0-LevelAbjuration Resistance: Subject gains +1 on saving throws.
Conjuration Stabilize: Cause a dying creature to stabilize.
DivinationDetect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Grasp: Retry a Climb check as an immediate action
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.
Enchantment Daze: Humanoid creature of 4 HD or less loses next action.
Evocation Dancing Lights: Creates torches or other lights.
Light: Object shines like a torch.
Spark: Ignites flammable objects.
Necromancy Bleed: Cause a stabilized creature to resume dying.
Touch of Fatigue: Touch attack fatigues target.
Transmutation Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Putrefy Food and Drink: Makes food and water inedible.
Universal Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
1st-LevelAbjuration Antitoxin Touch: Protect a creautre from incedental exposure to poison
Hex WardY: Target gains +4 on saves against witch hexes.
Nereid's GraceR: Gain your charisma bonus as a deflection bonus to AC when not wearing armor.
Obscure PoisonM: Make it harder to detect a poison or venomous creature.
Peace Bond: Create a glowing rune of peace to protect targets from your own magic.
Peacebond: Locks a weapon in place on the target's body.
Shield Companion (AA)F: As shield other, but affects the caster’s animal companion or familiar.
Strand of the Tangled Knot: Next attack against you takes -10 penalty
Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you.
Waterproof: Target becomes waterproof for the spells duration
Wave Shield: Water blunts one incoming attack or fire effect.
Conjuration Adhesive Spittle: Spit a tanglefoot bag at a creature.
Air Bubble: Creates a small pocket of air around your head or an object. Alleviate Addiction: Ignore the effects of addictions.
Burning Sands: Create a field of hot sand that creates difficult terrain and minor fire damage
Celestial Healing: Grant fast healing 1 for 1 round/2 levels.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Delay DiseaseR: Grant the target temporary immunity to disease.
FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. Instant Clot: Touched creature doesn't bleed
Instant Portrait: Create a portrait of a creature on the touched surface
Ki Arrow: Arrow deals damage as your unarmed strike.
Mage ArmorY: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
MudballR: Throw a ball of mud to blind your enemy.
Murderous CrowR: Conjure a supernaturally vicious and clever crow to watch over you.
Nauseating Dart: Poisonous stinger deals 1d2 damage and sickens target.
Obscuring MistY: Fog surrounds you.
Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands. Web BoltR: Throw a fist-sized ball of webbing at a target to ensare them.
Divination Carrion Compass: Animate the target undead’s organs to lead you to its most recent controller or cause of undeath.
Comprehend Languages: You understand all languages.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Secret Doors: Reveals hidden doors within 60 ft.
Diagnose Disease: Detect and identify diseases.
Discern Next of Kin: Read the target’s mind to learn about its family.
Early JudgmentR: Show a creature the reward or punishment that awaits it after death. Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
Identify: Gives +10 bonus to identify magic items.
Karmic BlessingR: Target treats one skill of your choice as a class skill.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Nature's Paths: Learn the best way to travel overland
Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises
Planar Orientation: Locate places of power on your current plane
Read WeatherFR: Forecast the weather for the next 48 hours.
Skim: Read four times faster than normal
Speak Local Language: Target gains the ability to speak and understand a regional human language.
Speechreader's Sight: Read lips from a distance
Starsight: Observe the night sky as if it were a clear and unobstructed night.
Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast
Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks.
True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies.
Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.
Enchantment Alluring Light: Affected creatures are compelled to move closer to you
Animal Purpose Training: Animal gains a new general purpose.
Aphasia: Prevent a target from understanding language.
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Bungle: Target takes a -20 penalty on its next attack roll or check.
Charm Person: Makes one person your friend.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies. Coward's Cowl: Enhance a target’s defensive instincts.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Fumbletongue: Target cannot speak intelligently.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hypnotism: Fascinates 2d4 HD of creatures.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Implant Urge: Implant a subconscious goal into a creature
Lock Gaze: Compels the target to look only at you for the duration of the spell.
Memorize Page: Target perfectly memorizes one page of information.
Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells.
Reveal Secrets: Target reveals if it has secret knowledge of a topic
SleepY: Puts 4 HD of creatures into magical slumber. Sow ThoughtR: Plant an idea in the mind of the subject.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Evocation Bestow Planar Infusion I: Grant the target the effects of a planar infusion
Burning HandsY: 1d4/level fire damage (max 5d4).
Dancing Darkness: Create four spheres of floating darkness.
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Gentle Breeze: Light wind protects one target from clouds, gases, heat, and vapors.
Sanctify Corpse: Prevent a corpse from becoming an undead.
Snowball: Throw a conjured ball of snow at a target
Touch of CombustionR: Cause someone to combust with a touch.
Illusion Alter Musical Instrument: Make one instrument sound like a different kind of instrument.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth. Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings. Cloak of Secrets: Filter speech from a given area to sound like a different conversation.
Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity.
Disguise Weapon: Changes one weapon’s appearance.
Echo: Cause a sound to repeat itself
Hide Bruises: Disguise a creature's injuries, making them more difficult to heal Illusory Crowd: Create an illusion of a stationary group of people milling about.
Incessant Buzzing: Summon illusory wasps to distract creatures
Mask Dweomer: Hides presence of a spell from detect magic.
Negative Reaction: Targeted creature may not positively influence anyone.
Open and Shut: Obfuscate whether a door is open or closed.
Shadow Trap: Pin someone’s target, causing them to become stuck.
Shadow WeaponY: Create a quasi-real masterwork weapon.
NecromancyBleeding StrikeR: Enhance a weapon to deal bleed damage with its attack.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage.
Decompose Corpse: Turn a corpse into a clean skeleton.
DepilateR: Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week
Grasping CorpseM: Cause a corpse to grab or trip a foe
Hex Vulnerability: Reuse a hex on a specific target.
Inflict Light WoundsY: Touch deals 1d8 damage +1/level (max +5).
Interrogation: Target answers questions or suffers pain.
Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks Night Blindness: Impair target’s vision as if it were darker.
Positive Pulse: Energy harms undead or bolsters the living
Preserve: Prevent objects from rotting and spoiling
Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening: Ray makes subject sickened.
Restore Corpse: Skeletal corpse grows flesh.
Scarify: Convert some lethal damage to nonlethal damage, causing massive scarring
Skin TagM: Curse food or drink to gain afamilar connection to the creature
Touch of Blindness: Coat a creature’s eyes in darkness, blinding them.
Undine's CurseR: The target loses it’s body’s natural ability to breathe automatically. Unlock Flesh: Stagger a living creature or deal 1d6 damage/level to a corporeal undead
Transmutation AbstemiousnessR: Enhance simple food to provide greater nutrition.
Alchemical TinkeringR: Transform an alchemical item or firearm into another similar item. Blood Money: Use your own blood in order to create valuable material components.
Bouncy Body: Transmute the subject’s flesh into rubber, helping to protect against falls and grapples. Brightest Night: Grant improved low-light vision to several creatures
Cheetah's Sprint: Sprint or charge with amazing speed.
Damp Powder: Ruins ammunition loaded in the targeted firearm.
Dancing Lantern: Animates a lantern that follows you.
Endothermic Touch: Stagger a creature and reduce their speed by half, but increase the time they can hold their breath.
Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail.
Fabricate Disguise: Create a disguise in an instant.
False Face: Polymorph into a disguised identity
Ferment: Affected liquid becomes alcoholic
Forced Quiet: Target cannot make loud noises.
Frostbite: Target takes cold damage and is fatigued.
Hairline FracturesR: Create hairline fractures in earth and stone.
Hidden Spring: Discover a temporary spring of fresh, flowing water
Jury-Rig: Removes the broken condition from the targeted object.
Keyhole: Create a keyhole in any door or enlarge an existing keyhole LightfingersR: Cause target to drop one small object, or perform a disarm or steal combat maneuver.
Long Arm: Your arms lengthen, giving you extra reach.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Marid's MasteryR: Target gains bonus to attack/damage when combat is in water, penalty if on land.
