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Occult Rituals


Summoner (Unchained) Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

0-Level

Abjuration

Resistance: Subject gains +1 on saving throws.

Conjuration

Acid Splash: Orb deals 1d3 acid damage.

Divination

Detect Magic: Detects spells and magic items within 60 ft.
Guidance: +1 on one attack roll, saving throw, or skill check.
Read Magic: Read scrolls and spellbooks.

Enchantment

Daze: Humanoid creature of 4 HD or less loses next action.

Evocation

Light: Object shines like a torch.

Transmutation

Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.

Universal

Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).

1st-Level

Abjuration

Alarm: Wards an area for 2 hours/level.
Endure ElementsY: Exist comfortably in hot or cold regions.
Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment.
Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.

Conjuration

Barbed Chains: Hellish chains attack and cause a target to become shaken
Corrosive Touch: Touch attack deals 1d4 acid/level.
Glue Seal: Makes one 5-ft. square or one object sticky.
GreaseY: Makes 10-ft. square or one object slippery.
Hanspur's Flotsam Vessel: Assemble a sturdy raft and oars from driftwood, reeds, and other river debris.
Icicle Dagger: Masterwork ice dagger deals +1 cold damage.
Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment.
Instant Portrait: Create a portrait of a creature on the touched surface
Life Conduit: You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Mage ArmorY: Gives subject +4 armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring MistY: Fog surrounds you.
Rejuvenate Eidolon, Lesser: Eidolon cured 1d10 damage +1/level (max +5).
Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks.
Summon Minor Monster: Summon 1d3 Tiny animals.
Summon Monster 1: Summons extraplanar creature to fight for you.
Unseen Servant: Invisible force obeys your commands.

Divination

Detect Metal: Detect metal objects or creatures.
Identify: Gives +10 bonus to identify magic items.
Planar Orientation: Locate places of power on your current plane

Enchantment

Compel Hostility: Compels opponents to attack you instead of your allies.
Daze Monster: Living creature of 6 HD or less loses next action.

Evocation

Bestow Planar Infusion I: Grant the target the effects of a planar infusion
Snowball: Throw a conjured ball of snow at a target

Illusion

Blurred Movement: As blur, but only while you are moving.
Magic MouthM: Objects speaks once when triggered.
Shadowfade: Become invisibile to creatures using darkvision
Ventriloquism: Throws voice for 1 min./level.

Necromancy

Positive Pulse: Energy harms undead or bolsters the living
Ray of Sickening: Ray makes subject sickened.

Transmutation

Ant Haul: Triples carrying capacity of a creature.
Batrachian SurgeR: Amplify your latent amphibian nature
Celestial Companion: Give your companion protections against evil creatures
Enlarge PersonY: Humanoid creature doubles in size.
Enlarge Tail: Increase the reach and power of your tail.
Expeditious RetreatY: Your base land speed increases by 30 ft.
Feather FallY: Objects or creatures fall slowly.
Jump: Subject gets bonus on Acrobatics checks.
Jury-Rig: Removes the broken condition from the targeted object.
Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor.
Long Arm: Your arms lengthen, giving you extra reach.
Lucky Number: Tweak tiny variables in a creature’s immediate future.
Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls.
Reduce PersonY: Humanoid creature halves in size.
Unfetter: Remove distance restriction on eidolon.

2nd-Level

Abjuration

Anti-Summoning Shield: Impede the use of summon spells.
Escape Alarm: As alarm, but alerts you when a creatuer leaves the area
Influence Wild Magic: Stabilize an area of primal magic
Nondetection, Lesser: As nondetection, but only protects against spells that target an area
Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks.
Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched.
Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched.
Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched.
Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched.
Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type.
Stabilize Pressure: Target immediately adjusts to the surrounding pressure
Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.

Conjuration

Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts
Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks.
Create PitF: Creates an extradimensional pit.
Cushioning Bands: Force bands protect against crushing.
Fog CloudY: Fog obscures vision.
Force Anchor: Skewer and anchor incorporeal targets with a force anchor.
Ghost WolfR: Summon a wolf mount made of black smoke which emanates fear.
Glitterdust: Blinds creatures, outlines invisible creatures.
Mount, Communal: As mount, but you may divide the duration among creatures touched.
Phantom SteedY: Magic horse appears for 1 hour/level.
Restore Eidolon, Lesser: Lesser restoration for an eidolon.
Slick Walls: Increase the DC of Climb checks in the area
Summon Cacodaemon: Summon a cacodaemon.
Summon Eidolon: Instantly summons your eidolon for duration of spell.
Summon Monster 2: Summons extraplanar creature to fight for you.
Summon SwarmY: Summons swarm of bats, rats, or spiders.
Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you.
Web Shelter: Create a comfortable shelter made of webbing.
Whip of Spiders: Create a whip made of poisonous spiders.
Wicker Horse: Create a mount out of the surrounding flora

