0-LevelAbjuration Resistance: Subject gains +1 on saving throws.
Conjuration Stabilize: Cause a dying creature to stabilize.
Divination Detect Magic: Detects spells and magic items within 60 ft.
Detect Psychic Significance: Find psychically charged items.
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.
Enchantment Daze: Humanoid creature of 4 HD or less loses next action.
Evocation Light: Object shines like a torch.
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 points of damage to the target and object.
Necromancy Bleed: Cause a stabilized creature to resume dying.
Grave Words: Force a corpse to babble.
Transmutation Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Virtue: Subject gains 1 temporary hp.
1st-LevelAbjuration Alarm: Wards an area for 2 hours/level.
Endure ElementsY: Exist comfortably in hot or cold regions.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
SanctuaryY: Opponents can't attack you, and you can't attack.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Conjuration Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver.
Mage ArmorY: Gives subject +4 armor bonus.
Obscuring MistY: Fog surrounds you.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.
Divination Anticipate PerilY: Target gains a bonus on one initiative check.
Comprehend Languages: You understand all languages.
Detect Chaos: Reveals creatures, spells, or objects of selected alignment.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Evil: Reveals creatures, spells, or objects of selected alignment.
Detect Good: Reveals creatures, spells, or objects of selected alignment.
Detect Law: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Identify: Gives +10 bonus to identify magic items.
Mindlink: Communicate a great deal of information in an instant.
Psychic Reading: Read surface thoughts to learn information about a subject.
Speechreader's Sight: Read lips from a distance
Enchantment Implant Urge: Implant a subconscious goal into a creature
Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target.
Evocation Dancing Darkness: Create four spheres of floating darkness.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Illusion Echo: Cause a sound to repeat itself
Ventriloquism: Throws voice for 1 min./level.
Necromancy Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Decompose Corpse: Turn a corpse into a clean skeleton.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Grasping CorpseM: Cause a corpse to grab or trip a foe
Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5).
Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you.
Positive Pulse: Energy harms undead or bolsters the living
Preserve: Prevent objects from rotting and spoiling
Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
Transmutation Alter Winds: Increase/decrease strength of natural winds.
Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Charge Object: Infuse psychic energy and ownership history into an item.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Feather FallY: Objects or creatures fall slowly. LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver.
Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
2nd-LevelAbjuration Escape Alarm: As alarm, but alerts you when a creatuer leaves the area
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Soul Vault: Protect your soul from harmful effects after death
Surmount AfflictionY: Temporarily suppress one condition.
With the Wind: Protect a target from being blown away by wind of less than windstorm force
Conjuration Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Remove Paralysis: Frees creatures from paralysis or slow effect.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Spindrift Spritz: Target can roll twice and take the better result when making a saving throw against gaining minor conditions
Summon Monster 2: Summons extraplanar creature to fight for you.
Divination AuguryMF: Learns whether an action will be good or bad.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Thoughts: Allows “listening” to surface thoughts.
Enchantment Sight: See enchantment spells active on creatures
Mindshock: Charge your attacks with violent psychic energy.
Object Reading: Read psychic impressions left on an object.
See Invisibility: Reveals invisible creatures or objects.
Sense Fear: Perceive nearby creatures that are experiencing fear
Status: Monitors condition, position of allies.
Enchantment Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Emotive Block: Add an emotion component to all of the target’s spells.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Intensify Psyche: Amplify the targets emotions
Jealous Rage: Fill the target with a sense of entitled self-importance.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Evocation Force Sword: Create a magical longsword made entirely of force. Ghost Whip: Create a ghost touch whip that passes through objects.
Pilfering Hand: You may seize an object or manipulate it from afar.
Protective Penumbra: Shadow protects the target from light.
Spiritual Squire: Create an ally out of force to assist you in combat
Spiritual WeaponY: Magic weapon attacks on its own.
Illusion Absurdity: Threats seem like a ridiculous farce.
Blur: Attacks miss subject 20% of the time. Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Misdirection: Misleads divinations for one creature or object.
Phantom TrapM: Makes item seem trapped.
