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Occult Rituals


Medium Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

0-Level

Abjuration

Resistance: Subject gains +1 on saving throws.

Conjuration

Stabilize: Cause a dying creature to stabilize.

Divination

Detect Magic: Detects spells and magic items within 60 ft.
Detect Psychic Significance: Find psychically charged items.
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.
Sift: See area as though examining it.

Enchantment

Daze: Humanoid creature of 4 HD or less loses next action.

Evocation

Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.

Illusion

Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.
Oath of Anonymity: Cloak yourself in an illusion that hides your true identity

Necromancy

Bleed: Cause a stabilized creature to resume dying.
Grave Words: Force a corpse to babble.

Transmutation

Mage Hand: 5-pound telekinesis.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Virtue: Subject gains 1 temporary hp.

Universal

Prestidigitation: Performs minor tricks.

1st-Level

Abjuration

Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Conjuration

Ally Across Time: Summon a duplicate of yourself from a parallel world to aid another
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.

Divination

Anticipate PerilY: Target gains a bonus on one initiative check.
Comprehend Languages: You understand all languages.
Cultural Adaptation: Adapt to fit the local cultural
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Undead: Reveals undead within 60 ft.
Discern Next of Kin: Read the target’s mind to learn about its family.
Heightened Awareness: Your recall and ability to process information improve.
Identify: Gives +10 bonus to identify magic items.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Mindlink: Communicate a great deal of information in an instant.
Object Reading: Read psychic impressions left on an object.
Psychic Reading: Read surface thoughts to learn information about a subject.
Rumormonger: Follow a rumor to see where it spreads.
Sense Fear: Perceive nearby creatures that are experiencing fear
Share Language: Subject understands chosen language.
Speechreader's Sight: Read lips from a distance
True Skill: Gain an insight bonus equal to half your caster level on one skill check
True StrikeY: +20 on your next attack roll.
Whispering LoreR: Gain a bonus to Knowledge based on the terrain you are in.

Enchantment

CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Confusion, Lesser: One creature is confused for 1 round.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Implant Urge: Implant a subconscious goal into a creature
Murderous CommandY: Target is compelled to kill its ally.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.

Evocation

Bestow Planar Infusion I: Grant the target the effects of a planar infusion
Contact Entity I: Ask eldritch entities to find and converse with you
Ear-Piercing ScreamY: Deal sonic damage and daze target.
Revealing Light: As light, but hampers Stealth checks

Illusion

Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Auditory Hallucination: Create a phantasm with auditory effects.
Decrepit Disguise: Make an object seem worthless.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Echo: Cause a sound to repeat itself
Fool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces
Invigorate: Temporarily relieves fatigue or exhaustion.
Negative Reaction: Targeted creature may not positively influence anyone.
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Paranoia: Target becomes hostile to all creatures.
Quintessence: Mask any flaws of or damage to a creature or object.
Silent ImageY: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min./level.

Necromancy

Bleed Glory: Increase the cost to use mythic power.
Bloodbath: Cause yourself and enemies to bleed.
Calm Spirit: Postpone hostile action by a haunt or incorporeal undead.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
Deathwatch: Reveals how near death subjects within 30 ft. are.
Decompose Corpse: Turn a corpse into a clean skeleton.
Preserve: Prevent objects from rotting and spoiling
Restore Corpse: Skeletal corpse grows flesh.
Skin TagM: Curse food or drink to gain afamilar connection to the creature
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others

Transmutation

Ant Haul: Triples carrying capacity of a creature.
Borrow Skill: Make a skill check using another's ranks.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Charge Object: Infuse psychic energy and ownership history into an item.
Enlarge PersonY: Humanoid creature doubles in size.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Liberating Command: Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Long Arm: Your arms lengthen, giving you extra reach.
Reduce PersonY: Humanoid creature halves in size.
Share Glory: Imbue targets with a fraction of your mythic nature.
Tears to Wine: Turn nonmagic liquids into special mead or wine, enhancing the intelligence and wisdom of those who drink.
Unerring Weapon: Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Vocal Alteration: Disguise target's voice.
Wizened Appearance: Make a target appear as an older version of itself.
Youthful Appearance: Target appears younger.

