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Occult Rituals


Mesmerist Spells

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F This spell has a focus component not normally included in a spell component pouch.
M This spell has a material component not normally included in a spell component pouch.
R Spell requires a requisite religion or race. If religion, spellcaster must worship the listed deity to utilize the spell. If race, the spell might only target members of the listed race (the spell will say this if it does), but often are just the race's guarded secrets. Members of other races can learn to cast them with GM permission.
T In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.
Y This spell has a Mythic version.

0-Level

Divination

Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Detect Psychic Significance: Find psychically charged items.
Read Magic: Read scrolls and spellbooks.

Enchantment

Daze: Humanoid creature of 4 HD or less loses next action.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Unwitting Ally: Subject is considered ally for 1 round.

Evocation

Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.

Illusion

Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with disturbing illusions.

Necromancy

Bleed: Cause a stabilized creature to resume dying.
Touch of Fatigue: Touch attack fatigues target.

Transmutation

Mage Hand: 5-pound telekinesis.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.

Universal

Prestidigitation: Performs minor tricks.

1st-Level

Abjuration

Fastidiousness: Keep yourself and your equipment clean and dry
Obscure Object: Masks object against scrying.
Obscure PoisonM: Make it harder to detect a poison or venomous creature.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Theft WardRY: Gain a +10 Perception bonus to notice someone trying to take a specific object from you.
Undetectable Alignment: Conceals alignment for 24 hours.

Conjuration

FumblestepR: Target takes -1 penalty to Reflex and Acrobatics, discharge to perform a trip combat maneuver.
GreaseY: Makes 10-ft. square or one object slippery.
Instant Portrait: Create a portrait of a creature on the touched surface
Obscuring MistY: Fog surrounds you.
Remove Sickness: Suppress disease, nausea, and the sickened condition.
Songbird: Conjure music from a good-aligned plane
Unseen Servant: Invisible force obeys your commands.

Divination

Anticipate PerilY: Target gains a bonus on one initiative check.
Comprehend Languages: You understand all languages.
Detect Charm: Detect charm, compulsion, and possession effects in the area
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Diagnose Disease: Detect and identify diseases.
Discern Next of Kin: Read the target’s mind to learn about its family.
Heightened Awareness: Your recall and ability to process information improve.
Linked Legacy: Share information with all targets of the spell in the blink of an eye.
Mental Block: Prevent the target from using its skill ranks, spells, feats, and abilities.
Mindlink: Communicate a great deal of information in an instant.
Psychic Reading: Read surface thoughts to learn information about a subject.
Share Language: Subject understands chosen language.
Speechreader's Sight: Read lips from a distance

Enchantment

Adoration: You gain a bonus on Diplomacy checks and performance combat checks.
Aphasia: Prevent a target from understanding language.
BaneY: Enemies take –1 on attack rolls and saves against fear.
Beguiling Gift: Subject immediately accepts an offered item and uses it.
Bungle: Target takes a -20 penalty on its next attack roll or check.
Call AnimalY: Makes an animal come to you.
Charm Person: Makes one person your friend.
CommandY: One subject obeys selected command for 1 round.
Compel Hostility: Compels opponents to attack you instead of your allies.
Compulsive Liar: Prevent target from speaking the truth.
Confusion, Lesser: One creature is confused for 1 round.
Coward's Cowl: Enhance a target’s defensive instincts.
Crime of Opportunity: Compel a target to take a criminal action
Deja Vu: Make a creature repeat its actions.
Delusional Pride: Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Demand Offering: Make a creature give you an object it’s holding.
Egorian Diplomacy: Coerce a target, cloud its memory of the encounter
Forbid Action: Target obeys command to not do something.
Fumbletongue: Target cannot speak intelligently.
Hermean Potential: Roll twice and take the higher roll on the next attack roll, saving throw, ability check, or skill check the target attempts.
Hideous LaughterY: Subject loses actions for 1 round/ level.
Hypnotism: Fascinates 2d4 HD of creatures.
Ill OmenY: Target rolls twice for checks and attacks and uses worst roll.
Implant Urge: Implant a subconscious goal into a creature
Intensify Psyche: Amplify the targets emotions
Lock Gaze: Compels the target to look only at you for the duration of the spell.
Memorize Page: Target perfectly memorizes one page of information.
Memory LapseY: Subject forgets events back to last turn.
Murderous CommandY: Target is compelled to kill its ally.
Opportunistic Loyalty: Temporarily act as an ally to benefit from other creatures’ spells.
Reveal Secrets: Target reveals if it has secret knowledge of a topic
SleepY: Puts 4 HD of creatures into magical slumber.
Sow ThoughtR: Plant an idea in the mind of the subject.
Telempathic Projection: Alter the target’s attitude or give bonuses to those interacting with the target.
Unnatural Lust: Target is compelled to kiss or caress another.
Unprepared Combatant: Target takes -4 on initiative and Reflex saves.

