1st-Level Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions.
Ant Haul: Triples carrying capacity of a creature.
Anticipate PerilY: Target gains a bonus on one initiative check.
Antitoxin Touch: Protect a creautre from incedental exposure to poison
Authenticating Gaze: Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blurred Movement: As blur, but only while you are moving.
Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack.
Bomber's Eye: Increases thrown weapon range; +1 attack.
Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Chameleon Scales: Change the color of your skin to something else.
Coin Shot: Turn coins into deadly projectiles.
Comprehend Languages: You understand all languages. Coward's Cowl: Enhance a target’s defensive instincts.
Crafter's Fortune: Subject gains +5 on next Craft check.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Detect Metal: Detect metal objects or creatures.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Disguise Self: Changes your appearance.
Endure ElementsY: Exist comfortably in hot or cold regions.
Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Fabricate Disguise: Create a disguise in an instant.
False Face: Polymorph into a disguised identity
Ferment: Affected liquid becomes alcoholic
FirebellyR: Breathe fire and become resistant to it. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Heightened Awareness: Your recall and ability to process information improve.
Identify: Gives +10 bonus to identify magic items.
Illusion of Calm: You appear to be standing still, even when you take some actions. Instant Clot: Touched creature doesn't bleed
Invisibility Alarm: As alarm, but reacting only to invisible creatures.
Jump: Subject gets bonus on Acrobatics checks.
Keen Senses: Subject gains +2 Perception, low-light vision.
LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush.
Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
Long Arm: Your arms lengthen, giving you extra reach.
Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time.
Negate Aroma: Subject cannot be tracked by scent.
Obscure PoisonM: Make it harder to detect a poison or venomous creature. Pesh VigorM: Increase target’s strength with consumption of pesh.
Petulengro's Validation: Detect what creature a missing portion came from.
Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you.
Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Reduce PersonY: Humanoid creature halves in size.
Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
See Alignment: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity.
Skim: Read four times faster than normal
Speechreader's Sight: Read lips from a distance Spirit Share: Grant beneficial liquids with a touch
Starsight: Observe the night sky as if it were a clear and unobstructed night.
Stone Fist: Your unarmed strikes are lethal.
Targeted Bomb Admixture: Empowers bombs you throw to deal more damage to a single creature. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Touch of the Sea: Swim speed becomes 30 ft.
True Skill: Gain an insight bonus equal to half your caster level on one skill check
True StrikeY: +20 on your next attack roll.
Urban GraceR: Move through crowds and urban settings with ease.
Vocal Alteration: Disguise target's voice.
Waterproof: Target becomes waterproof for the spells duration
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.
2nd-Level Ablative BarrierY: Surrounds the target with layers of force.
Acute Senses: Subject gains a bonus on Perception checks.
Adhesive Blood: Attackers’ weapons stick to your gluey blood.
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air Step: Tread unsteadily on air, with limitations.
Alchemical Allocation: Gain potion's benefits without consuming it.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
Animal AspectY: You gain some of the beneficial qualities of an animal.
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
Aram Zey's FocusF: Grant the trapfinding ability or a +5 Disable Device bonus.
BarkskinY: Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you. Blood Transcription: Learn a spell from the target's blood.
Blur: Attacks miss subject 20% of the time.
Bullet Shield: You gain a +4 deflection bonus to AC against firearm attacks.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Catatonia: Make a willing target appear to be dead.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Contact High: Duplicate a drug’s effects on others.
Curative DistillationM: Enhance an healing remady
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Daggermark's Exchange: Transmute one poison into another of equal or lesser value
Darkvision: See 60 ft. in total darkness.
Deathwine: Turn a potion into a pool of necromantic energy.
Defensive Shock: Electricity damages your attackers.
Delay DiseaseR: Grant the target temporary immunity to disease.
Delay Poison: Stops poison from harming target for 1 hour/level.
Detect Thoughts: Allows “listening” to surface thoughts.
Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you
Dongun Shaper's Touch: Temporarily reshape nonmagical materials
Dragonvoice: Emulate the vocal inflections of dragons.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Elemental Touch: Gain energy damage touch attack.
Empower Holy Water: Empower holy water to deal more damage to the undead.
Enchantment Sight: See enchantment spells active on creatures
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
False Age: Change to become one age category younger or older
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Fiery Runes: Charge a weapon with magical fiery runes.
Fire Breath: Exhale a cone of flame at will.
Fire Sneeze: Sneeze flame to set your enemies on fire and knock them prone.
Fire's FriendR: Cloak yourself in flames that harm nearby enemies.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Full PouchM: Divide a consumable alchemical item into two nearly identical copies.
Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.
Ghostly Disguise: You look like a ghost of yourself. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks. Heroic FortuneFM: Grant a temporary hero point.
Hidden Blades: Turn weapon or ammunition invisible
Human Potential: Grant target a +2 enhancement bonus to an ability score.
Identifier's Eye: As per detect magic, except affecting a creature you touch Ignoble Form: Transform the target into a half-elf form. Imbue With Addiction: Target becomes addicted to a drug.
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
Invigorating Poison: Transform the negative effects of a poison into positive ones.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon.
Languid VenomM: Delay a poison's onset and hide its presence.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
LevitateY: Subject moves up and down at your direction.
Minor DreamR: As the dream spell, except delivering a shorter message.
Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability
Nondetection, Lesser: As nondetection, but only protects against spells that target an area
Overstimulate: Target creature gains the ferocity ability
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Perceive Cues: +5 Perception and Sense Motive 10 min./level.
Pouncing Fury: Make a full attack with your claws after a charge
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus.
Quick Change: Use change shape as a swift action and surprise foes.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Scale Spikes: Enhance a target’s scales with jagged spikes.
See Invisibility: Reveals invisible creatures or objects.
Shadow Bomb Admixture: Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
Shifted Steps: Make a target sound as if elsewhere.
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Spider ClimbY: Grants ability to walk on walls and ceilings.
SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
Stabilize Pressure: Target immediately adjusts to the surrounding pressure
Stalwart Resolve: Ignore the effects of ability damage and penalties to one score.
Sweat PoisonR: Secrete a poison from your skin
Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk.
Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack.
Transmute Potion to Poison: Spit poison onto weapon after drinking potion.
Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around.
Undeath Sense: As per detect undead, but affecting a creature you touch
Undetectable Alignment: Conceals alignment for 24 hours.
Venomous BiteM: Enhance a target creature’s bite with poison.
Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth
Vomit Swarm: Produces a spider swarm that fights for you.
3rd-Level Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others.
Absorbing Touch: Caster absorbs an item for 1 day/level.
Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Age Resistance, Lesser: Ignore penalties from middle age.
Air Breathing: Allow creatures to breathe air.
Amplify Elixir: Empowers or extends the effects of any potion or elixir.
Anchored Step: Vines beneath your feet stabilize you but slow you down.
Animal Aspect, Greater: As animal aspect, but you gain two animal qualities.
Arcane Sight: Magical auras become visible to you.
Assume Appearance: Use a creature's corpse to adopt its form
Aura Sight: Alignment auras become visible to you. Barghest FeastR: Absorb power by devouring a humanoid corpse.
Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
Beast Shape IY: You take the form and some of the powers of a Small or Medium animal. Blood ScentR: Magnify the target’s ability to smell the presence of blood.
Blood SentinelM: Animate an animal sculpture to be your temporary familiar.
Bloodhound: Gives caster the scent special ability.
Bouncing Bomb Admixture: Deal direct damage to one creature who would have recieved splash damage
BurrowY: Target gains a burrow speed of 15.
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Caustic Safeguard: Imbue an object with an acidic protective ward.
Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements.
Claim Identity: Steal a creature's face
Clay Skin: Grants DR 5/Adamantine
Countless Eyes: Extra eyes give all-around vision. Create Drug: Conjure a drug.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Darkvault: Ward shadows so light cannot penetrate them.
Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched.
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Disable Construct: Touch attack makes a construct helpless for 1 round/level.
Displacement: Attacks miss subject 50% of the time.
Draconic ReservoirY: Subject can absorb energy damage and enhance melee attacks with it.
Dragon Turtle Shell: Treat the natural attack damage of a creature attacking you as five sizes smaller.
Drain Poison: Drain a creature’s poison and apply it to your weapon.
Elemental Aura: Creates an aura of energy around you.
Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched.
Eruptive Pustules: Acid boils burst when you are attacked.
Fey Form I: Assume the form of a Small or Medium fey creature
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Fire TrailR: Leak a trail of flame that follows your every step.
FlyY: Subject flies at speed of 60 ft.
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
Glimpse the Hidden: As per see invisibility, except affecting a creature you touch
Guarding Knowledge: Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hypercognition: Rapidly recall everything you know about a subject.
Infuse Self: Assume the form of a native outsider
Ja Noi Aspect: Take on the appearance and some qualities of a ja noi oni. Lead Plating: Enclose the target in a thin sheath of lead.
Lightning Lash Bomb Admixture: Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Liquefy: Transmute an object into a liquid version of itself.
Marionette Possession: As magic jar, but limited to line of sight.
Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid.
Nauseating Trail: Creature leaves a trail of stinking cloud squares.
NondetectionM: Hides subject from divination, scrying.
Orchid's DropM: Add a potent healing effect to your mutagens.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Penumbral Disguise: Mask your features with shadowy illumination.
Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers.
Pressure Adaptation: Target acclimates to pressure changes more quickly
Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Curse: Frees object or person from curse.
Remove Disease: Cures all diseases affecting subject.
Repugnant Taste: Foul liquid nauseates creatures that bite the target
Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts.
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Seek Thoughts: Detects thinking creatures' thoughts.
Selective Invisibility: Allow one creature to see you while invisible.
Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
Temporary Graft: Graft a body part onto yourself to gain one of several benefits
Thorn Body: Your attackers take 1d6 +1 damage/level.
Tongues: Speak and understand any language.
Toxic Blood: Turn your blood into venom, poisoning creatures that wound you
Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.
Water Breathing: Subjects can breathe underwater.
Waters of LamashtuMY: Create a poison which looks like clean and pure water.
Wing ThornsR: Sprout poisonous thorns from your wings.
4th-LevelAbsorbing Barrier: Protect an area from ranged attacks
Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Age Resistance: Ignore penalties from old age.
Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle).
Arcane Eye: Invisible floating eye moves 30 ft./round. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal.
Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers. Blightburn Weapon: Transform a weapon into pure blightburn.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Concealed Breath: Hold breath without negative effects
Crimson Breath: Spit poison at a creature
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Darkvision, Greater: See 120 ft. in total darkness.
Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists.
Decollate: Target can safely remove its head
DetonateM: Inflicts 1d8/level energy damage to all creatures within 15 ft.
Discern Lies: Reveals deliberate falsehoods.
DissolutionM: Cause a tiny item to vanish from existence.
Dragon's BreathY: Gives you a dragon's breath weapon.
Duplicate Familiar: Create a duplicate of your familiar. Earth GlideR: Allow a target to swim through stone, dirt, and other earth.
Echolocation: Sonic sense gives you blindsight 40 ft.
Elemental Body IY: Turns you into a Small elemental.
Enchantment Foil: Trick opponents who try to cast enchantments on you.
Eyes of the Void: See 60 ft. in darkness, including magical darkness.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold.
Flash Forward: Charge, then teleport back to starting poisiton
Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Freedom of Movement: Subject moves normally despite impediments to restrict movement. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Healing WarmthR: Gain protection from fire, use absorbed energy to heal others.
Hobbling Bomb AdmixtureR: Slow creatures hit by your bombs.
Innocuous Shape: Creatures actions are seen as innocent
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it.
Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid.
Mutagenic Touch: You can pass a weaker version of your mutagen to another creature.
