0-Level Acid Splash: Orb deals 1d3 acid damage. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Daze: Humanoid creature of 4 HD or less loses next action. Detect Magic: Detects spells and magic items within 60 ft. Guidance: +1 on one attack roll, saving throw, or skill check. Light: Object shines like a torch. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Message: Whisper conversation at distance. Open/Close: Opens or closes small or light things. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws.
1st-Level Alarm: Wards an area for 2 hours/level. Ant Haul: Triples carrying capacity of a creature. Barbed Chains: Hellish chains attack and cause a target to become shaken Batrachian SurgeR: Amplify your latent amphibian nature Bestow Planar Infusion I: Grant the target the effects of a planar infusion Blurred Movement: As blur, but only while you are moving. Celestial Companion: Give your companion protections against evil creatures Compel Hostility: Compels opponents to attack you instead of your allies. Corrosive Touch: Touch attack deals 1d4 acid/level. Daze Monster: Living creature of 6 HD or less loses next action. Detect Metal: Detect metal objects or creatures. Endure ElementsY: Exist comfortably in hot or cold regions. Enlarge PersonY: Humanoid creature doubles in size. Enlarge Tail: Increase the reach and power of your tail. Expeditious RetreatY: Your base land speed increases by 30 ft. Feather FallY: Objects or creatures fall slowly. Glue Seal: Makes one 5-ft. square or one object sticky. GreaseY: Makes 10-ft. square or one object slippery. Hanspur's Flotsam Vessel: Assemble a sturdy raft and oars from driftwood, reeds, and other river debris. Icicle Dagger: Masterwork ice dagger deals +1 cold damage. Identify: Gives +10 bonus to identify magic items. Infernal Healing: Give someone fast healing 1 for a minute, at the cost of a temporary evil alignment. Instant Portrait: Create a portrait of a creature on the touched surface Jump: Subject gets bonus on Acrobatics checks. Jury-Rig: Removes the broken condition from the targeted object. Life Conduit: You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability. Lighten ObjectR: Decrease the target’s weight by half or reduce the armor check penalty of armor. Long Arm: Your arms lengthen, giving you extra reach. Lucky Number: Tweak tiny variables in a creature’s immediate future. Mage ArmorY: Gives subject +4 armor bonus. Magic FangY: One natural weapon of subject creature gets +1 on attack and damage rolls. Magic MouthM: Objects speaks once when triggered. Mount: Summons riding horse for 2 hours/level. Obscuring MistY: Fog surrounds you. Planar Orientation: Locate places of power on your current plane Positive Pulse: Energy harms undead or bolsters the living Protection from ChaosY: +2 to AC and saves, plus additional protection against selected alignment. Protection from EvilY: +2 to AC and saves, plus additional protection against selected alignment. Protection from GoodY: +2 to AC and saves, plus additional protection against selected alignment. Protection from LawY: +2 to AC and saves, plus additional protection against selected alignment. Ray of Sickening: Ray makes subject sickened. Reduce PersonY: Humanoid creature halves in size. Rejuvenate Eidolon, Lesser: Eidolon cured 1d10 damage +1/level (max +5). Shadowfade: Become invisibile to creatures using darkvision Shield: Invisible disc gives +4 to AC, blocks magic missiles. Snowball: Throw a conjured ball of snow at a target Stone ShieldR: Summon a thick stone slab from the ground to shield you from attacks. Summon Minor Monster: Summon 1d3 Tiny animals. Summon Monster 1: Summons extraplanar creature to fight for you. Unfetter: Remove distance restriction on eidolon. Unseen Servant: Invisible force obeys your commands. Ventriloquism: Throws voice for 1 min./level.
