0-Level Bleed: Cause a stabilized creature to resume dying. Dancing Lights: Creates torches or other lights. Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic items within 60 ft. Detect Psychic Significance: Find psychically charged items. Flare: Dazzles one creature (–1 on attack rolls). Ghost Sound: Figment sounds. Grave Words: Force a corpse to babble. Guidance: +1 on one attack roll, saving throw, or skill check. Haunted Fey Aspect: You surround yourself with disturbing illusions. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Message: Whisper conversation at distance. Oath of Anonymity: Cloak yourself in an illusion that hides your true identity Open/Close: Opens or closes small or light things. Prestidigitation: Performs minor tricks. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Sift: See area as though examining it. Stabilize: Cause a dying creature to stabilize. Virtue: Subject gains 1 temporary hp.
1st-Level Ally Across Time: Summon a duplicate of yourself from a parallel world to aid another Ant Haul: Triples carrying capacity of a creature. Anticipate PerilY: Target gains a bonus on one initiative check. Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures Auditory Hallucination: Create a phantasm with auditory effects. Bestow Planar Infusion I: Grant the target the effects of a planar infusion Bleed Glory: Increase the cost to use mythic power. Bloodbath: Cause yourself and enemies to bleed. Borrow Skill: Make a skill check using another's ranks. Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Calm Spirit: Postpone hostile action by a haunt or incorporeal undead. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Charge Object: Infuse psychic energy and ownership history into an item. CommandY: One subject obeys selected command for 1 round. Compel Hostility: Compels opponents to attack you instead of your allies. Comprehend Languages: You understand all languages. Confusion, Lesser: One creature is confused for 1 round. Contact Entity I: Ask eldritch entities to find and converse with you Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Cultural Adaptation: Adapt to fit the local cultural Deathwatch: Reveals how near death subjects within 30 ft. are. Decompose Corpse: Turn a corpse into a clean skeleton. Decrepit Disguise: Make an object seem worthless. Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions. Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Undead: Reveals undead within 60 ft. Discern Next of Kin: Read the target’s mind to learn about its family. Disguise Self: Changes your appearance. Disguise Weapon: Changes one weapon’s appearance. Ear-Piercing ScreamY: Deal sonic damage and daze target. Echo: Cause a sound to repeat itself Enlarge PersonY: Humanoid creature doubles in size. Expeditious RetreatY: Your base land speed increases by 30 ft. Fool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces Heightened Awareness: Your recall and ability to process information improve. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Identify: Gives +10 bonus to identify magic items. Ill OmenY: Target rolls twice for checks and attacks and uses worst roll. Implant Urge: Implant a subconscious goal into a creature Invigorate: Temporarily relieves fatigue or exhaustion. Know Peerage: Target uses your Knowledge (nobility) ranks. Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it. Linked Legacy: Share information with all targets of the spell in the blink of an eye. Long Arm: Your arms lengthen, giving you extra reach. Mindlink: Communicate a great deal of information in an instant. Murderous CommandY: Target is compelled to kill its ally. Negative Reaction: Targeted creature may not positively influence anyone. Object Reading: Read psychic impressions left on an object. Oneiric Horror: Distract and fatigue the target with a creature from its nightmares. Paranoia: Target becomes hostile to all creatures. Preserve: Prevent objects from rotting and spoiling Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Psychic Reading: Read surface thoughts to learn information about a subject. Quintessence: Mask any flaws of or damage to a creature or object. Reduce PersonY: Humanoid creature halves in size. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Restore Corpse: Skeletal corpse grows flesh. Revealing Light: As light, but hampers Stealth checks Rumormonger: Follow a rumor to see where it spreads. Sense Fear: Perceive nearby creatures that are experiencing fear Share Glory: Imbue targets with a fraction of your mythic nature. Share Language: Subject understands chosen language. Silent ImageY: Creates minor illusion of your design. Skin TagM: Curse food or drink to gain afamilar connection to the creature Speechreader's Sight: Read lips from a distance Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. True Skill: Gain an insight bonus equal to half your caster level on one skill check True StrikeY: +20 on your next attack roll. Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Unprepared Combatant: Target takes -4 on initiative and Reflex saves. Unseen Servant: Invisible force obeys your commands. Unsettling Presence: Inflict creatures with paranoia and be repulsive to others Ventriloquism: Throws voice for 1 min./level. Vocal Alteration: Disguise target's voice. Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in. Wizened Appearance: Make a target appear as an older version of itself. Youthful Appearance: Target appears younger.
