0-LevelAbjuration Resistance: Subject gains +1 on saving throws.
Conjuration Stabilize: Cause a dying creature to stabilize.
Divination Detect Magic: Detects spells and magic items within 60 ft. Detect Psychic Significance: Find psychically charged items. Guidance: +1 on one attack roll, saving throw, or skill check. Read Magic: Read scrolls and spellbooks. Sift: See area as though examining it.
Enchantment Daze: Humanoid creature of 4 HD or less loses next action.
Evocation Dancing Lights: Creates torches or other lights. Flare: Dazzles one creature (–1 on attack rolls). Light: Object shines like a torch.
Illusion Ghost Sound: Figment sounds. Haunted Fey Aspect: You surround yourself with disturbing illusions. Oath of Anonymity: Cloak yourself in an illusion that hides your true identity
Necromancy Bleed: Cause a stabilized creature to resume dying. Grave Words: Force a corpse to babble.
Transmutation Mage Hand: 5-pound telekinesis. Message: Whisper conversation at distance. Open/Close: Opens or closes small or light things. Virtue: Subject gains 1 temporary hp.
Universal Prestidigitation: Performs minor tricks.
1st-LevelAbjuration Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Conjuration Ally Across Time: Summon a duplicate of yourself from a parallel world to aid another Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Unseen Servant: Invisible force obeys your commands.
Divination Anticipate PerilY: Target gains a bonus on one initiative check. Comprehend Languages: You understand all languages. Cultural Adaptation: Adapt to fit the local cultural Detect Charm: Detect charm, compulsion, and possession effects in the area Detect Undead: Reveals undead within 60 ft. Discern Next of Kin: Read the target’s mind to learn about its family. Heightened Awareness: Your recall and ability to process information improve. Identify: Gives +10 bonus to identify magic items. Know Peerage: Target uses your Knowledge (nobility) ranks. Linked Legacy: Share information with all targets of the spell in the blink of an eye. Mindlink: Communicate a great deal of information in an instant. Object Reading: Read psychic impressions left on an object. Psychic Reading: Read surface thoughts to learn information about a subject. Rumormonger: Follow a rumor to see where it spreads. Sense Fear: Perceive nearby creatures that are experiencing fear Share Language: Subject understands chosen language. Speechreader's Sight: Read lips from a distance True Skill: Gain an insight bonus equal to half your caster level on one skill check True StrikeY: +20 on your next attack roll. Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.
Enchantment CommandY: One subject obeys selected command for 1 round. Compel Hostility: Compels opponents to attack you instead of your allies. Confusion, Lesser: One creature is confused for 1 round. Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions. Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll. Implant Urge: Implant a subconscious goal into a creature Murderous CommandY: Target is compelled to kill its ally. Unprepared Combatant: Target takes -4 on initiative and Reflex saves.
Evocation Bestow Planar Infusion I: Grant the target the effects of a planar infusion Contact Entity I: Ask eldritch entities to find and converse with you Ear-Piercing ScreamY: Deal sonic damage and daze target. Revealing Light: As light, but hampers Stealth checks
IllusionAssumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures Auditory Hallucination: Create a phantasm with auditory effects. Decrepit Disguise: Make an object seem worthless. Disguise Self: Changes your appearance. Disguise Weapon: Changes one weapon’s appearance. Echo: Cause a sound to repeat itself Fool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces Invigorate: Temporarily relieves fatigue or exhaustion. Negative Reaction: Targeted creature may not positively influence anyone. Oneiric Horror: Distract and fatigue the target with a creature from its nightmares. Paranoia: Target becomes hostile to all creatures. Quintessence: Mask any flaws of or damage to a creature or object. Silent ImageY: Creates minor illusion of your design. Ventriloquism: Throws voice for 1 min./level.
