Name | Prerequisite | Description |
Alien Mindpaths | Android, kasatha, lashunta, or Triaxian | Gain +4 on saves vs. mind-affecting effects and scrying |
Allied Spellcaster | Caster level 1st | +2 bonus on level checks to overcome spell resistance |
Ambush Squad* | Base attack bonus +1, kobold | Take both a move action and a standard action on a surprise round when you and ally can both act |
Amplified Radiance | Aasimar, daylight racial spell-like ability | Shed an aura of light when near allies who share this feat |
Amplified Rage | Half-orc or orc, rage class feature | Make your rage more powerful when near others raging |
Artillery Team* | Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium | Ally with this feat can help you load and fire a Large light crossbow, heavy crossbow, or musket |
Assisted Ascension | Climb 5 ranks | Climb with allies more effectively |
Back to Back | Perception 3 ranks | Gain a +2 to AC against flanking opponents |
Barrage of Styles* | Base attack bonus +1, human | Adjacent allies with this feat grant you a cumulative +1 bonus (max +4) on combat maneuver checks |
Basic Harmony | Bardic performance or raging song | Grant improved bonuses on Perform when aiding another |
Blades Above and Below* | Base attack bonus +6 | When fighting with a differently sized ally, you flank an adjacent foe from any position |
Blood for the Empire | Base attack bonus +4 | +2 attack and damage against creatures damage by your allies in the last round |
Bonded Mind | — | Trade nonverbal messages with allies |
Broken Wing Gambit* | Bluff 5 ranks | Grant opponent bonus to hit you, but opponent's attack provokes attacks of opportunity |
Brutal Grappler* | Half-orc or orc | Help an ally grapple a creature |
Burn It Down!* | Base attack bonus +1, goblin | Nearby allies with this feat grant a cumulative +1 bonus (max +4) on damage with certain fire attacks |
Casting Conduit | Spellcraft 1 rank | When casting a touch spell, adjacent ally can take minimum damage to make an identical attack |
Cavalry Formation* | Mounted Combat | May share space with other mounts, charge through space occupied by allied mount |
Choir of Blades* | — | Gain an ally’s bonus on attack rolls against a creature or a subtype, as well as the ally’s racial weapon proficiencies |
Choral Support | Perform (sing) 3 ranks | Change your allies spells to deal sonic damage |
Circling Offense* | Dodge, Mobility, base attack bonus +3 | Dodge attacks of opportunity from larger creatures better, while having the offending creature provoke from your allies |
Collective Recollection | — | Use aid another on an ally’s Knowledge checks |
Combat Medic | Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal |
Compelling Harmonies | Basic Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song | Expend a round of performance to boost another ally’s performance |
Concentrated Fire* | Point-Blank Shot, elf, weapon familiarity racial trait | When you and an ally with this feat both ready actions to make ranged attacks, use the highest attack roll for both attacks |
Conduit Casting | Spellcraft 3 ranks | Use your ally as the origin of your spell |
Cooperative Counterspelling | Spellcraft 5 ranks, racial spell-like ability replicating a spell of 1st level or higher | When you and an ally with this feat both ready actions to counterspell, you gain additional counterspelling options |
Cooperative Disabling | Disable Device 1 rank, trapfinding class feature | Ally can attempt a second Disable Device check as an immediate action |
Cooperative Rend* | Rend, troll | Use your rend with greater ease |
Coordinated Blast | Spellcraft 5 ranks, any racial spell-like ability | Exclude allies with this feat from area spells and abilities |
Coordinated Capture* | Base attack bonus +1 | Creatures you and your allies threaten take penalties to checks to avoid provoking attacks of opportunities |
Coordinated Charge* | You have at least two other teamwork feats, base attack bonus +10. | You may charge the same foe when an ally does |
Coordinated Defense* | — | +2 bonus to CMD |
Coordinated Distraction* | — | Make it harder for your foes to cast spells defensively. |
Coordinated Maneuvers* | — | +2 bonus on combat maneuver checks |
Coordinated Reposition | Step-Up | Take 5 ft. steps when allies do |
Coordinated Shot* | Point-Blank Shot | When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe |
Counterpoint to Inspiration | Basic Harmony, Compelling Harmony, Perform (keyboard, percussion, sing, string, or wind) 10 ranks, bardic performance or raging song | Increase the bonus of a performance by aiding with your own |
