Name | Prerequisite | Description |
Accursed Hex | Accursed Hex | Target Accursed Hex must roll second save twice and take lower result |
Acrobatic | Acrobatic | Gain an additional +2 bonus on Acrobatic and Fly, and expend mythic power to treat one of these checks as if you rolled a 20 |
Alertness | Alertness | Gain an additional +2 bonus on Perception and Sense Motive checks, and expend mythic power to treat one of these checks as if you rolled a 20 |
Alignment Channel | Alignment Channel | Channeled energy effects creatures with the alignment you choose, not just the subtype |
Animal Affinity | Animal Affinity | Gain an additional +2 bonus on Handle Animal and Ride checks, and expend mythic power to use speak with animals |
Arcane Armor Training | Arcane Armor Training | Gain the benefits of this feat without taking a swift action |
Arcane Blast | Arcane BlastAPG | Halve the damage to perform trip or bull rush |
Arcane Shield | Arcane ShieldAPG | Add 1/2 your mythic tier to the bonus granted by Arcane Shield, and expend mythic power to extend the shield's duration |
Arcane Strike | Arcane Strike | Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities |
Aspect of the Beast | Aspect of the BeastAPG | Aspect manifests itself in new and powerful ways |
Athletic | Athletic | Gain an additional +2 bonus on Climb and Swim checks, and expend mythic power to treat one of these checks as if you rolled a 20 |
Augment Summoning | Augment Summoning | Summoned creatures are considered mythic |
Bleeding Critical | Bleeding Critical, Critical Focus (mythic) | Bleed damage and the DC to staunch it increases by mythic tier |
Blind-Fight | Blind-Fight | Expend mythic power to ignore concealment miss chance |
Catch Off-Guard | Catch Off-Guard | Add mythic tier to damage with improvised weapons |
Channel Smite | Channel Smite | Gain a bonus on attacks based on power of channel |
Charge Through | Charge ThroughAPG | Ignore allies and make overruns when you charge through |
Cleave | Cleave | Make additional cleaves to any foes in reach regardless of position |
Combat Expertise | Combat Expertise | Gain an additional +2 dodge bonus and expend mythic power to reduce penalties |
Combat Reflexes | Combat Reflexes | You can make any number of attacks of opportunity |
Command Undead | Command Undead | Increase Will save by mythic tier when commanding undead |
Critical Focus | Critical Focus | Automatically confirm critical hits against non-mythic foes and increased chance to bypass fortification |
Critical Mastery | Critical Focus (mythic), Critical Mastery | Deal additional critical feats based on mythic tier |
Dastardly Finish | Dastardly FinishAPG | Coup de grace dazed and staggered non-mythic foes |
Dazzling Display | Dazzling Display | Use Dazzling Display faster and expend mythic power to frighten opponents |
Deadly Aim | Deadly Aim | Increase damage bonus |
Deadly Stroke | Deadly Stroke | Expend mythic power to instantly kill non-mythic targets |
Death from Above | Death from AboveUC | Increase critical threat modifier and make a trip combat maneuver when charging from above |
Deceitful | Deceitful | Gain an additional +2 bonus on Bluff and Disguise, and expend mythic power to treat one of these checks as if you rolled a 20 |
Deepsight | DeepsightAPG | Darkvision increases by 10 ft. per mythic tier |
Defensive Combat Training | Defensive Combat Training, 4th mythic tier | Add 1/2 mythic tier to CMD |
Deflect Arrows | Deflect Arrows | Deflect additional attacks, and expend mythic power to deflect rays |
Deft Hands | Deft Hands | Gain an additional +2 bonus on Disable Device and Sleight of Hand, and expend mythic power to treat one of these checks as if you rolled a 20 |
Detect Expertise | Detect ExpertiseUM | Gain the benefit of Detect Expertise immediately |
Disruptive | Disruptive | Increase the DC to cast spells defensively within your threatened area |
Distance Thrower | Str 17, Distance ThrowerUC | Throw weapons twice the normal range |
