Familiar, Blue-Ringed OctopusBlue-Ringed Octopus CR 1/2Source Ultimate Magic pg. 117 XP 200 N Tiny animal (aquatic) Init +5; Senses low-light vision; Perception +1DefenseAC 17, touch 17, flat-footed 12 (+5 Dex, +2 size) hp 4 (1d8) Fort +2, Ref +7, Will +1 Defensive Abilities ink cloudOffenseSpeed 20 ft., swim 30 ft., jet 60 ft. Melee bite +7 (1d2–1 plus poison), tentacles +5 (grab) Space 2-1/2 ft., Reach 0 ft. Special Attacks poisonStatisticsStr 8, Dex 21, Con 10, Int 2, Wis 13, Cha 3 Base Atk +0; CMB +3 (+7 grapple); CMD 12 (can’t be tripped) Feats MultiattackB, Weapon Finesse Skills Escape Artist +15, Stealth +25, Swim +13; Racial Modifiers +10 Escape Artist, +8 StealthEcologyEnvironment temperate or cold aquatic Organization solitary Treasure noneSpecial AbilitiesInk Cloud (Ex) While within water, an octopus can emit a 5-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute.
Jet (Ex) The octopus can jet 60 feet in a straight line as a full-round action. This does not provoke attacks of opportunity.
Poison (Ex) Bite—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1 Str; cure 1 save.DescriptionBlue-ringed octopuses are aquatic animals capable of a surprising amount of cunning. They cannot survive out of water.Creatures in "Familiar" CategorySource Pathfinder RPG Bestiary pg. 131 Presented here are the base animal statistics for all of the most commonly used familiars—of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
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