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Occult Rituals


Witch Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

0-Level

Abjuration

Resistance: Subject gains +1 on saving throws.

Conjuration

Stabilize: Cause a dying creature to stabilize.

Divination

Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Grasp: Retry a Climb check as an immediate action
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.

Enchantment

Daze: Humanoid creature of 4 HD or less loses next action.

Evocation

Dancing Lights: Creates torches or other lights.
Light: Object shines like a torch.
Spark: Ignites flammable objects.

Necromancy

Bleed: Cause a stabilized creature to resume dying.
Touch of Fatigue: Touch attack fatigues target.

Transmutation

Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Putrefy Food and Drink: Makes food and water inedible.

Universal

Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).

1st-Level

Abjuration

Antitoxin Touch: Protect a creautre from incedental exposure to poison
Hex WardY: Target gains +4 on saves against witch hexes.
Nereid's GraceR: Gain your charisma bonus as a deflection bonus to AC when not wearing armor.
Obscure PoisonM: Make it harder to detect a poison or venomous creature.
Peace Bond: Create a glowing rune of peace to protect targets from your own magic.
Peacebond: Locks a weapon in place on the target's body.
Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar.
Strand of the Tangled Knot: Next attack against you takes -10 penalty
Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you.
Waterproof: Target becomes waterproof for the spells duration
Wave Shield: Water blunts one incoming attack or fire effect.

Conjuration

Adhesive Spittle: Spit a tanglefoot bag at a creature.
Air Bubble: Creates a small pocket of air around your head or an object.
Alleviate Addiction: Ignore the effects of addictions.
Burning Sands: Create a field of hot sand that creates difficult terrain and minor fire damage
Celestial Healing: Grant fast healing 1 for 1 round/2 levels.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Delay DiseaseR: Grant the target temporary immunity to disease.
FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Instant Clot: Touched creature doesn't bleed
Instant Portrait: Create a portrait of a creature on the touched surface
Ki Arrow: Arrow deals damage as your unarmed strike.
Mage ArmorY: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
MudballR: Throw a ball of mud to blind your enemy.
Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you.
Nauseating Dart: Poisonous stinger deals 1d2 damage and sickens target.
Obscuring MistY: Fog surrounds you.
Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.
Web BoltR: Throw a fist-sized ball of webbing at a target to ensare them.

Divination

Carrion Compass: Animate the target undead’s organs to lead you to its most recent controller or cause of undeath.
Comprehend Languages: You understand all languages.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Secret Doors: Reveals hidden doors within 60 ft.
Diagnose Disease: Detect and identify diseases.
Discern Next of Kin: Read the target’s mind to learn about its family.
Early JudgmentR: Show a creature the reward or punishment that awaits it after death.
Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
Identify: Gives +10 bonus to identify magic items.
Karmic BlessingR: Target treats one skill of your choice as a class skill.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Nature's Paths: Learn the best way to travel overland
Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises
Planar Orientation: Locate places of power on your current plane
Read WeatherFR: Forecast the weather for the next 48 hours.
Skim: Read four times faster than normal
Speak Local Language: Target gains the ability to speak and understand a regional human language.
Speechreader's Sight: Read lips from a distance
Starsight: Observe the night sky as if it were a clear and unobstructed night.
Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast
Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks.
True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies.
Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.

Enchantment

Alluring Light: Affected creatures are compelled to move closer to you
Animal Purpose Training: Animal gains a new general purpose.
Aphasia: Prevent a target from understanding language.
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Bungle: Target takes a -20 penalty on its next attack roll or check.
Charm Person: Makes one person your friend.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Coward's Cowl: Enhance a target’s defensive instincts.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Fumbletongue: Target cannot speak intelligently.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down.
Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hypnotism: Fascinates 2d4 HD of creatures.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Implant Urge: Implant a subconscious goal into a creature
Lock Gaze: Compels the target to look only at you for the duration of the spell.
Memorize Page: Target perfectly memorizes one page of information.
Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells.
Reveal Secrets: Target reveals if it has secret knowledge of a topic
SleepY: Puts 4 HD of creatures into magical slumber.
Sow ThoughtR: Plant an idea in the mind of the subject.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.

Evocation

Bestow Planar Infusion I: Grant the target the effects of a planar infusion
Burning HandsY: 1d4/level fire damage (max 5d4).
Dancing Darkness: Create four spheres of floating darkness.
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Gentle Breeze: Light wind protects one target from clouds, gases, heat, and vapors.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Snowball: Throw a conjured ball of snow at a target
Touch of CombustionR: Cause someone to combust with a touch.

Illusion

Alter Musical Instrument: Make one instrument sound like a different kind of instrument.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings.
Cloak of Secrets: Filter speech from a given area to sound like a different conversation.
Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity.
Disguise Weapon: Changes one weapon’s appearance.
Echo: Cause a sound to repeat itself
Hide Bruises: Disguise a creature's injuries, making them more difficult to heal
Illusory Crowd: Create an illusion of a stationary group of people milling about.
Incessant Buzzing: Summon illusory wasps to distract creatures
Mask Dweomer: Hides presence of a spell from detect magic.
Negative Reaction: Targeted creature may not positively influence anyone.
Open and Shut: Obfuscate whether a door is open or closed.
Shadow Trap: Pin someone’s target, causing them to become stuck.
Shadow WeaponY: Create a quasi-real masterwork weapon.

Necromancy

Bleeding StrikeR: Enhance a weapon to deal bleed damage with its attack.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Decompose Corpse: Turn a corpse into a clean skeleton.
DepilateR: Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week
Grasping CorpseM: Cause a corpse to grab or trip a foe
Hex Vulnerability: Reuse a hex on a specific target.
Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5).
Interrogation: Target answers questions or suffers pain.
Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks
Night Blindness: Impair target’s vision as if it were darker.
Positive Pulse: Energy harms undead or bolsters the living
Preserve: Prevent objects from rotting and spoiling
Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening: Ray makes subject sickened.
Restore Corpse: Skeletal corpse grows flesh.
Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
Skin TagM: Curse food or drink to gain afamilar connection to the creature
Touch of Blindness: Coat a creature’s eyes in darkness, blinding them.
Undine's CurseR: The target loses it’s body’s natural ability to breathe automatically.
Unlock Flesh: Stagger a living creature or deal 1d6 damage/level to a corporeal undead

