Familiar, House CentipedeHouse Centipede CR 1/8Source Ultimate Magic pg. 119 XP 50 N Tiny vermin Init +3; Senses darkvision 60 ft.; Perception +4DefenseAC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size) hp 4 (1d8) Fort +2, Ref +3, Will +0 Immune mind-affecting effectsOffenseSpeed 40 ft., climb 40 ft. Melee bite +5 (1d3–5 plus poison) Space 2-1/2 ft., Reach 0 ft. Special Attacks poisonStatisticsStr 1, Dex 17, Con 10, Int —, Wis 10, Cha 2 Base Atk +0; CMB +1; CMD 6 (can’t be tripped) Feats Weapon FinesseB Skills Climb +11, Perception +4, Stealth +19; Racial Modifiers +4 Perception, +8 StealthEcologyEnvironment temperate or warm forest or underground Organization solitary, pair, or colony (3–6) Treasure noneSpecial AbilitiesPoison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 2 rounds; effect daze 1 round; cure 1 save. DescriptionMulti-legged house centipedes can be found almost anywhere, and can have from 20 to more than 300 legs. Their bites are poisonous, and can daze the unwary.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
|