Divination

Detect Magic, Greater: As detect magic, but learn more information.
Detect Thoughts: Allows “listening” to surface thoughts.
Identifier's Eye: As per detect magic, except affecting a creature you touch
Locate Portal: Detect portals within range
See Invisibility: Reveals invisible creatures or objects.

Enchantment

Covetous Urge: Target is compelled to steal valuable objects

Evocation

Contact Entity I: Ask eldritch entities to find and converse with you

Illusion

Blur: Attacks miss subject 20% of the time.
Dark Whispers: Whisper through the shadows.
Hidden Blades: Turn weapon or ammunition invisible
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Misdirection: Misleads divinations for one creature or object.
Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it.

Transmutation

Alter Self: Assume form of a Small or Medium humanoid.
Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched.
BarkskinY: Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance: Subject gains +4 to Con for 1 min./level.
Blood Armor: Your blood hardens when you are wounded, increasing your AC.
Bull's Strength: Subject gains +4 to Str for 1 min./level.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Evolution Surge, Lesser: Grants eidolon an evolution with 2 evolution points.
Fox's Cunning: Subject gains +4 to Int for 1 min./level.
Glide: You take no falling damage and move 60 ft./round while falling.
LevitateY: Subject moves up and down at your direction.
Overstimulate: Target creature gains the ferocity ability
Owl's Wisdom: Subject gains +4 to Wis for 1 min./level.
Quick Change: Use change shape as a swift action and surprise foes.
Share Glory: Imbue targets with a fraction of your mythic nature.
Spider ClimbY: Grants ability to walk on walls and ceilings.
Time Shudder: Nearby creatures are affected by haste or slow each round.
Twisted Space: Targeted creature's attacks target a random square instead of the intended target.

3rd-Level

Abjuration

Allied Cloak: Enchanted cloak grants shield bonus to AC and can use aid another on you once per round
Clay Skin: Grants DR 5/Adamantine
Conjuration Foil: Interfere with nearby teleportation effects.
Dispel MagicY: Cancels one magical spell or effect.
Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
NondetectionM: Hides subject from divination, scrying.
Pressure Adaptation: Target acclimates to pressure changes more quickly
Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack
Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched.
Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Selective Alarm: As alarm, but only against selected creatures.
Shield Companion (ACG): As shield other, but affecting your companion creature.

Conjuration

Ablative BarrierY: Surrounds the target with layers of force.
Aqueous Orb: Creates rolling sphere of water.
Conjure Carriage: Create a fine carriage.
Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Infernal Challenger: Summon a bearded devil to preform a Hellknight initiation
Irradiate: Flood an area with dangerous radiation.
Life Conduit, Improved: Transfers 2d6 hit points to your eidolon as a swift action.
Mad Monkeys: Summon a swarm of mischievous monkeys.
Minor Creation: Creates one cloth or wood object.
Pellet Blast: Creates an explosion of conjured metal pellets.
Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched.
Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch
Planar InquiryM: Call an outsider to answer questions
Rain of Frogs: Summon a swarm of poisonous frogs.
Rejuvenate Eidolon: As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Restore EidolonM: Restoration for an eidolon.
Spiked PitF: As create pit, but filled with spikes.
Stinking CloudY: Nauseating vapors, 1 round/level.
Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons.
Summon Genie, LesserF: As summon monster I, except you can summon one janni.
Summon Monster 4: Summons extraplanar creature to fight for you.
Summon Ship: Conjure a ship out of extradimensional materials
Summon Totem Creature (Shoanti): Summon animals sacred to your tribe.
Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies.
Swarm of Fangs: Summon a swarm of animated, flying teeth.
Trade Items: Swap a focus object with a target object.
Urban Step: Step into one doorway and out another.
Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with.

Divination

Glimpse the Hidden: As per see invisibility, except affecting a creature you touch
Insect Scouts: Create insects to scout an area for you.
Insect Spies: Use magic beetles as spies.
Pack Empathy: Create an empathic bond with allies.
Seek Thoughts: Detects thinking creatures' thoughts.
Speak with Plane: Speak with a manifestation of a sentient plane
Tongues: Speak and understand any language.

