d% | Item Power | Base Price Modifier | Ego Modifier |
01–10 | Item can cast a 0-level spell at will | +1,000 gp | +1 |
11–20 | Item can cast a 1st-level spell 3/day | +1,200 gp | +1 |
21–25 | Item can use magic aura on itself at will | +2,000 gp | +1 |
26–35 | Item can cast a 2nd-level spell 1/day | +2,400 gp | +1 |
36–45 | Item has 5 ranks in one skill* | +2,500 gp | +1 |
46–50 | Item can sprout limbs and move with a speed of 10 feet | +5,000 gp | +1 |
51–55 | Item can cast a 3rd-level spell 1/day | +6,000 gp | +1 |
56–60 | Item can cast a 2nd-level spell 3/day | +7,200 gp | +1 |
61–70 | Item has 10 ranks in one skill* | +10,000 gp | +2 |
71–75 | Item can change shape into one other form of the same size | +10,000 gp | +2 |
76–80 | Item can fly, as per the spell, at a speed of 30 feet | +10,000 gp | +2 |
81–85 | Item can cast a 4th-level spell 1/day | +11,200 gp | +2 |
86–90 | Item can teleport itself 1/day | +15,000 gp | +2 |
91–95 | Item can cast a 3rd-level spell 3/day | +18,000 gp | +2 |
96–100 | Item can cast a 4th-level spell 3/day | +33,600 gp | +2 |
d% | Purpose | Ego Modifier |
01–20 | Defeat/slay diametrically opposed alignment* | +2 |
21–30 | Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) | +2 |
31–40 | Defeat/slay divine spellcasters (including divine entities and servitors) | +2 |
41–50 | Defeat/slay non-spellcasters | +2 |
51–55 | Defeat/slay a particular creature type (see the bane special ability for choices) | +2 |
56–60 | Defeat/slay a particular race or kind of creature | +2 |
61–70 | Defend a particular race or kind of creature | +2 |
71–80 | Defeat/slay the servants of a specific deity | +2 |
81–90 | Defend the servants and interests of a specific deity | +2 |
91–95 | Defeat/slay all (other than the item and the wielder) | +2 |
96–100 | Choose one | +2 |
d% | Dedicated Power | Base Price Modifier | Ego Modifier |
01–20 | Item can detect any special purpose foes within 60 feet | +10,000 gp | +1 |
21–35 | Item can use a 4th-level spell at will | +56,000 gp | +2 |
36–50 | Wielder gets +2 luck bonus on attacks, saves, and checks | +80,000 gp | +2 |
51–65 | Item can use a 5th-level spell at will | +90,000 gp | +2 |
66–80 | Item can use a 6th-level spell at will | +132,000 gp | +2 |
81–95 | Item can use a 7th-level spell at will | +182,000 gp | +2 |
96–100 | Item can use true resurrection on wielder, once per month | +200,000 gp | +2 |
d% | Situation |
01-03 | Temperature below freezing |
04-06 | Temperature above freezing |
07-10 | During the day |
11-15 | During the night |
16-20 | In direct sunlight |
21-25 | Out of direct sunlight |
26-34 | Underwater |
35-37 | Out of water |
38-45 | Underground |
46-55 | Aboveground |
56-60 | Within 10 feet of a random creature type |
61-64 | Within 10 feet of a random race or kind of creature |
65-72 | Within 10 feet of an arcane spellcaster |
73-80 | Within 10 feet of a divine spellcaster |
81-85 | In the hands of a nonspellcaster |
86-90 | In the hands of a spellcaster |
91-95 | In the hands of a creature of a particular alignment |
96 | In the hands of a creature of a particular gender |
97-99 | On holy days or during particular astrological events |
100 | More than 100 miles from a particular site |
d% | Drawback |
01-04 | Character’s hair grows 1 inch longer every hour. |
05-09 | Character either shrinks 6 inches (01–50 on d%) or grows that much taller (51–100). Only happens once. |
10–13 | Temperature around item is 10° F cooler than normal. |
14–17 | Temperature around item is 10° F warmer than normal. |
18–21 | Character’s hair color changes. |
22–25 | Character’s skin color changes. |
26–29 | Character now bears some identifying mark (tattoo, weird glow, or the like). |
30–32 | Character’s gender changes. |
