|||
Home
Afflictions/Hazards
Classes
Deities
Equipment
FAQ
Feats
Magic Items
Monster Index
Mythic Index
NPC Index
Prestige Classes
Races
Rules
Skills
Spells/Rituals
Technology
Traits
Licenses
Projects
Sources
Tools
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Character Creation +
Classes
Feats
Prestige Classes
Races
Skills
Traits
Mythic Index
Deities
Equipment +
Equipment (Non-Magical)
Magic Items
Technology
FAQ
Spells/Rituals
Rules +
Afflictions
NPC Index
Rules
Tools
Hazards
Monsters
Sources
About the Archives +
Licenses
Projects
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
Rules Index
|
GM Screen
Gamemastering
Source
Inner Sea Intrigue pg. 56
Intrigue Room Augmentations
Source
Inner Sea Intrigue pg. 56
Master architects across the Inner Sea region and beyond use the following building materials to protect against thieves and spies as well as invaders.
Dead-Magic Wall
: Dead-magic walls incorporate cold iron runes that negate all magic passing through, as described in the spell
antimagic field
. If a room is enclosed on all sides (including the ceiling and floor) by dead-magic walls, the area within functions as an
antimagic field
. Creating a dead-magic wall requires the spell
antimagic field
, the expenditure of 3,000 gp for each 5-foot-wide-by-10-foot-tall section of wall, and the creator to have the
Craft Wondrous Item
feat.
Lead-Lined Walls
: Lead-lined walls block nearly all divinations from passing through, but are ineffective as long as any door is open so much as a crack. Detection and location magic generally is blocked as long as there is an unbroken lead barrier directly between the caster and the protected creature or object, but scrying effects,
discern location
, and other spells that aren’t limited to straight lines of effect are blocked only if the protected creature or object is seamlessly enclosed by lead-lined walls. Because of this and the fact that they are rumored to cause insanity in anyone who dwells within long enough, these walls are rarely used in any structures other than vaults and panic rooms. The price includes adding lead lining to any doors, shutters, and other openings into the room so that the lead seal is complete when they are closed. A room sealed fast against divination from all directions by lead is also airtight, potentially suffocating anyone trapped inside. A lead-lined wall costs an extra 250 gp for each 5-foot-wideby- 10-foot-tall section of wall. This augmentation cannot be applied to paper walls.
Secrecy Runes
: Magically reinforced walls can incorporate secrecy runes to prevent magic from allowing someone to see within. Sounds cannot pass out of an area enclosed by secrecy runes on all sides (including ceilings and floors), as long as all exits are closed. In addition, the runes block divinations of or below a specified spell level (as indicated on the table below) from entering an area enclosed by secrecy runes on all sides (including ceilings and floors), even while portals to the area are open. See the table below for prices and the maximum level of spells each type of runes can block. Creating secrecy runes requires the
Craft Wondrous Item
feat, the spell
mage’s private sanctum
, and the expenditure of the listed amount of gold for each 5-foot-by-10-foot section of wall.
Runes of Secrecy
Maximum Spell Level of Divination Blocked
Cost per Section of Wall*
Lesser
3rd
350 gp
Medium
5th
1,050 gp
Superior
7th
2,100 gp
* A section of wall is 5 feet wide by 10 feet tall.
The following room augmentations can be used to incorporate the above modifications to rooms and structures described in the downtime rules.
Dead Magic Walls (Augmentation)
Benefit
suppresses all magic in the room
Create
150 Goods, 75 Labor, 435 Magic (48,000 gp);
Time
90 days
Size
as original room, up to 8 squares
All walls in the room are dead magic walls, as described above.
Lead-Lined Walls (Augmentation)
Benefit
blocks all divinations when all portals are closed
Create
100 Goods, 100 Labor (4,000 gp);
Time
20 days
Size
as original room, up to 8 squares
All walls in the room are lead-lined walls, as described above.
Rune-Inscribed Walls, Lesser (Augmentation)
Benefit
prevents eavesdropping and divinations of 3rd level or lower from being used to spy on the room
Create
30 Goods, 10 Labor, 48 Magic (5,600 gp);
Time
15 days
Size
as original room, up to 16 squares
All walls in the room are built with lesser secrecy runes, as described above.
Rune-Inscribed Walls, Medium (Augmentation)
Benefit
prevents eavesdropping and divinations of 5th level or lower from being used to spy on the room
Create
60 Goods, 20 Labor, 152 Magic (16,800 gp);
Time
30 days
Size
as original room, up to 16 squares
All walls in the room are built with medium secrecy runes, as described above.
Rune-Scribed Walls, Superior (Augmentation)
Benefit
prevents eavesdropping and divinations of 7th level or lower from spying on the room
Create
120 Goods, 40 Labor, 304 Magic (33,600 gp);
Time
45 days
Size
as original room, up to 16 squares
All walls in the room are built with superior secrecy runes, as described above.