Courage in Numbers | Iron Will. | +2 save vs. fear for each nearby ally with this feat |
Covering Fire (RTT)* | Point-Blank Shot | Use aid another with ranged attacks against distant opponents |
Covering Fire (VC)* | Exotic Weapon Proficiency (firearms)UC, Weapon Focus (at least one firearm) | Targets you hit take an attack roll penalty against your allies |
Crowd Control* | Base attack bonus +3 | You gain a +2 competence bonus to your CMD when an enemy uses Acrobatics to move through a square you threaten. |
Crowd of Bullies* | Half-orc | Allies with this feat gain a +2 bonus on combat maneuver checks after you fail a combat maneuver check |
Darting Retrieval* | Int 13, Combat Expertise, Improved Disarm | Kick disarmed items out of the way before the enemy can retrieve them |
Deadly Troupe | Perform (act) or Perform (dance) 3 ranks, human (Varisian) | Gain a +4 bonus on certain combat maneuver checks and skill checks against foes threatened by allies with this feat |
Designated Antagonist | AntagonizeUM. | When using Antagonize, directy hostility to willing ally |
Diplomatic Ruse | Diplomacy 3 ranks, human (Keleshite) | Take a free action as part of your initiative check |
Disarm Partner* | Base attack bonus +1 | Attempt a disarm when an ally fails at one |
Distracting Charge* | — | When an ally with this feat charges, you gain a +2 bonus on attack rolls against the creature charged |
Diversion Shot* | Stealthy, Target of OpportunityUC | Use Target of Opportunity to give allies a chance to hide |
Drinking Buddy | — | If you and your ally are drunk, you can reroll any d20 roll once per day |
Duck and Cover | — | Take ally's result on Reflex saving throw |
Echoes of the First World | Knowledge (nature) 2 ranks, gnome subtype | Gain DR 2/cold iron and count as fey instead of humanoid when near allies with this feat |
Eclipse Strike | Tiefling, darkness racial spell-like ability | When flanking with another ally who has this feat, make an eclipse strike to blind a target |
Electric Discharge | Arcane Strike, ability to cast a 1st-level or higher spell with the electricity descriptor | Combine electricity spells to greater effect |
Elemental Commixture | Caster level 1st | Combine elemental spells with allies’ to create synergistic effects |
Enfilading Fire* | Point-Blank Shot, Precise Shot, one other teamwork feat | When ally flanks opponent, you gain +2 on ranged attack rolls against opponent |
Ensemble | Perform 5 rank | Nearby performers can aid your perform checks |
Escape Route | — | You do not provoke attacks of opportunity when moving through spaces adjacent to allies |
Exceptional Aid | Bonded Mind | Aid Another increases to +4 |
Extend the Bulwark* | — | Extend the protection of your armor to your allies |
Extraplanar Conjunction | Any racial spell-like ability, outsider | Increase the save DC of a racial spell-like ability by 2 when near an ally with this feat and the same spell-like ability |
Fall Guy | Bluff 1 rank | Take a -2 penalty to Charisma-based checks to give an ally a +2 bonus on such checks |
Familiar Link | Coven hex or Coven-Touched, familiar or spirit animal class feature, witch level 1st | Within your coven, you have formed a bond with your fellow witches’ familiars |
Feint Partner* | Bluff 1 rank | When ally successfully feints, opponent loses Dex bonus against your next attack |
Ferocious Horde | Orc, ferocity racial trait | Gain +2 morale bonus on attack rolls when you and an ally with this feat are both at or below half hit points |
Ferocious Loyalty | — | Bonus on attacks when the enemy threatens or knocks out your allies |
Fighting Frenzy* | Cha 13, rage class feature | Avoid an AC penalty while in rage if allies are close by |
Flow of Elements | Ability to cast spells; ifrit, oread, sylph, or undine | Change all or part of a spell’s damage to the energy type associated with the race of an adjacent ally who has this feat |
Focusing Blow | Hobgoblin Discipline, hobgoblin | Cause damage to break an ally from an ongoing mind-affecting effect |
Friendly Fire Maneuvers* | Point-Blank Shot, Precise Shot | Stay out of each other’s way with ranged and area attacks |
Friendly Rivalry* | Human (Taldan) | Gain +2 morale bonus on melee attacks against foes only you threaten if an ally is the only one threatening a different foe |
Giantslaying Team* | Dex 13, Dodge, Mobility, base attack bonus +4, defensive training racial trait | Attack a giant as an immediate action when the giant’s attack of opportunity misses an ally with this feat |
Got Your Back* | Int 13, Combat Expertise | Use aid another to prevent allies from becoming flanked or flat-footed |
