Name | Prerequisite | Description |
Aldori Style* | Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain a +2 bonus to damage when fighting defensively or using Combat Expertise |
Aldori Style Aegis* | Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Parry an attack made by a single focused target |
Aldori Style Conquest* | Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack |
Archon Diversion* | Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd | Redirect an attack from an opponent to yourself to grant an ally an attack of opportunity |
Archon Justice* | Archon Diversion; Archon Style; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th | Redirect an attack from an opponent to yourself to grant several allies attacks of opporunity |
Archon Style* | Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st | Grant bonus to AC to allies against single opponent's attacks |
Ascetic Form* | Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th | Use a new melee weapon with unarmed class abilities |
Ascetic Strike* | Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th | Use unarmed damage of a lower level monk instead of the weapon’s base damage |
Ascetic Style* | Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st | Use weapons with unarmed strike abilities |
Asura Sight* | Asura Style, base attack bonus +9 or monk level 9th | When using Asura Style, you gain improved uncanny dodge |
Asura Spellrend* | Asura Sight, Asura Style, base attack bonus +13 or monk level 13th | You can dispel divine spells with your unarmed strikes in Asura Style |
Asura Style* | Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | You can sicken creatures casting divine spells with your unarmed strikes |
Azata Mischief* | Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6 | You can trip those whose attacks of opportunity against you miss |
Azata Sprint* | Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10 | Your base speed increases by 10 feet and you ignore the first 10 feet of difficult terrain in a round |
Azata Style* | Dodge, Mobility, base attack bonus +2 | Gain a +1 dodge bonus to AC if you move at least 15 feet |
Barracuda Dash* | Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranks | You can make a second charge attack after a first |
Barracuda Slam* | Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranks | You can run and charge while swimming |
Barracuda Style* | Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranks | You can make unarmed attacks underwater without penalty |
Beastmaster Ire* | Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks | +2 on attacks and +4 on damage against a target when you activate Beastmastery Style's benefit; bonuses double if an enemy's attack damaged your animal companion |
Beastmaster Salvation* | Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks | Use your Handle Animal check in place of an adjacent animal companion's saving throw |
Beastmaster Style* | Cha 13, Handle Animal 1 rank, must have an animal companion | Use Handle Animal to attempt to negate a hit on your adjacent animal companion |
Blinded Blade Style* | Blind-Fight, Perception 5 ranks | Gain unique benefits when unable to see |
Blinded Competence* | Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks | Pinpoint creatures without a check while using Blinded Blade Style |
Blinded Master* | Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks | Improve your ability to pinpoint creatures with Blinded Blade Style |
Blood Frenzy Assault* | Str 17, Blood Frenzy Strike, Blood Frenzy Style, Bloody Assault, Improved Unarmed Strike, Power Attack, base attack bonus +6, aquatic subtype | Gain additional attacks per round against bleeding creatures when using Bloody Frenzy Style |
Blood Frenzy Strike* | Str 15, Blood Frenzy Style, Improved Unarmed Strike, Power Attack, base attack bonus +4, aquatic subtype | Deal bleed damage when using Bloody Frenzy Style |
Blood Frenzy Style* | Str 13, Improved Unarmed Strike, base attack bonus +1, aquatic subtype | Increase your Strength and Constitution, but lower your AC |
Boar Ferocity* | Improved Unarmed Strike, Boar Style, Intimidate 6 ranks | Add piercing damage to unarmed attacks, and demoralize opponents |
Boar Shred* | Improved Unarmed Strike, Boar Ferocity, Boar Style, Intimidate 9 ranks | Unarmed attacks cause bleed damage |
Boar Style* | Improved Unarmed Strike, Intimidate 3 ranks | Unarmed strikes deal bludgeoning or slashing damage |
Brute Assault* | Str 23, Int 13, Brute Stomp, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +10 | Weaken tripped foes and reduce their move speed |
Brute Stomp* | Str 19, Int 13, Brute Style, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +8 | Make an extra unarmed attack when starting next to a prone foe |
Brute Style* | Str 15, Int 13, Combat Reflexes, Improved Overrun, Improved Trip, Improved Unarmed Strike, Vicious StompUC, base attack bonus +6 | Use Vicious Stomp within 10 feet |
Bulette Charge Style* | Str 13, Improved Overrun, Power Attack, proficiency with heavy armor | Gain a +4 bonus to overrun maneuvers |
Bulette Leap* | Str 15, Bulette Charge Style, Improved Overrun, Power Attack, proficiency with heavy armor | Overrun multiple opponents and add your Strength on Acrobatics checks to jump |
Bulette Rampage* | Str 15, Bulette Charge Style, Bulette Leap, Improved Overrun, Power Attack, proficiency with heavy armor | Deal damage on a successful overrun manuever |
Bull-Catcher Style* | Dex 13, Improved Grapple, Improved Unarmed Strike | Ready an action to grab creatures charging you |
