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Downtime
Buildings and Organizations
Source
Ultimate Campaign pg. 107
This section presents many standard buildings and organizations. Each example lists exactly what rooms or teams are used to construct it, a total of each type of capital required if you want to construct one of your own, and a gp total if you want to purchase a completed building of this type. The listed gp value assumes you are purchasing the building instead of constructing it by spending earned capital (see
Purchased Cost values from Table 2– 1: Capital Values)
.
The examples that follow are not the only ways to construct these kinds of buildings and organizations. A particular Inn might have two Lodgings instead of one, include a Trophy Room instead of a Bar, or display a Statue of the goddess of travelers. A Thieves’ Guild might be larger and more thuggish because it includes more Cutpurses and Soldiers than are listed in this section. Use these as typical examples of these kinds of buildings and organizations, a baseline for designing your own versions, or a springboard for ideas on how to use this system to design whatever you want. The system is designed to be flexible so you can construct the kind of building you want to own.
Interspersed with these stat blocks are example maps of various types of buildings. These maps are not intended to exactly correspond to the buildings described in this section. Rather, you can use these maps as inspiration for buildings of their type or adapt them to other purposes. For example, even if players aren’t using the downtime system to construct or purchase buildings of their own, a busy GM can use the maps for encounters in town.
Buildings
Source
Ultimate Campaign pg. 107
Below are example buildings and their component rooms. Note that many of these buildings can also be found in the
kingdom-building rules
.
Academy
Create
120 Goods, 16 Influence, 109 Labor, 3 Magic (5,360 gp)
Rooms
1 Alchemy Lab, 2 Baths, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue
An institution of higher learning.
Alchemist
Create
48 Goods, 2 Influence, 41 Labor, 1 Magic (1,940 gp)
Rooms
1 Alchemy Lab, 1 Bedroom, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
The laboratory and home for a creator of potions, poisons, and alchemical items.
Arena
Create
109 Goods, 20 Influence, 96 Labor, 1 Magic (4,800 gp)
Rooms
1 Bar, 1 Bath, 4 Battle Rings, 1 Game Room, 1 Infirmary, 1 Lavatory, 1 Office, 1 Storage, 1 Storefront
A large public structure for competitions, demonstrations, team sports, or bloodsports.
Bank
Create
39 Goods, 3 Influence, 35 Labor (1,570 gp)
Rooms
1 Guard Post, 2 Offices, 1 Secret Room, 1 Storefront, 2 Vaults
A secure building for storing coins and valuables, and for making loans to those in need.
Bardic College
Create
107 Goods, 13 Influence, 109 Labor, 1 Magic (4,810 gp)
Rooms
1 Auditorium, 2 Baths, 1 Bedroom, 1 Book Repository, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue, 1 Storage
A center for artistic learning in the visual and performing arts, literature, music, and lore.
Barracks
Create
80 Goods, 18 Influence, 73 Labor, 1 Magic (3,700 gp)
Rooms
2 Armories, 1 Bedroom, 2 Bunks, 1 Common Room, 1 Dojo, 1 Guard Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage
A building to house guards, militias, or other military forces.
Black Market
Create
53 Goods, 6 Influence, 48 Labor (2,200 gp)
Rooms
1 Armory, 1 Cell, 1 Escape Route, 1 False Front, 1 Guard Post, 1 Office, 1 Secret Room, 1 Storage, 1 Vault
A secret shop that buys and sells a variety of shady, dangerous, and illicit wares.
Brewery
Create
36 Goods, 3 Influence, 32 Labor (1,450 gp)
Rooms
1 Bar, 1 Brewery, 1 Kitchen, 1 Office, 2 Storages, 1 Workstation
A building for beer and ale brewing, winemaking, distilling, or some similar use.
Bureau
Create
55 Goods, 6 Influence, 52 Labor, 1 Magic (2,420 gp)
Rooms
1 Book Repository, 1 Lavatory, 4 Offices, 2 Scriptoriums, 1 Sitting Room, 2 Storages
A large warren of offices for clerks and record-keepers working for a guild or government.
