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Occult Rituals


Skald Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

0-Level

Abjuration

Resistance: Subject gains +1 on saving throws.

Conjuration

Summon Instrument: Summons one musical instrument.

Divination

Detect Fiendish Presence: As detect evil, except this specifically detects outsiders with the evil subtype and their servants.
Detect Magic: Detects spells and magic items within 60 ft.
Grasp: Retry a Climb check as an immediate action
Know Direction: You discern north.
Read Magic: Read scrolls and spellbooks.
Sift: See area as though examining it.

Enchantment

Daze: Humanoid creature of 4 HD or less loses next action.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Unwitting Ally: Subject is considered ally for 1 round.

Evocation

Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Spark: Ignites flammable objects.

Illusion

Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Oath of Anonymity: Cloak yourself in an illusion that hides your true identity
Vacuous Vessel: Make a single container appear empty.

Transmutation

Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Scrivener's Chant: Imbue a quill to rapidly transcribe words from one page to another.

Universal

Prestidigitation: Performs minor tricks.

1st-Level

Abjuration

Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Alarm: Wards an area for 2 hours/level.
Fastidiousness: Keep yourself and your equipment clean and dry
Invisibility Alarm: As alarm, but reacting only to invisible creatures.
Obscure Object: Masks object against scrying.
Obscure PoisonM: Make it harder to detect a poison or venomous creature.
Peace Bond: Create a glowing rune of peace to protect targets from your own magic.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Shield Speech: Speak freely to one creature within 10 feet without being overheard.
Undetectable Alignment: Conceals alignment for 24 hours.
Waterproof: Target becomes waterproof for the spells duration

Conjuration

Abundant Ammunition: Replaces nonmagical ammunition every round.
Cure Light WoundsY: Cures 1d8 damage + 1/level (max +5).
Desperate Weapon: Create an improvised weapon.
Glue Seal: Makes one 5-ft. square or one object sticky.
GreaseY: Makes 10-ft. square or one object slippery.
Instant Clot: Touched creature doesn't bleed
Instant Portrait: Create a portrait of a creature on the touched surface
Ki Arrow: Arrow deals damage as your unarmed strike.
Pick Your PoisonR: Temporarily convert a deadly poison into intoxicating alcohol.
Solid Note: Creates tangible music note.
Songbird: Conjure music from a good-aligned plane
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.

Divination

Anticipate PerilY: Target gains a bonus on one initiative check.
Comprehend Languages: You understand all languages.
Cultural Adaptation: Adapt to fit the local cultural
Cultural Adaptation (Taldan): Better impersonate the member of a specific culture.
Deadeye's Lore: Gain a +4 bonus on Survival and move full speed while tracking.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Metal: Detect metal objects or creatures.
Detect Radiation: Detect radiation in the surrounding area.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Ears of the City: The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
Heightened Awareness: Your recall and ability to process information improve.
Identify: Gives +10 bonus to identify magic items.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Kreighton's Perusal: Gain a brief understanding from a book as if you had read it for 1 hour.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Locksight: Determine from a distance the quality of a lock and whether it is open, closed, or jammed.
Pierce Facade: Gain a +5 insight bonus to Perception to see through disguises
Planar Orientation: Locate places of power on your current plane
Play Instrument: Play instrument as if you were skilled.
Read WeatherFR: Forecast the weather for the next 48 hours.
Rune TraceM: Learn information about a magical rune without triggering it
Secret SpeechR: Send secret messages to others within normal speech.
See Alignment: Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Share Language: Subject understands chosen language.
Skim: Read four times faster than normal
Speak Local Language: Target gains the ability to speak and understand a regional human language.
Speechreader's Sight: Read lips from a distance
Starsight: Observe the night sky as if it were a clear and unobstructed night.
Sure Casting: Treat your CL as 5 higher for the purposes of bypassing SR with the next spell you cast
Tap Inner BeautyR: Grant yourself a +2 insight bonus to Charisma-related checks.
Technomancy: As detect magic, except detecting the presence of technological objects.
Timely Inspiration: Gives bonus on failed check/attack.
True Appraisal: Gain a +5 competence bonus on Appraisal checks and never be wildly inaccurate
True Skill: Gain an insight bonus equal to half your caster level on one skill check
Twisted Futures: Prevent creatures from taking advantage of "roll twice, take better" abiltiies.

Enchantment

Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Alluring Light: Affected creatures are compelled to move closer to you
Aphasia: Prevent a target from understanding language.
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Charm Fey: As charm person, but targets fey
Charm Person: Makes one person your friend.
Compel Hostility: Compels opponents to attack you instead of your allies.
Compel Tongue: As share language, but target can only speak and write in the language imparted.
Compulsive Liar: Prevent target from speaking the truth.
Confusion, Lesser: One creature is confused for 1 round.
Coward's Cowl: Enhance a target’s defensive instincts.
Deja Vu: Make a creature repeat its actions.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Fumbletongue: Target cannot speak intelligently.
Haze of DreamsR: Fill an enemy’s head with waking dreams, slowing it down.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Implant Urge: Implant a subconscious goal into a creature
Intensify Psyche: Amplify the targets emotions
Lock Gaze: Compels the target to look only at you for the duration of the spell.
Memorize Page: Target perfectly memorizes one page of information.
Memory LapseY: Subject forgets events back to last turn.
Moment of Greatness: Doubles a morale bonus.
Reveal Secrets: Target reveals if it has secret knowledge of a topic
SleepY: Puts 4 HD of creatures into magical slumber.
Sow ThoughtR: Plant an idea in the mind of the subject.
Swallow Your FearR: Increase creatures' combat effectiveness when they under a fear effect.
Toilsome ChantR: Allow inspire competence to last for the duration of the skill affected.
Unbreakable Heart: Give a +4 bonus on saves against effects which rely on negative emotions.
Unnatural Lust: Target is compelled to kiss or caress another.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.

