Familiar, Giant TardigradeThis strange eight-legged creature looks vaguely like an insectile bear as it swims through the water.Giant Tardigrade CR 1/8Source Ultimate Wilderness pg. 208 XP 50 N Diminutive vermin (aquatic) Init +1; Senses darkvision 60 ft.; Perception +0DefenseAC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 size) hp 7 (1d8+3) Fort +5, Ref +1, Will +0 Defensive Abilities hardy; Immune mind-affecting effects; Resist acid 2, cold 2, fire 2OffenseSpeed 20 ft., climb 20 ft., swim 20 ft. Melee bite +0 (1d2–4) Space 1 ft., Reach 0 ft.StatisticsStr 2, Dex 12, Con 17, Int —, Wis 10, Cha 2 Base Atk +0; CMB –3; CMD 3 (15 vs. trip) Skills Climb +9, Swim +9 SQ amphibiousEcologyEnvironment any Organization solitary, pair, or colony (3–20) Treasure noneSpecial AbilitiesHardy (Ex) A giant tardigrade is able to endure extreme conditions for extended periods of time. It is unharmed by extreme cold, extreme heat, and less extreme temperatures. It takes no damage from decompression (such as in the vacuum of space) or high-pressure environments (such as in extremely deep water).DescriptionGiant tardigrades, sometimes referred to as water bears, are miniscule, eight-legged creatures that live in water but can survive almost anywhere. The giant tardigrade grows as large as 1 foot in length and feeds on patches of bacteria, fungus, and plant matter.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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