Shadow Claws: Claws of shadow deal slashing damage and Strength damage
Shifted Steps: Make a target sound as if elsewhere.
Twilight Haze: Illusory fog obscures vision.
Necromancy Animate Dead, LesserM: Create one skeleton or zombie.
Bloodbath: Cause yourself and enemies to bleed.
Boneshaker: Momentarily control a living or undead creature's skeleton.
Calm Spirit: Postpone hostile action by a haunt or incorporeal undead.
Catatonia: Make a willing target appear to be dead.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Gentle Repose: Preserves one corpse.
Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened.
Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10).
Life Pact: Affected creatures automatically donate hp to stabilize fallen ally.
Mind Over Matter: Reassign ability damage/drain from one ability to another.
Necrostasis: Stagger an undead creature
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Scare: Panics creatures of less than 6 HD.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Transmutation Disfiguring TouchY: Target becomes disfigured.
LevitateY: Subject moves up and down at your direction.
Quick Change: Use change shape as a swift action and surprise foes.
3rd-LevelAbjuration Cloak of Winds: Creates a screen of wind around you.
Dispel MagicY: Cancels one magical spell or effect.
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
NondetectionM: Hides subject from divination, scrying.
Obscure Object: Masks object against scrying.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Sealed Life: Prevent a creature from transferring life force to or from others.
Selective Alarm: As alarm, but only against selected creatures.
Conjuration Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Minor Creation: Creates one cloth or wood object.
Phantom Driver: Conjures a phantom to drive vehicles.
Phantom SteedY: Magic horse appears for 1 hour/level.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Disease: Cures all diseases affecting subject.
Summon Monster 3: Summons extraplanar creature to fight for you.
Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick.
Divination Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura Sight: Alignment auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Locate Object: Senses direction toward object (specific or type).
Pack Empathy: Create an empathic bond with allies.
Seek Thoughts: Detects thinking creatures' thoughts.
Tongues: Speak and understand any language.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Enchantment Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Evocation Ectoplasmic Snare: Tendril of ectoplasm grapples a creature and tethers you to it.
Force PunchY: Target takes force damage and is pushed away.
Helping Hand: Ghostly hand leads subject to you.
Invisibility Purge: Dispels invisibility within 5 ft./level.
Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level.
Shield of Darkness: Shield yourself with darkness, granting yourself total concealment.
Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion.
Twilight Knife: Floating knife attacks with you.
Wind Wall: Deflects arrows, smaller creatures, and gases.
Illusion Appearance of Life: Undead appear to be alive
Displacement: Attacks miss subject 50% of the time.
Necromancy Animate DeadMY: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/DeafnessY: Makes subject blinded or deafened.
Calamitous Flailing: Cause the target’s attacks to gain a miss chance. Create Soul GemF: Draw a recently dead creature's soul into a gem.
Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability.
Cursed Treasure: Target object curses the next creature to touch it
Flesh PuppetM: Control a zombie in human guise. Horrifying Visage: Cause creatures to gain a phobia
Howling Agony: Screaming pain limits the target's actions.
Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15).
Object Possession, Lesser: Project your soul into an object, animating it.
Ray of Exhaustion: Ray makes subject exhausted.
Retributive Reparations: Creatures that take this item become cursed with fatigue.
Riding Possession: As possession, but you observe instead of control the subject.
Sands of TimeY: Target temporarily ages.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
Speak with Dead: Corpse answers one question/two levels.
Unliving Rage: As rage, except affecting only undead.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Transmutation Assume Appearance: Use a creature's corpse to adopt its form
Condensed Ether: Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks.
Deft Digits: Animate a glove or gauntlet from a distance.
Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures.
Fair is Foul: Curse someone with a disfiguring or painful mutation.
FlyY: Subject flies at speed of 60 ft.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Hostile Levitation: Levitates the targeted creature up off the ground.
Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Rigor Mortis: Painfully swell a targets joints.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Tail Current: Create a current in water to enhance or impede swimming
Tailwind: Create a current of wind to enhance or impede flight
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
4th-LevelAbjuration Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you.