Evocation

Biting Words: Deal 1d6+Str or Cha to target by speaking at it
Chord of ShardsY: Performance deals 2d6 piercing damage.
Dancing Darkness: Create four spheres of floating darkness.
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Flare Burst: As flare, but affects all creatures in 10 ft.
Horn of Pursuit: Create three notes heard miles away.
Revealing Light: As light, but hampers Stealth checks
Saving FinaleY: Subject rerolls failed saving throw.
Tamer's Lash: Create a whip made of sound that damages foes and can frighten animals

Illusion

Alter Musical Instrument: Make one instrument sound like a different kind of instrument.
Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Auditory Hallucination: Create a phantasm with auditory effects.
Blend with Surroundings: Change the appearance of a creature to better blend in with its surroundings.
Blurred Movement: As blur, but only while you are moving.
Clarion Call: Make yourself heard over great distances.
Cloak of Secrets: Filter speech from a given area to sound like a different conversation.
Darting Duplicate: Summon a duplicate of yourself to provoke enemy attacks of opportunity.
Dazzling Blade: Make a weapon appear dazzingly shiny, making it easier to disarm and feint in combat.
Decrepit Disguise: Make an object seem worthless.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Echo: Cause a sound to repeat itself
Fool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces
Hide Bruises: Disguise a creature's injuries, making them more difficult to heal
Illusory Crowd: Create an illusion of a stationary group of people milling about.
Incessant Buzzing: Summon illusory wasps to distract creatures
Invigorate: Temporarily relieves fatigue or exhaustion.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Magic Aura: Alters object's magic aura.
Magic MouthM: Objects speaks once when triggered.
Mirror Mantis: Creature sees an looming assassin whenever they see their reflection in a mirror
Negative Reaction: Targeted creature may not positively influence anyone.
Open and Shut: Obfuscate whether a door is open or closed.
Quintessence: Mask any flaws of or damage to a creature or object.
Secret Sign: Invisibly inscribe a small mark or message on a creature or obejct.
Shadow Trap: Pin someone’s target, causing them to become stuck.
Shadowfade: Become invisibile to creatures using darkvision
Silent ImageY: Creates minor illusion of your design.
Vanish: As invisibility for 1 round/level (5 max).
Ventriloquism: Throws voice for 1 min./level.

Necromancy

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
DepilateR: Creature takes -2 penalty to Diplomacy, Intimidate, and Perform for 1 week
Itching Curse: Creature takes -1 penalty to attack, saves, skill checks, and ability checks
Night Blindness: Impair target’s vision as if it were darker.
Restful Sleep: Gain more hit points while sleeping.
Sotto Voce: Use your dry, rasping whisper to fill a creature with dread.
Touch of Blindness: Coat a creature’s eyes in darkness, blinding them.

Transmutation

AbstemiousnessR: Enhance simple food to provide greater nutrition.
Animate Rope: Makes a rope move at your command.
Aspect of the NightingaleR: Your voice becomes clear and pleasant, like a nightingale.
Borrow Skill: Make a skill check using another's ranks.
Brightest Night: Grant improved low-light vision to several creatures
Call Weapon: Summon an ally's weapon from a distance.
Chastise: +5 bonus to convince a target to do what you want or get in trouble with their superiors.
Coin Shot: Turn coins into deadly projectiles.
Dancing Lantern: Animates a lantern that follows you.
Deivon's Parry: Parry an incoming melee attack
Enhance WaterR: Transform water into an alcoholic beverage.
Erase: Mundane or magical writing vanishes.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Fabricate Disguise: Create a disguise in an instant.
False Face: Polymorph into a disguised identity
Feather FallY: Objects or creatures fall slowly.
Feather Step: Subject ignores adverse movement effects in difficult terrain.
Ferment: Affected liquid becomes alcoholic
Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Forced Quiet: Target cannot make loud noises.
Grappling Scarf: Enchanted scarf functions as grappling hook with 100 ft of rope
Hobble: Reduce creature's speed
Innocence: Gain +10 on Bluff checks to seem innocent.
Jury-Rig: Removes the broken condition from the targeted object.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Poisoned EggR: Transform a single egg into a dose of poison.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Sculpted Cape: Enchanted cape stiffens and can bear weight
Spirit Share: Grant beneficial liquids with a touch
Suspend Drowning: Targets temporarily stop drowning
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Transfer Tattoo: Transfer a magical tattoo from one creature to another.
Tripvine: Animate a rope/vine/etc. to trip nearby creatures.
Urban GraceR: Move through crowds and urban settings with ease.
Vocal Alteration: Disguise target's voice.
Weaponwand: Merge a wand with your weapon, allowing you to wield the wand at the same time you use your weapon.
Windy EscapeR: Briefly become insubstantial, allowing an attack to pass harmlessly through you.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.

2nd-Level

Abjuration

Anti-Summoning Shield: Impede the use of summon spells.
Blessing of Liberty: +1-3 luck bonus to CMD and saves vs. spells/traps that would impede your movement; can end the spell early to gain a boost to speed.
Book Ward: Protect a book from fire, acid, and water.
Bullet WardF: Adamantine bullets intercept firearm attacks.
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Diminished Detection: Reduce the areas of divination spells for the purpose of targeting you
Disrupt Silence: Disrupt all silence effects in an area.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Escape Alarm: As alarm, but alerts you when a creatuer leaves the area
Escaping WardR: Gain maneuverability by avoiding the attacks of larger creatures.
Influence Wild Magic: Stabilize an area of primal magic
Lament of Summer's Last BreathR: Wrap the target in a mantle of summery air; this also harms creatures with the cold subtype.
Miserable Pity: Opponents cannot attack a pathetic creature.
Painful Revelation: damage creature who recognize an illusion for what it is
Suppress Charms and Compulsions: Either grant a bonus to saves against, or suppress, charm and compulsion spells
Telepathic Censure: Create an invisible psychic interference that inhibits telepathic communication.

