Familiar, Dweomer CapUndulating patterns of purple and orange luminescence play across this strange mushroom’s gills.Dweomer Cap CR 1/8Source Ultimate Wilderness pg. 195 XP 50 N Tiny plant Init –1; Senses darkvision 60 ft., low-light vision; Perception +1DefenseAC 11, touch 11, flat-footed 11 (–1 Dex, +2 size) hp 5 (1d8+1) Fort +3, Ref –1, Will +1; +2 vs. spells and spell–like abilities Defensive Abilities arcanophage; Immune plant traitsOffenseSpeed 5 ft., climb 5 ft. Space 2-1/2 ft., Reach 0 ft.StatisticsStr 1, Dex 8, Con 12, Int —, Wis 12, Cha 2 Base Atk +0; CMB –3; CMD 2 (can’t be tripped) Skills Climb +7 SQ aura luminescenceEcologyEnvironment any underground Organization solitary, pair, or patch (3–5) Treasure noneSpecial AbilitiesArcanophage (Su) When a dweomer cap succeeds at a saving throw against a spell, but not a spell-like ability, it gains fast healing 1 for a number of rounds equal to the spell’s level.
Aura Luminescence (Ex) A dweomer cap naturally emits dim light in a 10-foot radius. When in contact with a creature or object that has a faint or stronger magical aura, a dweomer cap’s light shimmers perceptibly, changing its hue and pattern. A dweomer cap can suppress or resume its luminescence as a standard action, though it has reason to do so only when serving as a familiar and ordered by its master to do so.DescriptionA dweomer cap is a black mushroom covered in wavy purple and orange patterns. It is typically found in regions of residual magical activity, such as abandoned arcane laboratories and sites of magical disasters. Although a dweomer cap can subsist on decaying organic material, it thrives and releases spores only when it can absorb trace magical energies. This makes these fungi an indicator that magical traps or treasures might be nearby. Spellcasters sometimes adopt dweomer caps as familiars, learning to read the fungi’s scintillations to help identify nearby magical effects.
A typical dweomer cap is about 1 foot wide and weighs around 2 pounds.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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