0-LevelAbjuration Resistance: Subject gains +1 on saving throws.
Conjuration Stabilize: Cause a dying creature to stabilize.
Divination Detect Magic: Detects spells and magic items within 60 ft. Detect Psychic Significance: Find psychically charged items. Guidance: +1 on one attack roll, saving throw, or skill check. Read Magic: Read scrolls and spellbooks.
Enchantment Daze: Humanoid creature of 4 HD or less loses next action.
Evocation Light: Object shines like a torch. Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Necromancy Bleed: Cause a stabilized creature to resume dying. Grave Words: Force a corpse to babble.
Transmutation Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Open/Close: Opens or closes small or light things. Virtue: Subject gains 1 temporary hp.
1st-LevelAbjuration Alarm: Wards an area for 2 hours/level. Endure ElementsY: Exist comfortably in hot or cold regions. Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. SanctuaryY: Opponents can't attack you, and you can't attack. Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conjuration Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver. Mage ArmorY: Gives subject +4 armor bonus. Obscuring MistY: Fog surrounds you. Remove Sickness: Suppress disease, nausea, and the sickened condition. Summon Monster 1: Summons extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands.
Divination Anticipate PerilY: Target gains a bonus on one initiative check. Comprehend Languages: You understand all languages. Detect Chaos: Reveals creatures, spells, or objects of selected alignment. Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Evil: Reveals creatures, spells, or objects of selected alignment. Detect Good: Reveals creatures, spells, or objects of selected alignment. Detect Law: Reveals creatures, spells, or objects of selected alignment. Detect Undead: Reveals undead within 60 ft. Discern Next of Kin: Read the target’s mind to learn about its family. Identify: Gives +10 bonus to identify magic items. Mindlink: Communicate a great deal of information in an instant. Psychic Reading: Read surface thoughts to learn information about a subject. Speechreader's Sight: Read lips from a distance
Enchantment Implant Urge: Implant a subconscious goal into a creature Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target.
Evocation Dancing Darkness: Create four spheres of floating darkness. Sanctify Corpse: Prevent a corpse from becoming an undead.
Illusion Echo: Cause a sound to repeat itself Ventriloquism: Throws voice for 1 min./level.
Necromancy Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Deathwatch: Reveals how near death subjects within 30 ft. are. Decompose Corpse: Turn a corpse into a clean skeleton. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Grasping CorpseM: Cause a corpse to grab or trip a foe Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5). Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you. Positive Pulse: Energy harms undead or bolsters the living Preserve: Prevent objects from rotting and spoiling Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
Transmutation Alter Winds: Increase/decrease strength of natural winds. Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Charge Object: Infuse psychic energy and ownership history into an item. Expeditious RetreatY: Your base land speed increases by 30 ft. Feather FallY: Objects or creatures fall slowly. LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver. Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls. Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
2nd-LevelAbjuration Escape Alarm: As alarm, but alerts you when a creatuer leaves the area Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. Soul Vault: Protect your soul from harmful effects after death Surmount AfflictionY: Temporarily suppress one condition. With the Wind: Protect a target from being blown away by wind of less than windstorm force
Conjuration Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). Remove Paralysis: Frees creatures from paralysis or slow effect. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Spindrift Spritz: Target can roll twice and take the better result when making a saving throw against gaining minor conditions Summon Monster 2: Summons extraplanar creature to fight for you.
Divination AuguryMF: Learns whether an action will be good or bad. Detect Magic, Greater: As detect magic, but learn more information. Detect Thoughts: Allows “listening” to surface thoughts. Enchantment Sight: See enchantment spells active on creatures Mindshock: Charge your attacks with violent psychic energy. Object Reading: Read psychic impressions left on an object. See Invisibility: Reveals invisible creatures or objects. Sense Fear: Perceive nearby creatures that are experiencing fear Status: Monitors condition, position of allies.
Enchantment Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Emotive Block: Add an emotion component to all of the target’s spells. Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Intensify Psyche: Amplify the targets emotions Jealous Rage: Fill the target with a sense of entitled self-importance. Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Evocation Force Sword: Create a magical longsword made entirely of force. Ghost Whip: Create a ghost touch whip that passes through objects. Pilfering Hand: You may seize an object or manipulate it from afar. Protective Penumbra: Shadow protects the target from light. Spiritual Squire: Create an ally out of force to assist you in combat
Spiritual WeaponY: Magic weapon attacks on its own.
