1st-Level Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item. Alter Musical Instrument: Make one instrument sound like a different kind of instrument. Alter Winds: Increase/decrease strength of natural winds. Animate Rope: Makes a rope move at your command. Ant Haul: Triples carrying capacity of a creature. BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. Blood Money: Use your own blood in order to create valuable material components. Blurred Movement: As blur, but only while you are moving. Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack. BreakY: Gives an object the broken condition. Burning Disarm: Make a metal item become red hot, forcing those holding it to drop it or risk searing their hand. Chastise: +5 bonus to convince a target to do what you want or get in trouble with their superiors. Clarion Call: Make yourself heard over great distances. Color SprayY: Knocks unconscious, blinds, and/or stuns weak creatures. Crafter's Curse: Subject takes –5 on Craft skill checks. Crafter's Fortune: Subject gains +5 on next Craft check. Damp Powder: Ruins ammunition loaded in the targeted firearm. Dancing Lantern: Animates a lantern that follows you. Dazzling Blade: Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat. Disguise Self: Changes your appearance. Disguise Weapon: Changes one weapon’s appearance. Emblazon Crest: Display your crest on anything you carry. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Erase: Mundane or magical writing vanishes. Expeditious Excavation: Moves 5-ft. cubes of earth. Expeditious RetreatY: Your base land speed increases by 30 ft. Fabricate BulletsM: Converts 1 pound of metal into ammunition. Face of the DevourerR: Horribly mutate the target’s face, disfiguring it while granting it a natural attack. Feather FallY: Objects or creatures fall slowly. Forced Quiet: Target cannot make loud noises. Gravity Bow: Arrows do damage as though one size category bigger. Illusion of Calm: You appear to be standing still, even when you take some actions. Jump: Subject gets bonus on Acrobatics checks. Jury-Rig: Removes the broken condition from the targeted object. Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it. Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor. Long Arm: Your arms lengthen, giving you extra reach. Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired. Lose the TrailR: Obscure a target’s tracks when fleeing from a pursuer. Lucky Number: Tweak tiny variables in a creature’s immediate future. Magic Aura: Alters object's magic aura. Magic Weapon: Weapon gains +1 bonus. Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land. Mirror Polish: Polish a metal item until it’s usable as a mirror. Mirror Strike: You may strike multiple opponents with a single attack. Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time. Negative Reaction: Targeted creature may not positively influence anyone. Pattern Recognition: Gain an insight bonus on Search checks and Survival checks to follow tracks. Peasant ArmamentsR: Transform improvised weapons into actual weapons. Poisoned EggR: Transform a single egg into a dose of poison. Polypurpose Panacea: Gain a relaxing or entertaining effect. Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities. Reduce PersonY: Humanoid creature halves in size. Refine Improvised Weapon: Transform improvised weapon into a masterwork simple or martial weapon. Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor. Serren's Swift Girding: Immediately clad a number of targets in armor. Shadow WeaponY: Create a quasi-real masterwork weapon. Silent ImageY: Creates minor illusion of your design. Snapdragon Fireworks: Create 1 dragon firework/level. Stone Fist: Your unarmed strikes are lethal. Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability. Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures. Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. Touch of the Sea: Swim speed becomes 30 ft. Transfer Tattoo: Transfer a magical tattoo from one creature to another. Tripvine: Animate a rope/vine/etc. to trip nearby creatures. Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Urban GraceR: Move through crowds and urban settings with ease. Vanish: As invisibility for 1 round/level (5 max). Ventriloquism: Throws voice for 1 min./level. Vocal Alteration: Disguise target's voice. Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. Windy EscapeR: Briefly become insubstantial, allowing an attack to pass harmlessly through you. Youthful Appearance: Target appears younger.
