1st-Level Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions. Ant Haul: Triples carrying capacity of a creature. Anticipate PerilY: Target gains a bonus on one initiative check. Antitoxin Touch: Protect a creautre from incedental exposure to poison Authenticating Gaze: Gain a bonus on Appraise/Linguistics checks related to books and scrolls, along with some magical detection abilities. BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. Blurred Movement: As blur, but only while you are moving. Body Capacitance: Store electricity attacks used against you and release the energy as a touch attack. Bomber's Eye: Increases thrown weapon range; +1 attack. Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Chameleon Scales: Change the color of your skin to something else. Coin Shot: Turn coins into deadly projectiles. Comprehend Languages: You understand all languages. Coward's Cowl: Enhance a target’s defensive instincts. Crafter's Fortune: Subject gains +5 on next Craft check. Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5). Detect Metal: Detect metal objects or creatures. Detect Secret Doors: Reveals hidden doors within 60 ft. Detect Undead: Reveals undead within 60 ft. Disguise Self: Changes your appearance. Endure ElementsY: Exist comfortably in hot or cold regions. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Expeditious RetreatY: Your base land speed increases by 30 ft. Fabricate Disguise: Create a disguise in an instant. False Face: Polymorph into a disguised identity Ferment: Affected liquid becomes alcoholic FirebellyR: Breathe fire and become resistant to it. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic. Heightened Awareness: Your recall and ability to process information improve. Identify: Gives +10 bonus to identify magic items. Illusion of Calm: You appear to be standing still, even when you take some actions. Instant Clot: Touched creature doesn't bleed Invisibility Alarm: As alarm, but reacting only to invisible creatures. Jump: Subject gets bonus on Acrobatics checks. Keen Senses: Subject gains +2 Perception, low-light vision. LinebreakerR: Bonus to speed when charging and +2 CMB with overrun and bull rush. Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed. Long Arm: Your arms lengthen, giving you extra reach. Longshot: Grants a +10-foot bonus to the range increment for any ranged weapon fired. Monkey Fish: Gain a climb speed and a swim speed of 10 ft. for a time. Negate Aroma: Subject cannot be tracked by scent. Obscure PoisonM: Make it harder to detect a poison or venomous creature. Pesh VigorM: Increase target’s strength with consumption of pesh. Petulengro's Validation: Detect what creature a missing portion came from. Phantom Blood: Gain temporary hp if Con loss would knock you out or kill you. Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises Polypurpose Panacea: Gain a relaxing or entertaining effect. Punishing Armor: Coat yourself with a thin layer of energy that turns back nonlethal damage on your attacker. Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities. Reduce PersonY: Humanoid creature halves in size. Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring See Alignment: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Shock Shield: A shield of force protects you until you dismiss it in an explosion of electricity. Skim: Read four times faster than normal Speechreader's Sight: Read lips from a distance Spirit Share: Grant beneficial liquids with a touch Starsight: Observe the night sky as if it were a clear and unobstructed night. Stone Fist: Your unarmed strikes are lethal. Targeted Bomb Admixture: Empowers bombs you throw to deal more damage to a single creature. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. Touch of the Sea: Swim speed becomes 30 ft. True Skill: Gain an insight bonus equal to half your caster level on one skill check True StrikeY: +20 on your next attack roll. Urban GraceR: Move through crowds and urban settings with ease. Vocal Alteration: Disguise target's voice. Waterproof: Target becomes waterproof for the spells duration Wizened Appearance: Make a target appear as an older version of itself. Youthful Appearance: Target appears younger.