Caster's Tower
Create
88 Goods, 9 Influence, 81 Labor, 11 Magic (4,750 gp)
Rooms
1 Artisan’s Workshop, 1 Bath, 1 Bedroom, 1 Cell, 1 Ceremonial Room, 1 Kitchen, 1 Lavatory, 1 Magical Repository, 1 Office, 1 Scriptorium, 1 Scrying Room, 1 Sitting Room, 1 Storage
The home and laboratory for a spellcaster.
Castle
Create
165 Goods, 31 Influence, 148 Labor, 2 Magic (7,390 gp)
Rooms
2 Armories, 3 Bedrooms, 2 Bunks, 1 Cell, 1 Courtyard, 1 Crypt, 4 Defensive Walls, 1 Drawbridge, 1 Escape Route, 1 Garden, 1 Gatehouse, 1 Gauntlet, 1 Kitchen, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Stall, 2 Storages
An elaborate fortified home, a noble’s retreat, or the heart of a settlement’s defenses.
Cathedral
Create
91 Goods, 12 Influence, 84 Labor, 11 Magic (4,960 gp)
Rooms
1 Altar, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Cell, 1 Ceremonial Room, 1 Confessional, 1 Courtyard, 1 Crypt, 1 Garden, 1 Office, 1 Reliquary, 1 Sanctum, 1 Sitting Room, 1 Statue, 1 Storage
A center of religious and spiritual leadership.
Courthouse
Create
43 Goods, 2 Influence, 41 Labor, 1 Magic (1,840 gp)
Rooms
1 Book Repository, 2 Cells, 1 Common Room, 2 Offices, 1 Sitting Room
A building where cases are heard and disputes resolved according to the rule of law by generally impartial justices.
Dance Hall
Create
53 Goods, 1 Influence, 53 Labor (2,150 gp)
Rooms
1 Ballroom, 1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Sitting Room, 1 Storage
An establishment for dancing, drinking, and consorting with attractive people. It is often a place where members of different social classes can intermingle discreetly, sometimes using masks or other disguises.
Exotic Artisan
Create
44 Goods, 1 Influence, 41 Labor (1,730 gp)
Rooms
1 Artisan’s Workshop, 1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
The workshop and home for a creator of magic items, a fireworks maker, a glassblower, or the like.
Farm
Create
53 Goods, 1 Influence, 50 Labor (2,090 gp)
Rooms
1 Animal Pen, 1 Bedroom, 1 Farmland, 1 Garden, 1 Kitchen, 1 Lavatory, 1 Sitting Room
A small family farm or ranch.
Fort
Create
136 Goods, 25 Influence, 124 Labor, 1 Magic (6,050 gp)
Rooms
2 Armories, 1 Bedroom, 2 Bunks, 1 Cell, 1 Common Room, 1 Courtyard, 3 Defensive Walls, 1 Dojo, 2 Fortifications (in the Common Room and Gatehouse), 1 Gatehouse, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage, 1 War Room
A fortified outpost for bandits, mercenaries, soldiers, or dangerous humanoids.
Garrison
Create
126 Goods, 32 Influence, 112 Labor, 1 Magic (5,820 gp)
Rooms
4 Armories, 2 Bedrooms, 4 Bunks, 1 Common Room, 1 Dojo, 1 Guard Post, 1 Infirmary, 1 Kitchen, 1 Lavatory, 2 Offices, 2 Storages
A large building to house armies, train guards, and recruit militias; it is larger and more versatile than a Barracks.
Granery
Create
30 Goods, 30 Labor (1,200 gp)
Rooms
10 Storages
A place to store grain and food.
Graveyard
Create
18 Goods, 12 Influence, 19 Labor, 5 Magic (1,600 gp)
Rooms
3 Burial Grounds, 1 Crypt, 1 Statue
A plot of land where the dead are buried and honored.
