Familiar, PlatypusThis creature is plump, brown, and covered in sleek fur, but it has a duck’s bill, a flat tail, and webbed feet.Platypus CR 1/6Source Ultimate Wilderness pg. 203, Animal Archive pg. 30, Bestiary 4 pg. 96 XP 65 N Tiny animal Init +2; Senses low-light vision, electrolocation 30 ft.; Perception +1DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 3 (1d8–1) Fort +1, Ref +4, Will +1OffenseSpeed 10 ft., swim 40 ft. Melee spur +4 (1d3–4 plus poison) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 2, Dex 14, Con 8, Int 2, Wis 13, Cha 11 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills Perception +0 (+4 underwater), Swim +14; Racial Modifiers +4 Perception underwater SQ hold breathEcologyEnvironment temperate or tropical rivers Organization solitary Treasure noneSpecial AbilitiesElectrolocation (Ex) While underwater, platypuses can sense the tiny electrical currents that trigger muscle movement. This allows them to locate living prey and distinguish it from inanimate objects. Treat electrolocation as blindsight 30 feet, but platypuses can sense only living creatures, and it functions only underwater.
Poison (Ex) Spur—injury; save Fort DC 9; frequency 1/round for 4 rounds; effect 1 nonlethal damage; cure 1 save.
Spur (Ex) A platypus’s spur attack is a primary natural attack that deals piercing damage.DescriptionPlatypuses are members of an extremely unusual order of egg-laying mammals that live in riverside burrows where they hunt for larvae, shellfish, and worms. Platypuses also have a remarkable electrical sense they use in place of hearing, scent, and sight while hunting underwater.
The average platypus is roughly 1-1/2 feet long and weighs 3-1/2 pounds.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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