Familiar, Flying SquirrelFlying Squirrel CR 1/3Source Bestiary 3 pg. 112 XP 135 N Tiny animal Init +2; Senses low-light vision; Perception +1DefenseAC 14, touch 14, flat-footed 12 (+2 Dex, +2 size) hp 3 (1d8–1) Fort +1, Ref +4, Will +1OffenseSpeed 20 ft., fly 40 ft. (clumsy) Melee bite +4 (1d3–4) Space 2-1/2 ft., Reach 0 ft.StatisticsStr 3, Dex 15, Con 8, Int 1, Wis 12, Cha 6 Base Atk +0; CMB +0; CMD 6 (10 vs. trip) Feats AcrobaticB, Weapon Finesse Skills Acrobatics +16 (+12 when jumping), Climb +10, Fly +4; Racial Modifiers +12 Acrobatics, +8 Climb SQ glideEcologyEnvironment temperate forests Organization solitary or pair Treasure noneSpecial AbilitiesGlide (Ex) A flying squirrel cannot use its fly speed to hover. When flying, a flying squirrel must end its movement at least 5 feet lower in elevation than where it started.DescriptionAlthough not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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