Transmutation

AbstemiousnessR: Enhance simple food to provide greater nutrition.
Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item.
Blood Money: Use your own blood in order to create valuable material components.
Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples.
Brightest Night: Grant improved low-light vision to several creatures
Cheetah's Sprint: Sprint or charge with amazing speed.
Damp Powder: Ruins ammunition loaded in the targeted firearm.
Dancing Lantern: Animates a lantern that follows you.
Endothermic Touch: Stagger a creature and reduce their speed by half, but increase the time they can hold their breath.
Enlarge PersonY: Humanoid creature doubles in size.
Enlarge Tail: Increase the reach and power of your tail.
Fabricate Disguise: Create a disguise in an instant.
False Face: Polymorph into a disguised identity
Ferment: Affected liquid becomes alcoholic
Forced Quiet: Target cannot make loud noises.
Frostbite: Target takes cold damage and is fatigued.
Hairline FracturesR: Create hairline fractures in earth and stone.
Hidden Spring: Discover a temporary spring of fresh, flowing water
Jury-Rig: Removes the broken condition from the targeted object.
Keyhole: Create a keyhole in any door or enlarge an existing keyhole
LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver.
Long Arm: Your arms lengthen, giving you extra reach.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land.
Mirror Polish: Polish a metal item until it’s usable as a mirror.
Poisoned EggR: Transform a single egg into a dose of poison.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Reduce PersonY: Humanoid creature halves in size.
Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor.
Sculpted Cape: Enchanted cape stiffens and can bear weight
Spirit Share: Grant beneficial liquids with a touch
Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability.
Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Transfer Tattoo: Transfer a magical tattoo from one creature to another.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls
Urban GraceR: Move through crowds and urban settings with ease.
Vocal Alteration: Disguise target's voice.
Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.

2nd-Level

Abjuration

Bullet WardF: Adamantine bullets intercept firearm attacks.
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Crimson Confession: Touching the marked object or area turns one’s skin red.
Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you
Disrupt Link: Sever the target’s link with her bonded creature.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Gird Ally: Grant your summoned creatures a deflection bonus to their AC.
Influence Wild Magic: Stabilize an area of primal magic
Miserable Pity: Opponents cannot attack a pathetic creature.
Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus.

Conjuration

Alluring Spores: Creatures take penalty to saving throws against your enchantment spells
Alter Summoned Monster: Swap one summoned creature with another.
Apport Object: Send or receive a small object via teleportation.
Callback: Teleport a familiar or spirit animal to your side when it is injured
Climbing Beanstalk: Create a beanstalk that is easy to climb.
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Delay Poison: Stops poison from harming target for 1 hour/level.
Euphoric CloudM: Fog obscures vision and fascinates living creatures.
Fog CloudY: Fog obscures vision.
Garden of Peril: Grow a group of poisonous mushrooms.
Glitterdust: Blinds creatures, outlines invisible creatures.
Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks.
Lead Plating: Enclose the target in a thin sheath of lead.
Mount, Communal: As mount, but you may divide the duration among creatures touched.
Mud Buddy: Create a small minion out of mud.
Returning Weapon: Grants a weapon the returning special weapon quality.
River Whip: Create a whip of water that you wield as a weapon.
Rock Whip: Create a whip that passes through unworked stone
Soothing Word: Lessen the severity of a target’s conditions.
Spore Burst: Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster).
Stone Discus: Flying discus deals bludgeoning or slashing damage.
Summon Cacodaemon: Summon a cacodaemon.
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Vomit Swarm: Produces a spider swarm that fights for you.
WebY: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter: Create a comfortable shelter made of webbing.
Whip of Spiders: Create a whip made of poisonous spiders.
Wicker Horse: Create a mount out of the surrounding flora
Winter Grasp: Create a slippery sheet of ice on the ground

Divination

Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
AuguryMF: Learns whether an action will be good or bad.
Beastspeak: Speak normally while in animal form.
Blood Transcription: Learn a spell from the target's blood.
Commune with BirdsR: Ask a question to all birds within a mile of your location.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Relations: Detect whether or not creatures are related by blood.
Detect Thoughts: Allows “listening” to surface thoughts.
Embrace Destiny: Roll a single d20 and use its result later on.
Enchantment Sight: See enchantment spells active on creatures
Find Traps: Notice traps as a rogue does.
Lay of the Land: Instantly learn about the geography of the surrounding area.
Locate Portal: Detect portals within range
Mindshock: Charge your attacks with violent psychic energy.
See Invisibility: Reveals invisible creatures or objects.
Sense Fear: Perceive nearby creatures that are experiencing fear
Share Memory: Share one memory with the target.
Spell GaugeR: Discover some spells the target has prepared.
Status: Monitors condition, position of allies.
Storm Sight: Spread your senses through a storm, learning about other creatures affected by the weather

Enchantment

Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Arcane Disruption: Make it difficult for others to cast arcane spells.
Aura of Distraction: Aura of psychic noise makes concentration difficult
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Burdened Thoughts: Force heavy encumberance onto a creature.
Compel Tongue: As share language, but target can only speak and write in the language imparted.
Compulsive Liar: Prevent target from speaking the truth.
Covetous Urge: Target is compelled to steal valuable objects
Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Pain: Ignore pain for 1 hour/level.
Demand Offering: Make a creature give you an object it’s holding.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Hidden Presence: Prevent creatures from noticing your presence.
Hold Fey: As hold person, but targets fey
Hold Person: Paralyzes one humanoid for 1 round/level.
Intensify Psyche: Amplify the targets emotions
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
Mortal Terror: Frighten creature with an existential crisis
Passing Fancy: Control the topic of conversation
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Seducer's EyesR: Gain a bonus on Charisma-based skills towards those who find you attractive.
Sensory Overload: Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions
Severed Fate: Prevent the target from using hero points.
Stalwart Resolve: Ignore the effects of ability damage and penalties to one score.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Unnatural Lust: Target is compelled to kiss or caress another.
Vexing Miscalculation: Prevent the target from scoring critical hits.
Zone of Truth: Subjects within range cannot lie.

Evocation

Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage.
Burning GazeY: Inflict 1d6 fire damage to creature by looking at it.
Contact Entity I: Ask eldritch entities to find and converse with you
Dousing Rain: Magical rain dampens fire but amplfies electricity
Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage.
Force Sword: Create a magical longsword made entirely of force.
Frost Fall: The area is covered in a chilling frost.
Ghost Whip: Create a ghost touch whip that passes through objects.
Gozreh's TridentR: Create a forked trident of electricity.
Ice Slick: Coat an area with thin ice, dealing cold damage and causing creatures to fall prone.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Molten Orb: Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Pinecone Bomb: Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius
Protective Penumbra: Shadow protects the target from light.

Illusion

Dark Whispers: Whisper through the shadows.
Display Aversion: Create an illusion to repulse a vampire.
Familiar Figment: Create an illusory duplicate of your familiar to fool enemies.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Illusory Maze: Create an illusion of an ever-changing maze of glass.
Mad Hallucination: Target takes penalties to mental actions.
Mask Dweomer, Communal: As mask dweomer, but you may divide the duration among creatures touched.
Minor DreamR: As the dream spell, except delivering a shorter message.
Paranoia: Target becomes hostile to all creatures.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.
Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct.
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Shadowmind: Force a target to see more darkness around them.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Symbol of MirroringM: Triggered rune creates mirror images.
Twilight Haze: Illusory fog obscures vision.
Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses.