2nd-Level Alter Self: Assume form of a Small or Medium humanoid. Ant Haul, Communal: As ant haul, but you may divide the duration among creatures touched. Anti-Summoning Shield: Impede the use of summon spells. Aquatic Cavalry: Summon hippocampi to serve as aquatic mounts BarkskinY: Grants +2 (or higher) enhancement to natural armor. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Blade Tutor's Spirit: Summon a spirit to help your more reckless attacks. Blood Armor: Your blood hardens when you are wounded, increasing your AC. Blur: Attacks miss subject 20% of the time. Bull's Strength: Subject gains +4 to Str for 1 min./level. Cat's Grace: Subject gains +4 to Dex for 1 min./level. Contact Entity I: Ask eldritch entities to find and converse with you Covetous Urge: Target is compelled to steal valuable objects Create PitF: Creates an extradimensional pit. Cushioning Bands: Force bands protect against crushing. Dark Whispers: Whisper through the shadows. Detect Magic, Greater: As detect magic, but learn more information. Detect Thoughts: Allows “listening” to surface thoughts. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Escape Alarm: As alarm, but alerts you when a creatuer leaves the area Evolution Surge, Lesser: Grants eidolon an evolution with 2 evolution points. Fog CloudY: Fog obscures vision. Force Anchor: Skewer and anchor incorporeal targets with a force anchor. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Ghost WolfR: Summon a wolf mount made of black smoke which emanates fear. Glide: You take no falling damage and move 60 ft./round while falling. Glitterdust: Blinds creatures, outlines invisible creatures. Hidden Blades: Turn weapon or ammunition invisible Identifier's Eye: As per detect magic, except affecting a creature you touch Influence Wild Magic: Stabilize an area of primal magic InvisibilityY: Subject is invisible for 1 min./level or until it attacks. Invisibility Bubble: As invisibility, but altered to work better underwater LevitateY: Subject moves up and down at your direction. Locate Portal: Detect portals within range Misdirection: Misleads divinations for one creature or object. Mount, Communal: As mount, but you may divide the duration among creatures touched. Nondetection, Lesser: As nondetection, but only protects against spells that target an area Overstimulate: Target creature gains the ferocity ability Owl's Wisdom: Subject gains +4 to Wis for 1 min./level. Phantom SteedY: Magic horse appears for 1 hour/level. Planetarium: Project a current image of the nighty sky in places you would normally be unable to view it. Protection from ArrowsY: Subject gains DR 10/magic against ranged attacks. Protection from Chaos, Communal: As protection from chaos, but you may divide the duration among creatures touched. Protection from Evil, Communal: As protection from evil, but you may divide the duration among creatures touched. Protection from Good, Communal: As protection from good, but you may divide the duration among creatures touched. Protection from Law, Communal: As protection from law, but you may divide the duration among creatures touched. Quick Change: Use change shape as a swift action and surprise foes. Resist EnergyY: Ignores 10 (or more) points of damage/attack from specified energy type. Restore Eidolon, Lesser: Lesser restoration for an eidolon. See Invisibility: Reveals invisible creatures or objects. Share Glory: Imbue targets with a fraction of your mythic nature. Slick Walls: Increase the DC of Climb checks in the area Spider ClimbY: Grants ability to walk on walls and ceilings. Stabilize Pressure: Target immediately adjusts to the surrounding pressure Summon Cacodaemon: Summon a cacodaemon. Summon Eidolon: Instantly summons your eidolon for duration of spell. Summon Monster 2: Summons extraplanar creature to fight for you. Summon SwarmY: Summons swarm of bats, rats, or spiders. Time Shudder: Nearby creatures are affected by haste or slow each round. Twisted Space: Targeted creature's attacks target a random square instead of the intended target. Unseen Engineers: Conjure a small team of tiny engineers to construct a trap for you. Warding Weapon: The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. Web Shelter: Create a comfortable shelter made of webbing. Whip of Spiders: Create a whip made of poisonous spiders. Wicker Horse: Create a mount out of the surrounding flora
3rd-Level Ablative BarrierY: Surrounds the target with layers of force. Air Breathing: Allow creatures to breathe air. Allied Cloak: Enchanted cloak grants shield bonus to AC and can use aid another on you once per round Aqueous Orb: Creates rolling sphere of water. Assume Appearance: Use a creature's corpse to adopt its form Bite the Hand: Compel a summoned creature to attack its summoner. Clay Skin: Grants DR 5/Adamantine Collaborative Thaumaturgy: Apply a metamagic property to an ally’s spell. Conjuration Foil: Interfere with nearby teleportation effects. Conjure Carriage: Create a fine carriage. Contact Entity II: Ask more powerful entities to find and converse with you Control Summoned Creature: Direct a summoned monster as if you had summoned it. DevolutionY: An eidolon temporarily loses 1 evolution +1/five levels. Dispel MagicY: Cancels one magical spell or effect. Displacement: Attacks miss subject 50% of the time. Draconic AllyM: Creates a semi-living intelligent draconic servant that loyally obeys and serves you.