Guildhall
Create
67 Goods, 66 Labor (2,660 gp)
Rooms
1 Common Room, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Secret Room, 1 Sitting Room, 2 Storages, 3 Workstations
The headquarters for a guild or similar organization.
Herbalist
Create
52 Goods, 1 Influence, 48 Labor (2,030 gp)
Rooms
1 Artisan’s Workshop, 1 Bedroom, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Sitting Room, 1 Storage, 1 Storefront
The workshop and home of a gardener, healer, poisoner, or potion crafter.
Hospital
Create
45 Goods, 4 Influence, 43 Labor, 2 Magic (2,080 gp)
Rooms
1 Bath, 1 Common Room, 2 Infirmaries, 1 Lavatory, 1 Office, 1 Statue, 1 Storage, 1 Storefront, 1 Workstation
A building designated as a place for healing the sick.
House
Create
32 Goods, 1 Influence, 31 Labor (1,290 gp)
Rooms
1 Bedroom, 1 Kitchen, 1 Lavatory, 1 Sewer Access, 1 Sitting Room, 1 Storage
A small cottage that can house up to two adults or a new family.
Inn
Create
52 Goods, 5 Influence, 47 Labor (2,130 gp)
Rooms
1 Bar, 1 Bath, 1 Bedroom, 1 Common Room, 1 Kitchen, 1 Lavatory, 1 Lodging, 1 Stall, 1 Storefront
A place for visitors to stay and rest.
Jail
Create
40 Goods, 5 Influence, 33 Labor (1,610 gp)
Rooms
4 Cells, 1 Guard Post, 1 Office, 1 Storage, 1 Torture Chamber
A fortified structure for confining criminals.
Library
Create
29 Goods, 4 Influence, 28 Labor, 2 Magic (1,460 gp)
Rooms
2 Book Repositories, 1 Common Room, 1 Office, 1 Storage
A large building containing an archive of books.
Luxary Store
Create
28 Goods, 1 Influence, 22 Labor (1,030 gp)
Rooms
1 Furnishings (Storefront), 1 Office, 1 Storage, 1 Storefront, 1 Vault
A shop that specializes in expensive wares and luxuries.
Magic Shop
Create
40 Goods, 1 Influence, 33 Labor, 1 Magic (1,590 gp)
Rooms
1 Furnishings (Storefront), 1 Office, 1 Reliquary, 1 Storage, 1 Storefront, 2 Vaults
A shop that specializes in buying and selling magic items, spells, and magical remedies.
Magical Academy
Create
121 Goods, 17 Influence, 110 Labor, 5 Magic (5,630 gp)
Rooms
1 Alchemy Lab, 2 Baths, 1 Bedroom, 1 Bell Tower, 1 Bunks, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Magical Repository, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue
An institution for training students in the magical arts.
Mansion
Create
132 Goods, 4 Influence, 120 Labor (5,160 gp)
Rooms
1 Bar, 1 Bath, 4 Bedrooms, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Lodging, 1 Office, 1 Secret Room, 2 Sitting Rooms, 1 Stall, 2 Storages
A huge manor housing a rich family and its servants.
Menagerie
Create
200 Goods, 33 Influence, 188 Labor (8,750 gp)
Rooms
2 Animal Pens, 1 Courtyard, 4 Defensive Walls, 1 Farmland, 1 Guard Post, 6 Habitats, 1 Hatchery, 1 Kitchen, 1 Lavatory, 2 Offices, 1 Stall, 2 Storages, 1 Storefront
A large park stocked with exotic animals and magical beasts.
Military Academy
Create
142 Goods, 16 Influence, 129 Labor, 2 Magic (6,100 gp)
Rooms
1 Armory, 1 Bath, 1 Bedroom, 1 Bell Tower, 1 Book Repository, 1 Cell, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Dojo, 1 Greenhouse, 1 Infirmary, 1 Kitchen, 1 Lavatory, 1 Lodging, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue, 1 Storage, 1 War Room
An institution dedicated to the study of war and the training of elite soldiers and officers.