Necromancy

Blindness/DeafnessY: Makes subject blinded or deafened.
Bloodbath: Cause yourself and enemies to bleed.
Bone Fists: Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons.
Boneshaker: Momentarily control a living or undead creature's skeleton.
Companion Life Link: Sense whenever your companion is wounded and call out to it in a time of need.
Corpse Lanterns: Create a sickly version of dancing lights.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Curse Terrain, LesserM: Curse an area with three mild hazards
Death CandleR: Create a howling fire elemental from the remains of the target’s life energy.
Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Defending BoneR: Animate a bone to float near you and block physical attacks.
Drain Construct: Incapacitate a construct by draining its animating force
Dress Corpse: Doctor the evidence on a corpse.
Enemy's HeartR: Absorb an enemy’s power by eating it’s heart.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Fester: Gives subject SR 12 + your level vs. healing effects.
Gentle Repose: Preserves one corpse.
Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh.
Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10).
Life Pact: Affected creatures automatically donate hp to stabilize fallen ally.
Limp Lash: Paralyze an enemy from the neck down.
Lipstitch: Sew the target's lips together.
Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone.
Necrostasis: Stagger an undead creature
Pernicious PoisonY: Target takes a -4 penalty against poison.
Pox PustulesY: Subject is sickened and has –4 Dex.
Scare: Panics creatures of less than 6 HD.
Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid.
Shared SacrificeR: Create a link to the target and direct pain and damage through it.
Shared SufferingF: Deal damage to another creature by harming yourself.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Steal Voice: Target gains the croaking spellblight.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Touch of BloodlettingR: Cause any wounds the target has to bleed profusely.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Unshakable ChillY: Target is afflicted with severe cold.

Transmutation

Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air.
Adhesive Blood: Attackers’ weapons stick to your gluey blood.
Air Step: Tread unsteadily on air, with limitations.
Alter Self: Assume form of a Small or Medium humanoid.
Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
Billowing Skirt: Enchanted skirt slows your fall and allows you to hover
Binding EarthR: Areas of earth and stone attempt to drag the target of this spell down.
Blood Armor: Your blood hardens when you are wounded, increasing your AC.
Blood BlazeR: Ignite the blood of those who come near you.
Boiling BloodY: Targets take fire damage; orcs get +2 Strength.
Brittle PortalR: Reduce the hardness of objects within the area.
Buoyancy: Targets easily float on water.
Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Celestial Companion: Give your companion protections against evil creatures
Control Vermin: Control a number of vermin for you and your allies to ride.
Destabilize Powder: Ammunition in the targeted firearm is prone to misfire.
Diminish Resistance: Weaken a creature's resistance to one type of energy
Disfiguring TouchY: Target becomes disfigured.
Dragonvoice: Emulate the vocal inflections of dragons.
Eldritch Conduit: Create a conduit with which you can cast area effect spells from.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
Fair is Foul: Curse someone with a disfiguring or painful mutation.
False Age: Change to become one age category younger or older
Fear the Sun: Impose light blindness on your enemies.
Feast of AshesY: A target starves with an insatiable hunger.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.
Fleshy Facade: Alter your appearance to appear living.
Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.
Fury of the SunR: Curse the target with internal heatstroke.
Glide: You take no falling damage and move 60 ft./round while falling.
Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks.
Harmless Form: Transform the target into a "harmless" animal.
Hidden Speech: Gain +10 on Bluff to send secret messages.
Ironskin: Harden your skin into iron.
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
LevitateY: Subject moves up and down at your direction.
Mark of Blood: Imbue some of your life force into a creature, being able to permanently detect its location.
Masterwork Transformation: Make a normal item into a masterwork one.
Merge with Familiar: Merge the body of your familiar or spirit animal into your own
Mirror Hideaway: As many as eight creatures hide in an extradimensional space.
Overstimulate: Target creature gains the ferocity ability
Perceive Cues: +5 Perception and Sense Motive 10 min./level.
Pouncing Fury: Make a full attack with your claws after a charge
Quick Change: Use change shape as a swift action and surprise foes.
Raven's Flight: Quickly turn into a tiny blurred shape with flight.
Recoil Fire: Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched.
Rovagug's FuryR: Create a minor earthquake to trip creatures.
Rune of RuleM: Bestow upon a creature one of the seven runes of rule
Scale Spikes: Enhance a target’s scales with jagged spikes.
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Silk To Steel: Use a scarf as a shield or whip.
Splinter Spell Resistance: Create an aura around a target weapon to weaken a foe’s magical defenses.
SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire.
Staggering Fall: Make a falling creature hit the ground harder.
Steal BreathR: Steal the breath from a creature’s lungs.
Steal Size: Reduce a creature’s size, enlarge your own.
Sun's Disdain: Curse a creature, giving it light blindness and making it susceptible to light spells
Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Thunder Fire: Ammunition in the targeted firearm deafens opponents.
Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood.
Venomous BiteM: Enhance a target creature’s bite with poison.
Violent Accident: Curse a target to have a lethal accident in the near future

3rd-Level

Abjuration

Discharge: Dissipate the charges from a technical object or hamper a creature with the robot subtype.
Dispel MagicY: Cancels one magical spell or effect.
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Glyph of WardingMY: Inscription harms those who pass it.
Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction.
Hex GlyphM: Inscription casts your hex on those who pass it.
Quell Energy: Reduce the target’s ability to tap into a specific energy type
Remove Curse: Frees object or person from curse.
Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions.
Ward of the SeasonR: Enhance a creature with the power of a season.
Woodland Rune: Triggered rune slows the movements of creatures in the area

Conjuration

Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Ash Storm: Hamper vision and movement.
Conjure Carriage: Create a fine carriage.
Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly.
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Evaluator's Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items.
Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity.
Gloomblind BoltsR: Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target.
Grasping Tentacles: Use a mass of tentacles to perform dirty tricks.
Ice Spears: Force a number of giant spears of ice from the ground.
Iron Stake: Hurl a spike of cold iron at a foe
Irradiate: Flood an area with dangerous radiation.
Nauseating Trail: Creature leaves a trail of stinking cloud squares.
Penumbral Disguise: Mask your features with shadowy illumination.
Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch
Planar InquiryM: Call an outsider to answer questions
Pocketful of Vipers: Ward a container with summoned vipers.
Rain of Frogs: Summon a swarm of poisonous frogs.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Disease: Cures all diseases affecting subject.
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched.
Secret Coffer: As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time.
Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader.
Silver Darts: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
Sleet Storm: Hampers vision and movement.
Stinking CloudY: Nauseating vapors, 1 round/level.
Storm Step: Use lightning to quickly travel a short distance, harming all in your path.
Summon Monster 3: Summons extraplanar creature to fight for you.
Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies.
Swarm of Fangs: Summon a swarm of animated, flying teeth.
Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you.
Waters of LamashtuMY: Create a poison which looks like clean and pure water.
Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick.

