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Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG
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Archives of Nethys

Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition) Starfinder RPG

Rules | GM Screen

All Rules | Rules by Source

All Rules

Basics

  • How to Play
  • Common Terms
  • Character Creation
  • Ability Scores
  • Character Advancement
  • Alignment

Skills

  • Acquiring Skills
  • Skill Descriptions
  • Skills in Conflict

Items

  • Equipment
  • Magic Items
  • Vehicles
  • Infernal Contracts

Exploration

  • Movement
  • Vision and Light
  • Breaking and Entering

Combat

  • How Combat Works
  • Combat Statistics
  • Actions in Combat
  • Injury and Death
  • Movement, Position, and Distance
  • Big and Little Creatures in Combat
  • Combat Modifiers
  • Special Attacks
  • Special Initiative Actions
  • Conditions
  • Special Abilities
  • Mastering Combat

Magic

  • Magic Basics
  • Mastering Magic

Gamemastering

  • Basics from the Core Rulebook
  • GameMastery Guide
  • Bestiary
  • Race Builder
  • Downtime
  • Campaign Systems
  • Occult Rules
  • Mastering Intrigue
  • Horror Rules
  • Mastering the Wild
  • Planar Adventures

Environment

  • Dungeons
  • Traps
  • Wilderness
  • Urban Adventures
  • Weather
  • The Planes
  • Environmental Rules

Misc

  • Possession

Optional Rule Systems

  • Armor as Damage Reduction
  • Called Shots
  • Hero Points
  • Kingdoms and War
  • Mythic Rules
  • Pathfinder Unchained
  • Piecemeal Armor
  • Relics
  • Words of Power
  • Wounds and Vigor
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