Mirror Polish: Polish a metal item until it’s usable as a mirror.
Poisoned EggR: Transform a single egg into a dose of poison.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Reduce PersonY: Humanoid creature halves in size.
Reinforce Armaments: Temporarily mitigates the fragile quality in targeted weapon or armor.
Sculpted Cape: Enchanted cape stiffens and can bear weight Spirit Share: Grant beneficial liquids with a touch Strong WingsR: Enhance the target’s wings, giving them greater fly speed and maneuverability.
Sundering Shards: Sundered item explodes, dealing 1d6 damage to adjacent creatures.
Transfer Tattoo: Transfer a magical tattoo from one creature to another.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Unhallowed Blows: One natural weapon or unarmed strike of subject undead gets +1 on attack and damage rolls
Urban GraceR: Move through crowds and urban settings with ease.
Vocal Alteration: Disguise target's voice.
Weaken Powder: Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.
2nd-LevelAbjuration Bullet WardF: Adamantine bullets intercept firearm attacks.
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Crimson Confession: Touching the marked object or area turns one’s skin red.
Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you
Disrupt Link: Sever the target’s link with her bonded creature.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Gird Ally: Grant your summoned creatures a deflection bonus to their AC. Influence Wild Magic: Stabilize an area of primal magic
Miserable Pity: Opponents cannot attack a pathetic creature.
Protection from Spores: Bolster a creature’s body against the harmful effects of spore and fungus.
Conjuration Alluring Spores: Creatures take penalty to saving throws against your enchantment spells Alter Summoned Monster: Swap one summoned creature with another.
Apport Object: Send or receive a small object via teleportation.
Callback: Teleport a familiar or spirit animal to your side when it is injured
Climbing Beanstalk: Create a beanstalk that is easy to climb.
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Delay Poison: Stops poison from harming target for 1 hour/level.
Euphoric CloudM: Fog obscures vision and fascinates living creatures.
Fog CloudY: Fog obscures vision.
Garden of Peril: Grow a group of poisonous mushrooms.
Glitterdust: Blinds creatures, outlines invisible creatures.
Knell of the Depths: Imbue someone with a curse that causes them to sink quickly in water and suffer a -10 penalty to Swim checks. Lead Plating: Enclose the target in a thin sheath of lead.
Mount, Communal: As mount, but you may divide the duration among creatures touched.
Mud Buddy: Create a small minion out of mud.
Returning Weapon: Grants a weapon the returning special weapon quality.
River Whip: Create a whip of water that you wield as a weapon.
Rock Whip: Create a whip that passes through unworked stone Soothing Word: Lessen the severity of a target’s conditions.
Spore Burst: Allow a plant creature to sprout poisonous spores, deadly to non-plants (excluding the caster).
Stone Discus: Flying discus deals bludgeoning or slashing damage.
Summon Cacodaemon: Summon a cacodaemon.
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Vomit Swarm: Produces a spider swarm that fights for you.
WebY: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Web Shelter: Create a comfortable shelter made of webbing.
Whip of Spiders: Create a whip made of poisonous spiders.
Wicker Horse: Create a mount out of the surrounding flora
Winter Grasp: Create a slippery sheet of ice on the ground
Divination Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
AuguryMF: Learns whether an action will be good or bad.
Beastspeak: Speak normally while in animal form. Blood Transcription: Learn a spell from the target's blood.
Commune with BirdsR: Ask a question to all birds within a mile of your location.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Relations: Detect whether or not creatures are related by blood.
Detect Thoughts: Allows “listening” to surface thoughts.
Embrace Destiny: Roll a single d20 and use its result later on.
Enchantment Sight: See enchantment spells active on creatures
Find Traps: Notice traps as a rogue does.
Lay of the Land: Instantly learn about the geography of the surrounding area.
Locate Portal: Detect portals within range
Mindshock: Charge your attacks with violent psychic energy.
See Invisibility: Reveals invisible creatures or objects.
Sense Fear: Perceive nearby creatures that are experiencing fear
Share Memory: Share one memory with the target.
Spell GaugeR: Discover some spells the target has prepared.
Status: Monitors condition, position of allies.
Storm Sight: Spread your senses through a storm, learning about other creatures affected by the weather
Enchantment Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Arcane Disruption: Make it difficult for others to cast arcane spells.
Aura of Distraction: Aura of psychic noise makes concentration difficult
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Burdened Thoughts: Force heavy encumberance onto a creature.
Compel Tongue: As share language, but target can only speak and write in the language imparted.
Compulsive Liar: Prevent target from speaking the truth.
Covetous Urge: Target is compelled to steal valuable objects
Curse of Keeping: Curse a target with the inability to sell, barter, or give away any item they own.
Daze Monster: Living creature of 6 HD or less loses next action.
Delay Pain: Ignore pain for 1 hour/level.
Demand Offering: Make a creature give you an object it’s holding.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Hidden Presence: Prevent creatures from noticing your presence.
Hold Fey: As hold person, but targets fey
Hold Person: Paralyzes one humanoid for 1 round/level.
Intensify Psyche: Amplify the targets emotions
Investigative Mind: Roll twice and take the higher roll when using certain mental skills. Mortal Terror: Frighten creature with an existential crisis
Passing Fancy: Control the topic of conversation
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Seducer's EyesR: Gain a bonus on Charisma-based skills towards those who find you attractive.
Sensory Overload: Make concentrating difficult for a creautre, forcing a save to perform standard or full-round actions Severed Fate: Prevent the target from using hero points.
Stalwart Resolve: Ignore the effects of ability damage and penalties to one score.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Unnatural Lust: Target is compelled to kiss or caress another.
Vexing Miscalculation: Prevent the target from scoring critical hits.
Zone of Truth: Subjects within range cannot lie.
Evocation Aggressive Thundercloud: Flying storm cloud deals 3d6 electricity damage.
Burning GazeY: Inflict 1d6 fire damage to creature by looking at it. Contact Entity I: Ask eldritch entities to find and converse with you
Dousing Rain: Magical rain dampens fire but amplfies electricity
Flurry of Snowballs: Cone-shaped blast of snowballs deals 4d6 cold damage.
Force Sword: Create a magical longsword made entirely of force.
Frost Fall: The area is covered in a chilling frost. Ghost Whip: Create a ghost touch whip that passes through objects.
Gozreh's TridentR: Create a forked trident of electricity.
Ice Slick: Coat an area with thin ice, dealing cold damage and causing creatures to fall prone.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Molten Orb: Molten metal splash weapon deals 2d6 fire damage plus ongoing damage.
Pinecone Bomb: Thrown pinecone deals 1d6 piercing damage/2 levels in a 10-ft.-radius
Protective Penumbra: Shadow protects the target from light.
Illusion Dark Whispers: Whisper through the shadows.
Display Aversion: Create an illusion to repulse a vampire.
Familiar Figment: Create an illusory duplicate of your familiar to fool enemies.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Illusory Maze: Create an illusion of an ever-changing maze of glass.
Mad Hallucination: Target takes penalties to mental actions.
Mask Dweomer, Communal: As mask dweomer, but you may divide the duration among creatures touched.
Minor DreamR: As the dream spell, except delivering a shorter message.
Paranoia: Target becomes hostile to all creatures.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.
Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct.
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Shadowmind: Force a target to see more darkness around them.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Symbol of MirroringM: Triggered rune creates mirror images.
Twilight Haze: Illusory fog obscures vision.
Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses.
Necromancy Blindness/DeafnessY: Makes subject blinded or deafened.
Bloodbath: Cause yourself and enemies to bleed.
Bone Fists: Gain armor spikes which provide +1 natural armor and a +2 damage with natural weapons.
Boneshaker: Momentarily control a living or undead creature's skeleton.
Companion Life Link: Sense whenever your companion is wounded and call out to it in a time of need.
Corpse Lanterns: Create a sickly version of dancing lights.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Curse Terrain, LesserM: Curse an area with three mild hazards
Death CandleR: Create a howling fire elemental from the remains of the target’s life energy.