Bull-Catcher Toss* | Dex 13, Bull-Catcher Style, Improved Grapple, Improved Unarmed Strike; base attack bonus +8, brawlerACG level 4th, or monk level 4th | Reposition creatures you grab a crature with Bull-Catcher Style |
Bull-Catcher Wrangler* | Dex 13, Bull-Catcher Style, Bull-Catcher Toss, Improved Grapple, Improved Unarmed Strike; base attack bonus +12, brawlerACG level 8th, or monk level 8th | Redirect a creature's charge when you grab it with Bull-Catcher Style |
Cerberus Crush* | Cerberus Snare, Cerberus Style, Vital Strike, base attack bonus +13 or monk level 13th | You can apply Vital Strike to attacks made in Cerberus Style |
Cerberus Snare* | Cerberus Style, base attack bonus +9 or monk level 9th | When you damage a creature in Ceberus Style, it cannot 5 ft. step or use dimensional travel |
Cerberus Style* | Cleave, Improved Unarmed Strike, base attack bonus +6 or monk level 6th | You can attack three targets at once within your reach |
Charging Stag Style* | Dex 13, Dodge, Improved Unarmed Strike, Mobility | Charge through difficult terrain and allied spaces, make a turn while charging |
Cloak and Dagger Style* | Int 13, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +6 | Learn dirty tricks as free actions during a surprise round |
Cloak and Dagger Subterfuge* | Int 13, Cloak and Dagger Style, Combat Expertise, Improved Dirty TrickAPG, Weapon Focus with the chosen weapon, base attack bonus +11 | Use dirty tricks as free actions with an attack of opportunity |
Cloak and Dagger Tactics* | Int 13, Cloak and Dagger Style, Cloak and Dagger Subterfuge, Combat Expertise, Improved Dirty TrickAPG, Vital Strike, Weapon Focus with the chosen weapon, base attack bonus +16 | Use free dirty tricks when your opponent is off guard or flanked |
Crane Riposte* | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th | When you deflect an attack, you may make an attack of opportunity |
Crane Style* | Dodge, Improved Unarmed Strike, base attack bonus +2 or monk level 1st | Take –2 penalty when fighting defensively |
Crane Wing* | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | May deflect one attack per round while fighting defensively or using total defense |
Crashing Wave Buffet* | Wis 15, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +6 | Disorient an opponent when you drag or reposition it |
Crashing Wave Fist* | Wis 15, Crashing Wave Buffet, Crashing Wave Style, Improved Drag, Improved Reposition, Improved Unarmed Strike, base attack bonus +9 | Make an unarmed attack against a foe when you drag or reposition it |
Crashing Wave Style* | Wis 13, Improved Drag, Improved Reposition, Improved Unarmed Strike | Move 5 feet when you drag or reposition an opponent |
Cudgeler Style* | BludgeonerUC | Deal greater damage with nonlethal damage on a charge |
Cudgeler Sweep* | BludgeonerUC, Cudgeler Style, base attack bonus +5 or monk level 5th | Attempt to trip your foes on a charge with Cudgeler Style |
Cudgeler Takedown* | BludgeonerUC, Cudgeler Style, Cudgeler Sweep, base attack bonus +9 or monk level 9th | Improve your Cudgeler Style and Sweep |
Deadhand Initiate* | Wis 19, Deadhand Style†, Improved Unarmed Strike, Knowledge (religion) 6 ranks, ki pool class feature, nongood alignment | You feast upon your own fears |
Deadhand Master* | Wis 23, Deadhand Initiate, Deadhand Style, Improved Unarmed Strike, Knowledge (religion) 14 ranks, ki pool class feature, nongood alignment | Your unarmed strikes inflict negative levels |
Deadhand Style* | Wis 15, Improved Unarmed Strike, Knowledge (religion) 4 ranks, ki pool class feature, nongood alignment | You are hard to scare and your unarmed strikes can make foes shaken |
Demonic Momentum* | Demonic Style, Improved Bull Rush, Power Attack, base attack bonus +5 | Gain damage bonus based on how far you charge when you bull rush |
Demonic Slaughter* | Cleave, Demonic Momentum, Demonic Style, Great Cleave, Improved Bull Rush, Power Attack, base attack bonus +9 | Use Great Cleave as part of a charge |
Demonic Style* | Power Attack, base attack bonus +1 | Gain +1 on attacks and +2 on damage rolls on the attack at the end of a charge |
Diabolic Humiliation* | Combat Reflexes, Diabolic Style; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +8 or monk level 7th | Gain enhanced effects when you use Diabolic Style to humiliate a target |
Diabolic Judgement* | Combat Reflexes; Diabolic Humiliation; Diabolic Style; Improved Vital Strike; Vital Strike; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +12 or monk level 11th | Apply Vital Strike on attacks of opportunity |
Diabolic Style* | Combat Reflexes; Improved Unarmed Strike or Weapon Focus (unarmed strike); base attack bonus +2 or monk level 1st | Humiliate targets that provoke attacks of opportun |
Diva Advance* | Cha 17, Combat Expertise, Diva Strike, Diva Style, Improved Feint, base attack bonus +11 or bard level 11th | You don't provoke attacks of opportunity from foes you feinted against |
Diva Strike* | Cha 15; Combat Expertise; Diva Style; Improved Feint; base attack bonus +7 or bard level 7th | Deal additional damage t o a target that is denied its Dex bonus to AC |
Diva Style* | Cha 13; base attack bonus +1 or bard level 1st | Use Perform instead of Bluff to feint |
Djinni Spin* | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Use Elemental Fist to surround yourself with electricity |
Djinni Spirit* | Con 15, Wis 15, Djinni Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain 1 additional use of Elemental Fist per day, and electricity resistance |
Djinni Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain 1 additional use of Elemental Fist per day and bonus to electricity damage |