Evocation

Faerie FireY: Outlines subjects with light, canceling blur, concealment, and the like.

Illusion

Assumed Likeness: Cloak yourself in a phantasm that ellicits certain emotions from observing creatures
Auditory Hallucination: Create a phantasm with auditory effects.
BlendR: Change the color of yourself to match your surroundings and gain a bonus to Stealth.
Blurred Movement: As blur, but only while you are moving.
Color SprayY: Knocks unconscious, blinds, and/or stuns weak creatures.
Decrepit Disguise: Make an object seem worthless.
Disguise Self: Changes your appearance.
Disguise Weapon: Changes one weapon’s appearance.
Echo: Cause a sound to repeat itself
Fool's Gold (VC): Disguise copper pieces or silver pieces as gold pieces
Hide Bruises: Disguise a creature's injuries, making them more difficult to heal
Illusion of Calm: You appear to be standing still, even when you take some actions.
Invigorate: Temporarily relieves fatigue or exhaustion.
JitterbugsRY: Force a creature to become jittery, taking a penalty on Dexterity-related checks and being unable to delay, ready, or take a total defense action.
Magic Aura: Alters object's magic aura.
Magic MouthM: Objects speaks once when triggered.
Mirror Mantis: Creature sees an looming assassin whenever they see their reflection in a mirror
Paranoia: Target becomes hostile to all creatures.
Quintessence: Mask any flaws of or damage to a creature or object.
Shadow Trap: Pin someone’s target, causing them to become stuck.
Shadowfade: Become invisibile to creatures using darkvision
Silent ImageY: Creates minor illusion of your design.
Thought Echo: Replace surface thoughts with a mental echo.
Vanish: As invisibility for 1 round/level (5 max).
Ventriloquism: Throws voice for 1 min./level.

Necromancy

Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Healing ThiefY: You siphon half of all magical healing that the targeted creature receives.
Interrogation: Target answers questions or suffers pain.
Ray of EnfeeblementY: Ray causes 1d6 Str penalty + 1 per 2 levels.
Ray of Sickening: Ray makes subject sickened.

Transmutation

Animate Rope: Makes a rope move at your command.
Burst of Adrenaline: Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round.
Burst of Insight: Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round.
Charge Object: Infuse psychic energy and ownership history into an item.
Expeditious RetreatY: Your base land speed increases by 30 ft.
False Face: Polymorph into a disguised identity
Fool's Gold (AA)F: Make someone who accepts one of your gold pieces more vulnerable to your magic.
Forced Quiet: Target cannot make loud noises.
Hobble: Reduce creature's speed
Innocence: Gain +10 on Bluff checks to seem innocent.
Polypurpose Panacea: Gain a relaxing or entertaining effect.
Recharge Innate MagicR: Regain a use of all 0-level and 1st-level spell-like abilities.
Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Vocal Alteration: Disguise target's voice.
Wizened Appearance: Make a target appear as an older version of itself.

2nd-Level

Abjuration

Animus Mine: Create a mental mine that damages creatures that target you with mind-affecting effects
Conditional Favor: Provide another spell whose effects reverse if the target breaks a restriction.
Dream Shield: Ward a target’s mind to protect them while unconscious.
Enshroud Thoughts: Ward yourself against thought detection and memory alteration.
Influence Wild Magic: Stabilize an area of primal magic
Miserable Pity: Opponents cannot attack a pathetic creature.
Painful Revelation: damage creature who recognize an illusion for what it is
Suppress Charms and Compulsions: Either grant a bonus to saves against, or suppress, charm and compulsion spells

Conjuration

Apport Object: Send or receive a small object via teleportation.
Delay DiseaseR: Grant the target temporary immunity to disease.
Delay Poison: Stops poison from harming target for 1 hour/level.
Euphoric CloudM: Fog obscures vision and fascinates living creatures.
Glitterdust: Blinds creatures, outlines invisible creatures.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.

