0-Level Acid Splash: Orb deals 1d3 acid damage. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic items within 60 ft. Guidance: +1 on one attack roll, saving throw, or skill check. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Open/Close: Opens or closes small or light things. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws.
1st-Level Alarm: Wards an area for 2 hours/level. Ant Haul: Triples carrying capacity of a creature. Barbed Chains: Hellish chains attack and cause a target to become shaken Batrachian SurgeR: Amplify your latent amphibian nature Bestow Planar Infusion I: Grant the target the effects of a planar infusion Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings. Blurred Movement: As blur, but only while you are moving. Celestial Companion: Give your companion protections against evil creatures Celestial Healing: Grant fast healing 1 for 1 round/2 levels. Compel Hostility: Compels opponents to attack you instead of your allies. Corrosive Touch: Touch attack deals 1d4 acid/level. Daze Monster: Living creature of 6 HD or less loses next action. Detect Metal: Detect metal objects or creatures. Endure ElementsY: Exist comfortably in hot or cold regions. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Expeditious RetreatY: Your base land speed increases by 30 ft. Feather FallY: Objects or creatures fall slowly. Glue Seal: Makes one 5-ft. square or one object sticky. GreaseY: Makes 10-ft. square or one object slippery. Hanspur's Flotsam Vessel: Assemble a sturdy raft and oars from driftwood, reeds, and other river debris. Icicle Dagger: Masterwork ice dagger deals +1 cold damage. Identify: Gives +10 bonus to identify magic items. Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. Instant Portrait: Create a portrait of a creature on the touched surface Jump: Subject gets bonus on Acrobatics checks. Jury-Rig: Removes the broken condition from the targeted object. Life Conduit: You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor. Long Arm: Your arms lengthen, giving you extra reach. Lucky Number: Tweak tiny variables in a creature’s immediate future. Mage ArmorY: Gives subject +4 armor bonus. Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls. Magic MouthM: Objects speaks once when triggered. Mount: Summons riding horse for 2 hours/level. Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you. Pesh VigorM: Increase target’s strength with consumption of pesh. Planar Orientation: Locate places of power on your current plane Positive Pulse: Energy harms undead or bolsters the living Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. Ray of Sickening: Ray makes subject sickened. Reduce PersonY: Humanoid creature halves in size. Rejuvenate Eidolon, Lesser: Eidolon cured 1d10 damage +1/level (max +5). Shadowfade: Become invisibile to creatures using darkvision Shield: Invisible disc gives +4 to AC, blocks magic missiles. Snowball: Throw a conjured ball of snow at a target Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks. Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Unfetter: Remove distance restriction on eidolon. Unseen Servant: Invisible force obeys your commands. Ventriloquism: Throws voice for 1 min./level.
2nd-Level Ablative BarrierY: Surrounds the target with layers of force. Alter Self: Assume form of a Small or Medium humanoid. Alter Summoned Monster: Swap one summoned creature with another. Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. Anti-Summoning Shield: Impede the use of summon spells. Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts BarkskinY: Grants +2 (or higher) enhancement to natural armor. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blur: Attacks miss subject 20% of the time. Bull's Strength: Subject gains +4 to Str for 1 min./level. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Contact Entity I: Ask eldritch entities to find and converse with you Covetous Urge: Target is compelled to steal valuable objects Create PitF: Creates an extradimensional pit. Cushioning Bands: Force bands protect against crushing. Dark Whispers: Whisper through the shadows. Detect Magic, Greater: As detect magic, but learn more information. Detect Thoughts: Allows “listening” to surface thoughts. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Escape Alarm: As alarm, but alerts you when a creatuer leaves the area Evaluator's Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items. Evolution Surge, Lesser: Grants eidolon an evolution with 2 evolution points. Final Sacrifice: Cause a summoned creature to explode. Force Anchor: Skewer and anchor incorporeal targets with a force anchor. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Garden of Peril: Grow a group of poisonous mushrooms. Ghost WolfR: Summon a wolf mount made of black smoke which emanates fear. Gird Ally: Grant your summoned creatures a deflection bonus to their AC. Glide: You take no falling damage and move 60 ft./round while falling. Glitterdust: Blinds creatures, outlines invisible creatures. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Hidden Blades: Turn weapon or ammunition invisible Identifier's Eye: As per detect magic, except affecting a creature you touch Influence Wild Magic: Stabilize an area of primal magic InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater LevitateY: Subject moves up and down at your direction. Locate Portal: Detect portals within range Misdirection: Misleads divinations for one creature or object. Mount, Communal: As mount, but you may divide the duration among creatures touched. Nondetection, Lesser: As nondetection, but only protects against spells that target an area Overstimulate: Target creature gains the ferocity ability Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Phantom SteedY: Magic horse appears for 1 hour/level. Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it. Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched. Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched. Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched. Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched. Quick Change: Use change shape as a swift action and surprise foes. Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. Restore Eidolon, Lesser: Lesser restoration for an eidolon. See Invisibility: Reveals invisible creatures or objects. Share Glory: Imbue targets with a fraction of your mythic nature. Slick Walls: Increase the DC of Climb checks in the area SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Spider ClimbY: Grants ability to walk on walls and ceilings. Stabilize Pressure: Target immediately adjusts to the surrounding pressure Summon Cacodaemon: Summon a cacodaemon. Summon Eidolon: Instantly summons your eidolon for duration of spell. Summon Monster 2: Summons extraplanar creature to fight for you. Summon SwarmY: Summons swarm of bats, rats, or spiders. Time Shudder: Nearby creatures are affected by haste or slow each round. Twisted Space: Targeted creature's attacks target a random square instead of the intended target. Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you. Venomous BiteM: Enhance a target creature’s bite with poison. Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Web Shelter: Create a comfortable shelter made of webbing. Whip of Spiders: Create a whip made of poisonous spiders. Wicker Horse: Create a mount out of the surrounding flora Wind Wall: Deflects arrows, smaller creatures, and gases.
3rd-Level Agonize: Pain encourages an outsider to obey you. Air Breathing: Allow creatures to breathe air. Allied Cloak: Enchanted cloak grants shield bonus to AC and can use aid another on you once per round Apport Animal: Send or receive a Tiny or smaller animal via teleportation. Aqueous Orb: Creates rolling sphere of water. Assume Appearance: Use a creature's corpse to adopt its form Bite the Hand: Compel a summoned creature to attack its summoner. Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Charm Monster: Makes monster believe it is your ally. Clay Skin: Grants DR 5/Adamantine Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell. Conjuration Foil: Interfere with nearby teleportation effects. Conjure Carriage: Create a fine carriage. Contact Entity II: Ask more powerful entities to find and converse with you Control Summoned Creature: Direct a summoned monster as if you had summoned it. Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface. Deft Digits: Animate a glove or gauntlet from a distance. DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels. Dimension DoorY: Teleports you a short distance. Dimensional Anchor: Bars extradimensional movement. Dispel MagicY: Cancels one magical spell or effect. Displacement: Attacks miss subject 50% of the time. Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Evolution Surge: Grants eidolon an evolution with 4 evolution points. Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold. Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity. FlyY: Subject flies at speed of 60 ft. Glimpse the Hidden: As per see invisibility, except affecting a creature you touch Grasping Tentacles: Use a mass of tentacles to perform dirty tricks. HeroismY: Gives +2 on attack rolls, saves, skill checks. Infernal Challenger: Summon a bearded devil to preform a Hellknight initiation Insect Scouts: Create insects to scout an area for you. Insect Spies: Use magic beetles as spies. Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Irradiate: Flood an area with dangerous radiation. Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. Leshy SwarmR: Call for a leshy swarm to aid you. Life Conduit, Improved: Transfers 2d6 hit points to your eidolon as a swift action. Locate Creature: Indicates direction to known creature. Mad Monkeys: Summon a swarm of mischievous monkeys. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5). Marionette Possession: As magic jar, but limited to line of sight. Mark of Buoyancy: Make a touched object weightless Master's Escape: Create a link between you and a summoned creature, allowing you to switch places. Minor Creation: Creates one cloth or wood object. Night of BladesR: Create an immobile wall of tiny black blades. NondetectionM: Hides subject from divination, scrying. Obsidian Flow: Converts the surface of the ground into molten glass. Pack Empathy: Create an empathic bond with allies. Pellet Blast: Creates an explosion of conjured metal pellets. Phantom Chariot: Conjures a quasi-real heavy chariot pulled by four horses. Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched. Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Planar InquiryM: Call an outsider to answer questions Pressure Adaptation: Target acclimates to pressure changes more quickly Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Rain of Frogs: Summon a swarm of poisonous frogs. Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. Rejuvenate Eidolon: As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched. Restore EidolonM: Restoration for an eidolon. Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Seek Thoughts: Detects thinking creatures' thoughts. Selective Alarm: As alarm, but only against selected creatures. Selective Invisibility: Allow one creature to see you while invisible. Shared SacrificeR: Create a link to the target and direct pain and damage through it. Shield Companion (ACG): As shield other, but affecting your companion creature. Siphon Might: Drain strength from a creature and transfer it to another. Speak with Plane: Speak with a manifestation of a sentient plane Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched. Spiked PitF: As create pit, but filled with spikes. StoneskinMY: Grants DR 10/adamantine. Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons. Summon Genie, LesserF: As summon monster I, except you can summon one janni. Summon Monster 4: Summons extraplanar creature to fight for you. Summon Ship: Conjure a ship out of extradimensional materials Summon Totem Creature (Shoanti): Summon animals sacred to your tribe. Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies. Swarm of Fangs: Summon a swarm of animated, flying teeth. Thunderous Footfalls: Knock down smaller creatures by moving close to them. Tongues: Speak and understand any language. Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Trade Items: Swap a focus object with a target object. Urban Step: Step into one doorway and out another. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with. Wall of FireY: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of IceY: Ice plane creates wall or hemisphere creates dome. Water Breathing: Subjects can breathe underwater.