Dolphin Circle* | Dolphin Dart, Dolphin Style, Improved Unarmed Strike, Swim 10 ranks, base attack bonus +10 or monk level 10th | Be treated as though you are in mulitple squares for threatening squares, flanking, and being attacked |
Dolphin Dart* | Dolphin Style, Improved Unarmed Strike, Swim 6 ranks, base attack bonus +6 or monk level 6th | Swim before and after melee attack |
Dolphin Style* | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Gain bonuses when enemies are grouped together and bypass bonuses from aid another |
Dragon Ferocity* | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks | Gain bonus on unarmed attacks, and you can cause opponents to be shaken |
Dragon Roar* | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks | Gain +1 use of Stunning Fist per day, and you can emit a concussive roar |
Dragon Style* | Str 15, Improved Unarmed Strike, Acrobatics 3 ranks | Gain +2 bonus against sleep, paralysis, and stun effects, and can ignore difficult terrain |
Dragonflight Flight* | Dex 15, Wis 15, Dragonfly Style, Dragonfly Wings, Improved Unarmed Strike, Acrobatics 10 ranks, Climb 10 ranks | Fly short distances in Dragonfly Style |
Dragonfly Style* | Wis 13, Improved Unarmed Strike, Acrobatics 2 ranks, Climb 2 ranks | You are treated as though you were on higher ground when making attacks adjacent to objects |
Dragonfly Wings* | Dex 15, Wis 15, Dragonfly Style, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | You can jump off of adjacent creatures to gain the high ground when in Dragonfly Style |
Dwarven Fury* | Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size | Use Dwarven Seething against any number of opponents |
Dwarven Hatred Style* | Base attack bonus +1, defensive training and hatred racial traits, Medium size | Apply hatred on both attack/damage and increase to +2 |
Dwarven Seething* | Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size | Apply hated/defensive training to different types/subtypes |
Earth Child Binder* | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks | You can trip a giant of any size. You use Stunning Fist after the attack of opportunity against a standing giant has hit |
Earth Child Style* | Wis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strike, Acrobatics 3 ranks | Defensive training AC increases to +6 against giants |
Earth Child Topple* | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks | You may trip a giant of up to Huge size |
Efreeti Stance* | Con 15, Wis 15, Efreeti Style, Elemental Fist, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day and fire resistance |
Efreeti Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day and a bonus on fire damage |
Efreeti Touch* | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Can emit a cone of fire that may light opponents on fire |
Electric Eel Conduit* | Wis 17, Electric Eel Shock, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +13 or monk level 9th | Continuously electrocute a target you have grappled |
Electric Eel Shock* | Wis 15, Electric Eel Style, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +11 or monk level 7th | Stagger foes you hit with Elemental Fist |
Electric Eel Style* | Wis 13, Elemental FistAPG, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain a bonus on grapple combat maneuvers when you hit a creature with Elemental Fist |
Elven Battle Focus* | Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait | Add INT modifier to weapon damage when using Elven Battle Style |
Elven Battle Style* | Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait | Don’t provoke attacks of opportunity when making combat maneuver checks with elvish weapons |
Elven Battle Torrent* | Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait | Enemies provoke attacks while you’re fighting defensively |
Empty Quiver Flexibility* | Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Apply ranged fighting feats to melee attacks |
Empty Quiver Flurry* | Empty Quiver Flexibility, Empty Quiver Style, Rapid Shot, Stabbing ShotAPG, Weapon Focus with the chosen weapon | Use ranged weaons to make melee attacks and avoid attacks of opportunity |
Empty Quiver Style* | Weapon Focus with the chosen weapon | Fight in melee with your ranged weapon |
Fox Insight* | Int 13, Fox Style | You are difficult to feint against and demoralize |
Fox Style* | Int 13 | Feint and distract with martial training |
Fox Trickery* | Int 13, Combat Expertise, Fox Insight, Fox Style, Improved Dirty TrickAPG | Perform dirty tricks as attacks of opportunity |
Grabbing Drag* | Grabbing Style, Improved Grapple; base attack bonus +8, brawler level 4th, or monk level 4th | Move farther with dragged foes |
Grabbing Master* | Grabbing Drag, Grabbing Style, Improved Grapple; base attack bonus +12, brawler level 8th, or monk level 8th | Grab two foes instead of just one |
Grabbing Style* | Improved Grapple; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Take no penalty for grabbing a foe one-handed, retain your Dex bonus to AC when pinning |
Illusive Gnome Bewilderment* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits | Gain a special benefit when feinting an opponent |
Illusive Gnome Style* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits | Sacrifice spells to gain a bonus when feinting |
Illusive Gnome Surprise* | Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint | +2 bonus on dirty tricks and Bluff checks to feint; additional benefits with Illusive Gnome Style |
Indomitable Mountain Avalanche* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Peak, Indomitable Mountain Style, base attack bonus +9 | Make attack of opportunity to push back a foe when a foe fails a combat maneuver against you |