NecromancyBleed Glory: Increase the cost to use mythic power. Bloodbath: Cause yourself and enemies to bleed. Calm Spirit: Postpone hostile action by a haunt or incorporeal undead. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting Deathwatch: Reveals how near death subjects within 30 ft. are. Decompose Corpse: Turn a corpse into a clean skeleton. Preserve: Prevent objects from rotting and spoiling Restore Corpse: Skeletal corpse grows flesh. Skin TagM: Curse food or drink to gain afamilar connection to the creature Unsettling Presence: Inflict creatures with paranoia and be repulsive to others
Transmutation Ant Haul: Triples carrying capacity of a creature. Borrow Skill: Make a skill check using another's ranks. Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. Charge Object: Infuse psychic energy and ownership history into an item. Enlarge PersonY: Humanoid creature doubles in size. Expeditious RetreatY: Your base land speed increases by 30 ft. Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it. Long Arm: Your arms lengthen, giving you extra reach. Reduce PersonY: Humanoid creature halves in size. Share Glory: Imbue targets with a fraction of your mythic nature. Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink. Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. Vocal Alteration: Disguise target's voice. Wizened Appearance: Make a target appear as an older version of itself. Youthful Appearance: Target appears younger.
2nd-LevelAbjuration Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect. Dream Shield: Ward a target’s mind to protect them while unconscious. Enshroud Thoughts: Ward yourself against thought detection and memory alteration. Influence Wild Magic: Stabilize an area of primal magic NondetectionM: Hides subject from divination, scrying. Sealed Life: Prevent a creature from transferring life force to or from others.
Conjuration Apport Object: Send or receive a small object via teleportation. Summon Monster 2: Summons extraplanar creature to fight for you.
Divination Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras. AuguryMF: Learns whether an action will be good or bad. Blood Biography: Learn about a creature with its blood. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Create Treasure MapM: Creates treasure map out of a creature's corpse. Detect Anxieties: Learn what makes a creautre anxious. Detect Desires: Learn what a creatures desire. Detect Magic, Greater: As detect magic, but learn more information. Detect Mindscape: Sense the presence and attributes of mindscapes. Detect Thoughts: Allows “listening” to surface thoughts. Enchantment Sight: See enchantment spells active on creatures Find Traps: Notice traps as a rogue does. Focused Scrutiny: Gain skill bonuses when interacting with the target. Hypercognition: Rapidly recall everything you know about a subject. Locate Object: Senses direction toward object (specific or type). Mindshock: Charge your attacks with violent psychic energy. Pack Empathy: Create an empathic bond with allies. Seek Thoughts: Detects thinking creatures' thoughts. Sense Madness: Determine mental disturbances in nearby creatures Sensory Amplifier: Enhance the sight of all creatures near you. Share Memory: Share one memory with the target. Status: Monitors condition, position of allies. Tongues: Speak and understand any language. Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.
Enchantment Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Alpha Instinct: Gain bonuses when you're interacting with animals Aura of the Unremarkable: Make actions seem mundane to nearby creatures. Bestow InsightR: Grant the target a bonus on a skill check and consider them trained. Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time. Cognitive Block: Add a thought component to all of the target’s spells. Compassionate Ally: Target is compelled to help injured ally. Daze Monster: Living creature of 6 HD or less loses next action. HeroismY: Gives +2 on attack rolls, saves, skill checks. Hideous LaughterY: Subject loses actions for 1 round/ level. Hold Person: Paralyzes one humanoid for 1 round/level. Hoodwink: Distort all of the targets senses Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks. Intensify Psyche: Amplify the targets emotions Investigative Mind: Roll twice and take the higher roll when using certain mental skills. Oppressive Boredom: Target loses its next action. Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. SuggestionY: Compels subject to follow stated course of action. Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning. Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha. Zone of Truth: Subjects within range cannot lie.
EvocationContact Entity II: Ask more powerful entities to find and converse with you Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface Helping Hand: Ghostly hand leads subject to you. Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability Pilfering Hand: You may seize an object or manipulate it from afar. Spiritual WeaponY: Magic weapon attacks on its own.
Illusion Absurdity: Threats seem like a ridiculous farce. Appearance of Life: Undead appear to be alive Audiovisual Hallucination: Create a phantasm with auditory and visual effects. Blur: Attacks miss subject 20% of the time. Disguise Other: As disguise self, but affects you or another. Ghostly Disguise: You look like a ghost of yourself. Instigate Psychic Duel: Start a psychic duel between yourself and another creature. InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater Magic MouthM: Objects speaks once when triggered. Minor DreamR: As the dream spell, except delivering a shorter message. Minor Image: As silent image, plus some sound. Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). Misdirection: Misleads divinations for one creature or object. Oneiric Horror, Greater: As oneiric horror, plus Str damage. Placebo Effect: Temporarily suppress an affliction or condition. Shifted Steps: Make a target sound as if elsewhere.