Death KnellY: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Defending BoneR: Animate a bone to float near you and block physical attacks. Drain Construct: Incapacitate a construct by draining its animating force
Dress Corpse: Doctor the evidence on a corpse. Enemy's HeartR: Absorb an enemy’s power by eating it’s heart.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Fester: Gives subject SR 12 + your level vs. healing effects.
Gentle Repose: Preserves one corpse. Ghoul HungerR: Awaken an unnatural hunger in the target, causing it to seek out humanoid flesh.
Inflict Moderate WoundsY: Touch attack, 2d8 damage + 1/level (max +10).
Life Pact: Affected creatures automatically donate hp to stabilize fallen ally. Limp Lash: Paralyze an enemy from the neck down.
Lipstitch: Sew the target's lips together.
Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone.
Necrostasis: Stagger an undead creature
Pernicious PoisonY: Target takes a -4 penalty against poison.
Pox PustulesY: Subject is sickened and has –4 Dex.
Scare: Panics creatures of less than 6 HD. Sentry SkullMR: Create a grisly sentinel from the severed head of a humanoid or monstrous humanoid.
Shared SacrificeR: Create a link to the target and direct pain and damage through it. Shared SufferingF: Deal damage to another creature by harming yourself.
Skinsend: Animate and possess your own skin as if it were a separate creature.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Steal Voice: Target gains the croaking spellblight.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Touch of BloodlettingR: Cause any wounds the target has to bleed profusely.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Unshakable ChillY: Target is afflicted with severe cold.
Transmutation Aboleth's LungR: Allow the target to breathe water at the cost of no longer being able to breathe air.
Adhesive Blood: Attackers’ weapons stick to your gluey blood.
Air Step: Tread unsteadily on air, with limitations.
Alter Self: Assume form of a Small or Medium humanoid. Ancestral RegressionR: Conceal a drow’s appearance with that of a surface elf.
Billowing Skirt: Enchanted skirt slows your fall and allows you to hover
Binding EarthR: Areas of earth and stone attempt to drag the target of this spell down.
Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blood BlazeR: Ignite the blood of those who come near you.
Boiling BloodY: Targets take fire damage; orcs get +2 Strength.
Brittle PortalR: Reduce the hardness of objects within the area.
Buoyancy: Targets easily float on water.
Carry Companion: Shrink an animal or magical beast down to stone, ready to be enlarged again when summoned.
Celestial Companion: Give your companion protections against evil creatures Control Vermin: Control a number of vermin for you and your allies to ride.
Destabilize Powder: Ammunition in the targeted firearm is prone to misfire.
Diminish Resistance: Weaken a creature's resistance to one type of energy
Disfiguring TouchY: Target becomes disfigured.
Dragonvoice: Emulate the vocal inflections of dragons.
Eldritch Conduit: Create a conduit with which you can cast area effect spells from.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
Fair is Foul: Curse someone with a disfiguring or painful mutation.
False Age: Change to become one age category younger or older
Fear the Sun: Impose light blindness on your enemies.
Feast of AshesY: A target starves with an insatiable hunger.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fleshy Facade: Alter your appearance to appear living. Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Fungal BlistersR: Develop a small number of fungal growths which burst as you take damage, choking your enemies with harmful spores.
Fury of the SunR: Curse the target with internal heatstroke.
Glide: You take no falling damage and move 60 ft./round while falling. Grasping VineR: Sprout a 20-ft long vine that can assist with numerous tasks.
Harmless Form: Transform the target into a "harmless" animal.
Hidden Speech: Gain +10 on Bluff to send secret messages. Ironskin: Harden your skin into iron. Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
LevitateY: Subject moves up and down at your direction.
Mark of Blood: Imbue some of your life force into a creature, being able to permanently detect its location.
Masterwork Transformation: Make a normal item into a masterwork one.
Merge with Familiar: Merge the body of your familiar or spirit animal into your own
Mirror Hideaway: As many as eight creatures hide in an extradimensional space.
Overstimulate: Target creature gains the ferocity ability
Perceive Cues: +5 Perception and Sense Motive 10 min./level.
Pouncing Fury: Make a full attack with your claws after a charge
Quick Change: Use change shape as a swift action and surprise foes.
Raven's Flight: Quickly turn into a tiny blurred shape with flight.
Recoil Fire: Ammunition in the targeted firearm generates excessive recoil.
Reinforce Armaments, Communal: As reinforce armaments, but you may divide the spell's duration among objects touched.
Rovagug's FuryR: Create a minor earthquake to trip creatures.
Rune of RuleM: Bestow upon a creature one of the seven runes of rule Scale Spikes: Enhance a target’s scales with jagged spikes.
Sickening StrikesR: Imbue yourself with disease, inflicting others with it when you strike them.
Silk To Steel: Use a scarf as a shield or whip.
Splinter Spell Resistance: Create an aura around a target weapon to weaken a foe’s magical defenses.
SqueezeR: Increase the target’s flexibility, allowing it to move through tight spaces and squeeze with ease.
Stabilize Powder: Ammunition in the targeted firearm is less likely to misfire.
Staggering Fall: Make a falling creature hit the ground harder.
Steal BreathR: Steal the breath from a creature’s lungs. Steal Size: Reduce a creature’s size, enlarge your own.
Sun's Disdain: Curse a creature, giving it light blindness and making it susceptible to light spells
Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Thunder Fire: Ammunition in the targeted firearm deafens opponents. Transmute Wine to Blood: Transform a bottle of fine wine into a pint of animal blood.
Venomous BiteM: Enhance a target creature’s bite with poison.
Violent Accident: Curse a target to have a lethal accident in the near future
3rd-LevelAbjuration Discharge: Dissipate the charges from a technical object or hamper a creature with the robot subtype.
Dispel MagicY: Cancels one magical spell or effect.
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Glyph of WardingMY: Inscription harms those who pass it.
Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction.
Hex GlyphM: Inscription casts your hex on those who pass it.
Quell Energy: Reduce the target’s ability to tap into a specific energy type
Remove Curse: Frees object or person from curse.
Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions.
Ward of the SeasonR: Enhance a creature with the power of a season.
Woodland Rune: Triggered rune slows the movements of creatures in the area
Conjuration Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Ash Storm: Hamper vision and movement.
Conjure Carriage: Create a fine carriage.
Curse of Dragonflies: Target a creature with a curse that impacts its ability to fly.
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Evaluator's Lens: Summon a lens of force to help protect yourself from figments/patterns or identify items.
Fleshwarping Swarm (Drow)R: As summon swarm, but the swarm makes creatures more susceptible to transmutation spells along with penalizing Dexterity.
Gloomblind BoltsR: Create bolts of negative energy to harm the living or heal the undead, possibly blinding the target.
Grasping Tentacles: Use a mass of tentacles to perform dirty tricks.
Ice Spears: Force a number of giant spears of ice from the ground.
Iron Stake: Hurl a spike of cold iron at a foe Irradiate: Flood an area with dangerous radiation.
Nauseating Trail: Creature leaves a trail of stinking cloud squares. Penumbral Disguise: Mask your features with shadowy illumination.
Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch
Planar InquiryM: Call an outsider to answer questions
Pocketful of Vipers: Ward a container with summoned vipers.
Rain of Frogs: Summon a swarm of poisonous frogs.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Remove Disease: Cures all diseases affecting subject.
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched.
Secret Coffer: As secret chest, except the coffer is smaller and can only remain on the Ethereal Plane for a short time.
Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader.
Silver Darts: Cone of silver darts deals 1d6 piercing damage/level, less against armored targets.
Sleet Storm: Hampers vision and movement.
Stinking CloudY: Nauseating vapors, 1 round/level.
Storm Step: Use lightning to quickly travel a short distance, harming all in your path.
Summon Monster 3: Summons extraplanar creature to fight for you. Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies.
Swarm of Fangs: Summon a swarm of animated, flying teeth. Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you.
Waters of LamashtuMY: Create a poison which looks like clean and pure water.
Waves of Blood: A cone of blood pushes creatures, sickens them, and makes the ground slick.