Indomitable Mountain Peak* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Indomitable Mountain Style, base attack bonus +6 | Gain +2 to CMD against combat manuever checks or Acrobatics checks to avoid provoking your attacks of opportunity when a previous attempt succeeds |
Indomitable Mountain Style* | Wis 13, Combat Reflexes, Improved Unarmed Strike, base attack bonus +4 | Gain +4 morale bonus to CMD and to the DC of Bluff checks used for feint attempts against you if you don't move |
Jabbing Dancer* | Dodge, Improved Unarmed Strike, Jabbing Style, Mobility; base attack bonus +9, brawler level 5th, or monk level 5th | Move 5 feet without provoking attacks of opportunity whenever you hit with an unarmed strike |
Jabbing Master* | Dodge, Improved Unarmed Strike, Jabbing Dancer, Jabbing Style, Mobility, Power Attack; base attack bonus +12, brawler level 8th, or monk level 8th | Increase the damage dealt with Jabbing Style |
Jabbing Style* | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Gain bonus damage when two or more unarmed strikes hit the same opponent during your turn |
Janni Rush* | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks | Always count as having a running start for jumping, and deal double damage on a jumping charge |
Janni Style* | Improved Unarmed Strike, Acrobatics 3 ranks, Perform (dance) 3 ranks | Take only a –1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you |
Janni Tempest* | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks | After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip |
Kirin Path* | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks | You may take 10 to identify a creature using Knowledge (local, nature, planes, or religion) |
Kirin Strike* | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks | Gain +2 insight bonus to identify a creature |
Kirin Style* | Improved Unarmed Strike, Knowledge (arcana) 6 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 1 rank | May make Knowledge check against opponent as swift action to gain bonuses |
Kitsune Style* | Int 13, Combat Expertise, Improved Dirty TrickAPG | Perform a dirty trick at the end of a charge |
Kitsune Tricks* | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; base attack bonus +3 or monk level 3rd | Apply two conditions with a single dirty trick |
Kitsune Vengeance* | Int 13; Combat Expertise; Improved Dirty TrickAPG; Kitsune Style; Kitsune Tricks; base attack bonus +6 or monk level 6th | Use dirty tricks with attacks of opportunity |
Kobold Flood* | Combat Expertise, Kobold Groundling, Kobold Style, Small size or smaller. | Grapple opponents to keep them prone |
Kobold Groundling* | Combat Expertise, Kobold Style, Small
size or smaller. | Prone creatures are denied their Dex bonus to AC |
Kobold Style* | Combat Expertise, Small size or smaller. | +4 CMB vs. enemies denied their Dex bonus to AC |
Kraken Style* | Wis 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Improve your grapple damage by Wisdom |
Kraken Throttle* | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +5 or monk level 5th | Choke your opponent while grappling |
Kraken Wrack* | Wis 13, Improved Grapple, Improved Unarmed Strike, Kraken Style, base attack bonus +7 or monk level 7th | Crush your opponent while grappling, damaging their gear |
Kyton Cut* | Wis 17, Exotic Weapon Proficiency (spiked chain), Kyton Shield, Kyton Style, base attack bonus +8 or monk level 6th, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain attacks can hurt both you and the target, and hinder concentration |
Kyton Shield* | Wis 15, Exotic Weapon Proficiency (spiked chain), Kyton Style, base attack bonus +5, Knowledge (planes) 3 ranks, ki pool class feature | Spiked chain acts as both weapon and shield |
Kyton Style* | Wis 13, Exotic Weapon Proficiency (spiked chain), Knowledge (planes) 3 ranks, ki pool class feature | Use a spiked chain as a monk weapon and deliver Stunning Fist through it |
Lantern Glare* | Lantern Light, Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 11th or monk level 11th | Creatures you attack with Lantern Style are shaken |
Lantern Light* | Lantern Style, Point-Blank Shot, Precise Shot, good or lawful alignment, caster level 7th or monk level 7th | Bypass damage reduction when using Lantern Style |
Lantern Style* | Point-Blank Shot, good or lawful alignment, caster level 1st or monk level 1st | Your thrown weapons shed light for one round |
Linnorm Hunter Coordination* | Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion | As a full-round action, you can make a single attack that deals extra damage |
Linnorm Hunter Retreat* | Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion | Move 5 ft. as an immediate action when your ally attacks |
Linnorm Hunter Style* | Cha 13, must have or be an animal companion | Enemies that provoke an attack of opportunity from your ally also provoke from you |
Linnorm Style* | Wis 13, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Retaliate against attackers |
Linnorm Vengeance* | Wis 13, Improved Unarmed Strike, Linnorm Style, base attack bonus +6 or monk level 6th | Allow an attack to hit you to gain combat bonuses against your attacker |
Linnorm Wrath* | Wis 13, Improved Unarmed Strike, Linnorm Style, Linnorm Vengeance, base attack bonus +9 or monk level 9th | When you use the Linnorm Vengeance feat to allow an enemy to hit you, you can make a retaliatory unarmed strike attack against that opponent as an immediate action. This acts as an attack of opportunity, and counts against the number of attacks of opportunity you can make each round. Additionally, once per day when a melee attack deals enough damage to knock you unconscious or kill you, the attacker must succeed at a Fortitude saving throw (DC = 10 + 1/2 your character level + your Wisdom modifier) or be stunned for 1 round. This save occurs after you make the retaliatory unarmed strike granted by the Linnorm Vengeance feat. |