Charon's Dispensation: Protection from the River Styx.
Conjuration Foil: Interfere with nearby teleportation effects.
Dimensional Anchor: Bars extradimensional movement.
Erase Impressions: Erase psychic impressions from an object.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Remove Curse: Frees object or person from curse.
Spell Immunity: Subject is immune to one spell per 4 levels.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings
Conjuration Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Dimension DoorY: Teleports you a short distance.
Ethereal Envelope: Shroud your unconscious self in a cocoon on the Ethereal Plane.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
RestorationM: Restores level and ability score drains.
Solid FogY: Blocks vision and slows movement.
Spindrift Spritz, Mass: As spindrift spritz, but affecting 1 creature/level
Summon Monster 4: Summons extraplanar creature to fight for you.
Surface Excursion: Temporarily teleport yourself and others to the surface
Divination Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Detect ScryingY: Alerts you to magical eavesdropping.
DivinationM: Provides useful advice for specific proposed actions.
Locate Creature: Indicates direction to known creature.
Reveal Emotions: Create an aura to exposes creature's emotional statebare.
Thoughtsense: Automatically detect nearby conscious creatures.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Enchantment ConfusionY: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Mind Swap: Switch minds with another creature for 1 hour per level.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Terrible Remorse: Creature is compelled to harm itself.
Evocation Ectoplasmic Hand: Draw forth a ghostly, animated ectoplasmic hand to do your bidding.
Etheric Shards: Fill an area with invisible shards that slow movement and damage creatures.
Imbue with Spell Ability: Transfer spells to subject.
Spiritual Ally: Creates a divine ally to aid you.
Telekinetic Charge: Launches an ally through the air.
Illusion Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
False FutureM: Cause divinations of the future to reveal the result you choose.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Quieting Weapons: Weapons make no sound and quiet their victims.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left
Shadow Step: Teleport from one shadow to another.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Telepathic Silence: Prevent all forms of telepathy in the area
Necromancy Aura of Doom: Creatures in your aura become shaken.
Death Ward: Grants bonuses against death spells and negative energy.
Decollate: Target can safely remove its head
EnervationY: Subject gains 1d4 negative levels.
Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Fear: Subjects within cone flee for 1 round/level.
Flesh Puppet HordeM: Control multiple zombies in human guise.
Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.
Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20). Malediction: Banish a soul to Hell if it dies within the next minute.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures
Possession: Project your soul into a creature’s body.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Speak with Haunt: Haunt answers one question/2 levels.
Torpid ReanimationM: Animate dead when a specific trigger condition occurs.
Wall of Bone: Create a wall of bones that damages and grapples adjacent creatures
TransmutationAssume Appearance, Greater: Use a likeness to adopt a dead creature's form
Ghost BrandM: Allow an item to transform into a brand and back.
Irregular Size: Creature's limb shrivels
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.
Mirror Transport: Mirror becomes a multiple-use dimension door. Slough: Slough off a target's skin.
Telekinetic Maneuver: Perform a telekinetic combat maneuver.
5th-LevelAbjuration Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Dismissal: Forces a creature to return to native plane.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area
Spell Resistance: Subject gains SR 12 + level.
Conjuration Breath of LifeY: Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Call Spirit: Make the spirit of one creature manifest.
CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Ethereal Envelopment: As ethereal envelope, but able to affect an unwilling creature.
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.
Plane ShiftY: As many as 8 subjects travel to another plane.
Raise DeadM: Restores life to subject who died as long as one day/level ago.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster 5: Summons extraplanar creature to fight for you.
Teleport: Instantly transports you as far as 100 miles per level.
Divination Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused.
Contact Other Plane: Lets you ask question of extraplanar entity.
Glimpse of TruthM: Gain true seeing for 1 round.
Prying Eyes: 1d4 + 1/level floating eyes scout for you.
Remote Viewing: Gain psychic impressions from a distant location.
ScryingF: Spies on subject from a distance.
Telepathic Bond: Link lets allies communicate.
Enchantment Dominate PersonY: Controls humanoid telepathically.