Divination

Anticipate Thoughts: Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature.
Build Trust: Gain various bonuses when interacting with the target.
Commune with BirdsR: Ask a question to all birds within a mile of your location.
Detect Anxieties: Learn what makes a creautre anxious.
Detect Magic, Greater: As detect magic, but learn more information.
Detect Mindscape: Sense the presence and attributes of mindscapes.
Detect Thoughts: Allows “listening” to surface thoughts.
Enchantment Sight: See enchantment spells active on creatures
Focused Scrutiny: Gain skill bonuses when interacting with the target.
Know Peerage: Target uses your Knowledge (nobility) ranks.
Locate Object: Senses direction toward object (specific or type).
Object Reading: Read psychic impressions left on an object.
Open Book: Make it permanently easier to learn more about a target.
Rumormonger: Follow a rumor to see where it spreads.
Sense Fear: Perceive nearby creatures that are experiencing fear
Share Language, Communal: As share language, but you may divide the duration among creatures touched.
Share Memory: Share one memory with the target.
Tongues: Speak and understand any language.
Voluminous Vocabulary: Grant ability to speak, read, and write one or more languages for 8 hours.

Enchantment

Alpha Instinct: Gain bonuses when you're interacting with animals
Animal Messenger: Sends a Tiny animal to a specific place.
Animal Trance: Fascinates 2d6 HD of animals.
Anonymous Interaction: Creatures forget details about you and conversations with you.
Aversion: Cause the target to avoid an object or location.
Babble: Target becomes nauseated and causes nearby creatures to become fascinated.
Bestow InsightR: Grant the target a bonus on a skill check and consider them trained.
Calm Emotions: Calms creatures, negating emotion effects.
Castigate: Causes target to be shaken and cower.
Cognitive Block: Add a thought component to all of the target’s spells.
Compassionate Ally: Target is compelled to help injured ally.
Confess: Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Daze Monster: Living creature of 6 HD or less loses next action.
Deflect Blame: Blame someone else for your actions.
Delay Pain: Ignore pain for 1 hour/level.
Emotive Block: Add an emotion component to all of the target’s spells.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
False Belief: Temporarily plant a false memory.
Haunting Reminder: After Intimidating a creature, make it afraid of your retribution
Heckle: Shift the target’s attitude one step more hostile towards you and everyone else nearby. This also penalizes his attacks, saves, and certain skill checks.
Hidden Presence: Prevent creatures from noticing your presence.
Hold Animal: Paralyzes one animal for 1 round/level.
Hold Person: Paralyzes one humanoid for 1 round/level.
Hoodwink: Distort all of the targets senses
Inflict Pain: Target takes a –4 penalty on attack rolls, skill checks, and ability checks.
Investigative Mind: Roll twice and take the higher roll when using certain mental skills.
Jealous Rage: Fill the target with a sense of entitled self-importance.
Mantle of Calm: Neutralize the rage effects of those who have attacked you.
Matchmaker: Cause two creatures to fall in love.
Mindlocked Messenger: Target gains a message that can be given only to its intended recipient.
Mortal Terror: Frighten creature with an existential crisis
Oppressive Boredom: Target loses its next action.
Passing Fancy: Control the topic of conversation
Psychic Leech: Leech a target’s strength, forcing them to become fatigued in order to grant you power.
Qualm: Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Reckless Infatuation: Target is compelled to stay near another.
Shamefully Overdressed: Force target to remove equipment.
Slave to Sin: Draw out a creatures inner sin
SuggestionY: Compels subject to follow stated course of action.
Touch of Idiocy: Subject takes 1d6 penalty to Int, Wis, and Cha.
Unadulterated Loathing: Target is compelled to avoid another creature.
Wartrain Mount: Animal gains combat training.

Evocation

Blistering InvectiveY: Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Burning GazeY: Inflict 1d6 fire damage to creature by looking at it.
Pilfering Hand: You may seize an object or manipulate it from afar.

