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Occult Rituals


Source Horror Adventures pg. 122
School necromancy [death]; Level arcanist 9, cleric 9, oracle 9, psychic 9, sorcerer 9, witch 9, wizard 9


Casting Time 1 standard action
Components V, S, M (a flask of ectoplasmic residue)


Area 60-ft. line
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes


You unleash a wave of necromantic energy that snuffs out the life force of those in its path. This wave pulses out from you in a line 5 feet wide and 30 feet long. The wave visibly rips the souls from the bodies of those it passes through, which manifest as screaming, transparent versions of the affected creatures. The wave kills every living creature of 17 or fewer HD in the line, starting with the creature closest to you, to a maximum of 1d4 HD of creatures per caster level. No creature of 18 or more HD can be affected. If a creature succeeds at its saving throw or has too many HD, it doesn’t count against the HD the spell can kill The wave continues to affect creatures as it rolls away from you until you either run out of HD to affect or reach the limit of the spell’s area. If the spell does not kill any creatures, the unreleased necromantic energy violently explodes in the final square of the 60-foot line, dealing 10d6 points of damage + 1 point per caster level to any creature in that square with no saving throw. If several creatures occupy the same square, roll randomly to determine which is affected.