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Occult Rituals


Shatter

Source PRPG Core Rulebook pg. 341
School evocation [sonic]; Level arcanist 2, bard 2, bloodrager 2, cleric 2, magus 2, occultist 2, oracle 2, psychic 2, skald 2, sorcerer 2, warpriest 2, wizard 2

Casting

Casting Time 1 standard action
Components V, S, M/DF (a chip of mica)

Effect

Range close (25 ft. + 5 ft./2 levels)
Area or Target 5-ft.-radius spread; or one solid object or one crystaline creature
Duration instantaneous
Saving Throw Will negates (object); Will negates (object) or Fortitude half; see text; Spell Resistance yes

Description

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

Mythic Shatter

Source Mythic Adventures pg. 107
Add your tier to your caster level when determining the maximum object weight you can affect. When targeting a crystalline creature, the spell’s damage increases to 1d8 points of sonic damage per caster level (maximum 10d8). You may damage a single magical object as if it were a crystalline creature. If the spell destroys an object or damages a crystalline creature, broken shards litter the spell area or creature’s space and act as caltrops.