Illusion

Absurdity: Threats seem like a ridiculous farce.
Blur: Attacks miss subject 20% of the time.
Ghostly Disguise: You look like a ghost of yourself.
Haunting Mists: Creatures are shaken and take Wis damage.
Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Implant False Reading: Instill false psychic impressions into an object.
Instigate Psychic Duel: Start a psychic duel between yourself and another creature.
InvisibilityY: Subject is invisible for 1 min./level or until it attacks.
Invisibility Bubble: As invisibility, but altered to work better underwater
Mad Hallucination: Target takes penalties to mental actions.
Minor Image: As silent image, plus some sound.
Mirror ImageY: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).
Misdirection: Misleads divinations for one creature or object.
Muffle Sound: Allies gain a bonus on Stealth checks but risk verbal spell failure.
Obscured Script: Make the text on a page more difficult to decipher
Oneiric Horror: Distract and fatigue the target with a creature from its nightmares.
Phantasmal Affliction: Convince a target hat it contracted an affliction.
Phantom TrapM: Makes item seem trapped.
Placebo Effect: Temporarily suppress an affliction or condition.
Shadow AnchorRY: Tether a creature to its shadow, preventing it from moving too far.
Shifted Steps: Make a target sound as if elsewhere.
SilenceY: Negates sound in 20-ft. radius.
Silent Table: Give yourself privacy by muffling sound leaving the area.
Symbol of MirroringM: Triggered rune creates mirror images.
Sympathetic Aura: As magic aura, but affects all similar objects in a 5-foot radius
Twilight Haze: Illusory fog obscures vision.

Necromancy

Blindness/DeafnessY: Makes subject blinded or deafened.
Blood in the Water: Enhance those with a blood frenzy.
Catatonia: Make a willing target appear to be dead.
Crafter's Nightmare: Create a poltergeist to disrupt crafting and spellcasting
False LifeY: Gain 1d10 temporary hp + 1/level (max +10).
Garrulous Grin: Plant a seed of doubt in the target, causing self-doubt.
Howling Agony: Screaming pain limits the target's actions.
Mark of Spite: Deal damage to yourself to damage the marked target
Mind Over Matter: Reassign ability damage/drain from one ability to another.
Scare: Panics creatures of less than 6 HD.
Steal Voice: Target gains the croaking spellblight.
Stricken Heart: Touch attack deals 2d6 damage and staggers target.
Unliving Rage: As rage, except affecting only undead.
Unsettling Presence: Inflict creatures with paranoia and be repulsive to others

Transmutation

Alter Self: Assume form of a Small or Medium humanoid.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.
Codespeak: Speak, read, and Write a new code language.
Diminish Resistance: Weaken a creature's resistance to one type of energy
Disfiguring TouchY: Target becomes disfigured.
Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
Enter Image: Transfers your consciousness to an object bearing your likeness.
Hidden Knowledge: Remove one piece of information from your memory and turn it into a magical tattoo
Hidden Speech: Gain +10 on Bluff to send secret messages.
Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.
KnockY: Opens locked or magically sealed door.
LevitateY: Subject moves up and down at your direction.
Perceive Cues: +5 Perception and Sense Motive 10 min./level.
Pyrotechnics: Turns fire into blinding light or choking smoke.
Quick Change: Use change shape as a swift action and surprise foes.
Steal BreathR: Steal the breath from a creature’s lungs.
Violent Accident: Curse a target to have a lethal accident in the near future
Whispering Wind: Sends a short message 1 mile/level.

3rd-Level

Abjuration

Curse of Magic NegationM: Target gains the negated spellblight.
Dispel MagicY: Cancels one magical spell or effect.
Enchantment Foil: Trick opponents who try to cast enchantments on you.
Free Swim: As freedom of movement, but only allowing a creature to move freely underwater
Node of Blasting: Place a trap on an object to mentally damage a creature that touches it.
NondetectionM: Hides subject from divination, scrying.
Remove Curse: Frees object or person from curse.
SpiteM: Inflict touch spell upon creature that attacks you.

Conjuration

Apport Animal: Send or receive a Tiny or smaller animal via teleportation.
Jester's Jaunt: Teleport target within 30 ft. of itself.
Penumbral Disguise: Mask your features with shadowy illumination.
Remove Blindness/Deafness: Cures normal or magical blindness or deafness.
Trade Items: Swap a focus object with a target object.

Divination

Analyze Aura: Read a creature’s or an object’s alignment, emotion, health, and magic auras.
Aura Sight: Alignment auras become visible to you.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Detect Desires: Learn what a creatures desire.
Elemental Speech: Enables you to speak to elementals and some creatures.
ScryingF: Spies on subject from a distance.
See Invisibility: Reveals invisible creatures or objects.
Seek Thoughts: Detects thinking creatures' thoughts.
Sensory Amplifier: Enhance the sight of all creatures near you.
Tongues, Communal: As tongues, but you may divide the duration among creatures touched.
Witness: See through the target's eyes and ears.

