Name | Level | Summary |
Aiudara Activation | 6 | Repair and reactivate a dormant elf gate |
Analytical Congress | 4 | Grant a group an increased capacity to research and learn |
Atavistic Reversion | 5 | Imbue humanoids with primal strength and power |
Avoidance Ward | 4 | Prevents creatures of a specific type or subtype from interacting with a specific door. |
Beacon Retriever | 8 | Summon a retreiver from the Abyss |
Blush of Youth | 7 | Rejuvenate your beauty or living body with the blood of others |
Breach the Veil of Dreams | 6 | Transport yourself from the Material Plane to the Dimension of Dreams |
Breath of Forgotten Life | 6 | Seek insights from your past lives |
Call Beyond the Veil | 6 | Call a spirit or psychic entity into your body to answer questions |
Call the Darkness | 9 | Grant a region of the Material Plane the properties of the Shadow Plane |
Cats and Mice | 5 | Turn the targets into mice-like creatures that are innately afraid of cats |
Chadao Benediction | 4 | Use a formal tea ceremony to gain a +4 moral bonus against fear |
Craft Sinspawn | 9 | Creates sinspawn |
Dance of the Dawnflower Dervish | 8 | Gain a large number of combat bonuses in exchange for spellcasting ability |
Divert Soul | 9 | Redirect a bound soul to a specific afterlife, not the one Pharasma would send it to |
Earthbound Ward | 5 | Create a barrier that blocks the movement and abilities of a certain type of creatures |
Egoist's Militia | 8 | Permanently animate weapons with shards of your ego |
Ensnaring Circle | 4 | Create a magic circle, as the spell. |
Enter the Inner Circle | 4 | A formal ritual that inducts a new member of an organization |
Enter the Umbral Court | 8 | A vile ritual that imbues the target with dark power in return for service to Zon-Kuthon |
Eternal Apotheosis | 9 | One possible way of completing the process of becoming a lich |
Ethereal Rip | 5 | Imbue a dagger with the ability to tear a destructive hole between the Material Plane and the Ethereal Plane |
Exorcise Haunt | 4 | Destroy a haunt through a psychic duel |
Festival of Flowers | 4 | Casters gain a +1 luck bonus to saving throws for 3 months |
Fiendish Conjuration | 9 | Call an evil outsider |
Fiendish Transformation | 6 | Primary caster gains the half-fiend template for 1 week |
First Apotheosis | 4 | Part one of the fiendish transformation. The casters alignment becomes evil |
Five-Generation Curse | 7 | Curse a creature, as well as their parents, grandparents, children, and grandchildren |
Form Blight | 9 | Call forth a blight to a terrain |
Fourth Apotheosis | 9 | Part four of the fiendish transformation. The caster becomes a complete fiend |
Fugue of Oblivion | 6 | Target becomes amnesiac |
Grand Coven | 5 | Induct an additional coven member beyond the normal limit of 3 members |
Hag's Eye Brew | 4 | Create a hag eye ooze loyal to the caster |
Harvest Bounty Festival | 8 | Target can cast plant-based spells during the next 30 days |
Harvest the Defiled Soul | 5 | Temporarily gain the Haunt Scavenger feat |
Haunted Communion | 7 | Temporarily subdue a haunt and interrogate it. |
Hearthfire of Valenhall | 4 | Wards a ship to protect against weather and prevent from getting lost |
Inhabit Rune Giant | 6 | Possess a known rune giant |
Invariability | 6 | Grant the target some of the physical properties of an inevitable |
Invert Giant | 5 | Turn a helpless giant into an inverted giant |
Invisible Aegis | 4 | Produces a small, unbreakable barrier of force that protects a single item. |
Invoke the Nemesis | 7 | Call forth a creature to harrass the target |
Invoking the Hero-God | 7 | Call down a hero-god to bless soldiers |
Labyrinthine Wilds | 5 | Turn an area into a labyrinth |
Manifest Manifestation | 9 | Learn a the true name of a fiend |
Multiversal Knowledge | 4 | Tap into the knowledge of the Monad |
Natural Reclamation | 5 | Destroy a settlement with magical ivy |
Opening the Third Eye | 5 | Gain minor psychic abilities |
Ouroboros Blood Ritual | 9 | Use Ouroboros blood to revive a dead creature |
Paired Suffering | 6 | Force two similar creatures to fight to the death |
Peacock Spirit's Tranquil Roar | 8 | Ward an area against invasive magic |
Psychic Shielding | 6 | Target gains +4 bonus against psychic abilities |
Quartern Disjunction | 9 | Divide the Book of the Damned into its four parts |
Reconsecrate Altar | 5 | Restore a broken alter |
Reinforce Campsite | 4 | Turn a campsite into a defensible terrain |
Return to Dormancy | 8 | Send a Colossal creature back to the wilds |
Ritual Exorcism | 4 | End a possession effect |
Runelord Manifestation | 8 | As scrying, but the scrying sensor is a visable image of the primary caster |
Scarlet Vigil | 7 | A special ritual for the Red Mantis Assassins that alerts the secondary casters if the target is resurrected |
Seal of Dancing Dolls | 6 | Binds an elemental spirit to the seal to animate a construct |
Second Apotheosis | 5 | Part two of the fiendish transformation. The caster gains a fiendish graft |
Second Sight | 4 | Gain the ability to see through the eyes of the target |
Seeded Doom | 8 | Imbue a work of art with contagious madness |
Seek Astral Insights | 6 | Ask questions of the spirits of the Astral Plane |
Sever Spirit | 6 | Sever the bond between a kami and its ward, or a character and their animal companion, eidolon, or phantom |
Song of the Kami's Gift | 5 | Summon a kami to aid you in battle |
Soul Trap | 9 | Bind a creature's soul to a gem |
The Hungering of Shadows | 9 | The light level in the area cannot be raised above dim light |
The Viridian Transcendence | 8 | Teleports the casters to the temple of the Peacock Spirit |
Third Apotheosis | 6 | Part three of the fiendish transformation. The caster becomes a half-fiend |
Trial of the Sixteenth Step | 6 | Steal some of the target's ability to channel energy |
Unmaking Touch | 5 | Harness the power of a chaos emerald |
Untangle Ley Lines | 9 | Disables a witchgate |
Unwavering Vigilance | 8 | Gain status with the other casters, can teleport to their side if they're in danger. |
Utterings of the Wendo | 6 | The primary caster calls a wendo to possess themself and answer questions |
Veil Structure | 8 | Turn an area invisibile, which can only be seen by the casters and those they allow |
Voice of the Damned | 4 | Gain clues on how to permanently destroy a neutralized haunt |
Waking the Drowned God | 9 | Free the drowned god from its hidden prison |
Waning Light Festival | 8 | Casters can convey a resistance bonus to saving throws to any creature they touch |
Welcome the Blighted Soul | 9 | Turns the caster into a siabrae |
Wrest Resources | 7 | Teleport a specific resource from the target area to adjacent to the caster |