Divination

Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Arcane Sight: Magical auras become visible to you.
Aura Sight: Alignment auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Domination Link: Read thought echoes of a creature mentally controlling another.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
Guiding Star: Know approximate distance from where you cast this spell.
HarrowingY: Use a Harrow deck to predict the future.
Insect Scouts: Create insects to scout an area for you.
Irriseni Mirror Sight: Look through a mirror and see out of another mirror.
Locate Object: Senses direction toward object (specific or type).
Locate Weakness: You roll damage twice when you roll damage for a critical hit and take the best damage.
Open Book: Make it permanently easier to learn more about a target.
Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Pierce Disguise: See through low-level magical disguises.
Reveal Mirage: Discern illusory terrain from range.
Riversight: See events transpiring along a natural watercourse you touch.
See BeyondM: +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision
Seed SpiesR: Create a group of wafting seeds with magical intellect that can spy for you.
Seek Thoughts: Detects thinking creatures' thoughts.
Sensory Amplifier: Enhance the sight of all creatures near you.
Share Senses: Perceive the world around your familiar.
Spirit BondsM: Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending
Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result
Tongues: Speak and understand any language.
Unravel Destiny: Creature takes a penalty to rolls based on number of hero points possessed.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Witness: See through the target's eyes and ears.

Enchantment

Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Bleed for your Master: Compel a companion to take damage for you
Charitable Impulse: Compel a creature to aid others rather than use violence.
Debilitating Pain: Stun a creature with pain for 1 round
Deep SlumberY: Puts 10 HD of creatures to sleep.
Deflect Blame: Blame someone else for your actions.
Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Lover's VengeanceM: Inspire yourself or a lover into a rage against someone who wronged you.
Matchmaker: Cause two creatures to fall in love.
Mind Maze: Target must act as though they are wandering through a maze.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Pillow Talk: Sleeping creature answers your questions
Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature.
Puzzle Box: Target forgets how to use commonly used objects.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation: Target is compelled to stay near another.
Reinvigorating Wind: Magical wind invigorates your allies
Slave to Sin: Draw out a creatures inner sin
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
SuggestionY: Compels subject to follow stated course of action.
Unadulterated Loathing: Target is compelled to avoid another creature.

Evocation

Air Geyser: Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Burning Entanglement: As entangle, but deals fire damage and obscures the area with smoke
Call the Void: Surround yourself with an aura of nothingness.
Channel the GiftR: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot.
Contact Entity II: Ask more powerful entities to find and converse with you
Lightning BoltY: Electricity deals 1d6/level damage.
Lightning Lash: Create a cackling lash of unholy lightning.
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level.
Screech: Foes provoke attacks of opportunity.
Shifting Shadows: Obscure the appearance of all creatures within the shifting shadows.
Spotlight: Create a mobile area of bright light while also suppressing light surrounding it.
Trial of Fire and Acid: Cover the target creature in burning acid.
Twilight Knife: Floating knife attacks with you.

Illusion

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Agonizing RebukeR: Force your attacker to suffer mental pain when harming you.
Appearance of Life: Undead appear to be alive
Cackling Skull: Skull acts as magic mouth, listeners are shaken.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Isolate: Make a creature invisible and silent to their allies.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Phantasmal Affliction: Convince a target hat it contracted an affliction.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Shroud of Innocuity: Disguise creatures as ordinary
Vision of Hell: Illusory hellscape makes creatures shaken.

Necromancy

Accursed GlareR: Channel a fell curse through your gaze.
Aggravate Affliction: Force ongoing afflictions to trigger.
Aura of Cannibalism: Sap the strength of those around you.
Barrow Haze: Fog obscures the vision of others and extends the range of your hexes.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bleed Glory: Increase the cost to use mythic power.
Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Catatonia: Make a willing target appear to be dead.
Create Soul GemF: Draw a recently dead creature's soul into a gem.
Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability.
Cursed Treasure: Target object curses the next creature to touch it
Deathwine: Turn a potion into a pool of necromantic energy.
Eldritch Fever: Target gains the eldritch ague spellblight.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Healing Leak: Touched target only gains and grants half the benefits from magical healing
Healing ThiefY: You siphon half of all magical healing that the targeted creature receives.
Horrifying Visage: Cause creatures to gain a phobia
Howling Agony: Screaming pain limits the target's actions.
Hydrophobia: Make targets become deathly afraid of water.
Ki Leech: Add to your ki pool when you critically hit.
Malediction (Hero Points)F: Curse a dying creature to finish it off and gain hero points from its life force.
Marionette Possession: As magic jar, but limited to line of sight.
Mark of Spite: Deal damage to yourself to damage the marked target
Nature's Ravages: Speed up the decomposition of a corpse.
Necromantic Burden: Make undead more difficult to control.
Project WeaknessR: Curse the target with the weaknesses of your vampirism.
Ray of Exhaustion: Ray makes subject exhausted.
Reaper's Coterie: Target weapon gains bonus damage for defeating enemies.
Sands of TimeY: Target temporarily ages.
Sharesister: Take a negative level to grant another creature of the same gender a bonus on their casting ability.
Siphon Might: Drain strength from a creature and transfer it to another.
Speak with Dead: Corpse answers one question/two levels.
Spellcurse: Target takes 1d6 damage for each spell affecting it
Symbol of ExsanguinationM: Triggered rune causes nearby creatures to bleed.
Toxic Rupture: Force a target to save against its own poison.
Unliving Rage: As rage, except affecting only undead.
Vampiric Hunger: Grant a target the fangs and hunger of a vampire.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Transmutation

Anchored Step: Vines beneath your feet stabilize you but slow you down.
Anthropomorphic Animal: Animal becomes bipedal.
Assume Appearance: Use a creature's corpse to adopt its form
Blood ScentR: Magnify the target’s ability to smell the presence of blood.
Bone Flense: Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened
Claim Identity: Steal a creature's face
Clear Grove: Clear out vegetation from a small area.
Countless Eyes: Extra eyes give all-around vision.
Cup of DustY: Causes a creature to become dehydrated.
Detoxify: Remove a creature's ability to poison others
Disable Construct: Touch attack makes a construct helpless for 1 round/level.
Drain Poison: Drain a creature’s poison and apply it to your weapon.
Earth Tremor: Unleash a tremor that creates difficult terrain and can knock foes down and damage them
Erode Defenses: Eat away at the damage reduction and natural armor of your opponent.
Eruptive Pustules: Acid boils burst when you are attacked.
Excruciating Deformation: Target takes Dex and Con damage.
Fins to FeetR: Give a creature legs, allowing it to walk on land.
Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour
FlyY: Subject flies at speed of 60 ft.
Forced Mutation: Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma
Golden Guise: Cause an object to briefly transform into gold.
Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters.
Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver.
Hollow Blades: Target’s weapons deal damage as if they were smaller.
Hostile Levitation: Levitates the targeted creature up off the ground.
Imbue With Addiction: Target becomes addicted to a drug.
Improve TrapR: Increase a trap’s effectiveness.
Iron Spine: Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron
Irregular Size: Creature's limb shrivels
Nature's Exile: Gives subject –10 on Survival checks.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Plant Voice: Grant a plant creature the ability to speak, hear, and understand you.
Polymorph Familiar: Give your familiar the shape of another animal.
Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Qlippoth Appearance: Assault the mind of your enemies with your hideous face
Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris.
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.
Sebaceous TwinR: Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host.
Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer.
Share Glory: Imbue targets with a fraction of your mythic nature.
Sky SwimR: Allow the target to swim through the air.
Spit Venom: Spit blinding black adder venom.
Steal Years: Temporarily steal youth and vitality from the target.
Strangling HairY: Your hair animates and grapples.
Thorny Entanglement: As entangle, plus plants make ranged attacks.
Threefold Face: Gain two more faces, which grant you bonuses to sight
Toxic Blood: Turn your blood into venom, poisoning creatures that wound you
Transfer Regeneration: Bestow your regeneration on your allies.
Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around.
Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels
Venomous Promise: Entwine your words with poison, harming the target if they share your message.
Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.
Water Walk: Subject treads on water as if solid.
Wing ThornsR: Sprout poisonous thorns from your wings.

