City-Locked (Story)Source Legacy of the First World pg. 5 Your soul craves travel through wild places, but you are stuck in a sedentary urban life by legal matters, honor-bound duties, or other responsibilities.
Prerequisites: You must permanently dwell in a settlement at least as large as a large town. You must also have a fey ancestor somewhere in your family line, or have The Wanderer background (Ultimate Campaign 45).
Benefit: When interacting with NPCs who live in your settlement, you gain a +1 bonus on Bluff, Diplomacy, and Sense Motive checks.
Goal: Complete the tasks to satisfy the terms of the law, matter of honor, or other responsibility, freeing you to leave the settlement without shame.
Special: Your newfound freedom inspires your body and mind. You gain a +1 bonus on Dexterity- and Intelligence-based ability checks and skill checks and on Will saving throws.
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