Familiar, SealThis sleek aquatic mammal has a pair of flippers, a powerful tail, and a muzzle full of small, sharp teeth.Seal CR 1/3Source Ultimate Wilderness pg. 206, Pathfinder #55: The Wormwood Mutiny pg. 89, Bestiary 5 pg. 113 XP 135 N Small animal Init +1; Senses low-light vision; Perception +5DefenseAC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 4 (1d8) Fort +2, Ref +3, Will +1OffenseSpeed 10 ft., swim 60 ft. Melee bite +0 (1d4–1)StatisticsStr 8, Dex 13, Con 11, Int 2, Wis 13, Cha 6 Base Atk +0; CMB –2; CMD 9 (can’t be tripped) Feats Skill Focus (Swim) Skills Perception +5, Swim +14; Racial Modifiers +4 Perception SQ hold breathEcologyEnvironment any oceans Organization solitary, pair, or rookery (3–22) Treasure noneDescriptionSleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest and raise their young, and from which they dive to hunt fish, sea birds, squid, and other small aquatic creatures. They are well known for their vocal communications consisting of barks, grunts, and flipper slaps—a trait that causes many humanoids to remark on their intelligence and the ease with which they can be trained.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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