against creatures who hate you |
My Blade is Yours* | Int 13, Combat Expertise, Sense Motive 3 ranks | Use a weapon special quality from adjacent ally's weapon |
Mystic Stride | Dex 15, Nimble Moves, woodland stride class feature | Move at full speed even through magically enhanced foliage |
Mystical Reverberation | Ability to spontaneously cast spells | Grant an ally use of a metamagic feat you know |
Mythic Companion | You must be non-mythic | You are considered a mythic creature |
Named Bullet | Amateur GunslingerUC feat or grit class feature, GunsmithingUC, base attack bonus +5 | Inscribe names of your targets on bullets to grant them bane against that target |
Nameless One | — | Abandon identity to gain protection |
Nameless Servitor | Risen Guard rank, Risen Guard 10 TPA | Block attempts to learn personal information about you through divination magic |
Nanite Disruption | Nanite surge racial trait | Use nanite surge to damage other mechanical creatures |
Narrow Frame | Escape Artist 1 rank, animal or magical beast | Avoid penalties on attack and AC when squeezing |
Nation Builder | You must have explored and claimed an
area of at least 100 square miles. | Bonus to various skills while in unclaimed wilderness or your own land |
Natural Charmer | Cha 17, dhampir | Take 20 on charisma-based checks with friendly humanoids |
Natural Jouster* | Centaur (or any tauric creature at the
GM’s discretion) | Wield a lance with improved proficiency |
Natural Pathseeker | Favored terrain class feature | Gain a bonus to Acrobatics, Climb, and Swim in favored terrains |
Natural Poison Antitoxin | Natural Poison Harvester, Craft (alchemy) 8 ranks, Survival 8 ranks | When you create an antitoxin, it has a duration of 4 hours or more |
Natural Poison Harvester | Craft (alchemy) 6 ranks, Survival 6 ranks | Gain a +2 bonus on Craft (alchemy) checks when creating poisons harvested from creatures; such poisons increase their save DC by +2 |
Natural Ruler | Hold a leadership role related to
running a kingdom. | +2 bonus to a relevant leadership score in your kingdom |
Natural Spell | Wis 13, wild shape class feature | Cast spells while using wild shape |
Nature Magic | Knowledge (nature) 1 rank | Gain know direction as a constant ability and use one other druid orison once per day |
Nature Soul | — | +2 bonus on Knowledge (nature) and Survival checks. |
Nature's Freedom | Animal or Plant domain; channel energy class feature | Allow creatures of your choice the ability to move throught dense undergrowth with ease |
Nature's Weapons | Catch Off-Guard; base attack bonus +2; Knowledge (nature) or Survival 2 ranks | Wield improvised weapons you find in the wild so that they do more damage than normal |
Nature's Wrath | Int 1, any nongood alignment, plant type | Gain the effects of emotion and moral effects |
Neckbreaker* | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks | May deal Str or Dex damage to pinned opponent |
Necromantic Affinity | Con 15 | You resist necromantic effects and heal as if undead |
Necromantic Resistance | Con 13, Geb affinity | Learn to resist necromantic spells and reduce damage from the undead |
Needle in a Haystack | Skill Focus (Perception), Perception 3 ranks | Use Perception to follow tracks |
Neither Elf nor Human | Exile’s Path, Seen and Unseen, character level 11th, half-elf | Ignore harmful effects that target humans or elves |
Nemesis | You must have at least one enemy who
wishes to cause you great harm. If you have multiple
enemies, the GM may keep the specific nemesis secret,
or have many of your enemies work together against you.
If your nemesis is not already a challenging foe, it either advances in strength to become a challenging foe or allies
with others to achieve a higher challenge rating. | Gain extra benefits when leveling in your favored class |
Nerve-Racking Negotiator | Persuasive | Target of Intimidate doesn't turn against you later |
Net Adept* | Exotic Weapon Proficiency (net), base attack bonus +1 | May treat a net as a one-handed weapon |
Net and Trident* | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting | May wield a one-handed or light weapon with a net |
Net Maneuvering* | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3 | May use a net to trip or disarm |
Net Trickery* | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6 | May use a net to blind your opponent |
Never Conquered, Forever Feared | Be a member of House Heskillar, or have the Adopted by Dragons, Path of Righteous Rage, or Proud Heritage background | Gain a +2 bonus on Intimidate checks and on saving throws against paralysis and sleep |
New Thassilonian Magic | Thassilonian specialization (Pathfinder Campaign Setting: Inner Sea Magic 17) | Choose one of your barred schools and gain Thassilonian as a bonus langauge |
Night Sky Hex | Hex class feature; moon, stars, or winter patron | One of your hex's save DCs increases by 2 when you are in view of the night sky |
Night Stalker | Skill Focus (Stealth), darkvision, half-ogre or ogre, size Large or larger | Ignore size penalties on Stealth while in darkness |
Nightmare Chains | Kyton subtype, 5 or more Hit Dice | Gain or enhance dancing chains ability |
Nightmare Fist* | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness | While fighting in magical darkness, you deal +2 damage |
Nightmare Scars | Worshiper of Lamashtu | +2 bonus on Intimidate checks and to affect attitudes of magical beasts, monstrous humanoids, and worshipers of Lamashtu |
Nightmare Striker* | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire | While opponent is under the effects of faerie fire, your DC for Stunning Fist increases by 2 |
Nightmare Weaver* | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness | Can demoralize foes while casting darkness. |
Nimble Moves | Dex 13 | Ignore 5 feet of difficult terrain when you move |
Nimble Natural Summons | Augmented Summoning, Spell Focus (conjuration), ability to cast summon nature’s ally, caster level 6th, worshiper of Erastil | Summoned creatures may move freely through nonmagical undergrowth |
Nimble Striker* | Dex 13, base attack bonus +1, catfolk, sprinter racial trait | Do not take the -2 AC penalty when cleaving, lunging, or charging |
No Name | Grit class feature or Amateur Gunslinger feat, Bluff 4 ranks. | Gain +2 on Bluff checks, and spend grit to gain +10 on Disguise checks |
Noble Impostor | Must not be a member of an established family or a member of nobility | Gain a +2 bonus on Bluff and Knowledge (nobility) |
Noble Scion | Cha 13, must be taken at 1st level | +2 on Knowledge (nobility) plus gain a nobility-related boon |
Noble Scion (Cheliax) | Cheliax affinity, member of Chelish noble house | Gain a bonus from your noble house |
Noble Scion (Taldor Variant) | Charisma 13 or Child of Oppara trait, must be taken at 1st level | You are a member of a Taldan noble house |
Noble Spell Resistance | Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow | Increase your Spell Resistance |
Noble Stipend | Cha 13, Noble ScionISWG | Gain a small allowance to spend on services and non-material goods |
Nosoi's Spiritsense | Duskwalker | Gain detect undead as an at-will spell-like ability |
Notorious Vigilante* | Dazzling Display, Weapon Focus, any nongood alignment, great renown social talent, proficiency with chosen weapon | Use Dazzling Display as a standard action based on your reputation alone |
Noxious Bite | Acidic breath weapon, bite attack | Nauseate creatures with your bite |
Noxious Touch | Grippli, toxic skin alternate racial trait | Creatures that attack you are exposed to your racial poison |
Numbing Blow* | Int 13, Str 13, Combat Expertise, Improved Disarm, Power Attack | Temporarily disable a creature's arm when you disarm them |
Oath of the Unbound | Worshiper of Rovagug | +2 bonus on combat maneuver checks, Strength checks, and saving throws to break free of bonds and restraints |
Object of Legend | You must have some highly personal
stake in attaining the object of your quest as determined
collectively by you and the GM—such as needing an
ancestral weapon to exact your revenge against a known
betrayer, seeking to destroy the artifact that caused your
family’s downfall generations ago, or attempting to behead
a monster that ravaged your homeland during your youth. | Acquire great power and skill |
Oblivating Stare | Allure bold stare improvement (Pathfinder RPG Occult Adventures 42), hypnotic stare class feature (Occult Adventures 39), Mesmerist level 5th | Your stare can cause a target to lose track of someone. |
Obscuring Beacon* | — | Use your light to dazzle foes |
Occult Conduit | Caster level 5th, implements class feature, mental focus class feature, wyrwood | Gain the ability to invest mental focus in your body instead of an implement |
Octopus Focus* | Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranks | Gain a bonus on attack rolls equal to the number of enemies that threaten you |
Octopus Style* | Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rank | As a move action, designate a number of creatures who can't flank you while in Octopus Style |
Octopus Thrash* | Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranks | Trip two adjacent creatures in Octopus Style |
Ogre Crush | Str 25, Improved Grapple, Improved Unarmed Strike, ogre, size Large or larger | Increase unarmed damage while grappling, gain the constrict ability |
Old as Dust | Sleeper, Warren Digger, creature has been a ghoul for at least 500 years | Avoid death unless completely destroyed |
Old Cults Awakener | Old Cults 20 TPA | Implant visions of the Old Ones into others |
Ominous Mien | Hellknight rank, Hellknight 10 TPA | Add +1 to DC of compulsion, fear, phantasm, and shadow spells |
Omnipresent Mentor | Cha 17, Inspiring Mentor, inspire competence bardic performance | Inspire competence affects one ally for 24 hours |
One Eye Open | Wis 13, Alertness | The DCs of your Perception checks don't increase when you sleep |
One Finger | Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Finesse, base attack bonus +8, ki strike class ability | Make stunning fist attacks as melee touch attacks |
One Mind | Alertness, Sense Motive 3 ranks, human (Vudrani) | Avoid penalties when flat-footed, blinded, or fighting invisible creatures if you’re adjacent to ally who has this feat |
One with the Land | Favored terrain class feature | You eat and drink half as much, heal naturally faster, and are protected from environmental effects in your favored terrain |
One-Inch Punch* | Improved Unarmed Strike, base attack bonus +6, brawler’s flurry class feature or flurry of blows class feature | Forgo multiple attacks to make a single attack that deals increased damage and bull rushes |
Onslaught* | Str 13, Power Attack, base attack bonus +1, sneak attack class feature | Get sneak attack damage on your first power attack during a surprise round |
Ooze Companion | Ooze Whisperer, animal companion, wild empathy | Bond with an ooze as an animal companion |
Ooze Whisperer | Wild empathy class feature | Learn to use your magic and empathy to influence oozes |
Open Conduit | Knowledge (planes) 5 ranks or outsider with the native subtype | You can use a conduit feat more often |
Open Up* | Int 13, Combat Expertise | Uses of aid another to improve attacks also ignore AC bonuses granted by a shield |
Opening Volley* | — | Successful ranged attack grants +4 on next melee attack roll |
Opportunistic Grappler* | — | Make a dirty trick manuever against a creature grappling you |
Oracular Intuition | Mystery class feature | Gain bonuses to Sense Motive and Spellcraft to identify magic item properties |
Orator | Skill Focus (Linguistics) | Use Linguistics instead of Bluff, Diplomacy, and Intimidate in some instances |
Orc Fury Style* | Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait | Use Bullying Blow with the first attack each round |
Orc Hewer* | Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf | +2 bonus to attack when cleaving orcs |
Orc Rampage* | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait | Bonus to attack/damage against shaken opponents |
Orc Snarl* | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait | +4 save vs. effects created by shaken foes |
Orc Weapon Expertise* | Base attack bonus +1, orc | Learn unique abilities with orc weapons |
Ordered Mind | Caster level 7th, any lawful alignment | Counterspell with spells of the same school |
Oread Burrower | Stony Step, character level 9th, oread | Gain a burrow speed |
Oread Earth Glider | Oread Burrower, Stony Step, character level 13th, oread | Gain the earth glide ability |
Osirionology | Knowledge (history) 1 rank, Knowledge (local) 1 rank, must be able to speak Osiriani and Ancient Osiriani | Gain bonuses to intelligence-based skill checks made in relation to Osirion |
Osiriontologist | Knowledge (history) 4 ranks, Knowledge (local) 4 ranks, Speak Language (Osiriani, Ancient Osiriani) | Gain bonuses to multiple skills while in Osirion |
Ostentatious Display | — | Gain bonuses from wearing valuable nonmagical items |
Ostentatious Rager* | Intimidate 5 ranks, rage class feature | Rage as a performance for money or to distract enemies |
Ostentatious Weakness* | Base attack bonus +5, favored enemy class feature | Add favored enemy bonuses to performance checks |
Osyluth Guile* | Bluff 8 ranks, Dodge | Add your Charisma bonus to AC when fighting defensively |
Otherworldly Influence | You must have refused an evil creature with at least 15 Hit Dice who offered gifts or assistance, have refused an evil creature offering to cast a spell of 7th-level or higher on your behalf, or have the Planar Offering background | Bonus on negotiations with evil outsiders |
Our Bounty, Our Glory | Be a member of House Denzarni, or have the Bloodthirsty, Omen, Tree Tender, or Unsuspecting Master background | You can go longer without food and water |
Out of the Sun | Bluff 3 ranks, Stealth 3 ranks | Feint a target but allow an ally to gain the benefits of that feint; works better in bright light or sunlight |
Outer Planes Traveler | Knowledge (planes) 11 ranks, ability to cast plane shift or gate as a spell or spell-like ability | Improve your casting ability and resistance with a type of spell familiar to a specific plane. |
Outflank* | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking |
Outslug Sprint* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weapon | Move an additional 5 feet when making a 5-foot step with Outslug Style |
Outslug Style* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon | +1 to AC and damage when taking a 5-foot step with a chosen weapon |
Outslug Weave* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weapon | No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1 |
Overachiever | You must have been defeated by the same individual, organization, or creature type at least four times, or have the Boarding School or Humiliated background | Take less penalties from exhaustion, forgo rest to improve skills |
Overhead Flip* | Str 13, Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +9 or monk level 6th | Savage Slam staggers the target |
Overpowering Stare | Mesmerist level 11th, painful stare class feature | Your painful stare can confuse your target |
Overseer of the House of Truth | Shabti | Gain additional uses of your suggestion suggestion spell-like ability |
Overwatch Style* | Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks |
Overwatch Tactician* | Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks as a standard action instead of full-round |
Overwatch Vortex* | Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11 | Ready up to four ranged attacks with Overwatch Style instead of two |
Overwhelm* | — | Flank larger opponents with ease |
Overwhelming Phantom | Phantom class feature, spiritualist level 15th | Your phantom can try to take control of living creatures |
Owl Dive* | Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank | Use Fly with martial training and chrage through any creatuer |
Owl Style* | Dex 13, Skill Focus (Stealth), Stealth 1 rank | Use Stealth with martial training and charge with Stealth |
Owl Swoop* | Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank | Use Acrobatics with martial training and while charging |
Pacify Animal | Wild empathy class feature | Use wild empathy against hostile creatures |
Pack Attack* | Base attack bonus +1 | Ally's attack allows you to take a 5-foot step |
Pack Flanking* | Int 13, Combat Expertise, ability to acquire an animal companion | You and your companion creature flank regardless of position |
Pack Intimidation* | Half-orc, intimidating racial trait | When you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet |
Pack Rat | Ratfolk | Locate random items on your person when needed |
Pack Tactics | Int 13, animal companion class feature | Your companion is treated as having all the same teamwork feats you do |
Page | Character level 4th, proficiency with martial weapons | You recruit a page who heralds your approach and has the ability to smooth the path of your diplomatic missions. |
Painful Anchor | Anchoring aura class feature | Deal damage to an anchored evil outsider |
Painful Blow* | Vital Strike, base attack bonus +6, Knowledge (arcana) 3 ranks | Damage you deal with vital strike continues to distract until your next turn |
Painful Collision* | Str 13, Improved Bull Rush, Power Attack | When you bull rush one creature into another, both take damage |
Painful Cures | Evil alignment | Inflict nonlethal damage when you heal a creature |
Paired Opportunists* | — | +4 bonus on attacks of opportunity |
Pantheistic Blessing | Wis 13, must worship a pantheon of deities | Gain a spell-like ability related to the pantheon you worship |
Panther Claw* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style | Retaliate as a free action instead of as a swift action |
Panther Parry* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style | Retaliatory attacks are resolved before the attack |
Panther Style* | Wis 13, Combat Reflexes, Improved Unarmed Strike. | Retaliate against opponents that take attacks of opportunity against you |
Pao-Lung Self-Improvement | Must be devoted to the philosophy of Pao- Lung and not worship any deities | Gain an cumulative bonus everytime you fail a specific ability check, caster level check, saving throw, or skill check |
Paralyzing Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14 | Paralyze with unarmed strikes |
Parry Spell | Spellcraft 15 ranks, Improved Counterspell | Reflect a counterspelled spell back on its caster |
Parting Blast | Kinetic blast class feature | Body explodes on death |
Parting Shot* | Dex 13, Dodge, Mobility, Point-Blank Shot, Shot on the Run, base attack bonus +6. | Make a ranged attack when withdrawing |
Partner | See text | |
Pass For Human | Half-elf, half-orc, or halfling (see Special) | +10 on Disguise checks to look like a human |
Passing Grace | — | Your bond with your allies allows you to share positive energy between yourselves |
Passing Trick* | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller | Successful Acrobatics check allows you to feint |
Pathfinder Society Ally | Associate (Pathfinder Society) | Gain access to the vast archives of the Pathfinder Society |
Pathologist | Incredible Healer | Improve your ability to treat diseases and poisons with a Heal check |
Patient Strike* | Int 13 | Ready an attack as a full-round action for a +2 bonus on the attack |
Pattern Message | Caster level 3rd | Give a secret message to creatures affected by one of your pattern spells |
Peace of Mind | Knowledge (planes) 3 ranks | Ignore emotion, fear, or pain effect but be dazed instead |
Peacemaker | Charisma 13, good alignment. | Increase the save DC of spells that calm others |
Peerless Courtier | Cha 13, base attack bonus +3 | Bluff, Diplomacy, or Sense Motive with your martial training |
Penetrating Possession | Magic jar as a known spell or spell-like ability, Cha 21 | Gain the chance to dispel a protective spell before attempting possession. |
Penetrating Stare* | Mesmerist level 7th, painful stare class feature | Painful stare ignores damage reduction |
Penetrating Strike* | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction |
Perfect Awareness* | Wis 17, Combat Meditation, Meditation Master, character level 9th | Take 20 on Perception 1/day. |
Perfect Casting | Combat Casting, Divine Dignity, ability to cast divine spells, worshiper of Abadar | Benefits of Divine Dignity extend to all divine spells |
Perfect Center* | Wis 21, Combat Meditation, Meditation Master, character level 17th | Take 10 on any skill check/concentration check, even if not normally allowed. |
Perfect Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll |
Perfect Style* | Wis 13; base attack bonus +5 or monk level 5th | Gain energy resistance 5 |
Performance Weapon Mastery* | — | All weapons you are proficient with act as if they had the performance quality |
Performing Combatant* | Dazzling Display, any one performance feat | Can make combat performance checks in any combat |
Pernicious Stab* | Sneak attack +2d6 | Forgo sneak attack damage to increase a poison’s effectiveness |
Persistent Spell | — | Creatures who saved against a spell must save again |
Personal Chronicler | Duskwalker | Gain a nosoi familiar |
Persuasive | — | +2 bonus on Diplomacy and Intimidate checks |
Persuasive Bribery | Persuasive | Bribe effectively and without offending others |
Persuasive Performer | Versatile performance class feature, worshiper of Shelyn | Use any Perform skill in place of Diplomacy |
Perturbing Stare* | Mesmerist level 5th, painful stare class feature | Painful stare removes foe's Dexterity bonus to AC |
Pesh Euphoria | Sahir-Afiyun or pesh addict | Better resist emotion and fear effects while under pesh |
Pesh Healing | Sahir-Afiyun or pesh addict | Gain temporary hit points after taking pesh |
Pesh Rejuvenation | Sahir-Afiyun or pesh addict | Convert pesh into extra health when dropping unconscious |
Pestilent | Ability to cause disease via a spell, spell-like ability, or supernatural means | Deal extra damage to those infected with a disease you inflict |
Phalanx Formation* | Base attack bonus +1 | When wielding reach weapons, allies do not provide soft cover |