Universal

Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.

4th-Level

Abjuration

Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you.
Charon's Dispensation: Protection from the River Styx.
Conjuration Foil: Interfere with nearby teleportation effects.
Curse of Magic NegationM: Target gains the negated spellblight.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Enchantment Foil: Trick opponents who try to cast enchantments on you.
Globe of Tranquil Water: Create a bubble to block out all natural and magical precipitation within an area.
Medusa's Bane: Become immune to gaze attacks and reflect them back on the creature using it
Soul Vault: Protect your soul from harmful effects after death
Spellcrash, Lesser: Target loses a 3rd-level prepared spell or spell slot.
SpiteM: Inflict touch spell upon creature that attacks you.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Anywhere but Here: Transport yourself and willing creatures to a random planar destination
Beanstalk: Create an enormous beanstalk that leads into the clouds.
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Cape of WaspsY: Wasp swarm defends or carries you.
Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1.
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Dimension DoorY: Teleports you a short distance.
Flame Steed: As phantom steed, but immune to fire and can breathe a cone of smoke and ash
Fleshworm Infestation: Worms deal hp and Dex damage.
Hallucinogenic Smoke: Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within.
Infernal Healing, Greater: As infernal healing, except using fast healing 4.
Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points.
Master's Escape: Create a link between you and a summoned creature, allowing you to switch places.
Minor Creation: Creates one cloth or wood object.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Poisonous Cloud: As per fog cloud, but lethally poisonous
Remove Radioactivity: Remove radiation effects from a target.
Secure Shelter: Creates sturdy cottage.
Solid FogY: Blocks vision and slows movement.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons.
Summon Genie, LesserF: As summon monster I, except you can summon one janni.
Summon Monster 4: Summons extraplanar creature to fight for you.
Symbol of HealingM: Triggered rune heals living creatures.
Touch of Slime: Touch infests a target with green slime.
Web CloudR: Create a cloud-like spread of flame-resistant webbing.

Divination

Arcane Eye: Invisible floating eye moves 30 ft./round.
Calculated Luck: Use the Path of Numbers to boost your combat preparedness.
Detect ScryingY: Alerts you to magical eavesdropping.
Discern Lies: Reveals deliberate falsehoods.
DivinationM: Provides useful advice for specific proposed actions.
Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is.
Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Insect Spies: Use magic beetles as spies.
Locate Creature: Indicates direction to known creature.
Meticulous Match: Determine if two things are identical.
Mnemonic Siphon: Steal the spells of a creature carrying the affected object
Named BulletY: Imbues ammunition with accuracy against a specific creature type.
ScryingF: Spies on subject from a distance.
Speak with Plane: Speak with a manifestation of a sentient plane
Symbol of RevelationM: Triggered symbol reveals illusions.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Watchful Animal: Place a scrying sensor on your animal companion or familiar.

Enchantment

Antithetical Constraint: Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment.
Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
Bereave: Affected creatures don't count as allies for any purpose
Bite the Hand: Compel a summoned creature to attack its summoner.
Charm Monster: Makes monster believe it is your ally.
ConfusionY: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Daze, Mass: As daze, but affecting multiple creatures.
Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Demanding Message: Send messages as per message with a suggestion for one creature.
Enticing Adulation: Force a creature to protect and care for you.
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories.
Geas, Lesser: Commands subject of 7 HD or less.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Hypnotism, GreaterR: As affecting more creatures and involving more requests
Inveigle Person: Humanoid becomes friendly to all other creatures.
Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures.
Moonstruck: Subject is enraged and confused.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Seeds of Influence: Weaken a creature to your divinations and enchantments
SleepwalkM: Causes creature to move while asleep.
Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level.
They Know: Convince target that a nearby creature knows her greatest secret.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.

Evocation

Aggressive Thundercloud, Greater: Flying storm cloud deals 6d6 electricity damage.
Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion
Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Deadman's ContingencyF: Set one of a list of contingencies for your demise.
Final Sacrifice: Cause a summoned creature to explode.
Ice StormY: Hail deals 5d6 damage in cylinder 40 ft. across.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
Numerological Evocation: Use the Path of Numbers to fire rays of elemental energy.
Rope Tornado: Tornado-force winds knock creatures prone or from the air
Unbearable Brightness: Your glowing body dazzles or blinds others.
Volcanic Storm: Hot rocks deal 5d6 damage.

Illusion

Complex Hallucination: Create a phantasm with effects for all senses.
False FutureM: Cause divinations of the future to reveal the result you choose.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Shadow Step: Teleport from one shadow to another.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Wandering Star Motes: Outlines subject and produces light as a sunrod.

Necromancy

Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others.
Black Spot: Inflict a specific and feared pirate curse onto your target.
Bloody Arrows: Enhance ranged weaponry to deal bleed damage.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
Curse TerrainM: Curse an area with four hazards
Daemon WardM: As death ward, but against daemons.
Death Knell Aura: Create an aura that feeds on the souls of those who die within it.
Death Ward: Grants bonuses against death spells and negative energy.
DeathlessY: Prevent death from hit point damage so long as this spell persists.
Earsend: Animate and send your ear to spy for you
EnervationY: Subject gains 1d4 negative levels.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Familiar Melding: Possess your familiar.
Fear: Subjects within cone flee for 1 round/level.
Flesh PuppetM: Control a zombie in human guise.
Frigid Souls: Disrupt and dispel spells that protect against cold
Geb's Hammer: Draw the remains of nearby destroyed undead, throwing them as a single mass of flesh at your enemy.
Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.
Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15).
Infuse DecayF: Imbue a corporeal undead's natural attacks with dangerous spells
Malediction: Banish a soul to Hell if it dies within the next minute.
Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Mythic Severance: Restrict target’s access to its mythic power.
Object Possession, Lesser: Project your soul into an object, animating it.
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Retributive Reparations: Creatures that take this item become cursed with fatigue.
Riding Possession: As possession, but you observe instead of control the subject.
SadomasochismR: Take more damage from opponents, but force them to become demoralized.
Skeleton Crew: Turn corpses into obedient skeleton crew.
Speak with Haunt: Haunt answers one question/2 levels.
Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
Undeath Inversion: Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy.
Virulence: Quickly advance the spread of diseases within the targeted creatures.
Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it.

