Familiar, TrilobiteTrilobite CR 1/4Source Bestiary 5 pg. 113 XP 100 N Tiny vermin (aquatic) Init +2; Senses darkvision 30 ft.; Perception +4DefenseAC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size) hp 5 (1d8+1) Fort +3, Ref +2, Will +0 Immune mind-affecting effectsOffenseSpeed 20 ft., swim 30 ft. Melee bite +4 (1d3–2) Space 2–1/2 ft., Reach 0 ft.StatisticsStr 7, Dex 15, Con 12, Int —, Wis 11, Cha 2 Base Atk +0; CMB +0; CMD 8 Feats Weapon FinesseB Skills Perception +4, Swim +10; Racial Modifiers +4 Perception SQ curl, water dependencyEcologyEnvironment any oceans Organization solitary, pair, group (2–12) Treasure noneSpecial AbilitiesCurl (Ex) As a standard action, a trilobite can curl into a ball, increasing its natural armor bonus by 2 but preventing it from taking any move actions. Uncurling is a standard action.DescriptionAncient arthropods adapted to scavenging the ocean floor, trilobites have both resilient exteriors and keen senses honed for use in the lightless depths of the sea, and are known for curling into balls to protect themselves.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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