Phantom Ally | Phantom class feature | Calculate your phantom as if 4 levels higher |
Phantom Fighter | Phantom class feature, phantom with the magic attacks ability | Phantom’s natural weapon attacks and delivered spells have full effect on incorporeal creatures |
Phantom Fortification | Phantom class feature, phantom with the incorporeal flight ability | Phantom has a chance to ignore critical hits and precision-based damage |
Phase Strike* | Knowledge (planes) 10 ranks | Make a weapon attack as a touch attack |
Photosynthetic Healing | Con 15, change shape ability, leshy subtype | Heal yourself using sunlight |
Piercing Chant | Goblin | Sing a painful song to daze creatures within 15 ft. |
Piercing Gambit | Spell Penetration or Bluff 3 ranks; caster level 1st | Expend spell or spell slot to give ally spellcaster a bonus to overcome spell resistance |
Piercing Grapple* | Dex 13, Improved Grapple, Improved Unarmed Strike, Quick Draw, Intimidate 7 ranks | Impale a foe while grappling |
Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower |
Pile On* | Str 13, Hurtful, Power Attack | Deal less damage in order to extend the duration of a fear condition |
Pin Down* | Combat Reflexes, fighter level 11th | Opponents that take 5-foot step or withdraw provoke attack of opportunity from you |
Pinch Time | Character level 5th, Spireborn half-elf | Gain the effects of haste for 1 round per day |
Pinning Knockout* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Against a pinned opponent, you may double nonlethal damage with grapple check |
Pinning Rend* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Against pinned opponent, you may deal bleed damage with Grapple check |
Pinpoint Jab* | Improved Unarmed Strike, base attack bonus +6, ki pool or martial flexibility class feature | You can use a limited form of the swashbuckler's targeted strike deed |
Pinpoint Poisoner* | Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature | When using Adder Strike, you may poison two blowgun darts that can be used in melee |
Pinpoint Targeting* | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack |
Piranha Strike* | Weapon Finesse, base attack bonus +1 | Take a -1 penalty to attacks to get a +2 bonus to damage with light weapons (scales with BAB) |
Plague Resistance | Constitution 13 | Roll damage from diseases twice and take the lower result |
Plains Nomad | Favored terrain (plains) class feature | Gain a +2 bonus on Constitution checks attempted as a result of a forced march; bonus is doubled and applies on other checks in plains terrain |
Planar Focus | Knowledge (planes) 5 ranks, animal focusACG class feature | Gain a unique outsider-like benefit based on your studies |
Planar Heritage | Human | Gain access to options available to a type of native outsider |
Planar Hunter | Knowledge (planes) 5 ranks, favored terrain (any plane) class feature | +2 attack bonus and ability to ignore some DR when fighting outsiders native to a favored plane |
Planar Infusion | You must spend a significant amount of time on a plane other than your home plane or the Material Plane. | Gain infusion from a plane |
Planar Mentor | — | Gain a planar mentor who gives you blessings when you act in their interest |
Planar Preservationist | Preservationist alchemist archetype | With every summon nature's ally extract you learn, learn a corresponding summon monster extract |
Planar Sensitivity | Knowledge (planes) 3 ranks | Sense and manipulate connections between the planes |
Planar Survivor | Knowledge (planes) 3 ranks, Survival 3 ranks | Gain +2 on Survival on other planes and +2 on saves against planar hazards |
Planar Traveler | You must be related to an outsider or have
been born on a plane other than the Material Plane. | Enhance your survival outside of your home plane |
Planar Wanderer | Cartogramancer, Knowledge (geography) 10 ranks, Knowledge (planes) 10 ranks, ability to cast greater teleport and plane shift | Arrive more accurately with plane shift |
Planar Wild Shape | Wild shape class feature, Knowledge (planes) 5 ranks | May add the celestial or fiendish template to your animal form |
Planewalker's Insight | — | Gain +2 on Knowledge (planes) checks and on Sense Motive checks against outsiders; Knowledge (planes) is a class skill for you |
Planned Spontaneity | Knowledge (arcana) 9 ranks, ability to
prepare and cast 4th-level spells | Increase your spell options by preparing two spells in one slot |
Play to the Crowd | Int 19, Ironclad Logic, Diplomacy 5 ranks, Sense Motive 5 ranks | Learn biases to assist your Diplomacy |
Point-Blank Master* | Weapon Specialization with selected ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon |
Point-Blank Shot* | — | +1 attack and damage on targets within 30 feet |
Poised Bearing*⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium or heavy armor. | Treat your size as one category larger for combat maneuvers |
Poison Focus | Craft (alchemy) 1 rank | Increase the save DC of poisons and poisonous spells by 1 |
Poison Resin | Grippli, toxic skin alternate racial trait | You can create light weapons out of hardened poison |
Poison Shot Deed | Amateur GunslingerUC or gritUC class feature | Prepare bullets to deliver poison |
Poisoner's Channel | Channel energy 3d6, worshiper of Norgorber | Channel negative energy to deal damage and impose a –4 penalty on saving throws to resist poison |
Polyglot Familiar | Must have a familiar | Your familiar can speak with other creatures |
Polytheistic Blessing | Wis 13, must worship a pantheon | Gain a small bit of divine power by worshipping a pantheon |
Pommel Strike Deed | Amateur Swashbuckler or panache class feature; base attack bonus +3 | Attack with a light or one-handed piercing weapon’s pommel and knock down foes |
Poppet Familiar | Ability to acquire a new familiar, caster level 3rd | Take a poppet as a familiar |
Porcupine Defense* | Combat Expertise, Combat Reflexes,
base attack bonus +6 | Raise your defenses against combat maneuvers from larger creatures |
Position of Strength* | Intimidate 5 ranks | Gain bonuses to Intimidate when you are armed and target is not |
Possess Creature | Cha 20, any evil outsider with 10 or more Hit Dice | Powerful fiends have the ability to merge with creatures and spread their foul influence |
Possess Location | Cha 16, any evil outsider with 8 or more Hit Dice | Some fiends have the ability to merge with the land or a structure and spread their foul influence |
Possess Object | Cha 18, any evil outsider with 9 or more Hit Dice | Some fiends have the ability to merge with an object and spread their foul influence |
Possessed Hand | — | Gain a possessed hand |
Potent Holy Symbol | Good alignment, worshiper of a good deity | Keep vampires at bay with your holy symbol while still casting spells or channeling energy |
Potion Glutton | Worshiper of Urgathoa | Drink potables as a move action instead of a standard action |
Power Attack* | Str 13, base attack bonus +1 | Trade melee attack bonus for damage |
Powerful Poisoning | Power Attack; Craft (poison) 3 ranks or poison use class feature | Forgo damage from power attack to increase the DC of a poison |
Powerful Shape | Wild shape class feature, druid level 8th | While in wild shape, you are treated as one size category larger |
Powerful Tongue | Str 17, sticky tongue | Gain the pull ability with your tongue |
Powerful Wings* | Str 13, Skill Focus (Fly), base attack bonus +8 | Gain two wing attacks and improve abilities related to your wings |
Practical Kata* | Improved Unarmed Strike, ki pool class feature | Regain ki by striking an opponent multiple times |
Practiced Dreamer | Cha 15, Lucid Dreamer, Knowledge (planes) 5 ranks | Reroll an attempt at an impossible action in the Dimension of Dreams once per day |
Practiced Leadership | Leadership, membership in the same organization as your cohort | Improve your cohort’s capabilities when you and your cohort belong to the same organization |
Practiced Ritualist | Knowledge (arcana, history, planes, and religion) 1 rank | +2 bonus on skill checks to perform occult rituals, and on Intelligence checks to learn the method of casting an occult ritual |
Practiced Tactician | Tactician class feature | Use tactician ability one additional time per day |
Precipice Strike* | Dex 15, base attack bonus +6, cragkin half-orc | Treat creatures as flat-footed if you are both in difficult terrain |
Precise Shot* | Point-Blank Shot | No penalty for shooting into melee |
Precise Strike* | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks |
Precocious Youth | Young age category. | Lose a penalty for being young |
Preferred Spell | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell |
Press to the Wall* | Step Up, base attack bonus +3 | Gain flank bonuses when your opponent is up against an object |
Pressure Adept | Swim 5 ranks | Adapt to pressure changes more efficiently |
Prestigious Spellcaster | Favored Prestige Class with selected prestige class | Increase your effective spellcasting level when your prestige class doesn't. |
Primal Ancestry | Wis 13, member of the Primordial One | Tap into the essence of the First World to gain DR/cold iron |
Primal Bloom | Knowledge (planes) 10 ranks | Cause an area to gain wild magic trait |
Primal Kineticist | Kineticist level 1st | Randomly change the type of your kinetic blast |
Primal Strike* | Wis 17, Improved Unarmed Strike, base attack bonus +8 | Confuse your target on a successful unarmed strike |
Prodigy | — | Gain a +2 bonus on two Craft, Perform, or Profession skills |
Profane Studies | Int 13, Knowledge (planes) 4 ranks, ability to cast a summon monster spell | Gain +5 on Knowledge checks and +2 CL on durations involving evil outsiders |
Profits of Kalistrade | Diplomacy 1 rank, Druma affinity | Gain a unique resource pool to access |
Prone Shooter* | Base attack bonus +1 | Take a reduced penalty to your AC against melee attacks while prone |
Prone Slinger* | — | May use a sling while prone |
Prophet | Ability to cast divine spells, and you
must either have received a vision from your god (or
another appropriate supernatural entity) or have the
Marked by the Gods background (see Ultimate Campaign). | Increase your defenses when buffing allies |
Prophetic Visionary | Mystery class feature | Once per day, enter a deep trance and gain a prophetic vision |
Prosperity and Pride | Be a member of House Corcina, or have the Craftsperson, Inheritance, Well-Connected Friend, or Worldshaker background | Gain a +2 bonus on Appraise and Diplomacy checks in large cities |
Protective Channel | Channel energy 7d6, worshiper of Iomedae | Affect those healed by your channeled energy with protection from evil |
Protective Line* | Exotic Weapon Proficiency (firearms)UC | Don't provoke attacks of opportunity while reloading a firearm |
Protector of the People | See text | Gain the ability to make a golem protector, and on completion, gain Craft Construct at a conditional 10% discount |
Protector's Strike | Base attack bonus +5, smite evil class feature | Grant your deflection bonus to another creature when you smite evil |
Proxy Summoning | Ability to cast conjuration (summoning) spells or a conjuration (summoning) spell-like ability, caster level 5th | Grant the share spells ability to summoned creatures |
Psychic Adept | Int 11, Psychic Sensitivity | Cast a psychic knack 3/day as a spell-like ability |
Psychic Combatant* | Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rd | Gain free manifestation points in psychic duels |
Psychic Defender | Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rd | Gain free temporary hit points when starting a psychic duel |
Psychic Disciple | Int 13, Psychic Adept, Psychic Sensitivity | Cast a 1st-level psychic spell 2/day as a spell-like ability |
Psychic Healing | Cha 11, Psychic Sensitivity or the ability to cast psychic spells, Heal 3 ranks | Use faith healing to treat deadly wounds and grant temporary hit points |
Psychic Maestro | Psychic Sensitivity or the ability to cast psychic spells | Use occult skill unlocks more often |
Psychic Sensitivity | — | Use occult skill unlocks for trained skills |
Psychic Virtuoso | Psychic Sensitivity or ability to cast psychic spells | +2 on checks for occult skill unlock (+4 at 10 ranks) |
Psychovore Master* | Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks | Inflict Intelligence and Wisdom damage when you confirm a critical hit while using Psychovore Style |
Psychovore Strike* | Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks | Confuse creatures you attack while you are in Psychovore Style |
Psychovore Style* | Improved Unarmed Strike, Sense Motive 3 ranks | Gain a Dodge bonus to AC while fighting thinking creatures |
Pummeling Bully* | Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action |
Pummeling Charge* | Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th | Pummel after a charge |
Pummeling Style* | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Combine your unarmed strikes together |
Punch Through* | Base attack bonus +6 | Help your allies ignore a target’s damage reduction. |
Pungent Stench | Stench universal monster ability, Improved Stench, Great Fortitud | Your stench becomes more nauseating. |
Punishing Kick* | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes |
Punishing Step* | Dex 13, Dodge | Gain a +2 circumstance bonus to attack against creatures that fail to use a maneuver on you |
Puppet Master | You must have survived an encounter with a challenging foe without suffering significant harm by striking a deal (regardless of whether the deal was with the challenging foe or not), or have the BossUCA, the Liege LordUCA, or the Well-Connected FriendUCA background | Make successive Diplomacy checks more easily. |
Pure Faith | Divine health class feature | Gain a +4 sacred bonus against poison |
Pure Legion Assault* | Bluff 1 rank, Knowledge (religion) 1 rank, Pure Legion Recruit trait (Pathfinder Player Companion: People of the Sands 21)
| +2 bonus on saving throws against divine spells and effects and abilities from outsiders.
|
Purging Emesis | Great Fortitude | Vomit an ingested poison |
Purifying Channel | Cha 15, Selective Channeling, channel energy class feature | Burn a foe when you heal allies |
Pursuit of Glory* | Human (Ulfen) | Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally |
Push the Limits* | Con 13, Combat Stamina, base attack bonus +1 | Gain a secondary stamina pool to use in the event your primary runs out |
Pushing Assault* | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon |
Putrid Summons | Spell Focus (conjuration); ability to cast summon monster or summon nature’s ally | Summon a single weaker creature that has a horrific stench |
Quah Bond | Totem Spirit (The Inner Sea World Guide 289), human (Shoanti) | Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet |
Quarterstaff Master* | Weapon Focus (quarterstaff), base attack bonus +5 | Use a quarterstaff one-handed |
Quick at Hand | Ogre | Use anything as an improvised melee or ranged weapon |
Quick Bull Rush* | Str 13, Improved Bull Rush, Power Attack, base attack bonus +6 | May bull rush in place of one of your melee attacks |
Quick Channel | Knowledge (religion) 5 ranks, channel energy class feature. | Channel energy faster by expending more uses |
Quick Dirty Trick* | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6 | May perform a dirty trick in place of one of your melee attacks |
Quick Drag* | Str 13, Improved Drag, Power Attack, base attack bonus +6 | May perform a drag maneuver in place of one of your melee attacks |
Quick Draw* | Base attack bonus +1 | Draw weapon as a free action |
Quick Favor | Persuasive | Follow up quickly on gather information 1/day |
Quick Preparation | Ability to prepare spells | Prepare spells in half the time |
Quick Reposition* | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6 | May reposition in place of one of your melee attacks |
Quick Steal* | Int 13, Combat Expertise, Improved Steal, base attack bonus +6 | May steal in place of one of your melee attacks |
Quick Stow* | Quick Draw, base attack bonus +1 | Quickly sheath or stow items |
Quick Study* | Int 13, bravery +3 class feature, fighter level 10th | Study with an ally to learn a combat feat |
Quick Trapper | Learn Ranger Trap or trap class feature, Survival 5 ranks | Reduce the DC to set traps by 5 and learn to do so as a standard action |
Quick Wild Shape | Wild shape class feature, caster level 8th | Wild shape quickly into a less powerful form |
Quicken Blessing | Access to a blessing’s major power, blessings class feature | Choose a blessing and spend two uses to call upon it as a swift action |
Quicken Spell | — | Cast spell as a swift action |
Quicken Spell-Like Ability | Spell-like ability at CL 10th or higher | Gain more uses with a spell-like ability as a Quickened version. |
Quiet Death* | Dex 19, Stealth 10 ranks, rogue level 10th | Drop your foes before they make a sound |
Quillbreaker Defense* | Proficiency with armor spikes | Use your armor spikes to reduce damage |
Quivering Palm Adept* | Quivering palm class feature | Add +2 to the saving throw DC of quivering palm. |
Quivering Palm Versatility* | Quivering palm class feature, base attack bonus +13 | Alter the way you use your quivering palm. |
Racial Heritage | Human | Affected as though both human and another race |
Racial Item Mastery | Use Magic Device 6 ranks, base Fortitude saving throw bonus +3 | Use a magic item to recharge your racial spell-like abilities. |
Radiant Charge | Lay on hands class feature | Expend uses of lay on hands to deal extra damage, bypassing evil creatures' resistances and immunities |
Rage Casting | Blood casting class feature | Sacrifice hit points for bloodrager spell potency |
Raging Absorption | Ability to cast 2nd-level bloodrager spells, bloodrage class feature | Absorb arcane energy from damaging spells to refuel bloodrage |
Raging Blood | Eldritch Heritage or sorcerer bloodline class feature | Enter a lesser bloodrage |
Raging Brutality | Str 13, rage class feature, Power Attack, base attack bonus +12 | Add Constitution bonus on damage rolls |
Raging Brute | Str 21, ogre | Gain a rage power and the ability to rage 1/day |
Raging Concentration | Blood casting class feature | While bloodraging, add your morale bonus to Constitution to concentration checks |
Raging Deathblow | Greater rage class feature | Rend a dying foe and gain one round of rage |
Raging Hurler | Rage class feature, Throw Anything | Throw a two-handed weapon as a standard action |
Raging Regeneration* | Rage class ability, regeneration, troll | Prevent your regeneration from stopping while raging |
Raging Throw | Str 13, Con 13, rage class feature, Improved Bull Rush, Power Attack, base attack bonus +6 | Add Con bonus on checks to bull rush |
Raging Vitality | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious |
Rahadoumi Exorcist | Iron Will, can’t have a patron deity | Stagger incorporeal undead and possessing creatures |
Raking Claws | Base attack bonus +8, shifter, wild shape class feature | Inflict bleed damage with your claws |
Rallying Blow | Aura of courage | Confirming critical hits helps to remove fear from your allies |
Ranged Disable | Far Shot, Point-Blank Shot, Weapon Focus, Disable Device 9 ranks | Use a ranged weapon for Disable Device |
Ranged Disarm* | Dex 13, Deadly Aim, base attack bonus +1 | Use a ranged weapon to disarm |
Ranged Feint* | Base attack bonus +2, Bluff 3 ranks | Feint with a ranged weapon |
Ranged Study | Weapon Focus with the chosen weapon, studied combat class feature | Choose a ranged weapon and use studied combat with that weapon |
Ranged Trip* | Dex 13, Deadly Aim, base attack bonus +1 | Attempt a trip maneuver using a ranged weapon |
Rapid Focus Shift | Caster level 5th, mental focus class ability | Shift mental focus more quickly 1/day |
Rapid Grappler* | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th | Spend a swift action to make a combat maneuver check to grapple while using Greater Grapple. |
Rapid Recovery | Rapid Repair, Con 13, nanite surge ability | Remove some conditions when healing with Rapid Repair |
Rapid Reload* | Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). | Reload your weapon quickly |
Rapid Repair | Wis 13, nanite surge ability | Use nanite surge to heal damage |
Rapid Shot* | Dex 13, Point-Blank Shot | Make one extra ranged attack |
Rat Catcher* | Knowledge (dungeoneering) 1 rank, base attack bonus +1 | Gain a bonus when fighting much smaller creatures; take less damage from a swarm |
Rat Stack* | Dex 13, swarming racial trait | You and two allies can share the same space |
Ray Shield* | Dex 15, Missile Shield, Spellbreaker | Deflect one ranged touch attack per round with shield |
Razortusk | Half-orc | Gain bite attack |
Reach Defense* | Dex 15 | +2 armor class against attacks of opportunity from non-adjacent enemies |
Reach Spell | — | Increase spell range to higher range category |
Reach Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability gains a longer range |
Reactive Arcane Shield | Arcane ShieldAPG, arcane spellcaster, caster level 12th | Quickly activate Arcane Shield, grant allies an AC bonus |
Reactive Healing | Quick Channel or Quicken Spell; channel energy or lay on hands class feature | When reduced to 0 hp or fewer, use channel energy or lay on hands to heal yourself as immediate action |
Reactive Reversion | Dex 13, change shape ability, leshy subtype | Shift back to your natural form as an immediate action |
Read Spell Traces | — | Learn more from magic auras |
Read the Room | Drunken Sing-Along, Diplomacy 1 rank, Performance (sing) 1 rank, Sense Motive 1 rank | Bonus on Diplomacy checks to gather information when using Drunken Sing-Along |
Ready for Anything* | Alertness, Improved Initiative, Lightning Reflexes, Quick Draw, base attack bonus +6 or uncanny dodge class feature | Always act on the surprise round |
Ready for Battle | Mesmerist trick class feature | +2 on initiative rolls for allies with implanted tricks |
Ready for Pain | Mesmerist trick class feature | DR/— against nonlethal damage for allies with implanted tricks |
