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Familiar, Meerkat

This curious, sand-colored, weasellike creature has dark bands around its inquisitive eyes.

Meerkat CR 1/4

Source Ultimate Wilderness pg. 200
XP 100
N Tiny animal
Init +2; Senses low-light vision, scent; Perception +1

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +1
Immune scorpion venom

Offense

Speed 30 ft., burrow 5 ft.
Melee bite +4 (1d3–3)
Space 2-1/2 ft., Reach 0 ft.
Special Attacks mob

Statistics

Str 5, Dex 14, Con 13, Int 2, Wis 13, Cha 13
Base Atk +0; CMB +0; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Stealth +14

Ecology

Environment warm plains
Organization solitary, pair, mob (3–16), or clan (17–30)
Treasure none

Special Abilities

Immunity to Scorpion Venom (Ex) Meerkats are immune to the poison of all scorpions.

Mob (Ex) If two meerkats in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.

Description

Meerkats are playful, highly social animals that hunt and forage during the day. They live in complex burrow systems consisting of numerous access holes, chambers, and tunnels. Their diet consists of eggs, fruit, insects, larvae, lizards, rodents, and scorpions. Using a wide range of sounds, they communicate and warn one another about threats, banding together in a mob when they need to defend themselves. Meerkats can live more than 10 years.

A meerkat weighs around 2 pounds and is about 1 foot tall when standing upright.

Creatures in "Familiar" Category

NameCR
Archaeopteryx1/4
Arctic Hare1/6
Arctic Tern1/6
Armadillo1/4
Bat1/8
Blue-Ringed Octopus1/2
Butterfly/Moth-
Cat1/4
Chicken1/6
Cockroach1/8
Creeper Ivy1/4
Dodo1/4
Donkey Rat1/4
Dwarf Caiman1/3
Dweomer Cap1/8
Fire Salamander1/3
Flowering Lattice1/6
Flying Fox1/3
Flying Squirrel1/3
Fox1/4
Giant Isopod1/8
Giant Tardigrade1/8
Goat1/3
Hawk1/3
Hedgehog1/8
Horned Lizard1/6
House Centipede1/8
Ioun Wyrd1/3
Jerboa1/6
Kakapo1/8
King Crab1/4
Koala1/4
Lamprey1/3
Lemming1/8
Leopard Slug-
Lizard1/6
Margay Cat1/4
Meerkat1/4
Mole (FF)1/6
Mole (UW)1/8
Monkey1/4
Otter1/4
Owl1/3
Peacock1/4
Peafowl1/4
Penguin1/3
Petrifern1/6
Pig1/3
Platypus1/6
Popoto Dolphin1/3
Ptarmigan1/6
Pufferfish1/4
Puffin1/8
Rabbit1/6
Raccoon1/2
Rat1/4
Raven1/6
Ravenous Tumbleweed1/3
Razor Fern1/4
Red Panda1/2
Rhamphorhynchus1/3
Sawleg Locust1/4
Scarlet Spider1/4
Seal1/3
Shimmerwing Dragonfly1/4
Sloth1/6
Spiny Starfish1/6
Squirrel1/8
Suture Vine1/3
Tarsier1/6
Thrush1/3
Toad1/8
Trilobite1/4
Tuatara1/4
Vampire Squid1/2
Viper1/2
Wallaby1/3
Weasel1/2

Familiar

Source Pathfinder RPG Bestiary pg. 131
Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.