Mill
Create
17 Goods, 16 Labor (660 gp)
Rooms
1 Mill Room, 1 Office, 2 Storages
A building used to cut lumber or grind grain.
Mint
Create
49 Goods, 2 Influence, 45 Labor (1,940 gp)
Rooms
1 Artisan’s Workshop, 1 Fortification (Vault), 1 Guard Post, 1 Lavatory, 1 Office, 1 Storage, 2 Vaults
A secure building where coinage is minted and standard weights and measures are kept.
Monastery
Create
58 Goods, 15 Influence, 53 Labor, 6 Magic (3,270 gp)
Rooms
1 Altar, 1 Bath, 1 Book Repository, 1 Bunks, 1 Courtyard, 1 Crypt, 1 Garden, 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Office, 2 Sanctums, 1 Scriptorium
A cloister for meditation and study.
Monument
Create
10 Goods, 8 Labor (360 gp)
Rooms
1 Furnishings (Statue), 1 Statue
A statue of a famous person, a memorial for fallen warriors, or a public display of art.
Museum
Create
47 Goods, 5 Influence, 43 Labor, 1 Magic (2,050 gp)
Rooms
1 Guard Post, 1 Office, 1 Reliquary, 2 Statues, 2 Storages, 1 Storefront, 2 Trophy Rooms, 1 Vault
A place to display art and artifacts both modern and historical.
Noble Villa
Create
218 Goods, 16 Influence, 204 Labor (8,920 gp)
Rooms
1 Bar, 1 Bath, 4 Bedrooms, 2 Courtyards, 4 Defensive Walls, 1 Escape Route, 2 Furnishings (Bedroom and Sitting Room), 1 Garden, 1 Gatehouse, 1 Kitchen, 1 Labyrinth, 1 Laundry, 1 Lavatory, 1 Lodging, 2 Offices, 2 Secret Rooms, 2 Sitting Rooms, 1 Stall, 1 Statue, 2 Storages, 1 Trophy Room, 1 Vault
A sprawling manor with luxurious grounds.
Observatory
Create
32 Goods, 4 Influence, 31 Labor, 2 Magic (1,580 gp)
Rooms
1 Book Repository, 1 Lavatory, 1 Observation Dome, 1 Office, 1 Scriptorium, 1 Storage
A high dome or tower with optical devices for viewing the heavens.
Orphanage
Create
63 Goods, 7 Influence, 62 Labor, 1 Magic (2,810 gp)
Rooms
1 Bedroom, 1 Bunks, 1 Classroom, 1 Common Room, 1 Courtyard, 1 Infirmary, 1 Kitchen, 1 Laundry, 1 Lavatory, 1 Nursery, 1 Office, 2 Storages
A place for taking care of a large number of orphans.
Palace
Create
453 Goods, 42 Influence, 421 Labor, 9 Magic (19,640 gp)
Rooms
1 Altar, 1 Ballroom, 1 Bar, 2 Baths, 6 Bedrooms, 1 Bunks, 1 Cell, 1 Common Room, 2 Courtyards, 1 Crypt, 6 Defensive Walls, 1 Escape Route, 6 Furnishings (in the Ballroom, 2 Bedrooms, Office, Sitting Room, and the Throne Room), 1 Garden, 1 Gatehouse, 2 Kitchens, 1 Labyrinth, 1 Laundry, 2 Lavatories, 2 Lodgings, 2 Offices, 1 Sanctum, 3 Secret Rooms, 3 Sitting Rooms, 1 Sports Field, 4 Stalls, 2 Statues, 6 Storages, 1 Throne Room, 1 Trophy Room, 2 Vaults, 1 War Room
A grand edifice and grounds demonstrating wealth, power, and authority to the world.