Divine Interference | Divine InterferenceUM | Double or triple the penalty on your opponent’s attack roll |
Dodge | Dodge | Gain a +1 dodge bonus and expend mythic power to gain a +10 dodge bonus against one attack |
Dreadful Carnage | Dreadful CarnageAPG | Your carnage has a greater effect against non-mythic foes and expend mythic power to frighten foes |
Drink Is Life | Con 19, 3rd mythic tier | Gain benefits from alcohol consumption |
Dual Path | 1st mythic tier | Gain abilities from a second mythic path |
Eagle Eyes | Eagle EyesAPG | Ignore Perception distance penalties |
Eldritch Heritage | Eldritch HeritageUM | Gain increased bloodline powers |
Elemental Channel | Elemental Channel | Affect any elemental subtype |
Elemental Fist | Elemental FistAPG | Increase damage and frequency of Elemental Fist |
Elemental Focus | Elemental FocusAPG | Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells |
Elven Accuracy | Elven AccuracyAPG | Ignore concealment with bows |
Endurance | Endurance | Increase bonus on checks and saves based on mythic tier |
Eschew Materials | Eschew Materials | Cast spells without need for costly material components |
Extra Mythic Power | — | Gain two extra uses of mythic power |
Extra Path Ability | 3rd mythic tier | Gain an extra path ability |
Fabulous Figments | Spell Focus (illusion) | Non-mythic creatures can’t identify your illusions |
Far Shot | Far Shot | Expend mythic power to ignore range increments |
Fast Empathy | Fast EmpathyUM | Use wild empathy as a swift action |
Fire Music | Fire MusicUM | Fire Music ignores fire resistance based on tier |
Fleet | Fleet | Land speed increases by 5 feet regardless of armor or encumbrance |
Furious Focus | Furious FocusAPG | Ignore Power Attack penalties when using Furious Focus |
Gnome Trickster | Gnome TricksterAPG | Gain more spell-like abilities and use your gnome spell-like abilities more often |
Gorgon's Fist | Gorgon’s Fist | Daze target of your Gorgon’s Fist attack |
Great Fortitude | Great Fortitude | Roll twice and take the higher result on Fort saves against a non-mythic source |
Guided Hand | Guided HandUC | Apply Wisdom bonus instead of Strength or Dexterity bonus on favored weapon damage |
Heroic Defiance | Heroic DefianceAPG | Once per day, attempt to negate the onset of a harmful condition or affliction |
Heroic Recovery | Heroic RecoveryAPG | Expend mythic power to save again against a condition or affliction |
Improved Bull Rush | Improved Bull Rush | Gain a bonus on bull rush based on mythic tier |
Improved Channel | Improved Channel | Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result |
Improved Counterspell | Improved Counterspell | Spells of the same school and equal or higher level can counterspell |
Improved Critical | Improved Critical, base attack bonus +8 | Increase the critical multiplier by 1 |
Improved Dirty Trick | Improved Dirty TrickAPG | Gain a bonus on dirty tricks based on mythic tier |
Improved Disarm | Improved Disarm | Gain a bonus on disarms based on mythic tier |
Improved Drag | Improved DragAPG | Gain a bonus on drags based on mythic tier |
Improved Familiar | Improved Familiar | Familiar’s abilities improve based on mythic tier |
Improved Grapple | Improved Grapple | Gain a bonus on grapples based on mythic tier |
Improved Initiative | Improved Initiative | Increase bonus by mythic tier |
Improved Overrun | Improved Overrun | Gain a bonus on overruns based on mythic tier |
Improved Reposition | Improved RepositionAPG | Gain a bonus on repositions based on mythic tier |
Improved Steal | Improved StealAPG | Gain a bonus on steals based on mythic tier |
Improved Stonecunning | Improved StonecunningAPG | Gain stone tell as a spell-like ability |
Improved Sunder | Improved Sunder | Gain a bonus on sunders based on mythic tier |
Improved Trip | Improved Trip | Gain a bonus on trips based on mythic tier |