Enchantment

Aura of the Unremarkable: Make actions seem mundane to nearby creatures.
Bereave: Affected creatures don't count as allies for any purpose
Charm Monster: Makes monster believe it is your ally.
ConfusionY: Subjects behave oddly for 1 round/level.
Control Summoned Creature: Direct a summoned monster as if you had summoned it.
Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Curse of Disgust: Target is sickened while viewing trigger.
Deep SlumberY: Puts 10 HD of creatures to sleep.
Demanding Message: Send messages as per message with a suggestion for one creature.
Dominate Animal: One animal obeys your silent mental commands and orders.
Draconic Malice: Cause living creatures to lose their immunity to fear or mind-affecting effects vs your spells.
Fiendish Wrath: Targets gain a moral bonus to Strength, Constitution, and Will, as well as the rend ability with claws or unarmed strikes
Geas, Lesser: Commands subject of 7 HD or less.
Gullibility: Target takes a -10 penalty to Sense Motive and creatures using Bluff against them gain a +10 bonus on such checks
Implanted Projection: As telempathic projection, except the effects remain dormant.
Inveigle Person: Humanoid becomes friendly to all other creatures.
Malicious SpiteM: Target is compelled to plot against another.
Nixie's LureR: Create a seductive song to lure all nearby creatures.
Out of Sight: Cause creatures to forget about you once you have left their sight.
Overwhelming Grief: Grieving target can take no actions and is denied its Dex bonus.
Pillow Talk: Sleeping creature answers your questions
Seeds of Influence: Weaken a creature to your divinations and enchantments
Smug Narcissism: Target is distracted by its sense of self.
Stage Fright: Give the target a -4 penalty on ability checks, skill checks, and any checks requiring concentration.
Symbol of LaughterM: Triggered rune makes nearby creatures lose actions for 1 round/level.
Synaptic Pulse: Stun creatures in a 30-ft. radius.
Synaptic Scramble: Prevent the target from communicating and cause it to act randomly.
Terrible Remorse: Creature is compelled to harm itself.
They Know: Convince target that a nearby creature knows her greatest secret.
Triggered Suggestion: As suggestion, but triggered only and target doesn’t remember the suggestion.

Evocation

Motes of Dusk and Dawn: Create up to four motes that shed light or darkness.
Mydriatic Spontaneity: Cause splitting headaches and an oversensitivity to light and darkness.
SendingY: Delivers short message anywhere, instantly.
Unflappable MienF: Protective barrier of force knocks creatures and deals force damage

Illusion

Adjustable Disguise: As disguise self, but you can change the disguise as a swift action.
Agonizing RebukeR: Force your attacker to suffer mental pain when harming you.
Appearance of Life: Undead appear to be alive
Audiovisual Hallucination: Create a phantasm with auditory and visual effects.
Aura Alteration: Masks a creature’s or an object’s alignment, emotion, health, and magic auras.
Displacement: Attacks miss subject 50% of the time.
Dreadscape: Surroundings and unfamiliar creatures seem like something out of a nightmare.
Dream Dalliance: Create a phantasm that leeches onto the psyche of a nearby creature.
False FutureM: Cause divinations of the future to reveal the result you choose.
Fearsome DuplicateR: Create a menacing duplicate of yourself to interact with others.
Fool's Teleport: Become invisible, but appear as if you used teleportation magic to escape.
Hallucinatory Decor: Change the appearance of a structure to suit your tastes
Horrific Doubles: Call forth disturbing mirror images
Illusion of Treachery: Make it seem like another is responsible for your attacks.
Illusory ScriptM: Only select creatures can read text.
Instant Fake: Provide a short-term replica of an object.
Invigorate, Mass: As invigorate, but multiple creatures.
Invisibility Bubble, Giant: As invisibility bubble, but capable of affecting larger creatures
Invisibility Sphere: Makes everyone within 10 feet invisible.
Isolate: Make a creature invisible and silent to their allies.
Loathsome Veil: Nauseates and/or sickens weak creatures.
Magic Aura, Greater: As magic aura, but also affects creatures and allows more options.
Major Image: As silent image, plus sound, smell, and thermal effects.
Mindscape Door: Create a portal allowing entry to and exit from a mindscape.
Minor DreamR: As the dream spell, except delivering a shorter message.
Mirage: Create illusory terrain
Oneiric Horror, Greater: As oneiric horror, plus Str damage.
Phantasmal Reminder: Creature re-lives an injury, taking 1d6 damage/level
Shadowmind: Force a target to see more darkness around them.
Shroud of Innocuity: Disguise creatures as ordinary
Synesthesia: Creature moves at half speed, takes penalties, and has trouble casting spells.
Vision of Hell: Illusory hellscape makes creatures shaken.