Realistic Likeness | Kitsune | Take the shape of specific people when in human form |
Reap the Infirm* | Base attack bonus +3 | Deal extra damage to diseased creatures |
Rebounding Leap* | Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks | Remount your steed as a swift action with successful Acrobatics check |
Rebuffing Reduction* | Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1 | Bull Rush opponent who fails to pierce your DR |
Recalcitrant | Iron Will, hobgoblin | You better resist attempts to control or manipulate you |
Recall Ammunition* | Amateur Gunslinger feat or grit class feature, base attack bonus +9, Spellcraft 5 ranks | You can spend grit to teleport a missed bullet back into your gun |
Reckless Aim* | Point-Blank Shot, Precise Shot | Take -1 AC for +2 attack, risk hitting random adjacent creature on natural 1. |
Reckless Moves | Acrobatics 3 ranks | Use an ally as a counterweight to improve your balance |
Reckless Rage | Power Attack; rage or raging song class feature | Take a penalty on attack rolls to deal more damage while raging |
Recovered Rage | Rage or raging song class feature | Regain rage or raging song with each foe you reduce to 0 or fewer hit points |
Recruits | Cha 13, character level 5th. | You have access to a small set of dedicated servants. |
Red Mantis Collaborator | Associate (Red Mantis) | Association with the Red Mantis makes you harder to find |
Redeemed Kobold | Good alignment, kobold. | Bonus to Diplomacy and channel energy |
Redemption | You must have lost class features by
violating the code of conduct of a class that possesses such
a code, or have the Dishonored Family background. | Face fear in order to gain bonuses |
Redirect Attack* | Dex 15, Int 15, Dodge | Redirect attacks to target other foes |
Redirected Shot* | Amateur GunslingerUC or the grit class feature, Deadly Aim, Point-Blank Shot, Precise Shot | Help redirect your allies’ poorly aimed ranged attacks |
Redistributed Might* | Con 13 or Wis 13, Enhanced Morale, Exotic Weapon Proficiency (Aldori dueling sword), Iron Will, base attack bonus +4 | Apply bonuses to your Strength to your Dexterity instead |
Reflexive Caster | Combat Reflexes, caster level 5th | May cast a single abjuration spell when surprised |
Reflexive Crystalline Dust | Swift Crystalline Dust, aphorite, crystalline dust racial trait | You can use crystalline dust as an immediate action |
Reflexive Interception* | Intercept Blow, base attack bonus +3, animal companion, evasion | Provide evasion to master |
Reflexive Trick | Mesmerist tricks class feature | Implant a new trick in yourself when you trigger a trick |
Regenerate Muscles | Power Attack, regeneration, troll | Leech strength from your regeneration |
Reinforced Crafting | Craft Magic Arms and Armor, ability to cast make whole or mending | Your magic items are more resilient |
Reject Poison | Con 13, poison use class feature, worshiper of Norgorber | You have a 20% chance of not being affected by poisons |
Relentless Butcher | Confirm at least 50 critical hits | Stun your opponents when you critically hit |
Relentless Cheer | Halfling, fearless and halfling luck racial traits | +1 on all saves, increasing to +3 vs. fear, when adjacent to allies who have this feat |
Relentless Shot* | Point-Blank Shot, base attack bonus +6 | Continue to threaten an opponent you trip with ranged attacks |
Relic Breaker* | Str 13, Gate Breaker, Improved Sunder, Power Attack, base attack bonus +1 | When you sunder objects, creature holding them catches of fire |
Relic Familiarity | Wyvaran | Gain a bonus on checks to determine an item’s value and magic properties. |
Religious Pilgrim | Knowledge (geography) 2 ranks, Knowledge (religion) 4 ranks | Gain bonuses to Will saves, Diplomacy checks, and Survival checks. Also buy non-magical religious items at a discount |
Remote Bomb | Delayed bomb discovery | Increase the delay on your bombs and detonate bombs remotely |
Rending Claws* | Str 13, two claw natural weapon attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit |
Rending Fury* | Base attack bonus +6, rend special attack | Need half the normal number of attacks to deal rend damage |
Rending Swarm* | Dex 15, Rat Stack, swarming racial trait | While swarming, rend creature hit by more than one of you |
Renown | — | Treat your Fame as 2 higher when in larger settlements |
Repast of Heroes | Con 15, character level 8th, ghoran, natural magic racial trait | Gain heroes' feast as a spell-like ability |
Repositioning Strike* | Int 13, Combat Expertise, Improved Reposition, base attack bonus +9 | Attempt a reposition attack on a successful critical hit |
Resilient Armor | Divine bond (armor or shield), or sacred armor class feature | Gain DR against the some attacks |
Resilient Brute | Half-orc or orc | Treat half the damage of a critical hit as nonlethal damage |
Resilient Eidolon | Eidolon class feature | When you are knocked unconscious, fall asleep, or are killed, your eidolon remains with you |
Resistance Mastery | Use Magic Device 3 ranks, base Fortitude saving throw bonus +3 | Gain a resistance bonus to saves or energy resistance with a suit of magic armor or abjuration-crafted item |
Resisting Grappler* | Dex 13 | Creatures attempting to grab you provoke an attack of opportunity |
Resolute Rager | Orc, rage class feature | Resist fear while in a rage |
Respectful Prey | — | Give a creature food to make it friendly |
Restoration Mastery | Heal 5 ranks, Use Magic Device 5 ranks, base Fortitude saving throw bonus +3 | Cast lesser restoration with a conjuration (healing)-crafted item |
Restorative Vigor* | Con 15, Combat Vigor, character level 8th | Use your vigor pool to recover ability damage |
Retributive Kick⊤⊤⊤ | Improved Unarmed Strike, base attack bonus +5, weapon training class feature with a melee weapon | Get an extra unarmed attack if one misses |
Retributive Summoning | Spell Focus (conjuration) or counter-summons class feature | Summon your own creatures when you counterspell your opponent's summoning spell |
Returning Throw* | Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtype | When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target |
Revelation Strike* | Revelation class feature, Improved Unarmed Strike | Affect an opponent with revelation as part of a melee attack |
Revered Guidance | Aasimar, must be taken at 1st level | +4 Diplomacy with a chosen race. |
Reverse Somersault Throw* | Str 13, Improved Drag, Power Attack, base attack bonus +6 or monk level 3rd | You can end a drag manuever by launching the creature over your head |
Reverse-Feint* | Toughness, base attack bonus +1, orc | Allow an opponent to easily hit you so you can make a quick counter attack |
Reviving Channel | Channel energy 3d6 | Grant increased healing from channeled energy to a creature below 0 hp |
Reward of Grace | Lay on hands class feature | With each use of lay on hands, gain a +1 sacred bonus on attack rolls |
Reward of Life | Lay on hands class feature | With each use of lay on hands, gain hit points equal to your Charisma |
Reward of the Faithful | Knowledge (religion) 1 rank, alignment must match that of your worshiped deity | Gain an increased effect from magic and healing from fellow worshipers of your deity. |
Rhabdomancy | Knowledge (nature) 3 ranks, Survival 3 ranks | Gain insight from the way sticks and rods fall |
Rhetorical Flourish | Cha 13, Persuasive | Use verbal misdirection while making Diplomacy check |
Rhino Charge* | Power Attack, Improved Bull Rush, base attack bonus +5 | Gain the ability to ready charge attacks |
Ricochet Shot Deed | Grit class feature or Amateur Gunslinger feat, Blind-Fight | Ricochet your shots off of a wall or other solid terrain |
Ricochet Splash Weapon | Dex 13, Throw Anything | Make an attack roll with a splash weapon if it misses and lands in another creature's square |
Ricochet Toss⊤⊤⊤ | Quick Draw, base attack bonus +6, weapon training class feature with a ranged weapon | Angle your throwing weapons so they return to you |
Ride-By Attack* | Mounted Combat | Move before and after a charge attack while mounted |
Righteous Healing | Judgment class feature | Heal more when you have a judgment active |
Righteous Orator | Diplomacy 3 ranks, smite evil class feature | Use smite evil to gain an advantage against evil creatures during a verbal debate |
Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them |
Riptide Attack* | Improved DragAPG, Improved Trip, worshiper of Gozreh | Drag tripped foes as a swift action |
Risky Striker* | Base attack bonus +1, halfling | -1 AC to gain +2 damage vs. larger enemies, scales with BAB |
Ritual Hex | Knowledge (arcana) 4 ranks, Knowledge (history) 4 ranks, hex class feature | Learn an occult ritual that grants the use of hexes you don’t know |
Ritual Mask | Nameless One, ability to cast one or more occult rituals (Pathfinder RPG Occult Adventures 208) | Spirit class feature and ritual use bolstered |
Ritualistic Preparation | Knowledge (arcana) 1 rank, Linguistics 1 rank, Spellcraft 1 rank, ability to cast read magic | Treat spellbooks with preparation rituals as if they were prayer books or meditation books |
Rival | You must have at least one enemy who wishes to outdo you. If you have multiple rivals, the GM may keep the specific rival secret, or have many of your enemies work together against you. If your rival is not already a challenging foe, it either advances to become one or allies itself with others one or more creatures who are
| Gain extra skill points or Fame.
|
River Raider* | — | +2 bonus on Swim and Stealth checks in non-stormy water, can take more actions than normal in surprisse rounds where you're in water |
Riving Strike* | Arcane Strike, ability to cast arcane spells | Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities |
Robot's Bane | Knowledge (engineering) 5 ranks | Gain offensive and defensive bonuses against robots |
Robust Stench | Goblin | Allies gain a +2 bonus to Fortitude while adjacent to you |
Roll With It* | Goblin, Acrobatics 1 rank | Avoid damage by rolling away. |
Rouse Emotions | Cha 13, Charming Performance, Perform (any) 5 ranks, bardic performance or raging song | Sway a group using Chariming Performance |
Rubble Skirmisher* | Dex 13, Nimble Moves, base attack bonus +2 | Gain a +2 bonus on combat maneuver checks and CMD when in naturally occuring difficult terrain |
Rugged | Endurance, member of a Mammoth Lord’s following | Resist cold attacks and move normally across ice |
Rugged Northerner | Con 13, Survival 1 rank | You are less harmed by cold environments |
Ruincaster | Wis 15, ability to cast spells, Mwangi Expanse affinity | Tap into the latent energies of Mwangi ruins |
Run | — | Run at 5 times your normal speed |
Runic Charge* | Caster level 5th | Cast and deliver a touch spell as part of a charge |
Rushing Winds* | Turbulent Takeoff, Fly 10 ranks | Create a shockwave while flying to buffet other creatures |
Ruthless Opportunist* | Human (Chelaxian) | When an ally with this feat hits a foe using an attack of opportunity, gain +2 on attacks against that foe for 1 round |
Sable Company Marine | Ride 6 ranks, ranger level 4th | Gain a hippogriff as your animal companion |
Sabotage Magic Item | Magical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks | Sabotage an item to cause a mishap |
Sabotage Specialist | Deft Hands, Disable Device 5 ranks | Items you sabotage fail at a more precise time |
Sabotaging Sunder* | Str 13, Improved Sunder, Power Attack, Disable Device 7 ranks | Break objects through sabotage rather than force |
Sacred Geometry | Int 13, Knowledge (engineering) 2 rank | Add metamagic effects to your spells without using a higher-level spell slot |
Sacred Pyromania | Goblin, worshipper of Sarenrae | Fire damage you deal always affects incorporeal creatures |
Sacred Summons | Aura class feature, ability to cast summon monster | Summon monsters whose alignment subtype matches yours as a standard action |
Sacrificial Adept | Knowledge (arcana) 4 ranks, Knowledge (planes) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks, ability to cast 3rd-level spells, evil alignment | Kill sentient creatures to enhance your spells |
Sacrificial Aid | Teamwork | Allies can aid another on Disable Device, at the risk of being the target of the trap |
Sacrificial Potency | One or more racial spell-like abilities, outsider with the evil subtype | Replenish use of a racial spell-like ability by sacrificing a creature |
Sacrificial Ritualist | Mutilating Ritualist, Knowledge (arcana) 4 ranks, Knowledge (religion) 4 ranks, Spellcraft 4 ranks | Kill sentient creatures to enhance your ritual |
Saddle Shrieker* | Goblin, Ride 1 rank | Take a penalty on attacks to grant your mount a bonus to attack and damage. |
Sage's Guidance | Must have a familiar with the sage archetype (see page 11) | Your familiar’s knowledge grants you bonuses on attack/skills |
Sahir-Afiyun | Spell Focus (any), ability to cast 2nd-level spells | Add pesh-related spells to your own |
Sand Strike* | Improved Unarmed Strike, dwarf, proficiency with the cestus | Increase the durability of your cestus and use dirty tricks to blind your opponents |
Sandwalker | Dex 13, Con 13 | Move faster in the desert |
Saoc Brethren Initiate | Knowledge (arcana) 1 rank, Knowledge (nature) 1 rank, Knowledge (planes) 1 rank | Gain an increased effect from astrological events |
Saoc Brethren Scholar | Saoc Brethren Initiate, Knowledge (arcana) 5 ranks, Knowledge (nature) 5 ranks, Knowledge (planes) 5 ranks | Increase the duration of astrological events |
Sap Adept* | Sneak attack +1d6 | Gain bonus damage on nonlethal attacks |
Sap Master* | Sneak attack +3d6, Sap Adept | Deal twice your sneak attack damage when dealing nonlethal damage |
Savage Critical | Str 19, ogre, sneak attack +2d6 | Add sneak attack damage when critting with vital strike |
Savage Display* | Dazzling Display | Gain +2 on Performance checks and +1d6 on damage rolls |
Savage Leap* | Improved Grapple, Improved Unarmed Strike, Savage Slam, base attack bonus +12 or monk level 10th | You can move half your speed when using Savage Slam |
Savage Slam* | Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 1st | Release a grapple by slamming the target into the ground |
Savage Surge* | Intimidating Prowess, rage class feature | Improve your performance combat check by expending rounds of rage |
Saving Shield* | Shield Proficiency | Grant shield bonus to an adjacent ally |
Savior's Arrow | Ability to cast cure spells, proficient with longbow, worshiper of Erastil | Once per day, shoot an arrow that heals the target |
Scale and Skin | Con 13 | +1 natural armor when affected by a transmutation spell or spell-like ability |
Scaled Disciple | Ability to spontaneously cast divine
spells, kobold. | Increased effectiveness with the dragon domain/subdomains |
Scapegoat | Great Fortitude or Iron Will | Become resistant to curses |
Scarlet Rose Devotion | BodyguardAPG, Combat Reflexes, Perform (oratory) 3 ranks, any good alignment | Grant a female ally a +2 bonus on a saving throw with a DC 10 Perform (oratory) check |
Scarred Legion | — | +2 Intimidate and +2 Will when adjacent to ally with the feat; Keep bonus after charging for 1 round |
Scarring Spell | — | Emotion or fear spell gives penalties against further such spells |
Scarring Spell-Like Ability | Spell-like ability at caster level 4th or higher | Spell-like ability causes penalties against emotionUM effects |
Scavenger's Eye | Tengu | Quickly identify the most valuable item in a hoard, +2 to all Appraise checks |
Scavenger's Luck | Knowledge (engineering) 1 rank | When using timeworn technology, roll twice to determine the glitch effect |
Scent of Fear | Scent, any evil | Smell frightened creatures from farther away and gain a bonus to attack them |
Scholar | — | +2 on checks with two Knowledge skills |
School Familiar | Familiar effective level 5th, specialized arcane school class feature | Gain access to the School Familiar archetype |
School Strike* | Wizard school class feature, Improved Unarmed Strike | May deliver magic school effect as swift action after melee attack |
Schooled Resolve | Bravery class feature | Add your bravery bonus against mind-affecting spells and effects from vampires |
Scion of the Land | Survival 1 rank | Grant ability to leave no trail to allies within 60 feet or gain +2 bonus on some nature-based skills |
Scion of the Lost Empire | Human (Chelaxian or Taldan) | Gain +2 competence bonus on attack roll, save, ability check, or skill check when adjacent to an ally with this feat |
Scorching Weapons* | Ifrit | +2 save vs. fire/light spells, deal fire damage with weapons you wield |
Scorpion Style* | Improved Unarmed Strike | Reduce target's speed to 5 ft. |
Scouting Summons | Spell Focus (conjuration), ability to cast magic jar | Possess a summoned creature |
Scribe Scroll | Caster level 1st | Create magic scrolls |
Scribe Spell Equation | Scribe Scroll, aphorite, caster level 5th, crystalline dust racial trait | You can scribe scrolls into your body |
Scrutinize Spell | Spellcraft 1 rank | Identify a creatures' casting class when you observe it cast a spell |
Sculpting the River* | Dodge, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | Use unarmed strikes to reduce a creature's attack bonus against creatures other than you |
Scurrying Swarmer* | Ratfolk, swarming racial trait | Use allies with swarming and teamwork feats |
Scuttle | — | Crawl farther with a move action, learn to 5 ft. step while crawling, avoid opportunity attacks from larger opponents |
Sea Hunter* | Combat Expertise, merfolk | Knock a swimming opponent off balance using trip |
Sea Legs | Profession (sailor) 5 ranks | Gain +2 on Acrobatics, Climb, and Swim checks |
Searing Distraction* | Catch Off-Guard | Blind and dazzle creatures with a torch |
Seasoned Flier | Dex 15, Fly 5 ranks, fly speed, gathlain | Improve your flying maneuverability |
Second Chance* | Int 13, Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack |
Second Wind* | Endurance | Suppress a negative condition |
Secret Capital | Int 13, member of the Seven Houses | Access family connections and secret funds to buy capital at 75% cost |
Secret Language | Bluff 1 rank, Linguistics 1 rank, Sense Motive 1 rank | Learn a complex set of codes and phrases in order to quickly and discreetly share information with allies |
Secret of Magical Discipline | Secret class feature. | Once per day, cast any spell as though it was prepared or on your spell list |
Secret of Steel-Shattering Spirit | Improved Unarmed Strike, base attack bonus +6, must be lawful | Gain a pool of ki points |
Secret Signs | Int 13 | You can hide somatic components of spellcasting |
Secret Stash Deed | Grit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank | Spend 1 grit point to recover powder or ammunitionfrom your person |
Secured Armor*⊤ | Base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium or heavy armor. | 25% chance to negate a critical hit or sneak attack |
Seductive Channel | Channel positive energy class feature, worshiper of Calistria | Creatures healed by your channeled energy may accept extra healing in exchange for susceptibility to your charms |
Seeds of Doubt | Hex class feature,Divine Defiance | Your hexes cause doubt in divine magic |
Seeker of the Eternal Emperor | Enlarge Spell or Extend Spell, oracle’s curse class feature | Cast divination spells augmented with metamagic as a standard action |
Seeking Spell | — | Allow spells to bend around barriers |
Seen and Unseen | Exile’s Path, character level 5th, half-elf | +2 vs. scrying/divination, +2 on Stealth, -4 penalty to track you |
Seeping Darkness | Drow, darkness racial spell-like ability | Gain concealment when adjacent to an ally with this feat |
Seething Hatred* | Studied target class feature | Select a favored enemy and gain greater benefits when such a creature is your studied target |
Seize Advantage* | Opportune parry and riposte deed | Add foe’s Power Attack damage to your riposte |
Seize the Moment* | Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity |
Selective Channeling | Cha 13, channel energy class feature | Choose whom to affect with channel energy |
Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell |
Self-Exiled Noble | You must have intentionally left your noble family and changed your name or appearance afterward | Gain a +2 bonus on Disguise and a +1 bonus on attack and damage against family members |
Selfish Channel | Channel energy class feature | Heal +50% if you are the only creature healed by channeled energy |
Self-Sufficient | — | +2 bonus on Heal and Survival checks |
Sense Allies | Perception 3 ranks, wildborn half-elf | You are always aware of your allies' positions when nearby |
Sense Assumptions | Sense Motive 3 ranks | Discern which lies would be unbelievable |
Sense Link | Bond senses class feature | Gain a +4 bonus on Perception checks when sharing your eidolon's senses |
Sense Loyalties | Knowledge (nobility) 1 rank, Knowledge (religion) 1 rank
| You can quickly sense a target’s relationship to some specific god, patron, or government, and use that knowledge to manipulate them |
Sense Magical Interrogation | Sense Motive 3 ranks, Spellcraft 3 ranks | You automatically know when you are subject to truth magic |
Sense Metals and Minerals | — | Gain bonuses to Appraise and Perception with metal and gems |
Sense Relationships | Street Smarts | Discern relationship between two people and use it against them |
Sensory Control | Wis 15, Blind-Fight, Meditation Master | Gain lowlight vision and scent |
Serpent Lash* | Weapon Finesse, proficient in whip | Make additional disarm/trip attempts with a whip after you successfully disarm/trip |
Serpentine Compression | Serpentfolk | Gain the compression ability, allowing you to squeeze into tighter spaces |
Serren's Masterstroke* | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Focus (Aldori dueling sword), base attack bonus +6 | Deal bonus precision damage to a foe you successfully feint against |
Servant in the House of Truth | Shabti | Roll twice and take the better result on Knowledge skill checks |
Shade of the Uskwood | Neutral evil, patron deity Zon-Kuthon | Add sinister spells to druid spell list |