Improved Unarmed Strike | Improved Unarmed Strike | Gain a bonus to damage based on mythic tier and expend mythic power to overcome hardness |
Intimidating Prowess | Intimidating Prowess | Gain a bonus on Intimidate against non-mythic creatures based on mythic tier |
Iron Will | Iron Will | When you make a Will save from a non-mythic source, roll twice and take the higher result |
Knockout Artist | Knockout ArtistUC | Use d8s for sneak attacks with unarmed strike nonlethal damage |
Legendary Teamwork | Any two teamwork feats | Increase any fixed numeric bonuses to teamwork feats by 1 |
Lightning Reflexes | Lightning Reflexes | When making a Reflex save from a non-mythic source, roll twice and take the higher result |
Lucky Halfling | Lucky HalflingAPG | Increase the bonus based on tier and expend mythic power to negate the effects of a successful save |
Lucky Surge | Potent Surge, 3rd mythic tier | Roll surge twice and take the highest result |
Lunge | Lunge | When you hit with lunge, don’t take an AC penalty against that creature |
Magical Aptitude | Magical Aptitude | Gain an additional +2 bonus on Spellcraft and Use Magic Device, and expend mythic power to treat one of these checks as if you rolled a 20 |
Manyshot | Manyshot | Fire two arrows with your first and second attack |
Maximize Surge | 6th mythic tier | Expend use of mythic power to maximize surge |
Medusa's Wrath | Medusa’s Wrath | Make a single attack to stagger your foe |
Missile Shield | Missile ShieldAPG | Deflect a number of ranged attacks equal to 1/2 your mythic tier |
Mobility | Mobility | Gain a +6 bonus instead of +4 and when an attack misses move 5 feet |
Monastic Legacy | Monastic LegacyUC | Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus |
Mounted Archery | Mounted Archery | When using your mount as cover, make a ranged weapon attack as a standard action |
Mounted Combat | Mounted Combat | Negate additional number of hits against your mount based on mythic tier |
Mythic Crafter | Any item creation feat | Create mythic magic items |
Mythic Paragon | — | Your mythic tier is considered 2 higher when determining the potency of your mythic abilities |
Mythic Spell Lore | Ability to cast spells | Gain mythic spells equal to your mythic tier |
Natural Spell | Natural Spell | Use spell completion and spell trigger items while in wild shape |
Nimble Moves | Nimble Moves | Ignore an amount of difficult terrain based on your tier |
Penetrating Strike | Penetrating Strike | Ignore additional DR based on mythic tier |
Persuasive | Persuasive | Gain an additional +2 bonus on Diplomacy and Intimidate, and expend mythic power to treat one of these checks as if you rolled a 20 |
Pinpoint Targeting | Pinpoint Targeting | Use Pinpoint Targeting even when you move |
Point-Blank Shot | Point-Blank Shot | Gain greater bonuses with Point-Blank Shot |
Potent Surge | — | Add 1 to surge result |
Power Attack | Power Attack | Power Attack damage increases based on tier |
Powerful Shape | Powerful ShapeUM | Apply the giant simple template to wild shape |
Prophetic Visionary | Prophetic VisionaryUM | Use augury at will |
Quick Draw | Quick Draw | Draw any item as a free action, expend mythic power to draw two items |
Racial Heritage | Racial HeritageAPG | Gain a single racial trait of your choice |
Rapid Reload | Rapid Reload | Reload all weapons faster |
Rapid Shot | Rapid Shot | Ignore the –2 penalty or make two additional attacks |
Rhetorical Flourish | Rhetorical FlourishUC | Increase the bonus on Diplomacy checks based on mythic tier |
Ride-By Attack | Ride-By Attack | Make additional attacks against successive targets after you hit |
Run | Run | Run faster and for longer |
Saving Shield | Saving ShieldAPG | When you negate an attack, make attack of opportunity against attacker |
Scorpion Style | Scorpion Style | Add mythic tier to duration or slow your target |
Selective Channeling | Selective Channeling | Increase the power of your channel based on the number of creatures excluded |