Necromancy

Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bleed Glory: Increase the cost to use mythic power.
Calamitous Flailing: Cause the target’s attacks to gain a miss chance.
Conditional Curse: Bestow a curse that is difficult to remove without fulfilling the condition.
False Life, Greater: Gain 2d10 temporary hp + 1/level.
Fear: Subjects within cone flee for 1 round/level.
Haunting Choir: Spirits cause wracking pain to listeners.
Marionette Possession: As magic jar, but limited to line of sight.
Mythic Severance: Restrict target’s access to its mythic power.
Object Possession, Lesser: Project your soul into an object, animating it.
Ray of Exhaustion: Ray makes subject exhausted.
Vampiric TouchY: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Transmutation

Assume Appearance: Use a creature's corpse to adopt its form
Cup of DustY: Causes a creature to become dehydrated.
Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Hostile Levitation: Levitates the targeted creature up off the ground.
Irregular Size: Creature's limb shrivels
Repugnant Taste: Foul liquid nauseates creatures that bite the target
Resilient ReservoirR: Store hit point damage as magical energy.
Secret Page: Changes one page to hide its real content.

4th-Level

Abjuration

Animus Mine, Greater: As animus mind, but stuns the offending creatures
Break EnchantmentY: Frees subjects from enchantments, transmutations, and curses.
Charon's Dispensation: Protection from the River Styx.
Erase Impressions: Erase psychic impressions from an object.
Freedom of Movement: Subject moves normally despite impediments to restrict movement.
Nondetection, CommunalM: As nondetection, but you may divide the duration among creatures touched.
Primal Scream: Free yourself from enchantments and paralysis effects.
Tough Crowd: Grant allies a +4 bonus to resist enchantments/illusions.
Vigilant Rest: Cause a sleeping creature to retain some perception of its surroundings

Conjuration

Dimension DoorY: Teleports you a short distance.
Hostile Juxtaposition: You create a dimensional link with a targeted creature, and switch spots with it.
RestorationM: Restores level and ability score drains.
Solid FogY: Blocks vision and slows movement.

Divination

Akashic CommunionFM: Make 1 knowledge check /3 levels with a +10 bonus
Arcane Eye: Invisible floating eye moves 30 ft./round.
Battlemind LinkY: You and an ally gain attack and AC bonuses.
Detect ScryingY: Alerts you to magical eavesdropping.
Harvest Knowledge: Sift through a creatures memories and make Knowledge checks with their modifier
Locate Creature: Indicates direction to known creature.
Mind Probe: Learn answers from a subject’s memories.
Reveal Emotions: Create an aura to exposes creature's emotional statebare.
Synapse Overload: Deal 1d6 points of damage per level and stagger target for 1 minute.
Telepathic Bond: Link lets allies communicate.
Telepathy: Communicate mentally with creatures within 100 ft.
Thoughtsense: Automatically detect nearby conscious creatures.
TruespeakR: Communicate with any creature with a mind.
Vicarious View: Plant a scrying sensor that you can use to spy on a creature, object, or location.

Enchantment

Amnesia: Target loses most of its memories
Apathy: Cause a creature to lose interest in its passions
Charm Person, Mass: As charm person, but affects multiple creatures within 30 ft.
Command, Greater: As command, but affects one subject/level.
Contagious Suggestion: Cast a suggestion that gets passed on to secondary targets
Curse of the Outcast: Curse someone to rub people the wrong way.
Daze, Mass: As daze, but affecting multiple creatures.
Denounce: Worsens creatures' attitudes.
Dominate PersonY: Controls humanoid telepathically.
Envious Urge: Targets steal from or disarm others.
Forbid Action, Greater: As forbid action, but 1 creature/level.
Forgetful SlumberR: As deeper slumber, but only on one creature. This also causes them to lose some memories.
Hold Monster: As hold person, but any creature.
Hypnotism, GreaterR: As affecting more creatures and involving more requests
Mad Sultan's Melody: Bizarre cacohony fascinates eldritch creatures.
Mindwipe: Erase a portion of the target’s mind and experiences, inflicting negative levels.
Modify MemoryY: Changes 5 minutes of subject's memories.
Passing Fancy, Mass: Control the topic of conversation among a group of people.
Pessimism: Force a creature to see the negative side of things.
Seek Shelter: Weak creatures are compelled to seek shelter
Serenity: Peaceful feelings harm those attempting violence.
SleepwalkM: Causes creature to move while asleep.
Sleepwalking SuggestionM: Cause a creature to perform a suggested action while sleeping.
Synaptic Pulse, Greater: As synaptic pulse, but for 1d4 rounds.
Untold Wonder: Treat penalties from emotion effects as bonuses instead
Utter Contempt: Target's attitude worsens by two categories.