Evolution Surge: Grants eidolon an evolution with 4 evolution points. Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes FlyY: Subject flies at speed of 60 ft. Glimpse the Hidden: As per see invisibility, except affecting a creature you touch HasteY: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. HeroismY: Gives +2 on attack rolls, saves, skill checks. Infernal Challenger: Summon a bearded devil to preform a Hellknight initiation Insect Scouts: Create insects to scout an area for you. Insect Spies: Use magic beetles as spies. Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures Invisibility Sphere: Makes everyone within 10 feet invisible. Irradiate: Flood an area with dangerous radiation. Life Conduit, Improved: Transfers 2d6 hit points to your eidolon as a swift action. Mad Monkeys: Summon a swarm of mischievous monkeys. Magic Circle against Chaos: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Good: As protection spells, but 10-ft. radius and 10 min./level. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. Magic Fang, GreaterY: One natural weapon gets + 1/four levels (max +5). Marionette Possession: As magic jar, but limited to line of sight. Mark of Buoyancy: Make a touched object weightless Minor Creation: Creates one cloth or wood object. Night of BladesR: Create an immobile wall of tiny black blades. NondetectionM: Hides subject from divination, scrying. Pack Empathy: Create an empathic bond with allies. Pellet Blast: Creates an explosion of conjured metal pellets. Phantom Steed, Communal: As phantom steed, but you may divide the duration among creatures touched. Phase Step: As per dimension door, but with more restrictions and affecting a creature you touch Planar InquiryM: Call an outsider to answer questions Pressure Adaptation: Target acclimates to pressure changes more quickly Protection from Arrows, Communal: As protection from arrows, but you may divide the duration among creatures touched. Protection from Energy: Absorb 12 points/level of damage from one kind of energy. Protection from Natural Attacks: Gain DR 5/- vs one type of natural attack Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Rain of Frogs: Summon a swarm of poisonous frogs. Rejuvenate Eidolon: As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10). Resist Energy, Communal: As resist energy, but you may divide the duration among creatures touched. Restore EidolonM: Restoration for an eidolon. Scales of Deflection: Treat your normal AC as your touch AC against the next touch attack that targets you.
Seek Thoughts: Detects thinking creatures' thoughts. Selective Alarm: As alarm, but only against selected creatures. Shared SacrificeR: Create a link to the target and direct pain and damage through it. Shield Companion (ACG): As shield other, but affecting your companion creature. Siphon Might: Drain strength from a creature and transfer it to another. SlowY: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Speak with Plane: Speak with a manifestation of a sentient plane Spider Climb, Communal: As spider climb, but you may divide the duration among creatures touched. Spiked PitF: As create pit, but filled with spikes. Stinking CloudY: Nauseating vapors, 1 round/level. Summon Cacodaemon, Greater: Summon 1d4+1 cacodaemons. Summon Genie, LesserF: As summon monster I, except you can summon one janni. Summon Monster 4: Summons extraplanar creature to fight for you. Summon Ship: Conjure a ship out of extradimensional materials Summon Totem Creature (Shoanti): Summon animals sacred to your tribe. Sundered Serpent Coil: As black tentacles, except creating a decapitated snake to grapple your enemies. Swarm of Fangs: Summon a swarm of animated, flying teeth. Thunderous Footfalls: Knock down smaller creatures by moving close to them. Tongues: Speak and understand any language. Toxic Blood: Turn your blood into venom, poisoning creatures that wound you Trade Items: Swap a focus object with a target object. Urban Step: Step into one doorway and out another. Vomit TwinRY: Vomit an ooze copy of yourself that you can swap places with. Water Breathing: Subjects can breathe underwater. Wind Wall: Deflects arrows, smaller creatures, and gases.