Conjuration

Ally Across Time: Summon a duplicate of yourself from a parallel world to aid another
Alter Summoned Monster: Swap one summoned creature with another.
Apport Object: Send or receive a small object via teleportation.
Cure Moderate WoundsY: Cures 2d8 damage + 1/level (max +10).
Delay Poison: Stops poison from harming target for 1 hour/level.
Drunkard's BreathR: Spew a noxious cloud in a 30 ft. cone.
Dust of TwilightY: Black particles extinguish light sources within area.
Glitterdust: Blinds creatures, outlines invisible creatures.
Instant Weapon: Summon a melee weapon to wield.
Path of Glory: Create an expanding glow that heals allies within it of 1 hp of damage.
Retrieve Item: Call a small item into your hand from anywhere.
Returning Weapon: Grants a weapon the returning special weapon quality.
Slick Walls: Increase the DC of Climb checks in the area
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Swipe: Attempt to magically wrest an item from the target.
Urban Step: Step into one doorway and out another.
Whip of Spiders: Create a whip made of poisonous spiders.

Divination

Ancestral Communion: Contact the spirits of your ancestors to bolster your own knowledge.
Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Aram Zey's FocusF: Grant the trapfinding ability or a +5 Disable Device bonus.
Beloved of the Forge: Gain an innate sense of the direction to your home or last-used crafting area.
Blood Biography: Learn about a creature with its blood.
Build Trust: Gain various bonuses when interacting with the target.
Commune with BirdsR: Ask a question to all birds within a mile of your location.
Create Treasure MapM: Creates treasure map out of a creature's corpse.
Detect Desires: Learn what a creatures desire.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Relations: Detect whether or not creatures are related by blood.
Detect Thoughts: Allows “listening” to surface thoughts.
Determine Depth: Determine the exact thickness of a wall, ceiling, or other barrier.
Enchantment Sight: See enchantment spells active on creatures
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Fortune's PathMF: Gain a glimpse of the future
Gallant Inspiration: +2d4 bonus on failed attack roll or skill check.
Identifier's Eye: As per detect magic, except affecting a creature you touch
Lay of the Land: Instantly learn about the geography of the surrounding area.
Locate Object: Senses direction toward object (specific or type).
Locate Portal: Detect portals within range
Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.
Open Book: Make it permanently easier to learn more about a target.
Page-Bound Epiphany: Fill an empty book with knowledge on a topic from around the world.
Perfect Placement: Grant tactical knowledge to your allies, increasing their AC and Reflex saves.
Psychic Reading: Read surface thoughts to learn information about a subject.
Reveal True ShapeM: Reveal the true form of a magically disguised/transformed creature.
Revelation: Gain great insight into the inner workings of a puzzle, device, or trap.
Rumormonger: Follow a rumor to see where it spreads.
Sense Vitals: Gain the ability to sneak attack.
Share Language, Communal: As share language, but you may divide the duration among creatures touched.
Share Memory: Share one memory with the target.
Shared Training: Share your teamwork feats with allies
Spell GaugeR: Discover some spells the target has prepared.
Tongues: Speak and understand any language.
Track Ship: Use a piece of a ship to track it on a nautical chart.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.

Enchantment

Alpha Instinct: Gain bonuses when you're interacting with animals
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Purpose Training: Animal gains a new general purpose.
Animal Trance: Fascinates 2d6 HD of animals.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Arcane Disruption: Make it difficult for others to cast arcane spells.
Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Blood Rage: Inspire a number of creatures into a rage, increaing their strength but lowering their AC.
Cacophonous Call: Nauseates target.
Calm Emotions: Calms creatures, negating emotion effects.
Charitable Impulse: Compel a creature to aid others rather than use violence.
Compassionate Ally: Target is compelled to help injured ally.
Contagious Zeal: Grant bonuses and temporary hit points that spread from creature to creature.
Covetous Urge: Target is compelled to steal valuable objects
Daze Monster: Living creature of 6 HD or less loses next action.
Deflect Blame: Blame someone else for your actions.
Delay Pain: Ignore pain for 1 hour/level.
Demand Offering: Make a creature give you an object it’s holding.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
False Belief: Temporarily plant a false memory.
Heckle: Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hidden Presence: Prevent creatures from noticing your presence.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hoodwink: Distort all of the targets senses
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Make Lost: Make the targets become lost.
Matchmaker: Cause two creatures to fall in love.
Miasmal DreadR: Spew a cloud of sickly green mist to demoralize all it contacts.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Mortal Terror: Frighten creature with an existential crisis
Oppressive Boredom: Target loses its next action.
Passing Fancy: Control the topic of conversation
Pugwampi's Grace: Force the unluck effect of a pugwampi onto an unwilling creature.
Puzzle Box: Target forgets how to use commonly used objects.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation: Target is compelled to stay near another.
Reinvigorating Wind: Magical wind invigorates your allies
Seducer's EyesR: Gain a bonus on Charisma-based skills towards those who find you attractive.
Shamefully Overdressed: Force target to remove equipment.
Slave to Sin: Draw out a creatures inner sin
SuggestionY: Compels subject to follow stated course of action.
Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Tactical Miscalculation: Prevent a creature from making attacks of opportunity.
Tieldlara's Feint: Distract a target with lustful thoughts
Touch of Mercy: Change the damage a creature can deal from lethal to nonlethal.
Unadulterated Loathing: Target is compelled to avoid another creature.
Wartrain Mount: Animal gains combat training.

