Truth-Seeker (Story)Source Quests and Campaigns pg. 13 A tantalizing secret from the past calls to you, and you
intend to discover it.
Prerequisites: You must have visited a ruin or forgotten
place that has been abandoned for at least five times as
long as you’ve been alive.
Benefit: You gain a +2 bonus on all Knowledge (history)
checks. If you have 10 or more ranks in Knowledge
(history), this bonus increases to +4.
Goal: You must discover, explore, and publicly reveal
an important secret that has been unknown to the world
for at least 100 years.
Completion Benefit: Whenever you pass within 10 feet
of a secret door, you receive an immediate Perception
check to notice the passage. This check should be made
in secret by the GM. In addition, whenever you attempt a
Will save to disbelieve an illusion, you may roll twice and
take the better result.
Suggested Traits: Avid Reader, Mystery Initiate,
SkepticAPG.
Possible Truth-Seeker Quests
d12 | Quest |
1 | You dream of braving the flooded ruins of Lirgen in the
Sodden Lands in order to discover the secret that drove
many of the now-defunct Saoc Brethren utterly insane
(page 174). |
2 | The secret of how the Pactmasters of Katapesh came to
power is within your reach, if only you could go to that
nation to truly discover it (page 91). |
3 | Seeing the pathetic mess of politics that paralyzes the
once-great nation of Nex, you have vowed to discover
what really happened to that kingdom and bring proof
(or the mysterious archwizard himself) to the world at
large (page 130). |
4 | Clues point you toward the Arcadian Ocean to discover
why the aboleths ever became involved with the
ancient Azlanti in the first place (page 211). |
5 | The god-kings of Ancient Osirion demonstrated magic
little-seen today, some say powered by the supplication
of their slaves. How they fell from power is still a
mystery (page 212). |
6 | You intend to learn just what the elven refuge Sovyrian
is and how to get there, even if you have to coax the
secret out of one of the reclusive rulers of Kyonin
(page 94). |
7 | You yearn to discover the secrets of Shory aeromancy,
which supposedly now lay hidden in the jungle depths
of the Mwangi Expanse (page 212). |
8 | The rulers of the Technic League in Silver Mount have
long kept their alien methods and practices a secret
from the outside world, but you’ve set to remedy that
(page 145). |
9 | You’ve heard tale of ancient warriors now frozen in time
beneath the Stasis Fields of Sargava, and curiosity beckons
you to determine what secrets these paralyzed prisoners
of war may hold from eons long past (page 169). |
10 | The mysteries of Hyrantam, drowned capital of the nowdefunct
nation of Lirgen, call to you. If you can excavate
the flooded halls of the city’s famed observatories and
soaring towers, glory and gold surely await (page 177). |
11 | The exact workings of the dragon-ruled island of
Hermea in the Steaming Sea has long befuddled sailors
and other Avistani explorers, who are constantly
rebutted by the powerful entity that supposedly
dwells there. Perhaps by revealing the secrets of
that paradisiacal island you can share in the fame of
Hermea’s enigmatic ruler (page 179). |
12 | The secret to how the Worldwound formed may lie
buried in Sarkorian ruins that have fallen into the Abyss,
and you’re determined to discover the cause behind the
extraplanar rift (page 198). |
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