Familiar, Ravenous TumbleweedThis tangle of dry-looking vegetation has grown into a spherical ball of thorny twigs and roots.Ravenous Tumbleweed CR 1/3Source Ultimate Wilderness pg. 205 XP 135 N Tiny plant Init +1; Senses low-light vision; Perception +0DefenseAC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size) hp 5 (1d8+1) Fort +3, Ref +1, Will +0 Immune plant traitsOffenseSpeed 30 ft. Melee slam +0 (1d4–2) Space 2-1/2 ft., Reach 0 ft. Special Attacks hurtling chargeStatisticsStr 6, Dex 13, Con 12, Int —, Wis 11, Cha 4 Base Atk +0; CMB –1; CMD 7 (can’t be tripped) SQ wind-borneEcologyEnvironment warm deserts or plains Organization solitary, pair, or drift (3–12) Treasure noneSpecial AbilitiesHurtling Charge (Ex) A ravenous tumbleweed that travels at least 20 feet as part of a charge action does not provoke an attack of opportunity when it enters an opponent’s space to make a melee attack.
Wind-Borne (Ex) While in an area of moderate wind (11–20 mph), a ravenous tumbleweed’s speed increases by 10 feet when it moves in the direction of the wind. In an area of at least strong wind (21+ mph), its speed instead increases by 20 feet when it moves in the direction of the wind, and it gains a +2 dodge bonus to its AC against attacks of opportunity on any round in which it moves in that direction.DescriptionUnlike its harmless counterpart, a ravenous tumbleweed uproots itself when nutrients are scarce in order to hunt down live prey. These seasonally carnivorous plants gather into imposing drifts that wait for periods of high winds before overwhelming birds, rabbits, and even deer.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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