2nd-Level Ablative BarrierY: Surrounds the target with layers of force. Acute Senses: Subject gains a bonus on Perception checks. Adhesive Blood: Attackers’ weapons stick to your gluey blood. Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Air Step: Tread unsteadily on air, with limitations. Alchemical Allocation: Gain potion's benefits without consuming it. Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf. Animal AspectY: You gain some of the beneficial qualities of an animal. Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. Aram Zey's FocusF: Grant the trapfinding ability or a +5 Disable Device bonus. BarkskinY: Grants +2 (or higher) enhancement to natural armor. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area. Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you. Blood Transcription: Learn a spell from the target's blood. Blur: Attacks miss subject 20% of the time. Bullet Shield: You gain a +4 deflection bonus to AC against firearm attacks. Bull's Strength: Subject gains +4 to Str for 1 min./level. Catatonia: Make a willing target appear to be dead. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Certain Grip: You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. Contact High: Duplicate a drug’s effects on others. Curative DistillationM: Enhance an healing remady Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10). Daggermark's Exchange: Transmute one poison into another of equal or lesser value Darkvision: See 60 ft. in total darkness. Deathwine: Turn a potion into a pool of necromantic energy. Defensive Shock: Electricity damages your attackers. Delay DiseaseR: Grant the target temporary immunity to disease. Delay Poison: Stops poison from harming target for 1 hour/level. Detect Thoughts: Allows “listening” to surface thoughts. Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you Dongun Shaper's Touch: Temporarily reshape nonmagical materials Dragonvoice: Emulate the vocal inflections of dragons. Dream Shield: Ward a target’s mind to protect them while unconscious. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Elemental Touch: Gain energy damage touch attack. Empower Holy Water: Empower holy water to deal more damage to the undead. Enchantment Sight: See enchantment spells active on creatures Enshroud Thoughts: Ward yourself against thought detection and memory alteration. Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. False Age: Change to become one age category younger or older False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Fiery Runes: Charge a weapon with magical fiery runes. Fire Breath: Exhale a cone of flame at will. Fire Sneeze: Sneeze flame to set your enemies on fire and knock them prone. Fire's FriendR: Cloak yourself in flames that harm nearby enemies. First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living. Focused Scrutiny: Gain skill bonuses when interacting with the target. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Full PouchM: Divide a consumable alchemical item into two nearly identical copies. Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores. Ghostly Disguise: You look like a ghost of yourself. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks. Heroic FortuneFM: Grant a temporary hero point. Hidden Blades: Turn weapon or ammunition invisible Human Potential: Grant target a +2 enhancement bonus to an ability score. Identifier's Eye: As per detect magic, except affecting a creature you touch Ignoble Form: Transform the target into a half-elf form. Imbue With Addiction: Target becomes addicted to a drug. Investigative Mind: Roll twice and take the higher roll when using certain mental skills. Invigorating Poison: Transform the negative effects of a poison into positive ones. InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece Kinetic Reverberation: Channels the force of an enemy's attack back into its weapon. Languid VenomM: Delay a poison's onset and hide its presence. Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths LevitateY: Subject moves up and down at your direction. Minor DreamR: As the dream spell, except delivering a shorter message. Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability Nondetection, Lesser: As nondetection, but only protects against spells that target an area Overstimulate: Target creature gains the ferocity ability Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Perceive Cues: +5 Perception and Sense Motive 10 min./level. Pouncing Fury: Make a full attack with your claws after a charge Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus. Quick Change: Use change shape as a swift action and surprise foes. Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Scale Spikes: Enhance a target’s scales with jagged spikes. See Invisibility: Reveals invisible creatures or objects. Shadow Bomb Admixture: Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision. Shifted Steps: Make a target sound as if elsewhere. Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them. Skinsend: Animate and possess your own skin as if it were a separate creature. Spider ClimbY: Grants ability to walk on walls and ceilings. SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease. Stabilize Pressure: Target immediately adjusts to the surrounding pressure Stalwart Resolve: Ignore the effects of ability damage and penalties to one score. Sweat PoisonR: Secrete a poison from your skin Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. Touch InjectionY: You can deliver an infusion, elixir, poison, or potion as a touch attack. Transmute Potion to Poison: Spit poison onto weapon after drinking potion. Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around. Undeath Sense: As per detect undead, but affecting a creature you touch Undetectable Alignment: Conceals alignment for 24 hours. Venomous BiteM: Enhance a target creature’s bite with poison. Vine Strike: Enhance one of your natural or unarmed attacks with thorny vine growth Vomit Swarm: Produces a spider swarm that fights for you.
