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GM Screen
Gamemastering
Wilderness Room Augmentations
Source
Heroes of the Wild pg. 15
These augmentations can be added to the rooms presented in this volume or to rooms from
Ultimate Campaign
.
Arboreal (Augmentation)
Earnings
Influence +2
Benefit
Room is raised above ground
Create
6 Goods, 2 Influence, 6 Labor (300 gp);
Time
15 days
Size
As original room +9 spaces
This augmentation integrates a room into a large, sturdy tree or trees, raising the structure off the ground by one or two stories and wrapping the habitable space in or around the tree trunks. Usually, a room with this augmentation will have branches weaving through the room as the tree grows.
Attuned (Augmentation)
Benefit
Allows the room to be affected by certain nature-related spells
Create
5 Goods, 5 Labor, 3 Magic (500 gp);
Time
20 days
Size
As original room
This augmentation integrates a room into the surrounding natural environment, putting the space into symbiosis with the local ecosystems. An Attuned room in a forest can be built amid great trees that act as some of the primary walls, while an Attuned room in a desert might be built to help foster the growth of desert plants. Once this augmentation is completed, the room is considered to be representative of the local flora for purposes of spells such as
entangle
or
spike growth
.