Achievement Feats
Description Source Legacy of Fire Player's Guide pg. 28
Inspired by a variety of video games and board games that utilize similar conventions, achievement feats require the cooperation of the player and the GM to make the transition into the world of pen-and-paper RPGs. Players who seek to qualify for an achievement feat should tell their GM early so he can begin noting the PC’s progress toward the feat’s requirement, or be aware that the player is tracking his character’s accomplishments with this goal in mind. Although they require more bookkeeping to attain than typical feats, these feats are custom-designed to reward players of Legacy of Fire and should help PCs feel like they’ve accomplished something pertinent to the campaign’s goals. GMs who don’t think achievement feats are for their game can ignore this section with no detriment to their campaign, but for those who do test them out, we’d love to hear your stories and playtest experiences on our messageboards at pazio.com/traits.
*combat feat
⊤armor mastery feat
⊤⊤shield mastery feat
⊤⊤⊤weapon mastery feat
Name | Prerequisite | Description |
All Gnolls Must Die | Deliver the killing blow to 20 gnolls (or similar) | Gain a morale bonus on Will saves and a bonus to attack/damage gnolls and similar creatures |
Chainbreaker | Over the course of at least five different occasions, free a cumulative total of 50+ sentient beings held in unjust captivity | Gain a bonus to damage against slave-traders or masters |
Devil's Foe | Face 10 different devils in combat and take damage or suffer some other sort of injury from five or more attacks made by each one without falling unconscious, fleeing, or otherwise becoming unable to strike back at them | Attacks count as good-aligned when bypassing a devil's DR |
Eagle Knight Candidate | Character level 5th, convince four different Eagle Knights and either a member of the People’s Council or an Andoran town mayor to write letters of commendation on your behalf | Join the Eagle Knights, gaining a unique benefit |
Flame-Tested Survivor | Knocked unconscious or killed by fire damage at least 10 times | Gain fire resistance 5 and +2 save vs. all fire effects |
Gifted Mesmerist | Successfully affect 25 different targets with charm or compulsion spells | Gain a charm or compulsion spell-like ability |
Graverisen | Die and be brought back at least twice | Gain a supernatural ability to save yourself from death |
Healer's Touch | Cure 1, 000 points of damage with healing spells | Maximize all your healing spells |
History of Scars | Take a cumulative 1, 000 points of damage | Increase your natural armor with thick scars |
Relentless Butcher | Confirm at least 50 critical hits | Stun your opponents when you critically hit |
Talmandor's Lifting | Take at least 10d6 falling damage on three different occasions and survive | Cast a healing spell on an undamaged person, allowing them to trigger it at a later time |