Enchantment

Bite the Hand: Compel a summoned creature to attack its summoner.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
HeroismY: Gives +2 on attack rolls, saves, skill checks.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.

Evocation

Contact Entity II: Ask more powerful entities to find and converse with you
Night of BladesR: Create an immobile wall of tiny black blades.
Wind Wall: Deflects arrows, smaller creatures, and gases.

Illusion

Displacement: Attacks miss subject 50% of the time.
Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures
Invisibility Sphere: Makes everyone within 10 feet invisible.

Necromancy

Marionette Possession: As magic jar, but limited to line of sight.
Shared SacrificeR: Create a link to the target and direct pain and damage through it.
Siphon Might: Drain strength from a creature and transfer it to another.

Transmutation

Air Breathing: Allow creatures to breathe air.
Assume Appearance: Use a creature's corpse to adopt its form
DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels.
Evolution Surge: Grants eidolon an evolution with 4 evolution points.
FlyY: Subject flies at speed of 60 ft.
HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5).
Mark of Buoyancy: Make a touched object weightless
SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched.
Thunderous Footfalls: Knock down smaller creatures by moving close to them.
Toxic Blood: Turn your blood into venom, poisoning creatures that wound you
Water Breathing: Subjects can breathe underwater.

Universal

Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell.

4th-Level

Abjuration

Absorbing Barrier: Protect an area from ranged attacks
Calm Air: Reduce the strength of wind in an area.
Dimensional Anchor: Bars extradimensional movement.
Planar Aegis: Use planar energy to protect yourself and retaliate with one energy type
Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched.
StoneskinMY: Grants DR 10/adamantine.

Conjuration

Acid PitF: Creates a pit with a layer of acid on the bottom.
Anywhere but Here: Transport yourself and willing creatures to a random planar destination
Beanstalk: Create an enormous beanstalk that leads into the clouds.
Bind Sage: Summon a caulborn to answer questions
Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread.
Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron
Damnation StrideRY: As dimension door, except you leave behind a burst of flame.
Dimension DoorY: Teleports you a short distance.
Infernal Healing, Greater: As infernal healing, except using fast healing 4.
Major Creation: As minor creation, plus stone and metal.
Poisonous Cloud: As per fog cloud, but lethally poisonous
Purified Calling: Eidolon summoned is fully healed.
Rising Water: Create a pillar of water
Shadow Invasion: Create an area of darkness that strengthens shadow spells and attracts kytons
Solid FogY: Blocks vision and slows movement.
Summon Accuser: Summon an accuser devil to do your bidding.
Summon Ceustodaemon: Summon a ceustodaemon.
Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann.
Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons.
Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
Summon Monster 5: Summons extraplanar creature to fight for you.
Summon Stampede: Conjure a herd of aurochs to trample your enemies.
Surface Excursion: Temporarily teleport yourself and others to the surface

Divination

Locate Creature: Indicates direction to known creature.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.

Enchantment

Charm Monster: Makes monster believe it is your ally.
Daze, Mass: As daze, but affecting multiple creatures.
Hollow Heroism: Provide a heroism effect that you can reverse at any time
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Seek Shelter: Weak creatures are compelled to seek shelter

Evocation

Agonize: Pain encourages an outsider to obey you.
Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion
Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically.
Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface.
Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold.
Vitriolic Mist: As fire shield, except acid damage.
Wall of FireY: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of IceY: Ice plane creates wall or hemisphere creates dome.

Illusion

Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left

Necromancy

Mischievous Shadow: Curse a creature's shadow to disrupt their actions
Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures
Skeleton Crew: Turn corpses into obedient skeleton crew.
Summoner Conduit: The target takes damage whenever its summoned creature does.

Transmutation

Adjustable Polymorph: As alter self, but you can change the shape as a swift action.
Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Baphomet's Blessing: Transmute the target’s head into that of a bull.
Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you.
Concealed Breath: Hold breath without negative effects
Enlarge Person, Mass: 1 humanoid creature/level doubles in size.
Evolution Surge, Greater: Grants eidolon two evolutions with a total of 6 evolution points.
Flaming Aura: Gain the fire subtype or enhance an already existing subtype.
Frosty Aura: Gain the cold subtype or enhance an already existing subtype.
Lend Path: Temporarily transfer one of your mythic path abilities to another creature.
Obsidian Flow: Converts the surface of the ground into molten glass.
RebootF: Bring a destroyed construct back to action for a limited time.
Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level.
TransmogrifyM: Change your eidolon's evolutions.