2nd-Level

Abjuration

Cast Out: Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Influence Wild Magic: Stabilize an area of primal magic
NondetectionM: Hides subject from divination, scrying.
Sealed Life: Prevent a creature from transferring life force to or from others.

Conjuration

Apport Object: Send or receive a small object via teleportation.
Summon Monster 2: Summons extraplanar creature to fight for you.

Divination

Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
AuguryMF: Learns whether an action will be good or bad.
Blood Biography: Learn about a creature with its blood.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Create Treasure MapM: Creates treasure map out of a creature's corpse.
Detect Anxieties: Learn what makes a creautre anxious.
Detect Desires: Learn what a creatures desire.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Mindscape: Sense the presence and attributes of mindscapes.
Detect Thoughts: Allows “listening” to surface thoughts.
Enchantment Sight: See enchantment spells active on creatures
Find Traps: Notice traps as a rogue does.
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Hypercognition: Rapidly recall everything you know about a subject.
Locate Object: Senses direction toward object (specific or type).
Mindshock: Charge your attacks with violent psychic energy.
Pack Empathy: Create an empathic bond with allies.
Seek Thoughts: Detects thinking creatures' thoughts.
Sense Madness: Determine mental disturbances in nearby creatures
Sensory Amplifier: Enhance the sight of all creatures near you.
Share Memory: Share one memory with the target.
Status: Monitors condition, position of allies.
Tongues: Speak and understand any language.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.

Enchantment

Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Alpha Instinct: Gain bonuses when you're interacting with animals
Aura of the Unremarkable: Make actions seem mundane to nearby creatures.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Bestow Weapon Proficiency: Grants a creature proficiency in a single weapon for short period of time.
Cognitive Block: Add a thought component to all of the target’s spells.
Compassionate Ally: Target is compelled to help injured ally.
Daze Monster: Living creature of 6 HD or less loses next action.
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hoodwink: Distort all of the targets senses
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Intensify Psyche: Amplify the targets emotions
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
Oppressive Boredom: Target loses its next action.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
SuggestionY: Compels subject to follow stated course of action.
Tactical Acumen: You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Zone of Truth: Subjects within range cannot lie.

Evocation

Contact Entity II: Ask more powerful entities to find and converse with you
Extreme Buoyancy: Alter creature's buoyancy so that it swiftly rises to the surface
Helping Hand: Ghostly hand leads subject to you.
Lead Anchor: Alter a creature's buoyancy so that it plummits to the depths
Neutral Buoyancy: Alter a creature's buoyancy to be neutral, granting them increased maneuverability
Pilfering Hand: You may seize an object or manipulate it from afar.
Spiritual WeaponY: Magic weapon attacks on its own.

Illusion

Absurdity: Threats seem like a ridiculous farce.
Appearance of Life: Undead appear to be alive
Audiovisual Hallucination: Create a phantasm with auditory and visual effects.
Blur: Attacks miss subject 20% of the time.
Disguise Other: As disguise self, but affects you or another.
Ghostly Disguise: You look like a ghost of yourself.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Magic MouthM: Objects speaks once when triggered.
Minor DreamR: As the dream spell, except delivering a shorter message.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Placebo Effect: Temporarily suppress an affliction or condition.
Shifted Steps: Make a target sound as if elsewhere.

Necromancy

Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Catatonia: Make a willing target appear to be dead.
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Gentle Repose: Preserves one corpse.
Mythic Severance: Restrict target’s access to its mythic power.
Object Possession, Lesser: Project your soul into an object, animating it.
Purge Spirit: Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it.
Riding Possession: As possession, but you observe instead of control the subject.
Scare: Panics creatures of less than 6 HD.
Sessile Spirit: Cause a spirit inhabiting a creature or an object to go dormant.
Speak with Dead: Corpse answers one question/two levels.
Speak with Haunt: Haunt answers one question/2 levels.
Spectral Hand: Creates disembodied glowing hand to deliver touch attacks.
Steal Voice: Target gains the croaking spellblight.