Group Deliver Touch Spells | Group Shared Spells, must have a familiar with the share spells and deliver touch spells abilities | Cast spells through allied familiars |
Group Shared Spells | Familiar with the share spells ability | Your allies can share spells with your familiar |
Hammer Guards the Anvil | — | Limit when a foe can make an attack of opportunity against you |
Harder They Fall* | Str 13, Int 13, Combat Expertise, Power Attack | Grant ally a +2 bonus on bull rush or trip attempt |
Harrying Partners* | Any teamwork feat, base attack bonus +6 | Uses of aid another to improve AC last longer |
High Magic Focus | Any metamagic feat, Spellcraft 7 ranks, ability to cast 2nd-level spells, human (Garundi) | Spontaneously apply metamagic feats without using higherlevel spell slots or increasing casting time if allies ready an action to cast the same spell |
Horde Charge | Base attack bonus +1, half-orc or orc | +2 attack/damage when charging at the same time |
Improved Back to Back | Back to Back, Perception 5 ranks | Grant adjacent ally +2 to AC against flanking opponents |
Improved Disarm Partner* | Disarm Partner, base attack bonus +5 | Make attacks of opportunity and disarm checks when an ally fails to disarm someone |
Improved Duck and Cover | Duck and Cover | When you use Duck and Cover, an ally with evasion or improved evasion takes some of the damage |
Improved Feint Partner* | Bluff 1 rank, Combat Reflexes, Feint Partner, base attack bonus +6 | When ally successfully feints, you gain attack of opportunity against opponent |
Improved Outflank* | OutflankAPG, base attack bonus +6 | Flank foe without having to be on opposite sides |
Improved Precise Strike* | Dex 13, Precise StrikeAPG, base attack bonus +4 | Deal bleed damage with Precise Strike |
Improved Spell Sharing | Ability to acquire an animal companion, eidolon, familiar, or special mount | Divide spell duration with the companion creature |
Improved Swap Places* | Swap Places | When you use Swap Places, your ally can be smaller or larger and your movement does not provoke attacks of opportunity |
Improved Underhanded Teamwork* | Combat Expertise, Improved Dirty Trick, Underhanded Teamwork, base attack bonus +6 | Attempt a dirty trick when a nearby ally does so |
Inspiring Talent | Half-elf, adaptability or ancestral arms racial trait | Share benefits of an ally’s Skill Focus or weapon proficiencies in certain situations |
Intercept Charge* | — | Move up to your speed to intercept charging foe as an immediate action |
Interweave Composite Blast* | Kinetic blast class feature | Work together to unleash a composite blast |
Joined Wings | Fervor or lay on hands class feature | Use fervor or lay on hands on allies as a swift action |
Juju Way | Knowledge (religion) 3 ranks, human (Mwangi) | Cast touch spells at a range of 20 feet when targeting a willing Mwangi ally who has this feat |
Knotted Nets* | Exotic Weapon Proficiency (net), base attack bonus +1 | Work together with multiple allies to use nets against larger creatures |
Lastwall Phalanx | Base attack bonus +3, good alignment. | Bonus to AC and saves against evil creatures depending on the number of adjacent allies |
Linnorm Hunter Coordination* | Cha 13, Dex 13, Dodge, Linnorm Hunter Retreat, Linnorm Hunter Style, base attack bonus +6, must have or be an animal companion | As a full-round action, you can make a single attack that deals extra damage |
Linnorm Hunter Retreat* | Cha 13, Dex 13, Dodge, Linnorm Hunter Style, base attack bonus +4, must have or be an animal companion | Move 5 ft. as an immediate action when your ally attacks |
Linnorm Hunter Style* | Cha 13, must have or be an animal companion | Enemies that provoke an attack of opportunity from your ally also provoke from you |
Living Fortress | Dwarf, hardy racial trait | Racial bonus on saves against spells and spell-like abilities increases by 2 when you’re adjacent to an ally who has this feat |
Lookout* | — | Act in surprise round if ally can act |
Loyal to the Death | Human (Tian) | You can become the target of an attack directed against an adjacent ally who has this feat |
Metamagical Synergy | Allied Spellcaster | You and the other members of your coven can weave your spells together to great effect |
Mirror Kin | Bluff 8 ranks, gnome, gnome magic racial trait | You become difficult to distinguish from your allies, giving you a 20% miss chance due to concealment |
My Blade is Yours* | Int 13, Combat Expertise, Sense Motive 3 ranks | Use a weapon special quality from adjacent ally's weapon |
Mystical Reverberation | Ability to spontaneously cast spells | Grant an ally use of a metamagic feat you know |