Shadow Caster | Caster level 1st, drow | Cast shadow and darkness spells as if you were two levels higher |
Shadow Dodge | Dex 13, worshiper of Norgorber | +3 dodge bonus to AC when you move through normal or dim light |
Shadow Gambit | Spell Focus (illusion), caster level 5th | Tap into the Plane of Shadow to temporarily make your illusion a reality |
Shadow Ghost | Fetchling, shadow walk spell-like ability | Use shadow walk an additional time per day |
Shadow Grasp | Tenebrous Spell, Umbral Spell | Entangle creatures caught within your darkness spells |
Shadow Magic Defense | Disguise self racial spell-like ability or shadow illusion shadowdancer prestige class feature | Resist the effects of shadow magic |
Shadow Shroud | Combat Reflexes, darkness racial spell-like ability | Create a haze of darkness around you to grant concealment |
Shadow Strike* | Base attack bonus +1 | Deal precision damage against targets with concealment |
Shadow Walker | Fetchling, shadow walk spell-like ability | Use dimension door in place of shadow walk within dim light or darkness |
Shadow's Embrace | Shadow illusion class feature. | You can cast darkness using your shadow illusion ability |
Shadows of Fear* | Hidden strike +2d8 or sneak attack +2d6 | Flank a scared creature once per round |
Shadow's Shroud | Knowledge (planes) 5 ranks | Shroud yourself in shadows to gain opportunity to attempt Stealth checks |
Shadowy Dash | Wayang | Move at full speed using Stealth without penalty when in dim light or darkness |
Shaitan Earthblast* | Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th | Unleash a 20-foot column of acid |
Shaitan Skin* | Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and acid resistance |
Shaitan Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal acid damage |
Shake It Off | — | Gain +1 to all saving throws per adjacent ally |
Shambling Monolith | Shambling mound | Increase your size with extra vegetable matter |
Shamed | You must have been publicly embarrassed,
or must have the Bastard Born background. If the
embarrassment didn’t cause significant harm to your
personal honor or social standing, it does not qualify for
the feat prerequisites. The humiliation doesn’t need to
have been unjustified. | Get bonuses in combat when observed by others |
Shapechanging Savage | Improved Feint or canny feint vigilante talent, change shape ability, shapechanger subtype | When you change forms, you can feint as a swift action |
Shapeless Familiar | Familiar class feature, caster level 7th | Your familiar can change shape |
Shapeshifter Foil | Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranks, ability to use any polymorph effect | When you deal damage, target's ability to use any polymorph effects is hindered |
Shapeshifter Savage* | Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtype | While in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift |
Shapeshifter Style* | Base attack bonus +3, change shape ability, shapechanger subtype | You can slightly alter your body to gain one of a number of benefits |
Shapeshifter Twist* | Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtype | While in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples |
Shapeshifting Hunter | Favored enemy class feature, wild shape class feature | Add your druid and ranger levels for favored enemy |
Shaping Focus | Wild shape class feature, Knowledge (nature) 5 ranks | Count other class levels as druid levels for the purpose of wild shape |
Share Feature | Animal companion, master must have the chosen class feature | Gain a class feature from master |
Share Healing | Ability to acquire an animal companion, eidolon, familiar, or special mount | Share healing with your companion creature |
Share Spells | Bonded Mind, ability to share spells with an animal companion, eidolon, familiar, or phantom, caster level 1st | Share personal spells with allies |
Shared Insight | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks |
Shared Judgment | Second judgment class feature. | Extend a judgment to an adjacent ally instead of enacting a second judgment |
Shared Manipulation | Cha 13, half-elf | Grant +2 Bluff or Intimidate to nearby allies |
Shared Ownership | Well-PreparedAPG, Sleight of Hand 1 rank, halfling | You can draw an item in an ally’s possession as a move action as long as the ally is within 30 feet and has this feat |
Shared Quarry* | Hunter’s bond class feature, quarry class feature | Animal companion or allies gain the benefit of quarry |
Shared Remembrance | Knowledge (any) 1 rank, elf | Gain a cumulative +2 bonus (max +10) on Knowledge checks to identify monsters for each ally within 30 feet who has this feat |
Shared Soul | Shared consciousness class feature | Phantom protects against death effects, energy drain, and possession |
Shared Stash | Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait | Quickly borrow items from your allies |
Shark Leap* | Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th | Make a special charge while underater that deals bonus damage and knows the target off-balance |
Shark Style* | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Can use your unarmed strikes to deal piercing damage and bleed damage |
Shark Tear* | Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th | Gain scent and combat bonuses against bleeding creatures |
Sharp Senses | Keen senses racial trait | +4 racial bonus on Perception checks |
Sharpclaw* | Ratfolk | Gain two claw attacks |
Sharptooth | Ratfolk | Gain a bite attack |
Shatter Control* | Channel positive energy 4d6 | Use channel to cut the control of undead creatures |
Shatter Defenses* | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed |
Shatter Mental Mask* | Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd | Offensive manifestations with Will saves reveal opponent’s true form |
Shatter Resolve | Channel energy class feature, worshiper of Urgathoa | Creatures damaged by your channeled negative energy become shaken |
Shatterspell* | Disruptive, Spellbreaker, dwarf, 10th-level fighter | Sunder ongoing spell effects |
Sheltering Stubborness | Iron Will | Delay a mind-affecting effect for 1 round, becoming dazzled instead of the normal effect |
Shield Brace*⊤⊤ | Shield Focus; base attack bonus +3 or fighter level 1st; proficiency with light shields, heavy shields, or tower shields. | Wield a polearm or spear while using a shield |
Shield Focus* | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield |
Shield Gauntlet Style* | Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. | Keep your gauntlets shield bonus when attacking with it |
Shield Master* | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield |
Shield Material Expertise*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th. | Gain a benefit based on your shield's special material |
Shield Material Mastery*⊤⊤ | Shield Focus, Shield Material Expertise, base attack bonus +11 or fighter level 8th. | Use Shield Material Experties two additional times per day |
Shield of Swings* | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus |
Shield Proficiency* | — | No penalties on attack rolls when using a shield |
Shield Slam* | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack |
Shield Snag* | Improved Shield Bash, Shield Proficiency, Two-Weapon Fighting, base attack bonus +6 | Disarm enemies with your shield and use it to stabilize yourself |
Shield Specialization* | Proficiency with selected shield, Shield Focus, fighter level 4th | +2 bonus to AC against criticals with one type of shield |
Shield Wall* | Shield Proficiency | Increase your shield bonus to AC |
Shielded Caster | — | +4 bonus on concentration checks |
Shielded Gauntlet Attack* | Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Treat your off-hand gauntlet as a buckler |
Shielded Gauntlet Master* | Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Increase damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity |
Shielded Mage*⊤⊤ | Shield Focus, base attack bonus +3 or fighter level 1st. | Cast spells while using a shield |
Shielded Staff Ambush* | Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4 | Attempt a free combat maneuver when you hit an opponent with a shielded staff |
Shielded Staff Master* | Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8 | Add your shield's enhancement bonus to your shieled staff's shield bonus |
Shielded Staff Style* | Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields | You can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff |
Shielded Stand*⊤⊤ | Shield Focus, base attack bonus +3 or fighter level 1st. | Guard yourself or an ally while standing up |
Shifter's Edge | Dex 13, Weapon Finesse, shifter claws class feature | Add half your shifter level to damage with your claws when you use Weapon Finesse |
Shifter's Rush | Wild shape class feature, shifter level 4t | Use wild shape as a free action when you charge or move more than 10 feet |
Shifting Patterns | Spell Focus (illusion), caster level 5th | Move an existing pattern spell 10 feet |
Shikigami Manipulation* | Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks | Treat magic items as magically enhanced improvised weapons |
Shikigami Mimicry* | Catch Off- Guard or Throw Anything, Shikigami Style | Add weapon properties to a wielded improvised weapon |
Shikigami Style* | Catch Off-Guard or Throw Anything | Deal damage with improvised weapons as though they were larger |
Shingle Runner | Dex 13, Acrobatic | +2 Acrobatics/Climb, take 10 on Climb, fall down from heights easier |
Shocking Amplification | — | Your electricity spells cause creatures to become fatigued |
Shocking Bellow* | Intimidating Prowess | Demoralize for free during the surprise round |
Shoki's Argument | Ability to cast disrupt undead, character level 3rd, duskwalker | Increase the damage of disrupt undead by 1/6 damage/3 levels |
Shot on the Run* | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement |
Shrapnel Strike* | Str 15, Improved Sunder, Power Attack | Gain a bonus to break objects which can shatter |
Shrewd Liason | Mediogalti affinity | Prevent flanking and resist feint attacks |
Shrewd Tactician* | Alertness, Combat Reflexes | Flanking is less efficient against you |
Shrouded in Mystery | Bluff 1 rank; Disguise 1 rank; kitsune, nagaji, samsaran, tengu, or wayang | Against other humanoid races, gain a +2 bonus on Will saves vs. mind-affecting spells and a +3 bonus on Bluff checks |
Shrug On* | Base attack bonus +1, medium armor proficiency | Quickly don your armor |
Sickening Critical* | Critical Focus, base attack bonus +11 | Whenever you score a critical hit, the target is sickened |
Sickening Spell | — | Sicken creature with spell damage |
Sickening Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability sickens damaged foes |
Sidestep* | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses |
Siege Commander* | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank | Grant weapon crew +4 on assemble or move checks |
Siege Engineer* | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine. | You are considered proficient with all siege weapons |
Siege Gunner* | Siege Engineer, Profession (siege engineer) 5 ranks | Take no size penalties for aiming a direct fire siege weapon |
Signature Deed | Grit class feature, gunslinger level 11th | Use 1 deed for 1 fewer grit point |
Signature Skill | 5 ranks in the chosen skill | Gain unique abilities with a chosen skill |
Signature Strike Style* | Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed | Frighten your target when you use an aimed attack |
Signature Strike Taunt* | Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranks | Inflict an AC penalty when you use Signature Strike Style |
Signature Strike Triumph* | Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks | Inspire your allies when you use Signature Strike Style |
Signifer Armor Training | Arcane Armor Mastery, Arcane Armor Training, Heavy Armor Proficiency, caster level 7th, must swear allegiance to a single Hellknight order | Reduce the arcane spell failure chance for your Hellknight armor by 30% |
Silent as Stone | Roper, Stealthy | Become much stealthier in rocky environments |
Silent Kill* | Stealth 12 ranks; assassinate advanced slayer talent or ninja master trick | Kill during the surprise round and slip back into shadows |
Silent Performer | Bardic performance class feature, Extra Performance, Master Performer, bard level 12th, Kitharodian Academy 15 TPA | Use bardic performance without making a sound |
Silent Spell | — | Cast spell without verbal components |
Simple Weapon Proficiency* | — | No penalty on attacks made with simple weapons |
Sin Seer | Detect undead paladin class feature | Gain the ability to detect evil |
Sincere Flattery | Wyvaran | Gain a +4 circumstance bonus on Craft checks to recreate an object you have seen before. |
Sinister Reputation | Cha 13; Intimidate 5 ranks; Persuasive or renown social talentUI | Establish a fearsome reputation in a settlement |
Sin-Sharing Critical* | Critical Focus, base attack bonus +13 | Share your curses with an opponent after confirming a critical hit |
Sinuous Vines | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6, gathlain | Gain a +2 on checks to grapple and use your wings as a free hand |
Siphon Channel | Channel energy 3d6, worshiper of Ghlaunder | Gain temporary hit points when you deal damage with channeled negative energy |
Siphon Poison | — | Learn to quickly remove poison from others |
Siphoning Blade* | Voracious Blade, Weapon Focus (rhoka sword), base attack bonus +8, urdefhan | Use Voracious Blade to deal bleed damage and heal yourself |
Sisterhood Dedication* | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6 | Sisterhood Style bonuses increase, use teamwork feats more easily |
Sisterhood Rampart* | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4 | Grant adjacent female allies greater protection from Shield Wall |
Sisterhood Style* | Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2 | +1 on Reflex and Will saves and use teamwork feats more easily |
Sizzling Shot | Grit class feature or Amateur Gunslinger, base attack bonus +4 | Cause your firearm attacks to be half fire damage |
Skald's Vigor | Raging song class feature | Gain fast healing while raging and performing or performing raging song |
Skaveling Companion | 7th level in a class that grants an animal companion or mount, urdefhan | Gain a skaveling companion |
Skeleton Summoner | Spell Focus (necromancy), ability to cast summon monster | Summon skeletons instead of living creatures with summon monster |
Skill Focus | — | +3 bonus on one skill (+6 at 10 ranks) |
Skilled Driver | — | Gain +4 bonus on driving checks with made with one vehicle |
Skilled Rager | Rage class feature | Pick a skill and use it while raging |
Skin Suit | Int 7, undead creature that was originally humanoid. | Hide in false flesh during the day |
Skyseeker Impact* | Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9 | Treat your weapon as one size category larger against creatures larger than yourself |
Skyseeker Style* | Step Up, base attack bonus +1 | Dodge towards creatures attacking you with reach weapons |
Skyseeker Thrash* | Con 13, Skyseeker Style, Step Up, base attack bonus +4 | Gain a damage bonus against larger creatures |
Slashing Grace* | Dex 13, Weapon Finesse, Weapon Focus with chosen weapon | Treat a slashing weapon as a piercing melee weapon |
Slayer's Feint* | Dex 15, Acrobatic or slayer level 1st, Combat Expertise, Acrobatics 1 rank | Use Acrobatics instead of Bluff to feint |
Slayer's Knack | Favored enemy class feature, base attack bonus +6 | Double the threat range of all weapons against one favored enemy |
Slaying Sprint | Dodge, Mobility, Spring Attack, base attack bonus +13 | Move up to half your speed before performing a coup-de-grace |
Sleep Venom | Vishkanya | Alter your poison to put enemies to sleep |
Sleeper | Warren Digger, ghoul | Gain fast healing when surrounded by dirt or stone |
Sleeper Hold* | Greater Grapple, base attack bonus +8 | Put your opponent to sleep when grappled. |
Sliding Axe Throw* | Dex 13, base attack bonus +1 | Use your throwing axes to ignore shields and trip your opponents |
Sliding Dash* | Dex 15, Acrobatics 10 ranks or acrobatic charge class feature, Bluff 3 ranks | Charge through a foe for a flank attack |
Sling Flail* | Weapon Focus (sling), base attack bonus +1 | Make melee attacks with a sling |
Slipslinger Bombardment* | Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use a sling to hurl multiple alchemical weapons |
Slipslinger Grenadier* | Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use sling to hurl alchemical splash weapons |
Slipslinger Style* | Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | +1 damage with slings, do not provoke attacks of opportunity when reloading |
Slow Exhalation | Breath weapon, true dragon | Release your breath weapon as you bite an enemy |
Slow Faller | Acrobatics 5 ranks or slow fall class feature | Gain or improve the slow fall ability |
Slow Time* | Wis 15, Combat Meditation, Meditation Master, character level 7th | Gain a brief amount of haste after meditation. |
Sluggish Jinx | Halfling Jinx trait | Apply the penalty of your jinx to the target's initiative and attack rolls |
Slurk Rider* | Kobold | You are skilled at riding slurks into battle |
Sly Draw | Quick Draw | Use Sleight of Hand in place of Bluff to feint |
Small But Deadly | Weapon Focus or natural weapon, Small
size or smaller. | Ignore strength penalty to damage with racial natural weapons and Weapon Focused weapons |
Smash* | Power Attack, half-orc | Ignore 5 points of hardness when breaking an object |
Smash from the Air⊤⊤⊤ | Str 13, Cut from the Air, Power Attack, base attack bonus +9, weapon training class feature with a melee weapon | Use Cut from the Air against unusually large ranged weapons |
Smashing Crush* | Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weapon | Reduce the hardness of objects you sunder |
Smashing Dent* | Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6 | Reduce the armor bonus of armor you sunder and increase the armor check penalty |
Smashing Impact* | Str 15, Crushing Impact, Improved Bull Rush, Improved Unarmed Strike, Power Attack | Damage a barrier by bull rushing a creature into it, possibly knocking them through the barrier |
Smashing Style* | Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weapon | Get a free bull rush or trip when making a sunder attack against armor |
Smell Fear | Keen Scent, half-orc or orc | +4 on Perception checks to detect frightened creatures |
Smite Evil Magic | Smite evil class feature | Use smite evil to sunder an evil creature's spell |
Smiting Reversal* | Power Attack, Toughness | Get an attack of opportunity when targeted with a smite attack |
Smoking Boulder | Base attack bonus +11, heated rock special ability | Boulders you throw emit clouds of smoke |
Snake Fang* | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks | If opponent misses you, make an attack of opportunity as an immediate action |
Snake Sidewind* | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits |
Snake Style* | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks |
Snap Shot* | Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6 | Threaten squares within 5 feet of you when wielding a ranged weapon |
Snapping Flank* | Base attack bonus +9, bite attack | Make a bite attack as a swift action when flanking |
Snapping Jaws* | Base attack bonus +1, gnoll | Use your bite as a natural weapon |
Snapping Turtle Clutch* | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Your shield bonus applies to your CMD and touch AC |
Snapping Turtle Shell* | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | AC bonus increases by 2, and opponents receive –4 on critical confirmations |
Snapping Turtle Style* | Improved Unarmed Strike, base attack bonus +1 or monk level 1st | Gain +1 shield bonus to AC when at least one hand is free |
Snatch | Size Huge or larger | Start a grapple when hitting a creature with your claw or bite attack, as if you had the Grab ability. |
Snatch and Drop* | Flyby Attack, Powerful Wings | Fly grappled targets into the air in order to drop them |
Snatch Arrows* | Dex 15, Deflect Arrows | Catch one ranged attack per round |
Sneaking Critical* | Critical Focus, base attack bonus +9, sneak attack class feature | Roll additional sneak attack dice on a critical hit |
Sneaking Precision | Sneak attack +6d6, Critical Focus, any critical feat, base attack bonus +9 | On the second sneak attack in a round, you may apply a critical feat |
Sneaky Vagabond | — | Get a bonus to Hide while being pursued or in crowds and on other checks relating to hiding |
Sniper Shot | Int 13, Wis 13, Far Shot, Focused Shot, Point-Blank Shot, Precise Shot, Kyonin affinity | Deal extra damage with ranged weapons based on distance |
Sniper's Lantern | Point-Blank Shot, dancing lights racial spell-like ability | Improve dancing lights to help your ranged attacks |
Snoutgrip* | Combat Expertise, Combat Reflexes,
Improved Grapple, Improved Unarmed Strike, base
attack bonus +12 or 10th-level monk | Use your grappling prowess to keep an enemy from opening its mouth |
Snuffing Spell | — | Modify your magic to extinguish light sources |
Sociable | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks |
Social Bravery* | Cha 13, bravery class feature | Apply bravery against various social acts |
Solar Spell | — | Enhance your light magic with the power of the sun |
Solid Shadows | Spell Focus (illusion) | Your shadow spells are 20% more real than normal |
Solitary Survivor* | Str 17, base attack bonus +4, half-orc | Deal extra damage when you have no allies within 30 ft. |
Solo Maneuvers* | — | +1 CMB/CMD whenever you are the only one threatening a creature |
Sonic Croak | Throat Pouch, boggard, terrifying croak | Deal sonic damage with your croak |
Sorcerous Bloodstrike | Cha 13, sorcerer bloodline class feature | Regain a bloodline power when you reduce a creature to 0 or fewer hit points |
Sorcerous Strike* | Sorcerer bloodline class feature, Improved Unarmed Strike | Apply a bloodline ability as part of a melee attack |
Soulblade* | Knowledge (religion) 1 rank, Perception 1 rank.