Transmutation

Abyssal VerminR: Infuse vermin with fiendish qualities.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Age Resistance, Lesser: Ignore penalties from middle age.
Aroden's Spellsword: Merge a melee weapon with a rod or staff.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Blast Barrier: Create a rippling but unstable wall from the earth.
Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Crimson Breath: Spit poison at a creature
Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour.
Fey Form I: Assume the form of a Small or Medium fey creature
Flaming Aura: Gain the fire subtype or enhance an already existing subtype.
Frosty Aura: Gain the cold subtype or enhance an already existing subtype.
Ghost BrandM: Allow an item to transform into a brand and back.
Hellmouth LashR: Transform your tongue into a whip made out of energy.
Ignoble Form: Transform the target into a half-elf form.
Innocuous Shape: Creatures actions are seen as innocent
Mirror Transport: Mirror becomes a multiple-use dimension door.
Monstrous ExtremitiesR: Mutate an extremity of the creature touched.
Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Repugnant Taste: Foul liquid nauseates creatures that bite the target
Resilient ReservoirR: Store hit point damage as magical energy.
Ride The Waves: Target can breathe water and swim.
Rigor Mortis: Painfully swell a targets joints.
Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar.
Symbol of SlowingM: Triggered rune slows creatures.
Thanatotic Fury: Stifle other creatures’ abilities to cast divine spells by attacking them.
Threefold AspectF: Appear older or younger.
Vermin Shape IIY: As vermin shape, but Tiny or Large.

5th-Level

Abjuration

Banish Seeming: Dispels touched illusion or a creature's change in form.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Covetous AuraY: Sap the powers of beneficial spells cast near to you.
Darkvault: Ward shadows so light cannot penetrate them.
Draconic Suppression: Stop a dragon from using its breath weapon along with reducing its magical prowess.
Guardian Monument, Greater: As lesser guardian monument, except with DR 4/magic.
Hex Glyph, GreaterM: Inscription casts your hex or major hex on those who pass it.
Peacebond, Greater: As peacebond, but on multiple weapons, even if they aren't sheathed.
Siphon Magic: Transfer a magical effect from another creature to yourself.
Spellsteal: Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you.
Sphere of Warding: Create a sphere of energy to dispossess incorporeal creatures of stolen bodies.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.

Conjuration

Arid Refuge: Creates a safe house for air-breathing creatures underwater
Bind Sage: Summon a caulborn to answer questions
Callback, Greater: Teleport a familiar or spirit animal to your side from miles away when it is injured
Cave FangsM: Create a trap from stalactites and stalagmites
CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron
Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Damnation StrideRY: As dimension door, except you leave behind a burst of flame.
Duplicate Familiar: Create a duplicate of your familiar.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Major Creation: As minor creation, plus stone and metal.
Pernicious Pranksters: Fey forces target enemies with random combat maneuvers
Poisonous Balm: As cure serious wounds, but leave behind a latent venom.
Release the Hounds: Summon a swarm of wolves
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Ceustodaemon: Summon a ceustodaemon.
Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Infernal Host: Summon host devils.
Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster 5: Summons extraplanar creature to fight for you.
Surface Excursion: Temporarily teleport yourself and others to the surface
Teleport: Instantly transports you as far as 100 miles per level.
Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Whip of Centipedes: Create a whip made of poisonous centipedes.

Divination

Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused.
Commune with Plane: Learn about local planar terrain
Contact Other Plane: Lets you ask question of extraplanar entity.
Glimpse of TruthM: Gain true seeing for 1 round.
Mask from DivinationM: Protect a creature from divination effects
Prying Eyes: 1d4 + 1/level floating eyes scout for you.
Symbol of ScryingM: Triggered rune activates scrying sensor.
Telepathic Bond: Link lets allies communicate.
TruespeakR: Communicate with any creature with a mind.

Enchantment

Apathy: Cause a creature to lose interest in its passions
Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Compel Tongue, Mass: As compel tongue, except it affects multiple creatures.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Curse of Disgust: Target is sickened while viewing trigger.
Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Debilitating Pain, Mass: As debilitating pain, with multiple targets
Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll.
Dominate PersonY: Controls humanoid telepathically.
Feeblemind: Subject's Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Pessimism: Force a creature to see the negative side of things.
Seek Shelter: Weak creatures are compelled to seek shelter
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Smug Narcissism: Target is distracted by its sense of self.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.

Evocation

Alaznist's Jinx: Inlfict the spell burn spellblight
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Imbue Hex: Transfer a hex to someone else, allowing them to make use of it.
Pain Strike, Mass: As pain strike, but affects multiple creatures.

Illusion

Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses
Charnel House: Create an area of semi-real gore
Symbol of StrikingM: As symbol of death, but fills a 5-foot square.
Village VeilR: Make an area seem worthless to others.

Necromancy

Blight: Withers one plant or deals 1d6/level damage to plant creature.
Blood Boil: Boil the blood of your enemies, dealing constitution damage and causing fatigue.
Blood Tentacles: Create writhing tentacles from your chest.
Blood Ties: When a target is harmed, so is the target's relative.
Contagion, Greater: Infect a subject with a magical disease.
Curse of Unexpected DeathR: Curse a creature with a chance of instant and unexpected death.
Curse, Major: As bestow curse, but harder to remove.
Daywalker: Reshape an undead creature to appear living.
Decollate: Target can safely remove its head
Empathy Conduit: Create a conduit between master and familiar, allowing you to affect one while targeting the other.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Flesh Puppet HordeM: Control multiple zombies in human guise.
Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes
Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20).
Khain's Army: Create a small squad of ghouls led by a ghast, charged with necromantic energy.
Magic JarF: Enables possession of another creature.
Mark of Justice: Designates action that triggers curse on subject.
Object Possession: As lesser object possession, but with a larger object.
Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore.
Plague Carrier: Target's attacks carry filth fever.
Possess ObjectF: Possess and animate one object.
Possession: Project your soul into a creature’s body.
Possession TrapF: Place a protective ward to ensare creatures that attempt to possess you.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Rest Eternal: Dead creature cannot be revived.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
SoulswitchF: Swap your soul with your familiar’s.
Steal Power: Sap mythic power from another creature.
Suffocation: Target quickly suffocates to death.
Summoner Conduit: The target takes damage whenever its summoned creature does.
Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Waves of Fatigue: Several targets become fatigued.
Wracking Ray: Fire a ray to deal Dexterity and Strength damage.

Transmutation

Baleful PolymorphY: Transforms subject into harmless animal.
Blightburn Weapon: Transform a weapon into pure blightburn.
Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.
Hungry Earth: Enchant the ground to pull creatures beneath the surface.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Master's Mutation: Mutate a summoned creature to grant it new abilities.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
RebootF: Bring a destroyed construct back to action for a limited time.
ReincarnateFM: Brings dead subject back in a random body.
Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Sawtooth Terrain: Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures
Slough: Slough off a target's skin.
Steal Years, Greater: As steal years, but steal a greater amount of years and for longer.
Strip Scales: Reduce the target’s natural armor.
Sun's Disdain, Mass: As sun's disdain, but targeting multiple creatures
Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone.
Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
Vengeful StingerR: Grow a long, wasp-like tail with stinger.
Vile Dog Transformation: Transform ordinary dogs into fiendish minions.
Wind BladesR: Harden the air around the target into jagged invisible blades.