Naga Shape IR: Take the form of a Large naga
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
RestorationM: Restores level and ability score drains.
Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.
Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through.
Spell Immunity: Subject is immune to one spell per 4 levels.
StoneskinMY: Grants DR 10/adamantine.
Tail Strike: Grow a tail and gain a tail slam attack.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Touch of Slime: Touch infests a target with green slime. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
Unbearable Brightness: Your glowing body dazzles or blinds others.
Universal FormulaM: Acts as any extract 3rd level or lower.
Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.
Viper Bomb Admixture: Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb.
Vitriolic Mist: As fire shield, except acid damage.
5th-Level Age Resistance, Greater: Ignore penalties from venerable age.
Air Walk, Communal: As air walk, but you may divide the duration among creatures touched.
Ancestral Memory: Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks.
Beast Shape IIIY: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
Contact Other Plane: Lets you ask question of extraplanar entity.
Defensive Grace: Roll an inspiration die each round without expending uses of inspiration.
Delayed Consumption: Extract doesn't come into effect until you want it to.
DreamY: Sends message to anyone sleeping.
Dream Reality: Cause a creature to think it is dreaming
Dust Form: You become an incorporeal creature of dust for a short period of time.
Elemental Body IIY: Turns you into a Medium elemental.
Elude TimeM: Puts you in temporary suspended animation.
Fey Form II: assume the form of a Tiny or Large fey creature
Glimpse of TruthM: Gain true seeing for 1 round.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.
Languid Bomb Admixture: Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb.
Magic JarF: Enables possession of another creature.
Mask from DivinationM: Protect a creature from divination effects
Monstrous Physique IIIY: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Naga Shape IIR: As naga shape I, with improved abilities
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Ooze Form I: Assume the form of a Small or Medium ooze creature
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation: Resist harmful effects of other plane.
Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.
Plant Shape I: Turns you into a Small or Medium plant.
Polymorph: Gives one willing subject a new form.
Resurgent TransformationM: Gain second wind when close to death.
SendingY: Delivers short message anywhere, instantly.
Shapechanger's Gift: Temporarily change a target into an animal, humanoid, or monstrous humanoid
Spell Resistance: Subject gains SR 12 + level.
Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.
Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone.
Transfiguring TouchM: Transmute a touched object to iron, paper, or wood Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Unerring Tracker: Follow an entire trail unerringly.
Vermin Shape IIY: As vermin shape, but Tiny or Large.
6th-Level Analyze DweomerF: Reveals magical aspects of subject.
Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Beast Shape IVY: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Borrowed TimeY: Take extra swift actions at the cost of Con damage.
Caging Bomb Admixture: Your bombs create a cage of force that traps creatures inside the bomb's splash radius.
Elemental Body IIIY: Turns you into a Large elemental.
Eyebite: Target becomes panicked, sickened, and/or comatose.
Fey Form III: Assume the form of a Diminutive or Huge fey creature
Form of the Dragon IY: Turns you into a Medium dragon.
Form of the Exotic Dragon I: Turns you into a Medium imperial or primal dragon
Giant Form I: Turns you into a Large giant.
HealY: Cures 10 points/level damage, all diseases and mental conditions. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
MisleadY: Turns you invisible and creates illusory double.
Monstrous Physique IVY: As monstrous physique III, with more abilities.
Naga Shape IIIR: As naga shape I, with greater abilities
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Ooze Form II: Assume the form of a Large ooze creature
Plague BearerR: Make the target a carrier of numerous diseases.
Plant Shape II: Turns you into a Large plant creature.
Shadow Walk: Step into shadow to travel rapidly.
Sonic Form: Turn yourself into a creature of semisolid sound.
Statue: Subject can become a statue at will.
TransformationY: You gain combat bonuses.
Transmute Golem: Turn one type of golem into another.
True SeeingM: Lets you see all things as they really are.
Twin Form: Creates controllable duplicate of you.
Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead.
Verminous Transformation: Partially transform into a swarm.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wind Walk: You and your allies turn vaporous and travel fast.
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