One Mind | Alertness, Sense Motive 3 ranks, human (Vudrani) | Avoid penalties when flat-footed, blinded, or fighting invisible creatures if you’re adjacent to ally who has this feat |
Open Up* | Int 13, Combat Expertise | Uses of aid another to improve attacks also ignore AC bonuses granted by a shield |
Out of the Sun | Bluff 3 ranks, Stealth 3 ranks | Feint a target but allow an ally to gain the benefits of that feint; works better in bright light or sunlight |
Outflank* | Base attack bonus +4 | Gain +4 bonus on attack rolls when flanking |
Overwhelm* | — | Flank larger opponents with ease |
Pack Attack* | Base attack bonus +1 | Ally's attack allows you to take a 5-foot step |
Pack Flanking* | Int 13, Combat Expertise, ability to acquire an animal companion | You and your companion creature flank regardless of position |
Pack Intimidation* | Half-orc, intimidating racial trait | When you use Intimidate to demoralize, gain a +2 circumstance bonus for every ally with this feat within 30 feet |
Paired Opportunists* | — | +4 bonus on attacks of opportunity |
Passing Grace | — | Your bond with your allies allows you to share positive energy between yourselves |
Piercing Gambit | Spell Penetration or Bluff 3 ranks; caster level 1st | Expend spell or spell slot to give ally spellcaster a bonus to overcome spell resistance |
Precise Strike* | Dex 13, base attack bonus +1 | Deal +1d6 points of precision damage with melee attacks |
Protective Line* | Exotic Weapon Proficiency (firearms)UC | Don't provoke attacks of opportunity while reloading a firearm |
Punch Through* | Base attack bonus +6 | Help your allies ignore a target’s damage reduction. |
Pursuit of Glory* | Human (Ulfen) | Gain a +2 morale bonus on one attack roll made as part of a charge if you start or end the charge adjacent to an ally |
Quah Bond | Totem Spirit (The Inner Sea World Guide 289), human (Shoanti) | Double benefits granted by your Totem Spirit feat when an ally from the same quah with this feat is within 30 feet |
Rat Stack* | Dex 13, swarming racial trait | You and two allies can share the same space |
Relentless Cheer | Halfling, fearless and halfling luck racial traits | +1 on all saves, increasing to +3 vs. fear, when adjacent to allies who have this feat |
Rending Swarm* | Dex 15, Rat Stack, swarming racial trait | While swarming, rend creature hit by more than one of you |
Returning Throw* | Point-Blank Shot, Precise Shot, Sleight of Hand 3 ranks, goblinoid subtype | When an ally misses with a thrown weapon attack, you can catch the weapon and use it to attack the original target |
Ruthless Opportunist* | Human (Chelaxian) | When an ally with this feat hits a foe using an attack of opportunity, gain +2 on attacks against that foe for 1 round |
Sacrificial Aid | Teamwork | Allies can aid another on Disable Device, at the risk of being the target of the trap |
Scarred Legion | — | +2 Intimidate and +2 Will when adjacent to ally with the feat; Keep bonus after charging for 1 round |
Scion of the Land | Survival 1 rank | Grant ability to leave no trail to allies within 60 feet or gain +2 bonus on some nature-based skills |
Scion of the Lost Empire | Human (Chelaxian or Taldan) | Gain +2 competence bonus on attack roll, save, ability check, or skill check when adjacent to an ally with this feat |
Secret Language | Bluff 1 rank, Linguistics 1 rank, Sense Motive 1 rank | Learn a complex set of codes and phrases in order to quickly and discreetly share information with allies |
Seeping Darkness | Drow, darkness racial spell-like ability | Gain concealment when adjacent to an ally with this feat |
Seize the Moment* | Combat Reflexes, Improved Critical | When ally confirms a critical threat, you gain an attack of opportunity |
Shake It Off | — | Gain +1 to all saving throws per adjacent ally |
Share Healing | Ability to acquire an animal companion, eidolon, familiar, or special mount | Share healing with your companion creature |
Share Spells | Bonded Mind, ability to share spells with an animal companion, eidolon, familiar, or phantom, caster level 1st | Share personal spells with allies |
Shared Ownership | Well-PreparedAPG, Sleight of Hand 1 rank, halfling | You can draw an item in an ally’s possession as a move action as long as the ally is within 30 feet and has this feat |
Shared Remembrance | Knowledge (any) 1 rank, elf | Gain a cumulative +2 bonus (max +10) on Knowledge checks to identify monsters for each ally within 30 feet who has this feat |
Shared Stash | Quick Draw, base attack bonus +1, Sleight of Hand 1 rank, swarming racial trait | Quickly borrow items from your allies |