Evocation

Shroud of Darkness: Affected creatures have their vision impaired

Illusion

Complex Hallucination: Create a phantasm with effects for all senses.
Create Mindscape: Form an immersive mindscape.
Deceitful Veneer: Make someone seem like an obvious liar.
DreamY: Sends message to anyone sleeping.
Hallucinatory Terrain: Makes one type of terrain appear like another (field as forest, or the like).
Illusion of Treachery, Greater: Make it seem like another is responsible for your attacks while concealing your own actions.
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Impossible Angles: Distort geometry inside
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Minor Phantom ObjectR: As minor creation, except the object created is a semi-real illusion.
Phantasmal Asphixiation: Trick a creature into thinking it can't breathe.
Phantasmal KillerY: Fearsome illusion kills subject or deals 3d6 damage.
Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real.
Shadowform: Replace the target’s body with mystic shadow material, causing them to take less damage from attacks.
Shocking Image: As mirror image, but the duplicates emit electrical damage when destroyed.
Telepathic Silence: Prevent all forms of telepathy in the area
Zone of Silence: Keeps eavesdroppers from overhearing you.

Necromancy

Curse, Major: As bestow curse, but harder to remove.
EnervationY: Subject gains 1d4 negative levels.
Feast on Fear: Targets are panicked, and you gain temporary hit points.
Old Salt's CurseR: Permanently sicken someone, worse if target is on or in the water far from shore.
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds.
Riding Possession: As possession, but you observe instead of control the subject.
Steal Power: Sap mythic power from another creature.

Transmutation

Assume Appearance, Greater: Use a likeness to adopt a dead creature's form
Majestic Image: As enter image, but also gain bonuses on social skills while in the image.

5th-Level

Abjuration

Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Nex's Secret WorkshopM: As nondetection, but any number of creatures or objects in the area

Conjuration

Joyful Rapture: Negate harmful emotions.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.

Divination

Dream Scan: Read a dreaming creature’s thoughts.
Prying Eyes: 1d4 + 1/level floating eyes scout for you.

Enchantment

Befuddled Combatant: Curse a creature to weaken the DCs of its abilities and deal minimum damage with its attacks
Castigate, Mass: As castigate, but affects multiple creatures.
Cloak of Dreams: Causes living creatures within 5 ft. to fall asleep.
Compelling Rant: People believe your ridiculous speech as long as you keep talking
Crime Wave: Compel targets to commit criminal actions.
Dahak's Release: You unleash all the target’s anger and destructive urges, causing it to fly into a violent bloodlust.
Feeblemind: Subject's Int and Cha drop to 1.
Foe to Friend: Redirect an enemy creature's attack.
Foster Hatred: Cause creatures to hate one type of creature.
Grand Destiny: Grant target a +4 competence bonus on any attack, caster level check, saving throw, or skill check (can be used multiple times at higher levels).
Inflict Pain, Mass: As inflict pain, but affecting one creature per level.
Inveigle Monster: As inveigle person, but affects any living creature
Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Mind Swap: Switch minds with another creature for 1 hour per level.
Phobia: Induce an irrational fear in a creature to the point of madness.
Pox of Rumors: Curse a creature to attract nasty rumors.
Primal Regression: Make a creature become bestial and unintelligent.
Psychic SurgeryM: Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions.
Repress Memory: Remove a piece of knowledge from your mind.
Seeds of Influence, Greater: As seeds of influence, but have a chance to dispel protective magic before it takes effect
Suggestion, Mass: As suggestion, affects subject/level.
Symbol of SleepM: Triggered rune puts nearby creatures into catatonic slumber.
Vengeful Outrage: Target is compelled to destroy one enemy.

Evocation

Mage's Decree: Send a message to creatures within miles.
Mydriatic Spontaneity, Mass: As mydriatic spontaneity, except it can affect multiple creatures.