3rd-Level Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others. Absorbing Touch: Caster absorbs an item for 1 day/level. Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Age Resistance, Lesser: Ignore penalties from middle age. Air Breathing: Allow creatures to breathe air. Amplify Elixir: Empowers or extends the effects of any potion or elixir. Anchored Step: Vines beneath your feet stabilize you but slow you down. Animal Aspect, Greater: As animal aspect, but you gain two animal qualities. Arcane Sight: Magical auras become visible to you. Assume Appearance: Use a creature's corpse to adopt its form Aura Sight: Alignment auras become visible to you. Barghest FeastR: Absorb power by devouring a humanoid corpse. Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects. Beast Shape IY: You take the form and some of the powers of a Small or Medium animal. Blood ScentR: Magnify the target’s ability to smell the presence of blood. Blood SentinelM: Animate an animal sculpture to be your temporary familiar. Bloodhound: Gives caster the scent special ability. Bouncing Bomb Admixture: Deal direct damage to one creature who would have recieved splash damage BurrowY: Target gains a burrow speed of 15. Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Caustic Safeguard: Imbue an object with an acidic protective ward. Channel VigorR: Focus your energy into a specific part of your body, giving you various enhancements. Claim Identity: Steal a creature's face Clay Skin: Grants DR 5/Adamantine Countless Eyes: Extra eyes give all-around vision. Create Drug: Conjure a drug. Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15). Darkvault: Ward shadows so light cannot penetrate them. Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched. Disable Construct: Touch attack makes a construct helpless for 1 round/level. Displacement: Attacks miss subject 50% of the time. Draconic ReservoirY: Subject can absorb energy damage and enhance melee attacks with it. Dragon Turtle Shell: Treat the natural attack damage of a creature attacking you as five sizes smaller. Drain Poison: Drain a creature’s poison and apply it to your weapon. Elemental Aura: Creates an aura of energy around you. Endure Elements, Communal: As endure elements, but you may divide the duration among creatures touched. Eruptive Pustules: Acid boils burst when you are attacked. Fey Form I: Assume the form of a Small or Medium fey creature Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes Fire TrailR: Leak a trail of flame that follows your every step. FlyY: Subject flies at speed of 60 ft. Free Swim: As freedom of movement, but only allowing a creature to move freely underwater Gaseous FormY: Subject becomes insubstantial and can fly slowly. Glimpse the Hidden: As per see invisibility, except affecting a creature you touch Guarding Knowledge: Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. HeroismY: Gives +2 on attack rolls, saves, skill checks. Hypercognition: Rapidly recall everything you know about a subject. Infuse Self: Assume the form of a native outsider Ja Noi Aspect: Take on the appearance and some qualities of a ja noi oni. Lead Plating: Enclose the target in a thin sheath of lead. Lightning Lash Bomb Admixture: Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet. Liquefy: Transmute an object into a liquid version of itself. Marionette Possession: As magic jar, but limited to line of sight. Monstrous Physique IY: Take the form and some of the powers of a Small or Medium monstrous humanoid. Nauseating Trail: Creature leaves a trail of stinking cloud squares. NondetectionM: Hides subject from divination, scrying. Orchid's DropM: Add a potent healing effect to your mutagens. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Penumbral Disguise: Mask your features with shadowy illumination. Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers. Pressure Adaptation: Target acclimates to pressure changes more quickly Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Rags to Riches: Enhance an object to function as if it were masterwork quality. Remove Blindness/Deafness: Cures normal or magical blindness or deafness. Remove Curse: Frees object or person from curse. Remove Disease: Cures all diseases affecting subject. Repugnant Taste: Foul liquid nauseates creatures that bite the target Resinous Skin: You gain DR 5/piercing and +4 to CMD against disarm attempts. Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched. Seek Thoughts: Detects thinking creatures' thoughts. Selective Invisibility: Allow one creature to see you while invisible. Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched. Temporary Graft: Graft a body part onto yourself to gain one of several benefits Thorn Body: Your attackers take 1d6 +1 damage/level. Tongues: Speak and understand any language. Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Undead Anatomy I: Take the form and some of the powers of a Small or Medium undead. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with. Water Breathing: Subjects can breathe underwater. Waters of LamashtuMY: Create a poison which looks like clean and pure water. Wing ThornsR: Sprout poisonous thorns from your wings.
4th-LevelAbsorbing Barrier: Protect an area from ranged attacks Absorbing InhalationR: Completely inhale a cloud-like effect, keeping it stored harmlessly in your body. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Age Resistance: Ignore penalties from old age. Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). Arcane Eye: Invisible floating eye moves 30 ft./round. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Beast Shape IIY: You take the form and some of the powers of a Tiny or Large animal. Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers. Blightburn Weapon: Transform a weapon into pure blightburn. Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you. Concealed Breath: Hold breath without negative effects Crimson Breath: Spit poison at a creature Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20). Darkvision, Greater: See 120 ft. in total darkness. Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Decollate: Target can safely remove its head DetonateM: Inflicts 1d8/level energy damage to all creatures within 15 ft. Discern Lies: Reveals deliberate falsehoods. DissolutionM: Cause a tiny item to vanish from existence. Dragon's BreathY: Gives you a dragon's breath weapon. Duplicate Familiar: Create a duplicate of your familiar. Earth GlideR: Allow a target to swim through stone, dirt, and other earth. Echolocation: Sonic sense gives you blindsight 40 ft. Elemental Body IY: Turns you into a Small elemental. Enchantment Foil: Trick opponents who try to cast enchantments on you. Eyes of the Void: See 60 ft. in darkness, including magical darkness. False Life, Greater: Gain 2d10 temporary hp + 1/level. Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold. Flash Forward: Charge, then teleport back to starting poisiton Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier Healing WarmthR: Gain protection from fire, use absorbed energy to heal others. Hobbling Bomb AdmixtureR: Slow creatures hit by your bombs. Innocuous Shape: Creatures actions are seen as innocent Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Miasmatic FormMR: As gaseous form, except the form is dangerous to creatures who touch it. Monstrous Physique IIY: Take the form and some of the powers of a Tiny or Large monstrous humanoid. Mutagenic Touch: You can pass a weaker version of your mutagen to another creature. Naga Shape IR: Take the form of a Large naga Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons. RestorationM: Restores level and ability score drains. Rubberskin: Convert bludgeoning and falling damage into nonlethal damage. Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time. Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus. Scorching Ash FormRY: Change someone into a gaseous cloud of hot ash and smoke, dealing fire damage to those they move through. Spell Immunity: Subject is immune to one spell per 4 levels. StoneskinMY: Grants DR 10/adamantine. Tail Strike: Grow a tail and gain a tail slam attack.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched. Touch of Slime: Touch infests a target with green slime. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power. Unbearable Brightness: Your glowing body dazzles or blinds others. Universal FormulaM: Acts as any extract 3rd level or lower. Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin. Viper Bomb Admixture: Empowers bombs you throw to summon poisonous biting vipers that bite those hit or splashed by the bomb. Vitriolic Mist: As fire shield, except acid damage.