33–34 | Character’s race or kind changes. |
35 | Character is afflicted with a random disease that cannot be cured. |
36–39 | Item continually emits a disturbing sound (moaning, weeping, screaming, cursing, insults). |
40 | Item looks ridiculous (garishly colored, silly shape, glows bright pink). |
41–45 | Character becomes selfishly possessive. |
46–49 | Character becomes paranoid about losing the item and afraid of damage occurring to it. |
50–51 | Character’s alignment changes. |
52–54 | Character must attack nearest creature (5% chance [01–05 on d%] each day). |
55–57 | Character is stunned for 1d4 rounds once item function is finished (or randomly, 1/day). |
58–60 | Character’s vision is blurry (–2 penalty on attack rolls, saves, and skill checks requiring vision). |
61–64 | Character gains one negative level. |
65 | Character gains two negative levels. |
66–70 | Character must make a Will save each day or take 1 point of Intelligence damage. |
71–75 | Character must make a Will save each day or take 1 point of Wisdom damage. |
76–80 | Character must make a Will save each day or take 1 point of Charisma damage. |
81–85 | Character must make a Fortitude save each day or take 1 point of Constitution damage. |
86–90 | Character must make a Fortitude save each day or take 1 point of Strength damage. |
91–95 | Character must make a Fortitude save each day or take 1 point of Dexterity damage. |
96 | Character is polymorphed into a specific creature (5% chance [01–05 on d%] each day). |
97 | Character cannot cast arcane spells. |
98 | Character cannot cast divine spells. |
99 | Character cannot cast any spells. |
100 | Either pick one of the above that’s appropriate or create a drawback specifically for that item. |
Effect | Base Price | Example |
Ability bonus (enhancement) | Bonus squared × 1,000 gp | Belt of incredible dexterity +2 |
Armor bonus (enhancement) | Bonus squared × 1,000 gp | +1 chainmail |
Bonus spell | Spell level squared × 1,000 gp | Pearl of power |
AC bonus (deflection) | bonus squared × 2,000 gp | Ring of protection +3 |
AC bonus (other)1 | bonus squared × 2,500 gp | Ioun stone (dusty rose prism) |
Natural armor bonus (enhancement) | bonus squared × 2,000 gp | Amulet of natural armor +1 |
Save bonus (resistance) | bonus squared × 1,000 gp | Cloak of resistance +5 |
Save bonus (other)1 | bonus squared × 2,000 gp | Stone of good luck |
Skill bonus (competence) | bonus squared × 100 gp | Cloak of elvenkind |
Spell resistance | 10,000 gp per point over SR 12; SR 13 minimum | Mantle of spell resistance |
Weapon bonus (enhancement) | bonus squared × 2,000 gp | +1 longsword |
Spell Effect | Base Price | Example |
Single use, spell completion | Spell level × caster level × 25 gp | Scroll of haste |
Single use, use-activated | Spell level × caster level × 50 gp | Potion of cure light wounds |
50 charges, spell trigger | Spell level × caster level × 750 gp | Wand of fireball |
Command word | Spell level × caster level × 1,800 gp | Cape of the mountebank |
Use-activated or continuous | Spell level × caster level × 2,000 gp2 | Lantern of revealing |
Special | Base Price Adjustment | Example |
Charges per day | Divide by (5 divided by charges per day) | Boots of teleportation |
No space limitation3 | Multiply entire cost by 2 | Ioun stone |
Multiple different abilities | Multiply lower item cost by 1.5 | Helm of brilliance |
Charged (50 charges) | 1/2 unlimited use base price | Ring of the ram |
Component | Extra Cost | Example |
Armor, shield, or weapon | Add cost of masterwork item | +1 composite longbow |
Spell has material component cost | Add directly into price of item per charge4 | Wand of stoneskin |
Spell Level: A 0-level spell is half the value of a 1st-level spell for determining price.