Evocation

Beacon of Guilt: Cursed object highlights creatures that attempt to take it.
Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
DarknessY: 20-ft. radius of supernatural shadow.
Discovery Torch: Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Distracting Cacophony: Noise makes it difficult to cast.
Distressing Tone: Sound sickens 1d4 creatures.
Dousing Rain: Magical rain dampens fire but amplfies electricity
Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
Flickering Lights: Create an area of inconsistent lighting.
Heroic FortuneFM: Grant a temporary hero point.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Light PrisonR: Surround a creature with a light prison, damaging and blinding it if it attempts to escape.
Piercing Shriek: Target is staggered by a painful sound.
Pilfering Hand: You may seize an object or manipulate it from afar.
RechargeM: Restore charges to a technological item.
ShatterY: Sonic vibration damages objects or crystalline creatures.
Sonic Scream: Create a cone of damaging sound at will.
Sound Burst: Deals 1d8 sonic damage and may stun subjects.

Illusion

Absurdity: Threats seem like a ridiculous farce.
Blur: Attacks miss subject 20% of the time.
Body Double: Change one creature to look and act like another.
Dark Whispers: Whisper through the shadows.
Disguise Other: As disguise self, but affects you or another.
Display Aversion: Create an illusion to repulse a vampire.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Hidden Blades: Turn weapon or ammunition invisible
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Illusory Maze: Create an illusion of an ever-changing maze of glass.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Mad Hallucination: Target takes penalties to mental actions.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Paranoia: Target becomes hostile to all creatures.
Peerless Integrity: Conceal the alignment of creatures from divination magic.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.
Raiment of Command: Cloak yourself in an illusion of authority.
Searching Shadows: Shadows search for a creature or object in range
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Shadow Claws: Claws of shadow deal slashing damage and Strength damage
Shifted Steps: Make a target sound as if elsewhere.
SilenceY: Negates sound in 20-ft. radius.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Sympathetic Aura: As magic aura, but affects all similar objects in a 5-foot radius
Trail of the RoseR: Cause a rose to leave a scented trail along your path as you move.
Umbral Weapon: Create a shadowy afterimage that can damage enemies if the initial attack misses.

Necromancy

Blindness/DeafnessY: Makes subject blinded or deafened.
Catatonia: Make a willing target appear to be dead.
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Hydrophobia: Make targets become deathly afraid of water.
Impede Speech: Interfere with the target's ability to speak.
Languid VenomM: Delay a poison's onset and hide its presence.
Mathematical Curse: Use the Path of Numbers to place a mathematical curse on someone.
Scare: Panics creatures of less than 6 HD.
Steal Voice: Target gains the croaking spellblight.

Transmutation

Acute Senses: Subject gains a bonus on Perception checks.
Air Step: Tread unsteadily on air, with limitations.
Aldori Alacrity: Gain a +10 ft. bonus to speed and a +1 dodge bonus to AC
Allegro: Gain haste while maintaining bardic performance.
Alter Self: Assume form of a Small or Medium humanoid.
Billowing Skirt: Enchanted skirt slows your fall and allows you to hover
Bladed Dash: Make a magically-powered charge attack.
Boiling BloodY: Targets take fire damage; orcs get +2 Strength.
Buoyancy: Targets easily float on water.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Cauterizing Weapon: Infuse a weapon with just enough energy to negate regeneration.
Codespeak: Speak, read, and Write a new code language.
Contact High: Duplicate a drug’s effects on others.
Contest of Skill: Cause two creatures to automatically fail to confirm critical hits
Diminish Resistance: Weaken a creature's resistance to one type of energy
Dragonvoice: Emulate the vocal inflections of dragons.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Empower Holy Water: Empower holy water to deal more damage to the undead.
Enter Image: Transfers your consciousness to an object bearing your likeness.
False Age: Change to become one age category younger or older
Fleeting Defect: Cause a single object to become broken. Can also disrupt a construct’s animating force.
Fleshy Facade: Alter your appearance to appear living.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Full PouchM: Divide a consumable alchemical item into two nearly identical copies.
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons.
Golden Guise: Cause an object to briefly transform into gold.
Heightened Reflexes: Each ally in area gains a +10 bonus on one Reflex save.
Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo
Hidden Speech: Gain +10 on Bluff to send secret messages.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
Human Potential: Grant target a +2 enhancement bonus to an ability score.
Ignoble Form: Transform the target into a half-elf form.
Kalistocrat's Nightmare: Any coin a creature touches turns into a copper piece
Marching Chant: Allies can hustle without penalty while you sing or chant.
Masterwork Transformation: Make a normal item into a masterwork one.
Overstimulate: Target creature gains the ferocity ability
Pyrotechnics: Turns fire into blinding light or choking smoke.
Quick Change: Use change shape as a swift action and surprise foes.
Remarkable Legerdemain: Conceal items with uncanny skill.
Resounding Clang: Create a loud clangor that causes metallic objects to vibrate wildly.
Rotgut: Turn water into cheap alcohol
Rune of RuleM: Bestow upon a creature one of the seven runes of rule
Share Glory: Imbue targets with a fraction of your mythic nature.
Silk To Steel: Use a scarf as a shield or whip.
Snapdragon Fireworks: Create 1 dragon firework/level.
Steal BreathR: Steal the breath from a creature’s lungs.
Tattoo PotionM: Mix a potion that creates a magical chest tattoo when drunk.
Thunder Fire: Ammunition in the targeted firearm deafens opponents.
Versatile Weapon: Weapon bypasses some DR.
Whispering Wind: Sends a short message 1 mile/level.