Necromancy Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. Catatonia: Make a willing target appear to be dead. False LifeY: Gain 1d10 temporary hp + 1/level (max +10). Gentle Repose: Preserves one corpse. Mythic Severance: Restrict target’s access to its mythic power. Object Possession, Lesser: Project your soul into an object, animating it. Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. Riding Possession: As possession, but you observe instead of control the subject. Scare: Panics creatures of less than 6 HD. Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant. Speak with Dead: Corpse answers one question/two levels. Speak with Haunt: Haunt answers one question/2 levels. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Steal Voice: Target gains the croaking spellblight.
Transmutation Alter Self: Assume form of a Small or Medium humanoid. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations Bull's Strength: Subject gains +4 to Str for 1 min./level. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Codespeak: Speak, read, and Write a new code language. Darkvision: See 60 ft. in total darkness. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling. First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome. Fox's Cunning: Subject gains +4 to Int for 1 min./level. HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo Hidden Speech: Gain +10 on Bluff to send secret messages. Hostile Levitation: Levitates the targeted creature up off the ground. Human Potential: Grant target a +2 enhancement bonus to an ability score. Ignoble Form: Transform the target into a half-elf form. Irregular Size: Creature's limb shrivels KnockY: Opens locked or magically sealed door. Lend Path: Temporarily transfer one of your mythic path abilities to another creature. LevitateY: Subject moves up and down at your direction. Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Quick Change: Use change shape as a swift action and surprise foes. Restore Mythic Power: Transfer some of your mythic essence to another creature. Rope Trick: As many as eight creatures hide in extradimensional space. Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Spider ClimbY: Grants ability to walk on walls and ceilings. Water Walk: Subject treads on water as if solid. Whispering Wind: Sends a short message 1 mile/level.
3rd-LevelAbjuration Ban Corruption: Eliminate the gifts of a nearby corrupted creature Dimensional Anchor: Bars extradimensional movement. Dispel MagicY: Cancels one magical spell or effect. Erase Impressions: Erase psychic impressions from an object. Free Spirit: Gain the effects of freedom of movement, but also become drunk Free Swim: As freedom of movement, but only allowing a creature to move freely underwater Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Node of Blasting: Place a trap on an object to mentally damage a creature that touches it. Remove Curse: Frees object or person from curse. Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race. Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings
Conjuration Apport Animal: Send or receive a Tiny or smaller animal via teleportation. Army Across Time: As ally across time, but more cubes and more duplicates Call Spirit: Make the spirit of one creature manifest. Dimension DoorY: Teleports you a short distance. Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer. Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature. Summon Monster 4: Summons extraplanar creature to fight for you.
Divination Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus Detect ScryingY: Alerts you to magical eavesdropping. Discern Lies: Reveals deliberate falsehoods. DivinationM: Provides useful advice for specific proposed actions. Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack. Glimpse of TruthM: Gain true seeing for 1 round. Locate Creature: Indicates direction to known creature. Mind Probe: Learn answers from a subject’s memories. Pierce Disguise: See through low-level magical disguises. Replay Tracks: Reconstruct past events from a set of tracks Retrocognition: Gain psychic impressions from past events in a location. Reveal Emotions: Create an aura to exposes creature's emotional statebare. Sand Table: Create a model of the surrounding land and the creatures nearby ScryingF: Spies on subject from a distance. Share Senses: Perceive the world around your familiar. Speak with Plane: Speak with a manifestation of a sentient plane Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location. Witness: See through the target's eyes and ears.
EnchantmentAmnesia: Target loses most of its memories Daze, Mass: As daze, but affecting multiple creatures. Demanding Message: Send messages as per message with a suggestion for one creature. Hollow Heroism: Provide a heroism effect that you can reverse at any time Mind Swap: Switch minds with another creature for 1 hour per level. Out of Sight: Cause creatures to forget about you once you have left their sight. Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power. Seeds of Influence: Weaken a creature to your divinations and enchantments Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Evocation Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Borrow Fortune: Retry attack or check, but do worse on next two. Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Motes of Dusk and Dawn: Create up to four motes that shed light or darkness. SendingY: Delivers short message anywhere, instantly.