Divination Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Arcane Sight: Magical auras become visible to you.
Aura Sight: Alignment auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Domination Link: Read thought echoes of a creature mentally controlling another.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
Guiding Star: Know approximate distance from where you cast this spell. HarrowingY: Use a Harrow deck to predict the future. Insect Scouts: Create insects to scout an area for you.
Irriseni Mirror Sight: Look through a mirror and see out of another mirror.
Locate Object: Senses direction toward object (specific or type).
Locate Weakness: You roll damage twice when you roll damage for a critical hit and take the best damage.
Open Book: Make it permanently easier to learn more about a target.
Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Pierce Disguise: See through low-level magical disguises.
Reveal Mirage: Discern illusory terrain from range.
Riversight: See events transpiring along a natural watercourse you touch.
See BeyondM: +5 Perception (+10 vs ethereal or invisible) for 24 hours, discharge to temporarily gain x-ray vision
Seed SpiesR: Create a group of wafting seeds with magical intellect that can spy for you.
Seek Thoughts: Detects thinking creatures' thoughts.
Sensory Amplifier: Enhance the sight of all creatures near you.
Share Senses: Perceive the world around your familiar.
Spirit BondsM: Gain a bond with 1 creature/3 levels for 24 hours. End bond to send a message as Sending
Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result
Tongues: Speak and understand any language. Unravel Destiny: Creature takes a penalty to rolls based on number of hero points possessed.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Witness: See through the target's eyes and ears.
Enchantment Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Bleed for your Master: Compel a companion to take damage for you
Charitable Impulse: Compel a creature to aid others rather than use violence. Debilitating Pain: Stun a creature with pain for 1 round
Deep SlumberY: Puts 10 HD of creatures to sleep.
Deflect Blame: Blame someone else for your actions. Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Lover's VengeanceM: Inspire yourself or a lover into a rage against someone who wronged you. Matchmaker: Cause two creatures to fall in love.
Mind Maze: Target must act as though they are wandering through a maze.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Pillow Talk: Sleeping creature answers your questions
Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature.
Puzzle Box: Target forgets how to use commonly used objects.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation: Target is compelled to stay near another.
Reinvigorating Wind: Magical wind invigorates your allies
Slave to Sin: Draw out a creatures inner sin
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
SuggestionY: Compels subject to follow stated course of action.
Unadulterated Loathing: Target is compelled to avoid another creature.
Evocation Air Geyser: Blast of air deals 2d6 bludgeoning damage and knocks opponent upward.
Burning Entanglement: As entangle, but deals fire damage and obscures the area with smoke
Call the Void: Surround yourself with an aura of nothingness.
Channel the GiftR: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot. Contact Entity II: Ask more powerful entities to find and converse with you
Lightning BoltY: Electricity deals 1d6/level damage.
Lightning Lash: Create a cackling lash of unholy lightning.
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Pain Strike: Inflicts 1d6 nonlethal damage 1 round/level.
Screech: Foes provoke attacks of opportunity.
Shifting Shadows: Obscure the appearance of all creatures within the shifting shadows.
Spotlight: Create a mobile area of bright light while also suppressing light surrounding it.
Trial of Fire and Acid: Cover the target creature in burning acid.
Twilight Knife: Floating knife attacks with you.
Illusion Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Agonizing RebukeR: Force your attacker to suffer mental pain when harming you.
Appearance of Life: Undead appear to be alive
Cackling Skull: Skull acts as magic mouth, listeners are shaken.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Isolate: Make a creature invisible and silent to their allies.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Phantasmal Affliction: Convince a target hat it contracted an affliction.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Shroud of Innocuity: Disguise creatures as ordinary
Vision of Hell: Illusory hellscape makes creatures shaken.
Necromancy Accursed GlareR: Channel a fell curse through your gaze.
Aggravate Affliction: Force ongoing afflictions to trigger. Aura of Cannibalism: Sap the strength of those around you.
Barrow Haze: Fog obscures the vision of others and extends the range of your hexes.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Bleed Glory: Increase the cost to use mythic power.
Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Catatonia: Make a willing target appear to be dead. Create Soul GemF: Draw a recently dead creature's soul into a gem.
Curse of Befouled FortuneR: Target can't gain the benefit of any luck ability.
Cursed Treasure: Target object curses the next creature to touch it
Deathwine: Turn a potion into a pool of necromantic energy. Eldritch Fever: Target gains the eldritch ague spellblight.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Healing Leak: Touched target only gains and grants half the benefits from magical healing
Healing ThiefY: You siphon half of all magical healing that the targeted creature receives. Horrifying Visage: Cause creatures to gain a phobia
Howling Agony: Screaming pain limits the target's actions.
Hydrophobia: Make targets become deathly afraid of water.
Ki Leech: Add to your ki pool when you critically hit. Malediction (Hero Points)F: Curse a dying creature to finish it off and gain hero points from its life force.
Marionette Possession: As magic jar, but limited to line of sight.
Mark of Spite: Deal damage to yourself to damage the marked target
Nature's Ravages: Speed up the decomposition of a corpse.
Necromantic Burden: Make undead more difficult to control. Project WeaknessR: Curse the target with the weaknesses of your vampirism.
Ray of Exhaustion: Ray makes subject exhausted.
Reaper's Coterie: Target weapon gains bonus damage for defeating enemies.
Sands of TimeY: Target temporarily ages.
Sharesister: Take a negative level to grant another creature of the same gender a bonus on their casting ability.
Siphon Might: Drain strength from a creature and transfer it to another.
Speak with Dead: Corpse answers one question/two levels.
Spellcurse: Target takes 1d6 damage for each spell affecting it
Symbol of ExsanguinationM: Triggered rune causes nearby creatures to bleed.
Toxic Rupture: Force a target to save against its own poison.
Unliving Rage: As rage, except affecting only undead.
Vampiric Hunger: Grant a target the fangs and hunger of a vampire.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Transmutation Anchored Step: Vines beneath your feet stabilize you but slow you down.
Anthropomorphic Animal: Animal becomes bipedal.
Assume Appearance: Use a creature's corpse to adopt its form Blood ScentR: Magnify the target’s ability to smell the presence of blood.
Bone Flense: Cause a target's bones to erupt in sharp, jagged spurs, inflicting bleed and sickened
Claim Identity: Steal a creature's face
Clear Grove: Clear out vegetation from a small area.
Countless Eyes: Extra eyes give all-around vision.
Cup of DustY: Causes a creature to become dehydrated.
Detoxify: Remove a creature's ability to poison others
Disable Construct: Touch attack makes a construct helpless for 1 round/level.
Drain Poison: Drain a creature’s poison and apply it to your weapon.
Earth Tremor: Unleash a tremor that creates difficult terrain and can knock foes down and damage them
Erode Defenses: Eat away at the damage reduction and natural armor of your opponent.
Eruptive Pustules: Acid boils burst when you are attacked.
Excruciating Deformation: Target takes Dex and Con damage.
Fins to FeetR: Give a creature legs, allowing it to walk on land.
Flash Fire: Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Flexile Curse: Creature's armor and shield lose 1 AC and hardness/hour
FlyY: Subject flies at speed of 60 ft. Forced Mutation: Warp a creature's flesh, inflicting deformaties and penalties to Constitution and Charisma
Golden Guise: Cause an object to briefly transform into gold.
Hag's Seasoning: Curse a target with a supernatually delicious scent, attracting animalistic monsters.
Heart of the MetalM: Enable weapons to overcome DR like adamantine, cold iron, or silver.
Hollow Blades: Target’s weapons deal damage as if they were smaller.
Hostile Levitation: Levitates the targeted creature up off the ground. Imbue With Addiction: Target becomes addicted to a drug. Improve TrapR: Increase a trap’s effectiveness.
Iron Spine: Turn creatures skeleton into sharp iron, increased effect against creatures vulnerable to cold iron
Irregular Size: Creature's limb shrivels
Nature's Exile: Gives subject –10 on Survival checks.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Plant Voice: Grant a plant creature the ability to speak, hear, and understand you.