| Damage a haunt with a weapon |
Soulless Gaze | — | Use Intimidate with greater proficiency |
Soul-Powered Magic | Any evil alignment, caster level 5th | Use a captured soul as an expensive material component to cast a spell |
Soulwrecking Strike* | Vital Strike, base attack bonus +6 | Damage a possessing creature by attacking its host |
Sow Terror | Stealthy | Create terror while hiding from your opponents |
Spark of the Uncanny | Familiar class feature | Your familiar can speak a language you know |
Spawnlink | Int 13, create spawn monster ability. | See through spawn’s eyes |
Spear Dancer* | Weapon Focus (any two-handed reach weapon), Perform (dance) 4 ranks | When you hit a creature with a two-handed reach weapon they are dazzled for 1 round |
Spear Dancing Reach* | Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain reach when using the Spear Dancing Style |
Spear Dancing Spiral* | Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain Weapon Finesse while using Spear Dancing Style |
Spear Dancing Style* | Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon | Gain the Double feature with a polearm weapon |
Special Delivery | Bonded Mind, Share Spells, ability to deliver spells through an animal companion, eidolon, familiar, or phantom, caster level 3rd | Allow your allies to carry your touch spells |
Spectacular Exit* | Dex 15, Dodge, Acrobatics 7 ranks | Withdraw gracefully without hurting your performance |
Spectrum Sight | Alertness, Perception 5 ranks | Learn to read the auras of others |
Spell Bane | Bane class feature | Your spells' DCs increase by 2 when bane is in effect |
Spell Bluff (AH) | Teamwork | If ally is in the area of a damaging spell, enemies also in the area take a penalty to their saving throws vs the spell |
Spell Bluff (UM) | Bluff 5 ranks, Spellcraft 5 ranks. | Bluff other spellcasters, increasing the DC needed to identify your spell |
Spell Cartridges* | Arcane Strike, ability to cast arcane spells, proficient with firearms | Shoot force bullets instead of mundane ammunition |
Spell Chain | Spell Penetration | Help your allies to bypass a target’s spell resistance. |
Spell Denial | Con, Dex, or Wis 13 | +2 bonus on all saving throws versus a specific school |
Spell Drinker | Con 13; Great Fortitude, Iron Will, or Lightning Reflexes | Gain temporary hit points when you succeed on a saving throw against a spell or spell-like ability |
Spell Focus | — | +1 bonus on save DCs for one school |
Spell Hex | Major hex class feature | Cast a 1st-level spell as a hex |
Spell Mastery | 1st-level Wizard | Prepare some spells without a spellbook |
Spell Penetration | — | +2 bonus on level checks to beat spell resistance |
Spell Perfection | Spellcraft 15 ranks, at least three metamagic feats | Apply any metamagic feat to one spell without penalty, up to 9th level |
Spell Praxis | Scribe Scroll, Scribe Spell Equation, aphorite, caster level 5th, crystalline dust racial trait | You can activate a stored spell when you successfully hit a creature |
Spell Specialization | Int 13, Spell Focus | Pick one spell and cast it as if you were higher level |
Spell Sponge | Animal companion or familiar, share spells ability | Harmless spells cast on you by your master are automatically extended |
Spell Synergy | Spellcraft 5 ranks | Amplify the effects of a spell on yourself |
Spell Trick | Masterful tricks class feature, ability to cast 4th-level mesmerist spells | Implant one of your spells as a trick |
Spellbreaker* | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail |
Spellcut⊤⊤⊤ | Str 13, Cut from the Air, Power Attack, base attack bonus +9, Spellcraft 1 rank, weapon training class feature with a melee weapon | Use your BAB in place of a saving throw against an effect |
Spellmirror | Cha 13, character level 6th, ghoran, spelleater racial trait | You can use your spelleater racial trait as an immediate action |
Spellsong | Cha 13, bardic performance class ability, able to cast 1st-level spells | Combine spellcasting and bardic performance |
Spider Climber | Character level 3rd, drow | Gain spider climb as a spell-like ability along with +4 bonus on saves involving webs |
Spider Step | Acrobatics 6 ranks, Climb 6 ranks, monk level 6th | Walk on walls or ceilings for half your slow fall distance |
Spider Summoner | Ability to cast summon monster or summon nature’s ally spells, drow | Summon powerful spiders with your magic |
Spiked Destroyer* | Proficient with armor spikes | Use your armor spikes against foes you bull rush or overrun |
Spinning Throw* | Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw | Spend a swift action to bull rush opponent, move it, then knock it prone |
Spirit Ally | Caster Level 8th | Gain a permanent unseen servent |
Spirit Beacon | Wis 15, Iron Will | Gain bonuses agaisnt one category of spirit |
Spirit Focus | Spirit bonus class feature | Increase spirit bonus from one legend by 1 |
Spirit of the Corps* | — | Duplicate morale bonuses from teammates |
Spirit of the River | Aquatic subtype, Knowledge (nature) 1 rank | Breathe air or water interchangeably |
Spirit of the Wild | Attuned to the Wild, Guardian of the Wild, elf | Become more perceptive within a specific terrain |
Spirit Oni Master | Knowledge (planes) 3 ranks; Lawful neutral, lawful evil, or neutral evil | Gain a gore attack while wearing a special mask |
Spirit Rebuke | Wis 17; Iron Will; Spirit Beacon; Diplomacy 5 ranks or Intimidate 5 ranks | Dispel magical spirit effects or damage spirits |
Spirit Ridden | — | Gain ranks in a skill equal to your character level |
Spirit Sense | Psychic Sensitivity or ability to cast psychic spells | +5 on checks to notice haunts, 75% chance to affect incorporeal creatures |
Spirit Sight | Wis 15, Iron Will, Spirit Beacon | See invisible spirits more easily |
Spirit Speaker | Cha 13, Con 13, Absorb Spirit, Diplomacy 5 ranks, must have died at least once or been possessed by an undead creature. | Talk to spirits you’ve absorbed |
Spirit Strike | Knowledge (religion) 5 ranks, ability to turn undead, at least one favored enemy | Expend turn undead uses to imbue weapons with bane |
Spirit Symbiosis | Ability to cast speak with dead, phantom class feature | Gain a new emotional focus by merging dead spirits with your phantom |
Spirit Talker | Hex class feature; shaman level 6th or witch level 6th | Commune with a spirit to gain temporary use of one of its hexes |
Spirit Vision | Magic jar as a known spell or spell-like ability, Wis 15 | Increase your senses while using magic jar. |
Spirited Charge* | Ride-By Attack | Double damage on a mounted charge |
Spirit's Gift | Animal companion class feature or familiar class feature | Commune with a spirit to grant your animal companion or familiar a shaman spirit augmentation |
Spiritual Balance | Ki pool class feature, still mind class feature | Still mind applies against possession, spend ki to double the bonus |
Spiritual Guardian | Ability to cast spiritual weapon or spiritual ally, spirit magic class feature | Increase the attack power of your spirit spells |
Spiritual Training | — | Struggle against a creature possessing you |
Spiritualist's Call | Phantom class feature | Phantom gets a bonus when summoned |
Spit Venom* | Nagaji | Spit poison up to 10 feet to blind your opponent |
Splash Volley | Base attack bonus +1 | Allies can help to redirect missed splash weapons nearby |
Splash Weapon Mastery | — | Throw splash weapons farther and more accurately |
Splintering Weapon | Base attack bonus +1, proficient with weapon, weapon made of primitive material | Break a weapon to deal bleed damage |
Split Hex | Witch level 10th | A targeted hex can affect two creatures |
Split Major Hex | Split hex, caster level 18th | A targeted major hex can affect two creatures |
Split Trick | Mesmerist trick class feature | Split a trick among two creatures |
Spontaneous Metafocus | Cha 13, one metamagic feat, able to spontaneously cast spells | Apply metamagic to one spell and keep the standard casting time |
Spontaneous Nature's Ally | Knowledge (nature) 5 ranks, ability to spontaneously cast cure or inflict spells, Animal or Plant domain | Lose a spell slot to spontaneous cast a summon nature’s ally spell of the same level |
Sprightly Armor*⊤ | Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor. | Gain your armor's enhancement bonus to initiative |
Spring Attack* | Mobility, base attack bonus +4 | Move before and after melee attack |
Spring-Heeled Reaping* | Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armor | Attack two creatures when using Shot on the Run or Spring Attack |
Spring-Heeled Sprint* | Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armor | Move up to twice your speed when using Shot on the Run or Spring Attack |
Spring-Heeled Style* | Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armor | Gain a bonus on attack rolls when moving |
Sprinting Troll | Fleet, regeneration, troll | Increase your speed at the cost of regeneration |
Sproutling | Cha 15, seed racial trait, ghoran | Speed up your seed ability to grow a new body |
Squash Flat* | Improved Bull Rush, Merciless Rush, worshiper of Rovagug | Whenever you exceed a bull rush attempt by 5 or more, trip the target as a free action |
Squire | Character level 4th, proficient with all martial weapons | Attract a squire to aid in your knightly endeavors. |
Squirming Pile* | Acrobatics 5 ranks, swarming racial trait | While swarming, gain fortification against critical hits and sneak attack |
Stabbing Shot* | Rapid Shot, elf | Use arrow as a melee attack to push enemies back |
Stable Gallop | Animal or magical beast | Your rider takes less penalties on ranged attacks while you move |
Stable Spell | — | Cast spells in areas of primal magic with less chance of triggering a primal magic event |
Stag Horns* | Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility | Attempt a free grapple check at the end of an unarmed attack with charging stag style |
Stag Submission* | Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag Horns | After successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage |
Stage Combatant* | Weapon Focus, base attack bonus +5 | Take no penalty to deal nonlethal damage |
Staggering Blow* | Str 13, Power Attack, Vital Strike, base attack bonus +8 | Use your vital strike to stagger an opponent |
Staggering Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is staggered |
Staggering Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2 | Stagger foes with unarmed strikes |
Stalker's Focus | Knowledge (nature) 3 ranks, Survival 3 ranks, no levels in a class that has the animal focus class feature | Gain an animal focus for you or your animal companion |
Stalwart | Diehard, Endurance, base attack bonus +4 | Forgo dodge AC bonus for equivalent DR |
Stance of the Xorn* | Wis 15, base attack bonus +3 | Prevent flanking creatures from gaining a bonus against you |
Stand Still* | Combat Reflexes | Stop enemies from moving past you |
Standing Tall | Be a member of House Fahlspar, or have the Hunter, Nature, or Tree Tender background | Once per day, gain a +2 bonus to saving throws against mind-affecting effects |
Starlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally | Summoned creatures gain a bonus on Perception and Stealth checks |
Starry Grace* | Dex 13, Weapon Finesse, Weapon Focus (starknife) | Use Dexterity on starknife damage rolls |
Startling Getaway* | Startling appearance class feature | Move away after a startling appearance |
Startling Shapechanger | Dazzling Display, change shape ability, shapechanger subtype | When you change forms, you can use Dazzling Display as a swift action |
Startoss Comet* | Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon | Make an extra attack with thrown weapon as a standard action |
Startoss Shower* | Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4 | Make attacks at other opponents near initial target while using Startoss Style |
Startoss Style* | Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon | Gain bonus damage with thrown weapons |
Steadfast Mind | Cha 15, Int 15, or Wis 15 (see special) | Use a Will save to retain your spell on a failed concentration check to cast defensively |
Steadfast Personality | — | Use your Charisma modifier on saves against mind-affecting effects |
Steadfast Slayer* | — | Gain bonuses to damage based on your size |
Steady Engagement* | Combat Reflexes, Stand Still, worshiper of Irori | When you use Stand Still, you can attempt to disarm or trip as an immediate action |
Stealth Synergy | — | Take the highest roll made by you and your allies on Stealth checks |
Stealthy | — | +2 bonus on Escape Artist and Stealth checks |
Steam Caster | Undine | Cast fire spells underwater as superheated steam |
Steam Spell | — | Use fire spells underwater without a caster level check |
Steel Soul | Dwarf, hardy racial trait | +4 racial bonus on saves against spells and spell-like abilities |
Steelskin Channel | Channel energy 7d6, worshiper of Torag | Grant DR to creatures healed by your channeled positive energy |
Stellar Wanderer | Character level 15, Knowledge (planes) 10 ranks | You can use plane shift once per week |
Step of the Flighty Fey | Gathlain, feather stepAPG spell-like ability | Your feather step grants its targets DR/cold iron |
Step Up* | Base attack bonus +1 | Take a 5-foot step as an immediate action |
Step Up and Strike* | Dex 13, Following Step, Step Up, base attack bonus +6 | Follow adjacent creature and attack as an immediate action |
Stick Together* | — | Gain extra movement when a nearby ally moves |
Stick-Fighting Counter* | Stick-Fighting Style, base attack bonus +4 | One opponent who misses you provokes an attack of opportunity |
Stick-Fighting Maneuver* | Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6 | Perform a free combat maneuver when making a full attack |
Stick-Fighting Style* | Base attack bonus +1 | Treat stick-weapons as though they were masterwork and had certain weapon properties |
Still Spell | — | Cast spell without somatic components |
Stock-Striker Style* | Pistol-whip gunslinger deed | Gain bounses while using the pistol-whip deed |
Stock-Striker Sweep* | Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deed | Follow through when using the pistol-whip deed |
Stock-Striker Takedown* | Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deed | Execute a creature you knock to the ground with the pistol-whip deed |
Stoic | Iron Will | +1 save vs. fear, limited fear immunity |
Stoic Pose | Svirfneblin | Conceal yourself to appear as a small pile of rocks |
Stone Awareness | Wis 13, Perception 10 ranks, stone giant | Gain tremorsense when in contact with earth or stone. |
Stone Clinger | Roper | Gain a climb speed and learn to attack from the ceiling |
Stone Cover | Wis 15, Stone Shroud, Stealth 6 ranks, dwarf, stonecunning racial trait | Gain concealment when in rocky terrain |
Stone Dodger | — | Allied warnings help you avoid large thrown objects |
Stone Magic | Cha 17, stone giant elder (age 700 years or older) | Learn new spell-like abilities. |
Stone Read | Knowledge (dungeoneering) 4 ranks | +3 bonus on Perception checks in mountainous or underground terrain |
Stone Sense | Improved Stonecunning, Perception 10 ranks | Gain tremorsense 10 ft. |
Stone Shroud | Wis 13, Stealth 1 rank, dwarf, stonecunning racial trait | Gain a bonus to Stealth checks when in rocky terrain |
Stone Singer | Cha 13, bardic performance class feature, dwarf | Gain benefits to bardic performance underground and against earth creatures |
Stone Soul | Stone giant | Increase natural armor, use stoneskin once per day |
Stone Strider | Stonecunning racial trait, worshiper of Torag | Move freely through nonmagical rocky terrain |
Stone to Flesh Savant | Paladin level 12th, lay on hands class feature, mercy class feature | Restore petrified targets with lay on hands |
Stone-Faced | Dwarf | +4 bonus on Bluff checks to lie or conceal motives |
Stone-Handed* | Str 13, Stunning Fist | Make an attack that ignores hardness |
Stony Rampart* | Knowledge (planes) 3 ranks | Cause a low stone wall to spring up from the ground |
Stony Step | Oread | Move through earth/stone difficult terrain as if it were normal |
Storm Breaker | — | You are treated as 2 size categories larger for wind and current effects |
Storm of Arrows* | Hail of arrows class feature. | Target more creatures with hail of arrows |
Storm of Blades* | Weapon Focus with slashing weapon, base attack bonus +6 | Deal damage to all adjacent creatures with a slashing weapon |
Storm Soul | Cloud or storm giant | Gain immunity to electricity |
Storm Survivor | Knowledge (nature) 2 ranks, Survival 2 ranks | Gain a +2 bonus on Perception checks, Survival checks, and saves against storm effects during a storm of any type |
Storm Warrior | Storm Soul, cloud or storm giant | Metal melee weapons you wield gain 1d6 electricity damage |
Storm-Lashed | — | Take fewer penalties from bad weather |
Stormstruck Shambler | Shambling mound, must have been struck by lightning | Charge your limbs with electricity |
Stouthearted | Raging song class feature | Use raging song to reroll failed saves against fear effects |
Strange Yield | Craft (alchemy) 5 ranks, gathlain, racial fly speed | Gain a free potion or oil once per day |
Strangler (MC) | Exotic Weapon Proficiency (lasso), Weapon Focus (lasso) | Choke foes with a lasso, preventing them from speaking |
Strangler (UC)* | Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike | Deal sneak damage to grappled opponent |
Street Carnage* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7th | Gain x3 critical multiplier with unamed strike |
Street Smarts | — | +2 bonus on Knowledge (local) and Sense Motive checks |
Street Style* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rd | Deal extra damage and bullrush in urban areas |
Street Sweep* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5th | Follow up attack to knock bull-rushed foes prone |
Strength in Defeat | Base attack bonus +1, darkborn half-elf | Gain a moral bonus to attack and damage when below half health |
Strength of Obligation | Must be devoted to the philosophy of Pao- Lung and not worship any deities | Gain a +1 bonus on any task that you swear an oath to accomplish |
Strength of the Diamond | Con 13, Wis 13, character level 3rd, member of the Diamond Regiment | Take less effects from fear |
Strength of Wood | Con 13, gathlain | Once per day, gain DR 5/slashing for 1 minute |
Stretched Wings | Str 13, Skill Focus (Fly), strix, wing-clipped racial trait | Increase your Strix fly speed, ignore the wing-clipped penalty to flying upward |
Strike Back* | Base attack bonus +11 | Attack foes that strike you while using reach |
Strike True* | Combat Expertise, base attack bonus +6 | Gain +4 bonus on next melee attack as a move action |
Strong Comeback | — | Add a +2 bonus on all rerolls |
Strong Implement Link | Implements class feature | Cast spells away from an implement more easily |
Strongarm | Intimidating Prowess, member of the Lumber Consortium | Improve an attitude with intimidate for much longer than normal |
Stronghold | You must have the Leadership feat and
must lead at least 10 combat-capable followers (such as
fighters or rangers). | Enhance troops under your command |
Structural Strike* | Knowledge (engineering) 5 ranks, precise strike class feature or precise strikeACG deed | Use precise strike against creatures normally immune |
Stubborn Curse | Ability to cast a spell or spell-like ability with the curseUM descriptor, or a special ability with a curse effect | Creatures roll twice to remove your curses |