4th-LevelAbsorbing Barrier: Protect an area from ranged attacks Acid PitF: Creates a pit with a layer of acid on the bottom. Adjustable Polymorph: As alter self, but you can change the shape as a swift action. Agonize: Pain encourages an outsider to obey you. Anywhere but Here: Transport yourself and willing creatures to a random planar destination Assume Appearance, Greater: Use a likeness to adopt a dead creature's form Baphomet's Blessing: Transmute the target’s head into that of a bull. Beanstalk: Create an enormous beanstalk that leads into the clouds. Bestow Planar Infusion II: Grants the target the benefits of an improved planar infusion Bind Sage: Summon a caulborn to answer questions Black TentaclesY: Tentacles grapple all creatures within a 20-ft. spread. Calm Air: Reduce the strength of wind in an area. Caustic Blood: Imbue your blood with corrosive acid, damaging those who wound you. Charm Monster: Makes monster believe it is your ally. Cold Iron Fetters: Reduce the targets move speeds, increased effect with creatures vulnerable to cold iron Concealed Breath: Hold breath without negative effects Contact Entity III: Ask very powerful eldritch entities to find and converse with you, or they may reply telepathically. Creeping Ice: Sheet of ice slowly spreads outward on a horizontal surface. Damnation StrideRY: As dimension door, except you leave behind a burst of flame. Daze, Mass: As daze, but affecting multiple creatures. Dimension DoorY: Teleports you a short distance. Dimensional Anchor: Bars extradimensional movement. Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Evolution Surge, Greater: Grants eidolon two evolutions with a total of 6 evolution points. Fire ShieldY: Creatures attacking you take fire damage; you're protected from heat or cold. Flaming Aura: Gain the fire subtype or enhance an already existing subtype. Frosty Aura: Gain the cold subtype or enhance an already existing subtype. Hollow Heroism: Provide a heroism effect that you can reverse at any time Infernal Healing, Greater: As infernal healing, except using fast healing 4. Invisibility, Greater: As invisibility, but subject can attack and stay invisible. Lend Path: Temporarily transfer one of your mythic path abilities to another creature. Locate Creature: Indicates direction to known creature. Major Creation: As minor creation, plus stone and metal. Mischievous Shadow: Curse a creature's shadow to disrupt their actions Nixie's LureR: Create a seductive song to lure all nearby creatures. Obsidian Flow: Converts the surface of the ground into molten glass. Planar Aegis: Use planar energy to protect yourself and retaliate with one energy type Poisonous Cloud: As per fog cloud, but lethally poisonous Positive Pulse, Greater: A large pulse of positive enrgy damages undead and bolsters living creatures Protection from Energy, Communal: As protection from energy, but you may divide the duration among creatures touched. Purified Calling: Eidolon summoned is fully healed. RebootF: Bring a destroyed construct back to action for a limited time. Reduce Person, Mass: As reduce person, but affects 1 humanoid creature/level. Rising Water: Create a pillar of water Seek Shelter: Weak creatures are compelled to seek shelter Shadow Invasion: Create an area of darkness that strengthens shadow spells and attracts kytons Shadow Jaunt: Teleport, leaving an illusion of yourself in the space you left Skeleton Crew: Turn corpses into obedient skeleton crew. Solid FogY: Blocks vision and slows movement. StoneskinMY: Grants DR 10/adamantine. Summon Accuser: Summon an accuser devil to do your bidding. Summon Ceustodaemon: Summon a ceustodaemon. Summon GenieF: As lesser summon genie, except summon one djinni or 1d3 jann. Summon Lesser Demon: As summon monster, except to summon a brimorak, incubus, thoxel demon, 1d3 schir demons, or 1d4+1 vermlek demons. Summon Lesser Psychopomp: Summon 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps. Summon Monster 5: Summons extraplanar creature to fight for you. Summon Stampede: Conjure a herd of aurochs to trample your enemies. Summoner Conduit: The target takes damage whenever its summoned creature does. Surface Excursion: Temporarily teleport yourself and others to the surface Tongues, Communal: As tongues, but you may divide the duration among creatures touched. TransmogrifyM: Change your eidolon's evolutions. Vitriolic Mist: As fire shield, except acid damage. Wall of FireY: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Wall of IceY: Ice plane creates wall or hemisphere creates dome.