Maddening Obliteration* | Wis 19, Cha 15, Improved Unarmed Strike, Maddening Strike, Maddening Style, Stunning Fist, Knowledge (arcana) 10 ranks, ki pool class feature, nongood alignment | Your unarmed strikes weaken foes against madness and can disintegrate the fallen |
Maddening Strike* | Wis 17, Cha 13, Improved Unarmed Strike, Maddening Style†, Stunning Fist, Knowledge (arcana) 8 ranks, ki pool class feature, nongood alignment | Use ki to deal substantial Wisdom/sanity damage |
Maddening Style* | Wis 15, Cha 11, Improved Unarmed Strike, Stunning Fist, Knowledge (arcana) 4 ranks, ki pool class feature, nongood alignment | ain additional use of Stunning Fist, increase DC of madness effects, and deal Wisdom/sanity damage with Stunning Fist |
Mantis Style* | Improved Unarmed Strike, Stunning Fist, Heal 3 ranks | Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2 |
Mantis Torment* | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist | Gain +1 use of Stunning Fist per day, and may dazzle and stagger, then fatigue an opponent |
Mantis Wisdom* | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks | Treat half your non-monk levels as monk levels for Stunning Fist effects |
Marid Coldsnap* | Con 15, Wis 17, Elemental Fist, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th | Unleash a 30-foot line of frigid water |
Marid Spirit* | Con 15, Wis 15, Elemental Fist, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and cold resistance |
Marid Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal cold damage |
Mobile Bulwark Style* | Str 13, Shield Focus, Tower Shield Proficiency, base attack bonus +1 | Add your shield bonus to AC to your CMD vs bull rush and overrun manuevers |
Mobile Fortress* | Str 15, Mobile Bulwark Style, Shield Focus, Tower Shield Proficiency, base attack bonus +4 | Add half your shield bonus to AC to your touch AC |
Mobile Stronghold* | Str 17, Mobile Bulwark Style, Mobile Fortress, Shield Focus, Tower Shield Proficiency, base attack bonus +7 | Gain cover vs spells and total cover vs one attack as an immediate action |
Monkey Moves* | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks | Add Wisdom bonus on Climb checks, and climb and crawl at half speed |
Monkey Shine* | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks | After successful Stunning Fist, you may enter an adjacent square |
Monkey Style* | Wis 13, Improved Unarmed Strike, Acrobatics 5 ranks, Climb 5 ranks | Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone |
Octopus Focus* | Dex 13, Dodge, Octopus Style, Acrobatics 3 ranks, Perception 3 ranks | Gain a bonus on attack rolls equal to the number of enemies that threaten you |
Octopus Style* | Dex 13, Dodge, Improved Unarmed Strike, Acrobatics 1 rank, Perception 1 rank | As a move action, designate a number of creatures who can't flank you while in Octopus Style |
Octopus Thrash* | Dex 13, Dodge, Improved Trip, Octopus Focus, Octopus Style, Acrobatics 7 ranks, Perception 7 ranks | Trip two adjacent creatures in Octopus Style |
Orc Fury Style* | Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait | Use Bullying Blow with the first attack each round |
Orc Rampage* | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait | Bonus to attack/damage against shaken opponents |
Orc Snarl* | Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait | +4 save vs. effects created by shaken foes |
Outslug Sprint* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Outslug Weave; Weapon Focus with the chosen weapon | Move an additional 5 feet when making a 5-foot step with Outslug Style |
Outslug Style* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Weapon Focus with the chosen weapon | +1 to AC and damage when taking a 5-foot step with a chosen weapon |
Outslug Weave* | Int 13; Combat Expertise or brawler’s cunningACG class feature; Lunge; Outslug Style; Weapon Focus with the chosen weapon | No penalty to AC when using Lunge with Outslug Style; +2 to AC/damage from Outslug Style instead of +1 |
Overwatch Style* | Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks |
Overwatch Tactician* | Overwatch Style, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon | Ready two ranged attacks as a standard action instead of full-round |
Overwatch Vortex* | Overwatch Style, Overwatch Tactician, Precise Shot, Rapid Shot, Weapon Focus with the chosen weapon, base attack bonus +11 | Ready up to four ranged attacks with Overwatch Style instead of two |
Owl Dive* | Dex 17, Owl Style, Owl Swoop, Skill Focus (Stealth), base attack bonus +7 or monk level 5th, Acrobatics 1 rank, Fly 1 rank, Stealth 1 rank | Use Fly with martial training and chrage through any creatuer |
Owl Style* | Dex 13, Skill Focus (Stealth), Stealth 1 rank | Use Stealth with martial training and charge with Stealth |
Owl Swoop* | Dex 15, Owl Style, Skill Focus (Stealth), Acrobatics 1 rank, Stealth 1 rank | Use Acrobatics with martial training and while charging |
Panther Claw* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style | Retaliate as a free action instead of as a swift action |
Panther Parry* | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style | Retaliatory attacks are resolved before the attack |
Panther Style* | Wis 13, Combat Reflexes, Improved Unarmed Strike. | Retaliate against opponents that take attacks of opportunity against you |