Student of Sulunai | Aasimar | Give creatures rerolling a check a +2 insight bonus |
Studied Combatant | Int 13, Amateur Investigator, base attack bonus +6, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature | Expend inspiration to gain a limited version of studied combat |
Studied Expertise | Inspirational expertise investigator talentACG | Grant allies a +4 insight bonus to attack against one creature type |
Studied Spell | — | Spell uses Knowledge to bypass racial resistances |
Stumbling Bash*⊤⊤ | Improved Shield Bash, Shield Focus, base attack bonus +6 or fighter level 4th. | Creatures you shield bash take an AC penalty for 1 round |
Stunning Assault* | Str 13, Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |
Stunning Critical* | Staggering Critical, base attack bonus +17 | Whenever you score a critical hit, the target is stunned |
Stunning Croak | Sonic Croak, Throat Pouch, boggard, terrifying croak | Stun creatures with your croak |
Stunning Fist* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike |
Stunning Fist Adept* | Stunning Fist, base attack bonus +3 | Add +1 to the saving throw DC of stunning fist. |
Stunning Irruption* | Str 15, Power Attack, base attack bonus +5 | Stun your opponents by breaking through objects |
Stunning Pin* | Improved Grapple, Improved Unarmed Strike, Stunning Fist | Use Stunning Fist against pinned opponents |
Stupefying Strike* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | On a successful unarmed strike, the target temporarily loses their skill ranks and feats |
Stygian Spell | — | Water spell causes memory loss to target |
Stylized Spell | Bluff 5 ranks, Spellcraft 5 ranks | Spell is difficult to identify and might be mistaken for a similar spell |
Stylized Spell Mastery | Spell Mastery, Stylized SpellUI, Bluff 5 ranks, Spellcraft 5 ranks | Your mastered spells take no effort to alter |
Stylized Spontaneity | Bluff 5 ranks, Spellcraft 5 ranks | Add additional stylized spell modifications, but risk the spell failing entirely |
Subconscious Ursurpation | Base Will save bonus +2 | Take mental actions while being controlled |
Subjective Mobility | Wis 13 | Move via falling more easily on planes with subjective directional gravity |
Subjective Slam* | Con 13; Wis 13; Subjective Mobility; base attack bonus +4 or monk level 3rd | Take half falling damage and you can intentionally fall against targets to damage them while on planes with subjective directional gravity |
Subtle Devices | Stealthy | Use Stealth to conceal spell-trigger items during use |
Subtle Enchantments | Deceitful, Spell Focus (enchantment) | Victims and observers might not notice your enchantments |
Subtle Poisoner | Sleight of Hand 5 ranks | Quickly apply poison when drawing weapons |
Suffocating Strangulation | Improved grab, constrict | Suffocate those you constrict |
Summon Evil Monster | Evil alignment | Add a large number of evil creatures to your summon monster list |
Summon Good Monster | Good alignment. | Expand your summoning options with the forces of good |
Summon Guardian Spirit | Ability to cast summon monster III or summon nature’s ally III | Learn to summon a guardian spirit, a longer lasting and more powerful summoned creature |
Summon Neutral Monster | Chaotic neutral, lawful neutral, or neutral alignment | Summon creatures that embody the forces of balance |
Summon Plant Ally | Knowledge (nature) 1 rank, ability to cast summon nature’s ally spells | Summon new plant creatures when using summon nature’s ally |
Summoner's Call | Eidolon class feature | Your eidolon gets a bonus when summoned |
Sun Striker* | Critical Focus, Weapon Focus (scimitar), character level 7th, worshiper of Sarenrae | Critical hits against undead bypass DR and gain additional properties |
Sunblade | Word of HealingUM, paladin level 5th, worshiper of a deity that grants the Fire or Sun domain | Launch a blast of fire from your sword |
Sunder Blessing* | Disruptive, fighter level 8th | Sunder ongoing divine spells or effects |
Sundering Strike* | Str 13, Improved Sunder, Power Attack, base attack bonus +9 | Attempt a sunder attack on a successful critical hit |
Sunlight Summons | Spell Focus (conjuration), able to cast summon nature’s ally | Summoned creatures glow and are immune to blinding and dazzling effects |
Sunlit Strike | Arcane Strike, able to prepare or cast daylight | Deal more damage to enemies vulnerable to light. |
Superintendent | Own at least one room. | Repair rooms for half the normal cost, halt capital attrition for longer |
Superior Dirty Trick* | Int 13, Combat Expertise, Greater Dirty TrickAPG, Improved Dirty TrickAPG, base attack bonus +8 | Targets must spend a full-round action to remove some of your dirty tricks |
Superior Gathlain Magic | Cha 17, Advanced Gathlain Magic, Greater Gathlain Magic, character level 15th, gathlain | Dramatically enhance your spell-like abilities |
Superior Scryer | Spell Focus (divination), the ability to cast at least one spell of the scrying subschool | Improve various effects of scrying spells |
Superior Summoning | Augment Summoning, caster level 3rd | When summoning more than one creature, summon an extra one |
Supernal Feast | Con 15, aasimar | Feast on your ancestors to gain their power. |
Supernatural Spy | Alchemist discovery, arcane discovery, arcanist exploit, or magus arcana class feature and you must either have observed a created magical effect you could not understand or have the Master CraftsmanUCA or the Unquenchable Hunger for KnowledgeUCA background | Increase your ability modifier for calculating the effects and save DCs of one of your class features. |
Supernatural Tracker | Survival 1 rank, ability to cast a detect spell | Use certain detection spells to augment your tracking abilities |
Suppress Blight | Great Fortitude, Iron Will | Suppress a curse or disease temporarily |
Suppress Regeneration* | — | Allies take advantage of an enemies’ halted regeneration |
Suppressive Fire* | Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait | When you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat |
Sure and Fleet | Fleet of foot racial trait, halfling | +2 Acrobatics and Climb |
Sure Grasp | Climb 1 rank | When climbing, roll twice and take the highest result |
Sure on Ice | Frost giant | Move across icy and snowy surfaces as if dry ground |
Sure-Footed | Quadruped animal or magical beast | +2 bonus to keep your balance and avoid falling |
Sure-Handed Alchemy | Craft (alchemy) 3 ranks | Reduce the number of mishaps and increase your chances of success with spontaneous alchemy |
Surface Scout | Drow, spell-like abilities drow racial trait | Learn new spell-like abilities related to ambush and infiltration |
Surface Survivor | Con 15, gillman, water dependent racial trait | Become less reliant on staying hydrated |
Surge of Success | Human | +2 bonus on a single roll each time you confirm a critical hit or roll a natural 20 saving throw |
Surprise Follow-Through* | Str 13, Cleave, Power Attack, base attack bonus +1 | Deny an opponent his Dex bonus when cleaving |
Surprise Maneuver | Combat Expertise; sneak attack +3d6 or studied strike +3d6 | Gain a bonus on combat maneuver checks against flanked foes and those denied their Dex bonus to AC |
Surprise Strike* | Cautious Fighter, Desperate Swing, base attack bonus +6, halfling | 1/day when fighting defensively or using Desperate Swing, negate the attack penalty |
Surprising Combatant* | Improved Initiative, Bluff 3 ranks | Trick your foes into discounting you as a combatant |
Surprising Strategy* | Riposte class feature. | Make a combat manuever against a creature when you riposte |
Survivor | Con 13, Diehard, Endurance | When you’re dying, you stabilize more easily |
Swamp Dweller | Str 13, must have visited the Hao Jin Tapestry | Gain a +2 bonus on swim checks, which doubles in marshy terrain |
Swamper | Favored terrain (swamp) class feature | +2 bonus on Swim checks, Climb checks, and some Arobatics checks on slippery surfaces; move at full speed through bogs and see twice as far in fog |
Swap Places* | — | Switch places with an adjacent ally |
Swap Trick | Mesmerist tricks class feature | Switch which trick is implanted |
Swarm Dodger | Dex 15, evasion | Avoid damage from swarms when they attack |
Swarm Scatter | — | +1 AC for adjacent allies, immune to swarm attack/distraction of rat swarms |
Swarm Strike | — | +1 to attacks of opportunity, extra for other threatening allies |
Sweeping Disarm* | Int 13, Combat Expertise, Improved Disarm, base attack bonus +1 | After a successful disarm maneuver, make a second maneuver against an adjacent creature |
Sweeping Dodge* | Dex 13, Dodge | Gain evasion when making a dueling dodge while wearing a cloak |
Swift Aid* | Int 13, Combat Expertise, base attack bonus +6 | Attempt to aid another as a swift action |
Swift Crystalline Dust | Aphorite, crystalline dust racial trait | You can use crystalline dust as a swift action |
Swift Iron Style* | Str 13, Dex 13, proficiency with medium armor | Increase your maneuverability in armor |
Swift Kitsune Shapechanger | Dex 13, base attack bonus +6, kitsune | Assume one of your forms as a swift action. |
Swift Refuge* | Str 13, Dex 13, Swift Iron Style, proficiency with medium armor | Take minimum damage from an attack |
Swift Sprint* | Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor | Ignore the speed penalty on your armor |
Swift Swimmer | Lizardfolk, swim speed | +15 ft. to your swim speed |
Swing About | Escape RouteUC | Help move allies around without provoking |
Swipe and Stash* | Sleight of Hand 5 ranks | Plant objects on others |
Sword and Pistol* | Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6 | Ranged attacks do not provoke attacks of opportunity |
Swordplay Deflection* | Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7 | Forgo an attack to disrupt an enemy’s |
Swordplay Style* | Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3 | +1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise |
Swordplay Upset* | Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5 | Feint against an opponent that misses you |
Sword's Shadow* | Deft Hands, base attack bonus +7, wyrwood | After your first attack, your target is flat-footed against your next attack |
Sycophant | — | Force an enemy to show you mercy |
Symbiotic Resilience | Con 13, gathlain | Reduce the impact of some conditions that restrict your movement |
Symbolic Mastery | Use Magic Device 4 ranks, base Fortitude saving throw bonus +2. | Launch destructive blasts from your holy symbol |
Sympathetic Rage* | Half-orc or orc, nonlawful | Enter a rage-like state when a nearby ally rages |
Tactical Reposition* | Int 13, Combat Expertise, Improved RepositionAPG | Use reposition to move enemies into hazardous areas |
Tag-Team Interrogation | Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank | Work with an ally to adjust a creature's attitude |
Tail Maneuvers | Dragon creature type, tail attack | Gain a bonus to CMB and CMD when you don't use your tail to attack |
Tail Terror* | Base attack bonus +1, kobold | Use your tail as a weapon, learn to use tail attachments |
Tail Weapon* | Base attack bonus +1, serpentfolk | Gain a tail slap attack with your tail |
Take a Breather* | Con 13, Combat Vigor, character level 4th | Spend vigor instead of making an attack of opportunity |
Take the Hit | Bonded Mind, base attack bonus +6 | Absorb damage that an ally receives |
Take This | — | You can quickly take items from a fallen allies body |
Taldan Conscript | Taldan serf in service to a lord | +1 to damage when using a farm implement, +1 initiative when with other conscripts |
Taldan Duelist* | Dex 13, Exotic Weapon Proficiency (falcata), Shield Proficiency (buckler), Weapon Focus (falcata) | Gain +1 shield bonus to AC, +2 on Acrobatics checks |
Taldan Knight | Base attack bonus +6, heavy armor proficiency, proficient in a martial weapon | Gain a cohort squire |
Taldan Squire | Base attack bonus +1, proficient in a martial weapon | +2 initiative when near a knight, +1 dodge AC when near injured allies |
Talented Magician | Major magic rogue talent, minor magic rogue talent | Gain additional uses of spell-like abilities |
Talmandor's Lifting | Take at least 10d6 falling damage on three different occasions and survive | Cast a healing spell on an undamaged person, allowing them to trigger it at a later time |
Tandem Evasion* | Dex 13, Dodge | Gain evasion against a dragon’s breath weapon and tail sweep when close to an ally |
Tandem Trip* | — | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result |
Tangle Feet* | Dodge, Mobility, Underfoot, goblin, Small size or smaller | Trip up larger opponents when you use Acrobatics to move through their square |
Tangled Limbs* | Int 13, Combat Expertise, Improved Trip, Weapon Focus with the chosen weapon | When you use a reach weapon to trip a creature, it doesn't get a bonus to its CMD for having more than 2 legs |
Tantrum | Bluff 1 rank, rage class feature, gnome | Use the Bluff skill to feint while raging |
Tapestry Traveler | Character level 5th | Cast teleporation spells with a higher CL, treat Pathfinder lodges as more familiar territory. |
Target of Opportunity* | Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, youmay make an attack as an immediate action |
Targeted Blow⊤⊤⊤ | Str 13, Power Attack, base attack bonus +9, weapon training class feature with a melee weapon | Target a specific body part with an attack |
Taskmaster* | Demoralizing Lash, Intimidate 5 ranks, hobgoblin | Spur an ally into combat to increase their offense at the cost of defense |
Tattoo Attunement | Inscribe Magical TattooISM or Varisian TattooISWG; Spellcraft 5 ranks | Transform a summoned creature into a magical tattoo |
Tattoo Conversion | Inscribe Magical TattooISM or Varisian TattooISWG; Tattoo Attunement; Spellcraft 15 ranks; ability to cast control summoned creatureUM | Transform a hostile summoned creature into a tattoo to take control of it |
Tattoo Transformation | Inscribe Magical TattooISM or Varisian TattooISWG; Tattoo Attunement; Spellcraft 9 ranks | Transform a summoned creature into a tattoo to gain its elemental defenses |
Tatzlwyrm Claw Style* | Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rank | Unarmed attacks deal slashing damage, force a creature to release a grappled ally. |
Tatzlwyrm Grappler* | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranks | Use Escape Artist instead of CMD when resisting a grapple. |
Tatzlwyrm Rake* | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranks | Maintain a grapple without using your hands |
Taunt | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate |
Tavern Regular | Cha 14 | Gain benefits when you are in a tavern you frequent |
Team Pickpocketing | Bluff 1 rank, Sleight of Hand 1 rank | When ally makes a Bluff check, you can pick opponent's pocket as an immediate action |
Team Up* | Int 13, Combat Expertise, Gang Up, base attack bonus +6 | Aid another as a move action with two adjacent allies |
Technologist | — | Can use skills to interact with technology |
Technology Adept* | Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot | Gain a bonus on save DCs to resist the effects of technological firearms |
Technophobe | Improved Sunder | Gain a morale bonus when you destroy a robot or technological item |
Telekinetic Mastery* | Use Magic Device 5 ranks, base Fortitude save bonus +7 | Cast telekinesis with a transmutation-crafted item |
Telepathic Distraction | Cha 15, serpentfolk | Focus your telepathy to weaken a creature’s resistance against mind-affecting effects |
Telepathic Link | Must have a familiar with the speak with master ability | Communicate telepathically with your familiar up to a mile away |
Telepathy Tap | Sense Motive 10 ranks, ability to cast detect thoughts or telepathyOA as a spell or spell-like ability or telepathy supernatural ability | Eavesdrop on telepathic communication |
Teleport Sense | Wis 13, Mendev affinity | Sense creatures teleporting nearby |
Teleport Tactician* | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity |
Teleportation Mastery | Use Magic Device 4 ranks, base Fortitude save bonus +6 | Cast dimension door with a conjuration-crafted item |
Tempting Bargain | Unchained summoner level 1st, eidolon class feature | You can select an eidolon of any alignment, but it tempts you to change alignment over time |
Tenacious Hunter | Perception 3 ranks, Stealth 3 ranks, animal companion | Pinpoint invisible creatures |
Tenacious Spell | — | Spell is difficult to dispel and remains for 1d4 rounds |
Tenacious Survivor | Con 13, Diehard, Endurance, half-orc or orc | Linger on to be healed even after death |
Tenacious Transmutation | Spell Focus (transmutation) | +2 to DC to dispel your transmutations |
Tenebrous Spell | — | Alter a spell so it is stronger in darkness, but weaker in the light |
Tengu Raven Form | Tengu Wings, character level 7th, tengu | Take the form of a large black raven 1/day |
Tengu Wings | Character level 5th, tengu | Grow wings 1/day |
Terrain Celerity | Favored enemy class feature, favored terrain class feature | Increase your speed in your favored terrain |
Terrifying Assassination | AssassinateUC ninja master trick, assassinate slayerACG advanced talent, or death attack | Targets of your assassination attempts that survive are shaken |
Terrifying Assault* | Frightening Ambush, Intimidate 5 ranks | Make a target frightened instead of shaken when demoralizing |
Terrifying Mask | Cha 13, Monstrous Mask, tiefling | Use Intimidate in place of Sense Motive. |
Terrifying Strike | Despair special ability, mummy | Cause fear on those you strike |
Terrorizing Display* | Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon | Spur nearby allies with Taskmaster when using Dazzling Display |
Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead |
Theurgy | Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells | Augment arcane spells with divine energy and divine spells with arcane energy |
Thicket Channel | Channel energy 7d6, worshiper of Erastil | Make plants in the area grow when you channel positive energy |
Thief of Legend | You must have stolen at least 1,000
gp worth of treasure without being caught and kept
mementos of these thefts worth at least 500 gp, or have
the Greed background. | Master the ability to handle traps and locks |
Third Eye | Psychic Sensitivity or ability to cast psychic spells | Use third eye to read auras and see the truth |
Thoughtful Discernment | Discern lies class feature | Detect lies in a statement you heard, even hours after it has been uttered |
Thousand Cuts* | Weapon Focus with slashing weapon | Use a slashing weapon to inflict bleed damage |
Threatening Illusion | Spell Focus (illusion), Gnome | Force enemies to think of your illusions as real threats |
Threatening Negotiator | Nerve-Racking Negotiator, Persuasive, Skill Focus (Intimidate) | Increase Intimidate's duration to 2d6 hours |
Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures |
Thrill of the Hunt* | Survival 1 rank; base attack bonus +4 or track class feature | Designate a creature you are tracking as your prize to gain bonuses against it |
Thrill of the Kill | Half-orc or orc, rage class feature | Regain rage by killing or knocking out an enemy |
Thrilling Vengeance* | Base attack bonus +3, rage class feature | Bonus to performance combat check while raging if you’ve recently dealt damage |
Throat Pouch | Boggard, terrifying croak | Increase the range of your terrifying croak |
Throat Slicer* | Base attack bonus +1 | Deliver a quick coup-de-grace with lighter weapons |
Throw Anything* | — | No penalties for improvised ranged weapons |