Pier
Create
22 Goods, 3 Influence, 20 Labor (930 gp)
Rooms
1 Animal Pen, 1 Dock, 1 Office, 2 Storages
Warehouses and workshops for docking ships and handling cargo and passengers.
School
Create
58 Goods, 5 Influence, 53 Labor (2,370 gp)
Rooms
1 Bell Tower, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Kitchen, 1 Lavatory, 1 Office, 2 Storages, 1 Workstation
A place for educating children and young adults.
Shop
Create
14 Goods, 1 Influence, 12 Labor (550 gp)
Rooms
1 Lavatory, 1 Office, 1 Storage, 1 Storefront
A general store.
Shrine
Create
3 Goods, 1 Influence, 4 Labor, 1 Magic (270 gp)
Rooms
1 Altar, 1 Statue
A shrine, idol, sacred grove, or similar holy site.
Smithy
Create
18 Goods, 1 Influence, 17 Labor (730 gp)
Rooms
1 Forge, 1 Office, 2 Storages
An armorsmith, blacksmith, or weaponsmith.
Stable
Create
42 Goods, 3 Influence, 39 Labor (1,710 gp)
Rooms
1 Animal Pen, 1 Farmland, 1 Lavatory, 1 Office, 2 Stalls, 1 Storage
A structure for housing or selling horses and other mounts.
Stockyard
Create
42 Goods, 4 Influence, 37 Labor (1,700 gp)
Rooms
4 Animal Pens, 1 Lavatory, 1 Office, 1 Pit, 1 Storage, 1 Workstation
Barns and pens where herd animals are stored and prepared for nearby slaughterhouses.
Tannery
Create
20 Goods, 1 Influence, 20 Labor (830 gp)
Rooms
1 Laundry, 1 Lavatory, 1 Leather Workshop, 1 Office, 1 Pit, 1 Storage
A structure where workers prepare hides and leather.
Tavern
Create
22 Goods, 1 Influence, 22 Labor (910 gp)
Rooms
1 Bar, 1 Common Room, 1 Lavatory, 1 Office, 1 Storage
An eating or drinking establishment.
Temple
Create
28 Goods, 2 Influence, 29 Labor, 2 Magic (1,400 gp)
Rooms
1 Altar, 1 Bedroom, 1 Common Room, 1 Confessional, 1 Office, 1 Sanctum, 1 Statue, 1 Storage A large place of worship dedicated to a deity.
Tenement
Create
41 Goods, 16 Influence, 41 Labor (2,120 gp)
Rooms
4 Bunks, 1 Kitchen, 1 Lavatory, 1 Office, 1 Storage
A flophouse for housing a large number of people who pay low rent.
Theater
Create
41 Goods, 2 Influence, 46 Labor (1,800 gp)
Rooms
1 Auditorium, 1 Lavatory, 1 Office, 1 Secret Room, 2 Storages, 1 Storefront
A venue for entertainment such as plays, operas, and concerts.
Town Hall
Create
23 Goods, 2 Influence, 23 Labor (980 gp)
Rooms
1 Common Room, 1 Lavatory, 1 Office, 1 Scriptorium, 1 Storage
A public venue for holding town meetings, with storage for town records.
Trade Shop
Create
19 Goods, 1 Influence, 16 Labor (730 gp)
Rooms
1 Lavatory, 1 Storage, 1 Storefront, 1 Workstation
A shop front for a tradesperson such as a baker or butcher.
University
Create
94 Goods, 10 Influence, 88 Labor, 2 Magic (4,140 gp)
Rooms
1 Bath, 1 Bell Tower, 1 Book Repository, 2 Classrooms, 1 Common Room, 1 Courtyard, 1 Greenhouse, 1 Kitchen, 1 Lavatory, 1 Observation Dome, 2 Offices, 1 Scriptorium, 1 Sitting Room, 1 Statue
An institution of higher learning.
Watchtower
Create
35 Goods, 9 Influence, 25 Labor (1,470 gp)
Rooms
1 Armory, 1 Bell Tower, 1 Gatehouse
A tall structure that serves as a guard post.