Polymorph Familiar: Give your familiar the shape of another animal.
Pup Shape: Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. Qlippoth Appearance: Assault the mind of your enemies with your hideous face
Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris. Restore Mythic Power: Transfer some of your mythic essence to another creature.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Scale Spikes, Greater: As scale spikes, except with a higher enhancement bonus.
Sebaceous TwinR: Extract a half-formed parasitic clone from the target, causing it to siphon blood and distract its host.
Serren's Armor Lock: Cause the joints of an enemy's armor to stiffen and wrap around the wearer. Share Glory: Imbue targets with a fraction of your mythic nature.
Sky SwimR: Allow the target to swim through the air.
Spit Venom: Spit blinding black adder venom. Steal Years: Temporarily steal youth and vitality from the target.
Strangling HairY: Your hair animates and grapples.
Thorny Entanglement: As entangle, plus plants make ranged attacks.
Threefold Face: Gain two more faces, which grant you bonuses to sight
Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Transfer Regeneration: Bestow your regeneration on your allies.
Twisted Innards: Avoid critical hits and sneak attacks by making your vital organs writhe around. Unhallowed Blows, Greater: As per unhallowed blows, but a +1 bonus per 4 caster levels Venomous Promise: Entwine your words with poison, harming the target if they share your message.
Vermin Shape IY: Take the form and some of the powers of a Small or Medium vermin.
Water Walk: Subject treads on water as if solid.
Wing ThornsR: Sprout poisonous thorns from your wings.
Universal Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.
4th-LevelAbjuration Anti-Incorporeal Shell: Incorporeal creatures stay 10 ft. away from you.
Charon's Dispensation: Protection from the River Styx.
Conjuration Foil: Interfere with nearby teleportation effects. Curse of Magic NegationM: Target gains the negated spellblight.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Enchantment Foil: Trick opponents who try to cast enchantments on you.
Globe of Tranquil Water: Create a bubble to block out all natural and magical precipitation within an area.
Medusa's Bane: Become immune to gaze attacks and reflect them back on the creature using it
Soul Vault: Protect your soul from harmful effects after death
Spellcrash, Lesser: Target loses a 3rd-level prepared spell or spell slot.
SpiteM: Inflict touch spell upon creature that attacks you.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings
Conjuration Anywhere but Here: Transport yourself and willing creatures to a random planar destination Beanstalk: Create an enormous beanstalk that leads into the clouds.
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Cape of WaspsY: Wasp swarm defends or carries you.
Celestial Healing, Greater: As celestial healing, except target gains a stronger aura and fast healing 4 instead of 1.
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Dimension DoorY: Teleports you a short distance.
Flame Steed: As phantom steed, but immune to fire and can breathe a cone of smoke and ash
Fleshworm Infestation: Worms deal hp and Dex damage.
Hallucinogenic Smoke: Exhale a cone of smoke which disorients those caught inside. It has a side effect of improving the effects of augury when cast within.
Infernal Healing, Greater: As infernal healing, except using fast healing 4.
Instant Restoration: Channel planar energy into a summoned creature to heal it; can be done immediately when the creature drops to 0 or fewer hit points.
Master's Escape: Create a link between you and a summoned creature, allowing you to switch places.
Minor Creation: Creates one cloth or wood object.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Poisonous Cloud: As per fog cloud, but lethally poisonous
Remove Radioactivity: Remove radiation effects from a target.
Secure Shelter: Creates sturdy cottage.
Solid FogY: Blocks vision and slows movement.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons. Summon Genie, LesserF: As summon monster I, except you can summon one janni.
Summon Monster 4: Summons extraplanar creature to fight for you.
Symbol of HealingM: Triggered rune heals living creatures.
Touch of Slime: Touch infests a target with green slime. Web CloudR: Create a cloud-like spread of flame-resistant webbing.
Divination Arcane Eye: Invisible floating eye moves 30 ft./round.
Calculated Luck: Use the Path of Numbers to boost your combat preparedness.
Detect ScryingY: Alerts you to magical eavesdropping.
Discern Lies: Reveals deliberate falsehoods.
DivinationM: Provides useful advice for specific proposed actions.
Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is. Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Insect Spies: Use magic beetles as spies.
Locate Creature: Indicates direction to known creature.
Meticulous Match: Determine if two things are identical.
Mnemonic Siphon: Steal the spells of a creature carrying the affected object
Named BulletY: Imbues ammunition with accuracy against a specific creature type.
ScryingF: Spies on subject from a distance.
Speak with Plane: Speak with a manifestation of a sentient plane
Symbol of RevelationM: Triggered symbol reveals illusions.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Watchful Animal: Place a scrying sensor on your animal companion or familiar.
Enchantment Antithetical Constraint: Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment.
Battle TranceRY: Gain ferocity, bonus hit points, and +4 vs. mind-affecting effects.
Bereave: Affected creatures don't count as allies for any purpose
Bite the Hand: Compel a summoned creature to attack its summoner.
Charm Monster: Makes monster believe it is your ally.
ConfusionY: Subjects behave oddly for 1 round/level.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Daze, Mass: As daze, but affecting multiple creatures.
Debilitating Portent: Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Demanding Message: Send messages as per message with a suggestion for one creature. Enticing Adulation: Force a creature to protect and care for you.
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories.
Geas, Lesser: Commands subject of 7 HD or less.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Hypnotism, GreaterR: As affecting more creatures and involving more requests
Inveigle Person: Humanoid becomes friendly to all other creatures.
Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures.
Moonstruck: Subject is enraged and confused.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Seeds of Influence: Weaken a creature to your divinations and enchantments
SleepwalkM: Causes creature to move while asleep.
Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level.
They Know: Convince target that a nearby creature knows her greatest secret.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.
Evocation Aggressive Thundercloud, Greater: Flying storm cloud deals 6d6 electricity damage.
Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion
Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Deadman's ContingencyF: Set one of a list of contingencies for your demise.
Final Sacrifice: Cause a summoned creature to explode.
Ice StormY: Hail deals 5d6 damage in cylinder 40 ft. across.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
Numerological Evocation: Use the Path of Numbers to fire rays of elemental energy.
Rope Tornado: Tornado-force winds knock creatures prone or from the air
Unbearable Brightness: Your glowing body dazzles or blinds others.
Volcanic Storm: Hot rocks deal 5d6 damage.
Illusion Complex Hallucination: Create a phantasm with effects for all senses.
False FutureM: Cause divinations of the future to reveal the result you choose.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Shadow Step: Teleport from one shadow to another.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Wandering Star Motes: Outlines subject and produces light as a sunrod.
Necromancy Absorb Toxicity: You become immune to diseases and toxins, absorb one, and then spread it to others.
Black Spot: Inflict a specific and feared pirate curse onto your target.
Bloody Arrows: Enhance ranged weaponry to deal bleed damage.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. Curse TerrainM: Curse an area with four hazards
Daemon WardM: As death ward, but against daemons.
Death Knell Aura: Create an aura that feeds on the souls of those who die within it.
Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Earsend: Animate and send your ear to spy for you
EnervationY: Subject gains 1d4 negative levels.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Familiar Melding: Possess your familiar.
Fear: Subjects within cone flee for 1 round/level.
Flesh PuppetM: Control a zombie in human guise.
Frigid Souls: Disrupt and dispel spells that protect against cold
Geb's Hammer: Draw the remains of nearby destroyed undead, throwing them as a single mass of flesh at your enemy. Hunger for Flesh: Give a creature a bite attack and a hunger for its own kind's flesh.
Inflict Serious WoundsY: Touch attack, 3d8 damage + 1/level (max +15). Infuse DecayF: Imbue a corporeal undead's natural attacks with dangerous spells Malediction: Banish a soul to Hell if it dies within the next minute.
Masochistic Shadow: Animate a target’s shadow, making it hunger for it’s owner’s life energy.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions Mythic Severance: Restrict target’s access to its mythic power.
Object Possession, Lesser: Project your soul into an object, animating it.
