| Prophet (Story)Source Quests and Campaigns pg. 12, Ultimate Campaign pg. 71The truth has been revealed, and you have been chosen
 to deliver it.
 
 Prerequisites: Ability to cast divine spells, and you
 must either have received a vision from your god (or
 another appropriate supernatural entity) or have the
 Marked by the Gods background (see Ultimate Campaign).
 
 Benefit: If you are nonevil and worship a nonevil deity,
 whenever you cast a beneficial spell on an ally you gain a
 +1 sacred bonus to AC for 1 round per spell level. If you are
 evil or worship an evil deity, whenever you cast a harmful
 spell on an enemy you gain a +1 profane bonus to AC for 1
 round per spell level. Casting a spell on yourself does not
 count unless it also affects an ally.
 
 Goal: Convert an appropriate number of creatures to
 the worship of your deity.
 
 Completion Benefit: Your bonus to AC for casting
 beneficial or harmful spells on allies increases to +2,
 and the bonus also applies on saving throws for the same
 duration.
 
 Suggested Traits: Called, Ease of FaithAPG, Mystery Initiate.
 Possible Prophet Quests| d8 | Quest |  | 1 | You have been tasked with bringing Iomedae’s faith
 to “uncivilized” backwoods people in a randomly
 determined nation (page 222). |  | 2 | The Umbral Court of Nidal expressly forbids the worship
 of gods other than Zon-Kuthon within their shadowy
 nation, but you’re set to protect and spread Desna’s
 ideals to the Nidalese, either at large or in a relatively
 confined region, such as around the Atteran Ranches
 (page 135). |  | 3 | You seek to aid the little-known breed of horse-headed
 centaurs in the Exalted Wood in Razmiran and introduce
 them to your faith (page 159). |  | 4 | The Last Temple of Rahadoum offers the potential of
 many desperate evangelists who might aid you in
 spreading your god’s faith in that domineering nation of
 atheists (page 157). |  | 5 | Inspired by the Hellknights of the Order of the
 Godclaw, you preach the words of your lawful patron
 among the rebellious rabble of Cheliax, whom you will
 turn into models of discipline whether they like it or
 not (page 266). |  | 6 | Disgusted by the disrespect of the Molthuni toward the
 once-sacred valley called Deadeye’s Haunt, you intend
 to show them the error of their ways with the power of
 Erastil (page 139). |  | 7 | You spread the faith of Milani, the Everbloom, by
 expelling unjust tyrants and aiding the downtrodden
 (page 229). |  | 8 | Your patron—a demon lord, archdevil, or other generally
 unwanted influence (determine randomly)—inspires
 you to disguise your faith and reveal it only slowly to
 potential converts in order to lure them into the fold
 (page 231). | 
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