3rd-Level

Abjuration

Allied Cloak: Enchanted cloak grants shield bonus to AC and can use aid another on you once per round
Death from BelowR: Target gains dodge bonus to AC against larger creatures.
Discharge: Dissipate the charges from a technical object or hamper a creature with the robot subtype.
Dispel MagicY: Cancels one magical spell or effect.
Disrupt Link: Sever the target’s link with her bonded creature.
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Guardian Monument, Lesser: Bless a monument to imbue nearby humans with 2/magic damage reduction.
Guarding Knowledge: Gain a +4 insight bonus on saving throws vs a creature's abilitiy you have identified with a Knowledge check
Remove Curse: Frees object or person from curse.
Selective Alarm: As alarm, but only against selected creatures.

Conjuration

Accept Affliction: Transfer the effects of afflictions from someone else to yourself.
Conjure Carriage: Create a fine carriage.
Cure Serious WoundsY: Cures 3d8 damage + 1/level (max +15).
Delay Poison, Communal: As delay poison, but you may divide the duration among creatures touched.
Jester's Jaunt: Teleport target within 30 ft. of itself.
Leshy SwarmR: Call for a leshy swarm to aid you.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Penumbral Disguise: Mask your features with shadowy illumination.
Pernicious Pranksters: Fey forces target enemies with random combat maneuvers
Phantom Driver: Conjures a phantom to drive vehicles.
Phantom SteedY: Magic horse appears for 1 hour/level.
Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch
Purging Finale: Removes one negative effect.
Rain of Frogs: Summon a swarm of poisonous frogs.
Returning Weapon, Communal: As returning weapon, but you may divide the duration among weapons touched.
Reviving Finale: Allies cured 2d6 damage.
Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader.
Spectral Scout: Summon a spectral animal to scout for you.
Summon Ancestral Guardian: Conjure your ancestors' spirits to help you in combat.
Summon Monster 3: Summons extraplanar creature to fight for you.
Trade Items: Swap a focus object with a target object.

Divination

Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Beacon of LuckR: Send out a burst of luck to allies around you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Coordinated Effort: Grants allies a teamwork feat.
Detect Anxieties: Learn what makes a creautre anxious.
Discern ValueF: Quickly analyze the monetary value of objects and identify which are most valuable.
Domination Link: Read thought echoes of a creature mentally controlling another.
Elemental Speech: Enables you to speak to elementals and some creatures.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
HarrowingY: Use a Harrow deck to predict the future.
Hypercognition: Rapidly recall everything you know about a subject.
Meticulous Match: Determine if two things are identical.
Pierce Disguise: See through low-level magical disguises.
Probe HistoryR: Find answers to Knowledge questions by looking at alternate realities.
Sand Table: Create a model of the surrounding land and the creatures nearby
ScryingF: Spies on subject from a distance.
See Invisibility: Reveals invisible creatures or objects.
Seek Thoughts: Detects thinking creatures' thoughts.
Skyshroud: Unobstructed view of the sky from underground
Speak with Animals: You can communicate with animals.
Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Witness: See through the target's eyes and ears.

Enchantment

Apparent Treachery: Shroud creatures in an aura of suspicion and paranoia.
Aura of the Unremarkable: Make actions seem mundane to nearby creatures.
Bereave: Affected creatures don't count as allies for any purpose
Business BoomsM: (Downtime Spell) Promote your business with magic and increase the amount of activity it receives.
Champion's BoutR: Prevent others from interfering in a duel.
Charm Monster: Makes monster believe it is your ally.
ConfusionY: Subjects behave oddly for 1 round/level.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Curse of Disgust: Target is sickened while viewing trigger.
Deep SlumberY: Puts 10 HD of creatures to sleep.
Demanding Message: Send messages as per message with a suggestion for one creature.
Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Enticing Adulation: Force a creature to protect and care for you.
False AlibiMR: Modify the target’s memory in a specific way.
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Fleeting Memory: Create a gap in the target’s memory.
Geas, Lesser: Commands subject of 7 HD or less.
Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Inveigle Person: Humanoid becomes friendly to all other creatures.
Lover's VengeanceM: Inspire yourself or a lover into a rage against someone who wronged you.
Malicious SpiteM: Target is compelled to plot against another.
Martial Marionette: Take partial control of an opponent's limbs.
Mind Maze: Target must act as though they are wandering through a maze.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
OverlookR: Enhance your ability to seem small and unimportant, increasing your Stealth.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Pillow Talk: Sleeping creature answers your questions
Prosperous Room: (Downtime Spell) Increase the appeal a targeted room has.
Seeds of Influence: Weaken a creature to your divinations and enchantments
Sequester ThoughtsM: Erase a creature's memory about a single topic.
Smug Narcissism: Target is distracted by its sense of self.
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
Terrible Remorse: Creature is compelled to harm itself.
They Know: Convince target that a nearby creature knows her greatest secret.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.