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Retributive Reparations: Creatures that take this item become cursed with fatigue.
Riding Possession: As possession, but you observe instead of control the subject.
SadomasochismR: Take more damage from opponents, but force them to become demoralized.
Skeleton Crew: Turn corpses into obedient skeleton crew.
Speak with Haunt: Haunt answers one question/2 levels. Umbral Infusion: Infuse mindless undead with power from the Shadow Plane, increasing their power.
Undeath Inversion: Alter an undead creature’s energy affinity so it takes damage from negative energy and heals from positive energy. Virulence: Quickly advance the spread of diseases within the targeted creatures.
Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it.
TransmutationAbyssal VerminR: Infuse vermin with fiendish qualities.
Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Age Resistance, Lesser: Ignore penalties from middle age.
Aroden's Spellsword: Merge a melee weapon with a rod or staff. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Blast Barrier: Create a rippling but unstable wall from the earth. Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Crimson Breath: Spit poison at a creature
Curse of Burning Sleep: Creature catches fire the next time it sleeps for an hour.
Fey Form I: Assume the form of a Small or Medium fey creature Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Frosty Aura: Gain the cold subtype or enhance an already existing subtype.
Ghost BrandM: Allow an item to transform into a brand and back.
Hellmouth LashR: Transform your tongue into a whip made out of energy. Ignoble Form: Transform the target into a half-elf form.
Innocuous Shape: Creatures actions are seen as innocent
Mirror Transport: Mirror becomes a multiple-use dimension door.
Monstrous ExtremitiesR: Mutate an extremity of the creature touched.
Persistent Vigor: Gain fast healing 2, immunity to bleed, and faster recovery from diseases and poisons.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Repugnant Taste: Foul liquid nauseates creatures that bite the target
Resilient ReservoirR: Store hit point damage as magical energy.
Ride The Waves: Target can breathe water and swim.
Rigor Mortis: Painfully swell a targets joints.
Share Shape: As beast shape II, but you may only assume the form of an animal type identical to your companion or familiar.
Symbol of SlowingM: Triggered rune slows creatures. Thanatotic Fury: Stifle other creatures’ abilities to cast divine spells by attacking them.
Threefold AspectF: Appear older or younger.
Vermin Shape IIY: As vermin shape, but Tiny or Large.
5th-LevelAbjuration Banish Seeming: Dispels touched illusion or a creature's change in form.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Covetous AuraY: Sap the powers of beneficial spells cast near to you.
Darkvault: Ward shadows so light cannot penetrate them.
Draconic Suppression: Stop a dragon from using its breath weapon along with reducing its magical prowess.
Guardian Monument, Greater: As lesser guardian monument, except with DR 4/magic.
Hex Glyph, GreaterM: Inscription casts your hex or major hex on those who pass it.
Peacebond, Greater: As peacebond, but on multiple weapons, even if they aren't sheathed.
Siphon Magic: Transfer a magical effect from another creature to yourself. Spellsteal: Create a discordant blast of energy to disrupt a target’s hold on magic and transfer it to you.
Sphere of Warding: Create a sphere of energy to dispossess incorporeal creatures of stolen bodies.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
ConjurationArid Refuge: Creates a safe house for air-breathing creatures underwater
Bind Sage: Summon a caulborn to answer questions
Callback, Greater: Teleport a familiar or spirit animal to your side from miles away when it is injured
Cave FangsM: Create a trap from stalactites and stalagmites
CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron
Companion Transportation: Swap places with your animal companion, familiar, or spirit animal via teleportation
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Damnation StrideRY: As dimension door, except you leave behind a burst of flame.
Duplicate Familiar: Create a duplicate of your familiar.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Major Creation: As minor creation, plus stone and metal.
Pernicious Pranksters: Fey forces target enemies with random combat maneuvers
Poisonous Balm: As cure serious wounds, but leave behind a latent venom.
Release the Hounds: Summon a swarm of wolves
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Ceustodaemon: Summon a ceustodaemon. Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Infernal Host: Summon host devils. Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster 5: Summons extraplanar creature to fight for you.
Surface Excursion: Temporarily teleport yourself and others to the surface
Teleport: Instantly transports you as far as 100 miles per level.
Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Whip of Centipedes: Create a whip made of poisonous centipedes.
Divination Awaken the Devoured: Deal 1d8/level nonlethal damage to a daemon and make it confused.
Commune with Plane: Learn about local planar terrain
Contact Other Plane: Lets you ask question of extraplanar entity.
Glimpse of TruthM: Gain true seeing for 1 round.
Mask from DivinationM: Protect a creature from divination effects
Prying Eyes: 1d4 + 1/level floating eyes scout for you.
Symbol of ScryingM: Triggered rune activates scrying sensor.
Telepathic Bond: Link lets allies communicate.
TruespeakR: Communicate with any creature with a mind.
Enchantment Apathy: Cause a creature to lose interest in its passions
Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Compel Tongue, Mass: As compel tongue, except it affects multiple creatures.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Curse of Disgust: Target is sickened while viewing trigger.
Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Debilitating Pain, Mass: As debilitating pain, with multiple targets
Die for Your Master: A stronger version of bleed for your master, this forces the animal servant to intercept any attack that targets you, even if it does not require an attack roll.
Dominate PersonY: Controls humanoid telepathically.
Feeblemind: Subject's Int and Cha drop to 1.
Hold Monster: As hold person, but any creature.
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Pessimism: Force a creature to see the negative side of things.
Seek Shelter: Weak creatures are compelled to seek shelter
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Smug Narcissism: Target is distracted by its sense of self.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Evocation Alaznist's Jinx: Inlfict the spell burn spellblight Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Imbue Hex: Transfer a hex to someone else, allowing them to make use of it.
Pain Strike, Mass: As pain strike, but affects multiple creatures.
Illusion Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Charnel House: Create an area of semi-real gore
Symbol of StrikingM: As symbol of death, but fills a 5-foot square.
Village VeilR: Make an area seem worthless to others.
Necromancy Blight: Withers one plant or deals 1d6/level damage to plant creature.
Blood Boil: Boil the blood of your enemies, dealing constitution damage and causing fatigue. Blood Tentacles: Create writhing tentacles from your chest. Blood Ties: When a target is harmed, so is the target's relative.
Contagion, Greater: Infect a subject with a magical disease.
Curse of Unexpected DeathR: Curse a creature with a chance of instant and unexpected death.
Curse, Major: As bestow curse, but harder to remove.
Daywalker: Reshape an undead creature to appear living.
Decollate: Target can safely remove its head
Empathy Conduit: Create a conduit between master and familiar, allowing you to affect one while targeting the other.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Flesh Puppet HordeM: Control multiple zombies in human guise.
Hasten Judgment: Quicken a soul's journey to judgement-hampering ressurection or weakening undead foes
Inflict Critical WoundsY: Touch attack, 4d8 damage + 1/level (max +20).
Khain's Army: Create a small squad of ghouls led by a ghast, charged with necromantic energy.
Magic JarF: Enables possession of another creature.
Mark of Justice: Designates action that triggers curse on subject.
Object Possession: As lesser object possession, but with a larger object.
Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore.
Plague Carrier: Target's attacks carry filth fever.
Possess ObjectF: Possess and animate one object.
Possession: Project your soul into a creature’s body.
Possession TrapF: Place a protective ward to ensare creatures that attempt to possess you.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Rest Eternal: Dead creature cannot be revived.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
SoulswitchF: Swap your soul with your familiar’s. Steal Power: Sap mythic power from another creature.
Suffocation: Target quickly suffocates to death.
Summoner Conduit: The target takes damage whenever its summoned creature does.
Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Waves of Fatigue: Several targets become fatigued. Wracking Ray: Fire a ray to deal Dexterity and Strength damage.
Transmutation Baleful PolymorphY: Transforms subject into harmless animal. Blightburn Weapon: Transform a weapon into pure blightburn. Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence Half-Blood ExtractionFMR: Transform a half-orc into a full-blooded orc.
