d% | Effect |
1-19 | The spell rebounds on its caster with normal effect. If the spell cannot affect the caster, it simply fails. |
20-23 | A circular pit 15 feet wide opens under the caster’s feet; it is 10 feet deep per caster level. |
24-27 | The spell fails, but the target or targets of the spell are pelted with a rain of small objects (anything from flowers to rotten fruit), which disappear upon striking. The barrage continues for 1 round. During this time, the targets are blinded and must succeed at concentration checks (DC = 15 + spell level) to cast spells. |
28-31 | The spell affects a random target or area. Randomly determine a target from among those in range of the spell or center the spell at a random place within range of the spell. To generate the direction randomly, roll 1d8 and count clockwise around the compass, starting with south. To generate the range randomly, roll 3d6 and multiply the result by 5 feet for close-range spells, 20 feet for medium-range spells, or 80 feet for long-range spells. |
32-35 | The spell functions normally, but no material components are consumed. The spell is not expended from the caster’s mind (the spell slot or prepared spell can be used again). If the spell is cast from an item, the item does not lose charges. The effect does not count against an item’s or spell-like ability’s use limit. |
36-39 | The spell does not function. Instead, everyone (friend or foe) within 30 feet of the caster receives the effect of a heal spell. |
40-43 | The spell does not function. Instead, a deeper darkness effect and a silence effect cover a 30-foot radius around the caster for 2d4 rounds. |
44-47 | The spell does not function. Instead, a reverse gravity effect covers a 30-foot radius around the caster for 1 round. |
48-51 | The spell functions, but shimmering colors swirl around the caster for 1d4 rounds. Treat this as a glitterdust effect with a save DC of 10 + the level of the spell that generated this result. |
52-59 | Nothing happens. The spell does not function. Any material components are used up, the spell or spell slot is used up, an item the spell is cast from loses charges, and the effect counts against an item’s or spell-like ability’s use limit. |
60-71 | Nothing happens. The spell does not function, but no material components are consumed. The spell is not expended from the caster’s mind (the spell slot or prepared spell can be used again). If the spell is cast from an item, the item does not lose charges. The effect does not count against an item’s or spell-like ability’s use limit. |
72-98 | The spell functions normally. |
99-100 | The spell functions strongly. Targets take a –2 penalty on saving throws against the spell. The spell has the maximum possible effect, as if cast with the Maximize Spell feat. If the spell is already maximized with this feat, there is no further effect. |