Evocation

Arcane Concordance: Grants metamagic to arcane spells.
Bit of LuckR: Gain a pool of luck that can be used to add a luck bonus to any d20 rolls, which can turn a failure into a success
Campfire Wall: Creates a shelter around a campfire.
Channel the GiftR: Fuel a target’s spellcasting, spontaneously cast spells without expending the slot.
Contingent Action: Set the condition for triggering a target’s readied standard, move, or swift action.
DaylightY: 60-ft. radius of bright light.
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
Shifting Shadows: Obscure the appearance of all creatures within the shifting shadows.
Silverlight: Create a bright silver light that is harmful to those vulnerable to silver.
Spotlight: Create a mobile area of bright light while also suppressing light surrounding it.
Thundering Drums: 1d8 damage/level and knocked prone.
Tiny Hut: Creates shelter for 10 creatures.
Unflappable MienF: Protective barrier of force knocks creatures and deals force damage
Wall of Split Illumination: Create a wall of illumination, darkness on one side, light on the other.

Illusion

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Air of AuthorityR: Creatures believe you are their direct superior.
Audiovisual Hallucination: Create a phantasm with auditory and visual effects.
Displacement: Attacks miss subject 50% of the time.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
Exquisite Accompaniment: Instrument maintains bardic performance for you.
False FutureM: Cause divinations of the future to reveal the result you choose.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Geomessage: Leave a message hidden on a surface
Hallucinatory Decor: Change the appearance of a structure to suit your tastes
Illusory ScriptM: Only select creatures can read text.
Inhibiting Patterns: Create illusory pillars that block movement
Invigorate, Mass: As invigorate, but multiple creatures.
Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures
Invisibility Sphere: Makes everyone within 10 feet invisible.
Isolate: Make a creature invisible and silent to their allies.
Magic Aura, Greater: As magic aura, but also affects creatures and allows more options.
Major Image: As silent image, plus sound, smell, and thermal effects.
Minor DreamR: As the dream spell, except delivering a shorter message.
Mirage: Create illusory terrain
Respectful QuietR: Render all targets silent, but only one-way.
Selective Invisibility: Allow one creature to see you while invisible.
Shadow Enchantment: Use material from the Shadow Plane to create an illusory version of an enchantment spell.
Shroud of Innocuity: Disguise creatures as ordinary
Silt Sphere: Illusory silt hides creatures while underwater
Stolen LightF: Store images within a gem.
Sunstalker: Creature becomes invisible in sunlight
Vision of Hell: Illusory hellscape makes creatures shaken.
Wall of Nausea: Creatures that pass through the wall are nauseated and might fall prone.

Necromancy

Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Fear: Subjects within cone flee for 1 round/level.
Haunting Choir: Spirits cause wracking pain to listeners.
Horrifying Visage: Cause creatures to gain a phobia

Transmutation

Assume Appearance: Use a creature's corpse to adopt its form
BlinkY: You randomly vanish and reappear for 1 round per level.
Blot: Destroy all writing within an area.
Claim Identity: Steal a creature's face
Deft Digits: Animate a glove or gauntlet from a distance.
Feather Step, Mass: As feather step, but affects many targets rather than one.
Flexible Fury: Swap one rage power for another.
Fractions of Heal and HarmR: Heal yourself with the next spell that also deals damage.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Infuse Self: Assume the form of a native outsider
Liquefy: Transmute an object into a liquid version of itself.
Mark of Buoyancy: Make a touched object weightless
Prehensile PilferR: Allow the target’s tail to make Dirty Trick or Steal maneuvers.
Raging RubbleR: Animate an area of rocks to create a dangerous, rolling area of debris.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Raven's Flight: Quickly turn into a tiny blurred shape with flight.
Repungant Taste: Foul liquid nauseates creatures that bite the target
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Sculpt Sound: Creates new sounds or changes existing ones into new sounds.
Secret Page: Changes one page to hide its real content.
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Venomous Promise: Entwine your words with poison, harming the target if they share your message.

Universal

Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.

4th-Level

Abjuration

Absorb Rune IM: Absorb a magic rune up to 3rd level, which can be moved or dispelled
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Conjuration Foil: Interfere with nearby teleportation effects.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Primal Scream: Free yourself from enchantments and paralysis effects.
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Ancestral Gift: Summon an ancestor to bring you a ghostly, magical weapon.
Army Across Time: As ally across time, but more cubes and more duplicates
Bountiful Banquet: Create a luxurious feast for two creatures/level.
Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Cure Critical WoundsY: Cures 4d8 damage + 1/level (max +20).
Dimension DoorY: Teleports you a short distance.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Flash Forward: Charge, then teleport back to starting poisiton
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Path of Glory, Greater: Create an expanding glow that heals allies within it of 5 hp of damage.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
Remove Radioactivity: Remove radiation effects from a target.
Secure Shelter: Creates sturdy cottage.
Song of Kyonin: Enhance your bardic performance to grant fast healing to three creatures.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Monster 4: Summons extraplanar creature to fight for you.
Summon Ship: Conjure a ship out of extradimensional materials
Unseen Crew: Create a number of invisible crew members to work on a ship.

Divination

Detect ScryingY: Alerts you to magical eavesdropping.
DungeonsightF: Receive a clear and memorable view of the layout of the nearby area.
Foretell Failure: Learn if an action you are about to take would be too difficult; choose an alternate path if it is.
Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Insect Scouts: Create insects to scout an area for you.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
Locate Creature: Indicates direction to known creature.
Questing Stone: Turn an ioun stone into a scrying sensor.
Speak with Plants: You can talk to plants and plant creatures.
TruespeakR: Communicate with any creature with a mind.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.