Feeblemind: Subject's Int and Cha drop to 1.
Foster Hatred: Cause creatures to hate one type of creature.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Pox of Rumors: Curse a creature to attract nasty rumors.
Evocation Incorporeal Chains: Grapple incorporeal creatures and deal damage equal to 1d8 + Int.
Pain Strike, Mass: As pain strike, but affects multiple creatures.
SendingY: Delivers short message anywhere, instantly.
Wall of Ectoplasm: Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear.
Wall of Sound: Sonic wall deflects and damages creatures.
Illusion DreamY: Sends message to anyone sleeping.
False VisionM: Fools scrying with an illusion.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Phantasmal Web: Catches subjects in illusory web.
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Necromancy Besmara's Grasping Depths: Use the restless dead to down your targets
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
Curse, Major: As bestow curse, but harder to remove.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Flesh Wall: Create a wall of zombies
Object Possession: As lesser object possession, but with a larger object.
Phantom Limb: Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts.
Repair Undead, Mass: Heals undead of 1d8 hp + 1/level; affects 1 undead/level.
Slay Living: Touch attack deals 12d6 + 1 per level.
Suffocation: Target quickly suffocates to death.
Vampiric Shadow Shield: As fire shield, except attackers take negative energy damage and attacks heal you.
Waves of Fatigue: Several targets become fatigued.
Withdraw Affliction: Remove an affliction and inflict it on another creature.
Transmutation Disrupting Weapon: Melee weapon destroys undead.
Fickle Winds: Wind walls selectively block attacks.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation: Resist harmful effects of other plane.
Shadow Body: Turn your body into a living shadow.
TelekinesisY: Moves object, attacks creature, or hurls object or creature.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
WaftR: Alter the targets so they are light enough to be carried by the wind.
6th-LevelAbjuration Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself
Banishment: Banishes 2 HD/level of extraplanar creatures.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic
RepulsionF: Creatures can't approach you.
Sealed Life, Greater: As sealed life, plus death ward and immunity to soul transference.
Conjuration Balance of Suffering: Steal lifeforce from one creature and imbue it into another
Getaway: Teleports you and select creatures to predetermined location.
HealY: Cures 10 points/level damage, all diseases and mental conditions.
Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh.
Summon Monster 6: Summons extraplanar creature to fight for you. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Divination Analyze DweomerF: Reveals magical aspects of subject.
Commune with TextsM: Quckly search though a collection of texts to find the right information
Find the Path: Shows most direct way to a location.
Legend LoreMF: Lets you learn tales about a person, place, or thing. PrognosticationM: Gain cryptic information from further in the future than divination.
SoulseekerM: Determine a soul's location
Telepathy: Communicate mentally with creatures within 100 ft.
True SeeingM: Lets you see all things as they really are.
Enchantment Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Unshakable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Evocation Ectoplasmic Eruption: Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane.
Leashed Shackles: Target is restricted to a specific location.
Illusion Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
MisleadY: Turns you invisible and creates illusory double.
Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Shadow Walk: Step into shadow to travel rapidly.
Necromancy Banshee Blast: Cone deals 1d4 per level and panics creatures.
Circle of DeathMY: Kills 1d4/level HD of creatures.
Create UndeadM: Create ghasts, ghouls, mohrgs, or mummies.
Eyebite: Target becomes panicked, sickened, and/or comatose.
HarmY: Deals 10 points/level damage to target. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh.
Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct.
Possession, Greater: As possession, but your body vanishes.
Speak with Soul: Hold an extended conversation with a soul
Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage.
Undeath to DeathFM: Destroys 1d4 HD/level undead (max. 20d4).
Unwilling ShieldM: Subject shares wounds you receive.
Wither Limb: Make one of the creature's limbs useless.
Transmutation DisintegrateY: Reduces one creature or object to dust.
DissolutionM: Cause a tiny item to vanish from existence.
Enemy HammerY: Allows you to telekinetically use a creature as a weapon.
Phasic Challenge: Enemy and ally can only harm and be harmed by each other
TransformationY: You gain combat bonuses.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
|