4th-LevelAbsorbing Barrier: Protect an area from ranged attacks Acid PitF: Creates a pit with a layer of acid on the bottom. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Anywhere but Here: Transport yourself and willing creatures to a random planar destination Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Baleful PolymorphY: Transforms subject into harmless animal. Baphomet's Blessing: Transmute the target’s head into that of a bull. Beanstalk: Create an enormous beanstalk that leads into the clouds. Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level. Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Bind Sage: Summon a caulborn to answer questions Blood Tentacles: Create writhing tentacles from your chest. Bull's Strength, Mass: As bull's strength, affects 1 subject/level. Calm Air: Reduce the strength of wind in an area. Cat's Grace, Mass: As cat's grace, affects 1 subject/level. Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you. Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1. Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron Concealed Breath: Hold breath without negative effects Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Contact Other Plane: Lets you ask question of extraplanar entity. Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly. Damnation StrideRY: As dimension door, except you leave behind a burst of flame. Daze, Mass: As daze, but affecting multiple creatures. Dismissal: Forces a creature to return to native plane. Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level. Evolution Surge, Greater: Grants eidolon two evolutions with a total of 6 evolution points. Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Frosty Aura: Gain the cold subtype or enhance an already existing subtype. Hold Monster: As hold person, but any creature. Hollow Heroism: Provide a heroism effect that you can reverse at any time Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it. Infernal Healing, Greater: As infernal healing, except using fast healing 4. Insect Plague: Wasp swarms attack creatures. Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points. Lend Path: Temporarily transfer one of your mythic path abilities to another creature. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Magic JarF: Enables possession of another creature. Major Creation: As minor creation, plus stone and metal. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Nixie's LureR: Create a seductive song to lure all nearby creatures. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level. Planar Aegis: Use planar energy to protect yourself and retaliate with one energy type Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Poisonous Cloud: As per fog cloud, but lethally poisonous Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched. Purified Calling: Eidolon summoned is fully healed. RebootF: Bring a destroyed construct back to action for a limited time. Riding Possession: As possession, but you observe instead of control the subject. Rising Water: Create a pillar of water Seek Shelter: Weak creatures are compelled to seek shelter SendingY: Delivers short message anywhere, instantly. Shadow Invasion: Create an area of darkness that strengthens shadow spells and attracts kytons Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left Skeleton Crew: Turn corpses into obedient skeleton crew. Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched. Summon Accuser: Summon an accuser devil to do your bidding. Summon Ceustodaemon: Summon a ceustodaemon. Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann. Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons. Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Summon Monster 5: Summons extraplanar creature to fight for you. Summon Stampede: Conjure a herd of aurochs to trample your enemies. Summoner Conduit: The target takes damage whenever its summoned creature does. Surface Excursion: Temporarily teleport yourself and others to the surface Sword to Snake: Change an object into a venemous creature. Teleport: Instantly transports you as far as 100 miles per level. Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race. Tongues, Communal: As tongues, but you may divide the duration among creatures touched. TransmogrifyM: Change your eidolon's evolutions. Vitriolic Mist: As fire shield, except acid damage. Wall of StoneY: Creates a stone wall that can be shaped. Wooden Wing ShieldR: Transmute your wings into a wooden shield-like barrier.