2nd-Level Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air. Accelerate Poison: Hastens targeted poison's onset. Adhesive Blood: Attackers’ weapons stick to your gluey blood. Air Step: Tread unsteadily on air, with limitations. Alter Self: Assume form of a Small or Medium humanoid. Angelic Aspect, Lesser: Gain some minor aspects of angelic creatures. Animal AspectY: You gain some of the beneficial qualities of an animal. Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. Badger's Ferocity: Weapons are keen while you concentrate. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you. Blur: Attacks miss subject 20% of the time. Boiling BloodY: Targets take fire damage; orcs get +2 Strength. Brittle PortalR: Reduce the hardness of objects within the area. Bull's Strength: Subject gains +4 to Str for 1 min./level. Buoyancy: Targets easily float on water. Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Darkvision: See 60 ft. in total darkness. Destabilize Powder: Ammunition in the targeted firearm is prone to misfire. Disfiguring TouchY: Target becomes disfigured. Disguise Other: As disguise self, but affects you or another. Dragonvoice: Emulate the vocal inflections of dragons. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Eldritch Conduit: Create a conduit with which you can cast area effect spells from. Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. Familiar Figment: Create an illusory duplicate of your familiar to fool enemies. FleshcurdleY: Warp a creature's flesh, penalizing it in attack, defense, or movement. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Ghostly Disguise: You look like a ghost of yourself. Glide: You take no falling damage and move 60 ft./round while falling. Haunting Mists: Creatures are shaken and take Wis damage. Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures. InvisibilityY: Subject is invisible for 1 min./level or until it attacks. JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action. Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon. KnockY: Opens locked or magically sealed door. LevitateY: Subject moves up and down at your direction. Mad Hallucination: Target takes penalties to mental actions. Magic MouthM: Objects speaks once when triggered. Magic Siege Engine: Siege gains +1 on targeting and damage rolls. Make WholeY: Repairs an object. Masterwork Transformation: Make a normal item into a masterwork one. Minor Image: As silent image, plus some sound. Mirror Hideaway: As many as eight creatures hide in an extradimensional space. Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Phantom TrapM: Makes item seem trapped. Pyrotechnics: Turns fire into blinding light or choking smoke. Raiment of Command: Cloak yourself in an illusion of authority. Recoil Fire: Ammunition in the targeted firearm generates excessive recoil. Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched. Rope Trick: As many as eight creatures hide in extradimensional space. Rovagug's FuryR: Create a minor earthquake to trip creatures. Sculpt Simulacrum: Alter a simulacrum's appearance. Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far. Silent Table: Give yourself privacy by muffling sound leaving the area. Silk To Steel: Use a scarf as a shield or whip. Snow Shape (Ulfen): Form snow into any shape you wish, including hard ice weapons. Spider ClimbY: Grants ability to walk on walls and ceilings. SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire. Staggering Fall: Make a falling creature hit the ground harder. Steal BreathR: Steal the breath from a creature’s lungs. Symbol of MirroringM: Triggered rune creates mirror images. Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. Telekinetic AssemblyF: Assembles a siege engine using 1 fewer worker for every two caster levels. Thunder Fire: Ammunition in the targeted firearm deafens opponents. Time Shudder: Nearby creatures are affected by haste or slow each round. Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood. Twilight Haze: Illusory fog obscures vision. Twisted Space: Targeted creature's attacks target a random square instead of the intended target. Whispering Wind: Sends a short message 1 mile/level.
3rd-Level Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf. Anchored Step: Vines beneath your feet stabilize you but slow you down. Anthropomorphic Animal: Animal becomes bipedal. Ape Walk: Enchant someone to climb as well as an ape. Arcane Reinforcement: Add your Spellcraft to Craft when creating a magic item. Beast Shape IY: You take the form and some of the powers of a Small or Medium animal. Blast Barrier: Create a rippling but unstable wall from the earth. BlinkY: You randomly vanish and reappear for 1 round per level. Blood ScentR: Magnify the target’s ability to smell the presence of blood. Blood SentinelM: Animate an animal sculpture to be your temporary familiar. Blot: Destroy all writing within an area. BurrowY: Target gains a burrow speed of 15. Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration. Countless Eyes: Extra eyes give all-around vision. Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. Dazzling Blade, Mass: As dazzling blade, except with multiple weapons. DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels. Disable Construct: Touch attack makes a construct helpless for 1 round/level. Displacement: Attacks miss subject 50% of the time. Display Aversion: Create an illusion to repulse a vampire. DreamY: Sends message to anyone sleeping. Enter Image: Transfers your consciousness to an object bearing your likeness. Erode Defenses: Eat away at the damage reduction and natural armor of your opponent. Eruptive Pustules: Acid boils burst when you are attacked. Excruciating Deformation: Target takes Dex and Con damage. Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others. Fins to FeetR: Give a creature legs, allowing it to walk on land. Fire TrailR: Leak a trail of flame that follows your every step. Flame Arrow: Arrows deal +1d6 fire damage. Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. FlyY: Subject flies at speed of 60 ft. Fractions of Heal and HarmR: Heal yourself with the next spell that also deals damage. Gaseous FormY: Subject becomes insubstantial and can fly slowly. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver. Hostile Levitation: Levitates the targeted creature up off the ground. Illusory Poison: Create a phantasmal poison on a weapon. Illusory ScriptM: Only select creatures can read text. Improve TrapR: Increase a trap’s effectiveness. Invisibility Sphere: Makes everyone within 10 feet invisible. Keen Edge: Doubles normal weapon's threat range. Loathsome Veil: Nauseates and/or sickens weak creatures. Magic Weapon, GreaterY: Weapon gains +1 bonus/four levels (max +5). Major Image: As silent image, plus sound, smell, and thermal effects. Minor DreamR: As the dream spell, except delivering a shorter message. Monstrous ExtremitiesR: Mutate an extremity of the creature touched. Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Polymorph Familiar: Give your familiar the shape of another animal. Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers. Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris. Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts. Restore Mythic Power: Transfer some of your mythic essence to another creature. Rune of Durability: Inscribe a rune upon a weapon to double its hit points. Secret Page: Changes one page to hide its real content. Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer. Share Glory: Imbue targets with a fraction of your mythic nature. Shifting Sand: Creates difficult terrain and erases tracks, can carry along some creatures and objects. Shrink Item: Object shrinks to one-sixteenth size. SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched. Steal Years: Temporarily steal youth and vitality from the target. Stolen LightF: Store images within a gem. Strangling HairY: Your hair animates and grapples. Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack. Twine Double: Create a simulacrum of yourself out of cloth and twine. Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead. Versatile Weapon: Weapon bypasses some DR. Vision of Hell: Illusory hellscape makes creatures shaken. Wall of Nausea: Creatures that pass through the wall are nauseated and might fall prone. Water Breathing: Subjects can breathe underwater.
4th-Level Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body. Abyssal VerminR: Infuse vermin with fiendish qualities. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Age Resistance, Lesser: Ignore penalties from middle age. Animal Aspect, Greater: As animal aspect, but you gain two animal qualities. Baphomet's Blessing: Transmute the target’s head into that of a bull. Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal. Calcific Touch: Touch attack slows target, 1d4 Dex damage. Cloud ShapeR: Assume the appearance of a large cloud. Create Holds: Create handholds out of earth, plaster, stone, or wood. Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour. Darkvision, Greater: See 120 ft. in total darkness. Earth GlideR: Allow a target to swim through stone, dirt, and other earth. Elemental Body IY: Turns you into a Small elemental. Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Eyes of the Void: See 60 ft. in darkness, including magical darkness. Film of Filth: Cause the target’s flesh to exude a layer of putrescent slime with a horrible stench. Firefall: Causes fire to burst up, dealing 2d6 fire damage. Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like). Hellmouth LashR: Transform your tongue into a whip made out of energy. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Imbue with FlightY: Grant creatures the ability to fly at your command. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Magic Siege Engine, Greater: Siege engine gains +1 on targeting and damage rolls for every four caster levels. Make Whole, Greater: As make whole, but repairs 1d6+1/level damage to a max of 10d6+10. Malfunction: Construct behaves oddly for 1 round/level. Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it. Minor Phantom ObjectR: As minor creation, except the object created is a semi-real illusion. Mirror Transport: Mirror becomes a multiple-use dimension door. Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid. Obsidian Flow: Converts the surface of the ground into molten glass. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Rainbow Pattern: Lights fascinate 24 HD of creatures. Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. RenovationM: (Downtime Spell) Rearrange and resize rooms in a building you constructed. Resilient ReservoirR: Store hit point damage as magical energy. Ride The Waves: Target can breathe water and swim. Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through. Shadow Barbs: Create a vicious spiked chain enshrouded in shadow. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. Shadow Dragon Aspect: Shroud yourself in a shadowy illusion of a dragon. Shadow Step: Teleport from one shadow to another. Shadowy HavenR: Create a hidden room to conceal you on the edge of the Plane of Shadow. Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar. Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed. Simulacrum, LesserM: Creates a double of a weak creature. Stone ShapeY: Sculpts stone into any shape. Symbol of SlowingM: Triggered rune slows creatures. Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin. Wandering Star Motes: Outlines subject and produces light as a sunrod.
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