Perfect Style* | Wis 13; base attack bonus +5 or monk level 5th | Gain energy resistance 5 |
Psychovore Master* | Improved Unarmed Strike, Psychovore Strike, Psychovore Style, Sense Motives 15 ranks | Inflict Intelligence and Wisdom damage when you confirm a critical hit while using Psychovore Style |
Psychovore Strike* | Improved Unarmed Strike, Psychovore Style, Sense Motive 9 ranks | Confuse creatures you attack while you are in Psychovore Style |
Psychovore Style* | Improved Unarmed Strike, Sense Motive 3 ranks | Gain a Dodge bonus to AC while fighting thinking creatures |
Pummeling Bully* | Improved Reposition, Improved Trip, Improved Unarmed Strike, Pummeling Style; base attack bonus +9, brawler level 5th, or monk level 5th | When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action |
Pummeling Charge* | Improved Unarmed Strike, Pummeling Style; base attack bonus +12, brawler level 8th, or monk level 8th | Pummel after a charge |
Pummeling Style* | Improved Unarmed Strike; base attack bonus +6, brawler’s flurry class feature, or flurry of blows class feature | Combine your unarmed strikes together |
Shaitan Earthblast* | Con 15, Wis 17, Elemental Fist, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th | Unleash a 20-foot column of acid |
Shaitan Skin* | Con 15, Wis 15, Elemental Fist, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th | Gain +1 use of Elemental Fist per day, and acid resistance |
Shaitan Style* | Con 13, Wis 15, Elemental Fist, Improved Unarmed Strike, base attack bonus +9 or monk level 5th | Gain +1 use of Elemental Fist per day, and deal acid damage |
Shapeshifter Savage* | Shapeshifter Style, Shapeshifter Twist, base attack bonus +8, change shape ability, shapechanger subtype | While in Shapeshifter Style, you can make a single attack as part of the action used to shapeshift |
Shapeshifter Style* | Base attack bonus +3, change shape ability, shapechanger subtype | You can slightly alter your body to gain one of a number of benefits |
Shapeshifter Twist* | Shapeshifter Style, base attack bonus +5, change shape ability, shapechanger subtype | While in Shapeshifter Style, you gain a bonus to CMD and can more easily escape grapples |
Shark Leap* | Improved Unarmed Strike, Shark Style, Shark Tear, Swim 10 ranks, base attack bonus +10 or monk level 10th | Make a special charge while underater that deals bonus damage and knows the target off-balance |
Shark Style* | Improved Unarmed Strike, Swim 3 ranks, base attack bonus +3 or monk level 3rd | Can use your unarmed strikes to deal piercing damage and bleed damage |
Shark Tear* | Improved Unarmed Strike, Shark Style, Swim 6 ranks, base attack bonus +6 or monk level 6th | Gain scent and combat bonuses against bleeding creatures |
Shield Gauntlet Style* | Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields. | Keep your gauntlets shield bonus when attacking with it |
Shielded Gauntlet Attack* | Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Treat your off-hand gauntlet as a buckler |
Shielded Gauntlet Master* | Shielded Gauntlet Attack, Shield Gauntlet Style, Weapon Focus (gauntlet or spiked gauntlet), proficiency with bucklers and light shields | Increase damage when using a gauntlet and use it to perform disarm or steal maneuvers as an attack of opportunity |
Shielded Staff Ambush* | Dex 15, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +4 | Attempt a free combat maneuver when you hit an opponent with a shielded staff |
Shielded Staff Master* | Dex 17, Improved Two-Weapon Fighting, Shielded Staff Style, Two-Weapon Fighting, base attack bonus +8 | Add your shield's enhancement bonus to your shieled staff's shield bonus |
Shielded Staff Style* | Dex 15, Two-Weapon Fighting, Weapon Focus (quarterstaff, any weapon from the polearms fighter weapon group, or any weapon from the spears fighter weapon group), proficiency with bucklers and light shields | You can create a shielded staff by attaching a buckler or light shield to a polearm, spear, or staff |
Shikigami Manipulation* | Catch Off-Guard or Throw Anything, Shikigami Mimicry, Shikigami Style, Use Magic Device 5 ranks | Treat magic items as magically enhanced improvised weapons |
Shikigami Mimicry* | Catch Off- Guard or Throw Anything, Shikigami Style | Add weapon properties to a wielded improvised weapon |
Shikigami Style* | Catch Off-Guard or Throw Anything | Deal damage with improvised weapons as though they were larger |
Signature Strike Style* | Precise Shot; Weapon Focus; base attack bonus +7; Intimidate 7 ranks; Improved Called Shot, targeted strike swashbuckler deed, or targeting gunslinger deed | Frighten your target when you use an aimed attack |
Signature Strike Taunt* | Precise Shot, Signature Strike Style, Weapon Focus, base attack bonus +9, Intimidate 9 ranks | Inflict an AC penalty when you use Signature Strike Style |
Signature Strike Triumph* | Precise Shot, Signature Strike Style, Signature Strike Taunt, Weapon Focus, base attack bonus +11, Intimidate 11 ranks | Inspire your allies when you use Signature Strike Style |
Sisterhood Dedication* | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Rampart, Sisterhood Style, Weapon Focus (longsword), base attack bonus +6 | Sisterhood Style bonuses increase, use teamwork feats more easily |
Sisterhood Rampart* | Cha 13, Shield Focus, Shield WallAPG, Sisterhood Style, Weapon Focus (longsword), base attack bonus +4 | Grant adjacent female allies greater protection from Shield Wall |
Sisterhood Style* | Cha 13, Shield Focus, Weapon Focus (longsword), base attack bonus +2 | +1 on Reflex and Will saves and use teamwork feats more easily |