Enchantment

Amnesia: Target loses most of its memories
Animal Ambassador: Grant an animal messenger sentience to deliver your message.
Antithetical Constraint: Constrain the target so they cannot make attack rolls against anyone except those of the opposite alignment.
Apathy: Cause a creature to lose interest in its passions
Apparent Master: Take control over a construct, forcing it to regard you as its master.
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Compel Tongue, Mass: As compel tongue, except it affects multiple creatures.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Daze, Mass: As daze, but affecting multiple creatures.
Denounce: Worsens creatures' attitudes.
Dominate PersonY: Controls humanoid telepathically.
Envious Urge: Targets steal from or disarm others.
Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Heroic Finale: Subject within range of your bardic performance can take an action.
Hold Monster: As hold person, but any creature.
Hypnotism, GreaterR: As affecting more creatures and involving more requests
Lost PassageR: Enchant an area to confuse those who travel within it.
Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures.
Modify MemoryY: Changes 5 minutes of subject's memories.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Pessimism: Force a creature to see the negative side of things.
Seek Shelter: Weak creatures are compelled to seek shelter
Serenity: Peaceful feelings harm those attempting violence.
Shadow of DoubtR: Create a shadowy aura of doubt fueled by a foe’s own inner flaws.
Untold Wonder: Treat penalties from emotion effects as bonuses instead
Utter Contempt: Target's attitude worsens by two categories.

Evocation

Alaznist's Jinx: Inlfict the spell burn spellblight
Blood Song: Sacrifice your own blood to imbue others with spell-like abilities.
Contingent ScrollF: Transfer a scroll’s power to the target; the scroll is then triggered as contingency.
Deadman's ContingencyF: Set one of a list of contingencies for your demise.
Discordant BlastY: 3d6 sonic damage in 10-ft. burst or 30-ft. cone can also bull rush creatures.
Heroic Fortune, MassFM: As heroic fortune, but with multiple people.
Shield of the DawnflowerRY: Create a protective shield of sunlight.
ShoutY: Deafens all within cone and deals 5d6 sonic damage.
Sonic Thrust: Sound moves targets away from you.
Wall of Sound: Sonic wall deflects and damages creatures.

Illusion

Complex Hallucination: Create a phantasm with effects for all senses.
Deceitful Veneer: Make someone seem like an obvious liar.
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
Illusory Hoard: Force the target to believe nothing in its hoard is missing or disturbed.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Quieting Weapons: Weapons make no sound and quiet their victims.
Rainbow Pattern: Lights fascinate 24 HD of creatures.
Scintillating Wall: Create a wall that fascinates creatures that attempt to move through it
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shadow Dragon Aspect: Shroud yourself in a shadowy illusion of a dragon.
Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left
Shadow Step: Teleport from one shadow to another.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed.
Wandering Star Motes: Outlines subject and produces light as a sunrod.
Zone of Silence: Keeps eavesdroppers from overhearing you.

Necromancy

Feast on Fear: Targets are panicked, and you gain temporary hit points.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Red Hand of the Killer: Stain the hand of a creature's killer red.
Wall of Blindness/Deafness: Translucent wall blinds or deafens creatures that pass through it.

Transmutation

Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Aroden's Spellsword: Merge a melee weapon with a rod or staff.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Conversing Wind: As whispering wind, except it can carry responses and multiple messages.
Dance of a Hundred Cuts: Gain +1 combat bonus/3 levels.
Echolocation: Sonic sense gives you blindsight 40 ft.
Ghost BrandM: Allow an item to transform into a brand and back.
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures.
Kiss of the First WorldM: Imbue a creature with raw energy from the First World.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.
Rune of Ruin: Curse a magic item, weakening it and causing its magical qualities to fail half of the time.
Treasure StitchingM: Objects on cloth become embroidered.
Virtuoso Performance: Start a second bardic performance while maintaining the first.

5th-Level

Abjuration

Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Guardian Monument, Greater: As lesser guardian monument, except with DR 4/magic.
Wall of Silver: Wall of energy that only blocks and affects evil creatures and spells

Conjuration

Arid Refuge: Creates a safe house for air-breathing creatures underwater
Bard's Escape: You and allies escape an emergency by teleporting to safety.
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level.
Freedom's ToastR: Teleport the target a short distance while freeing them from restraints.
Grease, Greater: As grease, but with a greater area and/or targets
Joyful Rapture: Negate harmful emotions.
Music of the Spheres: Amplify music of the spheres to grant fast healing, resistance, and saving throw bonuses to all creatures in the area.
Release the Hounds: Summon a swarm of wolves
Summon Infernal Host: Summon host devils.
Summon Monster 5: Summons extraplanar creature to fight for you.
Sustaining Legend: Amplify the mythic powers of the target creatures, bolstering them with healing energy.
Whip of Centipedes: Create a whip made of poisonous centipedes.

Divination

Commune with TextsM: Quckly search though a collection of texts to find the right information
Harrowing, Greater: As harrowing, except affect an entire group of creatures and allow them some measure of control over their destiny.
Locate Gate: Find a nearby magical portal

Enchantment

Befuddled Combatant: Curse a creautre to weaken the DCs of its abilities and deal minimum damage with its attacks
Cacophonous Call, Mass: Nauseates multiple targets.
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Curse of the Outcast: Curse someone to rub people the wrong way.
Death Pact: Take control of a creature’s mind and implant deadly subconscious commands.
Foe to Friend: Redirect an enemy creature's attack.
Frozen Note: Paralyzes creatures listening to your song.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Hymn of Mercy: As touch of mercy, except affecting an area.
Inveigle Monster: As inveigle person, but affects any living creature
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Phobia: Induce an irrational fear in a creature to the point of madness.
Pox of Rumors: Curse a creature to attract nasty rumonrs.
Repress Memory: Remove a piece of knowledge from your mind.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Song of Discord: Forces targets to attack each other.
Stunning Finale: Stuns 3 creatures for 1 round.
Suggestion, Mass: As suggestion, affects subject/level.
Unshakeable Zeal: Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Vengeful Outrage: Target is compelled to destroy one enemy.

