Familiar, ArmadilloThis round, dust-colored creature’s snout pokes out of its bony armor shell.Armadillo CR 1/4Source Ultimate Wilderness pg. 192, Animal Archive pg. 30 XP 100 N Tiny animal Init +2; Senses scent; Perception +8 (+0 on sight-based Perception checks)DefenseAC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size) hp 4 (1d8) Fort +2, Ref +4, Will +1 Defensive Abilities protective ballOffenseSpeed 30 ft., burrow 5 ft. Melee claw –1 (1d2–3) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 4, Dex 15, Con 11, Int 2, Wis 12, Cha 9 Base Atk +0; CMB +0; CMD 7 (11 vs. trip) Feats Skill Focus (Perception) Skills Perception +8 (+0 on sight-based checks), Swim +1; Racial Modifiers +4 Swim, –8 on sight-based Perception checks SQ natural diverEcologyEnvironment temperate or warm plains Organization solitary Treasure noneSpecial AbilitiesNatural Diver (Ex) An armadillo can hold its breath underwater for up to 6 minutes.
Protective Ball (Ex) An armadillo can roll up into a ball as a swift action, increasing its natural armor bonus to +3 but decreasing its speed to 0 feet. Unrolling is a move action.DescriptionThese squat-bodied mammals are easily recognizable thanks to their distinctive leathery shells, which provide them with natural protection against numerous dangers and predators in their native environs. Armadillos have very poor eyesight, perceiving the world largely through scent and touch. They are exceptional diggers, and they burrow both to find food and to make their dens. When an armadillo goes underwater, it swallows air to increase its buoyancy, inflating its stomach up to twice its normal size so it won’t immediately sink.
An armadillo is 2-1/2 feet long and weighs roughly 10 pounds.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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