| Source PRPG Core Rulebook pg. 264 Daze
School enchantment (compulsion) [mind-affecting]; Level arcanist 0, bard 0, inquisitor 0, magus 0, medium 0, mesmerist 0, occultist 0, psychic 0, shaman 0, skald 0, sorcerer 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0, wizard 0
 CastingCasting Time 1 standard actionComponents V, S, M (a pinch of wool or similar substance)
 EffectRange close (25 ft. + 5 ft./2 levels)Target one humanoid creature of 4 HD or less
 Duration 1 round
 Saving Throw Will negates; Spell Resistance yes
 DescriptionThis spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.Source Ultimate Magic pg. 216 Daze, Mass
School enchantment (compulsion) [mind-affecting]; Level arcanist 4, bard 4, inquisitor 4, medium 3, mesmerist 4, occultist 4, psychic 3, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange medium (100 ft. + 10 ft./level)Targets one or more humanoid creatures, no two of which may be more than 30 ft. apart
 Duration 1 round
 Saving Throw will negates; Spell Resistance  yes
 DescriptionThis spell functions as daze, except as noted above. | 
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