5th-Level Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. Banishment: Banishes 2 HD/level of extraplanar creatures. Commune with Plane: Learn about local planar terrain Conjure Black PuddingMY: Summon a black pudding. Create Demiplane, LesserF: Create your own demiplane. Creeping Doom: Swarms of centipedes attack at your command. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Eaglesoul: Infuse yourself with power from a good-aligned outsider. Energy Siege Shot: A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. Ethereal Jaunt: You become ethereal for 1 round/level. Flesh Wall: Create a wall of zombies GeniekindY: Gain the power and influence of a genie. Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Grease, Greater: As grease, but with a greater area and/or targets Hammer of MendingFR: Release a wave of energy to repair objects and constructs. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Hungry PitF: As create pit, but dealing 4d6 damage to those in it as it closes. Ice Crystal Teleport: Target is frozen, then teleported. Invisibility, Mass: As invisibility, but affects all in range. Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Life Conduit, Greater: You transfer 3d6 hit points to your eidolon as a swift action. Lighten Object, MassR: As lighten object, except for multiple objects. Locate Gate: Find a nearby magical portal Mage's Decree: Send a message to creatures within miles. Master's Mutation: Mutate a summoned creature to grant it new abilities. Mind Swap: Switch minds with another creature for 1 hour per level. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area Planar Adaptation: Resist harmful effects of other plane. Planar Binding: As lesser planar binding, but up to 12 HD. Plane ShiftY: As many as 8 subjects travel to another plane. Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane. Possession: Project your soul into a creature’s body. Rejuvenate Eidolon, Greater: As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). Release the Hounds: Summon a swarm of wolves RepulsionF: Creatures can't approach you. Roaming PitM: Create a mobile extradimensional pit Sequester: Subject is invisible to sight and scrying; renders creature comatose. SimulacrumM: Creates partially real double of a creature. Spell Turning: Reflect 1d4+6 spell levels back at caster. Straitjacket: Restrain a creautre's arms and grant it a second saving throw against certain magic. Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. Summon Infernal Host: Summon host devils. Summon Monster 7: Summons extraplanar creature to fight for you. Summon Vanth: Summon a single vanth psychopomp. Tar Pool: Converts the top layer of the ground into hot tar. Teleport, Greater: As teleport, but no range limit and no off-target arrival. True SeeingM: Lets you see all things as they really are. Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere. Unseen Crew: Create a number of invisible crew members to work on a ship. Vengeful StingerR: Grow a long, wasp-like tail with stinger. Walk the Plank: As create pit, but filled with water and contains sharks Wall of IronMY: 30 hp/four levels; can topple onto foes. Whip of Centipedes: Create a whip made of poisonous centipedes. Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
6th-Level Antipathy: Object or location affected by spell repels certain creatures. Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. BindingM: Utilizes an array of techniques to imprison a creature. Bite the Hand, Mass: As Bite the Hand but with multiple creatures. Charm Monster, Mass: As charm monster, but all within 30 ft. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Create DemiplaneF: As lesser create demiplane, but larger and with planar traits. Dimensional Bounce: Teleport multiple times between two designated locations. Dimensional LockY: Teleportation and interplanar travel blocked for 1 day/level. Discern Location: Reveals exact location of creature or object. DissolutionM: Cause a tiny item to vanish from existence. Dominate Monster: As dominate person, but any creature. Eagle Aerie: Summon 1 giant eagle/3 levels. Energy Siege Shot, Greater: As energy siege shot, but you can affect any size siege engine. Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain Fey Gate: Create a portal that allows travel to the First World Frost Mammoth: Conjure a Huge mastodon made of ice and snow Grim Stalker: Create a Grim to disrupt the targets sleep Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels. Human Potential, Mass: Grant multiple creatures a +2 enhancement bonus to any ability score. Incendiary Cloud: Cloud deals 6d6 fire damage/round. Insect Spies, Greater: Use magic beetles as spies and also share their senses. Invisibility Bubble, Mass: As invisibility bubble, but affecting all creatures within range Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. MazeY: Traps subject in extradimensional maze. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Planar RefugeM: Enforce the rules of the Material Plane on another plane. Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures. Plundered PowerM: Kill a creature and steal its strongest spell-like ability Protection from SpellsMF: Confers +8 resistance bonus. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature. Summon Erodaemon: Summon an erodaemon. Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions Summon Laborers: Summon helpful petitioners to aid in construction and labor. Summon Meladaemon: Summon a meladaemon. Summon Monster 8: Summons extraplanar creature to fight for you. SympathyM: Object or location attracts certain creatures. Teleportation CircleM: Teleports creatures inside circle. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere. Uncanny Reminder: Summon a replica of the target that attempts to kill them Vermicious Assumption: Call upon a vermlek demon to invade and inhabit the body of a nearby corpse. Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Whip of Ants: Create a whip made of army ants.
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