Familiar, RhamphorhynchusThis creature looks like a cross between a bird and a reptile, sporting leathery wings, a beak filled with needlelike teeth, and a long tail ending in a diamond-shaped vane.Rhamphorhynchus CR 1/3Source Ultimate Wilderness pg. 204, Pathfinder #37: Souls for Smuggler's Shiv pg. 82 XP 135 N Tiny animal Init +3; Senses low-light vision, scent; Perception +6DefenseAC 15, touch 15, flat-footed 12 (+3 Dex, +2 size) hp 4 (1d8) Fort +2, Ref +7, Will +2 Defensive Abilities evasionOffenseSpeed 10 ft., fly 40 ft. (good) Melee bite +0 (1d3–2) Space 2-1/2 ft., Reach 0 ft. Special Attacks sudden swoopStatisticsStr 6, Dex 17, Con 11, Int 2, Wis 14, Cha 11 Base Atk +0; CMB +1; CMD 9 Feats Lightning Reflexes Skills Fly +11, Perception +6, Stealth +11EcologyEnvironment warm coastlines or forests Organization solitary, pair, or flock (3–16) Treasure noneSpecial AbilitiesSudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop.DescriptionRhamphorhynchuses make excellent familiars for those spellcasters who are looking for quick and nimble minions. Although not dinosaurs themselves, these skittish pterosaurs are often found wheeling in the skies above dinosaur hunting grounds.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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