5th-Level Baleful PolymorphY: Transforms subject into harmless animal. CloudkillY: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Commune with Plane: Learn about local planar terrain Conjure Black PuddingMY: Summon a black pudding. Contact Other Plane: Lets you ask question of extraplanar entity. Dismissal: Forces a creature to return to native plane. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Eaglesoul: Infuse yourself with power from a good-aligned outsider. Flesh Wall: Create a wall of zombies GeniekindY: Gain the power and influence of a genie. Hammer of MendingFR: Release a wave of energy to repair objects and constructs. Hold Monster: As hold person, but any creature. Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it. Hungry PitF: As create pit, but dealing 4d6 damage to those in it as it closes. Insect Plague: Wasp swarms attack creatures. Janni's Jaunt: As plane shift, but only works on willing creatures and only transports to the Inner Planes Life Conduit, Greater: You transfer 3d6 hit points to your eidolon as a swift action. Lighten Object, MassR: As lighten object, except for multiple objects. Locate Gate: Find a nearby magical portal Mage's Decree: Send a message to creatures within miles. Mage's Faithful Hound: Phantom dog can guard a location and attack intruders. Magic JarF: Enables possession of another creature. Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Planar Adaptation: Resist harmful effects of other plane. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Planetary Adaptation: As planar adaptation, but only on different worlds of the Material Plane. Rejuvenate Eidolon, Greater: As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20). Release the Hounds: Summon a swarm of wolves Roaming PitM: Create a mobile extradimensional pit SendingY: Delivers short message anywhere, instantly. Stoneskin, CommunalM: As stoneskin, but you may divide the duration among creatures touched. Straitjacket: Restrain a creautre's arms and grant it a second saving throw against certain magic. Summon Genie, GreaterF: As lesser summon genie, except summon one shaitan, 1d3 djinn, or 1d4+1 jann. Summon Infernal Host: Summon host devils. Summon Monster 6: Summons extraplanar creature to fight for you. Summon Vanth: Summon a single vanth psychopomp. Teleport: Instantly transports you as far as 100 miles per level. Unleash Pandemonium: Call upon the wild winds of the Abyssal atmosphere. Unseen Crew: Create a number of invisible crew members to work on a ship. Vengeful StingerR: Grow a long, wasp-like tail with stinger. Walk the Plank: As create pit, but filled with water and contains sharks Wall of StoneY: Creates a stone wall that can be shaped. Whip of Centipedes: Create a whip made of poisonous centipedes. Wreath of BladesF: Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
6th-Level Acid Fog: Fog deals acid damage. Banishment: Banishes 2 HD/level of extraplanar creatures. Bear's Endurance, Mass: As bear's endurance, affects 1 subject/level. Bite the Hand, Mass: As Bite the Hand but with multiple creatures. Bull's Strength, Mass: As bull's strength, affects 1 subject/level. Cat's Grace, Mass: As cat's grace, affects 1 subject/level. Contact Entity IV: Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. Create Demiplane, LesserF: Create your own demiplane. Creeping Doom: Swarms of centipedes attack at your command. Dimensional Bounce: Teleport multiple times between two designated locations. Eagle Aerie: Summon 1 giant eagle/3 levels. Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level. Ethereal Jaunt: You become ethereal for 1 round/level. Expel Blood: Rip out the targets blood, forming it into a fiendish water elemental with blood drain Fey Gate: Create a portal that allows travel to the First World Fox's Cunning, Mass: As fox's cunning, affects 1 subject/level. Frost Mammoth: Conjure a Huge mastodon made of ice and snow Grim Stalker: Create a Grim to disrupt the targets sleep Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Ice Crystal Teleport: Target is frozen, then teleported. Insect Spies, Greater: Use magic beetles as spies and also share their senses. Invisibility Bubble, Mass: As invisibility bubble, but affecting all creatures within range Invisibility, Mass: As invisibility, but affects all in range. Magnetic Field: Create a spherical magnetic field around yourself to pull metal objects toward you. Owl's Wisdom, Mass: As owl's wisdom, affects 1 subject/level. Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. Planar Binding: As lesser planar binding, but up to 12 HD. Plane ShiftY: As many as 8 subjects travel to another plane. Planetary Adaptation, Mass: As planetary adaptation but on a group of creatures. Plundered PowerM: Kill a creature and steal its strongest spell-like ability RepulsionF: Creatures can't approach you. Sequester: Subject is invisible to sight and scrying; renders creature comatose. Spell Turning: Reflect 1d4+6 spell levels back at caster. Summon Erodaemon: Summon an erodaemon. Summon Flight of EaglesF: Summon giant eagles as mounts or battle companions Summon Meladaemon: Summon a meladaemon. Summon Monster 7: Summons extraplanar creature to fight for you. Tar Pool: Converts the top layer of the ground into hot tar. Teleport, Greater: As teleport, but no range limit and no off-target arrival. Treacherous Teleport: As teleport, except you choose some creatures to suffer a mishap or go elsewhere. True SeeingM: Lets you see all things as they really are. Uncanny Reminder: Summon a replica of the target that attempts to kill them Vermicious Assumption: Call upon a vermlek demon to invade and inhabit the body of a nearby corpse. Wall of IronMY: 30 hp/four levels; can topple onto foes. Whip of Ants: Create a whip made of army ants.
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