d% | Surge Effect |
01-02 | The caster takes 1d6 points of damage per spell level. |
03-04 | The caster is affected by a slow spell for 5 rounds. |
05 | The spell takes effect at a random location within the spell’s range. |
06 | The caster is confused for 1 round (as confusion). |
07 | The caster takes 1 point of Constitution bleed. |
08 | The caster takes 1 point of ability bleed that matches her spellcasting ability score (determine randomly if the creature isn’t a spellcaster). |
09-10 | The caster is dazed for 1 round (as daze monster). |
11-12 | The spell deals half as much damage as normal. |
13 | The caster takes 1d4 points of bleed damage. |
14 | The caster falls asleep for 1 minute (as sleep). |
15-16 | The caster can’t cast or concentrate on spells for 1 round. |
17 | The caster is affected by reduce person for 1 minute. |
18-19 | The caster becomes sickened for 5 rounds. |
20 | A zone of truth appears, centered on the caster. |
21-29 | The caster is affected as if targeted by the spell. |
30-32 | All targets of the spell are affected by lesser restoration. |
33-38 | All targets of the spell are healed of 1d8+1 points of damage. This is a positive energy effect. |
39-43 | The spell’s area or the targets of the spell become affected by silence for 3 rounds. |
44-50 | All targets of the spell become invisible for 1 round (as invisibility). |
51-58 | The area of the spell is filled with daylight. |
59-64 | A shatter spell affects a 5-foot radius around each target of the spell (or the spell’s area). |
65-71 | The spell’s area is coated in grease. |
72-74 | One random tree or animal targeted by the spell or in the spell’s area is affected by awaken. |
75-78 | An instrument appears adjacent to each target (as summon instrument). |
79-80 | Every door within 100 feet of the caster is affected by a knock spell. |
81-83 | The caster teleports to a square of her choice adjacent to the spell’s target or within the spell’s area. |
84-86 | The next spell targeting the caster is turned back, as spell turning. |
87-90 | The caster gains 2d6 temporary hit points that last 1 hour and don’t stack with any other temporary hit points. |
91-92 | A random creature from the summon monster I list is summoned in a square adjacent to the caster. It is under the caster’s control. |
93-95 | The caster is affected by tongues for 10 minutes. |
96-97 | The caster is affected by haste for 5 rounds. |
98 | The spell is extended. |
99 | The spell is maximized. |
100 | The spell slot used to cast the spell is not expended. |
d10 | Fumble Result |
1 | A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the caster. |
2 | The spell strikes the caster or an ally instead of the intended target. |
3 | The spell takes effect at a random location within the spell’s range. |
4 | The spell’s effect on the target is contrary to the spell’s normal effect. |
5 | The spellcaster suffers some minor but bizarre effect related to the spell in some way. Most such effects should last only as long as the original spell’s duration, or 2d10 minutes for instantaneous spells. |
6 | A random innocuous item or items suddenly appear in the spell’s area. |
7 | The spell’s effect is delayed. Sometime within the next 1d12 hours, the spell activates. The spell goes off in the general direction of the original target, up to the spell’s maximum range if the target has moved away. |
8 | The caster can’t cast or concentrate on spells for 1 round. |
9 | The caster is dazed for 1 round. |
10 | The caster takes 1 point of Constitution damage. |