6th-Level

Abjuration

Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself
Discharge, Greater: As discharge, but with greater effects that can effect an area.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Dust Ward: Ward an item so it will be destroyed if others try to learn its purpose or use it.
Guards and WardsY: Array of magic effects protect area.
Source Severance: As antimagic field, except suppress only a specific type of spellcasting (arcane or divine).
Spellcrash: Target loses a 5th-level prepared spell or spell slot.
Symbol of SealingM: Create triggered wall of force.
Undeath Ward: Create a barrier to repel undead.

Conjuration

Balance of Suffering: Steal lifeforce from one creature and imbue it into another
Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them.
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.
Ice Crystal Teleport: Target is frozen, then teleported.
Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Raise DeadM: Restores life to subject who died as long as one day/level ago.
Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions
Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann.
Summon Laborers: Summon helpful petitioners to aid in construction and labor.
Summon Monster 6: Summons extraplanar creature to fight for you.
Summon Vanth: Summon a single vanth psychopomp.
Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Whip of Ants: Create a whip made of army ants.

Divination

Analyze DweomerF: Reveals magical aspects of subject.
Contact NalfeshneeMF:
Find the Path: Shows most direct way to a location.
Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Named Bullet, Greater: As named bullet, but deals 2 points of damage for every caster level.
Perceive BetrayalF: Sense when nearby creatures have tratorous intent towards your lord
PrognosticationM: Gain cryptic information from further in the future than divination.
Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature
True SeeingM: Lets you see all things as they really are.

Enchantment

Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers.
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Curse of the Outcast: Curse someone to rub people the wrong way.
Death Pact: Take control of a creature’s mind and implant deadly subconscious commands.
Geas/Quest: As lesser geas, but affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Lost Legacy: Target cannot leave a lasting impression on other creatures
Mind Swap: Switch minds with another creature for 1 hour per level.
Phobia: Induce an irrational fear in a creature to the point of madness.
Suggestion, Mass: As suggestion, affects subject/level.
Symbol of DistractionM: Fascinates all creatures within 60 ft.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
Touch of Slumber: Touched nonhostile creature falls asleep
Unconscious Agenda: Plant a subconscious directive in the target’s mind.
Vengeful Outrage: Target is compelled to destroy one enemy.

Evocation

Betraying Sting: Strike down creatures who thought you were their friend
Cone of ColdY: 1d6/level cold damage.
Hellfire Ray: Damn creatures to Hell with a blast of pure hellfire.
Mage's Decree: Send a message to creatures within miles.
Runic Overload: Charge magical runes to an explosive degree.
Symbol of StormsM: Symbol creates stormwinds and lightning when triggered
Transfer Familiar: Temporarily grant control of your familiar to another creature.

Illusion

Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Night Terrors: Disturb a creature's rest with dark dreams
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.

Necromancy

Banshee Blast: Cone deals 1d4 per level and panics creatures.
Besmara's Grasping Depths: Use the restless dead to down your targets
Curse Terrain, GreaterM: Curse an area with six dangerous hazards
Death Knell Aura, Greater: As death knell aura, except dying creatures die much faster within the aura.
Epidemic: Infect a subject with a highly contagious disease.
Eyebite: Target becomes panicked, sickened, and/or comatose.
Fester, Mass: As fester, but affecting multiple targets.
Flesh Wall: Create a wall of zombies
Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level.
Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels.
Overwhelming Poison: Make a poison more difficult to resist.
Plague BearerR: Make the target a carrier of numerous diseases.
Plague Storm: Cloud infects creatures like contagion.
Share SkinR: Possess the body of an animal
Slay Living: Touch attack deals 12d6 + 1 per level.
Spectral SaluqiF: Create a spectral saluqi, an undead canine, that can assist you in fighting spirits.
Symbol of FearM: Triggered rune panics nearby creatures.
Unwilling ShieldM: Subject shares wounds you receive.
What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation.
Wither Limb: Make one of the creature's limbs useless.

Transmutation

Age Resistance: Ignore penalties from old age.
Animate ObjectsY: Objects attack your foes.
Binding Earth, MassR: As binding earth but with multiple targets.
Delectable FleshR: Make a creature so delicious that all others nearby are consumed by the desire to eat it.
Dust Form: You become an incorporeal creature of dust for a short period of time.
Eldritch Conduit, Greater: Use Eldritch Conduit on more creatures at greater range.
Fey Form II: assume the form of a Tiny or Large fey creature
Flesh to StoneY: Turns subject creature into statue.
Green Caress: Slowly transform a creature into an inanimate plant.
Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm
Metabolic MoltingMR: Place the target in suspended animation, restoring ability drain and regenerating missing limbs.
Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature
Sabotage Construct: As confusion, but only affects constructs.
Stone to Flesh: Restores petrified creature.
Swarm Skin: Turns your body into a swarm of vermin.
TransformationY: You gain combat bonuses.

7th-Level

Abjuration

Bloodstone MirrorM: Protect yourself against a mind-affecting effect and redirect it to a nearby creature
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
Spell ScourgeR: Create a whip that can lash spells from the minds of enemy spellcasters.

Conjuration

Create Demiplane, LesserF: Create your own demiplane.
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.
Dimensional Bounce: Teleport multiple times between two designated locations.
Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain
Fairy Ring Retreat: Toadstool circle leads to an extradimensional meadow.
HealY: Cures 10 points/level damage, all diseases and mental conditions.
Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels.
Instant SummonsM: Prepared object appears in your hand.
Maddening OublietteR: Transport the target to a dank prison in a horrific demiplane.
Phase Door: Creates an invisible passage through a barrier.
Planar RefugeM: Enforce the rules of the Material Plane on another plane.
Plane ShiftY: As many as 8 subjects travel to another plane.
RegenerateY: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Reincarnate SpyFM: As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.
Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh.
Summon Monster 7: Summons extraplanar creature to fight for you.
Teleport Object: As teleport, but affects a touched object.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.

Divination

Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Insect Spies, Greater: Use magic beetles as spies and also share their senses.
Scrying, Greater: As scrying, but faster and longer.
VisionMF: As legend lore, but quicker.

Enchantment

Bite the Hand, Mass: As Bite the Hand but with multiple creatures.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Hold Person, Mass: As hold person, but all within 30 ft.
Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Insanity: Subject suffers continuous confusion.
Inveigle Monster: As inveigle person, but affects any living creature
Power Word BlindY: Blinds creature with 200 hp or less.
Pox of Rumors: Curse a creature to attract nasty rumors.
Primal Regression: Make a creature become bestial and unintelligent.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Symbol of StunningM: Triggered rune stuns nearby creatures.
Waves of Ecstasy: Pleasure stuns and staggers creatures.