Skyseeker Impact* | Con 13, Skyseeker Style, Skyseeker Thrash, Step Up, base attack bonus +9 | Treat your weapon as one size category larger against creatures larger than yourself |
Skyseeker Style* | Step Up, base attack bonus +1 | Dodge towards creatures attacking you with reach weapons |
Skyseeker Thrash* | Con 13, Skyseeker Style, Step Up, base attack bonus +4 | Gain a damage bonus against larger creatures |
Slipslinger Bombardment* | Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use a sling to hurl multiple alchemical weapons |
Slipslinger Grenadier* | Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | Use sling to hurl alchemical splash weapons |
Slipslinger Style* | Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG | +1 damage with slings, do not provoke attacks of opportunity when reloading |
Smashing Crush* | Str 13, Improved Sunder, Smashing Style, Weapon Focus with the chosen weapon | Reduce the hardness of objects you sunder |
Smashing Dent* | Str 13, Improved Sunder, Smashing Crush, Smashing Style, Weapon Focus with the chosen weapon, base attack bonus +6 | Reduce the armor bonus of armor you sunder and increase the armor check penalty |
Smashing Style* | Str 13, Improved Sunder, Power Attack, Weapon Focus with the chosen weapon | Get a free bull rush or trip when making a sunder attack against armor |
Snake Fang* | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks | If opponent misses you, make an attack of opportunity as an immediate action |
Snake Sidewind* | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks | Gain a bonus to avoid being knocked prone, and use Sense Motive check to confirm critical hits |
Snake Style* | Improved Unarmed Strike, Acrobatics 1 rank, Sense Motive 3 ranks | Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks |
Snapping Turtle Clutch* | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Your shield bonus applies to your CMD and touch AC |
Snapping Turtle Shell* | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th | AC bonus increases by 2, and opponents receive –4 on critical confirmations |
Snapping Turtle Style* | Improved Unarmed Strike, base attack bonus +1 or monk level 1st | Gain +1 shield bonus to AC when at least one hand is free |
Spear Dancing Reach* | Dex 17, Spear Dancing Spiral, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain reach when using the Spear Dancing Style |
Spear Dancing Spiral* | Dex 15, Spear Dancing Style, Two-Weapon Fighting, Weapon Finesse, Weapon Focus with the chosen weapon | Gain Weapon Finesse while using Spear Dancing Style |
Spear Dancing Style* | Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon | Gain the Double feature with a polearm weapon |
Spring-Heeled Reaping* | Dex 17, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Sprint, Spring-Heeled Style, base attack bonus +11, proficiency with light armor | Attack two creatures when using Shot on the Run or Spring Attack |
Spring-Heeled Sprint* | Dex 15, Dodge, Mobility, Shot on the Run or Spring Attack, Spring-Heeled Style, base attack bonus +7, proficiency with light armor | Move up to twice your speed when using Shot on the Run or Spring Attack |
Spring-Heeled Style* | Dex 13, Dodge, Mobility, Shot on the Run or Spring Attack, base attack bonus +4, proficiency with light armor | Gain a bonus on attack rolls when moving |
Stag Horns* | Dex 13, Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility | Attempt a free grapple check at the end of an unarmed attack with charging stag style |
Stag Submission* | Charging Stag Style, Dodge, Improved Unarmed Strike, Mobility, Stag Horns | After successfully pinning an opponent with charging stag style, additionally knock them prone or deal more damage |
Startoss Comet* | Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon | Make an extra attack with thrown weapon as a standard action |
Startoss Shower* | Dex 13, Point-Blank Shot, Startoss Comet, Startoss Style, Weapon Focus with the chosen weapon, base attack bonus +4 | Make attacks at other opponents near initial target while using Startoss Style |
Startoss Style* | Dex 13, Point-Blank Shot, Weapon Focus with the chosen weapon | Gain bonus damage with thrown weapons |
Stick-Fighting Counter* | Stick-Fighting Style, base attack bonus +4 | One opponent who misses you provokes an attack of opportunity |
Stick-Fighting Maneuver* | Stick-Fighting Counter, Stick-Fighting Style, base attack bonus +6 | Perform a free combat maneuver when making a full attack |
Stick-Fighting Style* | Base attack bonus +1 | Treat stick-weapons as though they were masterwork and had certain weapon properties |
Stock-Striker Style* | Pistol-whip gunslinger deed | Gain bounses while using the pistol-whip deed |
Stock-Striker Sweep* | Stock-Striker Style, base attack bonus +7, pistol-whip gunslinger deed | Follow through when using the pistol-whip deed |
Stock-Striker Takedown* | Point-Blank Shot, Stock-Striker Style, Stock-Striker Sweep, base attack bonus +9, pistol-whip gunslinger deed | Execute a creature you knock to the ground with the pistol-whip deed |
Street Carnage* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, Street Sweep, base attack bonus +8 or monk level 7th | Gain x3 critical multiplier with unamed strike |
Street Style* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, base attack bonus +4 or monk level 3rd | Deal extra damage and bullrush in urban areas |
Street Sweep* | Str 15, Improved Bull Rush, Improved Unarmed Strike, Power Attack, Street Style, base attack bonus +6 or monk level 5th | Follow up attack to knock bull-rushed foes prone |
Swift Iron Style* | Str 13, Dex 13, proficiency with medium armor | Increase your maneuverability in armor |