Self-Sufficient | Self-Sufficient | Gain an additional +2 bonus on Heal and Survival, and expend mythic power to treat one of these checks as if you rolled a 20 |
Shatter Defenses | Shatter Defenses | Target is flat-footed to all attacks |
Shield Focus | Shield Focus | Add shield bonus and shield’s enhancement’s bonus to touch AC |
Shield Slam | Shield Slam | Those knocked into walls or other barriers take additional damage |
Shot on the Run | Shot on the Run, base attack bonus +6 | Make two attacks during a move instead of one |
Skill Focus | Skill Focus | Always take 10 or 20 even when rushed or threatened |
Snatch Arrows | Snatch Arrows | Use snatched thrown weapons as immediate attack melee weapons |
Sociable | SociableAPG | Increase the bonus on Diplomacy or gain the normal bonus without an action |
Spell Focus | Spell Focus | Increase the DC of Spell Focus and Greater Spell Focus |
Spell Mastery | Spell Mastery | Prepare selected spells as a full-round action |
Spell Penetration | Spell Penetration | Add 1/2 mythic tier to level checks to overcome spell resistance |
Spellbreaker | Spellbreaker | Non-mythic casters provoke attacks of opportunity when casting defensively |
Spirited Charge | Spirited Charge | Stagger those your mount charges |
Spontaneous Metafocus | Spontaneous MetafocusUM | Change the spells of your metafocus each morning |
Spring Attack | Spring Attack, base attack bonus +6 | Make first attack before moving |
Stealthy | Stealthy | Gain an additional +2 bonus on Escape Artist and Stealth, and expend mythic power to treat one of these checks as if you rolled a 20 |
Strike Back | Strike Back | Move toward the subject of your readied action attack |
Strong Comeback | Strong ComebackUC | When rerolling, roll twice and take the higher result |
Stunning Fist | Stunning Fist | Increase the DC of Stunning Fist based on mythic tier |
Throw Anything | Throw Anything | Gain a +2 bonus on attack and damage rolls with improvised thrown weapons and splash weapons |
Titan Strike | Improved Unarmed Strike (mythic) | Your unarmed strike deals damage as if you were one size category larger |
Toughness | Toughness | Gain twice as many hit points, and gain DR 10/epic below 0 hit points |
Trample | Trample | Mount can make two hoof attacks instead of one |
Tripping Staff | Tripping StaffUM | Your CMD against trips is increased based on tier and those who trip you and fail provoke an attack of opportunity from you |
Turn Undead | Turn Undead | Turning range increases by tier, and you can use Turn Undead to destroy undead |
Two-Fisted Drinker | Quick Draw | Draw two potions or drinks as a move action and drink both as a standard action |
Two-Weapon Defense | Two-Weapon Defense | Apply the enhancement bonus from your weapons to your shield bonus |
Two-Weapon Fighting | Two-Weapon Fighting | Expend mythic power to negate penalties |
Two-Weapon Rend | Two-Weapon Rend | Rend damage increases to 2d8 plus twice Strength modifier |
Undead Master | Undead MasterUM | Add your mythic tier to your caster level to determine number of undead animated |
Unseat | Unseat | When unseated, your target takes falling damage based on tier |
Valiant Vault | Mounted Combat, Ride-By Attack, Ride 5 ranks | When mount leaps over foes attack as you pass |
Vital Strike | Vital Strike | Multiply all damage when you Vital Strike |
Voice of the Sibyl | Voice of the SibylUM | Increase Bluff, Diplomacy, and Perform (oratory) skill bonus based on mythic tier |
Warrior Priest | Warrior PriestUM | Increase bonus on initiative and concentration checks based on mythic tier |
Weapon Finesse | Weapon Finesse | Use Dexterity modifier on both attack and damage rolls |
Weapon Focus | Weapon Focus | Double the bonuses on attack rolls and expend mythic power to gain a higher bonus |
Weapon Specialization | Weapon Specialization | Increase bonus to damage rolls based on mythic tier |
Witch Knife | Witch KnifeUM | Use your witch knife as a focus for all spells, not just patron spells |