0-Level Bleed: Cause a stabilized creature to resume dying. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic items within 60 ft. Detect Psychic Significance: Find psychically charged items. Grave Words: Force a corpse to babble. Guidance: +1 on one attack roll, saving throw, or skill check. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Open/Close: Opens or closes small or light things. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Stabilize: Cause a dying creature to stabilize. Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. Virtue: Subject gains 1 temporary hp.
1st-Level Alarm: Wards an area for 2 hours/level. Alter Winds: Increase/decrease strength of natural winds. Anticipate PerilY: Target gains a bonus on one initiative check. Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Charge Object: Infuse psychic energy and ownership history into an item. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Comprehend Languages: You understand all languages. Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). Dancing Darkness: Create four spheres of floating darkness. Deathwatch: Reveals how near death subjects within 30 ft. are. Decompose Corpse: Turn a corpse into a clean skeleton. Detect Chaos: Reveals creatures, spells, or objects of selected alignment. Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Evil: Reveals creatures, spells, or objects of selected alignment. Detect Good: Reveals creatures, spells, or objects of selected alignment. Detect Law: Reveals creatures, spells, or objects of selected alignment. Detect Undead: Reveals undead within 60 ft. Discern Next of Kin: Read the target’s mind to learn about its family. Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. Echo: Cause a sound to repeat itself Endure ElementsY: Exist comfortably in hot or cold regions. Expeditious RetreatY: Your base land speed increases by 30 ft. Feather FallY: Objects or creatures fall slowly. FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver. Grasping CorpseM: Cause a corpse to grab or trip a foe Identify: Gives +10 bonus to identify magic items. Implant Urge: Implant a subconscious goal into a creature Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5). LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver. Mage ArmorY: Gives subject +4 armor bonus. Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls. Mindlink: Communicate a great deal of information in an instant. Obscuring MistY: Fog surrounds you. Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you. Positive Pulse: Energy harms undead or bolsters the living Preserve: Prevent objects from rotting and spoiling Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Psychic Reading: Read surface thoughts to learn information about a subject. Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Remove Sickness: Suppress disease, nausea, and the sickened condition. Sanctify Corpse: Prevent a corpse from becoming an undead. SanctuaryY: Opponents can't attack you, and you can't attack. Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring Shield: Invisible disc gives +4 to AC, blocks magic missiles. Speechreader's Sight: Read lips from a distance Summon Monster 1: Summons extraplanar creature to fight for you. Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target. Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Unseen Servant: Invisible force obeys your commands. Ventriloquism: Throws voice for 1 min./level.
2nd-Level Absurdity: Threats seem like a ridiculous farce. Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Animate Dead, LesserM: Create one skeleton or zombie. AuguryMF: Learns whether an action will be good or bad. Bloodbath: Cause yourself and enemies to bleed. Blur: Attacks miss subject 20% of the time. Boneshaker: Momentarily control a living or undead creature's skeleton. Calm Spirit: Postpone hostile action by a haunt or incorporeal undead. Catatonia: Make a willing target appear to be dead. Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Detect Magic, Greater: As detect magic, but learn more information. Detect Thoughts: Allows “listening” to surface thoughts. Disfiguring TouchY: Target becomes disfigured. Emotive Block: Add an emotion component to all of the target’s spells. Enchantment Sight: See enchantment spells active on creatures Escape Alarm: As alarm, but alerts you when a creatuer leaves the area False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Force Sword: Create a magical longsword made entirely of force. Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt. Gentle Repose: Preserves one corpse. Ghost Whip: Create a ghost touch whip that passes through objects. Ghoul Touch: Paralyzes one subject, which exudes stench that makes those nearby sickened. Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10). Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Instigate Psychic Duel: Start a psychic duel between yourself and another creature. Intensify Psyche: Amplify the targets emotions InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater Jealous Rage: Fill the target with a sense of entitled self-importance. LevitateY: Subject moves up and down at your direction. Life Pact: Affected creatures automatically donate hp to stabilize fallen ally. Mind Over Matter: Reassign ability damage/drain from one ability to another. Mindshock: Charge your attacks with violent psychic energy. Misdirection: Misleads divinations for one creature or object. Necrostasis: Stagger an undead creature Object Reading: Read psychic impressions left on an object. Phantom TrapM: Makes item seem trapped. Pilfering Hand: You may seize an object or manipulate it from afar. Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. Protective Penumbra: Shadow protects the target from light. Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Quick Change: Use change shape as a swift action and surprise foes. Remove Paralysis: Frees creatures from paralysis or slow effect. Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Scare: Panics creatures of less than 6 HD. See Invisibility: Reveals invisible creatures or objects. Sense Fear: Perceive nearby creatures that are experiencing fear Shadow Claws: Claws of shadow deal slashing damage and Strength damage Shifted Steps: Make a target sound as if elsewhere. Soul Vault: Protect your soul from harmful effects after death Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Spindrift Spritz: Target can roll twice and take the better result when making a saving throw against gaining minor conditions Spiritual Squire: Create an ally out of force to assist you in combat
Spiritual WeaponY: Magic weapon attacks on its own. Status: Monitors condition, position of allies. Stricken Heart: Touch attack deals 2d6 damage and staggers target. Summon Monster 2: Summons extraplanar creature to fight for you. Surmount AfflictionY: Temporarily suppress one condition. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Twilight Haze: Illusory fog obscures vision. With the Wind: Protect a target from being blown away by wind of less than windstorm force
3rd-Level Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras. Animate DeadMY: Creates undead skeletons and zombies. Appearance of Life: Undead appear to be alive Assume Appearance: Use a creature's corpse to adopt its form Aura Sight: Alignment auras become visible to you. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Blindness/DeafnessY: Makes subject blinded or deafened. Calamitous Flailing: Cause the target’s attacks to gain a miss chance. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Cloak of Winds: Creates a screen of wind around you. Condensed Ether: Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature. Create Armaments: Create a nonmagical weapon, shield, or set of armor. Create Soul GemF: Draw a recently dead creature's soul into a gem. Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability. Cursed Treasure: Target object curses the next creature to touch it Deft Digits: Animate a glove or gauntlet from a distance. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Dispel MagicY: Cancels one magical spell or effect. Displacement: Attacks miss subject 50% of the time. Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Ectoplasmic Snare: Tendril of ectoplasm grapples a creature and tethers you to it. Ethereal Fists: Your claws, unarmed strikes, and touch spells affect ethereal creatures. Fair is Foul: Curse someone with a disfiguring or painful mutation. Flesh PuppetM: Control a zombie in human guise. FlyY: Subject flies at speed of 60 ft. Force PunchY: Target takes force damage and is pushed away. Free Spirit: Gain the effects of freedom of movement, but also become drunk Free Swim: As freedom of movement, but only allowing a creature to move freely underwater Gaseous FormY: Subject becomes insubstantial and can fly slowly. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Helping Hand: Ghostly hand leads subject to you. HeroismY: Gives +2 on attack rolls, saves, skill checks. Horrifying Visage: Cause creatures to gain a phobia Hostile Levitation: Levitates the targeted creature up off the ground. Howling Agony: Screaming pain limits the target's actions. Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Invisibility Purge: Dispels invisibility within 5 ft./level. Locate Object: Senses direction toward object (specific or type). Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5). Mindlocked Messenger: Target gains a message that can be given only to its intended recipient. Minor Creation: Creates one cloth or wood object. NondetectionM: Hides subject from divination, scrying. Object Possession, Lesser: Project your soul into an object, animating it. Obscure Object: Masks object against scrying. Pack Empathy: Create an empathic bond with allies. Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level. Phantom Driver: Conjures a phantom to drive vehicles. Phantom SteedY: Magic horse appears for 1 hour/level. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack Ray of Exhaustion: Ray makes subject exhausted. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Remove Disease: Cures all diseases affecting subject. Retributive Reparations: Creatures that take this item become cursed with fatigue. Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Riding Possession: As possession, but you observe instead of control the subject. Rigor Mortis: Painfully swell a targets joints. Sands of TimeY: Target temporarily ages. Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Sealed Life: Prevent a creature from transferring life force to or from others. Seek Thoughts: Detects thinking creatures' thoughts. Selective Alarm: As alarm, but only against selected creatures. Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. Shield of Darkness: Shield yourself with darkness, granting yourself total concealment. SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Speak with Dead: Corpse answers one question/two levels. Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion. Summon Monster 3: Summons extraplanar creature to fight for you. Tail Current: Create a current in water to enhance or impede swimming Tailwind: Create a current of wind to enhance or impede flight Tongues: Speak and understand any language. Twilight Knife: Floating knife attacks with you. Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead. Unliving Rage: As rage, except affecting only undead. Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick. Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-Level Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you. Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras. Aura of Doom: Creatures in your aura become shaken. Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Charon's Dispensation: Protection from the River Styx. ConfusionY: Subjects behave oddly for 1 round/level. Conjuration Foil: Interfere with nearby teleportation effects. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). Death Ward: Grants bonuses against death spells and negative energy. Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell Decollate: Target can safely remove its head Detect ScryingY: Alerts you to magical eavesdropping. Dimension DoorY: Teleports you a short distance. Dimensional Anchor: Bars extradimensional movement. DivinationM: Provides useful advice for specific proposed actions. Ectoplasmic Hand: Draw forth a ghostly, animated ectoplasmic hand to do your bidding. EnervationY: Subject gains 1d4 negative levels. Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror. Erase Impressions: Erase psychic impressions from an object. Ethereal Envelope: Shroud your unconscious self in a cocoon on the Ethereal Plane. Etheric Shards: Fill an area with invisible shards that slow movement and damage creatures. False FutureM: Cause divinations of the future to reveal the result you choose. False Life, Greater: Gain 2d10 temporary hp + 1/level. Fear: Subjects within cone flee for 1 round/level. Flesh Puppet HordeM: Control multiple zombies in human guise. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Ghost BrandM: Allow an item to transform into a brand and back. Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes Hollow Heroism: Provide a heroism effect that you can reverse at any time Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh. Imbue with Spell Ability: Transfer spells to subject. Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20). Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Irregular Size: Creature's limb shrivels Locate Creature: Indicates direction to known creature. Majestic Image: As enter image, but also gain bonuses on social skills while in the image. Malediction: Banish a soul to Hell if it dies within the next minute. Mind Swap: Switch minds with another creature for 1 hour per level. Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels. Mirror Transport: Mirror becomes a multiple-use dimension door. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses. Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched. Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Possession: Project your soul into a creature’s body. Quieting Weapons: Weapons make no sound and quiet their victims. Red Hand of the Killer: Stain the hand of a creature's killer red. Remove Curse: Frees object or person from curse. RestorationM: Restores level and ability score drains. Reveal Emotions: Create an aura to exposes creature's emotional statebare. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left Shadow Step: Teleport from one shadow to another. Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks. Slough: Slough off a target's skin. Solid FogY: Blocks vision and slows movement. Speak with Haunt: Haunt answers one question/2 levels. Spell Immunity: Subject is immune to one spell per 4 levels. Spindrift Spritz, Mass: As spindrift spritz, but affecting 1 creature/level Spiritual Ally: Creates a divine ally to aid you. Summon Monster 4: Summons extraplanar creature to fight for you. Surface Excursion: Temporarily teleport yourself and others to the surface Telekinetic Charge: Launches an ally through the air. Telekinetic Maneuver: Perform a telekinetic combat maneuver. Telepathic Silence: Prevent all forms of telepathy in the area Terrible Remorse: Creature is compelled to harm itself. Thoughtsense: Automatically detect nearby conscious creatures. Torpid ReanimationM: Animate dead when a specific trigger condition occurs. Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings Wall of Bone: Create a wall of bones that damages and grapples adjacent creatures
5th-Level Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused. Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. Besmara's Grasping Depths: Use the restless dead to down your targets Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Breath of LifeY: Cures 5d8 damage + 1/level and restores life to recently slain creatures. Call Spirit: Make the spirit of one creature manifest. CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. Contact Other Plane: Lets you ask question of extraplanar entity. Curse, Major: As bestow curse, but harder to remove. Dismissal: Forces a creature to return to native plane. Disrupting Weapon: Melee weapon destroys undead. Dominate PersonY: Controls humanoid telepathically. DreamY: Sends message to anyone sleeping. Ethereal Envelopment: As ethereal envelope, but able to affect an unwilling creature. False VisionM: Fools scrying with an illusion. Feast on Fear: Targets are panicked, and you gain temporary hit points. Feeblemind: Subject's Int and Cha drop to 1. Fickle Winds: Wind walls selectively block attacks. Flesh Wall: Create a wall of zombies Foster Hatred: Cause creatures to hate one type of creature. Glimpse of TruthM: Gain true seeing for 1 round. Incorporeal Chains: Grapple incorporeal creatures and deal damage equal to 1d8 + Int. Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Mind Fog: Subjects in fog get –10 to Wis and Will checks. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area NightmareY: Sends vision dealing 1d10 damage, fatigue. Object Possession: As lesser object possession, but with a larger object. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Pain Strike, Mass: As pain strike, but affects multiple creatures. Phantasmal Web: Catches subjects in illusory web. Phantom Limb: Create a semi-visible psychic manifestation of a limb, allowing a creature to replace a missing body part or parts. Planar Adaptation: Resist harmful effects of other plane. Plane ShiftY: As many as 8 subjects travel to another plane. Pox of Rumors: Curse a creature to attract nasty rumors. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Raise DeadM: Restores life to subject who died as long as one day/level ago. Remote Viewing: Gain psychic impressions from a distant location. Repair Undead, Mass: Heals undead of 1d8 hp + 1/level; affects 1 undead/level. ScryingF: Spies on subject from a distance. Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will. SendingY: Delivers short message anywhere, instantly. Shadow Body: Turn your body into a living shadow. Shadow Endurance: Conjure protective wisps of darkness made from shadow. Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real. Slay Living: Touch attack deals 12d6 + 1 per level. Spell Resistance: Subject gains SR 12 + level. Suffocation: Target quickly suffocates to death. Summon Monster 5: Summons extraplanar creature to fight for you. TelekinesisY: Moves object, attacks creature, or hurls object or creature. Telepathic Bond: Link lets allies communicate. Teleport: Instantly transports you as far as 100 miles per level. Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead. Vampiric Shadow Shield: As fire shield, except attackers take negative energy damage and attacks heal you. WaftR: Alter the targets so they are light enough to be carried by the wind. Wall of Ectoplasm: Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. Wall of Sound: Sonic wall deflects and damages creatures. Waves of Fatigue: Several targets become fatigued. Withdraw Affliction: Remove an affliction and inflict it on another creature.
6th-Level Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself Analyze DweomerF: Reveals magical aspects of subject. Balance of Suffering: Steal lifeforce from one creature and imbue it into another Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Banishment: Banishes 2 HD/level of extraplanar creatures. Banshee Blast: Cone deals 1d4 per level and panics creatures. Circle of DeathMY: Kills 1d4/level HD of creatures. Commune with TextsM: Quckly search though a collection of texts to find the right information Create UndeadM: Create ghasts, ghouls, mohrgs, or mummies. DisintegrateY: Reduces one creature or object to dust. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. DissolutionM: Cause a tiny item to vanish from existence. Ectoplasmic Eruption: Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. Enemy HammerY: Allows you to telekinetically use a creature as a weapon. Eyebite: Target becomes panicked, sickened, and/or comatose. Find the Path: Shows most direct way to a location. Getaway: Teleports you and select creatures to predetermined location. HarmY: Deals 10 points/level damage to target. HealY: Cures 10 points/level damage, all diseases and mental conditions. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh. Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic Leashed Shackles: Target is restricted to a specific location. Legend LoreMF: Lets you learn tales about a person, place, or thing. MisleadY: Turns you invisible and creates illusory double. Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct. Phasic Challenge: Enemy and ally can only harm and be harmed by each other Possession, Greater: As possession, but your body vanishes. PrognosticationM: Gain cryptic information from further in the future than divination. RepulsionF: Creatures can't approach you. Sealed Life, Greater: As sealed life, plus death ward and immunity to soul transference. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature. Shadow Walk: Step into shadow to travel rapidly. Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh. SoulseekerM: Determine a soul's location Speak with Soul: Hold an extended conversation with a soul Summon Monster 6: Summons extraplanar creature to fight for you. Telepathy: Communicate mentally with creatures within 100 ft. TransformationY: You gain combat bonuses. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere. True SeeingM: Lets you see all things as they really are. Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage. Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead. Undeath to DeathFM: Destroys 1d4 HD/level undead (max. 20d4). Unshakable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. Unwilling ShieldM: Subject shares wounds you receive. Wither Limb: Make one of the creature's limbs useless.
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