Swift Refuge* | Str 13, Dex 13, Swift Iron Style, proficiency with medium armor | Take minimum damage from an attack |
Swift Sprint* | Str 13, Dex 13, Swift Iron Style, Swift Refuge, proficiency with medium armor | Ignore the speed penalty on your armor |
Swordplay Deflection* | Combat Expertise, Improved Feint, Swordplay Style, Swordplay Upset, Weapon Focus with the chosen weapon, base attack bonus +7 | Forgo an attack to disrupt an enemy’s |
Swordplay Style* | Combat Expertise, Weapon Focus with the chosen weapon, base attack bonus +3 | +1 shield bonus to AC when fighting defensively, avoid the penalty on the first attack with Combat Expertise |
Swordplay Upset* | Combat Expertise, Improved Feint, Swordplay Style, Weapon Focus with the chosen weapon, base attack bonus +5 | Feint against an opponent that misses you |
Tatzlwyrm Claw Style* | Dex 13, Improved Grapple, Improved Unarmed Strike, Escape Artist 1 rank | Unarmed attacks deal slashing damage, force a creature to release a grappled ally. |
Tatzlwyrm Grappler* | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Escape Artist 3 ranks | Use Escape Artist instead of CMD when resisting a grapple. |
Tatzlwyrm Rake* | Dex 13, Improved Grapple, Improved Unarmed Strike, Tatzlwyrm Claw Style, Tatzlwyrm Grappler, Escape Artist 8 ranks | Maintain a grapple without using your hands |
Tiger Claws* | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th | Make a single attack with both hands, and combine the results |
Tiger Pounce* | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th | May apply the penalty from Power Attack to AC |
Tiger Style* | Improved Unarmed Strike, base attack bonus +3 or monk level 3rd | Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage |
Twin Fang Lunge* | Dex 15; Quick Draw; Twin Fang Strike; Twin Fang Style; Two-Weapon Fighting; Acrobatics 8 ranks; base attack bonus +8 or monk level 8th | Move up to twice your speed and use Twin Fang Strike |
Twin Fang Strike* | Dex 15; Quick Draw; Twin Fang Style; Two- Weapon Fighting; Acrobatics 6 ranks; base attack bonus +6 or monk level 6th | You can make two attacks as an attack action |
Twin Fang Style* | Dex 15, Quick Draw, Two-Weapon Fighting, base attack bonus +1, Acrobatics 1 rank | Reduce a targets armor bonus when you hit with both weapons |
Unblinking Flame Feint* | Int 13; Wis 13; Combat Expertise; Perfect Style; base attack bonus +9 or monk level 9th | Use Wis mod instead of Cha mod to feint |
Unblinking Flame Fist* | Int 13; Wis 13; Combat Expertise; Perfect Style; Stunning Fist; Unblinking Flame Feint; base attack bonus +13 or monk level 13th | Stunning fist save DC is +2 vs flat-footed foes |
Unfolding Wind Rush* | Dex 13; Wis 13; Dodge; Mobility; Perfect Style; Quick Draw; Unfolding Wind Strike; base attack bonus +13 or monk level 13th | Move and make a full attack with thrown weapons |
Unfolding Wind Strike* | Dex 13; Wis 13; Perfect Style; Quick Draw; base attack bonus +9 or monk level 9th | Double range increment of thrown weapons |
Untwisting Iron Skin* | Str 15; Wis 13; Perfect Style; Toughness; Untwisting Iron Strength; base attack bonus +13 or monk level 13th | Gain DR/adamantine, and gain DR/— when you break certain objects |
Untwisting Iron Strength* | Str 15; Wis 13; Perfect Style; base attack bonus +9 or monk level 9th | Ignore some of target's hardness |
Upsetting Shield Style* | Dex 13, proficiency with bucklers | Use a buckler to shield bash |
Upsetting Strike* | Dex 15, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, proficiency with bucklers. | Foes that miss you provoke an attack of opportunity |
Upsetting Vengeance* | Dex 13, Combat Reflexes, Improved Shield Bash, Upsetting Shield Style, Upsetting Strike, proficiency with bucklers. | Use Upsetting Strike against foes attacking your allies |
Vanguard Hustle* | Dex 13, BodyguardAPG, Combat PatrolAPG, Combat Reflexes, Mobility, Saving ShieldAPG, Vanguard Style, Vanguard Ward, proficiency with light or heavy shields. | Add half your shields enhancement bonus when using Saving Shield |
Vanguard Style* | BodyguardAPG, Combat Reflexes, proficiency with light or heavy shields. | Use Bodyguard to improve your allies Reflex saving throw |
Vanguard Ward* | BodyguardAPG, Combat Reflexes, Vanguard Style, proficiency with light or heavy shields. | Use Bodyguard and Vanguard Style with the same action |
Weapon Style Mastery⊤⊤⊤ | Any two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weapon | Have two weapon styles active at once |
Wolf Savage* | Wis 17, Improved Unarmed Strike, Wolf Style, Wolf Trip, Knowledge (nature) 9 ranks | Do ability damage or fatigue prone foe when you deal at least 10 points of damage to it with a natural weapon or unarmed strike |
Wolf Style* | Wis 13, Improved Unarmed Strike, Knowledge (nature) 3 ranks | Decrease a foe's speed when you deal at least 10 points of damage with an attack of opportunity |
Wolf Trip* | Wis 15, Improved Unarmed Strike, Wolf Style, Knowledge (nature) 6 ranks | Gain a +2 bonus on trip attempts you make as part of an attack of opportunity |
Wyvern Fury Style* | Exotic Weapon Proficiency (whip), Acrobatics 3 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Use daggers and whips with your flurry. |
Wyvern Sting* | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Acrobatics 6 ranks, brawler’s flurryACG class feature or flurry of blows class feature | When using Wyvern Style, you can use a whip to force an enemy to focus on you. |
Wyvern Wing* | Exotic Weapon Proficiency (whip), Wyvern Fury Style, Wyvern Sting, Acrobatics 10 ranks, brawler’s flurryACG class feature or flurry of blows class feature | Make an additional 5ft step between attacks when using Wyvern Style |