Illusion Adjustable Disguise: As disguise self, but you can change the disguise as a swift action. Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras. Complex Hallucination: Create a phantasm with effects for all senses. Deceitful Veneer: Make someone seem like an obvious liar. Displacement: Attacks miss subject 50% of the time. Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare. DreamY: Sends message to anyone sleeping. False FutureM: Cause divinations of the future to reveal the result you choose. Geomessage: Leave a message hidden on a surface Horrific Doubles: Call forth disturbing mirror images Impossible Angles: Distort geometry inside Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Major Image: As silent image, plus sound, smell, and thermal effects. Mindscape Door: Create a portal allowing entry to and exit from a mindscape. Phantasmal Asphixiation: Trick a creature into thinking it can't breathe. Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage. Shroud of Innocuity: Disguise creatures as ordinary
Necromancy Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition. False Life, Greater: Gain 2d10 temporary hp + 1/level. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Possession: Project your soul into a creature’s body. Red Hand of the Killer: Stain the hand of a creature's killer red. Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Transmutation Assume Appearance: Use a creature's corpse to adopt its form Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. Deft Digits: Animate a glove or gauntlet from a distance. Enter Image: Transfers your consciousness to an object bearing your likeness. FlyY: Subject flies at speed of 60 ft. Gaseous FormY: Subject becomes insubstantial and can fly slowly. Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat. Rags to Riches: Enhance an object to function as if it were masterwork quality. Tail Strike: Grow a tail and gain a tail slam attack.
Threefold Face: Gain two more faces, which grant you bonuses to sight
4th-LevelAbjuration Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks. Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses. Charon's Dispensation: Protection from the River Styx. Conjuration Foil: Interfere with nearby teleportation effects. Dismissal: Forces a creature to return to native plane. Freedom of Movement: Subject moves normally despite impediments to restrict movement. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area
Conjuration Create Armaments: Create a nonmagical weapon, shield, or set of armor. Flash Forward: Charge, then teleport back to starting poisiton Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Plane ShiftY: As many as 8 subjects travel to another plane. Purify Body: Heal a creature and remove its physical impairments Summon Monster 5: Summons extraplanar creature to fight for you. Teleport: Instantly transports you as far as 100 miles per level.
Divination Battlemind LinkY: You and an ally gain attack and AC bonuses. Commune with TextsM: Quckly search though a collection of texts to find the right information Dream Scan: Read a dreaming creature’s thoughts. Legend LoreMF: Lets you learn tales about a person, place, or thing. PrognosticationM: Gain cryptic information from further in the future than divination. Remote Viewing: Gain psychic impressions from a distant location. SoulseekerM: Determine a soul's location Telepathic Bond: Link lets allies communicate. Telepathy: Communicate mentally with creatures within 100 ft. Thoughtsense: Automatically detect nearby conscious creatures. True SeeingM: Lets you see all things as they really are.
Enchantment Command, Greater: As command, but affects one subject/level. Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets Feeblemind: Subject's Int and Cha drop to 1. Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels). Hold Monster: As hold person, but any creature. Inflict Pain, Mass: As inflict pain, but affecting one creature per level. Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels. Modify MemoryY: Changes 5 minutes of subject's memories. Pessimism: Force a creature to see the negative side of things. Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Evocation Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion. Spiritual Ally: Creates a divine ally to aid you.
Illusion Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses Create Mindscape: Form an immersive mindscape. Dream Council: Communicate with multiple sleeping creatures. False VisionM: Fools scrying with an illusion. NightmareY: Sends vision dealing 1d10 damage, fatigue. Persistent Image: As major image, but no concentration required. Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting. Scripted Hallucination: As complex hallucination, but without concentration. Seeming: Changes appearance of one person per two levels. Telepathic Silence: Prevent all forms of telepathy in the area
Necromancy Death Ward: Grants bonuses against death spells and negative energy. DeathlessY: Prevent death from hit point damage so long as this spell persists. Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror. Fear: Subjects within cone flee for 1 round/level. Object Possession: As lesser object possession, but with a larger object. Speak with Soul: Hold an extended conversation with a soul
Transmutation Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Darkvision, Greater: See 120 ft. in total darkness. Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm Majestic Image: As enter image, but also gain bonuses on social skills while in the image. Planar Adaptation: Resist harmful effects of other plane. ReincarnateFM: Brings dead subject back in a random body. Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Warp Metal: Warp wood, affecting metal objects
5th-LevelIllusion Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
6th-LevelIllusion Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed. Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.
Transmutation Emblem of Greed: Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords.
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