Throw Back Arrows* | Dex 17, Deflect Arrows, Improved Unarmed Strike, Snatch Arrows | Throw a caught piece of ammunition when using snatch arrows |
Thrune Trusted Agent | Thrune Loyal Agent trait | Bolster your allies with the power of House Thrune |
Thunder and Fang* | Str 15, Two-Weapon Fighting, Weapon Focus (earth breaker), Weapon Focus (klar | Fight with increased effectiveness when wielding an earth-breaker and klar. |
Thundering Spell | — | Deafen creature with spell damage |
Thuvian Grenadier | Precise Shot or Throw Anything | Exclude extra squares from the area of a splash weapon; allies can catch missed throws |
Tidal Swiftness | Knowledge (planes) 5 ranks | Increase your speed with a tide of water |
Tiger Claws* | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th | Make a single attack with both hands, and combine the results |
Tiger Pounce* | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th | May apply the penalty from Power Attack to AC |
Tiger Style* | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage |
Timely Coordination | — | +1 bonus on attack rolls and skill checks for readied actions triggered by allies |
Tiring Critical* | Critical Focus, base attack bonus +13 | Whenever you score a critical hit, the target is fatigued |
Titan's Tangle* | Int 13, Combat Expertise, Improved Trip, Tangled Limbs, Weapon Focus with the chosen weapon | Trip larger creatures when using a reach weapon |
To the Last* | Diehard, Endurance, worshiper of Gorum | You are no longer staggered when disabled |
Tool Optimizer | Craft (any) 1 rank, Disable Device 1 rank, or Profession (any) 1 rank | Take no penalty for using improvesed tools |
Topple Foe* | Combat Expertise, Improved Trip | Assist your allies in tripping a creature |
Toppling Bash*⊤⊤ | Improved Shield Bash, Shield Focus, Stumbling Bash, base attack bonus +11 or fighter level 8th. | Trip creatures you shield bash as a swift action |
Toppling Pileup* | Int 13, Combat Expertise, Improved Trip | Make an additional trip maneuver if the first one is successful |
Toppling Spell | — | Spell with the force descriptor knocks targets prone |
Torch Bearer* | — | Treat torch as a light weapon that deals damage as a mace |
Torch Handling | — | Gain multiple benefits while using a torch (must be taken by Torchbearers - see Torchbearer feat) |
Torchbearer | Character level 5th | Gain the services of a professional torchbearer |
Torrid Tolerance | Desert Dweller or Jungle Survivalist | Treat hot environments as though they were one step less severe; take no penalty on Constitution checks for wearing armor in hot climates |
Totem Beast | Wis 13, animal companion class feature | Grant totem bonuses to your animal companion |
Totem Spirit | Member of a Shoanti tribe | Gain a boon related to your tribe’s theme |
Totemic Disciple | Str 15; Dex 13; Athletic, Totemic Initiate; base attack bonus +9; no barbarian totem rage powers except those chosen with this feat or Totemic Initiate; nonlawful alignment | Gain benefits of a rage power linked to your chosen totem |
Totemic Initiate | Str 13; Dex 13; Athletic; base attack bonus +5; no barbarian totem rage powers except the one you choose with this feat; nonlawful alignment | Gain benefits of a barbarian lesser totem rage power |
Totemic Master | Str 17; Dex 13; Wis 13; Athletic; Totemic Disciple; Totemic Initiate; base attack bonus +13; no barbarian totem rage powers except those chosen with this feat, Totemic Disciple, or Totemic Initiate; nonlawful alignment | Gain benefits of a greater rage power linked to your chosen totem |
Touch of Evil | Channel negative energy 6d6, evil alignment. | With a touch, compel other toward evil acts |
Touch of Serenity* | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells |
Touch of the Brackish Emperor | Character level 5th, worshiper of Kelizandri | Suspend water breathing spells with a touch attack |
Touched by Sacred Fire | Endurance, Risen Guard rank, Risen Guard 15 TPA | Gain resistance to fire and a bonus to saves against fire effects |
Tough as Iron | Toughness, duergar | Enhancements to your natural armor work better on you |
Toughness | — | +3 hit points, +1 per Hit Die beyond 3 |
Touvette Defender | Touvette affinity | Smite an enemy of Touvette once per day |
Tower Shield Proficiency* | Shield Proficiency | No penalties on attack rolls when using a tower shield |
Tower Shield Specialist*⊤⊤ | Shield Focus, Tower Shield Proficiency, base attack bonus +11 or fighter level 8th. | Reduce the armor check penalty of a tower shield |
Town Tamer | You must have 5 ranks in Intimidate
and a personal motivation to clean up a particular town
(such as an old friend calling in a favor, or seeking a place
to settle down), or you must have the Bounty Hunter or
Champion of the People background. | Become more intimidating in specific settlements |
Toxic Recovery | Dwarf, hardy racial trait | Heal ability damage faster |
Toxic Secretions | Grippli, toxic skin alternate racial trait | You can use your racial poison more times per day |
Toxic Spell | Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature | Infuse a spell with the power of a poison |
Toxic Spray* | Spit Venom, Viscous Venom, nagaji | Poison an area with your racial poison |
Toxic Stench | Stench universal monster ability, immunity to poison, Improved Stench, Toughnes | Your stench becomes poisonous. |
Toxicological Timing | Craft (alchemy) 9 ranks | Increase or decrease the frequency a poison affects someone |
Tracer Fire* | Point-Blank Shot, Precise Shot | Glowing ammunition makes an enemy easier to hit |
Trade Initiative | — | Trade the die roll of your initiative with an adjacent ally |
Traditional Weapons* | Int 13 | Gain a bonus to CMB and CMD against creatures wielding exotic weapons |
Trailblazing Channel | Channel energy 3d6, worshiper of Desna | Creatures healed by your channeled energy are not impeded by difficult terrain |
Train Plants | Handle Animal 5 ranks, Knowledge (nature) 5 ranks | Teach unintelligent plant creatures to follow simple commands |
Trample* | Mounted Combat | Overrun targets while mounted |
Trap Wrecker | Power Attack, Disable Device 1 rank, orc | Smash traps instead of disarming them |
Trapper's Setup | Craft (traps) 5 ranks | Manually trigger traps to gain +2 on attack rolls and to DC |
Traumatic Spell | — | Emotion or fear spell causes nightmares |
Traumatic Spell-Like Ability | Spell-like ability at caster level 6th or higher | Spell-like ability causes nightmares |
Treacherous Toxin | Base attack bonus +5, sneak attack class feature | Forgo sneak attack damage to increase the DC of a poison |
Treant's Call | Cha 17, ability to cast speak with plants, character level 13th, gathlain | Gain liveoak as a spell-like ability |
Tree Hanger* | Acrobatics 1 rank, vanara | Use your tail to defend against trips and hang from nearby objects |
Tree Leaper | — | Count as having a running start when you jump while in a tree |
Trepanation | Heal 5 ranks, Knowledge (arcana) 2 ranks | Learn to use faith healing |
Triangulate | Blind-Fight, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, human (Kellid) | Automatically pinpoint invisible foes and reroll misses due to concealment when you and an ally who has this feat are within 30 feet |
Tribal Hunter* | Animal Affinity | Flank large creatures easier when you are adjacent to the target with a friend |
Tribal Scars | — | Gain a benefit linked to your tribe |
Tribe Mentality | — | Roll saves vs. compulsion/emotion spells with allies, take either result |
Trick Riding* | Ride 9 ranks, Mounted Combat | Automatically pass simple Ride skill checks |
Trick Shooter* | Dex 13, Deadly Aim, base attack bonus +1 | +2 bonus when making ranged combat maneuvers |
Trick Spell | Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of Calistria | Spells carry with them a dirty trick |
Triple-Baron | Fey creature type or Fey Obedience (Magdh), you must have collected three gifts worth at least 100 gp each from three different planes across the Great Beyond. At least two of the planes must be diametrically opposed to one another in terms of planar traits | Three times per day, you can roll three dice and use the middle result |
Tripping Staff* | Int 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base attack bonus +6 | Treat a quarterstaff as if it had the trip weapon special feature |
Tripping Strike* | Int 13, Combat Expertise, Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit |
Tripping Twirl* | Int 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarterstaff), Weapon Specialization (quarterstaff), base attack bonus +12 | Use a quarterstaff to make a trip attempt against all adjacent enemies |
Triton Portal | Character level 5th, hydraulic push spell-like ability, undine | Summon allies with your spell-like abilities |
Troth of the Forgotten Pharaoh | Must be a member of the Cult of the Forgotten Pharaoh | Undergo a ritual to connect yourself with Pharaoh Hakotep I |
True Breed | Two subtypes, elf blood or orc blood racial trait | You count as neither of your subtypes for the purposes of effects related to subtype |
True Deception | Cha 17, Disguise 17 ranks, master disguise master ninja trickUC or master of disguise advanced rogue talent, ninja level 10th or rogue level 10th | Fool divinations with Disguise |
True Love | You must have found love with a person
you can’t be with, have a current lover, or have the
Current Lover, For Love, or The Lover background.
Possible complications include distance, your love being
with another, your feelings being unrequited, or your
relationship being forbidden. | Increase your skill with emotion spells and Sense Motive |
Truth in Wine | Appraise 3 ranks | Divine truth from the bottom of a barrel |
Truth-Seeker | You must have visited a ruin or forgotten
place that has been abandoned for at least five times as
long as you’ve been alive. | Learn more about history, find secret doors with ease |
Tumbling Upset* | Int 13, Combat Expertise, Improved Trip, Acrobatics 7 ranks | When you move through an enemy's space, you can attempt to trip them |
Tumultuous Spell | — | Spell causes a target to move in a random direction |
Tundra Stride | Acrobatics 5 ranks | Increase your base speed by 10-ft. when running, charging, or withdrawing |
Tunnel Rat | Ratfolk, swarming racial trait | Count as a smaller size for the purpose of squeezing |
Turbulent Takeoff* | Fly 5 ranks | Prevent creatures from gaining an attack of opportunity when you takeoff |
Turn Undead | Channel positive energy class feature | Channel energy can be used to make undead flee |
Twilight Tattoo | Wis 13, affiliated with the Twilight Talons | Gain a magic tattoo that grants benefits |
Twilight Words | Diplomacy 3 ranks, snowborn half-elf | Improve a creature's attuide using Diplomacy without sharing a language |
Twin Fang Lunge* | Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8th | Move up to twice your speed and use Twin Fang Strike |
Twin Fang Strike* | Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6th | You can make two attacks as an attack action |
Twin Fang Style* | Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rank | Reduce a targets armor bonus when you hit with both weapons |
Twin Thunders* | Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons | Increase the damage with your off-hand weapon when fighting giants |
Twin Thunders Flurry* | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6 | Trip a giant of up to Huge size, and deal +2 damage against giants |
Twin Thunders Master* | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9 | Opponent struck by Twin Thunders is shaken |
Twinned Feint* | Cha 13 | After succeeding at a feint, you can attempt a feint against a second target |
Twist Away | Evasion | Use Reflex in place of Fortitude as an immediate action |
Twisted Flesh | Con 15, Worldwound affinity | +1 natural armor, resistance 2 to cold, electricity, fire, and +1 intimidate |
Twisted Love | See text | Gain a +2 bonus vs. enchantments and bonuses to influence your obsessed foe, and on completion, you can pretend to be affected by enchantments |
Two-Handed Thrower* | Str 15 | Gain Str bonus when using two hands to throw a one or two-handed weapon |
Two-Weapon Defense* | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons |
Two-Weapon Drunkard* | Catch Off-Guard, Two-Weapon Fighting | Use a tankard as a mace and holy symbol |
Two-Weapon Feint* | Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting | Forgo first melee attack to feint |
Two-Weapon Fighting* | Dex 15 | Reduce two-weapon fighting penalties |
Two-Weapon Grace* | Dex 15; Fencing GraceUI, Slashing GraceACG, or Starry GraceUI; Two-Weapon Fighting; Weapon Finesse | Use Fencing Grace, Slashing Grace, or Starry Grace while dual-wielding |
Two-Weapon Rend* | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons |
Tyrant's Rebuke | Knowledge (planes) 5 ranks | Stagger a creature you touch |
Ultimate Mercy | Cha 19, Greater Mercy, lay on hands, mercy class feature | Expend 10 uses of lay on hands to bring a dead creature back to life |
Ultimate Resolve | Aura of resolve class feature | Aura of resolve expands and does not fall when you do |
Umbral Scion | Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow | Unlock spell-like abilities marking your place amongst Drow nobility |
Umbral Shift | Darkness racial spell-like ability | When in magical darkness, swap places with an ally who also has this feat as a swift action |
Umbral Spell | Tenebrous Spell | Alter a spell to radiate darkness |
Unaging | Half-elf | Gain resistance to the effects of aging |
Unbalancing Blow* | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +4 | On a successful unarmed strike, target is flatfooted and unbalanced |
Unblinking Flame Feint* | Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9th | Use Wis mod instead of Cha mod to feint |
Unblinking Flame Fist* | Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13th | Stunning fist save DC is +2 vs flat-footed foes |
Unbound Bravery | Bravery class feature, worshiper of Cayden Cailean | You can add the bonus from bravery to Escape Artist checks and combat maneuver checks to escape a grapple. |
Unbreakable* | Con 13, Endurance, Toughness, fighter level 4th | Gain additional hp from favored classes |
Uncanny Activation | Use Magic Device 12 ranks | Increase the caster level of an item by exceeding its UMD DC |
Uncanny Alertness | Alertness | +1 on Perception and Sense Motive checks and a +2 bonus on saving throws against sleep and charm effects |
Uncanny Ally | Alertness, uncanny dodge class feature | Adjacent allies gain your uncanny dodge |
Uncanny Concentration | Combat Casting | Don't make concentration checks for violent movement, gain a +2 bonus on all other concentration checks |
Uncanny Defense* | Cautious Fighter, base attack bonus +3, halfling | Gain bonus to Reflex saves and CMD when fighting defensively or taking total defense |
Uncertainty | Int 13; Bluff, Diplomacy, and Intimidate 5 ranks | Blood curse causes creature to take -6 penalty to a social skill |
Uncivilized Tactics* | Str 13, Power Attack | Prevent a target from using certain limbs/attacks with combat maneuvers |
Unconquerable Resolve* | Resolve class feature, samurai level 1st (Pathfinder RPG Ultimate Combat 18) | Gain temporary hit points whenever you use resolve |
Undaunted Bravery | Bravery class feature, worshiper of Cayden Cailean | You can add your bonus from bravery to Intimidate checks and to the DC to intimidate you. |
Undead Master | Spell focus (necromancy), the ability to cast animate dead or command undead | Animate and command more undead |
Under and Over* | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone |
Underfoot* | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents |
Underfoot (BotB)* | Dodge, swarming racial trait | Can share a space with an enemy |
Underhanded Teamwork* | Combat Expertise, Improved
Dirty Trick | Increase the length of an ally’s dirty trick use |
Undermine | — | Create difficult terrain by using combat maneuvers on your enemies |
Undermining Exploit | Knowledge (dungeoneering) 4 ranks | +4 bonus on combat maneuvers against foes on rocky difficult terrain |
Undersized Mount* | Ride 1 rank | Ride creatures of your size |
Underworld Connections | — | Learn more about the underworld and crime syndicates |
Unfair Grip* | Str 13, Dex 13, Improved Grapple, Improved Unarmed Strike, Power Attack, base attack bonus +1 | Gain a bonus on checks to maintain grapples, those grappled take a penalty to escape |
Unfettered Familiar | Caster level 5th, familiar class feature | Bestow touch spells on your familiar from a distance |
Unfettered Rage | Rage class feature, base attack bonus +6 | Expend additional rounds of rage for extra attacks |
Unfolding Wind Rush* | Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th | Move and make a full attack with thrown weapons |
Unfolding Wind Strike* | Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th | Double range increment of thrown weapons |
Unforgotten | You must have a close relative, spouse, or
other person dear to your heart who never returned from
a journey, was captured, or otherwise vanished with little
trace, or you have the Major Disaster background. | Reduce nonlethal damage you take, increase your saving throw bonuses |
Unhindering Shield*⊤⊤ | Shield Focus, base attack bonus +6 or fighter level 4th, proficiency with bucklers. | Treat your buckler hand as free for all purposes |
Unimpeachable Honor | Iron Will | +4 bonus to avoid violating beliefes, -4 penalty on attack rolls and damage rolls versus allies |
Unraveler of Secrets | Int 15, Knowledge (history) 1 rank, gloomkin half-orc | Gain a +2 bonus to Knowledge (History) checks and the ability to cast object reading once per day |
Unraveling Blood | Dispelling Blood, Knowledge (arcana) 9 ranks, vishkanya | Your venomous blood can function as break enchantment |
Unsanctioned Detection | Detect evil class feature | Use detect evil to gain bonuses on Perception and Sense Motive checks |
Unsanctioned Knowledge | Int 13, ability to cast 1st-level paladin spells | Add spells to your paladin spell list |
Unseat* | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts |
Unseen Poison | Bluff 5 ranks, Craft (poison) 5 ranks, ability to cast nondetection | Conceal the aura of poisons you carry |
Unspoken Bond | Bluff 4 ranks, Sense Motive 4 ranks | Communicate simple thoughts without words |
Unstoppable Esotery | — | Your spells that use esoteric material components are harder to stop or remove |
Untwisting Iron Skin* | Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13th | Gain DR/adamantine, and gain DR/— when you break certain objects |
Untwisting Iron Strength* | Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th | Ignore some of target's hardness |
Unusual Heritage (Changeling) | Changeling | Gain bonuses to concentration and dispel checks when near other changelings |
Unusual Heritage (Dhampir) | Dhampir | Gain a natural bite attack that can deal bleed damage |
Unusual Heritage (Fetchling) | Fetchling | Create a magical sensor while you sleep that can see into the Shadow Plane |
Unusual Heritage (Gillman) | Gillman | Cast divination spells at a higher caster level, gain augury as a spell-like ability |
Unyielding Ferocity* | Con 19, ferocity | Make a full attack when reduced to 0 or fewer hit points, with restrictions |
Upsetting Shield Style* | Dex 13, proficiency with bucklers | Use a buckler to shield bash |
Upsetting Strike* | Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers. | Foes that miss you provoke an attack of opportunity |