5th-Level Age Resistance, Greater: Ignore penalties from venerable age. Air Walk, Communal: As air walk, but you may divide the duration among creatures touched. Ancestral Memory: Petition your ancestors for aid, gaining a +5 bonus to Intelligence-based skill checks. Beast Shape IIIY: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence Contact Other Plane: Lets you ask question of extraplanar entity. Defensive Grace: Roll an inspiration die each round without expending uses of inspiration. Delayed Consumption: Extract doesn't come into effect until you want it to. DreamY: Sends message to anyone sleeping. Dream Reality: Cause a creature to think it is dreaming Dust Form: You become an incorporeal creature of dust for a short period of time. Elemental Body IIY: Turns you into a Medium elemental. Elude TimeM: Puts you in temporary suspended animation. Fey Form II: assume the form of a Tiny or Large fey creature Glimpse of TruthM: Gain true seeing for 1 round. Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc. Languid Bomb Admixture: Empowers bombs you throw to cause fatigue in those directly hit or splashed by the bomb. Magic JarF: Enables possession of another creature. Mask from DivinationM: Protect a creature from divination effects Monstrous Physique IIIY: Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Naga Shape IIR: As naga shape I, with improved abilities NightmareY: Sends vision dealing 1d10 damage, fatigue. Ooze Form I: Assume the form of a Small or Medium ooze creature Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Planar Adaptation: Resist harmful effects of other plane. Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane. Plant Shape I: Turns you into a Small or Medium plant. Polymorph: Gives one willing subject a new form. Resurgent TransformationM: Gain second wind when close to death. SendingY: Delivers short message anywhere, instantly. Shapechanger's Gift: Temporarily change a target into an animal, humanoid, or monstrous humanoid Spell Resistance: Subject gains SR 12 + level. Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched. Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone. Transfiguring TouchM: Transmute a touched object to iron, paper, or wood Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own. Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead. Unerring Tracker: Follow an entire trail unerringly. Vermin Shape IIY: As vermin shape, but Tiny or Large.
6th-Level Analyze DweomerF: Reveals magical aspects of subject. Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Beast Shape IVY: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Borrowed TimeY: Take extra swift actions at the cost of Con damage. Caging Bomb Admixture: Your bombs create a cage of force that traps creatures inside the bomb's splash radius. Elemental Body IIIY: Turns you into a Large elemental. Eyebite: Target becomes panicked, sickened, and/or comatose. Fey Form III: Assume the form of a Diminutive or Huge fey creature Form of the Dragon IY: Turns you into a Medium dragon. Form of the Exotic Dragon I: Turns you into a Medium imperial or primal dragon
Giant Form I: Turns you into a Large giant. HealY: Cures 10 points/level damage, all diseases and mental conditions. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more. Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. MisleadY: Turns you invisible and creates illusory double. Monstrous Physique IVY: As monstrous physique III, with more abilities. Naga Shape IIIR: As naga shape I, with greater abilities Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons. Ooze Form II: Assume the form of a Large ooze creature Plague BearerR: Make the target a carrier of numerous diseases. Plant Shape II: Turns you into a Large plant creature. Shadow Walk: Step into shadow to travel rapidly. Sonic Form: Turn yourself into a creature of semisolid sound. Statue: Subject can become a statue at will. TransformationY: You gain combat bonuses. Transmute Golem: Turn one type of golem into another. True SeeingM: Lets you see all things as they really are. Twin Form: Creates controllable duplicate of you. Undead Anatomy III: Take the form and some of the powers of a Diminutive or Huge undead. Verminous Transformation: Partially transform into a swarm. Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. Wind Walk: You and your allies turn vaporous and travel fast.
|