Waterfront
Create
63 Goods, 10 Influence, 56 Labor (2,680 gp)
Rooms
2 Animal Pens, 4 Docks, 1 Office, 4 Storages, 1 Workstation
A port for waterborne arrival and departure, with facilities for shipping and shipbuilding.
Organizations
Source
Ultimate Campaign pg. 113
This section details several standard organizations, the cost of creating them, and which teams from the downtime system you can recruit to form them. Unless you own a building where these people can reside, they have their own homes.
Artisans' Guild
Create
8 Goods, 10 Influence, 14 Labor (740 gp)
Teams
1 Bureaucrats, 2 Craftspeople, 2 Laborers
Artisans and assistants who create quality goods.
Bounty Hunters
Create
8 Goods, 8 Influence, 10 Labor (600 gp)
Teams
1 Archers, 1 Bureaucrats, 1 Driver
Fighters trained to find and capture criminals and escapees.
Brute Squad
Create
7 Goods, 8 Influence, 13 Labor (640 gp)
Teams
1 Robbers, 2 Soldiers
A gang of well-armed professionals who throw their weight around on your behalf.
Cabal
Create
16 Goods, 12 Influence, 8 Labor, 24 Magic (3,240 gp)
Teams
4 Apprentices, 1 Mage, 1 Sage
A study group of peers and apprentices devoted to arcane mysteries and research.
Caravan Crew
Create
6 Goods, 3 Influence, 7 Labor (350 gp)
Teams
2 Drivers, 1 Guards, 1 Laborers
Travelers skilled in loading, transporting, and unloading trade goods from animals, wagons, and ships.
Cult
Create
15 Goods, 11 Influence, 17 Labor, 18 Magic (2,770 gp)
Teams
4 Acolytes, 2 Guards, 1 Priest
A splinter religion or secret society that believes yours is the true faith.
Entourage
Create
6 Goods, 9 Influence, 7 Labor (530 gp)
Teams
1 Bureaucrats, 1 Driver, 2 Lackeys
Friends and toadies who take care of your eating, sleeping, travel, and entertainment arrangements.
Fight Club
Create
5 Goods, 7 Influence, 10 Labor (510 gp)
Teams
1 Driver, 1 Guards, 1 Laborers, 1 Lackeys, 1 Scofflaws
A possibly illegal association of boxing aficionados.
Hunting Party
Create
5 Goods, 6 Influence, 11 Labor (500 gp)
Teams
1 Archers, 1 Laborers, 1 Lackeys
The necessary guides and assistants for sport hunting.
Mercenary Company
Create
18 Goods, 13 Influence, 25 Labor, 6 Magic (1,850 gp)
Teams
1 Elite Archers, 2 Elite Soldiers, 1 Priest
A well-armed group of warriors who are loyal to you, and who are paid to guard or fight.
Ship Crew
Create
1 Goods, 2 Influence, 4 Labor (160 gp)
Teams
1 Laborers, 1 Sailors
The crew of a small sailing vessel.
Theater Company
Create
15 Goods, 17 Influence, 13 Labor, 20 Magic (3,070 gp)
Teams
5 Apprentices, 1 Bureaucrats, 1 Craftspeople, 1 Laborers
Performers, set dressers, and costumers for an acting troupe or similar group.
Thieves' Guild
Create
4 Goods, 15 Influence, 12 Labor (770 gp)
Teams
2 Cutpurses, 1 Robbers, 1 Scofflaws, 1 Soldiers
A band of criminals and thugs who commit illegal acts.
Vagabonds
Create
10 Goods, 13 Influence, 13 Labor, 7 Magic (1,550 gp)
Teams
1 Acolyte, 1 Apprentice, 1 Cutpurses, 2 Drivers, 1 Guards, 1 Laborers, 1 Scofflaws
Unsavory wanderers skilled at stage magic, fortunetelling, rigged games, and snake oil.