Upsetting Vengeance* | Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers. | Use Upsetting Strike against foes attacking your allies |
Urban Forager | Knowledge (local) 4 ranks, Survival 4 ranks, Track | Use Survival to forage and track in urban locations |
Urdefhan Bladebreaker* | Base attack bonus +1, proficiency with the rhoka sword, urdefhan | +2 to sunder an opponent’s weapon when wielding a rhoka sword |
Ursurping Spell | — | Targets that fail their saving throw flank with you and can't make attacks of opportunity against you |
Usurper's Guard | Base attack bonus +3 or ability to cast 2nd-level spells | You can guard your ally while they make a concentration check |
Valiant Steed | Animal or magical beast | +4 bonus against fear or emotion effects, easier to be pushed into a frightening situation |
Vampiric Animal Companion | Vampire, Charisma 18, animal companion class ability, sufficiently high level (see below) | Gain a vampire animal companion |
Vampiric Companion | Dhampir or vampire, nongood alignment, 10th level in a class that grants a familiar or animal companion | Gain an undead companion |
Vandal | Goblin, sneak attack class feature | Use half of your sneak attack damage against unattended objects. |
Vanguard Hustle* | Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields. | Add half your shields enhancement bonus when using Saving Shield |
Vanguard Style* | BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields. | Use Bodyguard to improve your allies Reflex saving throw |
Vanguard Ward* | BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields. | Use Bodyguard and Vanguard Style with the same action |
Vanth's Scythe | Character level 9th, duskwalker, ghost hunter racial trait | Also grant the undead bane property when you use your ghost hunter racial ability. |
Vaporous Potion | Brew Potion | You can create potions that expand into a gas |
Variant Prayer Scroll | Jiang-shi | Change the powers granted by your prayer-scroll |
Varisian Tattoo | Spell Focus | Gain a cantrip as a spell-like ability |
Vast Hatred* | Gnome, hatred racial trait | Expand your hatred to another two creature types |
Vast Spell | Caster level 3rd | Affect more creatures in an area |
Veiled Contempt | Bluff 3 ranks | Increase the DC of Sense Motive checks to get a hunch about you |
Veiled Vileness | Half-orc | Hide any signs of your orcish heritage, +1 Diplomacy, Intimidate, Will saves |
Vengeance | You must have a close family member
or other loved one slain by a specific challenging foe or
that foe’s minions, or have the Raiders or Vengeance
background. | Receive a bonus against a specific foe and its minions |
Vengeful Banisher | You witnessed at least one family member or a close friend being killed by demons or demonic cultists, or you have the Hated Foe or An Eye for an Eye background (see Ultimate Campaign). | +2 save vs. spells/effects from demons and their worshipers |
Vengeful Death Vow | Death vow class feature | Targets of death vow take -2 attack against you |
Venomous Spray* | Serpentfolk | Spit venom as a ranged attack |
Venomous Stare | Mesmerist level 11th, painful stare class feature | Target of painful stare is poisoned |
Verbose Performer | Bardic performance class feature, Extra Performance, Master Performer, bard level 8th, Kitharodian Academy 15 TPA | Double the range of your bardic performances |
Verdant Spell | Spell Focus (enchantment), Knowledge (nature) 6 ranks | Your spells can affect plant creatures |
Verdant Step | Con 13, character level 7th, plant type | Gain a limited form of tree stride as a spell-like ability |
Verify | Ability to cast 1st-level spells, lawful evil alignment, worshiper of Asmodeus | Better tell when a creature lies as it relates to contracts or deals |
Vermin Companion | Vermin Heart, animal companion class feature, wild empathy class feature | Take a vermin as a companion instead of an animal |
Vermin Heart | Wild empathy class feature | Target vermin with spells as if they were animals |
Versatile Channeler | Channel energy class feature, necromancer or neutrally aligned cleric (see below) | Channel both positive and negative energy |
Versatile Jinx | Iron Will, Halfling Jinx trait | Base your jinx's DC off of Intelligence or Wisdom instead of Charisma |
Versatile Spontaneity | Int 13 or Wis 13 (see Special), ability to
spontaneously cast 2nd-level spells | Gain temporary access to a spell you otherwise don’t know |
Versatile Summon Monster | Knowledge (arcana) 1 rank, Knowledge (planes) 1 rank | Apply new templates to your summoned creatures |
Versatile Summon Nature's Ally | Augment Summoning, Spell Focus (conjuration), Knowledge (nature) 1 rank, Knowledge (planes) 1 rank | Apply new templates to your summoned creatures |
Vestigial Head | Ogre | A stunted vestigal head helps by taking some Will save effects that would otherwise have targeted you |
Vicious Stomp* | Combat Reflexes, Improved Unarmed Strike | When opponent falls prone, it provokes an attack of opportunity from you |
Victory Through Unity | You must have a familiar, and you must either be a member of House Merrosett or have the Initiated or Storied Lineage background | Grant your familiar one of the hunter's animal aspects |
Vigilant Charger* | Str 13, Dex 13, Combat Reflexes | Ready an action to charge an enemy |
Vigilant Eidolon | Eidolon class feature | +4 bonus on Perception checks when your eidolon is within arm's reach, conscious, and not helpless |
Vigilant Phantom | Phantom class feature | +4 on Perception checks within arm’s reach of active phantom |
Vile Leadership | Any evil alignment, character level 7th | As Leadership, but more appropriate for Evil characters |
Vim and Vigor* | Con 13, Combat Vigor, Endurance, character level 3rd | You are less fatigued by using vigor |
Vindictive Fall | Lightning Reflexes | When you are knocked prone, drag an enemy within reach down with you |
Violent Display* | Dazzling Display, Weapon Focus, base attack bonus +6 | Use Dazzling Display whenever you land a sneak attack or confirm a critical hit |
Virtuous Creed | You must be good | Follow a heavenly virtue to gain unique abilities |
Virulent Venom* | Spit Venom, nagaji | Inflict acid damage with your racial poison |
Visceral Threat* | Intimidating Prowess | Use Intimidate instead of Bluff to feint |
Viscous Venom* | Spit Venom, nagaji | Entangle creatures with your racial poison |
Vishkanya Perfume | Deadly Kiss, toxic racial traitARG, vishkanyaARG | Change your racial venom into an inhaled poison |
Vision Mastery | Use Magic Device 2 ranks, base Fortitude save bonus +4 | Cast darkvision or see invisibility with a divination-crafted item |
Vital Strike* | Base attack bonus +6 | Deal twice the normal damage on a single attack |
Voice of Beasts | Wild shape class feature | Can speak with animals while in wild shape form |
Voice of the Sibyl | Cha 15 | Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks |
Volley Fire* | Point-Blank Shot | +1 for each ally attacking the same target at range |
Voracious Blade* | Weapon Focus (rhoka sword), base attack bonus +4, urdefhan | Channel your daemonic energy through a rhoka sword |
Vulpine Pounce* | Swift Kitsune Shapechanger, base attack bonus +10, kitsune | Gain pounce when charging and shifting in the same round. |
Waking Dream | Cha 17, Ephemeral Tread, Lucid Dreamer, Knowledge (planes) 10 ranks | You can try 2 impossible actions per day in the Dimension of Dreams |
Walking Sleight | Deft Hands, Sleight of Hand 5 ranks | Use Sleight of Hand as a move action or during a move |
Wall of Flesh | Small size or smaller. | Increase your size modifier with combat maneuvers |
Wand Dancer | Dex 13, Dodge, Mobility, Perform (dance) 5 ranks | Move before and after using a spell trigger item |
Wanderer's Fortune | Knowledge (planes) 3 ranks | Gain freedom of movement to escape a grapple or magical restraint |
Wandering Mind | Character level 9th, gathlain | Reroll a failed Will save against a mind-affecting ability |
War Blessing | Mystery or domain class feature | Gain a lesser use of the blessings class feature |
War Singer | Cha 13, bardic performance class feature, half-orc or orc | Gain benefits to bardic performance on battlefields and against orcs |
Warding Blood | Ghostbane Ichor, Knowledge (religion) 13 ranks, vishkanya | You can paint your blood on a room to create a forbiddance effect |
Warleader's Rage | Cha 13, half-orc or orc, non-lawful | Allow allies with lesser rage powers to remain raging at greater distances |
Warmonger | Cha 13, hobgoblin | Gain Bluff and Diplomacy as class skills, +4 bonus when using them to convince creatures to fight |
Warning Shot* | Point-Blank Shot, Precise Shot, Weapon Focus, proficiency with the selected weapon | Make ranged touch attacks to demoralize at greater range |
Warped Mind | Wis 15, Worldwound affinity | Resist those that attempt to read your thoughts |
Warren Digger | Ghoul | Gain a burrow speed |
Warrior Priest | Ability to cast divine spells, domain or mystery class feature | +1 bonus to initiative and +2 on concentration checks when casting defensively |
Wary Smuggler | Perception 5 ranks, Sleight of Hand 5 ranks, Stealth 5 ranks | +5 Sleight of Hand to conceal small objects; take 10 on Perception, Sleight of Hand, and Stealth within urban areas |
Wasp Familiar | Chaotic neutral alignment, worshiper of Calistria | Gain a wasp familiar loyal to Calistria |
Water Skinned | Undine | Extinguish small flames with a touch |
Waterway Caster | — | Automatically succeed at concentration checks while in rough water, and gain a +4 bonus on concentration checks to cast spells underwater |
Wave Master | Worshiper of Gozreh | When you succeed at a Swim check you can move your full speed as a full-round action, or half your speed as a move action |
Wave Strike* | Weapon expertise class feature or Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Wayang Soothsayer | Wayang | Improve the power of Shadow Speaker |
We are the Wall | Be a member of House Darahan, or have the Champion of the People, Duty, or Raider background | 3 times per day, you can declare a creature to be your quarry |
Weapon Adept* | — | Modified weapons are easy for you to wield |
Weapon Bearer | Character level 4th, proficient with all martial weapons | You attract a weapon bearer to aid you in your endeavors. |
Weapon Evoker Mastery | Use Magic Device 2 ranks, base Fortitude saving throw bonus +3 | Amplify the power of a magic weapon that deals energy damage |
Weapon Finesse* | — | Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus* | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon |
Weapon Material Mastery⊤⊤⊤ | Base attack bonus +7, weapon training class feature with a melee weapon | Perform impressive deeds with weapons made of special materials |
Weapon of the Chosen* | Weapon Focus with deity’s favored weapon, must worship and receive spells from a deity | As a swift action, your first attack with weapon counts as magical |
Weapon Shift | Wild shape class feature | When wild shaped, your natural attacks have the damage type and properties of your weapon |
Weapon Specialization* | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon |
Weapon Style Mastery⊤⊤⊤ | Any two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weapon | Have two weapon styles active at once |
Weapon Trick* | Base attack bonus +1 | Learn weapon tricks with a specifics style of weapon |
Weapon Versatility* | Weapon Focus, base attack bonus +1 | Deal different types of damage with your favored weapon |
Weather Eye | Survival 3 ranks, must worship nature | +4 Survival bonus to predict the weather, +1 save vs. extreme weather |
Weathered Warrior* | Endurance | Avoid some penalties on your ranged attacks in strong or severe winds |
Welcome Pain | Iron Will, worshiper of Zon-Kuthon | Shed conditions before they would bring you unconscious. |
Well-Prepared | Halfling | Retrieve a specific mundane item from your person |
Wheeling Charge* | Mounted Combat, Ride-By Attack, Ride 5 ranks, Lastwall affinity | Turn your mount while charging |
Whip Mastery* | Weapon Focus (whip), base attack bonus +2 | Using a whip does not provoke attacks of opportunity |
Whipcrack* | Int 13, Combat Expertise, Improved Reposition, base attack bonus +3 or monk level 1st | You can use a reposition manuever to throw the creature |
Whip-Shot Deed | Grit class feature or Amateur GunslingerUC feat, pistol-whip deed | Fire your gun at the same time you use pistol-whip |
Whip-Slinger* | Proficient with sling | Threaten the area around you with a sling |
Whirling Hold* | Improved Grapple, Improved Unarmed Strike | You can sicken your opponent with a successful check to maintain the grapple |
Whirlwind Attack* | Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4 | Make one melee attack against all foes within reach |
Whispered Knowledge | Corporeal undead, Whispering Way 15 TPA | Enhance your undead form with secret knowledge |
Whispering Way Disciple | Associate (Whispering Way) | Get access to unholy magic from the Whispering Way |
Wicked Valor | Con 15, Diehard, Endurance, tiefling | Heal twice as much while resting. |
Widen Spell | — | Double spell area |
Wild Flanking | Power Attack, base attack bonus +4 | Hit an enemy with stronger power attacks, but risk damaging your allies |
Wild Growth Channel | Channel positive energy class feature, Plant domain | Cause grapsing vines under your control to grow from the ground |
Wild Growth Hex | Hex class feature; summer, thorns, or woodlands patron | Cause disruptive thorny plants to grow at the feet of victims of a chosen hex |
Wild Speaker | Bleachling racial trait, gnome | You can use speak with animals at will |
Wild Speech | Druid level 6th, wild shape class feature | Speak while in wild shape |
Wild Vigor | Wild shape class feature | Gain temporary hit points equal to your base attack bonus when you use wild shape |
Wilding | Any neutral alignment, must be taken at 1st level | Gain wild empathy ability or bonus and are treated as an animal for the purpose of harmful mind-affecting effects that target animals |
Wilding Mind | Wis 13, Wilding | Can take 1d3 Int damage to reroll a failed saving through versus a fear effect or versus a mind-affecting effect |
Wilding Senses | Wis 13, Wilding | Gain a +2 bonus on Perception checks (increases to +4 when determining if you can act in a surprise round) |
Wilding Stride | Con 13, Wilding | Base speed increases by 10 feet |
Wilding Strike* | Str 13, Improved Unarmed Strike, Wilding | Your unarmed strike damage increases to 1d6 (or 1d4 if you are Small) |
Will of Giants | Wis 14, Iron Will, giant subtype | Gain immunity to enchantment effects that target only humanoids |
Willing Accomplice | Cha 13, Bluff 3 ranks, Sense Motive 1 rank | Use Bluff to aid ally's Disguise |
Willing Death | Duskwalker | You can cast paladin's sacrifice to prevent an ally from dying |
Wily Warrior | Bluff 1 rank, Sense Motive 1 rank, base attack bonus +1, or you must have the Military Strategist background (page 5) | Use your ranks in Sense Motive in place of your Will save. |
Wind Leaper | Knowledge (planes) 3 ranks | Use wind to bolster your jumps and reduce your weight |
Wind Rider | Acrobatics or Fly 3 ranks | Increase your fly speed while in strong wind |
Wind Song | Perform (wind instruments) 5 ranks; bardic performance or raging song class feature | Echo your performance so that it originates from a square far from you |
Wind Stance* | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move |
Wingclipper* | Base attack bonus +9 | Forgo critical damage to prevent your enemy from flying |
Wingover | Fly speed | Turn up to 180 degrees while flying once per round without the need of a fly check. |
Wings of Air | Airy Step, character level 9th, sylph | Increased save against air/electricity effects, gain a supernatural fly speed |
Wings of the Androsphinx* | Int 13, Combat Expertise, Improved Reposition, base attack bonus +1 or monk level 1st | Gain +2 AC against charging foes, use reposition as an immediate action against a failed charge |
Winter's Strike* | Nature Magic or the ability to cast druid or ranger spells; Vital Strike, Knowledge (nature) 5 ranks | Target of your Vital Strike must successfully save or become fatigued |
Witch Knife | Witch class | Use dagger as focus for witch patron spells |
Witchbreaker* | Iron Will | Gain a +2 bonus on saves against effects from hags and witches; can potentially break their mind-affecting effects on allies with successful critical hits |
Witty Feint | Bluff 1 rank, weapon training class feature, gnome | Improve your own AC instead of harming your enemy's when feinting in combat |
Wolf Rider | Undersized Mount or effective level 7th in the class that grants the mount or divine bond (mount) class feature; Knowledge (nature) 1 rank; mount or divine bond (mount) class feature | Can select wolf as your mount, and Knowledge (nature) is a class skill |
Wolf Savage* | Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks | Do ability damage or fatigue prone foe when you deal at least 10 points of damage to it with a natural weapon or unarmed strike |
Wolf Style* | Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks | Decrease a foe's speed when you deal at least 10 points of damage with an attack of opportunity |
Wolf Trip* | Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks | Gain a +2 bonus on trip attempts you make as part of an attack of opportunity |
Wood Crafter | Craft (armor) 3 ranks, Knowledge (nature) 3 ranks | Gain +4 bonus on Craft (armor) checks when working with wood, can sometimes craft items at a discount |
Woodland Wraith* | Dex 15, Dodge, base attack bonus +6 | Gain concealment when withdrawing or taking multiple actions and ending movement in naturally occurring difficult terrain |
Word of Healing | Lay on hands class feature | Use lay on hands from a distance |
Worldwound Walker | 5 or more Hit Dice, good alignment. | Protect yourself from effects which target good creatures |
Worst Case Jinx | Knowledge (arcana) 5 ranks, Halfling Jinx trait | Hinder the effects of beneficial spells with your jinx |
Wounded Paw Gambit* | Broken Wing Gambit, Bluff 5 ranks | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker |
Wrest Charge | Disable Device 5 ranks, Knowledge (engineering) 5 ranks | Jury-rig a depleted battery to hold 1 charge |
Wretched Curator | You must have purchased a scroll or spellbook containing a spell with the evil descriptor in a place where such dealings are illegal, or must have the Secret Society Inductee or Diabolical Upbringing background | Purchase evil items cheaper, bonus to checks to understand evil items |
Wrist Grab* | Dex 13, Int 13, Combat Expertise, Combat Reflexes, Improved Disarm, Improved Unarmed Strike, base attack bonus +6 | Immediate disarm when your opponent misses by 5 or more |
Wyvaran Spellcasting | Knowledge (arcana) 6 ranks, wyvaran | Gain a draconic spell-like abilitiy. |
Wyvern Fury Style* | Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Use daggers and whips with your flurry. |
Wyvern Sting* | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class feature | When using Wyvern Style, you can use a whip to force an enemy to focus on you. |
Wyvern Wing* | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Make an additional 5ft step between attacks when using Wyvern Style |
Xenoglossy | Int 13, Linguistics 3 ranks | Use Linguistics to communicate with creatures with which you don’t share a language |
Yai-Mimic Spell | Int 15, Still Spell | Modify a ray spell to fire from your forehead, granting you brief regeneration |
Zealous Mind | Iron Will, Unimpeachable HonorUI, lawful alignment | Gain additional bonuses against enchantments |