2nd-Level Absurdity: Threats seem like a ridiculous farce. Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Alpha Instinct: Gain bonuses when you're interacting with animals Alter Self: Assume form of a Small or Medium humanoid. Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras. Appearance of Life: Undead appear to be alive Apport Object: Send or receive a small object via teleportation. Audiovisual Hallucination: Create a phantasm with auditory and visual effects. AuguryMF: Learns whether an action will be good or bad. Aura of the Unremarkable: Make actions seem mundane to nearby creatures. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Bestow InsightR: Grant the target a bonus on a skill check and consider them trained. Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. Blood Biography: Learn about a creature with its blood. Blur: Attacks miss subject 20% of the time. Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations Bull's Strength: Subject gains +4 to Str for 1 min./level. Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Catatonia: Make a willing target appear to be dead. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Codespeak: Speak, read, and Write a new code language. Cognitive Block: Add a thought component to all of the target’s spells. Compassionate Ally: Target is compelled to help injured ally. Contact Entity II: Ask more powerful entities to find and converse with you Create Treasure MapM: Creates treasure map out of a creature's corpse. Darkvision: See 60 ft. in total darkness. Daze Monster: Living creature of 6 HD or less loses next action. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Detect Magic, Greater: As detect magic, but learn more information. Detect Mindscape: Sense the presence and attributes of mindscapes. Detect Thoughts: Allows “listening” to surface thoughts. Disguise Other: As disguise self, but affects you or another. Dream Shield: Ward a target’s mind to protect them while unconscious. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Enchantment Sight: See enchantment spells active on creatures Enshroud Thoughts: Ward yourself against thought detection and memory alteration. Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Find Traps: Notice traps as a rogue does. First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Focused Scrutiny: Gain skill bonuses when interacting with the target. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Gentle Repose: Preserves one corpse. Ghostly Disguise: You look like a ghost of yourself. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Helping Hand: Ghostly hand leads subject to you. HeroismY: Gives +2 on attack rolls, saves, skill checks. Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo Hidden Speech: Gain +10 on Bluff to send secret messages. Hideous LaughterY: Subject loses actions for 1 round/ level. Hold Person: Paralyzes one humanoid for 1 round/level. Hoodwink: Distort all of the targets senses Hostile Levitation: Levitates the targeted creature up off the ground. Human Potential: Grant target a +2 enhancement bonus to an ability score. Hypercognition: Rapidly recall everything you know about a subject. Ignoble Form: Transform the target into a half-elf form. Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Influence Wild Magic: Stabilize an area of primal magic Instigate Psychic Duel: Start a psychic duel between yourself and another creature. Intensify Psyche: Amplify the targets emotions Investigative Mind: Roll twice and take the higher roll when using certain mental skills. InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater Irregular Size: Creature's limb shrivels KnockY: Opens locked or magically sealed door. Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths Lend Path: Temporarily transfer one of your mythic path abilities to another creature. LevitateY: Subject moves up and down at your direction. Locate Object: Senses direction toward object (specific or type). Magic MouthM: Objects speaks once when triggered. Mindshock: Charge your attacks with violent psychic energy. Minor DreamR: As the dream spell, except delivering a shorter message. Minor Image: As silent image, plus some sound. Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Mythic Severance: Restrict target’s access to its mythic power. Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability NondetectionM: Hides subject from divination, scrying. Object Possession, Lesser: Project your soul into an object, animating it. Oneiric Horror, Greater: As oneiric horror, plus Str damage. Oppressive Boredom: Target loses its next action. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Pack Empathy: Create an empathic bond with allies. Pilfering Hand: You may seize an object or manipulate it from afar. Placebo Effect: Temporarily suppress an affliction or condition. Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. Quick Change: Use change shape as a swift action and surprise foes. Restore Mythic Power: Transfer some of your mythic essence to another creature. Riding Possession: As possession, but you observe instead of control the subject. Rope Trick: As many as eight creatures hide in extradimensional space. Scare: Panics creatures of less than 6 HD. Sealed Life: Prevent a creature from transferring life force to or from others. Seek Thoughts: Detects thinking creatures' thoughts. Sense Madness: Determine mental disturbances in nearby creatures Sensory Amplifier: Enhance the sight of all creatures near you. Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. Share Memory: Share one memory with the target. Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
