Prophet (Story)Source Quests and Campaigns pg. 12, Ultimate Campaign pg. 71 The truth has been revealed, and you have been chosen
to deliver it.
Prerequisites: Ability to cast divine spells, and you
must either have received a vision from your god (or
another appropriate supernatural entity) or have the
Marked by the Gods background (see Ultimate Campaign).
Benefit: If you are nonevil and worship a nonevil deity,
whenever you cast a beneficial spell on an ally you gain a
+1 sacred bonus to AC for 1 round per spell level. If you are
evil or worship an evil deity, whenever you cast a harmful
spell on an enemy you gain a +1 profane bonus to AC for 1
round per spell level. Casting a spell on yourself does not
count unless it also affects an ally.
Goal: Convert an appropriate number of creatures to
the worship of your deity.
Completion Benefit: Your bonus to AC for casting
beneficial or harmful spells on allies increases to +2,
and the bonus also applies on saving throws for the same
duration.
Suggested Traits: Called, Ease of FaithAPG, Mystery Initiate.
Possible Prophet Quests
d8 | Quest |
1 | You have been tasked with bringing Iomedae’s faith
to “uncivilized” backwoods people in a randomly
determined nation (page 222). |
2 | The Umbral Court of Nidal expressly forbids the worship
of gods other than Zon-Kuthon within their shadowy
nation, but you’re set to protect and spread Desna’s
ideals to the Nidalese, either at large or in a relatively
confined region, such as around the Atteran Ranches
(page 135). |
3 | You seek to aid the little-known breed of horse-headed
centaurs in the Exalted Wood in Razmiran and introduce
them to your faith (page 159). |
4 | The Last Temple of Rahadoum offers the potential of
many desperate evangelists who might aid you in
spreading your god’s faith in that domineering nation of
atheists (page 157). |
5 | Inspired by the Hellknights of the Order of the
Godclaw, you preach the words of your lawful patron
among the rebellious rabble of Cheliax, whom you will
turn into models of discipline whether they like it or
not (page 266). |
6 | Disgusted by the disrespect of the Molthuni toward the
once-sacred valley called Deadeye’s Haunt, you intend
to show them the error of their ways with the power of
Erastil (page 139). |
7 | You spread the faith of Milani, the Everbloom, by
expelling unjust tyrants and aiding the downtrodden
(page 229). |
8 | Your patron—a demon lord, archdevil, or other generally
unwanted influence (determine randomly)—inspires
you to disguise your faith and reveal it only slowly to
potential converts in order to lure them into the fold
(page 231). |
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