Familiar, ViperViper CR 1/2Source Pathfinder RPG Bestiary pg. 133 XP 200 N Tiny animal Init +3; Senses low-light vision, scent; Perception +9DefenseAC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) hp 3 (1d8–1) Fort +1, Ref +5, Will +1OffenseSpeed 20 ft., climb 20 ft., swim 20 ft. Melee bite +5 (1d2–2 plus poison) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2 Base Atk +0; CMB +1; CMD 8 (can’t be tripped) Feats Weapon Finesse Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 StealthEcologyEnvironment any temperate and warm Organization solitary Treasure noneSpecial AbilitiesPoison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con; cure 1 save.DescriptionVipers are not particularly aggressive snakes, but their poisonous bite can be deadly.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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