Familiar, Vampire SquidThis eerie-looking squid has red eyes and webbing between its hook-lined tentacles.Vampire Squid CR 1/2Source Ultimate Wilderness pg. 208 XP 200 N Tiny animal Init +2; Senses darkvision 60 ft., low-light vision; Perception +1DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 5 (1d8+1) Fort +3, Ref +6, Will +1 Defensive Abilities pressure adaptationOffenseSpeed 0 ft., swim 20 ft. Melee bite +0 (1d3–2), tentacles +0 (grab) Space 2-1/2 ft., Reach 0 ft. Special Attacks photophoresStatisticsStr 6, Dex 15, Con 12, Int 2, Wis 13, Cha 3 Base Atk +0; CMB +0; CMD 8 Feats Lightning Reflexes Skills Stealth +14, Swim +10EcologyEnvironment any oceans Organization solitary, pair, or school (3–8) Treasure noneSpecial AbilitiesPhotophores (Ex) Once per day as a standard action while underwater, the vampire squid can release a 15-foot cone of disorienting bioluminescent mucus from its photophores, illuminating the area with dim light. A creature within this shimmering cloud of blue light must succeed at a DC 11 Fortitude save or be dazzled for as long as it remains in the cloud and for 1 round thereafter. The cloud persists for 1d4+1 rounds. The save DC is Constitution-based.
Pressure Adaptation (Ex) A vampire squid takes no pressure damage from changes in water depth.
Tentacles (Ex) A vampire squid’s tentacles all strike as a single primary attack but only to grapple.DescriptionThe vampire squid—so called for its red eyes and cloak-like webbing—is a cephalopod from the lightless depths of the oceans. This eerie mollusk is covered in photophores, which it can use to create a defensive barrage of light when agitated.
A vampire squid can reach a total body length of up to 1 foot and weighs 1 pound.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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