Transmutation

Alter Self: Assume form of a Small or Medium humanoid.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Borrow Corruption: Temporarily gain the effects of a corrupted creature's manifestations
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Codespeak: Speak, read, and Write a new code language.
Darkvision: See 60 ft. in total darkness.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Extreme Flexibility: Gain a bonus to AC, on Escape Artist checks, and when grappling.
First World RevisionsR: As ancestral regression but for disguising a wayang as a gnome.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo
Hidden Speech: Gain +10 on Bluff to send secret messages.
Hostile Levitation: Levitates the targeted creature up off the ground.
Human Potential: Grant target a +2 enhancement bonus to an ability score.
Ignoble Form: Transform the target into a half-elf form.
Irregular Size: Creature's limb shrivels
KnockY: Opens locked or magically sealed door.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
LevitateY: Subject moves up and down at your direction.
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Quick Change: Use change shape as a swift action and surprise foes.
Restore Mythic Power: Transfer some of your mythic essence to another creature.
Rope Trick: As many as eight creatures hide in extradimensional space.
Shield Of Shards: Turn your shield into a storm of shards that attack adjacent creatures
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider ClimbY: Grants ability to walk on walls and ceilings.
Water Walk: Subject treads on water as if solid.
Whispering Wind: Sends a short message 1 mile/level.

3rd-Level

Abjuration

Ban Corruption: Eliminate the gifts of a nearby corrupted creature
Dimensional Anchor: Bars extradimensional movement.
Dispel MagicY: Cancels one magical spell or effect.
Erase Impressions: Erase psychic impressions from an object.
Free Spirit: Gain the effects of freedom of movement, but also become drunk
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
Node of Blasting: Place a trap on an object to mentally damage a creature that touches it.
Remove Curse: Frees object or person from curse.
Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Army Across Time: As ally across time, but more cubes and more duplicates
Call Spirit: Make the spirit of one creature manifest.
Dimension DoorY: Teleports you a short distance.
Entice Fey, LesserM: Entice service from a fey with 6 Hit Dice or fewer.
Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes
Planar Ally, LesserM: Exchange services with a 6 HD extraplanar creature.
Summon Monster 4: Summons extraplanar creature to fight for you.

Divination

Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Detect ScryingY: Alerts you to magical eavesdropping.
Discern Lies: Reveals deliberate falsehoods.
DivinationM: Provides useful advice for specific proposed actions.
Find Fault: Learn many of the target’s weaknesses and gain a +5 bonus on your next attack.
Glimpse of TruthM: Gain true seeing for 1 round.
Locate Creature: Indicates direction to known creature.
Mind Probe: Learn answers from a subject’s memories.
Pierce Disguise: See through low-level magical disguises.
Replay Tracks: Reconstruct past events from a set of tracks
Retrocognition: Gain psychic impressions from past events in a location.
Reveal Emotions: Create an aura to exposes creature's emotional statebare.
Sand Table: Create a model of the surrounding land and the creatures nearby
ScryingF: Spies on subject from a distance.
Share Senses: Perceive the world around your familiar.
Speak with Plane: Speak with a manifestation of a sentient plane
Threefold Sight: When rolling a d20, roll 3d20 and choose the middle result
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.
Witness: See through the target's eyes and ears.

Enchantment

Amnesia: Target loses most of its memories
Daze, Mass: As daze, but affecting multiple creatures.
Demanding Message: Send messages as per message with a suggestion for one creature.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Mind Swap: Switch minds with another creature for 1 hour per level.
Out of Sight: Cause creatures to forget about you once you have left their sight.
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Seeds of Influence: Weaken a creature to your divinations and enchantments
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.

Evocation

Apsu's Shining Scales: Gain +5 armor bonus to your AC, natural attacks are good and silver, and infuse your breath weapon with holy power.
Borrow Fortune: Retry attack or check, but do worse on next two.
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
SendingY: Delivers short message anywhere, instantly.

Illusion

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Complex Hallucination: Create a phantasm with effects for all senses.
Deceitful Veneer: Make someone seem like an obvious liar.
Displacement: Attacks miss subject 50% of the time.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
DreamY: Sends message to anyone sleeping.
False FutureM: Cause divinations of the future to reveal the result you choose.
Geomessage: Leave a message hidden on a surface
Horrific Doubles: Call forth disturbing mirror images
Impossible Angles: Distort geometry inside
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Major Image: As silent image, plus sound, smell, and thermal effects.
Mindscape Door: Create a portal allowing entry to and exit from a mindscape.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Shroud of Innocuity: Disguise creatures as ordinary