5th-Level

Abjuration

Dismissal: Forces a creature to return to native plane.
Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets.
Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area
Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched.
Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.

Conjuration

CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Conjure Black PuddingMY: Summon a black pudding.
Eaglesoul: Infuse yourself with power from a good-aligned outsider.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
Hungry PitF: As create pit, but dealing 4d6 damage to those in it as it closes.
Insect Plague: Wasp swarms attack creatures.
Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes
Life Conduit, Greater: You transfer 3d6 hit points to your eidolon as a swift action.
Mage's Faithful Hound: Phantom dog can guard a location and attack intruders.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Rejuvenate Eidolon, Greater: As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Release the Hounds: Summon a swarm of wolves
Roaming PitM: Create a mobile extradimensional pit
Straitjacket: Restrain a creautre's arms and grant it a second saving throw against certain magic.
Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann.
Summon Infernal Host: Summon host devils.
Summon Monster 6: Summons extraplanar creature to fight for you.
Summon Vanth: Summon a single vanth psychopomp.
Teleport: Instantly transports you as far as 100 miles per level.
Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere.
Unseen Crew: Create a number of invisible crew members to work on a ship.
Walk the Plank: As create pit, but filled with water and contains sharks
Wall of StoneY: Creates a stone wall that can be shaped.
Whip of Centipedes: Create a whip made of poisonous centipedes.

Divination

Commune with Plane: Learn about local planar terrain
Contact Other Plane: Lets you ask question of extraplanar entity.
Locate Gate: Find a nearby magical portal

Enchantment

Hold Monster: As hold person, but any creature.

Evocation

Mage's Decree: Send a message to creatures within miles.
SendingY: Delivers short message anywhere, instantly.

Necromancy

Flesh Wall: Create a wall of zombies
Magic JarF: Enables possession of another creature.

Transmutation

Baleful PolymorphY: Transforms subject into harmless animal.
GeniekindY: Gain the power and influence of a genie.
Hammer of MendingFR: Release a wave of energy to repair objects and constructs.
Lighten Object, MassR: As lighten object, except for multiple objects.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Planar Adaptation: Resist harmful effects of other plane.
Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane.
Vengeful StingerR: Grow a long, wasp-like tail with stinger.

6th-Level

Abjuration

Banishment: Banishes 2 HD/level of extraplanar creatures.
Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you.
RepulsionF: Creatures can't approach you.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning: Reflect 1d4+6 spell levels back at caster.

Conjuration

Acid Fog: Fog deals acid damage.
Create Demiplane, LesserF: Create your own demiplane.
Creeping Doom: Swarms of centipedes attack at your command.
Dimensional Bounce: Teleport multiple times between two designated locations.
Eagle Aerie: Summon 1 giant eagle/3 levels.
Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain
Fey Gate: Create a portal that allows travel to the First World
Frost Mammoth: Conjure a Huge mastodon made of ice and snow
Ice Crystal Teleport: Target is frozen, then teleported.
Planar Binding: As lesser planar binding, but up to 12 HD.
Plane ShiftY: As many as 8 subjects travel to another plane.
Summon Erodaemon: Summon an erodaemon.
Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions
Summon Meladaemon: Summon a meladaemon.
Summon Monster 7: Summons extraplanar creature to fight for you.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere.
Uncanny Reminder: Summon a replica of the target that attempts to kill them
Vermicious Assumption: Call upon a vermlek demon to invade and inhabit the body of a nearby corpse.
Wall of IronMY: 30 hp/four levels; can topple onto foes.
Whip of Ants: Create a whip made of army ants.

Divination

Insect Spies, Greater: Use magic beetles as spies and also share their senses.
True SeeingM: Lets you see all things as they really are.

Enchantment

Bite the Hand, Mass: As Bite the Hand but with multiple creatures.
Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Evocation

Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.

Illusion

Invisibility Bubble, Mass: As invisibility bubble, but affecting all creatures within range
Invisibility, Mass: As invisibility, but affects all in range.

Necromancy

Grim Stalker: Create a Grim to disrupt the targets sleep
Plundered PowerM: Kill a creature and steal its strongest spell-like ability

Transmutation

Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level.
Bull's Strength, Mass: As bull's strength, affects 1 subject/level.
Cat's Grace, Mass: As cat's grace, affects 1 subject/level.
Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level.
Ethereal Jaunt: You become ethereal for 1 round/level.
Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level.
Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures.
Tar Pool: Converts the top layer of the ground into hot tar.