Illusion Absurdity: Threats seem like a ridiculous farce. Blur: Attacks miss subject 20% of the time. Instigate Psychic Duel: Start a psychic duel between yourself and another creature. InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater Misdirection: Misleads divinations for one creature or object. Phantom TrapM: Makes item seem trapped. Shadow Claws: Claws of shadow deal slashing damage and Strength damage Shifted Steps: Make a target sound as if elsewhere. Twilight Haze: Illusory fog obscures vision.
Necromancy Animate Dead, LesserM: Create one skeleton or zombie. Bloodbath: Cause yourself and enemies to bleed. Boneshaker: Momentarily control a living or undead creature's skeleton. Calm Spirit: Postpone hostile action by a haunt or incorporeal undead. Catatonia: Make a willing target appear to be dead. Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt. Gentle Repose: Preserves one corpse. Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10). Life Pact: Affected creatures automatically donate hp to stabilize fallen ally. Mind Over Matter: Reassign ability damage/drain from one ability to another. Necrostasis: Stagger an undead creature Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Scare: Panics creatures of less than 6 HD. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Transmutation Disfiguring TouchY: Target becomes disfigured. LevitateY: Subject moves up and down at your direction. Quick Change: Use change shape as a swift action and surprise foes.
3rd-LevelAbjuration Cloak of Winds: Creates a screen of wind around you. Dispel MagicY: Cancels one magical spell or effect. Free Spirit: Gain the effects of freedom of movement, but also become drunk Free Swim: As freedom of movement, but only allowing a creature to move freely underwater Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. NondetectionM: Hides subject from divination, scrying. Obscure Object: Masks object against scrying. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Sealed Life: Prevent a creature from transferring life force to or from others. Selective Alarm: As alarm, but only against selected creatures.
Conjuration Create Armaments: Create a nonmagical weapon, shield, or set of armor. Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Minor Creation: Creates one cloth or wood object. Phantom Driver: Conjures a phantom to drive vehicles. Phantom SteedY: Magic horse appears for 1 hour/level. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Remove Disease: Cures all diseases affecting subject. Summon Monster 3: Summons extraplanar creature to fight for you. Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick.
Divination Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras. Aura Sight: Alignment auras become visible to you. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Locate Object: Senses direction toward object (specific or type). Pack Empathy: Create an empathic bond with allies. Seek Thoughts: Detects thinking creatures' thoughts. Tongues: Speak and understand any language. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Enchantment Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature. HeroismY: Gives +2 on attack rolls, saves, skill checks. Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Evocation Ectoplasmic Snare: Tendril of ectoplasm grapples a creature and tethers you to it. Force PunchY: Target takes force damage and is pushed away. Helping Hand: Ghostly hand leads subject to you. Invisibility Purge: Dispels invisibility within 5 ft./level. Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level. Shield of Darkness: Shield yourself with darkness, granting yourself total concealment. Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion. Twilight Knife: Floating knife attacks with you. Wind Wall: Deflects arrows, smaller creatures, and gases.
Illusion Appearance of Life: Undead appear to be alive Displacement: Attacks miss subject 50% of the time.
