Explorer (Story)Source Quests and Campaigns pg. 10 You dream of discovering new vistas.
Prerequisites: You must have crossed at least 30 miles of
wilderness without map or guide.
Benefit: You can provide twice as much food and
water for other people when attempting a Survival check
to get along in the wild. In addition, you gain a +2 bonus
on all Knowledge (geography) checks. If you have 10 or
more ranks in Knowledge (geography), increase your
bonus to +4.
Goal: Cross through a dangerous place without a
map or a guide knowledgeable about the area, stopping
for no longer than 16 hours at a time, and along the way
overcome an appropriate number of natural hazards,
obstacles, and/or enemies, at least one of which must
qualify as a challenging foe.
Completion Benefit: You and one ally per 3 ranks
of Survival can move overland without being slowed
by difficult terrain (allies must remain within 30 feet
of you to be affected). Once per day, you can make a
preternaturally accurate estimate regarding your path, as
if you had cast find the path on yourself (caster level equals
your character level).
Suggested Traits: Grim Optimism, ResilientAPG,
Wanderlust.
Possible Explorer Quests
d8 | Quest |
1 | Ulfen explorers point you toward the impossibly wild
forests of distant Arcadia to sate your wanderlust
(page 202). |
2 | You’ve resolved to dive into sunken Azlanti ruins to
locate several minor artifacts, said to be scattered
throughout the area according to the research of an
interested faction (page 203). |
3 | For years the mysterious Doorway to the Red Star has
befuddled scholars and inspired fringe faiths among the
denizens of the Mwangi. You’ve decided to set out and
discover why (page 127). |
4 | The government of a nearby nation is interested in
reopening steady trade across the Crown of the World
by a route north of Icerift Castle in Mendev, and they’ve
assigned you to clear the path (page 121). |
5 | You hire on with a band of skilled pirates in the Shackles
in hopes of being able to navigate the perilous Eye of
Abendego (page 170). |
6 | Earthnavel in the Realm of the Mammoth Lords is said
to lead into a time-lost underworld known as Deep
Tolguth—a rumor whose veracity you’re willing to test
(page 107). |
7 | Forgotten Iobarian ruins in the plague-emptied forests
of Casmaron await a hearty explorer to plumb their
darkest depths (page 205). |
8 | You know that many would pay grand sums for the
exotic reagents of the Valashmai Jungle in Tian Xia if it
were ever opened up to trade with the Inner Sea region
(page 208). |
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