Evocation

Archon's Trumpet: Paralyze all creatures in the area with the sound of a booming trumpet.
Deafening Song Bolt: Blast of song deals 3d10 damage and deafens targets.
Ki Shout: Target takes 1d6 sonic/level and is stunned.
Mage's Decree: Send a message to creatures within miles.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.
Shroud of Darkness: Affected creatures have their vision impaired

Illusion

Cloak of Shadows: Shadows protect you from bright light and grants defensive abilities
Deceptive Redundancy: Protect your magic from attempts to dispel it
DreamY: Sends message to anyone sleeping.
Dream Reality: Cause a creature to think it is dreaming
Fable TapestryR: Summon a shadowy version of a legendary character.
False VisionM: Fools scrying with an illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
MisleadY: Turns you invisible and creates illusory double.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Phantasmal Web: Catches subjects in illusory web.
Scripted Hallucination: As complex hallucination, but without concentration.
Seeming: Changes appearance of one person per two levels.
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Shadowbard: Shadowy duplicate starts a bardic performance.
Village VeilR: Make an area seem worthless to others.

Necromancy

SoulswitchF: Swap your soul with your familiar’s.
Unwilling ShieldM: Subject shares wounds you receive.

Transmutation

Bladed Dash, Greater: As Bladed Dash, except allowing you to make an attack against every creature you pass through during the dash.
Claim Identity, GreaterM: Turn a creautre into a mask, which can be used to take on its appearence
RenovationM: (Downtime Spell) Rearrange and resize rooms in a building you constructed.
Resonating WordY: Target is damaged, staggered, and stunned.
Sabotage Construct: As confusion, but only affects constructs.

6th-Level

Abjuration

Absorb Rune IIM: As absorb rune I, but affecting a rune up to 5th level
Discharge, Greater: As discharge, but with greater effects that can effect an area.
Fool's Forbiddance: Confuses enemies who come within a magical emanation centered on you.
Hymn of Peace: Prevent all nearby creatures from attacking others.
Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic

Conjuration

Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level.
Entice FeyM: Entice service from a fey with 12 Hit Dice or fewer.
Fey Gate: Create a portal that allows travel to the First World
Getaway: Teleports you and select creatures to predetermined location.
Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
Neutralize Poison, Greater: As neutralize poison, but with an automatic success on all caster level checks to neutralize poisons.
Summon Monster 6: Summons extraplanar creature to fight for you.
Whip of Ants: Create a whip made of army ants.

Divination

Analyze DweomerF: Reveals magical aspects of subject.
Dream Scan: Read a dreaming creature’s thoughts.
Find the Path: Shows most direct way to a location.
Sarzari Shadow MemoryM: Learn information to aid you in assassinating a creature
Scrying, Greater: As scrying, but faster and longer.
Tactical Insight: (Mass Combat Spell) Grant mastery of a single tactic to an army.

Enchantment

Charm Monster, Mass: As charm monster, but all within 30 ft.
Damnation of MemoryFR: Excise memories involving a single creature from others.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Euphoric Tranquility: Makes a creature friendly.
Fleeting Memory, Mass: As fleeting memory, except that it affects multiple creatures.
Geas/Quest: As lesser geas, but affects any creature.
Hollow Heroism, Greater: Provide a greater heroism effect that you can reverse at any time
Irresistible DanceY: Forces subject to dance.
Life of Crime: Permanently turn someone into a crazed criminal.
Lost Legacy: Target cannot leave a lasting impression on other creatures
Overwhelming Presence: Creatures bow before you as if you were divine.
Pied Piping: Compel similar creatures to follow you.
Song of Discord, Greater: As song of discord, except creatures always attack others and get a bonus to Strength
Symbol of DebaucheryM: Conjure a symbol that makes all who see it lust for each other.
Touch of Slumber: Touched nonhostile creature falls asleep
Unconscious Agenda: Plant a subconscious directive in the target’s mind.
Waves of Ecstasy: Pleasure stuns and staggers creatures.
Yellow SignMR: Use this symbol to subject all who view it to the will of Hastur.

Evocation

Brilliant Inspiration: Take best of two d20 rolls.
Deadly Finale: Deals 2d8 damage to multiple targets.
Shield of the Dawnflower, GreaterR: Create a shield of sunlight.
Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures.
Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.

Illusion

Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Dirge of the Victorious KnightsFY: Call forth spectral Hellknights to trample targets in your path
Dream Council: Communicate with multiple sleeping creatures.
False Vision, GreaterM: As false vision, but moves with the target.
Night Terrors: Disturb a creature's rest with dark dreams
Permanent Image: This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.
Programmed ImageM: As major image, plus triggered by event.
Project ImageM: Illusory double can talk and cast spells.
Shadow Enchantment, Greater: As shadow enchantment, except with higher level enchantments.
Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Veil: Changes appearance of group of creatures.

Necromancy

Eyebite: Target becomes panicked, sickened, and/or comatose.
What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation.

Transmutation

Animate ObjectsY: Objects attack your foes.
Artificer's Curse: Temporarily suppress the most powerful qualities of a magical item.
Borrowed TimeY: Take extra swift actions at the cost of Con damage.
Cat's Grace, Mass: As cat's grace, affects 1 subject/level.
Dance of a Thousand Cuts: As dance of a hundred cuts, plus the benefits of haste.
Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level.
Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level.
Human Potential, Mass: Grant multiple creatures a +2 enhancement bonus to any ability score.
Magnifying Chime: Touched object deals increasing sonic damage each round.
Sonic Form: Turn yourself into a creature of semisolid sound.