Necromancy Animate DeadMY: Creates undead skeletons and zombies. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Blindness/DeafnessY: Makes subject blinded or deafened. Calamitous Flailing: Cause the target’s attacks to gain a miss chance. Create Soul GemF: Draw a recently dead creature's soul into a gem. Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability. Cursed Treasure: Target object curses the next creature to touch it Flesh PuppetM: Control a zombie in human guise. Horrifying Visage: Cause creatures to gain a phobia Howling Agony: Screaming pain limits the target's actions. Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Object Possession, Lesser: Project your soul into an object, animating it. Ray of Exhaustion: Ray makes subject exhausted. Retributive Reparations: Creatures that take this item become cursed with fatigue. Riding Possession: As possession, but you observe instead of control the subject. Sands of TimeY: Target temporarily ages. Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. Speak with Dead: Corpse answers one question/two levels. Unliving Rage: As rage, except affecting only undead. Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Transmutation Assume Appearance: Use a creature's corpse to adopt its form Condensed Ether: Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Deft Digits: Animate a glove or gauntlet from a distance. Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures. Fair is Foul: Curse someone with a disfiguring or painful mutation. FlyY: Subject flies at speed of 60 ft. Gaseous FormY: Subject becomes insubstantial and can fly slowly. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Hostile Levitation: Levitates the targeted creature up off the ground. Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5). Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Rigor Mortis: Painfully swell a targets joints. SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Tail Current: Create a current in water to enhance or impede swimming Tailwind: Create a current of wind to enhance or impede flight Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
4th-LevelAbjuration Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you. Charon's Dispensation: Protection from the River Styx. Conjuration Foil: Interfere with nearby teleportation effects. Dimensional Anchor: Bars extradimensional movement. Erase Impressions: Erase psychic impressions from an object. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Remove Curse: Frees object or person from curse. Spell Immunity: Subject is immune to one spell per 4 levels. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings
Conjuration Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). Dimension DoorY: Teleports you a short distance. Ethereal Envelope: Shroud your unconscious self in a cocoon on the Ethereal Plane. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses. Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched. RestorationM: Restores level and ability score drains. Solid FogY: Blocks vision and slows movement. Spindrift Spritz, Mass: As spindrift spritz, but affecting 1 creature/level Summon Monster 4: Summons extraplanar creature to fight for you. Surface Excursion: Temporarily teleport yourself and others to the surface
Divination Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Detect ScryingY: Alerts you to magical eavesdropping. DivinationM: Provides useful advice for specific proposed actions. Locate Creature: Indicates direction to known creature. Reveal Emotions: Create an aura to exposes creature's emotional statebare. Thoughtsense: Automatically detect nearby conscious creatures. Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Enchantment ConfusionY: Subjects behave oddly for 1 round/level. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Hollow Heroism: Provide a heroism effect that you can reverse at any time Mind Swap: Switch minds with another creature for 1 hour per level. Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels. Terrible Remorse: Creature is compelled to harm itself.
Evocation Ectoplasmic Hand: Draw forth a ghostly, animated ectoplasmic hand to do your bidding. Etheric Shards: Fill an area with invisible shards that slow movement and damage creatures. Imbue with Spell Ability: Transfer spells to subject. Spiritual Ally: Creates a divine ally to aid you. Telekinetic Charge: Launches an ally through the air.
Illusion Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras. False FutureM: Cause divinations of the future to reveal the result you choose. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Quieting Weapons: Weapons make no sound and quiet their victims. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left Shadow Step: Teleport from one shadow to another. Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. Telepathic Silence: Prevent all forms of telepathy in the area
Necromancy Aura of Doom: Creatures in your aura become shaken. Death Ward: Grants bonuses against death spells and negative energy. Decollate: Target can safely remove its head EnervationY: Subject gains 1d4 negative levels. Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror. False Life, Greater: Gain 2d10 temporary hp + 1/level. Fear: Subjects within cone flee for 1 round/level. Flesh Puppet HordeM: Control multiple zombies in human guise. Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh. Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20). Malediction: Banish a soul to Hell if it dies within the next minute. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Possession: Project your soul into a creature’s body. Red Hand of the Killer: Stain the hand of a creature's killer red. Speak with Haunt: Haunt answers one question/2 levels. Torpid ReanimationM: Animate dead when a specific trigger condition occurs. Wall of Bone: Create a wall of bones that damages and grapples adjacent creatures
TransmutationAssume Appearance, Greater: Use a likeness to adopt a dead creature's form Ghost BrandM: Allow an item to transform into a brand and back. Irregular Size: Creature's limb shrivels Majestic Image: As enter image, but also gain bonuses on social skills while in the image. Mirror Transport: Mirror becomes a multiple-use dimension door. Slough: Slough off a target's skin. Telekinetic Maneuver: Perform a telekinetic combat maneuver.
5th-LevelAbjuration Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Dismissal: Forces a creature to return to native plane. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area Spell Resistance: Subject gains SR 12 + level.
Conjuration Breath of LifeY: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Call Spirit: Make the spirit of one creature manifest. CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Ethereal Envelopment: As ethereal envelope, but able to affect an unwilling creature. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Plane ShiftY: As many as 8 subjects travel to another plane. Raise DeadM: Restores life to subject who died as long as one day/level ago. Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will. Summon Monster 5: Summons extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles per level.
Divination Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused. Contact Other Plane: Lets you ask question of extraplanar entity. Glimpse of TruthM: Gain true seeing for 1 round. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Remote Viewing: Gain psychic impressions from a distant location. ScryingF: Spies on subject from a distance. Telepathic Bond: Link lets allies communicate.
