Name | Prerequisite | Description |
Apocalyptic Spell | — | Area affected by spell becomes difficult to move in |
Aquatic Spell | — | Spell functions normally underwater |
Ascendant Spell | — | Imitate mythic version of a spell |
Authoritative Spell | — | Spell forbids target from taking certain actions |
Benthic Spell | — | Modify a spell to inflict damage with pressurized water |
Blissful Spell | — | Target of spell takes combat penalties or gains bonuses
on skills and saves |
Bouncing Spell | — | Redirect a spell that had no effect on initial target |
Brackish Spell | — | Modfy a spell to sheath you in protective seawater when cast |
Brisk Spell | Dex 13+ | Increase the speed of a granted movement type |
Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round |
Centered Spell | Spellcraft 3 ranks | Center a spells area on yourself |
Cherry Blossom Spell | — | Creatures that take damage from your spell have their age manipulated |
Coaxing Spell | Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks | Use mind-affecting spells to affect mindless oozes or vermin |
Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect |
Conditional Spell | — | Apply conditional favor to a spell you cast |
Consecrate Spell | Aasimar, able to prepare or cast consecrate | Maximize spell variables against evil creatures. |
Contagious Spell | — | Spell spreads to those who fail to remove it |
Contingent Spell | Ability to cast cure spells (a cure spell is any spell with “cure” in its name) | Turn a healing spell into a contengent effect |
Crypt Spell | — | Damaging spell hinders resurrection or sickens undead |
Dazing Spell | — | Daze creature with spell damage |
Delayed Spell | — | Set a spell to trigger on a delay |
Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round |
Echoing Spell | — | Cast a spell a second time |
Eclipsed Spell | — | Alter how your spells affect illumination |
Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures |
Elemental Spell | — | Inflict energy damage instead of regular spell damage |
Empower Spell | — | Increase spell variables by 50% |
Encouraging Spell | Cha 13, Diplomacy 6 ranks | Increase a granted moral bonus |
Enlarge Spell | — | Double spell range |
Extend Spell | — | Double spell duration |
Familiar Spell | Spellcaster with familiar class feature | Imbue your familiar with a spell, allowing it to cast the spell at a later time |
Fearsome Spell | — | Spell damage causes the shaken condition |
Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects |
Fleeting Spell | — | Dismiss spell more easily |
Focused Spell | — | Increase save DC of spell for one target in a group |
Furious Spell | — | Spell deals more damage and can be cast while in a rage |
Heighten Spell | — | Treat spell as a higher level |
Intensified Spell | — | Increase maximum damage dice by 5 levels |
Intuitive Spell | — | Cast spell without thought components |
Jinxed Spell | Any two metamagic feats, Halfling Jinx trait | Combine your jinxes with spells |
Latent Curse | — | Alter curse spells to target objects instead of people |
Lingering Spell | — | Instantaneous area effect spell lasts for 1 round |
Logical Spell | — | Cast spell without emotion components |
Maximize Spell | — | Maximize spell variables |
Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal |
Murky Spell | — | Cloud effects work underwater, with penalties |
Persistent Spell | — | Creatures who saved against a spell must save again |
Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower |
Quicken Spell | — | Cast spell as a swift action |
Reach Spell | — | Increase spell range to higher range category |
Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them |
Scarring Spell | — | Emotion or fear spell gives penalties against further such spells |
Scouting Summons | Spell Focus (conjuration), ability to cast magic jar | Possess a summoned creature |
Seeking Spell | — | Allow spells to bend around barriers |
Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell |
Shadow Grasp | Tenebrous Spell, Umbral Spell | Entangle creatures caught within your darkness spells |
Sickening Spell | — | Sicken creature with spell damage |
Silent Spell | — | Cast spell without verbal components |
Snuffing Spell | — | Modify your magic to extinguish light sources |
Solar Spell | — | Enhance your light magic with the power of the sun |
Solid Shadows | Spell Focus (illusion) | Your shadow spells are 20% more real than normal |
Stable Spell | — | Cast spells in areas of primal magic with less chance of triggering a primal magic event |
Steam Spell | — | Use fire spells underwater without a caster level check |
Still Spell | — | Cast spell without somatic components |
Studied Spell | — | Spell uses Knowledge to bypass racial resistances |
Stygian Spell | — | Water spell causes memory loss to target |
Stylized Spell | Bluff 5 ranks, Spellcraft 5 ranks | Spell is difficult to identify and might be mistaken for a similar spell |
Tenacious Spell | — | Spell is difficult to dispel and remains for 1d4 rounds |
Tenebrous Spell | — | Alter a spell so it is stronger in darkness, but weaker in the light |
Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead |
Threatening Illusion | Spell Focus (illusion), Gnome | Force enemies to think of your illusions as real threats |
Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures |
Thundering Spell | — | Deafen creature with spell damage |
Toppling Spell | — | Spell with the force descriptor knocks targets prone |
Toxic Spell | Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature | Infuse a spell with the power of a poison |
Traumatic Spell | — | Emotion or fear spell causes nightmares |
Trick Spell | Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of Calistria | Spells carry with them a dirty trick |
Tumultuous Spell | — | Spell causes a target to move in a random direction |
Umbral Spell | Tenebrous Spell | Alter a spell to radiate darkness |
Ursurping Spell | — | Targets that fail their saving throw flank with you and can't make attacks of opportunity against you |
Vast Spell | Caster level 3rd | Affect more creatures in an area |
Verdant Spell | Spell Focus (enchantment), Knowledge (nature) 6 ranks | Your spells can affect plant creatures |
Widen Spell | — | Double spell area |
Yai-Mimic Spell | Int 15, Still Spell | Modify a ray spell to fire from your forehead, granting you brief regeneration |