Necromancy

Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Possession: Project your soul into a creature’s body.
Red Hand of the Killer: Stain the hand of a creature's killer red.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Transmutation

Assume Appearance: Use a creature's corpse to adopt its form
Burst of Speed: You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Deft Digits: Animate a glove or gauntlet from a distance.
Enter Image: Transfers your consciousness to an object bearing your likeness.
FlyY: Subject flies at speed of 60 ft.
Gaseous FormY: Subject becomes insubstantial and can fly slowly.
Paragon SurgeR: +2 enhancement to Dexterity and Intelligence, gain use of any one feat.
Rags to Riches: Enhance an object to function as if it were masterwork quality.
Tail Strike: Grow a tail and gain a tail slam attack.
Threefold Face: Gain two more faces, which grant you bonuses to sight

4th-Level

Abjuration

Banishing Blade: Enhanced weapon gets free bull rush attempts on attacks.
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Charon's Dispensation: Protection from the River Styx.
Conjuration Foil: Interfere with nearby teleportation effects.
Dismissal: Forces a creature to return to native plane.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area

Conjuration

Create Armaments: Create a nonmagical weapon, shield, or set of armor.
Flash Forward: Charge, then teleport back to starting poisiton
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Plane ShiftY: As many as 8 subjects travel to another plane.
Purify Body: Heal a creature and remove its physical impairments
Summon Monster 5: Summons extraplanar creature to fight for you.
Teleport: Instantly transports you as far as 100 miles per level.

Divination

Battlemind LinkY: You and an ally gain attack and AC bonuses.
Commune with TextsM: Quckly search though a collection of texts to find the right information
Dream Scan: Read a dreaming creature’s thoughts.
Legend LoreMF: Lets you learn tales about a person, place, or thing.
PrognosticationM: Gain cryptic information from further in the future than divination.
Remote Viewing: Gain psychic impressions from a distant location.
SoulseekerM: Determine a soul's location
Telepathic Bond: Link lets allies communicate.
Telepathy: Communicate mentally with creatures within 100 ft.
Thoughtsense: Automatically detect nearby conscious creatures.
True SeeingM: Lets you see all things as they really are.

Enchantment

Command, Greater: As command, but affects one subject/level.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Feeblemind: Subject's Int and Cha drop to 1.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Hold Monster: As hold person, but any creature.
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Modify MemoryY: Changes 5 minutes of subject's memories.
Pessimism: Force a creature to see the negative side of things.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect

Evocation

Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion
Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Spirit-Bound Blade: Give a weapon ghost touch and another ability tied to an emotion.
Spiritual Ally: Creates a divine ally to aid you.

Illusion

Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses
Create Mindscape: Form an immersive mindscape.
Dream Council: Communicate with multiple sleeping creatures.
False VisionM: Fools scrying with an illusion.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Scripted Hallucination: As complex hallucination, but without concentration.
Seeming: Changes appearance of one person per two levels.
Telepathic Silence: Prevent all forms of telepathy in the area

Necromancy

Death Ward: Grants bonuses against death spells and negative energy.
DeathlessY: Prevent death from hit point damage so long as this spell persists.
Entrap Spirit: Trap an incorporeal creature or a haunt in a mirror.
Fear: Subjects within cone flee for 1 round/level.
Object Possession: As lesser object possession, but with a larger object.
Speak with Soul: Hold an extended conversation with a soul

Transmutation

Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Darkvision, Greater: See 120 ft. in total darkness.
Invoke DeityMF: Infuse yourself with the powers of your deity's planar realm
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.
Planar Adaptation: Resist harmful effects of other plane.
ReincarnateFM: Brings dead subject back in a random body.
Revenant Armor: Grant a suit of armor limited animation when its wearer falls unconcious or is killed
Warp Metal: Warp wood, affecting metal objects

5th-Level

Illusion

Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.

6th-Level

Illusion

Baleful Shadow Transmutation: Mutate someone’s shadow and trick the creature into believing they’ve transformed.
Shadow Transmutation: Alter a creature’s body with energy from the Shadow Plane, altering its form to match a shadow creature.

Transmutation

Emblem of Greed: Transform a melee weapon into a powerful burning glaive like ones wielded by the ancient Runelords.