Enchantment Dominate PersonY: Controls humanoid telepathically. Feeblemind: Subject's Int and Cha drop to 1. Foster Hatred: Cause creatures to hate one type of creature. Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Pox of Rumors: Curse a creature to attract nasty rumors.
Evocation Incorporeal Chains: Grapple incorporeal creatures and deal damage equal to 1d8 + Int. Pain Strike, Mass: As pain strike, but affects multiple creatures. SendingY: Delivers short message anywhere, instantly. Wall of Ectoplasm: Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. Wall of Sound: Sonic wall deflects and damages creatures.
Illusion DreamY: Sends message to anyone sleeping. False VisionM: Fools scrying with an illusion. NightmareY: Sends vision dealing 1d10 damage, fatigue. Phantasmal Web: Catches subjects in illusory web. Shadow Endurance: Conjure protective wisps of darkness made from shadow. Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Necromancy Besmara's Grasping Depths: Use the restless dead to down your targets Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. Curse, Major: As bestow curse, but harder to remove. Feast on Fear: Targets are panicked, and you gain temporary hit points. Flesh Wall: Create a wall of zombies Object Possession: As lesser object possession, but with a larger object. Phantom Limb: Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts. Repair Undead, Mass: Heals undead of 1d8 hp + 1/level; affects 1 undead/level. Slay Living: Touch attack deals 12d6 + 1 per level. Suffocation: Target quickly suffocates to death. Vampiric Shadow Shield: As fire shield, except attackers take negative energy damage and attacks heal you. Waves of Fatigue: Several targets become fatigued. Withdraw Affliction: Remove an affliction and inflict it on another creature.
Transmutation Disrupting Weapon: Melee weapon destroys undead. Fickle Winds: Wind walls selectively block attacks. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Planar Adaptation: Resist harmful effects of other plane. Shadow Body: Turn your body into a living shadow. TelekinesisY: Moves object, attacks creature, or hurls object or creature. Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead. WaftR: Alter the targets so they are light enough to be carried by the wind.
6th-LevelAbjuration Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself Banishment: Banishes 2 HD/level of extraplanar creatures. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic RepulsionF: Creatures can't approach you. Sealed Life, Greater: As sealed life, plus death ward and immunity to soul transference.
Conjuration Balance of Suffering: Steal lifeforce from one creature and imbue it into another Getaway: Teleports you and select creatures to predetermined location. HealY: Cures 10 points/level damage, all diseases and mental conditions. Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh. Summon Monster 6: Summons extraplanar creature to fight for you. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Divination Analyze DweomerF: Reveals magical aspects of subject. Commune with TextsM: Quckly search though a collection of texts to find the right information Find the Path: Shows most direct way to a location. Legend LoreMF: Lets you learn tales about a person, place, or thing. PrognosticationM: Gain cryptic information from further in the future than divination. SoulseekerM: Determine a soul's location Telepathy: Communicate mentally with creatures within 100 ft. True SeeingM: Lets you see all things as they really are.
Enchantment Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Unshakable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Evocation Ectoplasmic Eruption: Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. Leashed Shackles: Target is restricted to a specific location.
Illusion Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. MisleadY: Turns you invisible and creates illusory double. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature. Shadow Walk: Step into shadow to travel rapidly.
Necromancy Banshee Blast: Cone deals 1d4 per level and panics creatures. Circle of DeathMY: Kills 1d4/level HD of creatures. Create UndeadM: Create ghasts, ghouls, mohrgs, or mummies. Eyebite: Target becomes panicked, sickened, and/or comatose. HarmY: Deals 10 points/level damage to target. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh. Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct. Possession, Greater: As possession, but your body vanishes. Speak with Soul: Hold an extended conversation with a soul Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage. Undeath to DeathFM: Destroys 1d4 HD/level undead (max. 20d4). Unwilling ShieldM: Subject shares wounds you receive. Wither Limb: Make one of the creature's limbs useless.
Transmutation DisintegrateY: Reduces one creature or object to dust. DissolutionM: Cause a tiny item to vanish from existence. Enemy HammerY: Allows you to telekinetically use a creature as a weapon. Phasic Challenge: Enemy and ally can only harm and be harmed by each other TransformationY: You gain combat bonuses. Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
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