Shield Wall* | Shield Proficiency | Increase your shield bonus to AC |
Shielded Caster | — | +4 bonus on concentration checks |
Snapping Flank* | Base attack bonus +9, bite attack | Make a bite attack as a swift action when flanking |
Special Delivery | Bonded Mind, Share Spells, ability to deliver spells through an animal companion, eidolon, familiar, or phantom, caster level 3rd | Allow your allies to carry your touch spells |
Spell Bluff (AH) | Teamwork | If ally is in the area of a damaging spell, enemies also in the area take a penalty to their saving throws vs the spell |
Spell Chain | Spell Penetration | Help your allies to bypass a target’s spell resistance. |
Spell Synergy | Spellcraft 5 ranks | Amplify the effects of a spell on yourself |
Spirit of the Corps* | — | Duplicate morale bonuses from teammates |
Squirming Pile* | Acrobatics 5 ranks, swarming racial trait | While swarming, gain fortification against critical hits and sneak attack |
Stealth Synergy | — | Take the highest roll made by you and your allies on Stealth checks |
Stick Together* | — | Gain extra movement when a nearby ally moves |
Stone Dodger | — | Allied warnings help you avoid large thrown objects |
Suppress Regeneration* | — | Allies take advantage of an enemies’ halted regeneration |
Suppressive Fire* | Far Shot, Point-Blank Shot, Precise Shot, keen senses racial trait | When you damage a target with a ranged attack, it can’t make attacks of opportunity against allies who have this feat |
Swap Places* | — | Switch places with an adjacent ally |
Swarm Scatter | — | +1 AC for adjacent allies, immune to swarm attack/distraction of rat swarms |
Swarm Strike | — | +1 to attacks of opportunity, extra for other threatening allies |
Swing About | Escape RouteUC | Help move allies around without provoking |
Tag-Team Interrogation | Intimidating Prowess or Persuasive; Diplomacy 1 rank; Intimidate 1 rank | Work with an ally to adjust a creature's attitude |
Take the Hit | Bonded Mind, base attack bonus +6 | Absorb damage that an ally receives |
Take This | — | You can quickly take items from a fallen allies body |
Tandem Evasion* | Dex 13, Dodge | Gain evasion against a dragon’s breath weapon and tail sweep when close to an ally |
Tandem Trip* | — | When you make a trip against an opponent threatened by any ally, roll twice and take the higher result |
Target of Opportunity* | Point-Blank Shot, base attack bonus +6 | When an ally hits with a ranged attack, youmay make an attack as an immediate action |
Team Pickpocketing | Bluff 1 rank, Sleight of Hand 1 rank | When ally makes a Bluff check, you can pick opponent's pocket as an immediate action |
Thrune Trusted Agent | Thrune Loyal Agent trait | Bolster your allies with the power of House Thrune |
Thuvian Grenadier | Precise Shot or Throw Anything | Exclude extra squares from the area of a splash weapon; allies can catch missed throws |
Timely Coordination | — | +1 bonus on attack rolls and skill checks for readied actions triggered by allies |
Topple Foe* | Combat Expertise, Improved Trip | Assist your allies in tripping a creature |
Trade Initiative | — | Trade the die roll of your initiative with an adjacent ally |
Triangulate | Blind-Fight, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks, human (Kellid) | Automatically pinpoint invisible foes and reroll misses due to concealment when you and an ally who has this feat are within 30 feet |
Tribal Hunter* | Animal Affinity | Flank large creatures easier when you are adjacent to the target with a friend |
Tribe Mentality | — | Roll saves vs. compulsion/emotion spells with allies, take either result |
Umbral Shift | Darkness racial spell-like ability | When in magical darkness, swap places with an ally who also has this feat as a swift action |
Underhanded Teamwork* | Combat Expertise, Improved
Dirty Trick | Increase the length of an ally’s dirty trick use |
Undermine | — | Create difficult terrain by using combat maneuvers on your enemies |
Unspoken Bond | Bluff 4 ranks, Sense Motive 4 ranks | Communicate simple thoughts without words |
Unusual Heritage (Changeling) | Changeling | Gain bonuses to concentration and dispel checks when near other changelings |
Usurper's Guard | Base attack bonus +3 or ability to cast 2nd-level spells | You can guard your ally while they make a concentration check |
Volley Fire* | Point-Blank Shot | +1 for each ally attacking the same target at range |
Wall of Flesh | Small size or smaller. | Increase your size modifier with combat maneuvers |
Wounded Paw Gambit* | Broken Wing Gambit, Bluff 5 ranks | When you use Broken Wing Gambit, nearby allies can attempt a ranged attack against the attacker |