Hungry Earth: Enchant the ground to pull creatures beneath the surface. Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Master's Mutation: Mutate a summoned creature to grant it new abilities.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
RebootF: Bring a destroyed construct back to action for a limited time. ReincarnateFM: Brings dead subject back in a random body.
Rubberskin: Convert bludgeoning and falling damage into nonlethal damage.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Sawtooth Terrain: Cause giant mantis limbs to sprout from the ground, damaging and cripping creatures Slough: Slough off a target's skin. Steal Years, Greater: As steal years, but steal a greater amount of years and for longer. Strip Scales: Reduce the target’s natural armor.
Sun's Disdain, Mass: As sun's disdain, but targeting multiple creatures
Swallow Poison: Protect yourself against ingested poison, then spit it out in a cone. Transplant Visage: Remove the face and eyes of a creature, magically melding them with your own.
Vengeful StingerR: Grow a long, wasp-like tail with stinger. Vile Dog Transformation: Transform ordinary dogs into fiendish minions.
Wind BladesR: Harden the air around the target into jagged invisible blades.
6th-LevelAbjuration Alleviate CorruptionM: Attempt to weakne a corruption's effect at risk to yourself
Discharge, Greater: As discharge, but with greater effects that can effect an area.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Dust Ward: Ward an item so it will be destroyed if others try to learn its purpose or use it.
Guards and WardsY: Array of magic effects protect area.
Source Severance: As antimagic field, except suppress only a specific type of spellcasting (arcane or divine).
Spellcrash: Target loses a 5th-level prepared spell or spell slot.
Symbol of SealingM: Create triggered wall of force.
Undeath Ward: Create a barrier to repel undead.
Conjuration Balance of Suffering: Steal lifeforce from one creature and imbue it into another
Cruel Jaunt: Sense creatures suffering from fear, then teleport close to them.
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.
Ice Crystal Teleport: Target is frozen, then teleported.
Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Raise DeadM: Restores life to subject who died as long as one day/level ago.
Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. Summon Laborers: Summon helpful petitioners to aid in construction and labor.
Summon Monster 6: Summons extraplanar creature to fight for you.
Summon Vanth: Summon a single vanth psychopomp. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Whip of Ants: Create a whip made of army ants.
Divination Analyze DweomerF: Reveals magical aspects of subject.
Contact NalfeshneeMF:
Find the Path: Shows most direct way to a location.
Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Named Bullet, Greater: As named bullet, but deals 2 points of damage for every caster level.
Perceive BetrayalF: Sense when nearby creatures have tratorous intent towards your lord PrognosticationM: Gain cryptic information from further in the future than divination.
Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature
True SeeingM: Lets you see all things as they really are.
Enchantment Bleaching ResistanceR: Ability score drain from the Bleaching doesn’t affect your ability score modifiers.
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Curse of the Outcast: Curse someone to rub people the wrong way. Death Pact: Take control of a creature’s mind and implant deadly subconscious commands.
Geas/Quest: As lesser geas, but affects any creature.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Lost Legacy: Target cannot leave a lasting impression on other creatures
Mind Swap: Switch minds with another creature for 1 hour per level.
Phobia: Induce an irrational fear in a creature to the point of madness.
Suggestion, Mass: As suggestion, affects subject/level.
Symbol of DistractionM: Fascinates all creatures within 60 ft.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
Touch of Slumber: Touched nonhostile creature falls asleep
Unconscious Agenda: Plant a subconscious directive in the target’s mind.
Vengeful Outrage: Target is compelled to destroy one enemy.
Evocation Betraying Sting: Strike down creatures who thought you were their friend
Cone of ColdY: 1d6/level cold damage. Hellfire Ray: Damn creatures to Hell with a blast of pure hellfire.
Mage's Decree: Send a message to creatures within miles.
Runic Overload: Charge magical runes to an explosive degree.
Symbol of StormsM: Symbol creates stormwinds and lightning when triggered
Transfer Familiar: Temporarily grant control of your familiar to another creature.
Illusion Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Night Terrors: Disturb a creature's rest with dark dreams
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Necromancy Banshee Blast: Cone deals 1d4 per level and panics creatures.
Besmara's Grasping Depths: Use the restless dead to down your targets Curse Terrain, GreaterM: Curse an area with six dangerous hazards
Death Knell Aura, Greater: As death knell aura, except dying creatures die much faster within the aura.
Epidemic: Infect a subject with a highly contagious disease.
Eyebite: Target becomes panicked, sickened, and/or comatose.
Fester, Mass: As fester, but affecting multiple targets.
Flesh Wall: Create a wall of zombies
Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level.
Lash of the Astradaemon: Enhance your hands into fearsome claws that inflict negative levels.
Overwhelming Poison: Make a poison more difficult to resist.
Plague BearerR: Make the target a carrier of numerous diseases.
Plague Storm: Cloud infects creatures like contagion.
Share SkinR: Possess the body of an animal
Slay Living: Touch attack deals 12d6 + 1 per level. Spectral SaluqiF: Create a spectral saluqi, an undead canine, that can assist you in fighting spirits.
Symbol of FearM: Triggered rune panics nearby creatures.
Unwilling ShieldM: Subject shares wounds you receive. What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation.
Wither Limb: Make one of the creature's limbs useless.
Transmutation Age Resistance: Ignore penalties from old age.
Animate ObjectsY: Objects attack your foes.
Binding Earth, MassR: As binding earth but with multiple targets.
Delectable FleshR: Make a creature so delicious that all others nearby are consumed by the desire to eat it.
Dust Form: You become an incorporeal creature of dust for a short period of time.
Eldritch Conduit, Greater: Use Eldritch Conduit on more creatures at greater range.
Fey Form II: assume the form of a Tiny or Large fey creature
Flesh to StoneY: Turns subject creature into statue.
Green Caress: Slowly transform a creature into an inanimate plant.
Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm
Metabolic MoltingMR: Place the target in suspended animation, restoring ability drain and regenerating missing limbs.
Redcap's Touch: Gain a +2 bonus on damage rolls and heal slightly when you kill a creature
Sabotage Construct: As confusion, but only affects constructs.
Stone to Flesh: Restores petrified creature.
Swarm Skin: Turns your body into a swarm of vermin.
TransformationY: You gain combat bonuses.
7th-LevelAbjurationBloodstone MirrorM: Protect yourself against a mind-affecting effect and redirect it to a nearby creature
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
Spell ScourgeR: Create a whip that can lash spells from the minds of enemy spellcasters.
Conjuration Create Demiplane, LesserF: Create your own demiplane.
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.
Dimensional Bounce: Teleport multiple times between two designated locations.
Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain
Fairy Ring Retreat: Toadstool circle leads to an extradimensional meadow.
HealY: Cures 10 points/level damage, all diseases and mental conditions.
Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels.
Instant SummonsM: Prepared object appears in your hand.
Maddening OublietteR: Transport the target to a dank prison in a horrific demiplane.
Phase Door: Creates an invisible passage through a barrier.
Planar RefugeM: Enforce the rules of the Material Plane on another plane.
Plane ShiftY: As many as 8 subjects travel to another plane.
RegenerateY: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Reincarnate SpyFM: As reincarnate, but creating a body similar to that of a chosen creature, and you secretly keep part of the body.
Soul TransferM: Easily transfer a soul from one receptacle to another, or capture vulnerable souls that aren't bound to mortal flesh.
Summon Monster 7: Summons extraplanar creature to fight for you.
Teleport Object: As teleport, but affects a touched object.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Walk through SpaceY: You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Divination Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Insect Spies, Greater: Use magic beetles as spies and also share their senses.
Scrying, Greater: As scrying, but faster and longer.
VisionMF: As legend lore, but quicker.
Enchantment Bite the Hand, Mass: As Bite the Hand but with multiple creatures.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Hold Person, Mass: As hold person, but all within 30 ft.
Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Insanity: Subject suffers continuous confusion.
Inveigle Monster: As inveigle person, but affects any living creature
Power Word BlindY: Blinds creature with 200 hp or less.