Illusion

Appearance of Life, Greater: As appearance of life, but deceiveing all of the senses
Charnel House: Create an area of semi-real gore
Cloak of Shadows: Shadows protect you from bright light and grants defensive abilities
Deceptive Redundancy: Protect your magic from attempts to dispel it
Dream Council: Communicate with multiple sleeping creatures.
Dream Reality: Cause a creature to think it is dreaming
False VisionM: Fools scrying with an illusion.
Major Phantom ObjectR: As major creation except the object created is a semi-real illusion.
Mirage Arcana: As hallucinatory terrain, plus structures.
MisleadY: Turns you invisible and creates illusory double.
NightmareY: Sends vision dealing 1d10 damage, fatigue.
Persistent Image: As major image, but no concentration required.
Phantasmal Putrefaction: Trick a creature into thinking their flesh is rotting.
Phantasmal Web: Catches subjects in illusory web.
Psychic Asylum: Perform a lengthy mental task in a private mindscape.
Scripted Hallucination: As complex hallucination, but without concentration.
Seeming: Changes appearance of one person per two levels.
Shadow Endurance: Conjure protective wisps of darkness made from shadow.
Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walk: Step into shadow to travel rapidly.
Subjective Reality: Convince yourself that something is an illusion, granting you the ability to ignore its actual presence.
Synesthesia, Mass: As synesthesia, but affecting multiple creatures.
Village VeilR: Make an area seem worthless to others.

Necromancy

Object Possession: As lesser object possession, but with a larger object.
Possession: Project your soul into a creature’s body.
Symbol of PainM: Triggered rune wracks nearby creatures with pain.
Unwilling ShieldM: Subject shares wounds you receive.
Waves of Fatigue: Several targets become fatigued.

Transmutation

Passwall: Creates passage through wood or stone wall.

6th-Level

Abjuration

Impenetrable VeilM: Target can use stealth to hide from blindsight and blindsense as well as divination magic

Conjuration

Dream Travel: Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping.
Getaway: Teleports you and select creatures to predetermined location.
Hostile Juxtaposition, Greater: You may target one creature for every four of your caster levels.
Uncanny Reminder: Summon a replica of the target that attempts to kill them

Divination

Scrying, Greater: As scrying, but faster and longer.
True SeeingM: Lets you see all things as they really are.

Enchantment

Charm Monster, Mass: As charm monster, but all within 30 ft.
Demand: As sending, plus you can send suggestion.
Demanding Message, Mass: Send messages as per message with one suggestion for each creature.
Euphoric Tranquility: Makes a creature friendly.
Geas/Quest: As lesser geas, but affects any creature.
Heretic's TongueR: Fill the target’s mind with blasphemous thoughts, blocking them from some magical abilities temporarily.
Hold Person, Mass: As hold person, but all within 30 ft.
Insanity: Subject suffers continuous confusion.
Irresistible DanceY: Forces subject to dance.
Life of Crime: Permanently turn someone into a crazed criminal.
Overwhelming Presence: Creatures bow before you as if you were divine.
Power Word BlindY: Blinds creature with 200 hp or less.
Song of Discord, Greater: As song of discord, except creatures always attack others and get a bonus to Strength
Symbol of DistractionM: Fascinates all creatures within 60 ft.
Symbol of PersuasionM: Triggered rune charms nearby creatures.
Waves of Ecstasy: Pleasure stuns and staggers creatures.

Illusion

Create Mindscape, Greater: As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration.
False Vision, GreaterM: As false vision, but moves with the target.
Invisibility Bubble, Mass: As invisibility bubble, but affecting all creatures within range
Invisibility, Mass: As invisibility, but affects all in range.
Mantle of Doubt: Send spectres of crippling doubt into those who would attack you.
Night Terrors: Disturb a creature's rest with dark dreams
Permanent Image: This spell functions like silent image, except that the figment includes visual, auditory, olfactory, and thermal elements, and the spell is permanent. By concentrating, you can move the image within the limits of the range, but it is static while you are not concentrating.
Phantasmal Revenge: Ghost from corpse hunts killer.
Programmed ImageM: As major image, plus triggered by event.
Project ImageM: Illusory double can talk and cast spells.
Triggered HallucinationM: As scripted hallucination, but it only appears when triggered.
Veil: Changes appearance of group of creatures.

Necromancy

Eyebite: Target becomes panicked, sickened, and/or comatose.
Waves of Exhaustion: Several targets become exhausted.
What Grows WithinR: Infect others with Xhamen-Dor’s seeded infestation.

Transmutation

Knock, Mass: As knock, but affecting multiple targets