Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Style|Teamwork | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power

Unseat (Combat)

Source PRPG Core Rulebook pg. 136
You are skilled at unseating your mounted opponents.

Prerequisites: Str 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base attack bonus +1.

Benefit: When charging an opponent while mounted and wielding a lance, resolve the attack as normal. If it hits, you may immediately make a free bull rush attempt in addition to the normal damage. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.

Combat Trick

Source Pathfinder Unchained pg. 135
When you use this feat to successfully unseat a foe, you can spend 5 stamina points to make the rider fall prone in an unoccupied space of your choice adjacent to the mount instead of a space directly away from you.

Mythic Unseat

Source Mythic Adventures pg. 76
You knock your opponents down from their mounts with frightening concussive force.

Prerequisites: Unseat.

Benefit: When you successfully bull rush an opponent off his mount with Unseat, your opponent takes 1d6 points of falling damage per 2 tiers you possess. Items or abilities that reduce falling damage, such as a successful Acrobatics check, can reduce the damage dealt by the impact.