Pox of Rumors: Curse a creature to attract nasty rumors.
Primal Regression: Make a creature become bestial and unintelligent.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Symbol of StunningM: Triggered rune stuns nearby creatures.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Evocation Bestow Planar Infusion III: Grants the target the benefits of a greater planar infusion
Chain LightningY: 1d6/level damage and 1 secondary bolt/level. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.
Poison Breath: Expel a cone of poison from your mouth.
Scouring WindsY: Winds block vision and deal 3d6 damage per round.
Illusion Familiar DoubleM: As project image, but the image follows your familiar.
Lunar Veil: Dispel light and revert lycanthropes.
Vision of Lamashtu: As nightmare, but can deliver a second spell when the target awakens.
Necromancy Bestow Curse, Greater: Place an even greater curse on the subject.
Black MarkRY: Mark someone which makes them afraid of water and turns aquatic creatures against them.
Grim Stalker: Create a Grim to disrupt the targets sleep
HarmY: Deals 10 points/level damage to target. Hunger for Flesh, Mass: Give creatures bite attacks and a hunger for their own kind's flesh.
Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level.
Nature's Ravages, Greater: As nature’s ravages, except the target corpse ages much faster.
Object Possession, Greater: As possess object, but the object is more powerful and you can possess a construct. Plundered PowerM: Kill a creature and steal its strongest spell-like ability Recorporeal IncarnationF: Wear the target corpse like a suit, disguising yourself as the deceased
Symbol of WeaknessM: Triggered rune weakens nearby creatures.
Temporary ResurrectionM: Bring a creature to life for 24 hours.
Umbral Strike: Throw a bolt of dark energy, dealing cold and negative energy damage.
Waves of Exhaustion: Several targets become exhausted.
Withdraw Affliction: Remove an affliction and inflict it on another creature.
Transmutation Age Resistance, Greater: Ignore penalties from venerable age.
Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item.
Control WeatherY: Changes weather in local area.
Fey Form III: Assume the form of a Diminutive or Huge fey creature
Ice Body: Your body becomes living ice.
Infuse Robot: Transform a robot into a magical construct. Legendary ProportionsM: Increase the target’s size by one category, granting bonuses to Strength, Con, natural armor, damage reduction, and more.
Particulate Form: Targets gain fast healing 1, immunity to bleed, crtitical hits, and precision damage
Phasic Challenge: Enemy and ally can only harm and be harmed by each other
Shadow Body: Turn your body into a living shadow.
Temporal DivergenceM: Take two distinct actions, learn the results, than choose one to take effect TerraformM: Expend mythic power to alter the immediate area’s climate and terrain.
Verminous Transformation: Partially transform into a swarm.
8th-LevelAbjuration Mind Blank: Subject is protected from mental/emotional magic and scrying.
Nine LivesR: Avoid trouble and harmful effects up to nine times.
Spellcrash, Greater: Target loses a 7th-level prepared spell or spell slot.
Symbol of DispellingM: Dispel all magical effects within range of this symbol.
Conjuration Create DemiplaneF: As lesser create demiplane, but larger and with planar traits.
Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. False ResurrectionM: Appear to resurrect someone but instead allow a shadow demon to possess the corpse.
Fey Gate: Create a portal that allows travel to the First World
Instant Summons, GreaterM: As instant summons, but for multiple objects and creatures.
MazeY: Traps subject in extradimensional maze.
Remove Radioactivity, Greater: Remove all ongoing radiation effects along with restoring ability damage and drain taken as a result.
ResurrectionM: Fully restore dead subject. Rift of Ruin: Create a rift filled with demons that extends into the Abyss.
Secret Vault: As secret chest, except it affects a small structure, vault, or oversized chest.
Summon Erodaemon: Summon an erodaemon.
Summon Meladaemon: Summon a meladaemon.
Summon Monster 8: Summons extraplanar creature to fight for you.
Temporal RegressionF: Set a beacon in time that you can rewind to
Trap the SoulM: Imprisons subject within gem.
Divination Discern Location: Reveals exact location of creature or object.
Moment of Prescience: You gain +1/level insight bonus on single attack roll, check, or save. Prediction of Failure: Target is permanently shaken and sickened, and may gain a spellblight.
Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
SoulseekerM: Determine a soul's location True PrognosticationM: Gain incredibly cryptic information for the distant future.
Enchantment Antipathy: Object or location affected by spell repels certain creatures.
Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Irresistible DanceY: Forces subject to dance.
Power Word StunY: Stuns creature with 150 hp or less.
Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other.
Symbol of InsanityM: Triggered rune renders nearby creatures insane.
SympathyM: Object or location attracts certain creatures.
EvocationCurse of NightF: Curse an area with eternal night
Stormbolts: 1d8 damage/level (max 20d8) to targets.
Necromancy CloneMF: Duplicate awakens when original dies. Curse Terrain, SupremeM: Curse an area with seven deadly hazards
Death Clutch: Rip out someone's heart
DestructionF: Kills subject and destroys remains.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level.
Possession, Greater: As possession, but your body vanishes.
Rotting Alliance: Creatures waste away while close to one another
Share Skin, GreaterR: Possess the body of any creature. SoulreaverY: Deal 1d6 damage/level to living creatures in a 20-ft. radius area.
Symbol of DeathM: Triggered rune kills nearby creatures. Umbral Infusion, Mass: As umbral infusion, except it can affect multiple mindless undead creatures.
Transmutation Frightful Aspect: You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Heart of the Mammoth: Imbue a creature with the strength and toughness of the greatest megafauna of the tundra.
Quintessence MasteryF: Exercise limited control over the quintessence of an Outer Plane, creating or shaping terrain
Wandering Weather: Control weather in a large area that moves with you
9th-LevelAbjuration Mind Blank, Communal: As mind blank, but you may divide the duration among creatures touched.
Symbol of VulnerabilityM: Triggered rune gives penalties.
Conjuration Create Demiplane, GreaterF: As create demiplane, but larger and with more planar traits.
Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures.
Elemental Swarm: Summons multiple elementals. Maze of Madness and SufferingM: Send a target into a dangerous extradimensional maze.
RefugeM: Alters item to transport its possessor to you. Spawn CallingRY: Call the Spawn of Rovagug.
Storm of VengeanceY: Storm rains acid, lightning, and hail.
Summon Derghodaemon: Summon a derghodaemon. Summon Greater Demon: As summon monster, except to summon a coloxus, omox demon, or 1d3 kalavakus demons.
Summon Monster 9: Summons extraplanar creature to fight for you.
Summon Thanadaemon: Summon a thanadaemon.
Teleportation CircleM: Teleports creatures inside circle.
Divination ForesightY: “Sixth sense” warns of impending danger.
Threefold FormF: As bilocation, but three copies instead of two
Enchantment Dominate Monster: As dominate person, but any creature.
Heroic Invocation: Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Power Word KillY: Kills one creature with 100 hp or less.
Symbol of StrifeM: Triggered rune makes creatures attack. Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.
Illusion Shadow Transmutation, Greater: As shadow transmutation, but it mimics greater polymorph instead of polymorph.
Necromancy Astral ProjectionM: Projects you and companions onto Astral Plane.
Cursed EarthM: Plants die, living creatures catch diseases, or dead creatures rise as zombies.
Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level.
Massacre: Slaughter creatures in a line
Parasitic SoulF: Force a trapped soul into a new body.
Soul Bind: Traps newly dead soul to prevent resurrection.
Suffocation, Mass: One creature/level suffocates to death.
Wail of the Banshee: Deals 10 damage/level to 1 creature/level.
TransmutationCurse of Fell SeasonsF: Curse an area's weather
Fey Form IV: Assume the form of a powerful fey creature
Polar Midnight: Cold darkness paralyzes and deals damage.
Rival's Weald: Transform the target into a tree
Rune of JandelayM: Create a potent rune that evokes the mighty Oliphant of Jandelay, warding the area against chaos and destruction. Scribe's BindingF: Turn a creature into a biography of their life.
UniversalAscensionMY: Imbue creatures with mythic power.
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