Evocation

Bestow Planar Infusion III: Grants the target the benefits of a greater planar infusion
Chain LightningY: 1d6/level damage and 1 secondary bolt/level.
Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.
Poison Breath: Expel a cone of poison from your mouth.
Scouring WindsY: Winds block vision and deal 3d6 damage per round.

Illusion

Familiar DoubleM: As project image, but the image follows your familiar.
Lunar Veil: Dispel light and revert lycanthropes.
Vision of Lamashtu: As nightmare, but can deliver a second spell when the target awakens.

Necromancy

Bestow Curse, Greater: Place an even greater curse on the subject.
Black MarkRY: Mark someone which makes them afraid of water and turns aquatic creatures against them.
Grim Stalker: Create a Grim to disrupt the targets sleep
HarmY: Deals 10 points/level damage to target.
Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh.
Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level.
Nature's Ravages, Greater: As nature’s ravages, except the target corpse ages much faster.
Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct.
Plundered PowerM: Kill a creature and steal its strongest spell-like ability
Recorporeal IncarnationF: Wear the target corpse like a suit, disguising yourself as the deceased
Symbol of WeaknessM: Triggered rune weakens nearby creatures.
Temporary ResurrectionM: Bring a creature to life for 24 hours.
Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage.
Waves of Exhaustion: Several targets become exhausted.
Withdraw Affliction: Remove an affliction and inflict it on another creature.

Transmutation

Age Resistance, Greater: Ignore penalties from venerable age.
Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item.
Control WeatherY: Changes weather in local area.
Fey Form III: Assume the form of a Diminutive or Huge fey creature
Ice Body: Your body becomes living ice.
Infuse Robot: Transform a robot into a magical construct.
Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
Particulate Form: Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage
Phasic Challenge: Enemy and ally can only harm and be harmed by each other
Shadow Body: Turn your body into a living shadow.
Temporal DivergenceM: Take two distinct actions, learn the results, than choose one to take effect
TerraformM: Expend mythic power to alter the immediate area’s climate and terrain.
Verminous Transformation: Partially transform into a swarm.

8th-Level

Abjuration

Mind Blank: Subject is protected from mental/emotional magic and scrying.
Nine LivesR: Avoid trouble and harmful effects up to nine times.
Spellcrash, Greater: Target loses a 7th-level prepared spell or spell slot.
Symbol of DispellingM: Dispel all magical effects within range of this symbol.

Conjuration

Create DemiplaneF: As lesser create demiplane, but larger and with planar traits.
Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level.
False ResurrectionM: Appear to resurrect someone but instead allow a shadow demon to possess the corpse.
Fey Gate: Create a portal that allows travel to the First World
Instant Summons, GreaterM: As instant summons, but for multiple objects and creatures.
MazeY: Traps subject in extradimensional maze.
Remove Radioactivity, Greater: Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result.
ResurrectionM: Fully restore dead subject.
Rift of Ruin: Create a rift filled with demons that extends into the Abyss.
Secret Vault: As secret chest, except it affects a small structure, vault, or oversized chest.
Summon Erodaemon: Summon an erodaemon.
Summon Meladaemon: Summon a meladaemon.
Summon Monster 8: Summons extraplanar creature to fight for you.
Temporal RegressionF: Set a beacon in time that you can rewind to
Trap the SoulM: Imprisons subject within gem.

Divination

Discern Location: Reveals exact location of creature or object.
Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save.
Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.
Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
SoulseekerM: Determine a soul's location
True PrognosticationM: Gain incredibly cryptic information for the distant future.

Enchantment

Antipathy: Object or location affected by spell repels certain creatures.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Irresistible DanceY: Forces subject to dance.
Power Word StunY: Stuns creature with 150 hp or less.
Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other.
Symbol of InsanityM: Triggered rune renders nearby creatures insane.
SympathyM: Object or location attracts certain creatures.

Evocation

Curse of NightF: Curse an area with eternal night
Stormbolts: 1d8 damage/level (max 20d8) to targets.

Necromancy

CloneMF: Duplicate awakens when original dies.
Curse Terrain, SupremeM: Curse an area with seven deadly hazards
Death Clutch: Rip out someone's heart
DestructionF: Kills subject and destroys remains.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level.
Possession, Greater: As possession, but your body vanishes.
Rotting Alliance: Creatures waste away while close to one another
Share Skin, GreaterR: Possess the body of any creature.
SoulreaverY: Deal 1d6 damage/level to living creatures in a 20-ft. radius area.
Symbol of DeathM: Triggered rune kills nearby creatures.
Umbral Infusion, Mass: As umbral infusion, except it can affect multiple mindless undead creatures.

Transmutation

Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Heart of the Mammoth: Imbue a creature with the strength and toughness of the greatest megafauna of the tundra.
Quintessence MasteryF: Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain
Wandering Weather: Control weather in a large area that moves with you

9th-Level

Abjuration

Mind Blank, Communal: As mind blank, but you may divide the duration among creatures touched.
Symbol of VulnerabilityM: Triggered rune gives penalties.

Conjuration

Create Demiplane, GreaterF: As create demiplane, but larger and with more planar traits.
Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures.
Elemental Swarm: Summons multiple elementals.
Maze of Madness and SufferingM: Send a target into a dangerous extradimensional maze.
RefugeM: Alters item to transport its possessor to you.
Spawn CallingRY: Call the Spawn of Rovagug.
Storm of VengeanceY: Storm rains acid, lightning, and hail.
Summon Derghodaemon: Summon a derghodaemon.
Summon Greater Demon: As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons.
Summon Monster 9: Summons extraplanar creature to fight for you.
Summon Thanadaemon: Summon a thanadaemon.
Teleportation CircleM: Teleports creatures inside circle.

Divination

ForesightY: “Sixth sense” warns of impending danger.
Threefold FormF: As bilocation, but three copies instead of two

Enchantment

Dominate Monster: As dominate person, but any creature.
Heroic Invocation: Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word KillY: Kills one creature with 100 hp or less.
Symbol of StrifeM: Triggered rune makes creatures attack.
Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.

Illusion

Shadow Transmutation, Greater: As shadow transmutation, but it mimics greater polymorph instead of polymorph.

Necromancy

Astral ProjectionM: Projects you and companions onto Astral Plane.
Cursed EarthM: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level.
Massacre: Slaughter creatures in a line
Parasitic SoulF: Force a trapped soul into a new body.
Soul Bind: Traps newly dead soul to prevent resurrection.
Suffocation, Mass: One creature/level suffocates to death.
Wail of the Banshee: Deals 10 damage/level to 1 creature/level.

Transmutation

Curse of Fell SeasonsF: Curse an area's weather
Fey Form IV: Assume the form of a powerful fey creature
Polar Midnight: Cold darkness paralyzes and deals damage.
Rival's Weald: Transform the target into a tree
Rune of JandelayM: Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction.
Scribe's BindingF: Turn a creature into a biography of their life.

Universal

AscensionMY: Imbue creatures with mythic power.