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Weapon Mastery Feats

Description Source Weapon Master's Handbook pg. 20
Although most combat techniques are general enough to be categorized as combat feats, some require such a high level of martial skill that they are instead categorized as weapon mastery feats. Weapon mastery feats count as combat feats for all purposes, including which classes can select them as bonus feats, and you gain the benefits of a weapon mastery feat only while wielding a weapon that belongs to a fighter weapon group that you have selected with the fighter weapon training class feature (referred to hereafter as an “appropriate weapon”), and any effect of these feats related to attacks applies only to attacks from such weapons unless the feat specifies otherwise. Characters who lack the weapon training class feature can access weapon mastery feats by taking the Martial Focus feat below.

*combat feat
NamePrerequisiteDescription
Ace DisarmDex 13, Deadly Aim, Ranged Disarm (Ranged Tactics Toolbox 8), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Disarm, make Steal attempts instead of Disarm at range
Ace TripDex 13, Deadly Aim, Ranged Trip (Ranged Tactics Toolbox 9), base attack bonus +6, weapon training class feature with a ranged weaponNo penalty when using Ranged Trip, make special ranged trips against flying creatures
Burrowing ShotDex 13, Deadly Aim, base attack bonus +9, weapon training class feature with a ranged weaponLodge a ranged attack within someone’s body
Cut from the AirStr 13, Power Attack, base attack bonus +5, weapon training class feature with a melee weaponCut ranged attacks out of the air
Devastating AssaultBase attack bonus +9, weapon training class feature with a melee weaponBatter through an opponent’s defenses
Difficult SwingsBase attack bonus +5, weapon training class feature with a melee weaponForce creatures to treat terrain as difficult after an attack
Finesse ShotMarksman’s Utility, base attack bonus +7, weapon training class feature with a ranged weaponGain new utility shots
Impressive GritBase attack bonus +11, weapon training class feature with a ranged weaponGain a gunslinger deed or reduce the grit it takes to use one
Liberating ShotDex 13, Deadly Aim, base attack bonus +7, weapon training class feature with a ranged weaponHelp grappled allies escape by shooting the opponent
Marksman's UtilityBase attack bonus +6, weapon training class feature with a ranged weaponGain the utility shot deed, or +4 attack with it if already possessed
Retributive KickImproved Unarmed Strike, base attack bonus +5, weapon training class feature with a melee weaponGet an extra unarmed attack if one misses
Ricochet TossQuick Draw, base attack bonus +6, weapon training class feature with a ranged weaponAngle your throwing weapons so they return to you
Smash from the AirStr 13, Cut from the Air, Power Attack, base attack bonus +9, weapon training class feature with a melee weaponUse Cut from the Air against unusually large ranged weapons
SpellcutStr 13, Cut from the Air, Power Attack, base attack bonus +9, Spellcraft 1 rank, weapon training class feature with a melee weaponUse your BAB in place of a saving throw against an effect
Targeted BlowStr 13, Power Attack, base attack bonus +9, weapon training class feature with a melee weaponTarget a specific body part with an attack
Weapon Material MasteryBase attack bonus +7, weapon training class feature with a melee weaponPerform impressive deeds with weapons made of special materials
Weapon Style MasteryAny two style feats from different styles, base attack bonus +6, weapon training class feature with a melee weaponHave two weapon styles active at once