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Words of Power
Trick Feats
Description
Source
Psychic Anthology pg. 16
This section introduces trick feats, a new type of feat that allows mesmerists—as well as other characters capable of taking mesmerist tricks—to modify their tricks by altering or expanding how they can be used. A target can be implanted with only one mesmerist trick that has been modified by a trick feat at a time, and a single mesmerist trick can be modified by only one trick feat.
*combat feat
⊤
armor mastery feat
⊤⊤
shield mastery feat
⊤⊤⊤
weapon mastery feat
Name
Prerequisite
Description
Bouncing Trick
Mesmerist trick class feature
Triggered trick jumps to new target
Contingent Trick
Any two trick feats
Implant a flexible trick that has multiple options
Reflexive Trick
Mesmerist tricks class feature
Implant a new trick in yourself when you trigger a trick
Spell Trick
Masterful tricks class feature, ability to cast 4th-level mesmerist spells
Implant one of your spells as a trick
Split Trick
Mesmerist trick class feature
Split a trick among two creatures
Swap Trick
Mesmerist tricks class feature
Switch which trick is implanted