Shifted Steps: Make a target sound as if elsewhere. SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Speak with Dead: Corpse answers one question/two levels. Speak with Haunt: Haunt answers one question/2 levels. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Spider ClimbY: Grants ability to walk on walls and ceilings. Spiritual WeaponY: Magic weapon attacks on its own. Status: Monitors condition, position of allies. Steal Voice: Target gains the croaking spellblight. SuggestionY: Compels subject to follow stated course of action. Summon Monster 2: Summons extraplanar creature to fight for you. Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Tongues: Speak and understand any language. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Water Walk: Subject treads on water as if solid. Whispering Wind: Sends a short message 1 mile/level. Zone of Truth: Subjects within range cannot lie.
3rd-Level Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Amnesia: Target loses most of its memories Apport Animal: Send or receive a Tiny or smaller animal via teleportation. Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Army Across Time: As ally across time, but more cubes and more duplicates Assume Appearance: Use a creature's corpse to adopt its form Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras. Ban Corruption: Eliminate the gifts of a nearby corrupted creature Borrow Fortune: Retry attack or check, but do worse on next two. Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Call Spirit: Make the spirit of one creature manifest. Complex Hallucination: Create a phantasm with effects for all senses. Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Daze, Mass: As daze, but affecting multiple creatures. Deceitful Veneer: Make someone seem like an obvious liar. Deft Digits: Animate a glove or gauntlet from a distance. Demanding Message: Send messages as per message with a suggestion for one creature. Detect ScryingY: Alerts you to magical eavesdropping. Dimension DoorY: Teleports you a short distance. Dimensional Anchor: Bars extradimensional movement. Discern Lies: Reveals deliberate falsehoods. Dispel MagicY: Cancels one magical spell or effect. Displacement: Attacks miss subject 50% of the time. DivinationM: Provides useful advice for specific proposed actions. Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare. DreamY: Sends message to anyone sleeping. Enter Image: Transfers your consciousness to an object bearing your likeness. Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer. Erase Impressions: Erase psychic impressions from an object. False FutureM: Cause divinations of the future to reveal the result you choose. False Life, Greater: Gain 2d10 temporary hp + 1/level. Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack. FlyY: Subject flies at speed of 60 ft. Free Spirit: Gain the effects of freedom of movement, but also become drunk Free Swim: As freedom of movement, but only allowing a creature to move freely underwater Gaseous FormY: Subject becomes insubstantial and can fly slowly. Geomessage: Leave a message hidden on a surface Glimpse of TruthM: Gain true seeing for 1 round. Hollow Heroism: Provide a heroism effect that you can reverse at any time Horrific Doubles: Call forth disturbing mirror images Impossible Angles: Distort geometry inside Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Locate Creature: Indicates direction to known creature. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Major Image: As silent image, plus sound, smell, and thermal effects. Mind Probe: Learn answers from a subject’s memories. Mind Swap: Switch minds with another creature for 1 hour per level. Mindscape Door: Create a portal allowing entry to and exit from a mindscape. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Motes of Dusk and Dawn: Create up to four motes that shed light or darkness. Node of Blasting: Place a trap on an object to mentally damage a creature that touches it. Out of Sight: Cause creatures to forget about you once you have left their sight. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Pierce Disguise: See through low-level magical disguises. Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature. Possession: Project your soul into a creature’s body. Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Rags to Riches: Enhance an object to function as if it were masterwork quality. Red Hand of the Killer: Stain the hand of a creature's killer red. Remove Curse: Frees object or person from curse. Replay Tracks: Reconstruct past events from a set of tracks Retrocognition: Gain psychic impressions from past events in a location. Reveal Emotions: Create an aura to exposes creature's emotional statebare. Sand Table: Create a model of the surrounding land and the creatures nearby ScryingF: Spies on subject from a distance. Seeds of Influence: Weaken a creature to your divinations and enchantments SendingY: Delivers short message anywhere, instantly. Share Senses: Perceive the world around your familiar. Shroud of Innocuity: Disguise creatures as ordinary Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping. Speak with Plane: Speak with a manifestation of a sentient plane Summon Monster 4: Summons extraplanar creature to fight for you. Tail Strike: Grow a tail and gain a tail slam attack.
Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race. Threefold Face: Gain two more faces, which grant you bonuses to sight Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings Witness: See through the target's eyes and ears.
4th-Level Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. Battlemind LinkY: You and an ally gain attack and AC bonuses. Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Charon's Dispensation: Protection from the River Styx. Command, Greater: As command, but affects one subject/level. Commune with TextsM: Quckly search though a collection of texts to find the right information Conjuration Foil: Interfere with nearby teleportation effects. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets Create Armaments: Create a nonmagical weapon, shield, or set of armor. Create Mindscape: Form an immersive mindscape. Darkvision, Greater: See 120 ft. in total darkness. Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Dismissal: Forces a creature to return to native plane. Dream Council: Communicate with multiple sleeping creatures. Dream Scan: Read a dreaming creature’s thoughts. Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror. False VisionM: Fools scrying with an illusion. Fear: Subjects within cone flee for 1 round/level. Feeblemind: Subject's Int and Cha drop to 1. Flash Forward: Charge, then teleport back to starting poisiton Freedom of Movement: Subject moves normally despite impediments to restrict movement. Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Hold Monster: As hold person, but any creature. Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm Legend LoreMF: Lets you learn tales about a person, place, or thing. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Majestic Image: As enter image, but also gain bonuses on social skills while in the image. Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels. Modify MemoryY: Changes 5 minutes of subject's memories. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area NightmareY: Sends vision dealing 1d10 damage, fatigue. Object Possession: As lesser object possession, but with a larger object. Persistent Image: As major image, but no concentration required. Pessimism: Force a creature to see the negative side of things. Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting. Planar Adaptation: Resist harmful effects of other plane. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Plane ShiftY: As many as 8 subjects travel to another plane. PrognosticationM: Gain cryptic information from further in the future than divination. Purify Body: Heal a creature and remove its physical impairments ReincarnateFM: Brings dead subject back in a random body. Remote Viewing: Gain psychic impressions from a distant location. Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scripted Hallucination: As complex hallucination, but without concentration. Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect Seeming: Changes appearance of one person per two levels. SoulseekerM: Determine a soul's location Speak with Soul: Hold an extended conversation with a soul Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion. Spiritual Ally: Creates a divine ally to aid you. Summon Monster 5: Summons extraplanar creature to fight for you. Telepathic Bond: Link lets allies communicate. Telepathic Silence: Prevent all forms of telepathy in the area Telepathy: Communicate mentally with creatures within 100 ft. Teleport: Instantly transports you as far as 100 miles per level. Thoughtsense: Automatically detect nearby conscious creatures. True SeeingM: Lets you see all things as they really are. Warp Metal: Warp wood, affecting metal objects
5th-Level Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
6th-Level Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Emblem of Greed: Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
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